My most notable takeaway from the syndicate system is how utterly miserable poor Hillock was feeling, he just couldn't catch a break and was getting more and more morose as things progressed. I was so glad when the option came for him to leave the syndicate, I just hope he found some level of happiness afterwards.
You took the opposite route from me. In my game Hillock is tired of being the laughing stock of all other bosses, so he's working himself up to be the boss of all of them!
Molhedim They are called "THE IMMORTALS" for a reason. I'm amazed people in YT comments and forums are complaining about killing them just to them coming back... they missing the fact they won't die. That's why they gain ranks and get stronger everytime you kill them.
@Torinux but doesn't this cheapens it a little bit? I mean so many characters we killed in the acts over the year and now they are alive again. This feels like DBZ to me where people dying means nothing. Wouldn't be cool to get immortals but new characters?
@@Molhedim basically, the syndicate has found a way to resurrect people without making them zombies, and so when you kill them they just get resurrected and go farm a bit to get some uniques and try to kick your ass.
Wanted to point out a few things that I've noticed that you weren't sure on. 1) The rewards for each person are consistently the same but they do depend on the division, which is why it might look like they're randomly re-rolled. I started writing it all into a spreadsheet and the ones I see in your video match the ones I have so far exactly, so I think it's safe to say it's the same for everybody (or at least the same until you finish the whole thing once) 2) If you leave a completed safe house without doing it you're fine until you run into another encounter for that division. So if you have transportation safe house unlocked and you run into another reverse escort (the transportation betrayal encounter) and complete it, you will lose safe house progress. So you can delay doing a safe house, but if you delay it hoping to rank up a couple of more people in that division you have to gain more intelligence to unlock the safe house again. 3) As someone already pointed out, you can decide not to pick an option with someone and just walk away if you don't like either option but it does mean no chance at veiled items since they don't drop until you make a choice.
poedb.tw/us/ImmortalSyndicate (and the PoE wiki) have the italics text listed for each position, just some explanations for the more obscure ones are missing.
Thank you! I've been lost on the mechanics and was just randomly interrogating no rank guys and moving people around without a clue, and removing them from the syndicate. Now I know what to look out for. Gonna share this with my brother because hes lost as well.
FYI at 12:52 you have a third option, it's just not making a decision. If you just move on they will do nothing and next time you will have new options again. This helps a lot when they're only giving really bad options
There's a point at 8:44 where you say that the rewards seem to change, but they actually change based on the rank as well as which division they're in. For example, Gravicious in Transportation says "Amassing Divination Cards" which gives you Divination cards, but in Research he actually has "Trialing Divination Card Metamorphosis" which lets you exchange one card for another.
Red lines mean you seem to have a higher chance to straight up remove that member of the syndicate from the current organization (I have Vagan and Leo rivalry, Vagan has offered 3 times to eliminate Leo for me) but it also means there is a chance that the rival may show up to HELP YOU. My Leo is currently in Intervention and had him pop up to assault me once; a second later Vagan showed up (he's super easy to notice with his crazy cyclone effect) and was friendly to me to help me and Jun beat Leo's ass. As soon as Leo went down he took off, but it was definitely interesting. Rivalries seem useful if you're struggling with the specific member.
omg bro i have searched few help videos for different things in POE and you are the first to do a proper and very clear video...so much better when a moron isn't doing the video... really thank you for making this, really made me understand right off the bat... subbing to you my friend ! hope to see more help videos !!
According to various posts on the subreddit and the wiki, rivals will sometimes teleport in on their enemies and fight on YOUR side against them. Thus, if you engineer a rivalry between two strong enemies, you might get some help from one of them against the other, and vice versa, giving you a bit of an edge against the other. I haven't personally experienced this, however, so I couldn't say for sure if this is true, nor can I say that it's worth doing unless the other option is bad.
@@ArawnOfAnnwn Bestiary was easy af. Come here, catch that one, come there catch another one. altar. done. repeat. This league is worst in terms of mechanics imho
@@kasiopec From that description of it I can only conclude you barely interacted with the actual meat of Bestiary, which was the crafting system. Bestiary was a crafting league, and yet you've said nothing about crafting. Go look up the innumerable threads on the onerous and self-sabotaging crafting system of Bestiary and its recipes and you'll see what I'm talking about. What you're seeing now with Einhar doesn't even come close to the pain of that league, precisely because they've simplified it so much (that one line in the patch notes covered a whole raft of changes).
@@ArawnOfAnnwn I didn't find any problems in finding specific beasts for craft or selecting required beasts from the UI, yea UI was a bit a mess, but for me it was straight forward. Nets were also not a problem for me, have no clue what was hard in pressing one button (maybe if your dmg was high to oneshot the beast). One pain in the ass tho was to actually find a boss fights.
I found some lore in the desert area before fighting Shakari. Apparently the Syndicate stole the Horns of Kulemak to become immortal. I thought that was a nice little easter egg :)
One thing to take away is that the number of rooms with loot corresponds with the number of yellow underling lines. So if there’s 4 people under the captain there will be 5 rooms to loot in the end.
Great video, well explained thank you. I'll just add that my interpretation of the 'random appearances' isn't that it's random. I think the board and all connections are only what you know. The more you investigate, the more you learn the links. Hope that makes sense. Thanks again, really helpful.
Hi. ZiggyD. Two additions to the topic. 1. When making decision about fate of the villain, there is a small dot-like icon in the middle-top of the portrait. It will hide available options. 2. When storming the stronghold, put attention into yellow lines connecting the leader of the stronghold and his/hers commandeers. Those will spawn in the arena of the stronghold. It needs to be verified, but it seems like amount of rewards/chests is connected to the number of final enemies spawned. Other than that, great job ZD. Wth best wishes -Lukas.
Each master has a reward type, vorici = socket currency, with 4 different version that are tied to each division. Vorici in Fortification will always be "Stowing socket modifying orbs".
I am not entirely sure about this but I think that every character will always do the same thing depending on which branch of the syndicate they are in. For example I am pretty sure that Hillock will always make glassblowing stuff when in Research while Elreon will always be making "unique forgeries". They will change what they are doing when they go to another branch. As a bit of anecdotal evidence (with holes as I can not remember the specifics) I can mention that I once switched around two characters between two branches (Fortification and Intervention I believe) and noticed that they changed what they were doing. A bit later I switched them back again and they went right back to doing what they were doing the last time they were in those branches. I hope this is useful info.
Be careful and don't raid your safehouses back to back. I did 3 in a row and now I dont get any more Betrayal events in any zones or maps. Bug has been reported to their forums.
Tbh I legitimately want that. Rather not have this in my maps with a chance of RIPping my characters for mostly crap rewards. Waste of time league mechanic.
The rewards they give once you get to the safehouse (the italics text) is not random each time, they have a fixed reward depending on which branch they are in. So if Haku is in research his reward will always be strongbox scarabs, scaled by his rank.
Also, I noted when 4 of them came out together and you managed to defeat all of them. You will be given execution option on all 4 of them. Once you choose 2 of them, the other 2 will be afraid, and willing to Bargain (any rank). Before the execution, their spoken words are strong and loyal to the syndicate, until you execute someone, they become afraid and will bargain. The reward of the bargain will also increased according to the execution level. For example, when you execute low rank officer, the high rank will bargain with better rewards. Sames goes to betray, if you choose to betray at the very end of the officer (for example Voriici), you should interrogate him after you choose someone betrayed him for the first time. Then manipulate some other new friends trusted to him, and execute him. And next time, when he is at higher level, you execute other, or interrogate them, left this Voriici as the last for bargain, the reward will be alot better.
There is one betray situation where the deal is to let free of all prisoners under interrogation. So far its been the best option as the intelligence reward exactly matches the number of turns times the intelligence awarded per faction
@ZiggyD just came back to poe since around the time hideouts were added. I'm really glad to see you're still making videos on it as yours are always amazing. Thanks for this explanation, it helped me a ton! I hope you're doing well and I'd really appreciate if you could make a video or play list for returning players with run downs of all the things that have been added. For example I don't understand the bestiary and arena of blood thing
Seems like levelling them up always is best. Then get as many to the one you're about to pop, and also make as many green lines so you meet as many as possible when you meet someone.
inb4 you won't be able to even brake down the gate to a fortification even =)) Not a big deal in softcore pre-mapping, but even for SC, in maps it's dangerous to lose all your portals trying to take out the syndicate members that spawned. And OMFG Tora seems to be everywhere -_-
Albert Calinescu appart of intervention (or maybe transportation in narrow maps), you can always skip it and do it at the end of your map, if you're tight in portals and need to validate the map before. And appart of the bug, you will encouter them in next map, so that's not a big loss if you skip them entirely to focus on map completion.
@@AtlantisArch True... but i encountered the fortress right at the of a strand map, and was too lazy to run back for it.... which eventually i did, after failing a few times =))
Gonna add on your theory a little bit here. The instance being at around 15:25 when Jorgin and Guff appear in same transport. It could be that Guff was ordered by his superior to help his superior's "friend" (as indicated by the friendship rope). Guff is friendly to It That Fled and he's friends with Jorgin so maybe as Guff's superior in rank, he ordered an underling to help his friend. Just a thought that might be true. This is often the case when watching some films. Two Officers are friends but have different agenda so they send a subordinate to help out their friend in need.
Hey there Ziggy! As far as i know the member's reward is totaly Fixed, the only thing is it changes depending on which branch of the syndicate they are into, for example Haku will always have (stealin strongbox scarab) whenever hes in the intervention branch, but his reward will be another thing on research/transportation/fortification. Basically all members can have 4 different loot tables :)
Thank you so much for the video! In the beginning I was getting trashed anytime Janus was showing up and to limit dying I was lowering the ranks of members at any opportunity I could. Oops, as I thought lowering their rank would make them less difficult to defeat. No wonder my rewards have been crap. Ugh, well, level 60 live and learn from ZiggyD.
Just to help further define some of the mechanics, the rewards at the safe house are everyone under that branch. Only people with a rank can be part of a division, and they're always tied to one. Each member has a specific safe-house reward for their division and rank. Some members have no change in rewards with rank like tiny while others will have better rewards.
Ya I'm wondering that myself. Been leveling up a character and reached a point where I can't take even one of them out, much less the 2-3 that show up. I'm hoping there's a way to 'punch down' on these guys so that I can at least play with it a bit some, because the gank squad really kicks my ass.
The amount of experience you get towards the next level of crafting reward is based on the rank of the ones offered to you. The number in the top left of each box is the rank of the craft, the higher rank ones give more progress towards the next level. All yours were rank 1 crafts for a 3>>4 transition so it ended up looking exactly the same in all 3 boxes.
Big thing to mention about trusted. You can only execute if there are 2 or more people per event. Trusted means more people and more chances to execute. I like to have the whole board green if possible.
@ZiggyD Gaming The experience gained on veiled mods is based on the ratio between the rank of the mod on the item (big rank icon on the left) and the current rank of your crafting mod (smaller rank icon on the left side of the xp meter)
This system is amazing! I got the bear guy to rank 3 and make him rival to two other members that are friends. I raided that safehouse and those two being rank 3 were giving me a hard time and when I was about to die, the bear guy came in with a big ass slam and double his size and killed those two and left saying something about we being even. And now he's the leader in that safehouse. This shit and the beastiary got me hooked. I need an intervention.
sometimes 2-3 or more syndicate will raid you in a surprise or in a caravan, after you defeat them check each one of them because sometimes, they want you to kill someone from their group then they will give you a good reward.
One heads up: I was doing a safehouse earlier and all I encountered was invincible leader Tora who got stuck at 1hp, couldn't do anything about it. Not sure if it's the cause but when I opened the syndicate portals, I also opened a map and run it to quickly level up.But I got a syndicate encounter in that map and that might fucked up and bricked my safehouse.
I find that you should not raid a safehouse right away but rather play a few other random encounters first so you can position other members of the same branch in favorable positions first. That way you can guarantee that someone you want will take over the safehouse after you raid it
I believe they would "hinder" each other, if their relationship is negative. In this league's challenge there is a part needs us to complete a certain number of Syndicate encounters with an enemy intervention.
thank you for this much needed info at the start of league! what happens when you make person leave syndicate? i mean do they come back someone new comes? roster must be limited so ... if they perma removed does that mean u can end up with 2 guys in syndicate?
You get super loot in safehouses, but you won't have enough intelligence to raid them. Execute = make rewards better. Anything that gives intelligence = progress towards being able to pick up the rewards.
The title of the league is 'Betrayal'. I would have thought that was a hint big enough to realise 'Betray' is the best option when it shows up :D Red lines are epic.... They will join you in battle to help you!
i just found hillock (one of those without rewards) and i think he can be used to influence relationships between characters. he just let me get rid of all rivalries (or how ever that with the red lines is be called) =)
Let's say I want to unlock "Trigger a socketed spell when you use a skill". So I'm trying to get weapon drops. Does it matter what I select, interrogate or bargain etc? Should I execute the weapon drop npcs (Aisling) to give them higher rank?
This was helpful, thanks for that. Now I am not just pressing a random button with no idea what I am doing. What if you leave the area and not choose imprison, bargain or execute, just leave the card picture of him on the ground? *edit, yeah I left a finished safe house at 100% it dropped down to 95% when I made new decision that effected it.
Correct, there is a pool of members. Once one is a kicked a new one will join that isn't on the chart already, eventually you will see the ones you have kicked return with some new dialogue.
Couldn't you have just left Elreon? Wouldn't that have been the best choice? edit nvm i see you have already been asked this and answered it, but thanks for video. it confirmed a lot of what i had worked out, made me more comfortable going forward!
The biggest problem is that "betray" "interrogate" and others are confusing. I don't know if I'm betraying the person himself or they're betraying someone else.
My most notable takeaway from the syndicate system is how utterly miserable poor Hillock was feeling, he just couldn't catch a break and was getting more and more morose as things progressed. I was so glad when the option came for him to leave the syndicate, I just hope he found some level of happiness afterwards.
You took the opposite route from me. In my game Hillock is tired of being the laughing stock of all other bosses, so he's working himself up to be the boss of all of them!
@reyjinn Didn't we kill these characters throughout the acts? how come they are still alive?
Molhedim They are called "THE IMMORTALS" for a reason. I'm amazed people in YT comments and forums are complaining about killing them just to them coming back... they missing the fact they won't die.
That's why they gain ranks and get stronger everytime you kill them.
@Torinux but doesn't this cheapens it a little bit? I mean so many characters we killed in the acts over the year and now they are alive again. This feels like DBZ to me where people dying means nothing. Wouldn't be cool to get immortals but new characters?
@@Molhedim basically, the syndicate has found a way to resurrect people without making them zombies, and so when you kill them they just get resurrected and go farm a bit to get some uniques and try to kick your ass.
Wanted to point out a few things that I've noticed that you weren't sure on.
1) The rewards for each person are consistently the same but they do depend on the division, which is why it might look like they're randomly re-rolled. I started writing it all into a spreadsheet and the ones I see in your video match the ones I have so far exactly, so I think it's safe to say it's the same for everybody (or at least the same until you finish the whole thing once)
2) If you leave a completed safe house without doing it you're fine until you run into another encounter for that division. So if you have transportation safe house unlocked and you run into another reverse escort (the transportation betrayal encounter) and complete it, you will lose safe house progress. So you can delay doing a safe house, but if you delay it hoping to rank up a couple of more people in that division you have to gain more intelligence to unlock the safe house again.
3) As someone already pointed out, you can decide not to pick an option with someone and just walk away if you don't like either option but it does mean no chance at veiled items since they don't drop until you make a choice.
poedb.tw/us/ImmortalSyndicate (and the PoE wiki) have the italics text listed for each position, just some explanations for the more obscure ones are missing.
have to disagree 2 the first point as i have them all open but the top one and totally different to ZiggyD
I got even more confused by watching this video
Thank you! I've been lost on the mechanics and was just randomly interrogating no rank guys and moving people around without a clue, and removing them from the syndicate. Now I know what to look out for. Gonna share this with my brother because hes lost as well.
Was the same for me, too. I haven't played much so far, but even after 10-20 encounters i had no real clue what to do :D
FYI at 12:52 you have a third option, it's just not making a decision. If you just move on they will do nothing and next time you will have new options again. This helps a lot when they're only giving really bad options
There's a point at 8:44 where you say that the rewards seem to change, but they actually change based on the rank as well as which division they're in. For example, Gravicious in Transportation says "Amassing Divination Cards" which gives you Divination cards, but in Research he actually has "Trialing Divination Card Metamorphosis" which lets you exchange one card for another.
Interesting...Finally a reason to pick up carrion crow cards ha
Red lines mean you seem to have a higher chance to straight up remove that member of the syndicate from the current organization (I have Vagan and Leo rivalry, Vagan has offered 3 times to eliminate Leo for me) but it also means there is a chance that the rival may show up to HELP YOU. My Leo is currently in Intervention and had him pop up to assault me once; a second later Vagan showed up (he's super easy to notice with his crazy cyclone effect) and was friendly to me to help me and Jun beat Leo's ass. As soon as Leo went down he took off, but it was definitely interesting. Rivalries seem useful if you're struggling with the specific member.
That might be helpful if you can manipulate things to show up and help you against the big boss. Good info :)
The challenges in game confirm this! There is one for killing one when they are fighting a rival.
Rivals also offer the best betrayals (like "destroy all items of fortification members")
I think this is the 3rd video guide on syndicate i'm watching and this one finally explained everything in a way that I understand. Thanks ZiggyD! :)
Learned more in the first 2 minutes than I did playing for 10 hours yesterday, thanks
omg bro i have searched few help videos for different things in POE and you are the first to do a proper and very clear video...so much better when a moron isn't doing the video... really thank you for making this, really made me understand right off the bat... subbing to you my friend ! hope to see more help videos !!
This league is pretty complex and I've been waiting for a video like this to help. Thanks man!
According to various posts on the subreddit and the wiki, rivals will sometimes teleport in on their enemies and fight on YOUR side against them. Thus, if you engineer a rivalry between two strong enemies, you might get some help from one of them against the other, and vice versa, giving you a bit of an edge against the other. I haven't personally experienced this, however, so I couldn't say for sure if this is true, nor can I say that it's worth doing unless the other option is bad.
Man.... Starting to grasp this for the first time. Thanks so much
This is exactly what I needed. You are a valuable asset to the game, ty for all the continued hard work. Well done.
this league is .... leagues above in complexity compared to anything else that we've had in path of exile so far. Pun intended.
Old bestiary
Bestiary was far worse, trust me. And far less forgiving.
@@ArawnOfAnnwn Bestiary was easy af. Come here, catch that one, come there catch another one. altar. done. repeat. This league is worst in terms of mechanics imho
@@kasiopec From that description of it I can only conclude you barely interacted with the actual meat of Bestiary, which was the crafting system. Bestiary was a crafting league, and yet you've said nothing about crafting. Go look up the innumerable threads on the onerous and self-sabotaging crafting system of Bestiary and its recipes and you'll see what I'm talking about. What you're seeing now with Einhar doesn't even come close to the pain of that league, precisely because they've simplified it so much (that one line in the patch notes covered a whole raft of changes).
@@ArawnOfAnnwn I didn't find any problems in finding specific beasts for craft or selecting required beasts from the UI, yea UI was a bit a mess, but for me it was straight forward. Nets were also not a problem for me, have no clue what was hard in pressing one button (maybe if your dmg was high to oneshot the beast). One pain in the ass tho was to actually find a boss fights.
thanks for explaining how the interrogations work it really helped, this league is really lit as well super fun
I found some lore in the desert area before fighting Shakari. Apparently the Syndicate stole the Horns of Kulemak to become immortal. I thought that was a nice little easter egg :)
One thing to take away is that the number of rooms with loot corresponds with the number of yellow underling lines. So if there’s 4 people under the captain there will be 5 rooms to loot in the end.
Thanks for this Ziggy, cleared up a lot of my confusion with how this works
Bless you for posting this. Was so confused before this video.
It seems like the job (and therefore reward) a person gets depends on the branch of the syndicate he is working for.
Thanks a lot, Ziggy! I was so confused on what to do etc so this video was eagerly-awaited ;)
Great video, well explained thank you.
I'll just add that my interpretation of the 'random appearances' isn't that it's random. I think the board and all connections are only what you know. The more you investigate, the more you learn the links. Hope that makes sense.
Thanks again, really helpful.
Hi. ZiggyD.
Two additions to the topic.
1. When making decision about fate of the villain, there is a small dot-like icon in the middle-top of the portrait. It will hide available options.
2. When storming the stronghold, put attention into yellow lines connecting the leader of the stronghold and his/hers commandeers. Those will spawn in the arena of the stronghold. It needs to be verified, but it seems like amount of rewards/chests is connected to the number of final enemies spawned.
Other than that, great job ZD.
Wth best wishes
-Lukas.
6 mins in..... still no idea what it's about.
I started to understand towards the end
Towards the end everything is clear.
a month in, still no idea about many things
@@GenocideLv same lol
Always the best videos for understanding new league content.
Thanks ZiggyD - this info splash cleared many things to me. thanks again -nice content.
Each master has a reward type, vorici = socket currency, with 4 different version that are tied to each division.
Vorici in Fortification will always be "Stowing socket modifying orbs".
I am not entirely sure about this but I think that every character will always do the same thing depending on which branch of the syndicate they are in. For example I am pretty sure that Hillock will always make glassblowing stuff when in Research while Elreon will always be making "unique forgeries". They will change what they are doing when they go to another branch.
As a bit of anecdotal evidence (with holes as I can not remember the specifics) I can mention that I once switched around two characters between two branches (Fortification and Intervention I believe) and noticed that they changed what they were doing. A bit later I switched them back again and they went right back to doing what they were doing the last time they were in those branches.
I hope this is useful info.
My cameria at the moment has the property "Smuggling timeworn uniques" :) am hoping for a juicy foil item.
Edit: no timeworn uniques dropped :(
Be careful and don't raid your safehouses back to back. I did 3 in a row and now I dont get any more Betrayal events in any zones or maps. Bug has been reported to their forums.
Cody Belcourt I have the same bug lol
There seems to be a lot of bugs since betrayal came out. GG
Good thing to note, thanks! Hopefully that's fixed ASAP
Tbh I legitimately want that. Rather not have this in my maps with a chance of RIPping my characters for mostly crap rewards. Waste of time league mechanic.
@@HallsteinI *sniff sniff* ...I smell salt.
The rewards they give once you get to the safehouse (the italics text) is not random each time, they have a fixed reward depending on which branch they are in. So if Haku is in research his reward will always be strongbox scarabs, scaled by his rank.
Also, I noted when 4 of them came out together and you managed to defeat all of them. You will be given execution option on all 4 of them. Once you choose 2 of them, the other 2 will be afraid, and willing to Bargain (any rank).
Before the execution, their spoken words are strong and loyal to the syndicate, until you execute someone, they become afraid and will bargain.
The reward of the bargain will also increased according to the execution level. For example, when you execute low rank officer, the high rank will bargain with better rewards.
Sames goes to betray, if you choose to betray at the very end of the officer (for example Voriici), you should interrogate him after you choose someone betrayed him for the first time. Then manipulate some other new friends trusted to him, and execute him. And next time, when he is at higher level, you execute other, or interrogate them, left this Voriici as the last for bargain, the reward will be alot better.
Pls show how to get 3 mirrors
same
There is one betray situation where the deal is to let free of all prisoners under interrogation. So far its been the best option as the intelligence reward exactly matches the number of turns times the intelligence awarded per faction
Yeah that's a good one to free up prison slots!
Also if you imprison someone when it's full, one person (one on the left or random, not sure) moves out of the prison and doesn't lose ranks.
exactly what i was looking for since so far i didnt understand a thing about the Syndicate
Thank you this was the most clear guide I found
Thank you so much for the guild ziggyd I've been winging it until now so this will help immensely
I have never been more confused in my life, but thanks for the video.
@ZiggyD just came back to poe since around the time hideouts were added. I'm really glad to see you're still making videos on it as yours are always amazing. Thanks for this explanation, it helped me a ton! I hope you're doing well and I'd really appreciate if you could make a video or play list for returning players with run downs of all the things that have been added. For example I don't understand the bestiary and arena of blood thing
thank you so much for this video, really helped me organize my thoughts on the whole thing
I just click whatever sounds good. I get loot that’s all I care about lol
ey man, can play exactly how you want! that's the beauty of it
Interrogate everyone!!!! I know that's not right but I'm just trying to get leveled up.
2xkakashix2 Just flip a coin!! :-)
Seems like levelling them up always is best. Then get as many to the one you're about to pop, and also make as many green lines so you meet as many as possible when you meet someone.
inb4 you won't be able to even brake down the gate to a fortification even =))
Not a big deal in softcore pre-mapping, but even for SC, in maps it's dangerous to lose all your portals trying to take out the syndicate members that spawned.
And OMFG Tora seems to be everywhere -_-
Albert Calinescu appart of intervention (or maybe transportation in narrow maps), you can always skip it and do it at the end of your map, if you're tight in portals and need to validate the map before. And appart of the bug, you will encouter them in next map, so that's not a big loss if you skip them entirely to focus on map completion.
@@AtlantisArch True... but i encountered the fortress right at the of a strand map, and was too lazy to run back for it.... which eventually i did, after failing a few times =))
Gonna add on your theory a little bit here. The instance being at around 15:25 when Jorgin and Guff appear in same transport. It could be that Guff was ordered by his superior to help his superior's "friend" (as indicated by the friendship rope). Guff is friendly to It That Fled and he's friends with Jorgin so maybe as Guff's superior in rank, he ordered an underling to help his friend.
Just a thought that might be true. This is often the case when watching some films. Two Officers are friends but have different agenda so they send a subordinate to help out their friend in need.
Thank you for this. I've been randomly clicking cards all league.
Hey there Ziggy! As far as i know the member's reward is totaly Fixed, the only thing is it changes depending on which branch of the syndicate they are into, for example Haku will always have (stealin strongbox scarab) whenever hes in the intervention branch, but his reward will be another thing on research/transportation/fortification. Basically all members can have 4 different loot tables :)
Noob player here. The amount of depth in this game is just fascinating! Looking forward to the new league
Thank you so much for the video! In the beginning I was getting trashed anytime Janus was showing up and to limit dying I was lowering the ranks of members at any opportunity I could. Oops, as I thought lowering their rank would make them less difficult to defeat. No wonder my rewards have been crap. Ugh, well, level 60 live and learn from ZiggyD.
Thanks ziggy, it all makes more sense now.
Just to help further define some of the mechanics, the rewards at the safe house are everyone under that branch. Only people with a rank can be part of a division, and they're always tied to one. Each member has a specific safe-house reward for their division and rank. Some members have no change in rewards with rank like tiny while others will have better rewards.
Thanks Ziggy. Now I'm a bit less lost with this.
These bosses hit hard... Interested how it will scale
Ya I'm wondering that myself. Been leveling up a character and reached a point where I can't take even one of them out, much less the 2-3 that show up. I'm hoping there's a way to 'punch down' on these guys so that I can at least play with it a bit some, because the gank squad really kicks my ass.
encounters are getting nerfed as we speak! Just check the patch 3.5.0d notes... first item on the list!
A year later and yeah.. these encounters are still Insta death. Shit game.
This was very helpful. Thanks Ziggy.
Thank you SO much for this video... It makes much more sense now :)
Thx for the informative intro early on as of day 2
i finally got the video i wanted about that topic ... !!! thanks !!!
Awesome dude I was confused as hell and this guide was very helpful thanks handsome :D
The amount of experience you get towards the next level of crafting reward is based on the rank of the ones offered to you. The number in the top left of each box is the rank of the craft, the higher rank ones give more progress towards the next level. All yours were rank 1 crafts for a 3>>4 transition so it ended up looking exactly the same in all 3 boxes.
I watched this entire video and still dont know what I'm doing
Big thing to mention about trusted. You can only execute if there are 2 or more people per event. Trusted means more people and more chances to execute. I like to have the whole board green if possible.
I'm feeling pretty triggered by that person with three characters logging in and out constantly. Other than that, appreciate the video Ziggy!
i didn't even notice that.
Man i was exactly the same lol. The fuck is wrong with them
oni goroshi farming ftw
Did you voice for Janus Perandus? I'm very sure he sounds like you!
Thank you so much for this! This helps me a huge amount. :D
@19:30 you do lose experience towards safe house if you leave it for a long time.
@ZiggyD Gaming The experience gained on veiled mods is based on the ratio between the rank of the mod on the item (big rank icon on the left) and the current rank of your crafting mod (smaller rank icon on the left side of the xp meter)
Thank u bro helps too much with ur clear and understandable language.
Janus is so OP. I currently have Harby orbs on his card.
This system is amazing! I got the bear guy to rank 3 and make him rival to two other members that are friends. I raided that safehouse and those two being rank 3 were giving me a hard time and when I was about to die, the bear guy came in with a big ass slam and double his size and killed those two and left saying something about we being even. And now he's the leader in that safehouse.
This shit and the beastiary got me hooked. I need an intervention.
Good vid Ziggster, the only thing you didn't mention was the gear/items on each member
A) Your explanations on these things are top notch.
B) I'm still confused lol
Thanks, Mr. D! This helps!
Coming back to this game after 5 years and oh my god its so complicated now.
Thanks for the guide mate!
sometimes 2-3 or more syndicate will raid you in a surprise or in a caravan, after you defeat them check each one of them because sometimes, they want you to kill someone from their group then they will give you a good reward.
Very usefull video ziggy... Thanks a lot for this :)
Helpful. Thanks. Does that "transportation/fortification/etc" affect rewards? Is specific members more relevant for specific places?
One heads up: I was doing a safehouse earlier and all I encountered was invincible leader Tora who got stuck at 1hp, couldn't do anything about it. Not sure if it's the cause but when I opened the syndicate portals, I also opened a map and run it to quickly level up.But I got a syndicate encounter in that map and that might fucked up and bricked my safehouse.
I find that you should not raid a safehouse right away but rather play a few other random encounters first so you can position other members of the same branch in favorable positions first. That way you can guarantee that someone you want will take over the safehouse after you raid it
great explanation. thanks ziggy
I'm honestly rooting for Hillock. Poor guy.
I keep trying to help him make friends so he won't hurt people but so far, no luck...
Keep up the great work my friend :-)
Thank you so much ziggyD ^^
Fantastic. Thank you!!
I believe they would "hinder" each other, if their relationship is negative. In this league's challenge there is a part needs us to complete a certain number of Syndicate encounters with an enemy intervention.
Wow I never knew you could unveil stuff right there in the zone.
thank you for this much needed info at the start of league! what happens when you make person leave syndicate? i mean do they come back someone new comes? roster must be limited so ... if they perma removed does that mean u can end up with 2 guys in syndicate?
Someone else takes their place, but they can come back at a later day. It seems there is a couple "benchwarmers" currently not on the board.
Im not good on english, and zig talk alot, i cant get alot info
Can i just execute every time i encounter ? What will happend if i do that?
You get super loot in safehouses, but you won't have enough intelligence to raid them.
Execute = make rewards better.
Anything that gives intelligence = progress towards being able to pick up the rewards.
Execute also makes them stronger by providing them with those equipment mods you see on the cards I think.
So what should i often to do? Bargain or interogate?
@@strikerz55 third option if all of your interrogation slots are full is to just walk away? I dunno haha
Hi Riker's boobytraps means you get usually 1 unique and 1 yellow Stash.
Thanks for the info D.
Also, I found I have people more often want to form trusted bonds with those I have inprisoned. It even took those members out of prison.
I have no idea i'm doing in the syndicate... Hope this video will help me understand
The title of the league is 'Betrayal'.
I would have thought that was a hint big enough to realise 'Betray' is the best option when it shows up :D
Red lines are epic.... They will join you in battle to help you!
i just found hillock (one of those without rewards) and i think he can be used to influence relationships between characters.
he just let me get rid of all rivalries (or how ever that with the red lines is be called) =)
Rewards don't change, they are always the same, depends from division. You can look them up in poedb.
Have you noticed if there are certain Exiles who are most useful for Intel in certain fields?
Let's say I want to unlock "Trigger a socketed spell when you use a skill". So I'm trying to get weapon drops. Does it matter what I select, interrogate or bargain etc? Should I execute the weapon drop npcs (Aisling) to give them higher rank?
This was helpful, thanks for that. Now I am not just pressing a random button with no idea what I am doing. What if you leave the area and not choose imprison, bargain or execute, just leave the card picture of him on the ground? *edit, yeah I left a finished safe house at 100% it dropped down to 95% when I made new decision that effected it.
interesting that you don't have tora, maybe kicking someone will add others in?
Correct, there is a pool of members. Once one is a kicked a new one will join that isn't on the chart already, eventually you will see the ones you have kicked return with some new dialogue.
Couldn't you have just left Elreon? Wouldn't that have been the best choice?
edit nvm i see you have already been asked this and answered it, but thanks for video. it confirmed a lot of what i had worked out, made me more comfortable going forward!
The biggest problem is that "betray" "interrogate" and others are confusing. I don't know if I'm betraying the person himself or they're betraying someone else.