Big shout out to FrameRater for helping me get this thing working on a Dolphin emulator. Check out his channel here: ruclips.net/channel/UCCgG9KExe3OEOLcHO4z1B3g
Yo he is super underrated and I am so happy you shouted him out. If you fellas do decide to check him out, I’d also recommend giving his Console Library videos a watch, as it gives a good look at some consoles from the past (as best he can that is).
The thing I really liked about Serious Sam, particularly the second encounter is it felt like you were having a tidal wave of enemies coming your way and you had to stem the tide and you were given crazy weapons like the cannon to deal wit the threat. I haven't played many games like that, not even Doom
Seriously, there's so much they could use from this version that I'm dissapointed they haven't. It's probably my favorite Sam game and I'm glad it's getting some recognition.
Next Encounter was my favorite from the unofficial original trilogy. I remember when I first got to Atlantis. I'm still blown away by the entire design of the Atlantis section. The ambience, the soundtrack, the insane vast architecture and surreal skyboxes. Lots of nostalgia coming back.
16:57-17:09 Im honestly supprised you didnt mention that serious sam's guns also work better and worse against certain enemys. To give you an example the best way to kill a single kleer is with the doublebarrel shotgun. However if there are a bunch of smaller enemys the normal shotgun or the m4 will might a better option. The enemys you fight, the ammount of enemys, the environment, the weapons you have at your desposal all have an influence on how successfully you fight your enemy. Fighting enemys in serious sam is like a puzzle where you have to find out which gun(s) are best for each situation and which enemy you have to shoot first.
Imagine being swarmed by Kleers, Biomechs (Majors and Minors alike), Kamikazes and Werebulls all at the same time. Your only bets are: Cannon, Rocket Launcher, Grenade Launcher, Devastator, Minigun, Tommygun/Assault Rifle/Uzis, Laser, Sniper, Flamethrower.... you have to pick which one of your weapons can take most of them down with ease to survive the battle. Any other weapons not listed here will result in death (unless you have killed most of them). The series pretty much has some vibes from Smash TV. Enter an arena, fight hordes enemies, pick weapons, go to the next area, repeat. A game of endless repeat.
@@agbrenv You cannot use a Double Barrel Shotgun if you're facing this horde. It's suicide. Same goes to fighting Reptiloids especially if they are on high ground. Either Tommygun/Uzis/Assault Rifle, Minigun, Rocket Launcher, Devastator, Sniper, Laser, or Cannon are your only bets. For Arachnoids, almost the same, you have to kill them quickly, so they don't sap your health and armor. Hordes of Kleers/Werebulls in line? Cannon time!
@@agbrenv Yep... also... try to sync firing a weapon to the beat of the fight musics. That can bring some serious action... somehow making you feel that you're playing it right.
Its amazing how in a game so simple you are doing so mutch thinking without even knowing. After a while you start swapping weapons to fight certain enemies, memorise how many shots per enemy it takes, whitch enemy to prioritise, all while enemies spawn all around and swarm you. No other game realy came close to that imo
@@agbrenv True. In fact, I'll even go as far as to say that Doom Eternal requires a lot less when it comes to specific weapons for specific situations. You can use pretty much any weapon you want on any enemy you're figthing. There are a couple distinct exceptions, but for the most part it's just a sandbox. And the fact that you can replenish your ammo as much as you want makes ammo management irrelevant, while in SS it's a HUGE part of the game.
2:40 Correction: This game is heavily based on the Xbox port of Serious Sam. The menu is the same, but blue. Sam's model is the same. And there are pre-rendered cutscenes like in the Xbox port. Makes me wonder why this game wasn't on Xbox. This would have probably been EVEN better on the Xbox.
Likely had to do with studio differences with Microsoft's handling direction, remember that this is the same time they lost the opportunity for a console exclusive RE4...
The Hippy blood mode saved me as a kid, my mum came to check on me playing this after she bought it me (the UK boxart was cartoonish so she had nooooo idea how violent it was) and i managed to quickly changed the gore mode to be flowers instead of blood hahah, good times
I think the repetitiveness factor is what made me like Serious Sam 2. The game is about 300 hours long yes, but I really have to compliment how many different places you have to go through, which also most of the time have unique enemies to fit the setting. Most of the cases they work as just reskins from existing classic enemies but still
I didn't even know there was more than one serious sam game lol, me and my mom used to play this on the gamecube when i was just a little kid. Really wish i had it right now.
16:58 In Serious Sam, every weapon has a purpose. If you try to use the double barreled shotgun against everything, you will die. 1 pistol bullet, or Tommy bullet, to stagger the kamikaze enemies. This way, you can create distance between you and them. A 2nd bullet kills them. The missiles of the Major Bio-mechanoid can be destroyed if you shoot them. In that case, you can use the pistol, Tommy or Minigun for that, but the Tommy is the best for that to avoid wasting ammo, etc. Besides, since when taking away the control of the player during fights (glory kills and chainsaw kills) is considered an evolution? Doom 1 and 2 were never about arenas and moments that took control away from you, which is worse in Eternal because those are more frequent and forced than 2016.
I wouldn't say it takes the control off the player. They could just as well replace it with a punch and nothing would change. When and who you will glory/chainsaw kill is up to you. And Doom 1 and 2 are 25 years old. Their level design and gameplay choices were basic because of the limitations of the era, not by solely by choice.
@@txcforever The old Doom games, and 90's shooters in general, never had a moment in the levels that took control away from you. Since Eternal has more moments like that, and it's the focus of the gameplay, it becomes more scripted. You may decide who to glory kill or chainsaw kill, but it doesn't change the fact that you will have to do them sooner or later.
@@Focalors21 It's unfair to compare a game from 1994 to a modern game, for both sides. Glory kills are a mechanic, it was added so people will keep moving no matter what and never hide behind a wall or try to cheese the AI from a mile away. It's absolutely fine not liking that and preferring a more basic approach like with the originals. But I wouldn't call it losing control or that it makes the game scripted.
I don’t know if I’d say serious sam has a repetition problem as in even for a video game, but I never played this one, the others aren’t so bad as that sounds, doom 4/2016 had a serious (no pun intended) repetition problem where especially after half way through, all of the fights are pretty much exactly the same, where there’s very little variety in enemy placement, it is literally walk into an arena then all of the enemies spawn in size order, over and over and over until the final boss. Serious sam certainly puts more thought into enemy placement but you’re so right about half of the enemies being some of the most annoying enemies ever made! (Kleers, harpies, toads, lizard people etc)
this dude loves repetitive mindless FPS games , if the game even has a semblance of movement strategy that involves taking cover or holding down a key point he says its boring
To be fair though that’s really the thing with ww2 shooters (apart from RTCW, or any of the wolfenstein games) modern military shooters, and cover based third person shooters, they ARE so cookie cutter and copy and pasted, you’ve played a few, you’ve played them all, even though I don’t like doom 4 it does feel quite different to painkiller and serious Sam, but I don’t think it did it as well but that’s a different story.
Duke, shadow warrior and blood are quite a bit different, but quake 1 is pretty much the same, I don’t know, I always say I LOVE old school shooters but I’ve only played Doom (all apart from eternal) Duke, shadow warrior, blood, quake 1, quake 3 and dusk which I didn’t like, serious Sam and painkiller I count as old school even if they don’t completely copy doom’s level design philosophy (looking at you civvie when I say that) but yeah I know there are quite a few not so good and terrible doom wannabes from the 90s.
@@24-7annihilation5 And don't forget Serious Sam is a budget title. The game back then, when all games were 49.99 was 19.99. So it's not going to be a Halo or DOOM. But it's a good game.
I played First Encounter and Second Encounter when they came out, but this was the first Sam game I owned myself and beat 100% (Gamecube). It's the game that really made me fall in love with the Serious Sam series. I would love to see a remastered high-def version on Steam. Edit: Where GmanLIves clearly hates this game because "Newer is Better", Serious Sam fans will love this game. Serious For Life!
Serious Sam really is a unique flavor of FPS. I've only played TFE and TSE, but a lot of this seems to apply here as well. I can rarely play more than one level without taking a break, and I'm honestly glad the games are as short as they are. Still though, it's definitely entertaining. Killing the very last enemy in a huge arena after tens of waves of hundreds of enemies each really is an amazing feeling. These games really straddle the line between tedious and absolutely kick-ass, and I'm glad I've gotten to play them.
First of all, I respect that you don't like certain aspects of Serious Sam which is perfectly fine. I just want to explain my opinion of Serious Sam's map designs you went over at (15:02). I think the smaller and narrower maps help make Serious Sam more fun. The large wide-open maps are fun don't get me wrong, but it kinda gets old after a while due to repetition and giving the player alot of space to move making it way too easy to survive waves of enemies.
I absolutely love how EVERYONE loves to hate the kleers. No one hates kleers, they LOVE hating the kleers. If you have a Serious Sam game without the kleers, everyone would miss hating them lol
I hate werebulls, not kleers. Thank the God Croteam gamedesigners nerfed werebulls in BFE. I still remember these unfair arenas from TFE, when you suffer from infinite flying and falling caused by decade of bulls.
Dude, your writing and narration just gets better and better with each upload. Informative, and the punch lines had me curling over ahahaha. Keep it up, friend!
the cartoon look started with SS gold and the xbox version of SS, which were basically first and second encounter in one continuous game with added cutscenes.
17:00 Have you still not realized how Serious Sam works? Aside from the 2nd game and this one, Serious Sam really expects you to change weapons for the situation. Basic shotgun for the beheaded folks (including kamikazes and the humanoids with heads in SS3/4), double shotgun for Kleers when they're close enough, knife/sledgehammer for Gnaars, 1 rocket for Bio Mechanoid minors, 3 rockets for the green/small Aludran Reptiloids (5 rockets in this game tho), Chaingun/XL2 Lasergun/Serious Cannon when things get too serious and 4 rockets for the big hitscan scorpion bastards, 2 rockets/close double shotgun blasts (except in this game and Serious Sam 4, where you can oneshot the werebulls when they're close enough with the double shotgun) for the werebulls, and more.
I've been watching your reviews for the last 3 and a half hours and I completely lost rack of time. They are just so informative and entertaining. The best reviewer on youtube in my opinion.
5:43 Why is Sam, who's right-handed, holding the front grip of a right-handed chainsaw with his right hand the way a left-hander would? 6:27 Why is Sam, who's right-handed, holding the front grip of a (presumably) right-handed minigun with his right hand the way a left-hander would? 6:39 Contra style! 6:52 They also improved the reload animation. The old way had Sam reloading "wrong-handed" (and way too fast). That's fine at the range, but not in combat. Since there's only one shotgun, and it's a double-barrel, then they should give you the choice of firing either two separate shots or one double-shot instead of it being double-shots all the time. You know, like 'Blood'. That should be done with an alt-fire that toggles between those two firing modes. 7:08 Safari style! Except, in that case, it would be a monstrous big-B0re rifle (probably made by Jakobs). 8:17 Why do they make you drive in third-person? Why do so many FPS games do that?! I think it started with Halo, then it passed on to Borderlands, Rage, and too many others to list. Driving in third-person makes sense in a third-person game. In an FPS game, driving should be done either in first-person or it should be selective. Selective perspective is a fun option for those of us who enjoy making gameplay videos as an artform because it has a certain cinematic appeal. If you ask me, Half-Life 2 does the best job with vehicles in a first-person game. Well, except that they don't go fast enough. The Oblivion Lost mod for S.T.A.L.K.E.R.: Shadow of Chernobyl has vehicles and they're controlled HL2-style. On top of that, you can switch between three view styles: first-person, third-person, and third-person developer's view. 8:35 Can you get slugs, flechettes, and grenade rounds for the shotgun? 8:55 Duke Nukem did it best. 9:21 Zorg and Atlas can eat their hearts out. 10:18 If anything, HE'd make THEM feel embarrassed for being nothing but bones.
The GameCube controller is really ergonomic and is an amazing controller... for games designed around it. It's pretty over specialized for the diets of games Nintendo was making at the time and doesn't work well as a general purpose gamepad, which definitely caused some issues for multiplats.
I find it extremely uncomfortable. The grips are too thin making holding it almost painful after a while. Also except maybe platformers where you mainly push the A button it's layout barely adds to anything.
Guess I've just got small hands, because the grips fit perfectly in my hands. And I find that having all the face buttons a different shape improves my ability to react to stimuli in games where most of my time is spent off the right stick. I can sometimes get lost with face buttons if I've been switching between controllers a lot, but it's impossible to get lost with a GCC because all the buttons feel different against your thumb. I'm also a fan of the analogue triggers, though they're only good in games that use them (hence why it's not a good general purpose controller).
@@Mikeanglo PS2 didn't really have grips like this. They only started having them with the PS4. I would compare them with the Xbox controller which was the most similar in design. Much more comfortable to hold (even though the black/white button placement is the worst).
i generaly perfer the xbox 360 controller ergonomicwise, the xbox 1 controller just feels like its meant to be held by kids who are under the double digit age mark
NO WAY Serious Sam 1, the xbox version, was what i GREW UP WITH, I was so sad when I played the game on steam it didnt have the cutscenes or any of the other charm, even though I still loved it! This game was also really good and I remember playing it, I love that hud, it brings back so many memories! Seeing you do a review of it is so out of left field but so amazing! Keep it up!
The classics are definitely very movement-based. Staying still gets you killed very fast, and with the exception of the hitscan scorpions (the worst designed enemies in the game, frankly) you can dodge every enemy's attack by moving. The first two games have a very solid foundation of gameplay, but they are hamstrung by pretty shoddy level design (especially the First Encounter) where the design philosophy was based entirely upon creating flat expanses of land where vast waves of enemies are thrown at you with little else going on.
Yes I recommend the first encounter. Contrary to what everyone is saying it does take a lot of strategy. The game is hard though. Also hide behind a wall and use a tommy gun or chain gun on the scorpions. You just have to know where they are and they’re easy.
@@magicjohnson3121 I find the rocket launcher and sniper are easier for dealing with the scorpions, because they rarely move. For the little yellow ones, 2 rocket hits or 1 zoomed in sniper kills them. A large part of success in TFE and TSE I find is just memorising how many of which bullet kills which enemy, that way you can essentially fire and forget
The first serious sam game I played. Got it in my 11th birthday. I loved it. It was fun. I played the first encounter later on. I can honestly say, the next encounter perfected the first encounter. More balanced, the alternative ammunition was amazing, no overdone segments, the boss fights. The weapons were definitely improvements, minus the grenade launcher. All the time periods had great artwork and atmosphere, especially in the later stages in Atlantic and space. I played 2 and 3 and they don't hold in comparison. You don't feel the soul, it honestly just feels like it's slapped together.
A long time ago my dad found a discarded ps2 with a box full of games & took it home for me and my little brother to play. And the first game we popped in was the Next Encounter and we've been fans of the series ever since.
When I was 4 years old I played this game a fuck ton, dont get me wrong i didnt get past like lvl 4 or something considering I was 4 years old, and recently I tried to find this game and I finally did. The sound effects give me so much nostalgia 😭
Gman! Thanks for covering this. I rented it from blockbuster back in the day. I had to ebay the PS2 version a couple of years ago. I think I played and own every version except the gamecube. Sick games. Keep up the good work.
11:49 This is what i've noticed with almost all games ever made. Psychonauts break this very well with the starting area and main hub being large areas of cliffs and hills with many houses and tree house like platforms to walk up and down on. Especially with the ball physics you get later. Otherwise I miss a lot of verticality in games. Haven't you ever played a game like TF2 as the Demoman and just thought "I wish there was a downward streets I could just let my grenades roll down of" I did this in Battlefield Heroes with a barrel when it still existed and it was hilarious and fun.
Got this as a gift when i was 9 at the equivalent of a dollarstore, i played the sh!t out of this, and it was my introduction to the Serious Sam series, i love this game to death, i hope Croteam buys this game from Climax Studios and do a HD remaster for all current platforms, it truly deserves some recognition.
You actually touched a point I don't think fans of the series hate, but actually overlook. It DOES get boring after a long session. I can never complete any of the games in one sitting. It took me a week to finish SS2, and SS3... I don't think I even got out of Egypt!
Most games tend to be like that. I tried completing the original prey in one sitting and absolutely hated that experience. Games are at their best when you take your time and do it slow.
This and what SS2 did were probably the best steps forward to evolving the game series. All the new mechanics were fun and interesting, complementing the experience as a whole. Then 3 came out, and was a huge step back, with newer, shitty mechanics replacing the previous ones.
Part of the fun of SS is finding the secrets. Other than that it gets repetitive like you mentioned at the end. Would really be cool if Croteam does the “certain weapons work well with certain enemies” trick
Big shout out to FrameRater for helping me get this thing working on a Dolphin emulator. Check out his channel here:
ruclips.net/channel/UCCgG9KExe3OEOLcHO4z1B3g
Cool ama try to play this game on it
Yo he is super underrated and I am so happy you shouted him out.
If you fellas do decide to check him out, I’d also recommend giving his Console Library videos a watch, as it gives a good look at some consoles from the past (as best he can that is).
He's a cool dude
review Asterix & Obelix XXL 2 and ASTERIX & OBELIX XXL 3 - THE CRYSTAL MENHIR steam remake
Review Project Igi
The flame thrower have a third ammo type: laughting gas.
This was “Seriously” my first FPS that I played. I played this when I was 6. My parents rented it from Blockbuster.
Dude same lol 😂
Last game I ever rented from Blockbuster was Doom 3. That feels like a million years ago.
Apparently you played some other good "shooters" too
My first fps was perfect dark.
My first fps was halo 3
The minigun that always hits it's target, no matter where you aim, reminds of the gun Gary Oldman showed off in The Fifth Element. Great Movie
The thing I really liked about Serious Sam, particularly the second encounter is it felt like you were having a tidal wave of enemies coming your way and you had to stem the tide and you were given crazy weapons like the cannon to deal wit the threat. I haven't played many games like that, not even Doom
Seriously, there's so much they could use from this version that I'm dissapointed they haven't. It's probably my favorite Sam game and I'm glad it's getting some recognition.
"Ah, a Roman colosseum, I met my first wife in a Roman colosseum... it's a shame what happened to her"
I love some of his quotes in that game. 😆
Next Encounter was my favorite from the unofficial original trilogy.
I remember when I first got to Atlantis. I'm still blown away by the entire design of the Atlantis section. The ambience, the soundtrack, the insane vast architecture and surreal skyboxes.
Lots of nostalgia coming back.
16:57-17:09 Im honestly supprised you didnt mention that serious sam's guns also work better and worse against certain enemys. To give you an example the best way to kill a single kleer is with the doublebarrel shotgun. However if there are a bunch of smaller enemys the normal shotgun or the m4 will might a better option.
The enemys you fight, the ammount of enemys, the environment, the weapons you have at your desposal all have an influence on how successfully you fight your enemy.
Fighting enemys in serious sam is like a puzzle where you have to find out which gun(s) are best for each situation and which enemy you have to shoot first.
Imagine being swarmed by Kleers, Biomechs (Majors and Minors alike), Kamikazes and Werebulls all at the same time. Your only bets are: Cannon, Rocket Launcher, Grenade Launcher, Devastator, Minigun, Tommygun/Assault Rifle/Uzis, Laser, Sniper, Flamethrower.... you have to pick which one of your weapons can take most of them down with ease to survive the battle. Any other weapons not listed here will result in death (unless you have killed most of them).
The series pretty much has some vibes from Smash TV. Enter an arena, fight hordes enemies, pick weapons, go to the next area, repeat. A game of endless repeat.
@@agbrenv You cannot use a Double Barrel Shotgun if you're facing this horde. It's suicide. Same goes to fighting Reptiloids especially if they are on high ground. Either Tommygun/Uzis/Assault Rifle, Minigun, Rocket Launcher, Devastator, Sniper, Laser, or Cannon are your only bets.
For Arachnoids, almost the same, you have to kill them quickly, so they don't sap your health and armor.
Hordes of Kleers/Werebulls in line? Cannon time!
@@agbrenv Yep... also... try to sync firing a weapon to the beat of the fight musics. That can bring some serious action... somehow making you feel that you're playing it right.
Its amazing how in a game so simple you are doing so mutch thinking without even knowing. After a while you start swapping weapons to fight certain enemies, memorise how many shots per enemy it takes, whitch enemy to prioritise, all while enemies spawn all around and swarm you. No other game realy came close to that imo
@@agbrenv True. In fact, I'll even go as far as to say that Doom Eternal requires a lot less when it comes to specific weapons for specific situations. You can use pretty much any weapon you want on any enemy you're figthing. There are a couple distinct exceptions, but for the most part it's just a sandbox. And the fact that you can replenish your ammo as much as you want makes ammo management irrelevant, while in SS it's a HUGE part of the game.
yaaaay, Framerater got a shoutout :D Feels like he was trying to get your attention sometimes :P
“Calm down nintendo fanboys a GameCube controller doesn’t belong in a museum... belongs in the trash”
Gman continues to be my favorite youtuber
I would agree for Metroid Prime. It gave me hand cramps.
nice same here
He is 100% wrong.
@@magicjohnson3121 lol What? How TF?
I bet the 154 dislikes came from salty nintendo fan boys 😂
Brings to mind a certain _"Greetings everyone!"_ Dutchman
And welcome back to my 100% playthrough of [insert doom wad here] on ultra violence, this is map 6 [insert map name here]
I fucking love Decino!
Do you know who ate all the donuts?
@@finkamain1621 Not decino.
@@audiosurfarchive Why do we have to wear these ridiculous ties?
2:40 Correction: This game is heavily based on the Xbox port of Serious Sam. The menu is the same, but blue. Sam's model is the same. And there are pre-rendered cutscenes like in the Xbox port. Makes me wonder why this game wasn't on Xbox. This would have probably been EVEN better on the Xbox.
Likely had to do with studio differences with Microsoft's handling direction, remember that this is the same time they lost the opportunity for a console exclusive RE4...
"PS2 controller it's a natural beauty, it's the Jennifer Connelly of videogame controllers"
- Gmanlives, 2020
And goddamn, I agree.
Yes, but with thinner eyebrows.
The Hippy blood mode saved me as a kid, my mum came to check on me playing this after she bought it me (the UK boxart was cartoonish so she had nooooo idea how violent it was) and i managed to quickly changed the gore mode to be flowers instead of blood hahah, good times
I think the repetitiveness factor is what made me like Serious Sam 2. The game is about 300 hours long yes, but I really have to compliment how many different places you have to go through, which also most of the time have unique enemies to fit the setting. Most of the cases they work as just reskins from existing classic enemies but still
I remember getting this at my local pawn shop back in the day and already being a serious sam fan, I really enjoyed it.
I didn't even know there was more than one serious sam game lol, me and my mom used to play this on the gamecube when i was just a little kid. Really wish i had it right now.
The only Serious Sam game I have is on the Xbox. It just says Serious Sam, so I assume it's a port of the original.
I always thought the Harpies in Serious Sam: Next Encounter looked like a version of Aphex Twins warped, wrap around face.
Was looking for this comment 😆 that’s exactly what I thought when I first saw it.
I thought similar!
My God I only just now made this comparison. Scarily accurate to Windowlicker!
Loved these games
The harpies look like they got the Aphex Twin treatment.
16:58 In Serious Sam, every weapon has a purpose. If you try to use the double barreled shotgun against everything, you will die. 1 pistol bullet, or Tommy bullet, to stagger the kamikaze enemies. This way, you can create distance between you and them. A 2nd bullet kills them. The missiles of the Major Bio-mechanoid can be destroyed if you shoot them. In that case, you can use the pistol, Tommy or Minigun for that, but the Tommy is the best for that to avoid wasting ammo, etc.
Besides, since when taking away the control of the player during fights (glory kills and chainsaw kills) is considered an evolution? Doom 1 and 2 were never about arenas and moments that took control away from you, which is worse in Eternal because those are more frequent and forced than 2016.
It's an evolution once you get paid and receive early copies
I wouldn't say it takes the control off the player. They could just as well replace it with a punch and nothing would change. When and who you will glory/chainsaw kill is up to you. And Doom 1 and 2 are 25 years old. Their level design and gameplay choices were basic because of the limitations of the era, not by solely by choice.
@@txcforever The old Doom games, and 90's shooters in general, never had a moment in the levels that took control away from you. Since Eternal has more moments like that, and it's the focus of the gameplay, it becomes more scripted. You may decide who to glory kill or chainsaw kill, but it doesn't change the fact that you will have to do them sooner or later.
@@Focalors21 It's unfair to compare a game from 1994 to a modern game, for both sides. Glory kills are a mechanic, it was added so people will keep moving no matter what and never hide behind a wall or try to cheese the AI from a mile away. It's absolutely fine not liking that and preferring a more basic approach like with the originals. But I wouldn't call it losing control or that it makes the game scripted.
I don’t know if I’d say serious sam has a repetition problem as in even for a video game, but I never played this one, the others aren’t so bad as that sounds, doom 4/2016 had a serious (no pun intended) repetition problem where especially after half way through, all of the fights are pretty much exactly the same, where there’s very little variety in enemy placement, it is literally walk into an arena then all of the enemies spawn in size order, over and over and over until the final boss. Serious sam certainly puts more thought into enemy placement but you’re so right about half of the enemies being some of the most annoying enemies ever made! (Kleers, harpies, toads, lizard people etc)
this dude loves repetitive mindless FPS games , if the game even has a semblance of movement strategy that involves taking cover or holding down a key point he says its boring
To be fair though that’s really the thing with ww2 shooters (apart from RTCW, or any of the wolfenstein games) modern military shooters, and cover based third person shooters, they ARE so cookie cutter and copy and pasted, you’ve played a few, you’ve played them all, even though I don’t like doom 4 it does feel quite different to painkiller and serious Sam, but I don’t think it did it as well but that’s a different story.
@@24-7annihilation5 if you play doom you played all the doom clones though , they all feel the same.
Duke, shadow warrior and blood are quite a bit different, but quake 1 is pretty much the same, I don’t know, I always say I LOVE old school shooters but I’ve only played Doom (all apart from eternal) Duke, shadow warrior, blood, quake 1, quake 3 and dusk which I didn’t like, serious Sam and painkiller I count as old school even if they don’t completely copy doom’s level design philosophy (looking at you civvie when I say that) but yeah I know there are quite a few not so good and terrible doom wannabes from the 90s.
@@24-7annihilation5 And don't forget Serious Sam is a budget title. The game back then, when all games were 49.99 was 19.99. So it's not going to be a Halo or DOOM. But it's a good game.
I loved this game. I kind of sucked at it from what I remember, got my ass handed to me a ton of times, but I kept coming back to it.
7:33 HEY! How DARE you talk shit about the grenade launcher! TAKE THAT BACK!
I
Love
Serious Sam
So much.
It breaks my heart that SS4 isn't on console on release
well i mean its awful on controller
10:45
Mouse cursor on the right reminds me when teachers failed to move the cursor out of the way when watching a DVD.
I played First Encounter and Second Encounter when they came out, but this was the first Sam game I owned myself and beat 100% (Gamecube). It's the game that really made me fall in love with the Serious Sam series. I would love to see a remastered high-def version on Steam.
Edit: Where GmanLIves clearly hates this game because "Newer is Better", Serious Sam fans will love this game.
Serious For Life!
1:18 GmanLives when roasting the Gamecube controller
The cartoony aesthetic definitely elevated the Serious Sam formula in my opinion
Agreed, I think it fits well. I wish Serious Sam 2 was ported to current consoles.
gamecube version is way better. even on the console itself. the fact that you get 60fps alone is reason is enough.
I'm gonna play on wii
But it uses a remote and has a blurry texture over there so its crap by our Aussie friends opinions. Gotta go buy a 2000 dollar pc as soon as possible
@@MaryluxVanoria a 300$ pc can run dolphin perfectly
@@MaryluxVanoria my pc costs 200 and can play with dolphin easily
Serious Sam really is a unique flavor of FPS. I've only played TFE and TSE, but a lot of this seems to apply here as well. I can rarely play more than one level without taking a break, and I'm honestly glad the games are as short as they are. Still though, it's definitely entertaining. Killing the very last enemy in a huge arena after tens of waves of hundreds of enemies each really is an amazing feeling. These games really straddle the line between tedious and absolutely kick-ass, and I'm glad I've gotten to play them.
How come we still don’t have a Dead Space review by our true sonny jim.
This is the one with split screen multiplayer right? I remember playing with a friend on his console long time ago, good old childhood times!!
I feel like the people who made borderlands liked this game
First of all, I respect that you don't like certain aspects of Serious Sam which is perfectly fine. I just want to explain my opinion of Serious Sam's map designs you went over at (15:02). I think the smaller and narrower maps help make Serious Sam more fun. The large wide-open maps are fun don't get me wrong, but it kinda gets old after a while due to repetition and giving the player alot of space to move making it way too easy to survive waves of enemies.
Serious Sam and easy? Which game in the series is like that?
Gmanlives is probably the only youtuber that genuinely makes me laugh. His jokes are precious
Serious Sam: the game franchise that gets crazier and weirder every sequel.
I absolutely love how EVERYONE loves to hate the kleers.
No one hates kleers, they LOVE hating the kleers.
If you have a Serious Sam game without the kleers, everyone would miss hating them lol
I hate werebulls, not kleers. Thank the God Croteam gamedesigners nerfed werebulls in BFE. I still remember these unfair arenas from TFE, when you suffer from infinite flying and falling caused by decade of bulls.
Dude, your writing and narration just gets better and better with each upload. Informative, and the punch lines had me curling over ahahaha. Keep it up, friend!
the cartoon look started with SS gold and the xbox version of SS, which were basically first and second encounter in one continuous game with added cutscenes.
Reviewing GmanLive's "Seriously" underrated RUclips videos.
Serious Sam is like the Dynasty Warriors of FPS games.
I remember renting this as a kid for PS2. Great spin-off!
A childhood not many experienced, I loved the first 2 games
Well I guess 3
17:00 Have you still not realized how Serious Sam works? Aside from the 2nd game and this one, Serious Sam really expects you to change weapons for the situation.
Basic shotgun for the beheaded folks (including kamikazes and the humanoids with heads in SS3/4), double shotgun for Kleers when they're close enough, knife/sledgehammer for Gnaars, 1 rocket for Bio Mechanoid minors, 3 rockets for the green/small Aludran Reptiloids (5 rockets in this game tho), Chaingun/XL2 Lasergun/Serious Cannon when things get too serious and 4 rockets for the big hitscan scorpion bastards, 2 rockets/close double shotgun blasts (except in this game and Serious Sam 4, where you can oneshot the werebulls when they're close enough with the double shotgun) for the werebulls, and more.
4:17. No it's just an Aphex Twin reference. :D
but very strongly, from the windowlicker
I've been watching your reviews for the last 3 and a half hours and I completely lost rack of time. They are just so informative and entertaining. The best reviewer on youtube in my opinion.
They need to make a compilation of all the games and release on console....charge 60$ and take my money.
Who else is hyped for Serious Sam 4 this month?
I sure am
Hell Yeah!
5:43 Why is Sam, who's right-handed, holding the front grip of a right-handed chainsaw with his right hand the way a left-hander would?
6:27 Why is Sam, who's right-handed, holding the front grip of a (presumably) right-handed minigun with his right hand the way a left-hander would?
6:39 Contra style!
6:52 They also improved the reload animation. The old way had Sam reloading "wrong-handed" (and way too fast). That's fine at the range, but not in combat. Since there's only one shotgun, and it's a double-barrel, then they should give you the choice of firing either two separate shots or one double-shot instead of it being double-shots all the time. You know, like 'Blood'. That should be done with an alt-fire that toggles between those two firing modes.
7:08 Safari style! Except, in that case, it would be a monstrous big-B0re rifle (probably made by Jakobs).
8:17 Why do they make you drive in third-person? Why do so many FPS games do that?! I think it started with Halo, then it passed on to Borderlands, Rage, and too many others to list. Driving in third-person makes sense in a third-person game. In an FPS game, driving should be done either in first-person or it should be selective. Selective perspective is a fun option for those of us who enjoy making gameplay videos as an artform because it has a certain cinematic appeal. If you ask me, Half-Life 2 does the best job with vehicles in a first-person game. Well, except that they don't go fast enough. The Oblivion Lost mod for S.T.A.L.K.E.R.: Shadow of Chernobyl has vehicles and they're controlled HL2-style. On top of that, you can switch between three view styles: first-person, third-person, and third-person developer's view.
8:35 Can you get slugs, flechettes, and grenade rounds for the shotgun?
8:55 Duke Nukem did it best.
9:21 Zorg and Atlas can eat their hearts out.
10:18 If anything, HE'd make THEM feel embarrassed for being nothing but bones.
Awesome review! This was the first FPS game I ever played since I was like 5, lol. I always wished more people knew about this particular SS game.
The GameCube controller is really ergonomic and is an amazing controller... for games designed around it. It's pretty over specialized for the diets of games Nintendo was making at the time and doesn't work well as a general purpose gamepad, which definitely caused some issues for multiplats.
I find it extremely uncomfortable. The grips are too thin making holding it almost painful after a while. Also except maybe platformers where you mainly push the A button it's layout barely adds to anything.
Guess I've just got small hands, because the grips fit perfectly in my hands. And I find that having all the face buttons a different shape improves my ability to react to stimuli in games where most of my time is spent off the right stick. I can sometimes get lost with face buttons if I've been switching between controllers a lot, but it's impossible to get lost with a GCC because all the buttons feel different against your thumb. I'm also a fan of the analogue triggers, though they're only good in games that use them (hence why it's not a good general purpose controller).
@@txcforever Too thin compared to what? Wasn't the PS2 controller even thinner and sharper? I remember the gamecube controller feeling pretty nice.
@@Mikeanglo PS2 didn't really have grips like this. They only started having them with the PS4. I would compare them with the Xbox controller which was the most similar in design. Much more comfortable to hold (even though the black/white button placement is the worst).
i generaly perfer the xbox 360 controller ergonomicwise, the xbox 1 controller just feels like its meant to be held by kids who are under the double digit age mark
NO WAY
Serious Sam 1, the xbox version, was what i GREW UP WITH, I was so sad when I played the game on steam it didnt have the cutscenes or any of the other charm, even though I still loved it! This game was also really good and I remember playing it, I love that hud, it brings back so many memories! Seeing you do a review of it is so out of left field but so amazing! Keep it up!
Many thanks for making another video about this Gem of a franchise
Thanks GMan for providing me with another awesome gaming RUclipsr to watch.
10:31 Thanks for the shout out Gman
I watched the whole video G, I liked it so much!
hey
EDIT: should i give serious sam a shot? it doesnt look like its very movement or skill based like some of my favorites.
It's worth a try.
The classics are definitely very movement-based. Staying still gets you killed very fast, and with the exception of the hitscan scorpions (the worst designed enemies in the game, frankly) you can dodge every enemy's attack by moving. The first two games have a very solid foundation of gameplay, but they are hamstrung by pretty shoddy level design (especially the First Encounter) where the design philosophy was based entirely upon creating flat expanses of land where vast waves of enemies are thrown at you with little else going on.
Yes I recommend the first encounter. Contrary to what everyone is saying it does take a lot of strategy. The game is hard though. Also hide behind a wall and use a tommy gun or chain gun on the scorpions. You just have to know where they are and they’re easy.
Takes a lot of skill it’s like doom and quake but on steroids
@@magicjohnson3121 I find the rocket launcher and sniper are easier for dealing with the scorpions, because they rarely move. For the little yellow ones, 2 rocket hits or 1 zoomed in sniper kills them. A large part of success in TFE and TSE I find is just memorising how many of which bullet kills which enemy, that way you can essentially fire and forget
The first serious sam game I played. Got it in my 11th birthday. I loved it. It was fun. I played the first encounter later on. I can honestly say, the next encounter perfected the first encounter. More balanced, the alternative ammunition was amazing, no overdone segments, the boss fights. The weapons were definitely improvements, minus the grenade launcher. All the time periods had great artwork and atmosphere, especially in the later stages in Atlantic and space. I played 2 and 3 and they don't hold in comparison. You don't feel the soul, it honestly just feels like it's slapped together.
A long time ago my dad found a discarded ps2 with a box full of games & took it home for me and my little brother to play. And the first game we popped in was the Next Encounter and we've been fans of the series ever since.
If only croteam hd remastered this game!
I loved this game. I bought it for the Ps2 originally. Sold that copy and recently picked up the superior Gamecube port.
I remember this being the first shooter I ever played and being completely in love with it... Serious Sam is total badass.
17:27 they didnt they made it worse😖
When I was 4 years old I played this game a fuck ton, dont get me wrong i didnt get past like lvl 4 or something considering I was 4 years old, and recently I tried to find this game and I finally did. The sound effects give me so much nostalgia 😭
Don't worry Nintendo fans aren't allowed to watch RUclips without their wife's boyfriends permission
Gman! Thanks for covering this. I rented it from blockbuster back in the day. I had to ebay the PS2 version a couple of years ago. I think I played and own every version except the gamecube. Sick games. Keep up the good work.
Love your videos! You manage to make me interested in games I wouldn’t normally bat an eye at, like Serious Sam. But you make it seems incredibly fun!
11:49 This is what i've noticed with almost all games ever made.
Psychonauts break this very well with the starting area and main hub being large areas of cliffs and hills with many houses and tree house like platforms to walk up and down on. Especially with the ball physics you get later. Otherwise I miss a lot of verticality in games.
Haven't you ever played a game like TF2 as the Demoman and just thought "I wish there was a downward streets I could just let my grenades roll down of"
I did this in Battlefield Heroes with a barrel when it still existed and it was hilarious and fun.
Got this as a gift when i was 9 at the equivalent of a dollarstore, i played the sh!t out of this, and it was my introduction to the Serious Sam series, i love this game to death, i hope Croteam buys this game from Climax Studios and do a HD remaster for all current platforms, it truly deserves some recognition.
My Introduction to the Sam Franchise and one of my favorite
The sound of the uzi and minigun in next encounter makes me smile
This was my first Serious Sam. I've loved the games since.
You actually touched a point I don't think fans of the series hate, but actually overlook. It DOES get boring after a long session. I can never complete any of the games in one sitting. It took me a week to finish SS2, and SS3... I don't think I even got out of Egypt!
I don't think I'd want to finish any game in one sitting. That said, I think the SS games do benefit from shorter playing stints.
Most games tend to be like that. I tried completing the original prey in one sitting and absolutely hated that experience. Games are at their best when you take your time and do it slow.
Holy crap! I forgot about this Serious Sam, I loved it as a kid! Thank you for reminding me about this gem
That diss on the GameCube controller doe, had to replay a few times. Had me rollin’
Love your videos!! Keep going!!
Played this in co-op with a friend back in the day on the ps2, good times.
This was my first Serious Sam game I ever played via GameCube, I loved this game.
I've still got my copy. This game was awesome.
Croteam REALLY need remake this game like they will do to serious sam 2,serious underrated game
AWESOME I'm so glad you did this review of SS franchise!! GOOD ONE!!!
i cannot believe i finally found the one serious game i played most after losing it to time for many many years
This and what SS2 did were probably the best steps forward to evolving the game series. All the new mechanics were fun and interesting, complementing the experience as a whole. Then 3 came out, and was a huge step back, with newer, shitty mechanics replacing the previous ones.
I loved this game, I would play this with my cousins back then. I still play on dolphin emulator and also have a physical copy.
Part of the fun of SS is finding the secrets. Other than that it gets repetitive like you mentioned at the end. Would really be cool if Croteam does the “certain weapons work well with certain enemies” trick
This is my first Sam game. It's fun in Co-Op as you if one of you die during a boss fight, then the boss bar doesn't reset.
"Who came first, the chicken or the cancer infested egg" 😂
Laugh at their development of that Spongebob ps1 game. But thats what distracted the younger brother of a punk girl while I felt her up. True story
Put the "true story" part so people know I really did get a piece & wasnt being sarcastic
Based
Next encounter was my first Serious Sam game 🤣 me and my brothers loved this game so much
This was a classic. I owned this game on PS2. I feel old. My first FPS was doom from like age 3 lol
I used to play this so much on the game cube with my father
Decino, Jarek and now you? This game won't be forgotten after all
I never expected Gman to shoutout Frame Rater
thanks mate
gotta check it out
I feel like Gmanlives and JerekTheGamingDragon may share the same mind with separate bodies...
My first Sam game was this one, such fond memories
9:09 is probably the best thing i heard in my whole life XD
this was so good especially splitscreen co-op, best game in series.
One of my favorite Gamecube games and the first M rated game I bought.