cool, on my animator point of view, A man running through a window would instinctively place his arms in front of his eyes/head as a barrier and not in the air like here. but everything else is impressive 🙃
I have no idea why this is not listed as Top100... You deserved it. Pit of despair maybe?... Anyway... this is awesome!, congratulations and thank you for sharing your amazing process.
i think this is very awesome and the reason its not on the top 100 is could be the character animation which needs to be smoother a little bit cause it looks stiffed and in the environment there is a lot going at the same time which ruin the composition a little bit hence the lighting changes dramatically every second,generally its very good.
why this is not in top list?? i didn't even saw this in top 100 list, i mean always winning of Fabricio Moraes makes me mad and no sense, cause there is tons of good 3d renders and better than him but still he always acquire the someone top position. arrrhhh
Top 50 or 10 easily but i didn't show your work even in top 100 . Demotivatd me ..i think they didn't see art properly just they want finsh there sponsored contract on time . Feeling sad .. but keep working dude ..your work is amazing even they can't put on top 100 .
Hey bud, what was the benefit in changing the anims to Inplace? I kept mine as they were and it was a pain in the ass, so I'm curious on why you had them Inplace? Did I miss an easier route ha!
So, the template animations were done in a way that the charge / vault / slide happened at a specific time at a specific place. What if I wanted to do a charge at, let's say, frame 15 or at frame 100? That's the benefit of having an IP animation, you can use it anywhere.
@@yantingye1677 4 subsamples, 256 Temporal Samples. No Denoiser. Reference motion blur enabled. EXR output with an ACES workflow. About 4-5 hours of rendering time
Building City process is awesome!!! Thanks for the breakdown!!
Thank you for sharing this breakdown! This was packed with so many gems
3:47, this would be a MARVELOUS slow motion shot, truly Unreal composition and creativity
Best way to spend COVID-Downtime! Looking great.
Again Covid? 😂
incredible work dude! loved this breakdown
One of my favourites!
This is awesome! Thanks for sharing the breakdown
awesome man
Great Breakdown Arthur !!
Robot Chicken reference, sweet!
amazing work man
great work my friend
Dude. DUUUUUUUDE!!! So cool!
Awesome work.
man you are awesome 👍🖖🫰
ANIMAL.... LEGEND.... GOAT!
Congratulation, Amazing work
Amazing!!!
U are very talented ❤
so dope dude!
Amazing 😮
woow..Thank you
cool, on my animator point of view, A man running through a window would instinctively place his arms in front of his eyes/head as a barrier and not in the air like here. but everything else is impressive 🙃
Good feedback. Thanks! (:
00 facking amazing !!
I have no idea why this is not listed as Top100... You deserved it. Pit of despair maybe?... Anyway... this is awesome!, congratulations and thank you for sharing your amazing process.
There are some just OK projects this time tho.
i think this is very awesome and the reason its not on the top 100 is could be the character animation which needs to be smoother a little bit cause it looks stiffed and in the environment there is a lot going at the same time which ruin the composition a little bit hence the lighting changes dramatically every second,generally its very good.
I read over there that path tracing is not availble for all users, just someone with a good machine. Anyways , your work looks so good man, congrats:)
why this is not in top list?? i didn't even saw this in top 100 list, i mean always winning of Fabricio Moraes makes me mad and no sense, cause there is tons of good 3d renders and better than him but still he always acquire the someone top position. arrrhhh
I don't know. I'm sure they had their reasons.
im not even doing 3d but i like this
Id love to see this in full quality without any youtube compression. Would be awesome to get a link to a video file :D
So damn cool . 😢
boak boak incredible boak
Awesome... What UE version is these?
UE 5.4
@@ArthurBaum Please simply explain how you retarget to ur Character from the startup file anjamtion.. 😪
@@Sairawkerh There a lot of tutorials on that already. I'm sure you'll find one.
Top 50 or 10 easily but i didn't show your work even in top 100 . Demotivatd me ..i think they didn't see art properly just they want finsh there sponsored contract on time . Feeling sad .. but keep working dude ..your work is amazing even they can't put on top 100 .
clearly top 100 (if they were not biased)
very cool, serious amount of work there to make all those elements, how many hours out of interest do you think that took you?
Hey bud, what was the benefit in changing the anims to Inplace? I kept mine as they were and it was a pain in the ass, so I'm curious on why you had them Inplace? Did I miss an easier route ha!
So, the template animations were done in a way that the charge / vault / slide happened at a specific time at a specific place. What if I wanted to do a charge at, let's say, frame 15 or at frame 100? That's the benefit of having an IP animation, you can use it anywhere.
I gotcha, so then you'd manually translate it to the point you'd use it, or did you have the character move across a spline?
Hello, what are the parameters for your path tracing rendering? How long did it take to complete the rendering?
@@yantingye1677 4 subsamples, 256 Temporal Samples. No Denoiser. Reference motion blur enabled. EXR output with an ACES workflow. About 4-5 hours of rendering time
@@ArthurBaum waht RTX card you are using?My card is RTX3090,it is very slow
@@yantingye1677 I do have an RTX 3090Ti and planning to upgrade to a 5090
like why is this dude posting videos on youtube? go do some craazy stuff in the industry bro!
@@doozy1776 On it. :)
Game Vector + Zombie