Baer Plays Darkest Dungeon II (Ep. 56) [Early Access]

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  • Опубликовано: 18 окт 2024
  • Darkest Dungeon II: store.epicgame...
    Creator code: BAERTAFFY
    Taken from a live stream on / baertaffy
    Thumbnail by / chotakana
    From the developer: "Darkest Dungeon II is a roguelike road trip of the damned. Form a party, equip your stagecoach, and set off across the decaying landscape on a last gasp quest to avert the apocalypse. The greatest dangers you face, however, may come from within..."
    ___
    Live Stream - / baertaffy
    Email - baertaffy@moreyellow.com
    Twitter! - / baertaffy
    BaerTaffy, or just Baer, plays games like Spelunky, Darkest Dungeon, Darkest Dungeon II, Hollow Knight, FTL, PowerWash Simulator, Hardspace Shipbreaker, Dave the Diver, Dredge and many more!

Комментарии • 46

  • @ericlamb4501
    @ericlamb4501 2 года назад +31

    Actually the people loved the Leper even when he got sick and left, it was his advisors that were evil. So he cut them down and then just walked into the sunset.
    Also, fun fact: Leprosy has an incredibly low transmission rate, so you could technically date someone with Leprosy.

    • @asobimasho3588
      @asobimasho3588 2 года назад +13

      I actually liked that, most stories are tragic and/or about shame.
      But the Leper is just a nice king that got the bad end of the stick, still tries his best for his people, just in another way.

    • @armintor2826
      @armintor2826 2 года назад +9

      Hes inspired by the real world leper king of jerusalem (iirc his names Baldwin) whom was also loved greatly by his people. The only reason he died when he did was because despite being bed ridden, he went on a campaign which unfortunately deprived him of the needed procedures to slow the progression of leprosy

    • @ericlamb4501
      @ericlamb4501 2 года назад

      @@asobimasho3588 He's actually based on a real life king who got Leprosy as well whom people actually liked. He ended up being king until he died

    • @WexMajor82
      @WexMajor82 2 года назад +7

      The other thing leprosy does, it kills your nerve ending, so you don't feel pain anymore.
      That's why and how he is a tank.

    • @Kropothead
      @Kropothead 2 года назад +1

      Yeah, Baldwin/Leper has a different tragic vibe than most party members. A once-great man in exile, broken but unbowed, seeking a good death. It’s so damn heroic.

  • @yugurejikogisei5913
    @yugurejikogisei5913 2 года назад +18

    Since bear asked, Loathing will go away at resistance and cultist encounters, also when you have max loathing, the next road battle will be a cultist battle, if won, it will take away 2 tokens of loathing

    • @ryanrobins7526
      @ryanrobins7526 2 года назад +2

      IIRC, region bosses reduce it as well

  • @misko5877
    @misko5877 2 года назад +9

    "The man behind the corpse" from the hit game "Four days at Charles's"

  • @Cuix
    @Cuix 2 года назад +4

    Defeating one lung might be worthwhile, because the double lung exhalation is ridiiiiculous damage, but there seems to be no real difference between one lung and lungless (which is truly absurd). Well-deserved salt on that closing, for sure.

  • @maxherman3884
    @maxherman3884 2 года назад +13

    Wall of Text, this is my opinion coming:
    This is the problem with relying on the leper for damage. He eats your own action economy to set him up, and he can only attack the front two positions. While a great tank, I think the leper needs the right combination of perks/trinkets/items to make effective (just like how DD1's leper could be god-tier with 2 accuracy trinkets and some decent quirks). The other big source of damage for the team was the occultist, who was actually very effective in this lineup. But I think the party really struggled for damage and in its action economy because of the man-at-arms and runaway. The runaway is good but needs teammates with AOE she can support, and the sergeant man-at-arms trades damage for support. The runaway really struggled to contribute to a lot of fights, (she was good for clearing dodges, but the plague doctor is a better at clearing dodges and is a better support-class than her). At the same time, the man-at-arms basically spent the whole game passively buffing people, and the party's abundance of taunts (even the occultist was getting in on the action!) made retribution contribute less than usual, while also not effectively drawing damage away from the squishies. In conclusion, the cultist's setup time for decent damage, the leper's unreliable hit chance, the runaway's general mediocrity, and the man-at-arms inability to deal decent damage is what was causing some fights to go long, especially the last fight. I think what this shows is that you can't build a party based on special starting traits alone, you have to consider team composition, the same way you would in DD1. I think what DD2 introduces is that your teams REALLY need to be flexible, because unlike DD1, you don't just pick one area, guaranteeing certain enemy types will be present while others are absent, now, your party has to be able to do a little bit of everything, and have reliable damage on all enemy positions, because the enemies you face are generally gonna be more varied.

    • @Yan.H
      @Yan.H 2 года назад +8

      I broadly agree with you. I appreciate Baer focusing more on entertaining the audience then pure sweaty powergaming. I think he wants more variety in terms of gameplay per run than pure optimised team comp.

    • @maxherman3884
      @maxherman3884 2 года назад +2

      @@Yan.H I completely agree. And I loved when he did the randomizer runs because they were so suboptimal and it was always amazing when he made them work. Baer's a great content maker, I first watched him back when he started playing the early access version of this little game called Darkest Dungeon. God it feels like a lifetime ago. Then as now, I'm sure he'll learn the meta.
      Also, when it comes to fun, I actually really like power-gaming. Power gamers care about a game enough to try to break it. I'm a DM, I love it when my players find something extremely powerful that I didn't expect. I'll give you that there is defiantly a toxic side to power-gaming, especially when it's done for self-esteem reasons, but I also think there's a positive side to power gaming. If a game is art then power-gaming is the audience's most extreme and analytical critique/exploration of it. Perhaps not the most profound, but a real power-gamer needs to deeply understand a games' systems to do what they do, it's a high form of praise for the artist that the power-gamer loves their art enough to become intimate with all its little exploits.
      I don't think Baer's a power gamer, he plays because the DD franchise is so utterly challenging and chaotic and cruel in a way that a lot of games today aren't.
      My comment was more a suggestion that character quirks can actually make a team sub-optimal, and while that isn't bad, I still prefer to see Baer win than lose during the final boss fight. I really like the quirk system, it means that suddenly you might decide to build a really weird party comp that still works, but you can't treat every character with a quirk like a straight upgrade. I guess what I'm trying to say is that Baer can and should build his teams around certain characters with quirks, see what works, what doesn't, but he should also consider that sometimes a boring quirkiness character might be more interesting.
      Like, what would a team optimized for a runaway look like? [occultist, runaway, hellion, highwayman?] a team with a bunch of AOEs? Remember Bleed or blight parties from DD1? There's a ton of cool new synergy added by the perk system, and I'm very excited to see if hyper-specialized parties are still viable.
      Anyway. Thanks for the reply, have a cool day.

  • @ericlamb4501
    @ericlamb4501 2 года назад +4

    41:31 Now that's just cruel, giving the MAA the spring water when he just said he caught the runs from it in the past

  • @sonofhades57
    @sonofhades57 2 года назад +7

    Holy shit, that last stun not going off was some absolute horseshit. Hope that gets hotfixed eventually.

    • @ericlamb4501
      @ericlamb4501 2 года назад +5

      It's a known bug I do believe, cause it also happened last episode. But, that's what Early Access is for isn't it?

  • @lemmingrad
    @lemmingrad 2 года назад

    Fred was also the one who comes up with the traps to catch the crook in the end.
    I do like the director from Paranorman basically based his characters as “Scooby Doo gang taken to their logical extreme” and his version of Fred, a guy in a tight cut white shirt and scarf is probably not the kind to think about girls.

  • @thyrussendria8198
    @thyrussendria8198 2 года назад +1

    Basically when the narrator says things like "The Loathing howls" or "The Loathing festers", he announces the new state of the Loathing.

  • @namesurname6799
    @namesurname6799 2 года назад +3

    Pretty sure someone can go for a lil series of comics about characters from DD2 trying to make flapjacks. For various hilarious results :)

  • @stoof5997
    @stoof5997 2 года назад +2

    The librarian fight is a joke! Even more of a joke when you learn that while you can't move the Librarian you can push the books to move him

  • @AlekVen
    @AlekVen 2 года назад +4

    Wow, Doomsayer is a terrible trait.

  • @shadoweddragonfilms4424
    @shadoweddragonfilms4424 2 года назад +1

    4:40 STEW FOR THE STEW GOD, BREAD FOR THE BREAD THRONE, FLAPJACKS FOR THE.... All of us.

  • @Isk-an_---_deR96
    @Isk-an_---_deR96 2 года назад

    Time: 3:39:50

  • @Laserman727
    @Laserman727 2 года назад +1

    Pure bred good doggos.

  • @thegoldexperience8340
    @thegoldexperience8340 2 года назад +4

    Baertaffy: Nice, a stun. That should stop him from taking action according to the fine print right?😅😅
    Le smoker sigh: What fine print?!😈😈
    Baertaffy:😱😱😱😱😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭😭

  • @umbracolt6364
    @umbracolt6364 2 года назад

    Smash 1000 volt ghost. Shocking I know.

  • @magitek09
    @magitek09 2 года назад

    Man, never understimate the sicknesses again o-oU

  • @onegrodiebrodie6344
    @onegrodiebrodie6344 2 года назад

    Smash or pass DD monsters for april fools next year please!

  • @Terrivian_Vess
    @Terrivian_Vess 2 года назад +5

    : )

  • @catspoons
    @catspoons 2 года назад

    Whats even the point of damaging the lungs?

    • @Aftershk
      @Aftershk 2 года назад +5

      When the main body does its exhalation move, it does MASSIVE damage if both lungs are fully inflated, less damage if only one is inflated, and minimal damage if both are deflated. Attacking the lungs to get them to deflate (shown on their health bar by the notch) reduces the damage from the inevitable exhalation move the main body does every turn. If you can KILL the lung, obviously it can never be inflated again and no longer contributes to the damage to the per-turn exhalation move.

  • @princequincy5421
    @princequincy5421 2 года назад

    Wow, that doomsayer quirk is incredibly bad; a chance for your banter to increase the loathing??? Good god

  • @JangoFox
    @JangoFox 2 года назад

    8-3

  • @KingAnthem
    @KingAnthem 2 года назад +2

    ;)

  • @remliqa
    @remliqa 2 года назад

    Wait... He beat the Lung Monster?! WHEN!??!

    • @Aftershk
      @Aftershk 2 года назад +1

      The episode before this one.

    • @remliqa
      @remliqa 2 года назад

      @@Aftershk
      I could have sworn his team wiped in that episode.

    • @Aftershk
      @Aftershk 2 года назад +2

      @@remliqa He wiped in 54, which I believe was the first episode he encountered it, then beat it at the very end of the 55 run.

    • @remliqa
      @remliqa 2 года назад

      @@Aftershk Welp.. Either I zone out when it seem he was losing or my memory is playin tricks on me.

  • @beeapocalypse
    @beeapocalypse 2 года назад

    :-)

  • @isaacevans2670
    @isaacevans2670 2 года назад

    :D

  • @AndyMeah
    @AndyMeah 2 года назад +2

    :)

  • @Sozanero
    @Sozanero 2 года назад

    :)