Oopidoopwoop!! I made a series of daydream-style videos and articles on patreon just recently, and one of them was making a naruto-run pose. I used L2 on the arms, so that the hands won't be stuck in a position and look a bit weird. And turned down the arm flail setting. This let me get a little movement in the arms to look natural (or naruto-ral). An alternative would be to half-power a keyframe setting the hand position and that would let the hands wobble a bit with the procedural animation. Something that really makes it feel fast is to make the steps a lot shorter. I tend to lower the "min stride time" so the feet are going real fast. :D
Awoopwoooop! Mean kniiiiiights 🤩 TAP sensei dropping the pro strats! I totally should have done the arm flail reduction, that makes sense. And woah! I didn't realise you could change min stride time that's such a dope feature 🤩 gotta get into that 😎 thanks so much TAP! 🤩🙏🏻
Great video once again your basically helping us make the justice league with the latest tutorials lol I'd be interested in how you'd make a pickup tutorial. I want to pick up cars and other people in my superman game but I want it to look realistic and not just appear and disappear out of his arms
Eyyy! 🤣 Gotta make a batman vid next 😂 ooh! Pickups are tricky. I've made a throws and force choke video but as for a pick up and hold mechanic 🤔 I'll need to look into that 🤓
@@meanlad got it so bacically I use a force applier. How would I make a dash or side step. I know you made a video on it and it was great help but how to make it more of a dragon ball dash.
After seeing a Dreams demo game called Stretch, I want to know how to give characters the ability of elasticity. If you don't know what that is, think about superheroes like Mr. Fantastic, Plastic Man or Elastigirl.
I have another request if u know how to do it I want to add a knock back like effect where when a enemy gets hit they tossed in the air that type of knock back for example from what I’m going for Godzilla save the earth a old ps2 game where when u hit them with say a heavy attack they are knocked into the air and then have to recover from the ground but the key element I’m wanting to know apart from using a force emitter say when there in the air a animation will trigger to give the effect there falling or such and such do u think that is do able in a way this is a perfect effect to add to fighting games as such like the one u have done or something else sorry for long comment
Hey mate I'll see what I can do! I know that in my super move tutorial I go over having a knockdown animation. But I'll see about if I can add in falling and such too!
Ah, alas mate! I don't have a discord at the minute 😢 I have a Twitter but I'm mainly on YT at the minute. Perhaps if I get the subs and watch hours needed to monetize I'll be able to devote more time to more community stuff 🤩😁
Hi. I Wonder if you wanna do a little collab on dreams? I am working on a game called space flare, The trailer is on my youtube. I love your logic! You dont have to tho.
Yes Thanks Fo The help And For Puting my In the Vid! :D
Such a pleasure mate! 🤩👍🏻
Schwing! Zah nah now! Great tutorial bro!!
Shwang! Thanks Vince brooo 🤩🙏🏻👍🏻😁
Great to see you again
Eyy! And you too mate 😎😁🙏🏻
A pet that followd you!
Thanks I did this for my sonic model new subscriber
Awesome mate! Glad I could help 😁 Welcome to the squad 😎🙌
Oopidoopwoop!!
I made a series of daydream-style videos and articles on patreon just recently, and one of them was making a naruto-run pose. I used L2 on the arms, so that the hands won't be stuck in a position and look a bit weird. And turned down the arm flail setting. This let me get a little movement in the arms to look natural (or naruto-ral).
An alternative would be to half-power a keyframe setting the hand position and that would let the hands wobble a bit with the procedural animation.
Something that really makes it feel fast is to make the steps a lot shorter. I tend to lower the "min stride time" so the feet are going real fast. :D
Awoopwoooop! Mean kniiiiiights 🤩 TAP sensei dropping the pro strats! I totally should have done the arm flail reduction, that makes sense. And woah! I didn't realise you could change min stride time that's such a dope feature 🤩 gotta get into that 😎 thanks so much TAP! 🤩🙏🏻
Great video once again your basically helping us make the justice league with the latest tutorials lol I'd be interested in how you'd make a pickup tutorial. I want to pick up cars and other people in my superman game but I want it to look realistic and not just appear and disappear out of his arms
Eyyy! 🤣 Gotta make a batman vid next 😂 ooh! Pickups are tricky. I've made a throws and force choke video but as for a pick up and hold mechanic 🤔 I'll need to look into that 🤓
Helps a lot
Glad to hear it mate 🤩🙏🏻
Also Can You Make A Tutorial For How to get Weapons Like Thors Hammer Or Like A sword and arrow?
Like a weapon pick up? 🤓 I'll see what I can do 😁
Custom level linking doors like mario
Ooooh, like the classic pipe? I'll see what I can do 😁👍🏻
@@meanlad yeah, maybe like a fade to black and a noise, simple logic not everyone knows
How to make a knock back type of attack.
I'll see what I can do 🤓 (also check out my hit reactions video 🤩)
@@meanlad got it so bacically I use a force applier. How would I make a dash or side step. I know you made a video on it and it was great help but how to make it more of a dragon ball dash.
Could you try to do a grapple hook ability. I really need one for my game and I am sure other people do too.
After seeing a Dreams demo game called Stretch, I want to know how to give characters the ability of elasticity. If you don't know what that is, think about superheroes like Mr. Fantastic, Plastic Man or Elastigirl.
I'm working on the stretchy punch as we speak! You can expect it soon 🤩😁
I have another request if u know how to do it
I want to add a knock back like effect where when a enemy gets hit they tossed in the air that type of knock back for example from what I’m going for
Godzilla save the earth a old ps2 game where when u hit them with say a heavy attack they are knocked into the air and then have to recover from the ground but the key element I’m wanting to know apart from using a force emitter say when there in the air a animation will trigger to give the effect there falling or such and such do u think that is do able in a way this is a perfect effect to add to fighting games as such like the one u have done or something else sorry for long comment
Hey mate I'll see what I can do! I know that in my super move tutorial I go over having a knockdown animation. But I'll see about if I can add in falling and such too!
Could you do a web swing tutorial please
That's a toughie! I'll see what I can do 🤓👍🏻
do you have a discord or something like it? these videos are very nice i would like to be a part of the community built up/
Ah, alas mate! I don't have a discord at the minute 😢 I have a Twitter but I'm mainly on YT at the minute. Perhaps if I get the subs and watch hours needed to monetize I'll be able to devote more time to more community stuff 🤩😁
How to make a character select pls, I'm planning on making a fighting game and don't know how to make the characters get to a stage
It’s on his channel
@@jasonvvvoorhees oh alright I probably missed it earlier, I'll go watch it
Thanks mates! (thanks again Jason 🙏🏻) Yeah, I made a character select screen tutorial recently! 😁
Are you reading my mind of something? I was just thinking about how to do this.
Glad I can help mate 🤣🤣 I must have known! 😎😎
Hey bro could you possibly make a tutorial for laser vision
Bzzzzzt! I'll see what I can do. 😎
@@meanlad thanks dude you're so awesome!
How to make timed challenges
Hey mate, like a race? 🤓 Time attack vibes?
I'm going to make overwatch x apex legend so your vid help so mutch
Oh wow that's awesome! Glad I could help out mate 🤩
Hi. I Wonder if you wanna do a little collab on dreams? I am working on a game called space flare, The trailer is on my youtube. I love your logic!
You dont have to tho.
Hey mate, how cool! I'm quite busy with all my tutorials and projects at the minute but I'll defs check it out 🤩😁