This was meant to be a seriously epic game, I feel so bad for Shibuya and Tanimura that they ran into so many obstacles. Still thoroughly enjoyed the game we got.
I feel like it would have been the undisputed Best Souls if Shibuya didn't leave. Our boy Tanimura did the best he could to save the project, and it's still my favorite Souls game
@@xlgapelsin6173 i would love to see a remake of the game, the story and the beta maps look really cool. i love ds2 but its definetely the least good of the trilogy and now i see why, it got cucked hard, now i see why so many of the maps and enemies feel so random
The Royal Woods must've been the Forest of the Fallen Giants, which is undoubtedly connected to the Drangleic kingdom. The tree things is definitely referring to the Giants!
Man, they destroyed the world design in the final game. They could've maintened the original world conectivity in the final game... I can't understand why they shulffled it all arround. :P
The age of the Deep Sea has a meaning is this original plot! Because it refers to the end of an era. Kingdons that falled to the botton of an endless rain... Like we see hapenning at the ebony drangleic castle when we arrive in it, and happened to what maybe isthe remains of Anor Londo (Heide, in the final game)
@@eL_Misseno as great as that theory is, and I really wish it was true. I don't think it is because the chronology of the series shows that 3 came after 2, and 3 had Anor Londo. So Drangleic wouldn't contain an area that would be Anor Londo unless it was a copy. However, time is pretty convoluted, so who really knows?
In the end, it looks like Dark Souls 2 was the mashed together assets of the original story. A pity, but it makes sense. So much little-explained things that just ended up being from "other places" like the Falconers, Gyrm, Varangians, Mastadons, Faraam, etc. Makes sense that they had the "people are drawn here" story so that they could use the assets, no matter how much they didn't fit with Drangleic.
I mean, the story goes all of its way to explain that Vendrick and the lords of the land before him sought out many regions and people to combat the curse. Of course Drangleic would have a rather motley aesthetic. I think the game did a good job of justifying the reused assets.
smashed the like button on your comment so hard I broke my finger, my keyboard, my arm and my desk and passed out with an erection with a smile on my face.
The jewel inside the womb of a dragon is likely the Ashen mist heart we have in the final game. It allows us to visit the memories of giants (Vendrick and the dragon included)
I feel like they were trying to build some sort of connection to Demon Souls with the demons growing from roots of trees (the old one?) and even directly mentioning soul-eating demons and stuff....
Looking back on this just after the demons souls remake announcement I can't help but reaffirm my desire for a remake of ds2 because more so than any other souls title ds2 was really botched in development and is full of great ideas that could be expounded upon.
Same with 3, it's story and the way the world would be navigated were completely changed in the middle of development, so I'd love to see the original story and ideas be used for a remake of both games.
Wow, it really annoys me that the Gyrm were supposed to have an actually notable role in the game and instead were replaced by the Shrine of Cancer-that-needed-to-be-patched. Would have loved to discover more about Gavlaan's people considering how he's such a jolly, drunken bro.
Man that OG nexus/Majula makes a lot more sense considering the wheel spoke world design. Where you pretty much pick a path and take it all the way to a deadend, then return to Majula and pick another "spoke"
I just wish we could have gotten the original gutter. It was originally under drangleic castle which is awesome and it had an actual vertical city with an underground bridge! So much bigger than the final version and cooler
@Lofirainbow A turd might come in different colours, smells and consistency, it would still be a turd. Ds2 is a bit like that : varied and unique (for a souls game), but the actual quality never rises quite above the toilet bowl (which the game itself foreshadows through the opening cutscene that literally flushes your character down to Drangleic). When it does rise above it, it's a nice bit of fresh air, but honestly, you have to ask yourself if those isolated bits of greatness are worth the whole journey through the cesspool.
Also looks like some of this scrapped time travel stuff made its way into DkS3, at least with the bit where you go to the past version of Firelink Shrine, fight Gundyr in his prime, and speak to the younger version of the Shrine Maiden. Though, she still doesn't seem that young :|
For me it felt like you were both in the future and past at the same time. While it looks like you battle the first boss from the past, the smith hammer that you find where andre should be hints towards him being dead, and I believe that you get the firekeepers eyes from the one serving you. As in that you went to the future in the betrayal ending, hence why you find the eyes on the fire keeper, as it was you that gave them to her in the past. The old lady also recognises you, which is more belivable if it is her in the future, rather than the past.
@Lonnh It's neither in the past or future, it is in the present relative to the world. In other words : the Untented Graves are the true, wordly, version of the Shrine, as it was left shortly after the Grand Betrayal and the failed arrival of Gundyr, the former Unkindled. The "false" Firelink Shrine, is the one which acts as a hub in game. Neither in the future or the past, that Shrine is a limbo, created as a mean to maintain the linking of the Fire despite both the refusal of Lothric to become lord, and the repeated failures of the Unkindled.
@@remilenoir1271 Nah, it's the past. You get Gundyr's soul and it states he acted as a sheathe for the coiled sword - the coiled sword you take out in the original Iudex boss and put in the firelink
@@bajscast Not really, as I said they exist simultaneously. Firelink shrine (as our hub) is a limbo separated from the main world and in its own time bubble. It was created after the Grand Betrayal as a mean to maintain the Linking of the Fire. The Grand Betrayal was the refusal of the Lords (save for Ludleth) to return to their Thrones and enact the linking of the Flame through a Champion, bearer of the Lord's power. Gundyr was supposed to be that Champion, but when he arrived he found no one for the ritual : the bell had called for the Lords but none of them had come ; the Shrine was empty and its Firekeeper dead. The Shrine and flame were left untented, leading the world in a temporary Age of Dark (which is completed in-game by the Firekeeper ending, where she inherits the vision of the Firekeeper responsible for the Grand Betrayal). That's where Ludleth comes into play and creates an alternative version of the Shrine, which serves as the in-game hub. How did Ludleth achieve this ? We don't know how, it's basically FS magic ; but what we do know is that Ludleth must be knowledgeable of some sort of time magic, as we can infer from his ability to harness the power of the transposing kiln, an item itself linked to time bending magic since we can see another similar object in the hands of Fillianore, holding the Ringed City in a similar limbo as that of Firelink Shrine. So, this version of Firelink is basically stuck in place, somewhere in time a bit after the arrival of the failed champion : Gundyr who, just as you said, in this Shrine has been rebranded as Iudex (Judge) of the would-be champions, and holds the Coiled Sword, which is the remaining link between Firelink and the outside world. When the Ashen One finally gathers the Lords' remains and fulfill the ritual Gundyr was supposed to complete ages ago, the spell breaks and the whole place rushes forward in time to reveal the ultimate end of things : the Dreg Heap. That's why you can't really say this place is in the past or future relative to its real world counterpart. The real world Firelink is in the present of that world, while the limbo Firelink is stuck at a single point in time where the consequences of the Grand Betrayal weren't yet felt and the linking of the Flame still possible, despite the refusal of the Lords.
Seeing Giant Lord in the Last Giant's arena would have been a great NG+ concept. It may have made the actual Giant Lord fight weird on your second play-through, but I am sure they would have come up with a way to make it work.
Interesting. So it seems that the story was going to revolve around time travel and your connection to the Emerald Herald. Sounds much different to any souls story we have. I can't wait to see what else you've dug up. There were quite a few ideas like the Nexus hub or Dreg Heap, were they taken out to be used in Dark souls 3 or dropped but used in Dark Souls 3 because they were cool?
Very interesting implications, from the sounds of it, the alpha, or I guess prototype, story of DS2 sounds much more interesting than the final version Prototype Majula especially looks very visually interesting, and that whole opening scene was pretty well done Also seeing tiny Shanalotte dance was amusing and pretty adorable Overall, very good :>
Part of the reason why the prototype story was scrapped because of a ton of huge development problems and infighting within the studio. For example, Lucatiel was originally going to be literally 'Don Quixote' and the Bell Keepers would have been his(?) follower, Poncho Villa, but of course that idea was stupid as hell yet the character models were already made. Other NPCs were obviously vastly different from their final versions, as Melentia and Cale would have travelled to several locations, the former being a mobile merchant (which she literally is but never functions as in the final game) and the latter to find geographical information for his map.
@@khirasier Isn't the point of a sequel to shake the previously established norm? Idk, departing from it is far more interesting than just following the same formula for 3 games.
This video proves outstanding. I wish we could play Dark Souls II with it's original game design. Probably would've been better than the original game, and it would be so much more fun to play it again, even if the game is nothing to what we can recall.
8:15 I wonder if this would have been related to The Old Chaos. 12:19 You know, if you look at this still, and if you look at the front wall of Eleum Loyce, they look very similar. 9:00 The "immortal tribe" are almost certainly the Grave Wardens. 6:07 That definitely became the Ashen Mist Heart, and "dragons of antiquity" and "immemorial" refer to the Ancient Dragon in the final game. 11:13 The egg was relegated to the covenant item, for sure. The one we give to the explorer guy in Iron Keep. Ancient Dragons were apparently "legendary" sightings in the world of DSII, the egg being proof of their existence. The idea of hatching it was recycled into Shanalotte being a half-breed. Thank you very, very much for sharing these finds.
whitedude877 the fall before the ivory king, you do fall in the old chaos... the lore surrounding it is somewhat similar, a fragment of manus is guarding the old chaos alongside Raime... I forgot where’s the lore at but it’s in there yeah
I've said this before and I'll say it again, I hope we can get remakes of games like DS1 and especially DS2 where they try going along with the cut content, and try expanding the world. Like it looks like we're going to get with Demon Souls.
It's really cool too see all this. Thanks for working so hard at reconstructing this stuff! It's hard sometimes to play DS2 and see everything in it that the devs wanted to be but fell short. To be totally honest, I really like DS2 and its story, the only real problems I have with it are world cohesion and throwaway bosses. But even in the best zones and enemies, there is a sense of loss, of what could have been. Sometimes I can't tell if it's a deliberate atmospheric thing the devs created or a genuine recognition of something lost, or both. I love the game as is, but I always wonder what it could have been if the devs had been allowed to create their vision instead of adhering to some weird concept of "what a Dark Souls game is..." Anyway, I'm rambling now... Thanks again for making awesome cut content videos!
I agree with you. I honestly think if the game had proper development, it would've been one of the best Souls games ever! You can see that they really tried to innovate with new ideas, but it sadly fell short because of the development.
For sure. For all the things DS3 does well, it just feels too safe. DS2 tried to innovate and was shut down for it =( Regardless, the series is head and shoulders over most of its competition.
I agree, there's a lot to like about DS2 (the sheer variety of its content, for instance) but there's always this feeling of squandered potential to it, too. After DS3 I really disagree with their decision to try and connect the games directly, I feel like a Final Fantasy-esque approach would've ultimately given them more freedom as to what direction they could take future "sequels", way more than brown-nosing DS1 ever did...
Yea, I think you have the fans to thank for a lot of that though. Despite DS2 being superior in almost every way to anything else released at the time, the hardcore fans made such a ruckus that a "return to form" was almost guaranteed. After seeing the boundry pushing potential of both DS2 and BB, it was hard to see DS3 go "back to form". That said, the enemy AI and bosses of DS3 are generally far superior to anything in the previous entries and for that I tend to go to DS3 the most for my DS fix (that and the pretty).
Aaron Donnelly I agree with most of that. DS3 certainly has the best bosses and I like the areas more than most in ds2. DS1 was good at first but playing it recently after 5 years playing more recent titles, it's boring.
I would bet the drop of time was gonna be collected from the dragon in brightstone cove tseldora. As a kid I always thought it looked like I should retrieve something from its mouth
I think the problem is his accent doesnt mix with a voice like that. Not only that his voice isnt exactly naturally deep so its a little hard to get what hes actually going for.
In part this was due to one of the designers plagerising a mask design from another artist and apparently this was leaked out and the wronged artist contacted BN, who with wind of this and contract bound to protect themselves decided to punish From for their shitty business practices that could put BN in a bad light, so scrapped some payments and milestone allowances to From, forcing them to release early. This was well after the switch to something more like what we have now but it is important to know that while BN did do something wrong, it was in their interests to do it to stop this happening again, but it wasn't greed.
Chrono Trigger is way overrated imo. I tried it but it's not as good as Final Fantasy, let alone something like the Trails series. I also tried Cross but barely played it so can't comment on it
The more I hear about it I'm starting to wonder if DS2 was even intended to take place in the Dark Souls universe at all. I'd heard once that DS1 was originally intended to be a stand alone game without having any sequels or anything. I've heard before that From's intention was to use the game mechanics and/or game engine to make games in other settings as they did with Bloodborne. Although I don't know that I've ever heard that definitively. It feels like DS2 also was supposed to be an entirely different setting in some cases and stuff from DS1 wound up being shoe-horned in. Not completely, but some stuff like the Abyss covenant seem really tacked on. Also it feels like time travel was so much more of a focus early and just isn't in the final product. The over all tone just feels different to me too. We'll probably never know, and I might be dead wrong. Maybe it was still supposed to be in the DS universe but the story still got changed for whatever reason. Really fascinating. I love DS2 and I'm curious if I would have loved the game as originally intended.
Its funny that you say this, because prior to ds2's launch there were interviews where fromsoft stated that dark souls 2 was taking place on the opposite side of the world from lordran
While I do believe that Dark Souls 1 and 2 are connected somehow(perhaps geographically as in the same planet), it was obvious to me from the very early on that "Dark Souls" 2 wanted to be so much its own thing-connection with Shanalotte, time travel, political intrigue, much more direct story...it's heartbreaking how it got shoehorned into the larger DkS context when it wanted to be its own thing, just using DkS mechanics. It wanted to be more of a Bloodborne or Lords, but ended up as a...beautiful mess.
Ds2 doesnt make sense even when it's trying to do its own thing. What are the guardians of the undead crypt doing in earthen peak? Why does benhart give you his sword the fraction of second after stating you would have to take it from his own dead hands? Why is the lore so focused on hollowing if noone, NO ONE, of the npcs ever goes hollow completely? What's so special about the crowns? Why doesnt the blacksmith react if you kill his daughter, the daughter he remembers?
@Matteo Leonardi Mai sentito parlare di "domande retoriche"? Sveglia, sto facendo degli esempi per quelli che ancora sperano che abbia una lore coerente! Lo so benissimo che questo fallimento di un souls è stato rifatto praticamente da zero quando già erano a metà del tempo di sviluppo
Very interesting. That reminds me; a couple of months ago, I started a new run on DS2, and noticed that Lenigrast looked prety much the same as McDuff. Just got hollow, thus the voice and the loss of hair. Facial features, clothing- pretty much everything. I asked DS community, but everyone dismissed me. Maybe you can check this one?
Even though I love ds2, I cant ignore its issues like its lore etc. In my opinion, now ds1 remastered has been out for almost 2 years, I think demon souls (if they do remaster it) should be next and after that a dark souls 2 remake, not just remaster, a full on remake of the game with no such issues in it and way more development time to make it a way better game with an actual good story
As someone who also loved DS2 this would be awesome would love a DS2 FULL REMAKE I'd be more mind blown over that than demon souls...but I like demon souls as well as it was my first souls and is the only one I haven't beaten
You are my saving grace as I’m a ravenous lore fiend and there is nothing left in any of the soulsborne games I haven’t seen at this point so your cut content videos are great! Not to mention that it satiates my hunger for new content in any way
I am not too fond of time travel narratives, but I'd love to play this version of the game,mainly because most of the arias sound way cooler than the version we got. Also the connecting aria between ethan peck and iron ceep would have been cool to see.
This is so, so interesting! It seems like it definitely was (as a lot of us have said for years now) more a sequel to Demon's Souls than Dark Souls. The whole time-travelling I'm a sucker for. It would be wonderful with the Emerald Herald story of meeting her as a kid etc.
@@slowmercy69 back in the day i remember reading about demon's souls being originally king's field 5 before changing directors. so i guess technically ds 2 is king's field 6
I get they cut out past majula cause of time paradoxes and the pendulum of time. but in the main game the herald gives you the aged feather literally like 10 seconds before you get the ashen mist heart. All they had to do was just slap a giant tree in majula somewhere so ya can go to the past then call it a day and not worry about the time paradox because one already happens with the giant lord boss fight. Would be a good idea for a mod. And then adding and finishing the original gutter. A man can only dream tho about a true to the original story remake of ds2.
Your video always amazes me and is interesting. This is a request, will you upload Japanese dialog data? I am Japanese and would like to read original data. As I am a native speaker, I may be able to cooperate with difficult translations. Well, I'm looking forward to the next video again.
This just... Makes Dark Souls II more awesome. Talk about a game that reached for the stars. 13:40 - That's some Dragon Knight IV stuff right there it feels like.
This was a very big and therefore heavy ball though But if they did succeed with DS2...I think DS3 would've been the disappointment as it would've actually had to compete with its predecessor cause if DS2 was half as good as what was shown in this video everyone would still be playing DS2 (I'm one of the few that still play I still thoroughly enjoyed the game but I wish I could have seen it at full throttle, ...I could only imagine what it would look like on PS5 would be sick if it did get a *REMAKE* )
@@ultralegendarysupersaiyan2378Whatever DS3's story is, is because of the fact DS2 was hated. If DS2 was like it, maybe DS3's story would also flow more originality, since Miyazaki was scared of getting some originality because of what happened with DS2. If DS2 was this good, maybe DS3 would've been better, maybe not. But at least it wouldn't be FANFIC GALORE which PISSES me off.
Don't let the people that constantly shit on it deter you from having fun. I let that get to me when it first came out and it really ruined my enjoyment of it. I ended up actually playing through it and loving it a year after it came out even though I was so hyped for it I bought the collector's edition. It's definitely more about the journey than the destination so definitely look things up if you get stuck or feel really underpowered. It's definitely one of my favorite games and feels really long once you add all the DLC into the mix. I hope you like it.
I wonder if the game was originally a DeS sequel rather than a DS sequel? The reference to “soul-starved demons” has me thinking. Personally, I think the way that all this dialogue was laid out, in such an explicit way, makes the game sound more like a traditional action/adventure than a Souls game where the story is in pieces that you have to put together. I'm not a fan of the time travel either. A lot of people were speculating about time travel happening in the intro cutscene back when the game came out and I assume that was because the cutscene was originally created for this time travel plotline.
Wow, the original game sounds like it would've been so much better! What we eventually got was a watered down version sadly. I love this kinds of videos about the Souls/Borne games though, it gives me even greater appreciation for them and their mysterious world.
This video is AMAZING. Nice editing. Wish we could just get all the game files from the developer(SAO style) and craft your own version of the game. Improving it and extending its shelf life almost indefinitely.
You ever see that episode of South Park where people are so smug that they sit around farting into wine glasses and enjoying the smell of their own farts? Vaati seems like one of those fart smellers. Dude looooves hearing his own voice.
SkootDiggity Don't know where you got that from. It's great to have confidence in yourself and if Vaati has that then good on him. Do I see jealousy? :o
It is really not the best story, and much lighter than the dark souls 1 story.... But yet... I would have liked to play this original concept. ANd hearing it, now I can imagine how the areas really interconected originaly. What they done with the game areas in the end wwas a real mess. It is the worse aspect of the final game, because the plot is nice. Just the world and level design are really dubious in it. SOmething that came due to this redo of the game. :P Unnecessary to be honest. Because they already had implemented time travel on the Dark SOuls 1 DLC. They could've done a diference aproach to the story without having to destroy the original world design. And see... The age of the Deep Sea has a meaning is this original plot! Because it refers to the end of and era. Kingdons that falled to he botton of a endelles rain... Like we see hapenning at the ebony drnagleic castle when we arrive in it.
What if the Castle made by the immortals is the land of Drangleic, and where the other darksouls series takes place in. In the initial cutscene we are seen falling into a giant hole in some body of water. To awaken in a cave that connects whatever world the player comes from to that of Drangleic. In other words "Souldrift Cave" Deep under whatever body of water was up above hidden from the normal world.
Why did they remove that ???? I still love the basic DS 2 (and SotFS), but with that, it could have been the best of the serie ! The story was the only thing that prevented it from being the best Soul game in my opinion.
They were most probably short on time, ironically you can say, as time seems to be the main plot point of the stroy. Real shame but still remains as my favourite in the series
Really? I thought Dark Souls 2 had the best actual "story" out of all of them. Dark Souls 1 was like getting to the party after it's already over, and Dark Souls 3's base game story was pretty bland as heck. Dark Souls 2 you actually got to experience the tail end of Vendrick's and Nashandra's power struggle, and become part of it.
So was there any rational given for why the player had to time travel in the first place? Was it to change something? A Hail Mary attempt to escape the curse by leaving for a time before the Age of Dark?
I'm kinda glad they scrapped the time travel focus. Collecting the pieces necessary for time travel sounds really silly to me. That said this lore makes so much more sense and I wish they hadn't just outright abandoned it and repurposed all their assets.
if DS2 was actually using that cut story, I would be far less critical of DS2. Honestly, the best part of the story was the DLC. Combine that with this and you get a masterpiece I would not have put down after my second playthrough.
Um where's my thank you?? I'm pretty sure Richie gave you the dialogues during our podcast! I'm joking XD Nice job as usual!!! And thank you for the vid!
Oh my god I actually did write it in the description with the link to the podcast!!! Seems like it was deleted when I reuploaded it or something. I am glad you enjoyed it :D
Thank you so much for this! While I knew that there was more to DkS 2 and that it wasn't mute piece together kind of story like DkS 1, I didn't know any of this. I couldn't have even guessed it. I guessed that Nashandra had a much more prominent lore and that it was about the corruption of Drangleic. But I guess that was too serious / dark. This video explained the intro video almost 100%. Except the hag. That part is weird. Toothless hag(ok, she has exactly one tooth-maybe two :p), what's that supposed to represent? Again, thank you very much.
the original design of the giants very closely resembles the giants depicted on the broken archstone in demons souls. the one that would have taken you to the "giants of the north" . ive written extensive breakdowns of this. heides is a new new londo, and it had the same fate of being flooded and abandoned. theres even 2 large statues as you enter, of gryphons wearing painted guardian hoods. all the people that say the games arnt connected either never played, or didnt pay any attention.
Well actually, I am the one who made the intros with the weapons transitions and stuff (Like the Top 10 weapons videos), so it was high time that I used those editing skills for a cut content video :D
Cut Content of From games always makes me despise whoever is in charge of making these developers work under serious time constraints. Imagine what ds2 could've been if it was fully realized?.. if Bloodborne had all the ideas they couldn't fit? Even dark souls 3 seems like a totally different game than what they originally planned :(
This is really interesting indeed but it also doesn't sounds like Dark Souls at all. There are statements that said that once FS saw where the development of the project was heading they thought that the direction was really far from the core concept of the series...And I'm starting to think they were right.
Would've honestly preferred they stick to this approach, and keeping the Dark Souls games connected in name only (like Final Fantasy, or the Tales series). I think that would've given them more freedom long-term than making sequels did in the end...
yeah there could be much more to the universe than the all consuming great bonfire that they could explore. time travel to explore a mystery qoulda been cool.
This was meant to be a seriously epic game, I feel so bad for Shibuya and Tanimura that they ran into so many obstacles. Still thoroughly enjoyed the game we got.
I feel like it would have been the undisputed Best Souls if Shibuya didn't leave. Our boy Tanimura did the best he could to save the project, and it's still my favorite Souls game
@@matheuscruz8574 The development was a complete shitshow and had to be cobbled togheter at the end. A shame and imo ds2 deserves a proper remake
@@xlgapelsin6173 i would love to see a remake of the game, the story and the beta maps look really cool. i love ds2 but its definetely the least good of the trilogy and now i see why, it got cucked hard, now i see why so many of the maps and enemies feel so random
The Royal Woods must've been the Forest of the Fallen Giants, which is undoubtedly connected to the Drangleic kingdom. The tree things is definitely referring to the Giants!
Hey Otz! It's really hard to know what they were thinking, since there is alot more dialogues and descriptions that we'll never get to see sadly :(
Man, they destroyed the world design in the final game. They could've maintened the original world conectivity in the final game... I can't understand why they shulffled it all arround. :P
The age of the Deep Sea has a meaning is this original plot! Because it refers to the end of an era. Kingdons that falled to the botton of an endless rain... Like we see hapenning at the ebony drangleic castle when we arrive in it, and happened to what maybe isthe remains of Anor Londo (Heide, in the final game)
@@eL_Misseno as great as that theory is, and I really wish it was true. I don't think it is because the chronology of the series shows that 3 came after 2, and 3 had Anor Londo. So Drangleic wouldn't contain an area that would be Anor Londo unless it was a copy. However, time is pretty convoluted, so who really knows?
In the end, it looks like Dark Souls 2 was the mashed together assets of the original story. A pity, but it makes sense. So much little-explained things that just ended up being from "other places" like the Falconers, Gyrm, Varangians, Mastadons, Faraam, etc. Makes sense that they had the "people are drawn here" story so that they could use the assets, no matter how much they didn't fit with Drangleic.
and its the shame that dark souls 3 kinda continued the concept of "lands merged together" that leaded to story being total mess =_=
DDkiki Furolo Beat me to it. In a way, 1 kinda did it as well. Vinheim, Catarina, Astora... people drawn from all over to Lordran.
people drawn there, not the land literally mashed together
DDkiki Furolo I know, that's why I said "people" and before that, "kinda".
I mean, the story goes all of its way to explain that Vendrick and the lords of the land before him sought out many regions and people to combat the curse. Of course Drangleic would have a rather motley aesthetic.
I think the game did a good job of justifying the reused assets.
You know, if a release of the Snyder cut of Justice League can actually happen, who's to say the "Shibuya cut" of Dark Souls 2 is a pipe-dream?
I second your idea with extreme violence.
smashed the like button on your comment so hard I broke my finger, my keyboard, my arm and my desk and passed out with an erection with a smile on my face.
That would be amazing! From Software should really give Tomohiro Shibuya another shot by remaking Dark souls 2
dios te escuche. seria un sueño para mi
@@lazarusmarkith9927 No , there is a reason he was replaced and that reason was his incompetance .
The jewel inside the womb of a dragon is likely the Ashen mist heart we have in the final game. It allows us to visit the memories of giants (Vendrick and the dragon included)
I feel like they were trying to build some sort of connection to Demon Souls with the demons growing from roots of trees (the old one?) and even directly mentioning soul-eating demons and stuff....
izaya mimi Outside of DeS, chaos and demons are still associated with roots :)
All demons originate from roots in the Souls series, I think? In all places where you encounter demons, there are always trees and roots everywhere.
@@hisholiness4537 yes because they are born from the bed of chaos (or something like that) everyone's favorite boss
Woah, it's crazy to think of what could have been
Really glad it didnt though right?!
Looking back on this just after the demons souls remake announcement I can't help but reaffirm my desire for a remake of ds2 because more so than any other souls title ds2 was really botched in development and is full of great ideas that could be expounded upon.
Same with 3, it's story and the way the world would be navigated were completely changed in the middle of development, so I'd love to see the original story and ideas be used for a remake of both games.
@@goodbyejeffery I actually had some ideas for future souls games. ruclips.net/video/f-8u7JonJ_U/видео.html
But then it would be a reboot not a remake
@@goodbyejeffery it would be a reboot not a remake
@@nightmareking8425 a reinvision, even
Wow, it really annoys me that the Gyrm were supposed to have an actually notable role in the game and instead were replaced by the Shrine of Cancer-that-needed-to-be-patched. Would have loved to discover more about Gavlaan's people considering how he's such a jolly, drunken bro.
Definitely, we needed more wheels and deals!
Hard to take that intro seriously when you're delivery sounds like Xavier: Renegade Angel.
Man that OG nexus/Majula makes a lot more sense considering the wheel spoke world design. Where you pretty much pick a path and take it all the way to a deadend, then return to Majula and pick another "spoke"
I just wish we could have gotten the original gutter. It was originally under drangleic castle which is awesome and it had an actual vertical city with an underground bridge! So much bigger than the final version and cooler
So this is why dark souls 2 feels like a mash of different assets, concepts and ideas just thrown together without direction.
Yea the magula they wanted for ds2 they implemented in ds3.
@@ParanoiaGentlman magula lol
Beacuse unfortunately, it is one
This is one of if not Dark Souls 2s greatest strength; variation.
@Lofirainbow A turd might come in different colours, smells and consistency, it would still be a turd.
Ds2 is a bit like that : varied and unique (for a souls game), but the actual quality never rises quite above the toilet bowl (which the game itself foreshadows through the opening cutscene that literally flushes your character down to Drangleic).
When it does rise above it, it's a nice bit of fresh air, but honestly, you have to ask yourself if those isolated bits of greatness are worth the whole journey through the cesspool.
I want to see a fan made DS2 mod based on this!
Also looks like some of this scrapped time travel stuff made its way into DkS3, at least with the bit where you go to the past version of Firelink Shrine, fight Gundyr in his prime, and speak to the younger version of the Shrine Maiden.
Though, she still doesn't seem that young :|
For me it felt like you were both in the future and past at the same time. While it looks like you battle the first boss from the past, the smith hammer that you find where andre should be hints towards him being dead, and I believe that you get the firekeepers eyes from the one serving you. As in that you went to the future in the betrayal ending, hence why you find the eyes on the fire keeper, as it was you that gave them to her in the past. The old lady also recognises you, which is more belivable if it is her in the future, rather than the past.
@Lonnh It's neither in the past or future, it is in the present relative to the world.
In other words : the Untented Graves are the true, wordly, version of the Shrine, as it was left shortly after the Grand Betrayal and the failed arrival of Gundyr, the former Unkindled.
The "false" Firelink Shrine, is the one which acts as a hub in game. Neither in the future or the past, that Shrine is a limbo, created as a mean to maintain the linking of the Fire despite both the refusal of Lothric to become lord, and the repeated failures of the Unkindled.
@@remilenoir1271 Nah, it's the past. You get Gundyr's soul and it states he acted as a sheathe for the coiled sword - the coiled sword you take out in the original Iudex boss and put in the firelink
@@bajscast Not really, as I said they exist simultaneously.
Firelink shrine (as our hub) is a limbo separated from the main world and in its own time bubble. It was created after the Grand Betrayal as a mean to maintain the Linking of the Fire.
The Grand Betrayal was the refusal of the Lords (save for Ludleth) to return to their Thrones and enact the linking of the Flame through a Champion, bearer of the Lord's power. Gundyr was supposed to be that Champion, but when he arrived he found no one for the ritual : the bell had called for the Lords but none of them had come ; the Shrine was empty and its Firekeeper dead.
The Shrine and flame were left untented, leading the world in a temporary Age of Dark (which is completed in-game by the Firekeeper ending, where she inherits the vision of the Firekeeper responsible for the Grand Betrayal). That's where Ludleth comes into play and creates an alternative version of the Shrine, which serves as the in-game hub.
How did Ludleth achieve this ? We don't know how, it's basically FS magic ; but what we do know is that Ludleth must be knowledgeable of some sort of time magic, as we can infer from his ability to harness the power of the transposing kiln, an item itself linked to time bending magic since we can see another similar object in the hands of Fillianore, holding the Ringed City in a similar limbo as that of Firelink Shrine.
So, this version of Firelink is basically stuck in place, somewhere in time a bit after the arrival of the failed champion : Gundyr who, just as you said, in this Shrine has been rebranded as Iudex (Judge) of the would-be champions, and holds the Coiled Sword, which is the remaining link between Firelink and the outside world. When the Ashen One finally gathers the Lords' remains and fulfill the ritual Gundyr was supposed to complete ages ago, the spell breaks and the whole place rushes forward in time to reveal the ultimate end of things : the Dreg Heap.
That's why you can't really say this place is in the past or future relative to its real world counterpart. The real world Firelink is in the present of that world, while the limbo Firelink is stuck at a single point in time where the consequences of the Grand Betrayal weren't yet felt and the linking of the Flame still possible, despite the refusal of the Lords.
Seeing Giant Lord in the Last Giant's arena would have been a great NG+ concept.
It may have made the actual Giant Lord fight weird on your second play-through, but I am sure they would have come up with a way to make it work.
Interesting. So it seems that the story was going to revolve around time travel and your connection to the Emerald Herald. Sounds much different to any souls story we have. I can't wait to see what else you've dug up. There were quite a few ideas like the Nexus hub or Dreg Heap, were they taken out to be used in Dark souls 3 or dropped but used in Dark Souls 3 because they were cool?
probably both
Very interesting implications, from the sounds of it, the alpha, or I guess prototype, story of DS2 sounds much more interesting than the final version
Prototype Majula especially looks very visually interesting, and that whole opening scene was pretty well done
Also seeing tiny Shanalotte dance was amusing and pretty adorable
Overall, very good :>
Yeah it seems they had much bigger plans for the game. It is sad we never got to see any of it :(
Part of the reason why the prototype story was scrapped because of a ton of huge development problems and infighting within the studio. For example, Lucatiel was originally going to be literally 'Don Quixote' and the Bell Keepers would have been his(?) follower, Poncho Villa, but of course that idea was stupid as hell yet the character models were already made.
Other NPCs were obviously vastly different from their final versions, as Melentia and Cale would have travelled to several locations, the former being a mobile merchant (which she literally is but never functions as in the final game) and the latter to find geographical information for his map.
i can see why the director scrapped the story though, while it seems like a really good story it is way too far removed from what dark souls is imo
@@khirasier
Isn't the point of a sequel to shake the previously established norm? Idk, departing from it is far more interesting than just following the same formula for 3 games.
@@Miriam_J_ Nah fam. Its far more interesting that we linked the fires again. And then a third time because fuck it, why not?
This video proves outstanding. I wish we could play Dark Souls II with it's original game design. Probably would've been better than the original game, and it would be so much more fun to play it again, even if the game is nothing to what we can recall.
8:15
I wonder if this would have been related to The Old Chaos.
12:19
You know, if you look at this still, and if you look at the front wall of Eleum Loyce, they look very similar.
9:00
The "immortal tribe" are almost certainly the Grave Wardens.
6:07
That definitely became the Ashen Mist Heart, and "dragons of antiquity" and "immemorial" refer to the Ancient Dragon in the final game.
11:13
The egg was relegated to the covenant item, for sure. The one we give to the explorer guy in Iron Keep. Ancient Dragons were apparently "legendary" sightings in the world of DSII, the egg being proof of their existence. The idea of hatching it was recycled into Shanalotte being a half-breed.
Thank you very, very much for sharing these finds.
whitedude877 the fall before the ivory king, you do fall in the old chaos... the lore surrounding it is somewhat similar, a fragment of manus is guarding the old chaos alongside Raime... I forgot where’s the lore at but it’s in there yeah
holy shit
this looks amazing
Edit:
Someone needs to make a fan made game with the original story
Kaneki . EXE 100 percent with that
if only we could have creation kits for dark souls games....
Sword of Moonlight: Souls Edition?
If only that were at all legal
We can change it back to the original "Dark ring" title...'cause who cares, if we get this version of DS2 (I still love DS2 Sotfs)
At first I was like "Time travel? That's not dark souls" but then I remembered Oolacile
and the unattended graves
I mean, really these games are all about time travel in a weird way
That was your first thought because you were conditioned to randomly hate dark souls 2 for no apparent reason.
yeah the legend of artorias is actually a legend of you, that was pretty cool.
I've said this before and I'll say it again, I hope we can get remakes of games like DS1 and especially DS2 where they try going along with the cut content, and try expanding the world. Like it looks like we're going to get with Demon Souls.
Got to give you some bad news my dude.
The foggy version of Majula looks so eerie.. I like it!!
It's really cool too see all this. Thanks for working so hard at reconstructing this stuff!
It's hard sometimes to play DS2 and see everything in it that the devs wanted to be but fell short.
To be totally honest, I really like DS2 and its story, the only real problems I have with it are world cohesion and throwaway bosses. But even in the best zones and enemies, there is a sense of loss, of what could have been. Sometimes I can't tell if it's a deliberate atmospheric thing the devs created or a genuine recognition of something lost, or both.
I love the game as is, but I always wonder what it could have been if the devs had been allowed to create their vision instead of adhering to some weird concept of "what a Dark Souls game is..."
Anyway, I'm rambling now... Thanks again for making awesome cut content videos!
I agree with you. I honestly think if the game had proper development, it would've been one of the best Souls games ever! You can see that they really tried to innovate with new ideas, but it sadly fell short because of the development.
For sure. For all the things DS3 does well, it just feels too safe. DS2 tried to innovate and was shut down for it =(
Regardless, the series is head and shoulders over most of its competition.
I agree, there's a lot to like about DS2 (the sheer variety of its content, for instance) but there's always this feeling of squandered potential to it, too. After DS3 I really disagree with their decision to try and connect the games directly, I feel like a Final Fantasy-esque approach would've ultimately given them more freedom as to what direction they could take future "sequels", way more than brown-nosing DS1 ever did...
Yea, I think you have the fans to thank for a lot of that though.
Despite DS2 being superior in almost every way to anything else released at the time, the hardcore fans made such a ruckus that a "return to form" was almost guaranteed. After seeing the boundry pushing potential of both DS2 and BB, it was hard to see DS3 go "back to form".
That said, the enemy AI and bosses of DS3 are generally far superior to anything in the previous entries and for that I tend to go to DS3 the most for my DS fix (that and the pretty).
Aaron Donnelly I agree with most of that. DS3 certainly has the best bosses and I like the areas more than most in ds2. DS1 was good at first but playing it recently after 5 years playing more recent titles, it's boring.
I would bet the drop of time was gonna be collected from the dragon in brightstone cove tseldora. As a kid I always thought it looked like I should retrieve something from its mouth
it would be interesting to see a mod switching around the areas to closer match the original story
Lmfao the voice acting at the beginning
Sunlight Prince almost remind me of the Adult Swim show "Xavier"
Cringe
It was pretty fucking bad tbh
I wish he just spoked normally to be honest. It was slightly grating
I think the problem is his accent doesnt mix with a voice like that. Not only that his voice isnt exactly naturally deep so its a little hard to get what hes actually going for.
watching content that was cut from souls games due to greedy publishers is worse than torture for me
In part this was due to one of the designers plagerising a mask design from another artist and apparently this was leaked out and the wronged artist contacted BN, who with wind of this and contract bound to protect themselves decided to punish From for their shitty business practices that could put BN in a bad light, so scrapped some payments and milestone allowances to From, forcing them to release early. This was well after the switch to something more like what we have now but it is important to know that while BN did do something wrong, it was in their interests to do it to stop this happening again, but it wasn't greed.
@@KarmaSpaz12 interesting, where can i read more about this?
Man, we could have gotten Chrono Trigger Souls :-/ Thanks for digging all this up! Love the original vision for the game
Chrono Trigger is way overrated imo. I tried it but it's not as good as Final Fantasy, let alone something like the Trails series. I also tried Cross but barely played it so can't comment on it
Damn that sounds awesome
The more I hear about it I'm starting to wonder if DS2 was even intended to take place in the Dark Souls universe at all. I'd heard once that DS1 was originally intended to be a stand alone game without having any sequels or anything. I've heard before that From's intention was to use the game mechanics and/or game engine to make games in other settings as they did with Bloodborne. Although I don't know that I've ever heard that definitively.
It feels like DS2 also was supposed to be an entirely different setting in some cases and stuff from DS1 wound up being shoe-horned in. Not completely, but some stuff like the Abyss covenant seem really tacked on. Also it feels like time travel was so much more of a focus early and just isn't in the final product. The over all tone just feels different to me too.
We'll probably never know, and I might be dead wrong. Maybe it was still supposed to be in the DS universe but the story still got changed for whatever reason. Really fascinating. I love DS2 and I'm curious if I would have loved the game as originally intended.
Alexander Cummings
I would believe it. Ds2 does feel like a spinoff title more so than a sequel.
Its funny that you say this, because prior to ds2's launch there were interviews where fromsoft stated that dark souls 2 was taking place on the opposite side of the world from lordran
While I do believe that Dark Souls 1 and 2 are connected somehow(perhaps geographically as in the same planet), it was obvious to me from the very early on that "Dark Souls" 2 wanted to be so much its own thing-connection with Shanalotte, time travel, political intrigue, much more direct story...it's heartbreaking how it got shoehorned into the larger DkS context when it wanted to be its own thing, just using DkS mechanics. It wanted to be more of a Bloodborne or Lords, but ended up as a...beautiful mess.
Ds2 doesnt make sense even when it's trying to do its own thing. What are the guardians of the undead crypt doing in earthen peak? Why does benhart give you his sword the fraction of second after stating you would have to take it from his own dead hands? Why is the lore so focused on hollowing if noone, NO ONE, of the npcs ever goes hollow completely? What's so special about the crowns? Why doesnt the blacksmith react if you kill his daughter, the daughter he remembers?
@Matteo Leonardi
Mai sentito parlare di "domande retoriche"? Sveglia, sto facendo degli esempi per quelli che ancora sperano che abbia una lore coerente! Lo so benissimo che questo fallimento di un souls è stato rifatto praticamente da zero quando già erano a metà del tempo di sviluppo
Very interesting.
That reminds me; a couple of months ago, I started a new run on DS2, and noticed that Lenigrast looked prety much the same as McDuff. Just got hollow, thus the voice and the loss of hair. Facial features, clothing- pretty much everything. I asked DS community, but everyone dismissed me. Maybe you can check this one?
You're right. Maybe we would have met him and then traveled to the future and saw him again?
Crazy to just think of what incredible story was being crafted by these talented developers before corporate came in and demolished it
Even though I love ds2, I cant ignore its issues like its lore etc.
In my opinion, now ds1 remastered has been out for almost 2 years, I think demon souls (if they do remaster it) should be next and after that a dark souls 2 remake, not just remaster, a full on remake of the game with no such issues in it and way more development time to make it a way better game with an actual good story
As someone who also loved DS2 this would be awesome would love a DS2 FULL REMAKE I'd be more mind blown over that than demon souls...but I like demon souls as well as it was my first souls and is the only one I haven't beaten
demons souls remake is out :)
You are my saving grace as I’m a ravenous lore fiend and there is nothing left in any of the soulsborne games I haven’t seen at this point so your cut content videos are great! Not to mention that it satiates my hunger for new content in any way
I am not too fond of time travel narratives, but I'd love to play this version of the game,mainly because most of the arias sound way cooler than the version we got. Also the connecting aria between ethan peck and iron ceep would have been cool to see.
This is so, so interesting! It seems like it definitely was (as a lot of us have said for years now) more a sequel to Demon's Souls than Dark Souls.
The whole time-travelling I'm a sucker for. It would be wonderful with the Emerald Herald story of meeting her as a kid etc.
You mean King's Field
@@slowmercy69 back in the day i remember reading about demon's souls being originally king's field 5 before changing directors. so i guess technically ds 2 is king's field 6
man the original story sounds amazingly much better than what we got though i really love the aldia and vendrick sotrylines
I enjoyed this video a lot, looking forward to your next videos. Thanks man !!
2:23 THIS IS SO BEAUTIFUL
When will they learn that they will always make far more money if they just put in the time to do it properly
I get they cut out past majula cause of time paradoxes and the pendulum of time. but in the main game the herald gives you the aged feather literally like 10 seconds before you get the ashen mist heart. All they had to do was just slap a giant tree in majula somewhere so ya can go to the past then call it a day and not worry about the time paradox because one already happens with the giant lord boss fight. Would be a good idea for a mod. And then adding and finishing the original gutter. A man can only dream tho about a true to the original story remake of ds2.
there is also a paradox in the first dark souls, the legend of artorias is what you did in the dlc
All aspects of this new story aside,
I just want a remaster/remake of DS2, and I would prefer it over a DS4...
I'm seeing some concepts being reused in the dlc and dsiii. Age of deep waters and such.
Your video always amazes me and is interesting. This is a request, will you upload Japanese dialog data? I am Japanese and would like to read original data. As I am a native speaker, I may be able to cooperate with difficult translations. Well, I'm looking forward to the next video again.
I wonder why this version didn't work out. Supposedly it was a mess before Tanimura came on board.
This just... Makes Dark Souls II more awesome.
Talk about a game that reached for the stars.
13:40 - That's some Dragon Knight IV stuff right there it feels like.
>dark souls 2 vid
>dark souls 3 theme plays in intro
Oh boi Shhh lol let him have fun xD
>greentexting outside of 4chan
I really wish FromSoft would have polished the story more Ds2 they really dropped the ball
This was a very big and therefore heavy ball though
But if they did succeed with DS2...I think DS3 would've been the disappointment as it would've actually had to compete with its predecessor cause if DS2 was half as good as what was shown in this video everyone would still be playing DS2
(I'm one of the few that still play I still thoroughly enjoyed the game but I wish I could have seen it at full throttle, ...I could only imagine what it would look like on PS5 would be sick if it did get a *REMAKE* )
@@ultralegendarysupersaiyan2378Whatever DS3's story is, is because of the fact DS2 was hated. If DS2 was like it, maybe DS3's story would also flow more originality, since Miyazaki was scared of getting some originality because of what happened with DS2.
If DS2 was this good, maybe DS3 would've been better, maybe not. But at least it wouldn't be FANFIC GALORE which PISSES me off.
nice! I bought DS2 on sale on Steam. Havent played it before. Should be fun!
Don't let the people that constantly shit on it deter you from having fun. I let that get to me when it first came out and it really ruined my enjoyment of it. I ended up actually playing through it and loving it a year after it came out even though I was so hyped for it I bought the collector's edition. It's definitely more about the journey than the destination so definitely look things up if you get stuck or feel really underpowered. It's definitely one of my favorite games and feels really long once you add all the DLC into the mix. I hope you like it.
I wonder if the game was originally a DeS sequel rather than a DS sequel? The reference to “soul-starved demons” has me thinking. Personally, I think the way that all this dialogue was laid out, in such an explicit way, makes the game sound more like a traditional action/adventure than a Souls game where the story is in pieces that you have to put together. I'm not a fan of the time travel either. A lot of people were speculating about time travel happening in the intro cutscene back when the game came out and I assume that was because the cutscene was originally created for this time travel plotline.
Intro was good except the voice over
Dark Souls 2 *FULL REMAKE* when?
I wanna play THIS game!
Very nice work! I love Dark Souls II story and a lot of this cut story helps support what the final game was trying to do!
Sounds like Ds2 could of been connected to DEMONS Souls
This is very interesting, even though the time fuckery plot device is getting really tired nowadays. Who was DS2 original director?
Churro Art ty
Miyazaki should really make a book and describe the real size of these levels and the greater dramatic storylines.
13:20 such lore......
Wow, the original game sounds like it would've been so much better! What we eventually got was a watered down version sadly. I love this kinds of videos about the Souls/Borne games though, it gives me even greater appreciation for them and their mysterious world.
Thank the publisher for pushing the release back 2 years and forcing the game onto 360 and ps3 instead of Xbone and Ps4.
Such a shame.
This video is AMAZING. Nice editing. Wish we could just get all the game files from the developer(SAO style) and craft your own version of the game. Improving it and extending its shelf life almost indefinitely.
That was amazing! Nice work!
kingdoms COME!!! and die..... truly touching words
Man that much work that youve put in this video is awesome. Very interesting stuff about this great game
Why this voice acting, please.
yes, i know so cringy
why? what is your problem with him?
You ever see that episode of South Park where people are so smug that they sit around farting into wine glasses and enjoying the smell of their own farts? Vaati seems like one of those fart smellers. Dude looooves hearing his own voice.
SkootDiggity Don't know where you got that from. It's great to have confidence in yourself and if Vaati has that then good on him. Do I see jealousy? :o
No, he just likes to smell his own farts.
I’ve always wanted to see cut Bosses from Dark Souls 2. There has to be some.
Great stuff!
It is really not the best story, and much lighter than the dark souls 1 story.... But yet... I would have liked to play this original concept. ANd hearing it, now I can imagine how the areas really interconected originaly. What they done with the game areas in the end wwas a real mess. It is the worse aspect of the final game, because the plot is nice. Just the world and level design are really dubious in it. SOmething that came due to this redo of the game. :P Unnecessary to be honest. Because they already had implemented time travel on the Dark SOuls 1 DLC. They could've done a diference aproach to the story without having to destroy the original world design. And see... The age of the Deep Sea has a meaning is this original plot! Because it refers to the end of and era. Kingdons that falled to he botton of a endelles rain... Like we see hapenning at the ebony drnagleic castle when we arrive in it.
This version of Dark Souls 2 looks MUCH BETTER! I wish that I could play it.
I wish shalquoir was in dks3. Such a good character and she was kinda immortal
Fromsoft needs more talking cat characters. Even Bloodborne was missing a talking cat.
@@minespatch Bring back the talking cats
What if the Castle made by the immortals is the land of Drangleic, and where the other darksouls series takes place in. In the initial cutscene we are seen falling into a giant hole in some body of water. To awaken in a cave that connects whatever world the player comes from to that of Drangleic. In other words "Souldrift Cave" Deep under whatever body of water was up above hidden from the normal world.
Dark souls 2 had the potential to be the best but time, budget cuts ruin everything
Why did they remove that ????
I still love the basic DS 2 (and SotFS), but with that, it could have been the best of the serie ! The story was the only thing that prevented it from being the best Soul game in my opinion.
They were most probably short on time, ironically you can say, as time seems to be the main plot point of the stroy. Real shame but still remains as my favourite in the series
Really? I thought Dark Souls 2 had the best actual "story" out of all of them. Dark Souls 1 was like getting to the party after it's already over, and Dark Souls 3's base game story was pretty bland as heck. Dark Souls 2 you actually got to experience the tail end of Vendrick's and Nashandra's power struggle, and become part of it.
Okay but let's be real Dark Souls 2's story is basically just a guy hiding from his wife.
Chettlar #relatable
others game have no story, but this one actually has. Prevented.
Yoooo been waiting for this since the one DSR stream when you mentioned. Cant wait to watch!
would be awesome with another remake of ds2 putting back the original shit
Imagine Fromsoft would publish Darksouls 2 like they originaly intended. I'd pay money for that
they could release it as king's field 5 but you know, with the souls gameplay
So was there any rational given for why the player had to time travel in the first place? Was it to change something? A Hail Mary attempt to escape the curse by leaving for a time before the Age of Dark?
I'm kinda glad they scrapped the time travel focus. Collecting the pieces necessary for time travel sounds really silly to me. That said this lore makes so much more sense and I wish they hadn't just outright abandoned it and repurposed all their assets.
if DS2 was actually using that cut story, I would be far less critical of DS2. Honestly, the best part of the story was the DLC. Combine that with this and you get a masterpiece I would not have put down after my second playthrough.
This would have been a neat game.
Dark Souls 2: SotFS is still one of my top 5 favorite games ever. It could've been better, yeah, but it's an amazing game.
Um where's my thank you?? I'm pretty sure Richie gave you the dialogues during our podcast!
I'm joking XD Nice job as usual!!! And thank you for the vid!
Oh my god I actually did write it in the description with the link to the podcast!!!
Seems like it was deleted when I reuploaded it or something.
I am glad you enjoyed it :D
SanaDKS/Sinclair conflict REVEALED! XD
Diss track Coming Soon in Fall 2018...
Sanadsk EXPOSED1!!!1!!1!1!
!!!!!111!!!!11!!!!
I think I remember A German Spy mentioning the Child version of the emerald herald during his quick playthrough of DS2.
Thank you so much for this!
While I knew that there was more to DkS 2 and that it wasn't mute piece together kind of story like DkS 1, I didn't know any of this. I couldn't have even guessed it. I guessed that Nashandra had a much more prominent lore and that it was about the corruption of Drangleic. But I guess that was too serious / dark.
This video explained the intro video almost 100%. Except the hag. That part is weird. Toothless hag(ok, she has exactly one tooth-maybe two :p), what's that supposed to represent?
Again, thank you very much.
Good job as always SK!
DSII as it is was always a mess that did not fit together for me, there being an entire unused storyline makes a lot of sense now...
The work your doing we are not deserving of. Whatever thanks you get it's not enough.
Now i wan dks2 remastered with this as new dlc
You are incredible. Thank you, and all your collaborators, for your hard work and interesting content.
My dream is to see a remastered or completely redone version of DS2
Intro by Xavier Renegade Angel :D
Just give it the SMT IV treatment by releasing Dark Souls 2: Apocalypse lol
This seemed like it wouldve made an incredibly more interesting game and story
the original design of the giants very closely resembles the giants depicted on the broken archstone in demons souls. the one that would have taken you to the "giants of the north" . ive written extensive breakdowns of this. heides is a new new londo, and it had the same fate of being flooded and abandoned. theres even 2 large statues as you enter, of gryphons wearing painted guardian hoods. all the people that say the games arnt connected either never played, or didnt pay any attention.
Man, it's like you and PVP Skills just get bettet and better at video editiny. The intro was great!
Well actually, I am the one who made the intros with the weapons transitions and stuff (Like the Top 10 weapons videos), so it was high time that I used those editing skills for a cut content video :D
At this point I'm just going to chalk up all dark souls plot discrepancies to time travel, and alternate timelines.
Cut Content of From games always makes me despise whoever is in charge of making these developers work under serious time constraints. Imagine what ds2 could've been if it was fully realized?.. if Bloodborne had all the ideas they couldn't fit? Even dark souls 3 seems like a totally different game than what they originally planned :(
Blame Namco and Sony, they keep pushing deadline on Fromsoft
Wow this version of the game sounds amazing
This is really interesting indeed but it also doesn't sounds like Dark Souls at all. There are statements that said that once FS saw where the development of the project was heading they thought that the direction was really far from the core concept of the series...And I'm starting to think they were right.
Would've honestly preferred they stick to this approach, and keeping the Dark Souls games connected in name only (like Final Fantasy, or the Tales series). I think that would've given them more freedom long-term than making sequels did in the end...
yeah there could be much more to the universe than the all consuming great bonfire that they could explore. time travel to explore a mystery qoulda been cool.
phiengley You have spin offs for that remember? (Demons Souls, BloodBorne and now Sekiro)
7:34 Thicc Iron King