Real-World Environments in Blender with Geometry Nodes | Giant's Causeway, Northern Ireland

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  • Опубликовано: 30 сен 2024

Комментарии • 4

  • @StudioKelpie1993
    @StudioKelpie1993 2 дня назад +2

    .... I knew I saw you from somewhere!?!
    I swear I saw you in Belfast one time I was there

  • @chadyonfire7878
    @chadyonfire7878 7 часов назад

    neet ma dude ; also love the speed and back story behind the work

  • @ryan.connolly.3D
    @ryan.connolly.3D 2 дня назад +1

    Nice work, Chris! What was the most difficult part of the project, and in hindsight is there anything you would approach differently?

    • @ChrisRCGI
      @ChrisRCGI  2 дня назад +3

      Thanks! I'd say the most difficult part was trying to be as objective as possible with shading. That's also what I'd focus on if I were to revisit this scene-- the features are actually super complex in terms of the look and texture. You can kinda go down a rabbit hole trying to replicate layers of growth, decay, erosion etc. shader-side-- the remeshing also tends to create a "spongey" or soft look to things, so I think I could always drive it more "rocky" and angular in the shading.