How I improved my portfolio in 2 years

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  • Опубликовано: 26 окт 2024

Комментарии • 52

  • @solaire7046
    @solaire7046 3 года назад +11

    Perfectly timed video, just what i needed

  • @AustinThomasFilms
    @AustinThomasFilms Год назад +1

    Love that you talk about the time you put in vs the years you've been doing it. I like the idea that you can put a lot of effort into something and reach the skill level of someone who has been doing it for much longer.

  • @slothsarecool
    @slothsarecool 2 года назад +2

    My work is trash, but I’m really enjoying the process 😆

  • @toadintheh0le
    @toadintheh0le 3 года назад +20

    My biggest struggle is finishing something. I start and then have grand ideas but it takes so long I never finish it.
    I need to learn to do things simpler.
    I also struggle with getting the final lighting right

    • @Anthony_Gutierrez
      @Anthony_Gutierrez 3 года назад

      Same here. I finally managed to finish something I was happy with last week. What I did was take screenshots while I was playing a game online and try to recreate the scene. Doing that helped motivate me to finish something.

    • @JoshGambrell
      @JoshGambrell  3 года назад +4

      lighting is one of the hardest parts, it's normal if it takes you several hours (or even days/weeks depending on the scene)

    • @WolverineMKD
      @WolverineMKD 2 года назад

      Youre not the only one dude, i know exactly how you feel.

  • @dookerbewitt7208
    @dookerbewitt7208 2 года назад +1

    Totally on point. I had the same problem at first and it was really discouraging. But then I started looking at my own progression and even came back to older projects to see how I can make them better and the difference made me feel confident again. Now when I look at a piece made by someone more experienced than me, I try to sort of analyze it and figure out why it looks good so I can learn from it.

  • @ohcharlie428
    @ohcharlie428 2 года назад

    my art friend...I really enjoyed your composition with all the red orbs. I can feel a sort of environment design behind it, but it could definitely be fleshed out a lot further. I'd love to see your work get a little bit of saturation, but I see how far you have improved when it comes to model quality and detail and compositional cohesion and such. Seeing where you can get with some of your old compositions would be a trip. Don't underestimate some of your old work.

  • @ThreeDCreateTutorials
    @ThreeDCreateTutorials 3 года назад +1

    This is a great discussion and topic thanks for putting this together!

  • @dougieladd
    @dougieladd 3 года назад +3

    Did I miss something? from 18:32 is missing media... ?? until 20:05 then off again at 20:15... until 21:14... or am I missing something;... looks like Premiere lost the link to the media content. Sorry Josh :D

  • @owenrichards1418
    @owenrichards1418 3 года назад

    Thank you for taking us on your journey!

  • @Infografx
    @Infografx 2 года назад

    Great video Josh , I really appreciate your skills and the effort you made to share these skills with us

  • @GregFortresLP
    @GregFortresLP 3 года назад

    You are a wonderful teacher. Thank you so much for all the work you put in to educate people you don't even know.

  • @LeroyKokoti
    @LeroyKokoti Год назад

    I know right. Everytime I post on my instagram I immediately don't like it anymore cause I start to notice things I could have improved and small mistakes here and there. Lucky most people don't notice them except a few who are obsevant enough to see the flaws.

  • @zana3d
    @zana3d 3 года назад +1

    The timing couldnt be better. I struggle with lighting, composition and so many other things I prolly don't even know. Been feeling lost when I begin a scene and half way through I don't know where I'm going. I will pinch the pennies even harder to get to do this course. And PS: your archviz courses really, like REALLY helped me, no matter how they look now :-)

    • @JoshGambrell
      @JoshGambrell  3 года назад +1

      haha thanks man, i removed most of those because they were all meh, but glad you got something out of them.

  • @johnnizito
    @johnnizito 2 года назад

    I've been struggling to change my career to the world of 3d, I'm always disappointed with my projects and I end up not posting any, I enter artstation and think - I'll never be that kind of artist that the industry needs. There is no time to study and many need to pay the bills, the difficulty of focusing on what we want for the future is difficult.

  • @Rafi_3D
    @Rafi_3D 2 года назад

    Very motivational!

  • @hiddenvoid
    @hiddenvoid 3 года назад

    My biggest motivation is to see my own progress and watch all this amazing work at Artstation or in games. Everyone knows there is always someone better.

  • @JorgeAraujo97
    @JorgeAraujo97 3 года назад +6

    I lost the motivation for a while after working for CG Trader. They bitch about anything. You end up feeling you're the worst person in the world. I kind of recovered my motivation after looking at some of my car renders from a year ago.

    • @JoshGambrell
      @JoshGambrell  3 года назад +2

      In what way are you working for them?

    • @JorgeAraujo97
      @JorgeAraujo97 3 года назад +2

      @@JoshGambrell There's this Wildcat platform inside CG Trader where you do some tasks for them. You model stuff like furniture or some other objects. The last straw was a Fire Extinguisher I modeled for them. It looks good for me, but they kept finding random stuff they said it was wrong. Felt like nothing was good enough for them. I said screw it, and lost my motivation for months.

    • @benm6861
      @benm6861 3 года назад +1

      ​@@JorgeAraujo97 Funny because I too was trying to get into Wildcat. I couldn't even pass the test assignment and while that could probably be attributed to my lack of modelling skills, I didn't agree that I was only given 4 days to finish it. Not to mention it was a complexly shaped model. Now that you've mentioned it, it doesn't sound like it would've been worth the effort of working for them anyway.

    • @JorgeAraujo97
      @JorgeAraujo97 3 года назад +1

      @@benm6861 It's not really worth the effort. And if you think they are anal with the test, wait until you get any real assignment. My first one was to reduce the poly count of a couch from 1 million to 50k triangles in two days. Granted, they found flaws - even if they weren't there - and didn't approve it. So, two days down the drain.

    • @JoshGambrell
      @JoshGambrell  3 года назад +4

      @@JorgeAraujo97 damn, didn't realize it was like that, id put effort towards building your folio and gaining clients that way, it will be much more rewarding and also make you more money

  • @amandawong5101
    @amandawong5101 3 года назад

    Thanks for making this video! I totally agreed with your words. You motivated me to learn 3D in a different way.

  • @adlin3624
    @adlin3624 3 года назад

    i actually like the interior render

  • @arkadiusztrzesniewski3486
    @arkadiusztrzesniewski3486 2 года назад

    My problem I think is my inner autism. I have modeled WAY to much boring vehicles past this recent 2 years and my work portfolio is...well, "slightly" repeatable...How to combat this?

  • @zellricomcfly
    @zellricomcfly 2 года назад

    I don't know if it's me but the last part of video show a lot of red error screen with "media offline" on it

  • @Ti6ko95
    @Ti6ko95 3 года назад +1

    Video about begginer mistakes with a mistake at 18:32 🤣 that was funny

  • @adventurefilms
    @adventurefilms 3 года назад +1

    I usually post all my mistakes, lol Good video

  • @henryvasquez1814
    @henryvasquez1814 3 года назад

    So trueeeeee that topic about the years and the hours. I see people amazed with Ryuu because he has been used the tool for two years, but do we know how many hours he invested? I have been using blender for 4 years and I used it normally 3 hours a week in a good week, so you can imagine.

    • @JoshGambrell
      @JoshGambrell  3 года назад +1

      exactly, not to mention his prior experience in art beforehand that transferred over.

    • @henryvasquez1814
      @henryvasquez1814 3 года назад

      @@JoshGambrell very true, hence his amazing render, composition and lighting skills.

  • @masterxeon1001
    @masterxeon1001 3 года назад +3

    vury nice

  • @doraafelfedezoofisol
    @doraafelfedezoofisol 3 года назад +10

    I wonder if you gonna be cringing on this video after like 4 years lmao, we humans are never satisfied :P But that's how we get close to perfection

  • @bevelblender520
    @bevelblender520 3 года назад

    Man l wonder what kind of video card is better for blender,is 4Gb enough to make anything????

    • @JoshGambrell
      @JoshGambrell  3 года назад

      depends what you're making

    • @bevelblender520
      @bevelblender520 3 года назад

      Ok, thank you for answering

    • @AshFrankArt
      @AshFrankArt 3 года назад

      I use my 1060 3gb and can render just fine. Just takes a little longer to render, is all

  • @АндрейПеров-ф6ц
    @АндрейПеров-ф6ц 3 года назад +1

    Josh, you r such a nice guy. how we say in russia: hugged, lifted

  • @nizr6864
    @nizr6864 3 года назад +1

    ryuu is wrong on the archviz piece you made at 12:27, that's looks solid.. the composition is natural it looks like when someone took picture with smartphone when they're bored. hes too naive with these basic rules and composition, a lot of artist break rules.
    (awful wording i'm bad with words)

    • @PonteRyuurui
      @PonteRyuurui 3 года назад +4

      What you need to understand is the image has a visual weight. The blur would work in a motion picture, because the frames would move and you would not notice the issue. In static image, visual weight is far more noticeable, yet way more difficult to sense. In order to break the rules, you need to first understand the basics. The blurred fruit bawl pulls attention and locks you due to 4 factors - 1. its massive and in the first plan, and 2. it is the most saturated item in the image, and 3 the color is warm, and 4. there is nothing in the image that can balance it off. If the fruits were leading to another anchor, and be a bridge rather than a visual hook / weight, it would work. Also, candid photos do not mean badly framed photos either (i.e. you can make something look casual yet still retain good composition). Conversely, a casual smart phone shot created by a bored person who has no clue about composition does not make it a good image. Composition takes years to understand, and decades to feel. Now, if you wanted to break the rules using blurred object on the first plan, you could for instance make it a frame, or implicit leading element into the image, creating depth. For this to happen, you would have to balance weight of the blur and its area with the main subject of the image, and the image as a whole.

    • @akashelangovan6924
      @akashelangovan6924 3 года назад

      @@PonteRyuurui ++++++

    • @nizr6864
      @nizr6864 3 года назад

      @@PonteRyuurui damn one of my comment disappear, btw that's totally make sense thanks for the input.. i still would put that image in the middle of behance presentation tho it's a casual like casual casual not purposely setup casual sometimes you need some dynamic in your project presentation if it all perfectly framed image with noticably obvious composition theory setup it'll looks boring

    • @zana3d
      @zana3d 3 года назад

      Aaand that is why I cant wait to learn from @Ponte Ryuurui

    • @PonteRyuurui
      @PonteRyuurui 3 года назад

      @@nizr6864 I know what you mean, but casual does not have to mean badly framed, or with distracting elements in it. Like I said, you can make a candid photo look good, here is an example from my folio (none of these were posed) ponte-ryuurui.smugmug.com/Black-and-white-photography/i-BzGqSFV/A and here you got another one ponte-ryuurui.smugmug.com/Black-and-white-photography/i-VbLqpNQ/A and another one ponte-ryuurui.smugmug.com/Black-and-white-photography/i-BCzbHh2/A