Oculus 2 for £299 last year was a mind blowingly good deal. But I've noticed that it's gone up to £399 now (still brilliant for what you get). But given what pushed the early sales of early VHS, DVD, and internet video when they were all still niche, and given how much internet traffic is now associated to the same user interest on mass, I'm surprised that gloves are the main priority in haptic development? History would indicate that more 'specialised items' would sell much better to certain individuals, even at the high price, if they were available, AND generate a much higher and more profitable userbase for VR overall. And, as with previous technology's, in turn, it would mean more investment could then go into developing the entire VR market, more affordably, to the consumer as a whole. Image tech has always followed this trend due to human nature. I'd wager haptic VR tech would be more profitable in this front, than any tech ever before it! 🤔
Are they just vibrating gloves, or do they mechanically restrain your movement while holding an object like a cube or something ? Are they a consumer version or the equivalent of Lucas Vr Tech haptic gloves prototype ?
@Roc6d doesn't seem that much appealing then for 300€ unless used for finger tracking. However, since quest 2 is having it with just cameras, it doesn't seems that interesting for quest 2 users
Hmmmm... although it doesn't have the resistance that other gloves offer when you hold, press or touch objects in the virtual world, like the one in LucasTech VR, it's still great. More competition, better for the VR, AR and MR market!
I am happy with a controller. I was thinking about it and there isn't much button pushing in Skyrim but No Man Sky has a lot. I like the handle feeling because fantasy games have a lot of tools that feel like handles. I had this little moment the other day while playing when as I was holding my sword out and stealthing this little cape I was wearing for fun brushed on my wrest with a little swish. I found this great little grey cape with a leather trim at the Black Friday sales and was wearing it while playing for fun over Christmas. Well the way this thing swishes when I fight feels so cool. Suddenly I really felt in the moment. Honestly during the pandemic I experimented with a lot of stuff to ad to the feeling of being somewhere else like a fan blowing a chill breeze as I play Skyrim or that wing suit game. I like to have lunch in the bars in Skyrim and actually eat my lunch. All of this is PS4 Vanilla mind you. Now I am experimenting with playing a small guitar with the headset on as a Bard. Man if Rocksmith and Skyrim could cross over that would be amazing. It's a travel guitar so I can sling it over my shoulder. Personally I think we need to think bigger with VR. Oh and I have done a lot of the treadmill in Skyrim and that really was fun. It removes the disembodied floating feeling video games naturally give. But in fights I slammed my hands on the handlebars. Talk about haptic feedback. Now remember go fast because I am old and I need more VR stuff faster please. Especially Dungeons & Dragons style stuff.
Gloves and a mask
Must be a person that still wears a mask when going out.
Oculus 2 for £299 last year was a mind blowingly good deal. But I've noticed that it's gone up to £399 now (still brilliant for what you get). But given what pushed the early sales of early VHS, DVD, and internet video when they were all still niche, and given how much internet traffic is now associated to the same user interest on mass, I'm surprised that gloves are the main priority in haptic development? History would indicate that more 'specialised items' would sell much better to certain individuals, even at the high price, if they were available, AND generate a much higher and more profitable userbase for VR overall. And, as with previous technology's, in turn, it would mean more investment could then go into developing the entire VR market, more affordably, to the consumer as a whole. Image tech has always followed this trend due to human nature. I'd wager haptic VR tech would be more profitable in this front, than any tech ever before it! 🤔
Are they just vibrating gloves, or do they mechanically restrain your movement while holding an object like a cube or something ? Are they a consumer version or the equivalent of Lucas Vr Tech haptic gloves prototype ?
Yea just vibration motors in gloves
@Roc6d doesn't seem that much appealing then for 300€ unless used for finger tracking. However, since quest 2 is having it with just cameras, it doesn't seems that interesting for quest 2 users
Reminds me of ready player one
Meet AjnaLens, They have even smaller gloves,
They're there at CES 2023 too, booth in the same hall.
Hmmmm... although it doesn't have the resistance that other gloves offer when you hold, press or touch objects in the virtual world, like the one in LucasTech VR, it's still great. More competition, better for the VR, AR and MR market!
I am happy with a controller. I was thinking about it and there isn't much button pushing in Skyrim but No Man Sky has a lot. I like the handle feeling because fantasy games have a lot of tools that feel like handles. I had this little moment the other day while playing when as I was holding my sword out and stealthing this little cape I was wearing for fun brushed on my wrest with a little swish. I found this great little grey cape with a leather trim at the Black Friday sales and was wearing it while playing for fun over Christmas. Well the way this thing swishes when I fight feels so cool. Suddenly I really felt in the moment. Honestly during the pandemic I experimented with a lot of stuff to ad to the feeling of being somewhere else like a fan blowing a chill breeze as I play Skyrim or that wing suit game. I like to have lunch in the bars in Skyrim and actually eat my lunch. All of this is PS4 Vanilla mind you. Now I am experimenting with playing a small guitar with the headset on as a Bard. Man if Rocksmith and Skyrim could cross over that would be amazing. It's a travel guitar so I can sling it over my shoulder. Personally I think we need to think bigger with VR. Oh and I have done a lot of the treadmill in Skyrim and that really was fun. It removes the disembodied floating feeling video games naturally give. But in fights I slammed my hands on the handlebars. Talk about haptic feedback. Now remember go fast because I am old and I need more VR stuff faster please. Especially Dungeons & Dragons style stuff.
What’s with the mask?
Pandemic
The virus is still in the air. I laugh at those who seem to think the viral particles packed their bags and left on vacation or something lmao
Only buzz for $300 ? 😂😂
All these consumer state-of-the-Art items are always overpriced
@@plozar true but for a simple buzz not even rumble or haptic feedback it's ridiculous in my opinion
@@hawk1079 Yeah. I was hoping for some kind of feedback that I was gripping an object.
Aaaaand my mind goes straight into the garbage. lol...
Mime 2.0😷 1:22
And the mask ? It's also a VR mask ? Like sensation in the mouth ?
Looking at lucid gloves, this is gabrage...
You spelled garbage wrong 0:46
I love VR, but can't imagine caring about haptic gloves. Give me better graphics and a wider FOV any day...