The Best Rebel Space Strategy in Awakening of the Rebellion

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  • Опубликовано: 14 дек 2024

Комментарии • 34

  • @agentiq007
    @agentiq007 2 года назад +14

    My only issue with this is time, 24 minutes to take out a level 1 and a few basic ships. A fighter spam is probably the most efective solution against most enemy fleets (at least till imp AI decides that half the fleet shoud be fighter ton folks or worse a spam YE-4s) and they also move quickly on the campaign map making it the ideal response fleet, but against stations, even ones with a decent garrison a balanced fleet or a capital ship spam will get the job done much faster.

    • @captonx2
      @captonx2  2 года назад +7

      You make a fair point, also this was for a RUclips video that’s why it was so long but you do make a good point

    • @sanderengelen9140
      @sanderengelen9140 Год назад

      I agree. Whenever the empire attacks at the beginning witj only ISD, its very easy to do critical damage first with fighters before the cruisers come in to dezl with the rest. But againdt space stations I would actually send in a fleet of normal ships and use fighters only for defense, as space stations usually carry some arrangement of PD/LC/flak

  • @wolfsigma
    @wolfsigma 2 года назад +5

    Really appreciated this video. These are good tactics to consider when playing and can be useful to all levels or players. But I slightly disagree on the concept.
    My best Rebel strategy is more strategic than tactical. As the Rebellion I like "spirited counter offense." I wait for the Black Sun or Empire to send a doom stack against a tougher target and cause as much attrition as I can during the space and ground defense. Then I use a heavy response fleet to take back the skies before I reduce the ground.
    The reason it works (for me) is that is allows me to set up my attacking fleet to best take advantage of the enemy weakness. If I am fighting a doom doughnut... I NEVER use fighters. But if its a stack of 10 ISD 1's.... I send in my Y-wings and A-wings first.
    My only other thought is that fighter spam is very nice but its really hard to pull them out if the fight starts going badly or if you are worried about losses. Its not always easy to tell if a damaged squadron will be destroyed once you win or retreat... where as a damaged ship only needs 1 hp on its engines or body to survive onto the next fight.

    • @captonx2
      @captonx2  2 года назад +5

      You certainly make a valid point, I trust seemingly more than others in the strength of the fighters to outlast the enemy no matter the size of the fleet

    • @dylanram4653
      @dylanram4653 Год назад +1

      whats ur empire strategy for space battles?

    • @wolfsigma
      @wolfsigma Год назад

      @dylanram LOTS of Tie-bomber Gozanti's. I usually build them out of Corellia for the savings. Tie-bombers van rocket down most enemies at extreme range. If they pop a missiles block I usually pull back again then go in. Tie-bombers are horrifically effective.

  • @upintheclouds9511
    @upintheclouds9511 Год назад +1

    a tip for microing fighters and bombers: have your entire group selected, target something, and then shift click one member of the group at the bottom panel to deselect. Then tell the entire group, minus the one you deselected to target a new hardpoint/squadron and repeat. example: 6 y wings two shield hardpoints. 6 y wings selected. Target 1st hardpoint. Deselect 3 w shift click. Target 2nd hardpoint. Now you have 3 on each. try it!

    • @captonx2
      @captonx2  Год назад +2

      It’s a very good tip that I honestly don’t use enough, and good tip for the amount bombers needed

  • @mr.president7190
    @mr.president7190 2 года назад +12

    I see that fighter spam has corrupted you. Just you wait till the next update, then we shall see how well this fighter spam does

    • @captonx2
      @captonx2  2 года назад +5

      This is the kindest way to use fighter spam it’s more role playing then just 1 or two fighters

    • @captonx2
      @captonx2  2 года назад +5

      But you are right

    • @wolfsigma
      @wolfsigma 2 года назад +4

      Oh man... did the Doom music just kick in?!

    • @agentiq007
      @agentiq007 2 года назад +4

      Capton, i'm glad to wellcome you on the list of AotR youtubers who got some unit/unit type nerfed. Beware of the large amount of angry people that will come banging on your doors, or at least pinging you on discord/s

    • @mr.president7190
      @mr.president7190 2 года назад +3

      @@agentiq007 who said it would be nerfed… there are many ways to balance the game, what we did was done months ago

  • @shackacoddle9009
    @shackacoddle9009 2 года назад +8

    It really depends. VS tectors, you can easily bully the enemy with Y wings, but vs a balanced fleet, which is what the ai should hopefully be building in the next update, you'll get thrashed by Ton Falks. Also black sun has lots of good anti fighter ships, so this is probably only a good strat if you fight empire exclusively. Don't think there is a "Best Rebel Space Strategy," and it depends of playstyle. Also, this strategy will suffer loads of attrition from fighter losses, which I'm not a fan of.

    • @captonx2
      @captonx2  2 года назад +4

      Black sun does have good anti fighters,

    • @alejandroelluxray5298
      @alejandroelluxray5298 2 года назад +1

      @@captonx2 then it is a good thing most of their bigger ships are weaker

  • @TJ-vo3rv
    @TJ-vo3rv 2 года назад +3

    You got recommended to me recently, and I have been really enjoying your videos! Finding small channels to subscribe to and boost their numbers is always a pleasure.
    I know this video is 2 months old, but I couldn't help but comment. My biggest gripe with this strategy is how tedious it is to pull in all the squadrons. If I do a fighter fleet, I usually send some sort of scout to find the fleet comp of the enemy beforehand, then organize a pathfinder-less fleet of fighters. Since they have such a high hyperspace speed, the enemy comp is unlikely to have changed, and it saves me the annoyance of individually clicking and dragging like 30-40 units.
    I also tend to favor U-Wings and Dornean gunships a lot for this strategy, even into late game. Even just a handful boost the survivability of your other fighters so much, especially against comps that are usually strong vs fighter spam.

    • @captonx2
      @captonx2  2 года назад +2

      Sometimes if I truly do this strategy and I have a touch screen I’ll just use my finger to drag them on to the map to make it quicker 😂😂, I greatly appreciate the support! I’m looking to do more detailed guides like this in the near future so hopefully you’ll enjoy those as well!

    • @captonx2
      @captonx2  2 года назад +2

      Also gunships are getting a pretty big buff in the update that’s coming out really soon so that will make a fun unit more viable to use

    • @TJ-vo3rv
      @TJ-vo3rv 2 года назад +1

      Hell yeah, I am super excited for the update!

  • @Maxxwell10
    @Maxxwell10 4 месяца назад +1

    Late to the party, but i my expecrience it´s best to build like one nebulon-b and 15 bulk carriers.
    You get three squadrons out each carrier and don´t need to rebuild in case of losses, and there will be losses.
    Heavily defended systems can be attacked multiple times, just make sure to kick one or two installations each run.

    • @captonx2
      @captonx2  4 месяца назад +1

      @@Maxxwell10 definitely another very popular strategy! I prefer individual squadrons over carriers but i definitely understand this approach as well!

  • @ИванИванов-ь7х7б
    @ИванИванов-ь7х7б Год назад +3

    I'd been using this strategy even before watching your video. Although, I use a lot of U-wings. 2 per group, as it increases survivability of fighters and bombers. You've missed one important early strike figher - the R-41 Starchaser. His long range assault missles are instrumental for finishing off screeners from a distance. However, it becomes useless after the screeners are down. I keep using the Z-95, as they have slightly better survivability than the A-wings. It is a good strategy for the beginning, before enemy adapts to your tactics and stary a spam of Gozanti carriers for example. Later, it is better to use balanced fleet with cruisers, corvettes and capital ships. Also, the Corellian gunboats are useful for taking down laser defence sattelites, which are deadly to fighters.

    • @captonx2
      @captonx2  Год назад +2

      I love Z 95s they really basically a wings the one reason I think having some a wings is nice is their speed plus the boost engines, if you have a wings fighting against fighters while one bomber group is really behind enemy lines and getting hit by fighters, a wings can get there much faster then Zs

  • @jaywerner8415
    @jaywerner8415 Год назад +1

    Seems like a Very Rebel thing to do, not a bad idea really. Till the Flak Boats and Carriers start showing up to say "STOP! You Violated the LAW!" But i suppose thats what the rebel Frigates and Battle Carriers are for.

  • @admiralcasperr
    @admiralcasperr 2 года назад +7

    You already know I disagree. I prefer MC30s and DP20s as its easier to keep them alive, but at the same time it requires many times more micro. Though in NR, this strategy gets better, cuz you have K-Wings, which are a Battledragon in squadron form, and E-Wings, which can increase the range of their guns and mow down TIEs like Arnie mows down policemen.

    • @captonx2
      @captonx2  2 года назад +2

      That is definitely are more skill demanding strategy.

    • @alejandroelluxray5298
      @alejandroelluxray5298 2 года назад +2

      I would not rely soly on those, better to have a couple of capital ships to help them against multiple targets while also providing covering fire

  • @Admiral_Grufus
    @Admiral_Grufus 2 года назад +4

    So why is it the best?
    I see what you did there

    • @captonx2
      @captonx2  2 года назад +4

      Ya my scripts are very interesting make up

  • @alejandroelluxray5298
    @alejandroelluxray5298 2 года назад +2

    I would rather have a fleet compose of different cruisers, frigates and corvettes, with the fighters, for the early game (along with any capital ship available in that point) I don´t like fighter spam and is very fragile, it is better to have heavy hitters that aren´t weak to lasers and also posessing extra anti-fighter support

  • @kajarslibrary5404
    @kajarslibrary5404 2 года назад +2

    Yes and no.
    Rebel fighters are powerful indeed but the scenario you presented here is very much biased towards the rebels, giving them a big advantage. The empire had only a small garrison fleet here and so the results can be very misleading.
    How would this fighter spam perform against an equally strong enemy line up? Same credit cost for both sides. What if the empire builds a swarm of counter units, like 30 Gozanti-fighter carriers? Can the rebel fighter still win cost effectively?
    Tossing 40.000 credits (+ reinforcements )worth of assets against an enemy force of a value of some 30.000 credits, of which most are weak to fighters, one would easily expect a win.
    Now can you do the same if your fighters total less credit value than the enemy fleet? Can you beat that same battle by deploying only 20.000 credits of fighters? Can you make a cost effective trade?
    Naturally you can still create a big doomstack that wipes out anything before it without taking any losses. That is also cost effective in a sense if you can get to that stage. It just is really hard to do on Expert difficulty where you gotta make the enemy pay many times over of what your units cost. You got an X-wing costing 900 credits? Better make it destroy 3000 credits of value before going down.