Have had ND and was waiting for something that gets a little deeper into some of the features whose names don't make the function apparent to me, so I'm looking forward to more. If I can, I'd strongly suggest you change your Preferences>Interface>Resolution to at least twice the size. I'm on a 41" monitor and wow that's small in full screen. In fact, whatever you used to working at, it's probably best to ratchet that up to just below cartoonishly large b/c for a lot of people, they'd still need to squint a bit. But, please keep going. 🙂
Really like the add on, using it for a while now. Not sure if you are aware (probably are), sometimes the fast prediction for filling a face/creating edge just disappears while doing manual retopology work from the f menu and only reappears after restarting Blender, not sure why, whatever. Looking forward to the 4.1 version.
Sometimes there is a yellow error message that says "cant create face" and then its gone but mostly it just disappears from the menu without any errors. I cant for the life of me recreate the circumstances that make it happen, I always assumed it was faulty topology like zero faces or loose vertices and when the model allows for it I run machine tools clean up or 3d tool box check and then often it reappears and I can continue, but not always. When I cant run those and dont find anything manually, I just restart blender and after that its working again. Probably not really helpful and I would argue, it isn't really a big deal. Just something I noticed when doing longer retopology work.@@HugeMenace
Interesting... I've never had it occur on my end, but I'll play around with it a bit and see if that error comes up. But yeah, if you ever find a situation where you can repeatedly cause the error, please send through the details. If it happens and you can't catch/see the error, go to Window > Toggle System Console before restarting Blender. It should be logged in there somewhere.
Exceptional. What Blender can become due to smart developers creating add-ons like these. It is almost like sitting in some crazy bio mechanical cockpit controlling the poly modeling process intuitively with your mind flowing into your hands. Will purchase soon (to support). Also: This is a prime example for me of how to do a video documentation. Seldom seen such a pleasant, well structured, clear and to the point video documentation on any complex modeling addon.
Great ADDon! ... but I don't get Useful Links in my N panel on the latest version (1.46). Recall is like the modifier stacks in 3DS Max, something I miss in Blender.
You won't get the useful links in the N panel if you're using ND from the Blender Extensions library as they do not allow them. You'll only get those links if you're using ND from Gumroad or Blender Market. - Tristan
There are some default keybindings in Blender to hide/show collections bound to Shift+1-9. Sometimes the Shift+2 one can override ND. You can either remove it, leaving only ND's behind, or change ND's Shift+2 binding to something else you prefer (this can be done easily from ND's preferences). - Tristan
I sometimes use multiple tools from other authors that add modifiers and I'm wondering if there's a case for addon authors to use a prefix naming convention when automatically creating their modifiers for placement into the stack? Sort of a like a 'namespace' convention used in the programming world. If I was clever enough with Python to create a tool that makes working with modifiers easier, I'd probably settle on a dot prefix notation based on my tool's name, such as .ND. in your case?
What would the fundamental purpose behind the namespaces be? All modifiers in Blender are built-in, so add-ons like ND can only add them to an object's modifier stack and give them a new name and change their parameters. - Tristan
I got into blender thanks to this add-on
Have had ND and was waiting for something that gets a little deeper into some of the features whose names don't make the function apparent to me, so I'm looking forward to more.
If I can, I'd strongly suggest you change your Preferences>Interface>Resolution to at least twice the size. I'm on a 41" monitor and wow that's small in full screen. In fact, whatever you used to working at, it's probably best to ratchet that up to just below cartoonishly large b/c for a lot of people, they'd still need to squint a bit.
But, please keep going. 🙂
Hey, thanks for the feedback! I'll knock the resolution up a bit more on the following video.
Best Addon Ever!
It's such a good addon. Best part: It pairs nicely with some of the more advanced add-ons like Hardops + Boxcutter.
Really like the add on, using it for a while now. Not sure if you are aware (probably are), sometimes the fast prediction for filling a face/creating edge just disappears while doing manual retopology work from the f menu and only reappears after restarting Blender, not sure why, whatever. Looking forward to the 4.1 version.
Hey, glad you're liking it! And no, I'm not aware of that particular issue. Do you get any error messages when it happens?
Sometimes there is a yellow error message that says "cant create face" and then its gone but mostly it just disappears from the menu without any errors. I cant for the life of me recreate the circumstances that make it happen, I always assumed it was faulty topology like zero faces or loose vertices and when the model allows for it I run machine tools clean up or 3d tool box check and then often it reappears and I can continue, but not always. When I cant run those and dont find anything manually, I just restart blender and after that its working again. Probably not really helpful and I would argue, it isn't really a big deal. Just something I noticed when doing longer retopology work.@@HugeMenace
Interesting... I've never had it occur on my end, but I'll play around with it a bit and see if that error comes up. But yeah, if you ever find a situation where you can repeatedly cause the error, please send through the details. If it happens and you can't catch/see the error, go to Window > Toggle System Console before restarting Blender. It should be logged in there somewhere.
Exceptional. What Blender can become due to smart developers creating add-ons like these. It is almost like sitting in some crazy bio mechanical cockpit controlling the poly modeling process intuitively with your mind flowing into your hands. Will purchase soon (to support). Also: This is a prime example for me of how to do a video documentation. Seldom seen such a pleasant, well structured, clear and to the point video documentation on any complex modeling addon.
Thank you! Appreciate your support and kind feedback. Glad you're enjoying ND. - Tristan
Pure magic! 😳
Awesome, thanks for the add on 😊
Great ADDon! ... but I don't get Useful Links in my N panel on the latest version (1.46). Recall is like the modifier stacks in 3DS Max, something I miss in Blender.
You won't get the useful links in the N panel if you're using ND from the Blender Extensions library as they do not allow them. You'll only get those links if you're using ND from Gumroad or Blender Market. - Tristan
@@HugeMenace Looks like Gumroad also does not have the link.
That's odd. Did you remove ND as an extension and instead install it as an add-on from your local disk (using the .zip from Gumroad)? - Tristan
But either way, is there a particular link you're trying to get? I can just share them with you. - Tristan
@@HugeMenace Yes
Pressing Shift 2 does notthing, all of the other operators wrolk just not Shift +2. Any suggestions?
There are some default keybindings in Blender to hide/show collections bound to Shift+1-9. Sometimes the Shift+2 one can override ND. You can either remove it, leaving only ND's behind, or change ND's Shift+2 binding to something else you prefer (this can be done easily from ND's preferences). - Tristan
@@HugeMenace I try to change the binding to some other keybindings and it still dose nothing:(
Which key-binding are you trying to use, and where are you changing it (Blender's keymap settings or ND's preferences)? - Tristan.
I sometimes use multiple tools from other authors that add modifiers and I'm wondering if there's a case for addon authors to use a prefix naming convention when automatically creating their modifiers for placement into the stack? Sort of a like a 'namespace' convention used in the programming world. If I was clever enough with Python to create a tool that makes working with modifiers easier, I'd probably settle on a dot prefix notation based on my tool's name, such as .ND. in your case?
What would the fundamental purpose behind the namespaces be? All modifiers in Blender are built-in, so add-ons like ND can only add them to an object's modifier stack and give them a new name and change their parameters. - Tristan
The Sharpen (Q -> Sharpen) command of the HardOps plugin does not work due to the ND plugin. Please make it work. And the plugin is really very good!
We'll need more info than that (we don't use Hops). Can you hop on Discord or shoot us an email? - Tristan
was the fill face removed from f menu in new version?
Nope, it should still be there. - Tristan
Great video! Only thing is maybe scale down your resolution next time, as it's quite difficult to read anything
Thanks! And yeah, I increased the UI scale in the subsequent videos in the series. - Tristan
@@HugeMenace awesome!! By the way, you seriously did a wonderful job with this breakdown
You are back bro!)
I love the effot of make the addon ... sorry but the videos are not all the spicy them d be
I suggest eating a Carolina Reaper before watching them 👌- Tristan.