Kinetic Rush 3D Challenge | Don't dead open inside | Breakdown

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  • Опубликовано: 4 ноя 2024

Комментарии • 53

  • @dding_one1389
    @dding_one1389 Месяц назад +9

    Building City process is awesome!!! Thanks for the breakdown!!

  • @rausch_music
    @rausch_music Месяц назад

    Thank you for sharing this breakdown! This was packed with so many gems

  • @hernanyalmeida4876
    @hernanyalmeida4876 Месяц назад

    3:47, this would be a MARVELOUS slow motion shot, truly Unreal composition and creativity

  • @WatchTMC
    @WatchTMC Месяц назад +8

    Best way to spend COVID-Downtime! Looking great.

  • @milescable
    @milescable Месяц назад +3

    incredible work dude! loved this breakdown

  • @bharat5194
    @bharat5194 Месяц назад

    One of my favourites!

  • @BrockCreative
    @BrockCreative Месяц назад +1

    This is awesome! Thanks for sharing the breakdown

  • @reimagineuniverse
    @reimagineuniverse 22 дня назад

    awesome man

  • @Phillefx
    @Phillefx Месяц назад +1

    Great Breakdown Arthur !!

  • @AlphaSierraHotel117
    @AlphaSierraHotel117 Месяц назад

    Robot Chicken reference, sweet!

  • @thenumbfeeling
    @thenumbfeeling Месяц назад +1

    amazing work man

  • @LPMOVIESTVSofficial
    @LPMOVIESTVSofficial Месяц назад +1

    great work my friend

  • @robertdouble559
    @robertdouble559 Месяц назад

    Dude. DUUUUUUUDE!!! So cool!

  • @HarryJc
    @HarryJc Месяц назад

    Awesome work.

  • @salehbaker9221
    @salehbaker9221 Месяц назад

    man you are awesome 👍🖖🫰

  • @JackVM1997
    @JackVM1997 Месяц назад

    ANIMAL.... LEGEND.... GOAT!

  • @ANUBIS_game_dev
    @ANUBIS_game_dev Месяц назад

    Congratulation, Amazing work

  • @adrianomantoan-g9i
    @adrianomantoan-g9i Месяц назад

    Amazing!!!

  • @duke973
    @duke973 Месяц назад +1

    U are very talented ❤

  • @MortalShores
    @MortalShores Месяц назад

    so dope dude!

  • @apriill_sl
    @apriill_sl Месяц назад

    Amazing 😮

  • @sufail_Msk
    @sufail_Msk Месяц назад +1

    woow..Thank you

  • @jchery
    @jchery Месяц назад +3

    cool, on my animator point of view, A man running through a window would instinctively place his arms in front of his eyes/head as a barrier and not in the air like here. but everything else is impressive 🙃

    • @ArthurBaum
      @ArthurBaum  Месяц назад +1

      Good feedback. Thanks! (:

  • @sobreaver
    @sobreaver Месяц назад

    00 facking amazing !!

  • @jcspotlight_design
    @jcspotlight_design Месяц назад +2

    I have no idea why this is not listed as Top100... You deserved it. Pit of despair maybe?... Anyway... this is awesome!, congratulations and thank you for sharing your amazing process.

    • @squirtle4519
      @squirtle4519 Месяц назад

      There are some just OK projects this time tho.

  • @kaleabspica8437
    @kaleabspica8437 Месяц назад

    i think this is very awesome and the reason its not on the top 100 is could be the character animation which needs to be smoother a little bit cause it looks stiffed and in the environment there is a lot going at the same time which ruin the composition a little bit hence the lighting changes dramatically every second,generally its very good.

  • @isanVFX
    @isanVFX Месяц назад

    I read over there that path tracing is not availble for all users, just someone with a good machine. Anyways , your work looks so good man, congrats:)

  • @MyGenerativeEra
    @MyGenerativeEra Месяц назад +17

    why this is not in top list?? i didn't even saw this in top 100 list, i mean always winning of Fabricio Moraes makes me mad and no sense, cause there is tons of good 3d renders and better than him but still he always acquire the someone top position. arrrhhh

    • @ArthurBaum
      @ArthurBaum  Месяц назад +3

      I don't know. I'm sure they had their reasons.

  • @hayasag
    @hayasag Месяц назад +1

    im not even doing 3d but i like this

  • @LifeforceGameScience
    @LifeforceGameScience Месяц назад

    Id love to see this in full quality without any youtube compression. Would be awesome to get a link to a video file :D

  • @azannaseer12
    @azannaseer12 Месяц назад

    So damn cool . 😢

  • @mayachicken1374
    @mayachicken1374 Месяц назад +1

    boak boak incredible boak

  • @Sairawkerh
    @Sairawkerh Месяц назад +1

    Awesome... What UE version is these?

    • @ArthurBaum
      @ArthurBaum  Месяц назад

      UE 5.4

    • @Sairawkerh
      @Sairawkerh Месяц назад

      @@ArthurBaum Please simply explain how you retarget to ur Character from the startup file anjamtion.. 😪

    • @ArthurBaum
      @ArthurBaum  Месяц назад

      @@Sairawkerh There a lot of tutorials on that already. I'm sure you'll find one.

  • @WisherZard
    @WisherZard Месяц назад +2

    Top 50 or 10 easily but i didn't show your work even in top 100 . Demotivatd me ..i think they didn't see art properly just they want finsh there sponsored contract on time . Feeling sad .. but keep working dude ..your work is amazing even they can't put on top 100 .

  • @animatedfy
    @animatedfy Месяц назад

    clearly top 100 (if they were not biased)

  • @jiltedgames
    @jiltedgames Месяц назад

    very cool, serious amount of work there to make all those elements, how many hours out of interest do you think that took you?

  • @kyrancressey6024
    @kyrancressey6024 Месяц назад +1

    Hey bud, what was the benefit in changing the anims to Inplace? I kept mine as they were and it was a pain in the ass, so I'm curious on why you had them Inplace? Did I miss an easier route ha!

    • @ArthurBaum
      @ArthurBaum  Месяц назад +2

      So, the template animations were done in a way that the charge / vault / slide happened at a specific time at a specific place. What if I wanted to do a charge at, let's say, frame 15 or at frame 100? That's the benefit of having an IP animation, you can use it anywhere.

    • @kyrancressey6024
      @kyrancressey6024 Месяц назад

      I gotcha, so then you'd manually translate it to the point you'd use it, or did you have the character move across a spline?

  • @yantingye1677
    @yantingye1677 Месяц назад

    Hello, what are the parameters for your path tracing rendering? How long did it take to complete the rendering?

    • @ArthurBaum
      @ArthurBaum  Месяц назад +1

      @@yantingye1677 4 subsamples, 256 Temporal Samples. No Denoiser. Reference motion blur enabled. EXR output with an ACES workflow. About 4-5 hours of rendering time

    • @yantingye1677
      @yantingye1677 Месяц назад

      @@ArthurBaum waht RTX card you are using?My card is RTX3090,it is very slow

    • @ArthurBaum
      @ArthurBaum  Месяц назад

      @@yantingye1677 I do have an RTX 3090Ti and planning to upgrade to a 5090

  • @doozy1776
    @doozy1776 Месяц назад +1

    like why is this dude posting videos on youtube? go do some craazy stuff in the industry bro!

  • @reactionon3762
    @reactionon3762 13 дней назад

    Game Vector + Zombie