Thanks! I'd say the most difficult part was trying to be as objective as possible with shading. That's also what I'd focus on if I were to revisit this scene-- the features are actually super complex in terms of the look and texture. You can kinda go down a rabbit hole trying to replicate layers of growth, decay, erosion etc. shader-side-- the remeshing also tends to create a "spongey" or soft look to things, so I think I could always drive it more "rocky" and angular in the shading.
.... I knew I saw you from somewhere!?!
I swear I saw you in Belfast one time I was there
neet ma dude ; also love the speed and back story behind the work
Nice work, Chris! What was the most difficult part of the project, and in hindsight is there anything you would approach differently?
Thanks! I'd say the most difficult part was trying to be as objective as possible with shading. That's also what I'd focus on if I were to revisit this scene-- the features are actually super complex in terms of the look and texture. You can kinda go down a rabbit hole trying to replicate layers of growth, decay, erosion etc. shader-side-- the remeshing also tends to create a "spongey" or soft look to things, so I think I could always drive it more "rocky" and angular in the shading.