@@nathanhollander5336 no I refuse I have been tellin this goofy ass to post main channel ik he prolly cookin somethin or is just feeling the second channel but I will keep flamin him till he gets his ass back on main channel
@@amusicalmemoirs Seconded!! It's an awesome chart and realy useful (i've made a few chart's but never been happy with them 😭) Atleast they look professional tho 😎
I've always been afraid of the radar chart. I wanna do everything in rumble and I'm scared to shoehorn myself into a particular archetype. like as soon as I put how I think I play into words or define it, it becomes fact and I won't wanna branch out
thats fair. i'm the opposite. I found myself falling into habits, and not trying to push myself out of my comfort zone after a while. So reflecting on my style can help me understand my base instincts and push out of that loop more
I WAS GOING TO COMMENT SOMETHING BUT 18:03 CBT MY BELOVED. Idk what else to say. I think its a nice explaination. Range Bais 2.5 I do realize now is definitely just a result of a movement playstyle. I think the higher a movement playstyle the more likely you are to have range bias 2.5 as they fit together. You need to have lots of movement to be 2.5 essentaly is what im saying. Also nice voice sfx. we getting the shoeless rap arc. When is the FLICK OF IT comeing out
I really liked this! As a newer player I'm probably going to try making two charts one for what I think my current abilities are and another for were I'd like to get my abilities to be.
Awesome, and yeah that's pretty interesting! I would be interested in seeing or using the creativity stat as a versatility stat but that's probably because it's a lot more favourable to me. Creativity is also close enough if you have an open mind. That's because I'm mostly doing lot of traditional moves, with a few well refined creative ones that are mostly grounded or anti-air, but a large library/spread of using them ^_^. Making use of every two, three and four move combo that I can with strategic competitiveness / game sense is kind of what I lean towards. I liked the video :D Unsurprisingly
This same kind of chart is used similarly in some rhythm games (specifically some Konami arcade rhythm games) to display what kind of techniques are used in a certain chart and to what intensity. I honestly love it
For the longest time I was slowly working on getting my movement to 5 by adding more movement tech, but at the same time I have been putting more effort in my spawn pace and setups, sacrificing tiny bits of movement. Until I learn more movement tech I would say it's a 4. My Aerial play is still very small compared to a lot of other players. But I have expanded my aerial play a lot and now it feels like a 2, I am not stuck to ground anymore. Spawn pace has been improved a lot lately, I have had my moments where I could overwhelm my opponents with spawns. But I am still on a 2. I still use my opponents structures and the stuff on the ground a lot when I don't need to spawn my own. Range bias is hard... I used to play on punching range in the past, but charge chambering, railguns, longer combos and a little bit of explode has given me so many long ranged options that I love as well... I think I have changed my range bias to a 2,5 since I like all ranges now. Reactivity has always been my thing. I try not to waste any attack by timing my attacks well at openings and I try to return all of my opponent's attacks, but I don't over rely on it, a 4. Creativity is definitely a 5. I have developed some moves and even though I use them frequently, almost no one have tried to copy them yet. A unique charge chambering style. And I am currently hard at work training a new skillset that combines a lot of tech (railgun, charge chambering, puppet master, sprint/dash/real-life movement, waterbending, deadstops) into one style, with the ultimate intention of sending devilsrods.
Ooo i realy like the idea of Versatility, for me i struggle with rating creativity as i feel like flick looses a little creativity when they get Flick tunnel vision, trying to aim for one specific skill starts to loose creativity in a fight. Have you ever thought about watching their POV during a fight? I say this because you can see roughly what they're looking at during the fight, if they're focusing on their opponent or if they're looking around at what debris they can use, trying to set up railguns and things you might miss. Any moves like flick reversals people try for that they don't quite land i think would contribute to creativity. Just an idea as i often watch my footage back and see these things for myself Buut the footage might be quite long... so i can very much see why you wouldn't ALSO MINUMUM 2 WEEKS TILL VIDEO, ONLY ANOTHER YEAR GUYSSS
that's a good point. Tunnel vision is definitely a thing, and should be factored negatively into creativity. Watching someone's POV can help with grading but not as much as you would think. I like to push the Bosses in different ways as to see what they do. Like ill play high pace, high mobility, go close, go far. It takes place over 40mins, so the importance of seeing specific moments is lessened and its more about getting a general vibe over time to see repeat patterns. Like I can feel their range bias if they are pushing in or away, I can also feel if they do something unique that isn't straight line net 0 meta. But you can also see different things from watching a fight too like you mentioned.
@@shoeleast_man Ahh i see, i didn't know much of the grading process XD That's quite intresting though, i can imagine there isn't too much to see from their pov tbh, eye tracking on Rumble it would be realy intresting though. as you would better see what they're looking at It would be quite intresting to see different players use Eye tracking and then talk through what they are looking for in a fight, like Bivn's Volatile tech and looking for explode traps etc
In my opinion creativity in Rumble is a broad term that has 3 mayor parts in it: - Inventive, if they made completely new moves or expanded on existing moves in new ways never seen before. - Uniqueness, moves you rarely see anyone else use. Even if there are alternatives that are more common for a similar result, they still try lesser known things. - Versatility, the amount of tools they have in your toolbox to solve a problem without relying on the same tricks over and over. Could be a lot of moves in a single tech, but could also be spread in all the different tech skills. Spread in multiple tech skills is often more versatile as you have more specific answers to a problem. So to me versatility is a part of creativity.
@@amusicalmemoirs I think that's quite a good way of looking at it, it just is very broad and i feel like with that definition it introduces the problem of "creativity" as a stat loosing it's sorta meaning I say this in the way that range bias is pretty obvious what it means. Higher range bias more thurther away you fight from (generally) Of course there are exceptions but most the other stats you can look at and get a rough idea of how they fight Creativity can be defined to encompass so much that you can't realy tell how a creative player fights anymore And i think that is kinda how creativity should be, you won't know how they fight. until you do fight them But even If they're realy innovative, they might not be very versatile (look at high level flick players, who all get tunnel vision the moment a cube is in the air...) (Not to say flick isn't creative btw) I think that personally i prefer the idea of versatility. I feel like everyone's creative in their own way that you could probably argue everyone has a high creativity, but not everyone is as versatile and versatility specifically shows how many skills they have in their toolset that they consistently can pull out. This would be better for uderstanding a persons playstyle in my opinion. (An argument against that however could be that the better players will generally all be quite versatile) but i don't know if that's a bad thing... I can't say how it would go as we havn't realy tried it yet, it might work and fit in amazingly or it might fail spectacularly But i am open to the idea of trying out Versatility as a part of the radar I hope this made sense!! Sorry for the long read, i love your way of looking at creativity, these are just my thoughts on it. (RUclips is being weird so editing my comment is getting difficult so ima end it here)
@@DizzyDreaming Don't say sorry for a long response. I actually love them!!! I agree that a creative player should be more unpredictable. I do agree that versatility is the most unpredictable of the 3. But you could argue all 3 points will make a player unpredictable. - An inventive person often tries to find new stuff, so they can even try to find new stuff while you are fighting them. Or they recently found something no one still knows about and you are their test subject. I am often trying to find something new or experiment with expansions to some ideas in the middle of a fight. As combat effective stuff are best tested in combat. - A player with a very unique playstyle is unpredictable because you are likely inexperienced fighting such a fighting style. - A versatile player has various tools to change their approach in the fight at any moment. The fact that inventive and unique playstyles can be unpredictable is often proven by the "I don't know what you are trying to do, but I don't like it" and the "What the hell was that?!" responses I frequently hear.
im leaving this here before i watch if you dont mention the crawm chart i will be very undisturbed >:( OOOO ITS MENTIONED NVM and god i really need to finish the crawm milanote
ONLY across the key 3. Mobility, Spawn Pace and Reactivity. Aerial, Range Bias, and Creativity aren't 'time-bound' stats, so can have as many points within them as are relevant
@@shoeleast_man oooooooh thanks for explaining this sounds much simpler now XD i just made my first radar chart , interested to see how this changes in the future
@@shoeleast_man Not completely true... You can't spawn something while in the air as you are not touching the ground. But you can spawn while dashing without changing anything in your dash distance. You can also spawn while sprinting, we even have the pillar run where mobility and spawn pace are 100% combined in the same pose. You can use your reactivity while moving. Movement can even be the reaction on an enemy attack. I often RTS while I sprint, strafe away in reaction of where my opponent is aiming and when I am waiting for the right opportunity to attack I am often already sprinting around with an held pillar and don't try to stop for the actual attack. But in the air you are way more limited in your actions for reaction based actions (especially on client). So in my opinion mobility shouldn't be in the shared pool, but aerial should be in the shared pool.
@what where my comment go Welp I basically said ur an L viewer any comment and view is a good one for the most part and the only person who said these comments sux is u I have 3 likes that’s like 2 more opinions that’s urs so I take that as a dub I just feel left behind main channel gives me og vibes comments like urs suck Yea take that now shoeless look at what u have done tearing apart ur viewers all bc main channel is ghost me and windette coulda been friends but now that ship has passed pls give us the main channel vid I have asked for even if it’s like short af save ur viewers friendships XD also windette u know I love u but still L comment
@@Haalo-zw2ff I have 0 clue what you are talking about, but comments begging for videos (especially when the creator is incredibly hard at work making the video as best as they can) are not good and harmful, they don't help get the video out faster and they don't help the creator in any way, even if it "pushes it in the algorithm" most people would still preferer to not have the negativity on their channel. you just look creepy with comments like those..
Welcome to the new main channel guys
so true. ive been abandoned
Literally
@@nathanhollander5336 no I refuse I have been tellin this goofy ass to post main channel ik he prolly cookin somethin or is just feeling the second channel but I will keep flamin him till he gets his ass back on main channel
so true
yoo thats my chart editor being used!! im going to make a video on it some time actually, might ask for a cameo
You made an absolutely amazing tool, incredibly easy to use with quite some customization being possible!
@@amusicalmemoirs Seconded!! It's an awesome chart and realy useful
(i've made a few chart's but never been happy with them 😭)
Atleast they look professional tho 😎
I've always been afraid of the radar chart. I wanna do everything in rumble and I'm scared to shoehorn myself into a particular archetype.
like as soon as I put how I think I play into words or define it, it becomes fact and I won't wanna branch out
thats fair. i'm the opposite. I found myself falling into habits, and not trying to push myself out of my comfort zone after a while. So reflecting on my style can help me understand my base instincts and push out of that loop more
I WAS GOING TO COMMENT SOMETHING BUT 18:03 CBT MY BELOVED.
Idk what else to say. I think its a nice explaination.
Range Bais 2.5 I do realize now is definitely just a result of a movement playstyle. I think the higher a movement playstyle the more likely you are to have range bias 2.5 as they fit together. You need to have lots of movement to be 2.5 essentaly is what im saying.
Also nice voice sfx. we getting the shoeless rap arc. When is the FLICK OF IT comeing out
Need shoeless to make a cover of Flick god (ascension) one day
I really liked this! As a newer player I'm probably going to try making two charts one for what I think my current abilities are and another for were I'd like to get my abilities to be.
that's a cool way to do it too! Then down the line you can ask people if you've made it to your goal
@@shoeleast_man if shoeleast is supposed to be low effort why is there punctuation
Awesome, and yeah that's pretty interesting! I would be interested in seeing or using the creativity stat as a versatility stat but that's probably because it's a lot more favourable to me. Creativity is also close enough if you have an open mind.
That's because I'm mostly doing lot of traditional moves, with a few well refined creative ones that are mostly grounded or anti-air, but a large library/spread of using them ^_^. Making use of every two, three and four move combo that I can with strategic competitiveness / game sense is kind of what I lean towards.
I liked the video :D Unsurprisingly
Lopes is kinda crazy from the chair ngl
The fundamentalist slander is insane..
LOOOOPES YOU USED DELAYED PARRY STASIS
I LOVE YOU SO MUCH
This is just a shoelesser video at this point
Thats what I was saying
This same kind of chart is used similarly in some rhythm games (specifically some Konami arcade rhythm games) to display what kind of techniques are used in a certain chart and to what intensity. I honestly love it
i new realized how how much a range bias was actually a range bias
i don't understand anything your saying but its cool you completely changed the game with all the fancy stuff.
Not even my radar chart knows what I'm doing with my play style lmao
lol, maybe its time for your grading session next!
@@shoeleast_man perchance
Bro forgot he made shoelesser
For the longest time I was slowly working on getting my movement to 5 by adding more movement tech, but at the same time I have been putting more effort in my spawn pace and setups, sacrificing tiny bits of movement. Until I learn more movement tech I would say it's a 4.
My Aerial play is still very small compared to a lot of other players. But I have expanded my aerial play a lot and now it feels like a 2, I am not stuck to ground anymore.
Spawn pace has been improved a lot lately, I have had my moments where I could overwhelm my opponents with spawns. But I am still on a 2. I still use my opponents structures and the stuff on the ground a lot when I don't need to spawn my own.
Range bias is hard... I used to play on punching range in the past, but charge chambering, railguns, longer combos and a little bit of explode has given me so many long ranged options that I love as well... I think I have changed my range bias to a 2,5 since I like all ranges now.
Reactivity has always been my thing. I try not to waste any attack by timing my attacks well at openings and I try to return all of my opponent's attacks, but I don't over rely on it, a 4.
Creativity is definitely a 5. I have developed some moves and even though I use them frequently, almost no one have tried to copy them yet. A unique charge chambering style. And I am currently hard at work training a new skillset that combines a lot of tech (railgun, charge chambering, puppet master, sprint/dash/real-life movement, waterbending, deadstops) into one style, with the ultimate intention of sending devilsrods.
multiple accounts of editing detected.
violation triggered.
you are advised to stop now or upload this media to the channel known as shoelesser.
woah thats me
13:35 😵💫 the pupils!!!
My earth science teacher said the same thing about hot schist when I answer every single question. But after I leave he says have a gneiss day.
What if I make ... well you just answered that question mid video... first time that happened
Ooo i realy like the idea of Versatility, for me i struggle with rating creativity as i feel like flick looses a little creativity when they get Flick tunnel vision, trying to aim for one specific skill starts to loose creativity in a fight.
Have you ever thought about watching their POV during a fight? I say this because you can see roughly what they're looking at during the fight, if they're focusing on their opponent or if they're looking around at what debris they can use, trying to set up railguns and things you might miss. Any moves like flick reversals people try for that they don't quite land i think would contribute to creativity.
Just an idea as i often watch my footage back and see these things for myself
Buut the footage might be quite long... so i can very much see why you wouldn't
ALSO MINUMUM 2 WEEKS TILL VIDEO, ONLY ANOTHER YEAR GUYSSS
that's a good point. Tunnel vision is definitely a thing, and should be factored negatively into creativity. Watching someone's POV can help with grading but not as much as you would think. I like to push the Bosses in different ways as to see what they do. Like ill play high pace, high mobility, go close, go far. It takes place over 40mins, so the importance of seeing specific moments is lessened and its more about getting a general vibe over time to see repeat patterns. Like I can feel their range bias if they are pushing in or away, I can also feel if they do something unique that isn't straight line net 0 meta. But you can also see different things from watching a fight too like you mentioned.
@@shoeleast_man Ahh i see, i didn't know much of the grading process XD
That's quite intresting though, i can imagine there isn't too much to see from their pov tbh, eye tracking on Rumble it would be realy intresting though. as you would better see what they're looking at
It would be quite intresting to see different players use Eye tracking and then talk through what they are looking for in a fight, like Bivn's Volatile tech and looking for explode traps etc
In my opinion creativity in Rumble is a broad term that has 3 mayor parts in it:
- Inventive, if they made completely new moves or expanded on existing moves in new ways never seen before.
- Uniqueness, moves you rarely see anyone else use. Even if there are alternatives that are more common for a similar result, they still try lesser known things.
- Versatility, the amount of tools they have in your toolbox to solve a problem without relying on the same tricks over and over. Could be a lot of moves in a single tech, but could also be spread in all the different tech skills. Spread in multiple tech skills is often more versatile as you have more specific answers to a problem.
So to me versatility is a part of creativity.
@@amusicalmemoirs I think that's quite a good way of looking at it, it just is very broad and i feel like with that definition it introduces the problem of "creativity" as a stat loosing it's sorta meaning
I say this in the way that range bias is pretty obvious what it means. Higher range bias more thurther away you fight from (generally) Of course there are exceptions but most the other stats you can look at and get a rough idea of how they fight
Creativity can be defined to encompass so much that you can't realy tell how a creative player fights anymore
And i think that is kinda how creativity should be, you won't know how they fight. until you do fight them
But even If they're realy innovative, they might not be very versatile
(look at high level flick players, who all get tunnel vision the moment a cube is in the air...)
(Not to say flick isn't creative btw)
I think that personally i prefer the idea of versatility. I feel like everyone's creative in their own way that you could probably argue everyone has a high creativity, but not everyone is as versatile and versatility specifically shows how many skills they have in their toolset that they consistently can pull out. This would be better for uderstanding a persons playstyle in my opinion.
(An argument against that however could be that the better players will generally all be quite versatile) but i don't know if that's a bad thing...
I can't say how it would go as we havn't realy tried it yet, it might work and fit in amazingly or it might fail spectacularly
But i am open to the idea of trying out Versatility as a part of the radar
I hope this made sense!! Sorry for the long read, i love your way of looking at creativity, these are just my thoughts on it.
(RUclips is being weird so editing my comment is getting difficult so ima end it here)
@@DizzyDreaming Don't say sorry for a long response. I actually love them!!!
I agree that a creative player should be more unpredictable. I do agree that versatility is the most unpredictable of the 3. But you could argue all 3 points will make a player unpredictable.
- An inventive person often tries to find new stuff, so they can even try to find new stuff while you are fighting them. Or they recently found something no one still knows about and you are their test subject. I am often trying to find something new or experiment with expansions to some ideas in the middle of a fight. As combat effective stuff are best tested in combat.
- A player with a very unique playstyle is unpredictable because you are likely inexperienced fighting such a fighting style.
- A versatile player has various tools to change their approach in the fight at any moment.
The fact that inventive and unique playstyles can be unpredictable is often proven by the "I don't know what you are trying to do, but I don't like it" and the "What the hell was that?!" responses I frequently hear.
5 in creativity could be either a very unique style, a very flexible style or one that intentionally uses different stuff to confuse or surprise
I think he just lost the password to Shoelesser at this point.
Idk man, this seems like a lot of editing to me
ah yes range bias my favorite xd, surely doesnt help that im one of the only people who can play at above 5 range without resorting to speed disks xd
Can confirm I've been dumpstered at long distance by this human
Can confirm, fell over and my headset fell of because a railgun jumpscare from across the map
I LOVE RADAR CHARTS
im leaving this here before i watch if you dont mention the crawm chart i will be very undisturbed >:(
OOOO ITS MENTIONED NVM
and god i really need to finish the crawm milanote
every time I see a rumble video it makes me what to play. then I log on and remember that I suck at the game and get off...
Did you forget the password for Shoelesser?
Hey! At 12:00 you did the IX/XI!
Could change creativity for 'stability'. Flip the script on it to highlight that bigger number isn't better.
w day now
Is that a JoJo's reference!
LORE !!!!!!!
what do you mean my radar chart isn't meant to look like ender's at sub 1k bp
mine is just shit on everyside and its full
NOOOOOOOOO he's started editing on the lowest-effort channel!
im proud to be 0 in everything, because i dont have a way to play the game
Buddy you keep accidentally posting to shoeleast instead of shoelesser
what i dont understand tho is the shared points system, arent we supposed to have 11 points to fill on the chart?
ONLY across the key 3. Mobility, Spawn Pace and Reactivity. Aerial, Range Bias, and Creativity aren't 'time-bound' stats, so can have as many points within them as are relevant
@@shoeleast_man oooooooh thanks for explaining this sounds much simpler now XD i just made my first radar chart , interested to see how this changes in the future
@@shoeleast_man Not completely true...
You can't spawn something while in the air as you are not touching the ground. But you can spawn while dashing without changing anything in your dash distance. You can also spawn while sprinting, we even have the pillar run where mobility and spawn pace are 100% combined in the same pose.
You can use your reactivity while moving. Movement can even be the reaction on an enemy attack. I often RTS while I sprint, strafe away in reaction of where my opponent is aiming and when I am waiting for the right opportunity to attack I am often already sprinting around with an held pillar and don't try to stop for the actual attack.
But in the air you are way more limited in your actions for reaction based actions (especially on client).
So in my opinion mobility shouldn't be in the shared pool, but aerial should be in the shared pool.
Still disappointed again
It’s ok all good thing must come to an end rip shoeless long live shoelesser 🫡🥲
I will never stop harassing u until I get my main channel vid
you might not be aware... comments like this suck.
@what where my comment go Welp I basically said ur an L viewer any comment and view is a good one for the most part and the only person who said these comments sux is u I have 3 likes that’s like 2 more opinions that’s urs so I take that as a dub I just feel left behind main channel gives me og vibes comments like urs suck Yea take that now shoeless look at what u have done tearing apart ur viewers all bc main channel is ghost me and windette coulda been friends but now that ship has passed pls give us the main channel vid I have asked for even if it’s like short af save ur viewers friendships XD also windette u know I love u but still L comment
@Haalo-zw2ff damn... looks like you lost ur likes AND got ratio'd...
@@Windette paid actors
@@Haalo-zw2ff I have 0 clue what you are talking about, but comments begging for videos (especially when the creator is incredibly hard at work making the video as best as they can) are not good and harmful, they don't help get the video out faster and they don't help the creator in any way, even if it "pushes it in the algorithm" most people would still preferer to not have the negativity on their channel. you just look creepy with comments like those..
this is next level analyzing!🤌 i think i still need to find my play style so i make a chart for myself