Hello! It's me, fddcsjxk! My name is pronounced exactly how it's spelled, by the way. Super good game this round! It was great watching it unfold! Really looking forward to your next video on MBO- the next map should really stir the pot. Good luck!
Give that T-copter pilot a medal of honor, for going through the covert ops phase of deploying ops to capture the islands, surviving a mid battle conflict, ferrying reinforcements to stop a retaking of a com tower and flying across enemy lines for the second phase of covert ops on the other islands which we unfortunately never get to see lol
Imo Von Bolt's power is meant to be used with ooziums in mind because of the 'ha ha you thought you were safe 1 space away from it' and bam you can't move and lose an expensive unit in the campaign. Definitely less powerful without it especially on big maps.
Oh yeah that whole thing with the Grand Bolt shitting out ooziums every few days. Given how open the map is though and how you can cheese ooziums with cheap units, I never managed to make it proc on the battle centre when doing the campaign
@@kentmichaelgalang686 does it work on ooziums though? I mean remember the oozium map uses the CO that has the same co power as adder Either the ai is programed to use its co power after moving all its ooziums or that it couldn't make the ooziums move another tile
I'm just speechless right now. Before you popped the black wave I had the biggest grin on my face. For a few turns I just thought to myself, "He's gonna use black wave!! Oh my god he's gonna use black wave!!" I just... that was an incredible match. And yeah i'm no expert on Advance wars, in fact, i'm a complete newbie, but that was amazing!!
I think that's the thing that's particularly fascinating with Hawk as a concept; his Super Power might lack the dramatic flair that many more conventionally powerful powers have (Snowstorm, Tunari are technically better and easier to use), it can quite subtly shift the dynamic of an encounter completely in his favor in a more even matchup when combined with his higher than average firepower. That black wave was masterfully timed.
I'm definitely in the camp thinking Hawke kind of counters Von Bolt on most maps. They both have the same shtick of slightly better troops and no weakness but overpriced powers, but I think Hawke's SCOP is just way better than VB's in most situations. You can easily bait out VB's SCOP just by building an expensive unit like a neotank or something. Sure it sucks that you have to pay for repairs and can't use your neotank for 1 turn, but you still get a neotank and basically cancel his whole SCOP. Is that worth a million stars? More concerning is the 10% defense, but just 10% is really not that big of a deal, especially if you play to Hawke's strengths and drag the match out, getting as much value from Hawke SCOPs as possible. *hits play, Mangs repeats basically what I just said* oh goddamnit
Anyway, anime jokes aside, this is pretty awesome content. Don't take this the wrong way but it's pretty cool to see you (Mangs) taking something seriously and making a freaking hour-long analysis video on a single match, and to see you not only competing but making a good showing for yourself. Honestly it's a huge difference from the walking meme/bald man stupid / never punished persona that always was hanging over your Fire Emblem content. (Although that stuff is pretty fun, too.)
I would recon that's because Advance Wars is naturally more competitive and, you know... It's PVP. When he plays Advance Wars campaign he usually jokes a bit more. The deal with Fire Emblem is that even though they are similar games, the spirit of the games still have key differences and that is what makes Fire Emblem so much jokier than Advance Wars in general.
The guy hosting the tourney sent a notification to everyone explaining how the mechanic works just so no one would get blindsided by it. That said, it wouldn't be the end of the world, but it would tip the scales way too far in Javier's favor. You could deploy a BCopter in range of the Missiles and still live.
@@JaxOf7 Honestly one thing you can underestimate about days of ruins artillery/missiles/rockets is they have 3 VISION so they artys have full ambush control and rockets/missies could potentially have a target during FOW
What an incredible match to watch. First of all I would like to congratulate mangs on beating a 1100 rated player because that's not easy to do. This is a weird map and I think mangs adapted to it way better than his opponent. Mistakes were made but not too many and whenever playing Global damage Commanders I just like to think that it's just more power charge LMAO There's no way that the opponent could have captured the lab because global damage just blocks it lol This is definitely the most fun game analysis so far, and honestly it's been great to see mangs inprove because you go look at the earlier ones and hes playing so much worse. But yeah in terms of what we can learn from this game, defense is broken, almost always a bad idea to ignore islands with properties and especially in weird maps where important buildings are far away (like com towers or the hq) always be careful of random attacks to take it because I have lost games where I am winning because my HQ in the corner gets barely captured because I'm caught by surprise
Hey Mangs, Since you were a little puzzled about the mechanics of Ex Machina on the DS version of AW:DS and i have spend a lot of time playing that game on my old DS recently, let me clear things up a bit: No, it is not a feature exclusive to AW:BW that Von Bolts Ex Machina is capable of targeting an empty square of land in its center. It is very capable of doing that on the DS as well, given the collateral damage around said empty square is deemed worth it by the algorithm. So the algorithm received an update between AW2 and AW:DS to make it harder to bait out.
Speaking as someone who recently played the DS campaign, yeah Von Bolt doesn’t need a central unit target for his SCOP. I *think* it does a total damage valuation for a strike on each tile on the map and goes for the highest value tile it finds.
I always assumed Hawke let him because leading an army doesn't give you many opportunities to test the strength of commanders personally which is Hawke's big motivator for being in Blackhole. Better to be a staff officer than the big bad who only shows up when cornered at the very end.
Attacking a tank with an infantry is a cost-efective engagement. You lost 5 HP on the infantry, which is 500 Gold, but 1 HP off a taank is 700 gold, and softens it slightly.
OK when will some one tell him that you can see where x machin or the meteor Sturm will hit by useing the move planner button at the top of the menu it's the button with infantry on it click on it then chose the power you wanna see the effect of and then click apply power
On this map, letting the missile stick there is basically your opponent having +20% firepower while you have 0%. Even though you have air control while your opponent doesnt, it's very hard to maintain your ground control so I say you should always trade comtowers
If you're playing as Eagle specifically I say complete air superiority might be worth it. Probably not worth the risk even still unless you're really good with eagle but I'd like to see someone try it.
@@Yuni-is-Schrodingers-Fox I find an error to think that Eagle is dictated by air use. Your opponent having +20% fp means their tanks will simply outmatch yours in many strategic placements like cities where taking engagements will just not be worth and you push a deathball of tanks and aa. There's only so much copters can do if you outperform eagle in other departments
@@HanakkoLove perhaps so, hence why I mentioned you have to be REALLY good as Eagle. Also with how good Copters are on this map it's certainly worth considering to hold off for a few extra turns at least if you have enough economy to take advantage of having complete air superiority.
@@Yuni-is-Schrodingers-Fox I think it's worth testing out, even though I disagree. A good Olaf or Max being able to beat a good eagle. If you're up for the challenge tell me your username and I'll send a match invite
He couldn't have taken your lab at the end. You had another Black Wave ready, his closest infantry was 2 turns away, he had to move into firing position w/ his arty & waste a md tank shot on your blk boat, AND you had a stronger force surrounding him in the center. His Ex Machina was his only hope and you moved perfectly to preempt that. A beautiful game Mangs, congrats on another hard fought victory!
What an AMAZING match!! So enjoyable! Something I think you have an upper hand about compared to other players is your mastery of power usage and prevention.
I'm honestly impressed he didn't just... you know... built and artillery to prevent you from capturing the 2 bases on the top right Like by the time your transport was in position wouldn't it be a good idea to be ready to attack? Maybe not because of the battlecopter but he really should have done something about it
What was even crazier in my eyes isn't just that he left his Com tower exposed but he also left his airport exposed you may have been able to take both and completely surround him giving him only the center while you make a war on all fronts a dangerous position for your opponent to be in
Hot take incoming but I don't see the point in the black boat on the HQ meme. Just defend your HQ if you don't want it to be captured? It's not even fog man. So, mixed base is really interesting because it's often not obvious what is best to do. General decision making and reading how the map is going to ultimately develop gets tough and becomes of utmost importance. That infantry didn't really have anywhere good to go after capturing that city, so you might as well hit the tank with it, and the reason for that is I think in this matchup you want to cause as much stalematey grindy combat as possible. The worst would be a quick, risky match where VB gets to use his defense boost to win but you don't get to use your SCOP. So if only he made that artillery, he could not only have shelled your island infantry but he could also shell your attack over the river in front of his factory. So moving that md tank really was your biggest mistake. An md tank on an allied city is an absolute pain in the ass to deal with, one in a forest much less so, but even more than that your opened yourself up to getting surrounded by the 4 infantry he has there. That md tank is basically protecting your entire mech and infantry force up there which was in turn supporting the md tank. Now they're in danger of being cut off from each other. Yeah I'm not sure why you wouldn't use move planned to check where ex machina would go. 10k value is hardly anything, he was clearly getting it that turn. The whole point of the neotank is to bait the SCOP while it's mostly alone on a city or something so it's even repaired while paralyzed. Still, I think even a decent Ex Machina is worse than just about any black storm. Anyway one of the best AWBW videos I've seen so far.
I like the black boat meme for one reason, it gives your HQ some use besides being defeated if you lose it. You can store an injured infantry there for safekeeping or just repair stuff with it. It makes your HQ actually do something for you and gives you more of a reason to protect it (even though you'd be quite a fool for protecting your HQ, but you get what I mean.)
Mangs, since you questioned von bolt power like that you probably dont remember it, but you actually saw it happened before. During one of your stream you played as von bolt against sturm, i think it was against hanako, and while your ex machina hit in the fog, after the match you looked at the replay to see where it landed. I dont remember which stream it was, but if you want to check it's definitely in one of your vods.
35:15 There was a chance for you to deal '5 HP' of damage to that infantry, it depends on what brought that infantry from 10 HP to 8 HP. Because units ddeal fractional damage leaving units at fractional HP that rounds up to a whole number. So 8 hp is anywhere from 7.1-8.0 HP, though the game calculates 7.1-8.0 as 8 HP for the purpose of cap, firepower and defense. I don't know if repair rounds the HP up to a whole number or does a flat heal keeping fractional HP< but apparently if a 9.1 HP unit goes to a city they get a free heal according to Jakeman from the discord. ANYWAYS, so long as their HP was at 7.9 or below you had a chance to get their HP to 3.
You can use some shortcuts for the calculator, either click on the Select word in the calculator and click on your units in the map to get their data or just press A(ttacker) or D(efender) in the keyboard and while pressed select the units
“@5HP: 29-33% @6HP: 35-40%” Mangs: “I will MOST LIKELY deal 4 damage in return” Mangs a few moments later on the same situation: “I will win as a statistical certainty”
The comm tower missile interaction and then the islands on the other side of the airports bocked by enemy bases makes this map super complicated and interesting. Love it
100 - 10% = 90% 110 - 10% = 99% 120 - 10% = 108% 130 - 10% = 117% 140 - 10% = 126% See it like this: against a CO with 10% extra defense, every attack boost is only raising damage dealt by 9%. While being a CO with 10% extra attack CAN be used to offset a 10% extra defense, you will feel these diminishing returns.
A neat strategy I think one could pull off in this map is going for the COM tower, waiting for the opponent to approach it and then building a B-Copter while his missile is still alive. This would force them to either shoot down the B-Copter but lose a turn where you're at +2 COM towers' worth of power or to delete the missile and give you an extra turn to move the B-Copter. Fantastic map design anyhow.
I think the rockets would have prevented the lab capture at the end. Especially if he didn't pop his power, you could set those two medium tanks to guard to lower rocket.
The thing about Ex Machina is that as long as the meter is full it hinders your defensive play. Without fog of war especially Van Bolt can pick if the activation is worth it or not while you have to make sure to not build a 22k blob of units. I totally agree that Black Storm is stronger, especially with fow, but target damage COPs are very fun to meta game.
I agree. Sometimes, what's really crippling isn't the power itself, but the threat that your opponent may use it. You're forced to make "bad" moves just because your opponent could use his power next turn. And if he doesn't use it, you're still crippled by the same threat on your next turn.
@@GrandBenja Indeed. I suspect that a Rachel player could've also taken advantage of the player's feeling that he must prepare to mitigate Rachel's covering fire by rearranging some troops around in less-than-ideal positions, by charging the CO meter to full for Covering Fire as expected, only to then use Lucky Lass instead of Covering Fire for the extra firepower needed to take some better engagements against the opponent, and still have enough CO meter to quickly charge up for Covering Fire if needed.
One should not forget that someone like Von Bold holding his power does come with some draw-backs. First of all if he never actually uses it he is basically a powerless unit with +10% in both atk and def and that's it. Secondly holding onto his power makes it so that he misses out on future meter gain which opens up the possibility of having fewer activations of his power. Sure, one good Ex-machina can help out a lot but the question then becomes if that one moment alone outweights the possibility of getting twice or thriceas often the chance to trigger it during a match. Thirdly VBs units will miss out on further boosts to their stats for multiple turns by not activating his power. Of course those problems on their own may not be as crippling but you have to remember that most other enemy COs never have not a reason to use their power, especially the ones with global damage. Someone like Hawke will always drain 20% of your value, restore 20% of his own (both effects also being an de- and increase of offense and defence, respectively) and also gets to enjoy even more turns with further enhanced combat stats. Sitting on your SCOP and waiting for a good to great moment may be tempting but one should really evaluate if such a golden EM is worth all those risks as well as guaranteed losses on multiple fronts. I also feel that VB almost always will have to use his power reactionary aka after an offensive engagement from his enemy since his power is basically guaranteed to always go off second, making it even more difficult to hold onto it as a means of mental threatening.
@@ExorionHagen I agree with you, even did so regarding Black Wave vs Ex Machina in my prior comment, but I think there will be situations were it's worth to hold onto it. Ex Machina becomes a lot weaker the less information you have on your opponents units, that's why using a NeoTank in the back as a lightning rod is so attractive. If you can't be sure if your opponent has bait it's usually better to pop it than to let it sit. But if you can clearly see the bait is there and you know you Ex Machina isn't going to do a lot you can decide not to use your SCOP make your opponent choose. Either he effectively stuns it himself keeps a Neotank away from where it can be effective while keeping his units spread out or he deploys it to the front line where it is easier to follow up on Ex Machina's damage and stun. While yes, Von Bolt will gamble with his odds to activate another SCOP over the course of the match he is also in the unique situation where he has to ask himself if there even will be another Ex Machina, especially when playing with day limits. Even so you will very rarely see three Ex Machinas over the course of a match, so keeping the second one handy if you don't like the damage it will deal might not even effect any COPs after it. Regarding the battlefield and how it will look next turn, how much ground and units you will lose during that turn, yeah I agree, you will often have to use it as an emergency like any other COP. But you can't forget that Von Bolt is actually a pretty tough CO to corner, so it will depend on both your and your opponents skill. I never said not using it is the best move, but people tend to play around Ex Machina and Meteor Strike more than any other power. So if you are in a situation were you can hold onto it instead of hitting your opponents neotank, that in itself will do damage against your opponent and makes Ex Machina harder to trivialize. This video might not be the most fitting for this discussion, because we had only one activation which was pretty devastating, but I hope I still got my point across.
Right around the 45:30 mark when you were talking about taking his comm tower, I honestly would have just attacked his infantry with your battle copter. Not only would it block his infantry from attacking yours on the comm tower, but even if/when he shot down your BC, you'd also get the Comm Tower a full turn early. Moving the BC above the CT just left your infantry wide open to get interrupted. Not to mention you would have had that comm tower ON the turn when you popped your super. And at 1:08:45, I would have attacked his infantry with your battle copter. This makes the infantry completely useless for capping the CT. You already have an AA to the south, so building another to the east would completely invalidate those two BCs he has anyway, while not damaging the infantry leaves it pristine and ready to cap.
10:50 Don't worry, I'll do the maths for you. +10 firepower is essentially 110% damage. + 10 defense is essentially 90% damage. Multiply them both, you get 99% damage, which is less than 100%, i.e. the standard, but not by much. The difference between firepower and defense really becomes apparent on higher values of defense. at 20 each, 96% 30, 91% 40, 84% 50, 75% 60, 64% 70, 51% 80, 36% 90, 19% 100, 0% Values for this map specifically, 120% atk vs 110 def (Hawke vs VB on road or VB vs hawke on plain) 108% 120% atk vs 120 def 96% 120 atk vs 130 def 84% 120 atk vs 140 def 72% 120 atk vs 150 def 60% That one turn with 2 com towers: 130 atk vs 110 def 117% 130 atk vs 120 def 104% 130 atk vs 130 def 91% 130 atk vs 140 def 78%
You say he could have still pulled off a victory, but when you intentionally play as badly as possible in hopes that the algorithm will take pity on you and give you your CO power early, and that doesn't work, you know you're done for.
To be clear, it was a brilliant strategy. This was not a time to play it safe. This was a time to roll all the dice on a longshot, and he came fairly close to turning it around. But when it didn't work, he was done for and he knew it.
How offence Vs defence works is: Offence is ((100+Attack Boost) * Base Damage) / 100) Defence is ((100 - Defence Boost) * Base Damage / 100). This means that 10% attack Vs 10% defence is 99% damage (so nearly cancel each other out) but defence scales better (20% att Vs 20% Def is 96%, 30% att Vs 30% Def is 91% all the way to 100% att Vs 100% Def is 0%).
I had the same thought - black boats on a lab tile, the fuck? But it works out in end with a balanced, interesting, and somewhat gimmicky but not too gimmicky map
On this map you can deny island caps with an artillery from the nearby base. It costs the same of a t copter and an infantry but deploys much faster since infantry can`t cap on unload.
20:31 you could've attempted to take his ComTower with that transport (Unless I misremember and transports can't load and unload a unit on the same turn) 24:01 Oh ok, you did notice that
About the comm tower capture, he probably should ve let you have it and built himself a transport, yours was pretty exposed too, he could have moved his infantry there in 2 days and basically exchange towers
44:30 You're simply wrong about this. The only way to prevent the bcopter from blocking the path to the com tower was to build an anti air (or missile). If he had built an artillery, you would've just moved your bcopter to the left of the com tower, captured it the next turn, and then laughed as nothing would be able to hit the bcopter except infantry, missiles, and another bcopter.
11:10, to give an exemple, if you have 100 attack value, you add up the 10% and go up to 110. then the way denfence work it you now substract 10% off the 110, with lead to 110-11=99. So it's not a lot, about but the thing is, if you now look at 20% attack and 20% defence, you get 100 +20 (20%of 100) = 120 => 120 -24 (20% of 120) = 96, so increasing defence is more efficient than increasing attack in terms of pure maths. 17:00 => man, why are you showing us the calculator only now ? it's so cool ! I LOVE DATAS AND STATS
This match is great, also you had learnt that von bolt does not target units with ex-machina in a match against hanako The comments spoiled me of your win so congrats! Hawke seens to me the hardest to play of the tier 1 cos
At 35:45, it actually would have been possible for you to interrupt cap. His HP showed 8, which means it could have been from 71-80%. That means the luck was on his HP before the attack just as much as that from the attack. If his HP was 71%, you would have only had to do 41 damage.
At the 40 minute mark it looks like your opponent is setting up a classic pincer attack. The bulk of your forces are in the upper center right, and from here, if you don't do something drastic he's going to annihilate that force leaving you with small scattered bands of units, to his massive death ball. im interested to see you get out of this...lets go.
Wow he backed off. i think if you look back around the 44 minute mark and take your opponent's turn, it looks like he could have annihilated a large part of your army. From the middle flank, Infantry destroys 2hp infantry, infantry destoys 2 hp mech. Tank attacks full hp AA, tank attacks full hp mech, battle copter attacks Med Tank, Infantry takes a shot at full hp infantry on city, infantry moves northeast. From the Northeast flank, Tank shoots tank on city, Tank shoots tank in forest, AA destroys mech, 2 infantry attack infantry on mountains. i think this leaves you with 1 full copter, 1 full mech, half a MD tank and several injured units, to a lot of good attacks on the following turn including two tanks and an MD tank that can move in that direction and reinforce, whereas you'd have no backup on the way and your surrounded battle group would get mopped up in the next two turns. This would leave him weak on the southwest flank but i think it removes your presence completely from the NE quarter of the map, and he'll have infantry to take all your properties from there with protection.
35:35 objection! There is a tiny chance you may be able to do 5 damage. Units can take partial damage (not displayed) as evidenced by your battle copter taking 1 hp of damage from a 2 hp infantry counter attack earlier in the battle. An 8 hp infantry is actually anywhere from 7.1-8.0 hp.
I really hope that the reboot has a few of the dual strike COs added in like I know it's just 1 and 2 but it would make sense for characters like Grimm, Rachel and Sasha to be around, maybe leave out Jugger and Koal. (Also Jake)
Maybe one of the few time Javier DOESN'T want to risk taking both comm towers despite having the chance to actually capture and hold it. Then again he's kinda forced to if the opponent ever captures your comm tower, so eh.
This match is a perfect demonstration of why I say Von Bolt is so terrible. Because his opponents have CO powers (both normal and super!)... and he really doesn't. Plus, any chance to see my man Hawke in action on the winning team is a good time in my book. :)
in this video, mangs says 'math isnt my best subject', and well, that proves to be correct. by the opponent starting with an extra city, they get an additional 3k, not 2k. one day to make the unit, and then 2 days to capture.
Hello! It's me, fddcsjxk! My name is pronounced exactly how it's spelled, by the way. Super good game this round! It was great watching it unfold! Really looking forward to your next video on MBO- the next map should really stir the pot. Good luck!
fiddiddcissjickska?
@@Clarkbardoone *ffdjibjibjibjibwhatever
I hate that I laughed at that
*sneezes* "Great pronunciation!"
Give that T-copter pilot a medal of honor, for going through the covert ops phase of deploying ops to capture the islands, surviving a mid battle conflict, ferrying reinforcements to stop a retaking of a com tower and flying across enemy lines for the second phase of covert ops on the other islands which we unfortunately never get to see lol
The copter that could
I can imagine u making a skit just for the T-copter
Won the match because of that copter basically
Yeah no I completely agree. That T-copter Pilot was a bonafide war hero.
At least the battle ended the day before he was gonna be sacrificed
"8 fuel, and then it's gonna have 5 because it burns 2 fuel per day"
Mangs math
His math is fine. Da Choppa will lose an additional fuel moving to the island for the drop off, thus ending up with five fuel at the end of the turn.
Hawke: i shall take your place and rule the black hole
Von bolt: I'M OLD :)
Von VOLD
"How many time do I have to teach you this lesson, old man?!"
You know you're in high-level AW play when a _T-Copter_ turns out to be the MVP of the match.
Imo Von Bolt's power is meant to be used with ooziums in mind because of the 'ha ha you thought you were safe 1 space away from it' and bam you can't move and lose an expensive unit in the campaign.
Definitely less powerful without it especially on big maps.
This is clever. I never thought about that before.
Oh yeah that whole thing with the Grand Bolt shitting out ooziums every few days. Given how open the map is though and how you can cheese ooziums with cheap units, I never managed to make it proc on the battle centre when doing the campaign
would adder with +movement ooziums be more terrifying than von bolt doing this?
@@kentmichaelgalang686 does it work on ooziums though?
I mean remember the oozium map uses the CO that has the same co power as adder
Either the ai is programed to use its co power after moving all its ooziums or that it couldn't make the ooziums move another tile
@@bongcloudopening5404 that's why i specified it, because i don't think +mov works on ooziums normally
I'm just speechless right now. Before you popped the black wave I had the biggest grin on my face. For a few turns I just thought to myself, "He's gonna use black wave!! Oh my god he's gonna use black wave!!" I just... that was an incredible match. And yeah i'm no expert on Advance wars, in fact, i'm a complete newbie, but that was amazing!!
I think that's the thing that's particularly fascinating with Hawk as a concept; his Super Power might lack the dramatic flair that many more conventionally powerful powers have (Snowstorm, Tunari are technically better and easier to use), it can quite subtly shift the dynamic of an encounter completely in his favor in a more even matchup when combined with his higher than average firepower. That black wave was masterfully timed.
Yeah he kept saying "I dunno if you see it..." And I was like "yup" Yup!" "YES!!"
I'm definitely in the camp thinking Hawke kind of counters Von Bolt on most maps. They both have the same shtick of slightly better troops and no weakness but overpriced powers, but I think Hawke's SCOP is just way better than VB's in most situations. You can easily bait out VB's SCOP just by building an expensive unit like a neotank or something. Sure it sucks that you have to pay for repairs and can't use your neotank for 1 turn, but you still get a neotank and basically cancel his whole SCOP. Is that worth a million stars? More concerning is the 10% defense, but just 10% is really not that big of a deal, especially if you play to Hawke's strengths and drag the match out, getting as much value from Hawke SCOPs as possible.
*hits play, Mangs repeats basically what I just said* oh goddamnit
Great minds think alike.
this would has been usefull some weeks ago...even though I was against Incuggarsh so i didn´t stand a chanse XP
Anyway, anime jokes aside, this is pretty awesome content. Don't take this the wrong way but it's pretty cool to see you (Mangs) taking something seriously and making a freaking hour-long analysis video on a single match, and to see you not only competing but making a good showing for yourself.
Honestly it's a huge difference from the walking meme/bald man stupid / never punished persona that always was hanging over your Fire Emblem content. (Although that stuff is pretty fun, too.)
I kinda agree, Mangs looks so much more skilled when he plays advance wars, it's like a whole different person.
I would recon that's because Advance Wars is naturally more competitive and, you know... It's PVP. When he plays Advance Wars campaign he usually jokes a bit more. The deal with Fire Emblem is that even though they are similar games, the spirit of the games still have key differences and that is what makes Fire Emblem so much jokier than Advance Wars in general.
*hour and a half
“Well, shit.”
Sounds like a fun opponent to face!
It's so funny imagining Von Bolt saying that.
this map is acutaly real intresting with the com tower and airpot trickery, could be a bit smaller on the two sides tho
The crazy thing about Black Storm is, look at how many units he had on properties 53:30 That’s a whole bunch of funds drained for repairs.
@@BBHood217 You’re right, my bad
yeah, it drained almost half of VB funds
This is a very strange map for javier where you just win if the enemy doesn’t immediately take out their missile and take the com tower.
I don't think anyone in their right mind would NOT take the tower instantly when playing vs Javier.
The guy hosting the tourney sent a notification to everyone explaining how the mechanic works just so no one would get blindsided by it. That said, it wouldn't be the end of the world, but it would tip the scales way too far in Javier's favor. You could deploy a BCopter in range of the Missiles and still live.
@@BBHood217 Heh, if only we had DoR's 3-6 missile range.
Trading the com tower is not forced even with Javier present.
@@JaxOf7 Honestly one thing you can underestimate about days of ruins artillery/missiles/rockets is they have 3 VISION so they artys have full ambush control and rockets/missies could potentially have a target during FOW
What an incredible match to watch.
First of all I would like to congratulate mangs on beating a 1100 rated player because that's not easy to do.
This is a weird map and I think mangs adapted to it way better than his opponent.
Mistakes were made but not too many and whenever playing Global damage Commanders I just like to think that it's just more power charge LMAO
There's no way that the opponent could have captured the lab because global damage just blocks it lol
This is definitely the most fun game analysis so far, and honestly it's been great to see mangs inprove because you go look at the earlier ones and hes playing so much worse.
But yeah in terms of what we can learn from this game, defense is broken, almost always a bad idea to ignore islands with properties and especially in weird maps where important buildings are far away (like com towers or the hq) always be careful of random attacks to take it because I have lost games where I am winning because my HQ in the corner gets barely captured because I'm caught by surprise
Hey Mangs,
Since you were a little puzzled about the mechanics of Ex Machina on the DS version of AW:DS and i have spend a lot of time playing that game on my old DS recently, let me clear things up a bit:
No, it is not a feature exclusive to AW:BW that Von Bolts Ex Machina is capable of targeting an empty square of land in its center.
It is very capable of doing that on the DS as well, given the collateral damage around said empty square is deemed worth it by the algorithm.
So the algorithm received an update between AW2 and AW:DS to make it harder to bait out.
Speaking as someone who recently played the DS campaign, yeah Von Bolt doesn’t need a central unit target for his SCOP. I *think* it does a total damage valuation for a strike on each tile on the map and goes for the highest value tile it finds.
This match was amazing to watch. Great play on both sides. That black wave move shows that people shouldn't get tunnel vision on just one power.
Again, we have to ask the question: how the hell did Von Bolt take the blackhole army from Hawke?
I always assumed Hawke let him because leading an army doesn't give you many opportunities to test the strength of commanders personally which is Hawke's big motivator for being in Blackhole. Better to be a staff officer than the big bad who only shows up when cornered at the very end.
Attacking a tank with an infantry is a cost-efective engagement. You lost 5 HP on the infantry, which is 500 Gold, but 1 HP off a taank is 700 gold, and softens it slightly.
OK when will some one tell him that you can see where x machin or the meteor Sturm will hit by useing the move planner button at the top of the menu it's the button with infantry on it click on it then chose the power you wanna see the effect of and then click apply power
TIL :D
@@Mangs1337 no problem bro good luck in your upcoming matches
24:30 this move ended up saving the T-copter 20 turns later lol
This match seems like the epitome of the saying "Win every battle, but lose the war"
On this map, letting the missile stick there is basically your opponent having +20% firepower while you have 0%. Even though you have air control while your opponent doesnt, it's very hard to maintain your ground control so I say you should always trade comtowers
great advice hanakko
If you're playing as Eagle specifically I say complete air superiority might be worth it. Probably not worth the risk even still unless you're really good with eagle but I'd like to see someone try it.
@@Yuni-is-Schrodingers-Fox I find an error to think that Eagle is dictated by air use. Your opponent having +20% fp means their tanks will simply outmatch yours in many strategic placements like cities where taking engagements will just not be worth and you push a deathball of tanks and aa. There's only so much copters can do if you outperform eagle in other departments
@@HanakkoLove perhaps so, hence why I mentioned you have to be REALLY good as Eagle. Also with how good Copters are on this map it's certainly worth considering to hold off for a few extra turns at least if you have enough economy to take advantage of having complete air superiority.
@@Yuni-is-Schrodingers-Fox I think it's worth testing out, even though I disagree. A good Olaf or Max being able to beat a good eagle. If you're up for the challenge tell me your username and I'll send a match invite
He couldn't have taken your lab at the end. You had another Black Wave ready, his closest infantry was 2 turns away, he had to move into firing position w/ his arty & waste a md tank shot on your blk boat, AND you had a stronger force surrounding him in the center.
His Ex Machina was his only hope and you moved perfectly to preempt that.
A beautiful game Mangs, congrats on another hard fought victory!
What an AMAZING match!! So enjoyable! Something I think you have an upper hand about compared to other players is your mastery of power usage and prevention.
I'm honestly impressed he didn't just... you know... built and artillery to prevent you from capturing the 2 bases on the top right
Like by the time your transport was in position wouldn't it be a good idea to be ready to attack? Maybe not because of the battlecopter but he really should have done something about it
What was even crazier in my eyes isn't just that he left his Com tower exposed but he also left his airport exposed you may have been able to take both and completely surround him giving him only the center while you make a war on all fronts a dangerous position for your opponent to be in
Broke Mangs: Early game Recon
Woke Mangs: Early game T-Copter
"He builds missile-chan!!"
*Shows Recon-chan*
Incredible match, i was trilled all the way. GG mangs!
I feel like a Grit would have worked really well on this map. His range would have been very useful for making gaps in the enemy line
Your Transport Copter is the MVP of this game and I love it!
Hot take incoming but I don't see the point in the black boat on the HQ meme. Just defend your HQ if you don't want it to be captured? It's not even fog man.
So, mixed base is really interesting because it's often not obvious what is best to do. General decision making and reading how the map is going to ultimately develop gets tough and becomes of utmost importance.
That infantry didn't really have anywhere good to go after capturing that city, so you might as well hit the tank with it, and the reason for that is I think in this matchup you want to cause as much stalematey grindy combat as possible. The worst would be a quick, risky match where VB gets to use his defense boost to win but you don't get to use your SCOP.
So if only he made that artillery, he could not only have shelled your island infantry but he could also shell your attack over the river in front of his factory.
So moving that md tank really was your biggest mistake. An md tank on an allied city is an absolute pain in the ass to deal with, one in a forest much less so, but even more than that your opened yourself up to getting surrounded by the 4 infantry he has there. That md tank is basically protecting your entire mech and infantry force up there which was in turn supporting the md tank. Now they're in danger of being cut off from each other.
Yeah I'm not sure why you wouldn't use move planned to check where ex machina would go. 10k value is hardly anything, he was clearly getting it that turn. The whole point of the neotank is to bait the SCOP while it's mostly alone on a city or something so it's even repaired while paralyzed. Still, I think even a decent Ex Machina is worse than just about any black storm.
Anyway one of the best AWBW videos I've seen so far.
I like the black boat meme for one reason, it gives your HQ some use besides being defeated if you lose it. You can store an injured infantry there for safekeeping or just repair stuff with it. It makes your HQ actually do something for you and gives you more of a reason to protect it (even though you'd be quite a fool for protecting your HQ, but you get what I mean.)
Mangs, since you questioned von bolt power like that you probably dont remember it, but you actually saw it happened before.
During one of your stream you played as von bolt against sturm, i think it was against hanako, and while your ex machina hit in the fog, after the match you looked at the replay to see where it landed.
I dont remember which stream it was, but if you want to check it's definitely in one of your vods.
35:15
There was a chance for you to deal '5 HP' of damage to that infantry, it depends on what brought that infantry from 10 HP to 8 HP. Because units ddeal fractional damage leaving units at fractional HP that rounds up to a whole number. So 8 hp is anywhere from 7.1-8.0 HP, though the game calculates 7.1-8.0 as 8 HP for the purpose of cap, firepower and defense. I don't know if repair rounds the HP up to a whole number or does a flat heal keeping fractional HP< but apparently if a 9.1 HP unit goes to a city they get a free heal according to Jakeman from the discord.
ANYWAYS, so long as their HP was at 7.9 or below you had a chance to get their HP to 3.
You can use some shortcuts for the calculator, either click on the Select word in the calculator and click on your units in the map to get their data or just press A(ttacker) or D(efender) in the keyboard and while pressed select the units
That's super helpful. Thanks.
“@5HP: 29-33%
@6HP: 35-40%”
Mangs: “I will MOST LIKELY deal 4 damage in return”
Mangs a few moments later on the same situation:
“I will win as a statistical certainty”
The comm tower missile interaction and then the islands on the other side of the airports bocked by enemy bases makes this map super complicated and interesting. Love it
100 - 10% = 90%
110 - 10% = 99%
120 - 10% = 108%
130 - 10% = 117%
140 - 10% = 126%
See it like this: against a CO with 10% extra defense, every attack boost is only raising damage dealt by 9%. While being a CO with 10% extra attack CAN be used to offset a 10% extra defense, you will feel these diminishing returns.
Man Mang's meme section is on point XD Love that 'objection' edit with him in it hahah.
Now THAT was a great match! Bravo! I hope to see more matches against worthy players.
A neat strategy I think one could pull off in this map is going for the COM tower, waiting for the opponent to approach it and then building a B-Copter while his missile is still alive. This would force them to either shoot down the B-Copter but lose a turn where you're at +2 COM towers' worth of power or to delete the missile and give you an extra turn to move the B-Copter. Fantastic map design anyhow.
In AWBW, can you delete a unit that's already acted?
I think the rockets would have prevented the lab capture at the end. Especially if he didn't pop his power, you could set those two medium tanks to guard to lower rocket.
The thing about Ex Machina is that as long as the meter is full it hinders your defensive play. Without fog of war especially Van Bolt can pick if the activation is worth it or not while you have to make sure to not build a 22k blob of units. I totally agree that Black Storm is stronger, especially with fow, but target damage COPs are very fun to meta game.
I agree. Sometimes, what's really crippling isn't the power itself, but the threat that your opponent may use it. You're forced to make "bad" moves just because your opponent could use his power next turn. And if he doesn't use it, you're still crippled by the same threat on your next turn.
@@GrandBenja Indeed. I suspect that a Rachel player could've also taken advantage of the player's feeling that he must prepare to mitigate Rachel's covering fire by rearranging some troops around in less-than-ideal positions, by charging the CO meter to full for Covering Fire as expected, only to then use Lucky Lass instead of Covering Fire for the extra firepower needed to take some better engagements against the opponent, and still have enough CO meter to quickly charge up for Covering Fire if needed.
One should not forget that someone like Von Bold holding his power does come with some draw-backs.
First of all if he never actually uses it he is basically a powerless unit with +10% in both atk and def and that's it.
Secondly holding onto his power makes it so that he misses out on future meter gain which opens up the possibility of having fewer activations of his power. Sure, one good Ex-machina can help out a lot but the question then becomes if that one moment alone outweights the possibility of getting twice or thriceas often the chance to trigger it during a match.
Thirdly VBs units will miss out on further boosts to their stats for multiple turns by not activating his power.
Of course those problems on their own may not be as crippling but you have to remember that most other enemy COs never have not a reason to use their power, especially the ones with global damage. Someone like Hawke will always drain 20% of your value, restore 20% of his own (both effects also being an de- and increase of offense and defence, respectively) and also gets to enjoy even more turns with further enhanced combat stats.
Sitting on your SCOP and waiting for a good to great moment may be tempting but one should really evaluate if such a golden EM is worth all those risks as well as guaranteed losses on multiple fronts. I also feel that VB almost always will have to use his power reactionary aka after an offensive engagement from his enemy since his power is basically guaranteed to always go off second, making it even more difficult to hold onto it as a means of mental threatening.
@@ExorionHagen I agree with you, even did so regarding Black Wave vs Ex Machina in my prior comment, but I think there will be situations were it's worth to hold onto it. Ex Machina becomes a lot weaker the less information you have on your opponents units, that's why using a NeoTank in the back as a lightning rod is so attractive. If you can't be sure if your opponent has bait it's usually better to pop it than to let it sit. But if you can clearly see the bait is there and you know you Ex Machina isn't going to do a lot you can decide not to use your SCOP make your opponent choose. Either he effectively stuns it himself keeps a Neotank away from where it can be effective while keeping his units spread out or he deploys it to the front line where it is easier to follow up on Ex Machina's damage and stun.
While yes, Von Bolt will gamble with his odds to activate another SCOP over the course of the match he is also in the unique situation where he has to ask himself if there even will be another Ex Machina, especially when playing with day limits. Even so you will very rarely see three Ex Machinas over the course of a match, so keeping the second one handy if you don't like the damage it will deal might not even effect any COPs after it.
Regarding the battlefield and how it will look next turn, how much ground and units you will lose during that turn, yeah I agree, you will often have to use it as an emergency like any other COP. But you can't forget that Von Bolt is actually a pretty tough CO to corner, so it will depend on both your and your opponents skill.
I never said not using it is the best move, but people tend to play around Ex Machina and Meteor Strike more than any other power. So if you are in a situation were you can hold onto it instead of hitting your opponents neotank, that in itself will do damage against your opponent and makes Ex Machina harder to trivialize. This video might not be the most fitting for this discussion, because we had only one activation which was pretty devastating, but I hope I still got my point across.
Well play, Mangs. I enjoyed this a lot, more than I expected.
Right around the 45:30 mark when you were talking about taking his comm tower, I honestly would have just attacked his infantry with your battle copter. Not only would it block his infantry from attacking yours on the comm tower, but even if/when he shot down your BC, you'd also get the Comm Tower a full turn early. Moving the BC above the CT just left your infantry wide open to get interrupted.
Not to mention you would have had that comm tower ON the turn when you popped your super.
And at 1:08:45, I would have attacked his infantry with your battle copter. This makes the infantry completely useless for capping the CT. You already have an AA to the south, so building another to the east would completely invalidate those two BCs he has anyway, while not damaging the infantry leaves it pristine and ready to cap.
10:50
Don't worry, I'll do the maths for you.
+10 firepower is essentially 110% damage. + 10 defense is essentially 90% damage. Multiply them both, you get 99% damage, which is less than 100%, i.e. the standard, but not by much. The difference between firepower and defense really becomes apparent on higher values of defense.
at 20 each, 96%
30, 91%
40, 84%
50, 75%
60, 64%
70, 51%
80, 36%
90, 19%
100, 0%
Values for this map specifically,
120% atk vs 110 def (Hawke vs VB on road or VB vs hawke on plain) 108%
120% atk vs 120 def 96%
120 atk vs 130 def 84%
120 atk vs 140 def 72%
120 atk vs 150 def 60%
That one turn with 2 com towers:
130 atk vs 110 def 117%
130 atk vs 120 def 104%
130 atk vs 130 def 91%
130 atk vs 140 def 78%
Why is Von Bolt looking so good with the hood in the thumpnail xD
Super knowledgeable replay. Learned a lot in this one!!
You say he could have still pulled off a victory, but when you intentionally play as badly as possible in hopes that the algorithm will take pity on you and give you your CO power early, and that doesn't work, you know you're done for.
To be clear, it was a brilliant strategy. This was not a time to play it safe. This was a time to roll all the dice on a longshot, and he came fairly close to turning it around. But when it didn't work, he was done for and he knew it.
You know shit's getting real with Tabitha's theme kicks in.
At the end there, you are also close to capping their lab. I think if it came down to a HQ race you'd have won out there.
This match looks very intense and full of clutches.
The gambling involved as well are sick.
This player might make you almost use 10% of your power
1:12:17
He has such a serious face while saying that, it's extremely funny to me for some reason lmaooo
Very fun to watch. With the *Biggest Mistake!* Animation
Omg what a match holy shit that was intense. Seriously that transport chopper was amazing. I always love your vids I can't wait for your next match.
How offence Vs defence works is:
Offence is ((100+Attack Boost) * Base Damage) / 100)
Defence is ((100 - Defence Boost) * Base Damage / 100).
This means that 10% attack Vs 10% defence is 99% damage (so nearly cancel each other out) but defence scales better (20% att Vs 20% Def is 96%, 30% att Vs 30% Def is 91% all the way to 100% att Vs 100% Def is 0%).
I really like the com tower/missle/air base gimmick of this map. I would be interested in seeing you build a map with something similar
What an interesting map. That's some BroodWar stacked-neutral-buildings-level map making.
I had the same thought - black boats on a lab tile, the fuck? But it works out in end with a balanced, interesting, and somewhat gimmicky but not too gimmicky map
Mixed base maps are an interesting concept. Makes for a more exciting match
On this map you can deny island caps with an artillery from the nearby base. It costs the same of a t copter and an infantry but deploys much faster since infantry can`t cap on unload.
it be neat if you could get one of your opponents to co commentate one of these replays
Loving these tournament commentary videos!
wouldn't it be a funny gamble if you build an air unit with the missile still there and the opponent didn't notice
20:31 you could've attempted to take his ComTower with that transport (Unless I misremember and transports can't load and unload a unit on the same turn)
24:01 Oh ok, you did notice that
About the comm tower capture, he probably should ve let you have it and built himself a transport, yours was pretty exposed too, he could have moved his infantry there in 2 days and basically exchange towers
44:30 You're simply wrong about this. The only way to prevent the bcopter from blocking the path to the com tower was to build an anti air (or missile).
If he had built an artillery, you would've just moved your bcopter to the left of the com tower, captured it the next turn, and then laughed as nothing would be able to hit the bcopter except infantry, missiles, and another bcopter.
1:13:08 The AW Days of Ruin CO Power Theme makes this even more satisfying!
Hilariously won against two Von Bolts with the use of Grimm because I kept using a bomber to draw in the other's missiles.
11:10, to give an exemple, if you have 100 attack value, you add up the 10% and go up to 110. then the way denfence work it you now substract 10% off the 110, with lead to 110-11=99. So it's not a lot, about but the thing is, if you now look at 20% attack and 20% defence, you get 100 +20 (20%of 100) = 120 => 120 -24 (20% of 120) = 96, so increasing defence is more efficient than increasing attack in terms of pure maths.
17:00 => man, why are you showing us the calculator only now ? it's so cool ! I LOVE DATAS AND STATS
I might've tried gambling with an artillery on that bridge with the mountain next to it. It looks like a decent place for an indirect.
Great match, good luck in the rest of the tournament!
That missle thing is genius.
throwing away med tank is actually genius, power gauge goes brrrr
This match is great, also you had learnt that von bolt does not target units with ex-machina in a match against hanako
The comments spoiled me of your win so congrats! Hawke seens to me the hardest to play of the tier 1 cos
This was really fun to watch! Well done.
At 35:45, it actually would have been possible for you to interrupt cap. His HP showed 8, which means it could have been from 71-80%. That means the luck was on his HP before the attack just as much as that from the attack. If his HP was 71%, you would have only had to do 41 damage.
I think an infantry and a free city is too much in my opinion, as a 2nd player start. One or the other not both
When did Krizalid leave NESTS to join Black Hole?
At the 40 minute mark it looks like your opponent is setting up a classic pincer attack. The bulk of your forces are in the upper center right, and from here, if you don't do something drastic he's going to annihilate that force leaving you with small scattered bands of units, to his massive death ball. im interested to see you get out of this...lets go.
Wow he backed off. i think if you look back around the 44 minute mark and take your opponent's turn, it looks like he could have annihilated a large part of your army. From the middle flank, Infantry destroys 2hp infantry, infantry destoys 2 hp mech. Tank attacks full hp AA, tank attacks full hp mech, battle copter attacks Med Tank, Infantry takes a shot at full hp infantry on city, infantry moves northeast.
From the Northeast flank, Tank shoots tank on city, Tank shoots tank in forest, AA destroys mech, 2 infantry attack infantry on mountains. i think this leaves you with 1 full copter, 1 full mech, half a MD tank and several injured units, to a lot of good attacks on the following turn including two tanks and an MD tank that can move in that direction and reinforce, whereas you'd have no backup on the way and your surrounded battle group would get mopped up in the next two turns. This would leave him weak on the southwest flank but i think it removes your presence completely from the NE quarter of the map, and he'll have infantry to take all your properties from there with protection.
'I think I had some kind of plan'
35:35 objection! There is a tiny chance you may be able to do 5 damage. Units can take partial damage (not displayed) as evidenced by your battle copter taking 1 hp of damage from a 2 hp infantry counter attack earlier in the battle. An 8 hp infantry is actually anywhere from 7.1-8.0 hp.
Mangs: "ex machina is a very easy power to play around"
Also mangs: puts a neo tank, medium tank, anti air and recon in close proximity
Day 18 feels like the nail in the coffin. Great match.
Lets go awbw content
this Mangs anime is okay but, the Japanese dub is better
At least it isn't owned by Funimation
recon chan will forever be missile chan to mangs
>10:54
>makes non-sensical claim
>refuses to elaborate further
>leaves
Hawke: My Super CO Power takes FOREVER to charge...
Von Bolt: Hold my Oxygen Tank.
I really hope that the reboot has a few of the dual strike COs added in like I know it's just 1 and 2 but it would make sense for characters like Grimm, Rachel and Sasha to be around, maybe leave out Jugger and Koal. (Also Jake)
Boy, Max would suck on this map.
Best thumbnail yet!
Maybe one of the few time Javier DOESN'T want to risk taking both comm towers despite having the chance to actually capture and hold it.
Then again he's kinda forced to if the opponent ever captures your comm tower, so eh.
This match is a perfect demonstration of why I say Von Bolt is so terrible. Because his opponents have CO powers (both normal and super!)... and he really doesn't. Plus, any chance to see my man Hawke in action on the winning team is a good time in my book. :)
If you happen to lose, would you still do a review of the remaining matches in the tournament? Or at least the finals?
18:49, 500 funds off an infantry for 700 funds off a tank (1/10th of 7000 is 700). that seems like an economically good trade
Now that's how you use missiles.
in this video, mangs says 'math isnt my best subject', and well, that proves to be correct. by the opponent starting with an extra city, they get an additional 3k, not 2k. one day to make the unit, and then 2 days to capture.
No crying soyjack in thumbnail. 0/10
I apologize and promise to improve.