Those Dark Souls 3 skyboxes are truly stunning. The game has a bit of a problem, in my opinion, with the environments lacking color, but the day night-cycles and sun stages really add to the beauty of the world.
A day and night cycle would have been great. How many gameplaymechanics could have been affected by the daytime. What a missed opportunity. It could have been awesome and propably made ds 3 the best one in the series instead of just a very good successor of the first one.
Huge thanks to Vaati for presenting all of the discoveries that have been made throughout this year ❤️! It has been a wonderful year for the Soulsborne games, and I am glad people have been enjoying the work we've been doing 😃 If you are interested in seeing more unused content from all Soulsborne games, make sure to check out my channel and all the other people mentioned in the description...They are all very cool & nice people!
Oh did you check the reply for more lore? Well get ready cuz this ones intense: The nameless king doesn't have a name because he's called the nameless king.
God, those day and night cycles in DS3 were such a missed opportunity. Fromsoft should really add more mechanics in their games that visually affect the environments like that, those scenes were gorgeous and couldve made for some amazing moments ingame.
The concept of the chairs actually raises some REALLY interesting lore implications. Imagine how striking it would be if you got to the end of Yahargul and instead of Micolash and pals all sitting in chairs you saw a bunch of corpses all huddled around a lantern. THAT is basically what we would've gotten if chairs were used as the checkpoint system.
I miss this Bloodborne lore, after Darksouls 3 came out a lot of people kinda forgot about it. I was really hoping to see a "Prepare to Cry" for the other characters out there like Maria, Gehrman, Lawrence, Master Williem, and every other NPC and boss that was in the game. Maybe you could do some before or after you do the "Sekiro" Lore.
Mir5 it seems easier to follow until you get really deep where everything leads to the eldrich truth and we don’t know what that truly is. I think the truth is they’re in the painted world of ash and each level of the dream is the layers that created the painting the more powerful being were able to transcend those layers giving them power to control the lower layers.
Those daytime filters and effects look fantastic! It's almost disappointing that this feature didn't make it in. It's like a more complex form of Demon's Souls world tendancy mechanic.
It wouldve done the graphics a favour too since most of the game has that ashen dreary look having these vibrant world states really lights up the place
I wish DS2 would've gotten the proper development treatment it needed. I really enjoyed that game and the idea of it being even more steeped in mystery and time travel sounds amazing.
@@goadog7666 maybe? I only played the sotfs version, not the original one. Never experienced any of the so called "bs hitboxes", although it's too hard imo due to the apparent increase in Pursuer's encounters.
Man Darks souls 2's story sounds like it could've been even better than the one we actually got. But time travel is always a dangerous plot to use so maybe its a good idea they changed it? I mean we don't have access to the old scripts or dialogue before it got redone so for all we know it could've been badly done. Those different type of filters for DS3 look so cool, especially the sun and dragon one, shame they weren't finished.
I think an amazing addition to the game would've been : at the end of both dlc's giving a different pigment to the painting girl in ariandel would affect the world of your next ng+, changing the lighting and some of the content, giving players more reasons to push past ngs and try out different world variants.
Mr. J the only problem is that the painting is 1. some tie-in planned in the future for the soulsbourne serious or 2. Fromsoft is leaving it a mystery intentionally to let the ending of DS be more mysterious
The Eclipsed Night actually gave me chills. That's some of the coolest, most imposing imagery I've EVER seen from a Souls game, maybe even any fantasy game ever.
How is it that Dark Souls, having 3 games in already, never had a day and night cycle? The environments looks really good in different settings of the day.
@@otto_jk That’s definitely not the issue when DS3 is significantly more optimized than something like BB. But then again BB doesn’t really follow a day and night cycle only changing the skybox after key events which DS3 already does. But having a moon at Lothric doesn’t make much sense from a lore standpoint so I suspect that’s why it was cut. Also mods can easily alter lighting with little issue.
@@waltersullivan2727 Switching an entire set of baked lightmaps (or worse, blending between two at once for a smooth transition) isn't a trivial matter, especially when RAM is limited. There's a reason why many games with day/night cycles forgo lightmaps entirely and purely rely on real time lighting at the expense of lighting quality since you loose the indirect bounce lighting that pre-baked lightmaps give you. Being that it's not a critical feature I can see why it was cut in the end.
@Dragooman14 It was scraped for same reason it was in numerous other games. It is a fun idea until you start working on it. Then you find out how convoluted time travel really is. Also technically time travel is still a thing, as that is what happen in Ringed City. Just not as game mechanic.
these DS3 light filters look extremely interesting would love to see something like that in an upcoming game especially the courtyard in front of the Vordt and the Dancer fight looks incredible in the Moonlight
I really like how the ashen mist heart was the same concept of the pendulum of time. Not as a whole, nor going into the "past", but using a memory concept, which could be used on some npcs to travel back into the past.
For the bonfire creation mechanic, I imagine players would have been limited to one custom bonfire and that it would have used the Coiled Sword. I could also see the bonfire being a one-use thing. Warp back to the custom bonfire then your character retrieves the sword and has to make another one if they want another checkpoint.
These translations are inaccurate. It does not read "grave of a brave army. A man who fights the abyss will die with a dull blade. 隊士 is a regimental soldier, not an "army". 凶刃 is an assassins dagger. It actually reads ”Grave of a gallant regimental soldier. A man who hunted the abyss, and fell to an assassins blade."
As one who majors in japanese , I was just about to point out the inexactitude of these translations featured in the video and rework them myself when I, skimming through the comment section in hope of finding someone who 'd supersede my rephrasing of the translation by having done so earlier, stumbled upon your comment . Also, your version is impeccable, couldn't have done a better job myself. Thank you for highlighting the imprecision and taking the trouble of setting them right .
Imagine if Elden Ring has that changing conditions/lighting system, which, for an open-world game, I think would work really well. Perhaps the red sky that allegedly burns in the trailer for Elden Ring could be a weather condition. Probably not though. But that doesn't mean it wouldn't be cool.
getting the liver would also make sense because beasts (wolves/werwolves) always eat the liver first (well in all the horror stories at least). so the concept was that the hunters turned to beasts themselves and of course, if they continued eating/crushing livers it just put more meaning in their turning, so the more livers you crushed the more beast you became. does that make sense? well at least in my mind it does :D
I always thought the guy in the intro was the Soul of Cinder bringing the last guy to link the fire who failed, cremating them in the graves, who’s ash then becomes you.
@Someblindgirlwhocancontrolrocks I mean i hate games like fortnite but a Soulsborne Battle Royal sounds so crazy that it could actually work But... i think the world has already enough battle royal games
Those world states for Dark Souls III explain so much about those early screenshots. I really have to wonder how far into development they got, and DAMN now I want them.
So good to see all these guys get such a shoutout x it's been so fun following all of these discoveries and for such a massive youtuber in the Soulsborne community to share it all is really cool xxx love all you guys' work xxx
I've always found that Dark Souls II had very interesting lore (a lot of that interest is due to your videos), the time travel and disconnectedness of some of the world confused a lot of people, but I think it gives the game a sense of mystery. That being said there are a lot of issues with the game, and it would be interesting to see more cut content and pre-overhaul concepts from it.
Having not played these games in a while, i forgot just how much i love them. Truly works of art. Bloodborne’s soundtrack is easily my favourite soundtrack of all time.
The deepest grave stone was definitely the subscribe one by far. It fits in the lore so well, you see when gywen first lite the fire it was supposed to symbolise the like and subscribe in irl
Im pretty sure that "wandering bosses" mechanic may have actually been kept in the normal dungeons but its just super rare, i once found a random undead giant hiding behind some place in a dungeon.
My dream game would be a sort of prequel. When the world wasnt all convoluted and distorted. With communities and cities all in their normal places. Maybe your character ushers in the very first age of darkness or whatever. Of course it would probably feel very different from a typical souls game since there would be no hollows yet or crazy god bosses or whatever.. but i think it would be cool.
Vaati, I got some more spicy cut content stuff I heard for you. I recall seeing an article about early Dark Souls 3 testers talking about the version of the game they played. According to them you were supposed to fight different bosses in Firelink Shrine at different times of day, one of them being the primordial serpent *Darkstalker Kaathe* and Pontiff Sullivan, who was supposed to be the last boss apparently. Also apparently the pilgrim butterflies used to flying primordial serpents. I think the worm-like flying creatures shown in your video are primordial serpents. Evidence would suggest this.
I did link it but maybe it doesn't show because its seen as spam or something. Look up "Dark souls 3 plays out very differently says testers" on google and find a eurogamer article.
Interesting thing about the livers in the old BB files, in many cultures the liver was considered the seat of the soul/life force rather than the heart or brain. Kind of a neat way to merge the soul motif of prior games with BB's visceral aesthetic.
A few days ago I was watching random RUclips videos and I encountered some of my favorite dark souls 3 videos. I re-watched them and then it hit me; Miyasaki won't make another DS/BB again (or at least not any time soon) I felt depressed for the rest of the week, like if all this time I was in negation but now I now it's for real. I will really miss the feeling this games gave me the first time I played them. I know Miyasaki is working on other games but I'm afraid It won't be the same. I just prefer the medieval dark fantasy over feudal japan. It may sound absolutely pathetic but these games were part of my life, the feeling they gave me was real for me. I will miss them. Thanks for producing / reporting on new content for this important part of my life. I really appreciate it.
Yeah, dark souls 3 was a game I loved playing again and again l, I grinded new games up to ng +24, even when my saves got corrupted by an outage, I restarted and still kept playing. Bloodborne was an extremely special game to me, the lore was really different from any other game. Try not to think about what you won't get, but about what you had and enjoyed.
Dark souls battle royal.... you may think that’s a terrible idea with all the saturation of battle royals, but just think about it. Your dropped into the world of dark souls once more except with the whole world to explore, but one objective is presented to you, relight the flame. 100 cursed souls, thrown into a world, but being the last one alive doesn’t mean you win. You must still beat the final boss to light the flame.
This is why i love the Ds/BB community we have. Not because of the Git Gud mask we all wear, but because we are dedicated fans who want to continue the stories of the worlds we love and will go to any means to achieve that. Plus share it with everyone else! Long may the sun shine on us! Umbasa!
I started to watch you after a month of playing dark souls and your lore and game play of all these game on your channel really make me glad that I'm subscribed to you and to be part of this community of players
it’s so cool that people are still finding new stuff in bloodborne because it’s literally my favorite game and it’s awesome to see that the community’s still alive
Dark Souls II is my personal favorite, so it was very interesting hearing these original ideas. And it just makes me wonder more and more about the world of Souls. What was that city and whirlpool? Where is Drangleic then? How do you get from Earthen Peak to Iron Keep? The world may never know.
I feel like the corpse/placing bonfire mechanic would have been interesting, but I think the corpse dragging cut scene from the intro you mentioned is possibly actually the Soul of Cinder dragging a bested Undead attempting to link the flame? Just a thought.
For the bonfire mechanic you would have to find coiled swords or coiled sword fragments, drag 10 bodies to a specific location, place down the bonfire which will only stay there for a couple of minutes then get back on your journey
2:30 it actually says: "Fear the raiders. Loyalty to the king who died and still not collapse", or something like that I give it to you, good one Vaati xD
That early screenshot with the flying dragons also shows the player with a Silver Knight Straight Sword, which also didn’t make it into the final game.
I know it's petty, but seeing ds2 have more the art style from DS and ds3 in this vid made me realize I would like the game more had they just done it that way. I understand it's nice to have some different asthetic in the games but I personally love the dark dreary style of 1 and 3. Still a fan of ds2 dont get me wrong, I just think it couldve been better.
Might be already mentioned. Direct translations of the following: 2:15 血を受け入れよ。Is "Accept the Blood" 滅びゆく王家の助けとならんが為に Is "To aid the perishing royalty" Unless I'm missing something, there is no mention of night Source: am Japanese Edit 2:30 is where the "night" context comes into place, but it is instead 騎士 which is knight, not the nocturnal type. This correctly translates to 騎士を恐れよ。 "Fear the Knight" 死してなお崩れぬ王への忠義 "Loyalty beyond death to the undying King"
I remember the Create a Bonfire mechanic, was a pretty large gameplay feature of the game that was advertised, but seemingly everyone forgot about it at launch
I am incredibly sad at the loss of those DS3 environments. I loved the sight of the darksign sun.
I wish those were real
They were most likely scrapped because of undecided story elements related to that topic.
Well, they weren't as much scraped as unused. Most of that is implied in the lore. Even Bloodborne use some elements of it.
Tcj333 you're eyes are happy then
Yeah its no surprise.Even Bloodborne's trailers looked better then the final game
Those Dark Souls 3 skyboxes are truly stunning. The game has a bit of a problem, in my opinion, with the environments lacking color, but the day night-cycles and sun stages really add to the beauty of the world.
Maybe that's why the game's environments were so bland, color-wise. They intended to exist in multiple color states.
A day and night cycle would have been great. How many gameplaymechanics could have been affected by the daytime. What a missed opportunity. It could have been awesome and propably made ds 3 the best one in the series instead of just a very good successor of the first one.
Wish they do exactly that on elden ring
@@twistedgwazi5727 I think is because the game is literally about ash.Other color scheme wouldn't work.
@@lordanonimmo7699 I mean, the Kiln in DS1 was literally made of ash and it looked more vibrant color-wise than pretty much any area in DS3.
Huge thanks to Vaati for presenting all of the discoveries that have been made throughout this year ❤️!
It has been a wonderful year for the Soulsborne games, and I am glad people have been enjoying the work we've been doing 😃
If you are interested in seeing more unused content from all Soulsborne games, make sure to check out my channel and all the other people mentioned in the description...They are all very cool & nice people!
Thanks for the Hard work Men
See you for Dark Souls IV 2025
Thanks for everything!
If you still play bloodborne please add me NoClipSize im on ng+
You want top quality Dark Souls Lore? Well here you go!
They call him Big Hat Logan
Because he wears a big hat.
Oh did you check the reply for more lore? Well get ready cuz this ones intense:
The nameless king doesn't have a name because he's called the nameless king.
Damn, I thought that was slang for penis
Despite everything i'm still quite Useless Damn I thought it was the other way around. He is called nameless king because he has no name.
@@gregoryporter-gaming2559 plot twist his actual name is The Nameless King
Wait, this guy wouldn't happen to also be named Logan, would he?
So, pilgrims had to endure the most exhausting journey and climb the high wall, only to turn into an angel and get murdered by us.
For most parts they murdered me.
Nice pfp , hhhhh dark soul brother
Put your grasses on
God, those day and night cycles in DS3 were such a missed opportunity. Fromsoft should really add more mechanics in their games that visually affect the environments like that, those scenes were gorgeous and couldve made for some amazing moments ingame.
Honestly though imagine chilling in like the smoldering lake and suddenly the old king punched you in you unaware face
Here's hoping we get that on Elden Ring
E LD EN RR I N G
Well you're in luck
@@reitersul586 big hype
"The next video is a prepare to cry, I promise" Still waiting for the lady Maria prepare to cry. I would loveee one
Stef Lipka same
still waiting
Lmao your pfp
@@demogeymidge2997 ah a (wo)man of culture!
Vaati never made it :(
The concept of the chairs actually raises some REALLY interesting lore implications.
Imagine how striking it would be if you got to the end of Yahargul and instead of Micolash and pals all sitting in chairs you saw a bunch of corpses all huddled around a lantern. THAT is basically what we would've gotten if chairs were used as the checkpoint system.
2:31 We're all Dark Souls fans, ringing bells should be second nature at this stage!
Such good lore.
To travel the Path of the Dragon,
do not ring the great bell
Nothing will remain
once the bell is tolled
I clicketh the bell
did it make your game harder?(Sakiro)
There's a second bell to click if you go down to the depths beneath the first video posted.
You spellth it wtong
@@kylelong8068 look up olde english. Spelling is, like, a social construct man.
Kyle Long no... it is YOU who spelt it all wrong
The bonfire thing if it existed sounds like a technical/mechanical hell.
“Wherever you go the moon still sets in Irithyll, wherever you may be, Irithyll is your home”
7:58 😐
I miss this Bloodborne lore, after Darksouls 3 came out a lot of people kinda forgot about it. I was really hoping to see a "Prepare to Cry" for the other characters out there like Maria, Gehrman, Lawrence, Master Williem, and every other NPC and boss that was in the game. Maybe you could do some before or after you do the "Sekiro" Lore.
I'd love to see one with Lady Maria -and every other character-
I agree, Bloodborne still has a lot of stories to tell!
Gehrman would be really nice. I still don't really know his relation to the Orphan of Kos, I don't have the patience to read The Paleblood Hunt.
check mitch L channel, you would not be disappointed
Mir5 it seems easier to follow until you get really deep where everything leads to the eldrich truth and we don’t know what that truly is. I think the truth is they’re in the painted world of ash and each level of the dream is the layers that created the painting the more powerful being were able to transcend those layers giving them power to control the lower layers.
"A way to reverse any... horrible abominations that you regretted making"
*Cuts to Edwad*
Do u think I'm pretty gwyn? Gimme lil kissy :* I'm going HOLLLLOOOOOOOW
Those daytime filters and effects look fantastic! It's almost disappointing that this feature didn't make it in. It's like a more complex form of Demon's Souls world tendancy mechanic.
Well, it was basically a evolution of this idea.
It wouldve done the graphics a favour too since most of the game has that ashen dreary look having these vibrant world states really lights up the place
I wish DS2 would've gotten the proper development treatment it needed. I really enjoyed that game and the idea of it being even more steeped in mystery and time travel sounds amazing.
I would much rather take Good hitboxes and non bullshitty hit tracking than a new story
@@otto_jk Scholar of the first sin
@@otto_jk idk ...i played it to ng++ and didn't saw the problem with hitboxes... in my experience DS1 is worse as far as that is concerned.
@@alfalldoot6715 sotfs fixes hitboxes?
@@goadog7666 maybe? I only played the sotfs version, not the original one. Never experienced any of the so called "bs hitboxes", although it's too hard imo due to the apparent increase in Pursuer's encounters.
Just by hearing Majula's theme makes me spine chill.Great vid btw.
Man Darks souls 2's story sounds like it could've been even better than the one we actually got. But time travel is always a dangerous plot to use so maybe its a good idea they changed it? I mean we don't have access to the old scripts or dialogue before it got redone so for all we know it could've been badly done.
Those different type of filters for DS3 look so cool, especially the sun and dragon one, shame they weren't finished.
Ds2's time travel would've been nothing compared to the clustered mess that dark souls 3's timeline is lol
There's already enough twisted ass time travel shit in Dark Souls, so it was probably the right thing to do.
It was rushed as hell.
@@jordanhewson8287 Nearly every Souls game was rushed in some way (especially the earlier ones) but they're still amazing and beloved, including DS2
@@alfalldoot6715 but ds2 is easily the worst in a god awful amount of ways
I think an amazing addition to the game would've been : at the end of both dlc's giving a different pigment to the painting girl in ariandel would affect the world of your next ng+, changing the lighting and some of the content, giving players more reasons to push past ngs and try out different world variants.
Brilliant idea
Cheers!
Genuinely awsome idea.
Mr. J the only problem is that the painting is 1. some tie-in planned in the future for the soulsbourne serious or 2. Fromsoft is leaving it a mystery intentionally to let the ending of DS be more mysterious
The painting is Bloodborne 2...BELIEVE PEOPLE!
The Eclipsed Night actually gave me chills. That's some of the coolest, most imposing imagery I've EVER seen from a Souls game, maybe even any fantasy game ever.
2:34 you absolute meme Vaati xD
GoSitOnAPencil I was watching while on the train and just started laughing at that part. Now people are looking at me like I’m weird.
GoSitOnAPencil your profile pic fits the comment so well
Hacm i'm dead, thank you for that
Cheeky bastard ain't he
What meme? That sounded like good lore to me
How is it that Dark Souls, having 3 games in already, never had a day and night cycle? The environments looks really good in different settings of the day.
It could have probably caused problems in frame rate and they didn't have resources or time to fix it.
Space and time in general are fucked there, day night cycle is literally breaking the lore.
@@otto_jk That’s definitely not the issue when DS3 is significantly more optimized than something like BB. But then again BB doesn’t really follow a day and night cycle only changing the skybox after key events which DS3 already does. But having a moon at Lothric doesn’t make much sense from a lore standpoint so I suspect that’s why it was cut.
Also mods can easily alter lighting with little issue.
Elden Ring: "Ayo bout to patch this up"
@@waltersullivan2727 Switching an entire set of baked lightmaps (or worse, blending between two at once for a smooth transition) isn't a trivial matter, especially when RAM is limited. There's a reason why many games with day/night cycles forgo lightmaps entirely and purely rely on real time lighting at the expense of lighting quality since you loose the indirect bounce lighting that pre-baked lightmaps give you. Being that it's not a critical feature I can see why it was cut in the end.
I feel like its been YEARS since Vaati did a Bloodborne video... Good to be back, bois.
"Hail the nightman"
Enemy of the day man
Hail the night, man!
The passionate, passionate night man.
Awesome video! I miss when more Souls content was all over the internet more regularly. Long few months till Sekiro when it all starts anew!
Hey, you're the dead cells guy
@@asdamealdeal3070 no shit
@Troy Haines that’s a little negative of you there buddy, i was just surprised to see him, no need to be a dick
I'd would rather have them work on a new Soulsborne games than one with a forced male Protagonist.
Yea definitely not going to be the same with Sekiro. But no worries Dark Souls IV will come out in the next 10 years.
"Kos, Fallen Child of the Moon"
Hello Mother Kos. Finally telling us something, eh?
NO
a time travel game done by FROM would actually be really cool.
Pretty sure Déraciné is supposed to have something of the sort.
@@Tcj333 yeah but maybe he meant like a soulsborne game
ds2?
@Dragooman14
It was scraped for same reason it was in numerous other games. It is a fun idea until you start working on it. Then you find out how convoluted time travel really is. Also technically time travel is still a thing, as that is what happen in Ringed City. Just not as game mechanic.
Time travel in FromSoftware games is nothing new, but it's always been a minor thing.
2:18
There's another great example of Hollow Knight out there, you know.
what then
@@quenvanwijk there's a game called hollow knight
its really good play it
That character dragging those bodies is the Soul of Cinder.
these DS3 light filters look extremely interesting would love to see something like that in an upcoming game
especially the courtyard in front of the Vordt and the Dancer fight looks incredible in the Moonlight
14:05 EEEED-WAAAAD STILL LIIIIIIVES, VAAAAABIII!
I really like how the ashen mist heart was the same concept of the pendulum of time. Not as a whole, nor going into the "past", but using a memory concept, which could be used on some npcs to travel back into the past.
*Dark Souls 4 : reused Assets*
I wouldn't mind that. They all look so dope
Only if I get the ds2 barrel armor
That's just Dark Souls 3
@xiaguan whisky lmaooooo we are a desperate community 😔😔😔😂😂😂
@xiaguan whisky only a matter of time before we all go hollow unless fromsoft saves us
2:30 Instruction unclear, I ring the bell twice and now I get abducted by Frampt to dance for the royal family
Got a video from indeimaus zerolenny and now vaati. Astronomical
Yaaaaaaaaaaaaaas
Thank you so much i didn't know that lenny and indeimause uploaded since RUclips won't notify me :(
For the bonfire creation mechanic, I imagine players would have been limited to one custom bonfire and that it would have used the Coiled Sword. I could also see the bonfire being a one-use thing. Warp back to the custom bonfire then your character retrieves the sword and has to make another one if they want another checkpoint.
That or it might have consumed a resource like Bone Shards, making it a balancing act between perfect healing and easy traversal.
These translations are inaccurate. It does not read "grave of a brave army. A man who fights the abyss will die with a dull blade. 隊士 is a regimental soldier, not an "army". 凶刃 is an assassins dagger. It actually reads ”Grave of a gallant regimental soldier. A man who hunted the abyss, and fell to an assassins blade."
悪霊退散 you sure?
That's an interesting detail. Those graves would actually be a pretty good depht addition to the game's lore.
don't translate it to mandarin, dark souls is a japanese game so translate those words from japanese
悪霊退散 I'm pretty sure he was translating them to Japanese and not Mandarin dude
It still a good read though those words just makes my heart shakes
As one who majors in japanese , I was just about to point out the inexactitude of these translations featured in the video and rework them myself when I, skimming through the comment section in hope of finding someone who 'd supersede my rephrasing of the translation by having done so earlier, stumbled upon your comment . Also, your version is impeccable, couldn't have done a better job myself. Thank you for highlighting the imprecision and taking the trouble of setting them right .
Imagine if Elden Ring has that changing conditions/lighting system, which, for an open-world game, I think would work really well. Perhaps the red sky that allegedly burns in the trailer for Elden Ring could be a weather condition. Probably not though. But that doesn't mean it wouldn't be cool.
We have been graced
It do have dat
Currently: pogged for the game
A Lot of Cut Content ist now in Elden Ring
getting the liver would also make sense because beasts (wolves/werwolves) always eat the liver first (well in all the horror stories at least). so the concept was that the hunters turned to beasts themselves and of course, if they continued eating/crushing livers it just put more meaning in their turning, so the more livers you crushed the more beast you became. does that make sense? well at least in my mind it does :D
Also at least from some anime I've watched livers are a source of power for demons apperently
It wouldnt surprise me if that was true there games are full of European cultural references from fairytale to real world history.
I always thought the guy in the intro was the Soul of Cinder bringing the last guy to link the fire who failed, cremating them in the graves, who’s ash then becomes you.
Back after elden Ring : The mirror and the "wandering bosses" made a comeback.
you literally put us all at the past with that Majula ost at 9:25
Dark Souls Battle royal?
Has god gone too far?
@Someblindgirlwhocancontrolrocks I mean i hate games like fortnite but a Soulsborne Battle Royal sounds so crazy that it could actually work
But... i think the world has already enough battle royal games
maybe if you got to keep your gear, considering many of the soulsborne weapons, armour and playstyles require lots of practice.
id play the hell out of it
Soul of Cinder Shit, you already kicked my ass, before...
Egress
14:08 Edwaaaaad.
I'm kinda said a lot of this didn't make it into the game. Especially the day and night sequences!
What a fascinating video! Props to the data miners for bringing us all this cut content! And keep up the great work Vaati!!
Vaati: Ceremony sword battle royale
Chase: *cough* yea that'd be cool I guess *cough*
Those world states for Dark Souls III explain so much about those early screenshots. I really have to wonder how far into development they got, and DAMN now I want them.
I am interested in what we see in the current Elden Ring trailers we will never see in the final version of the game.
So good to see all these guys get such a shoutout x it's been so fun following all of these discoveries and for such a massive youtuber in the Soulsborne community to share it all is really cool xxx love all you guys' work xxx
Bearer, seek, seek, lest.
I've always found that Dark Souls II had very interesting lore (a lot of that interest is due to your videos), the time travel and disconnectedness of some of the world confused a lot of people, but I think it gives the game a sense of mystery. That being said there are a lot of issues with the game, and it would be interesting to see more cut content and pre-overhaul concepts from it.
Do “I Hate Mars Bars”
Having not played these games in a while, i forgot just how much i love them. Truly works of art. Bloodborne’s soundtrack is easily my favourite soundtrack of all time.
0:30 when Turncoat hit I instantly got a rush of Unus Annus nostalgia even though this video came out first. Memento Mori
Yeah, that triggered a few flashbacks
I'm back here for a Souls lore binge and I did Not expect these flashbacks how dare
The deepest grave stone was definitely the subscribe one by far. It fits in the lore so well, you see when gywen first lite the fire it was supposed to symbolise the like and subscribe in irl
It's cool how some of these ideas came into elden ring
Was really nice to see a video like this pop up again. Nice job Vaati!
2:30 - well played. Simply well played. I actually did that long ago though!
Vaati it is currently 5:44am here and I just finished my finals thesis. Just hearing your voice almost made me cry. I Love you
Watching this now, I realize that half of these Fromsoft remembered and added to Elden Ring
Im pretty sure that "wandering bosses" mechanic may have actually been kept in the normal dungeons but its just super rare, i once found a random undead giant hiding behind some place in a dungeon.
My dream game would be a sort of prequel. When the world wasnt all convoluted and distorted. With communities and cities all in their normal places. Maybe your character ushers in the very first age of darkness or whatever.
Of course it would probably feel very different from a typical souls game since there would be no hollows yet or crazy god bosses or whatever.. but i think it would be cool.
I love your lore videos. I haven't really been paying much attention to the lore and your videos help fill in the gaps. Thanks for your dedication.
Vaati, I got some more spicy cut content stuff I heard for you. I recall seeing an article about early Dark Souls 3 testers talking about the version of the game they played. According to them you were supposed to fight different bosses in Firelink Shrine at different times of day, one of them being the primordial serpent *Darkstalker Kaathe* and Pontiff Sullivan, who was supposed to be the last boss apparently. Also apparently the pilgrim butterflies used to flying primordial serpents.
I think the worm-like flying creatures shown in your video are primordial serpents. Evidence would suggest this.
Source?
Could you link the article ?
That sounds cool af, too bad it didn't make it to the final game
I did link it but maybe it doesn't show because its seen as spam or something. Look up "Dark souls 3 plays out very differently says testers" on google and find a eurogamer article.
Interesting thing about the livers in the old BB files, in many cultures the liver was considered the seat of the soul/life force rather than the heart or brain. Kind of a neat way to merge the soul motif of prior games with BB's visceral aesthetic.
A few days ago I was watching random RUclips videos and I encountered some of my favorite dark souls 3 videos. I re-watched them and then it hit me; Miyasaki won't make another DS/BB again (or at least not any time soon) I felt depressed for the rest of the week, like if all this time I was in negation but now I now it's for real. I will really miss the feeling this games gave me the first time I played them. I know Miyasaki is working on other games but I'm afraid It won't be the same. I just prefer the medieval dark fantasy over feudal japan.
It may sound absolutely pathetic but these games were part of my life, the feeling they gave me was real for me. I will miss them.
Thanks for producing / reporting on new content for this important part of my life. I really appreciate it.
Elías Rico, I get it man, it sucks.
Yeah, dark souls 3 was a game I loved playing again and again l, I grinded new games up to ng +24, even when my saves got corrupted by an outage, I restarted and still kept playing. Bloodborne was an extremely special game to me, the lore was really different from any other game. Try not to think about what you won't get, but about what you had and enjoyed.
They confirmed another soulsborne type of game if you want to look into it, it looks pretty promising
Its nice to see that epitaphs did eventually come to existence in Elden Ring (those sword cementeries)
Dark souls battle royal.... you may think that’s a terrible idea with all the saturation of battle royals, but just think about it. Your dropped into the world of dark souls once more except with the whole world to explore, but one objective is presented to you, relight the flame. 100 cursed souls, thrown into a world, but being the last one alive doesn’t mean you win. You must still beat the final boss to light the flame.
So glad to see this video, been looking forward to it for a while. Many thanks to everyone putting in the work to learn this stuff.
This is why i love the Ds/BB community we have. Not because of the Git Gud mask we all wear, but because we are dedicated fans who want to continue the stories of the worlds we love and will go to any means to achieve that. Plus share it with everyone else! Long may the sun shine on us! Umbasa!
That smooth transition to subscribe gained you a new sub! I've been enjoying your videos lately and will continue to watch your videos!
Damn I dont know why but everytime I hear DS2 music it gives good memories.
Same, it has its flaws but DS2 will always have a place in my heart
omg the Idea of the return of the everlasting dragon is awesome.
*hears music*
Unnus, annus, UNNUS, ANNUS
I started to watch you after a month of playing dark souls and your lore and game play of all these game on your channel really make me glad that I'm subscribed to you and to be part of this community of players
10:33 Hmm...he looks like Thanos if he decided to be a scholar
0:31 omg the unus annus theme
"Eclipse state"
* flashbacks *
it’s so cool that people are still finding new stuff in bloodborne because it’s literally my favorite game and it’s awesome to see that the community’s still alive
8:11 Getting nightmarish flashbacks of cliff racers
Dark Souls II is my personal favorite, so it was very interesting hearing these original ideas. And it just makes me wonder more and more about the world of Souls. What was that city and whirlpool? Where is Drangleic then? How do you get from Earthen Peak to Iron Keep? The world may never know.
8:00 gonna make that my new background
I loved your translation of the final epitaph, nice little piece of lore 😄
14:05 Edwad:"Gimmie kissy"
Dude I love how you just dive right into the content
14:05 What's going on with Edwad in bloodborne? It hasn't had one session since the initial one.
I feel like the corpse/placing bonfire mechanic would have been interesting, but I think the corpse dragging cut scene from the intro you mentioned is possibly actually the Soul of Cinder dragging a bested Undead attempting to link the flame? Just a thought.
14:00 aaaaaaaaaand they've put it in elden ring
For the bonfire mechanic you would have to find coiled swords or coiled sword fragments, drag 10 bodies to a specific location, place down the bonfire which will only stay there for a couple of minutes then get back on your journey
2:30 it actually says: "Fear the raiders. Loyalty to the king who died and still not collapse", or something like that
I give it
to you, good one Vaati xD
That Majula theme hit me so hard it gave me whiplash. Good job!
Tfw vaati drops a new vid
That early screenshot with the flying dragons also shows the player with a Silver Knight Straight Sword, which also didn’t make it into the final game.
I know it's petty, but seeing ds2 have more the art style from DS and ds3 in this vid made me realize I would like the game more had they just done it that way. I understand it's nice to have some different asthetic in the games but I personally love the dark dreary style of 1 and 3. Still a fan of ds2 dont get me wrong, I just think it couldve been better.
Might be already mentioned. Direct translations of the following:
2:15 血を受け入れよ。Is "Accept the Blood"
滅びゆく王家の助けとならんが為に Is "To aid the perishing royalty"
Unless I'm missing something, there is no mention of night
Source: am Japanese
Edit
2:30 is where the "night" context comes into place, but it is instead 騎士 which is knight, not the nocturnal type.
This correctly translates to 騎士を恐れよ。 "Fear the Knight"
死してなお崩れぬ王への忠義 "Loyalty beyond death to the undying King"
God, I SO wish those "world states" were actually in Dark Souls 3...
I remember the Create a Bonfire mechanic, was a pretty large gameplay feature of the game that was advertised, but seemingly everyone forgot about it at launch
When are you going to do the Edwad Emerpants lore video?
I remember finding an article about all that cut DSIII content, seeing it in this video sent chills down my spine!!!