honestly even though they arent the best buffs, that throw drink one makes him so much more fun and interactive not having to give up pressure. +1 buff but like +3 fun factor
Well it doesn't solve Jaime problems, but it's better than nothing... Still i would have loved that they implemented one of these: 1-Reduced the startup frames of his Bakkai (Qcf+LK), so that you could react with it to a projectile and not have to HARD read it. 2-Make it so that he loses 2 Lvl if he wins a round and 1 lvl if he loses the round (that way it doesn't completely reset to 0 while keeping Jaime looking for chances to drink through the game).
Jamie user has to play way Better or 'plain random' to win, while the opponent can stand a chance even as a less technical player just by using a better character. These buffs are pathetic. Let me explain: Drink after throw... you give up oki and pressure. yes you do... it's +7 in the corner but only your st.mk is useful after the push back if opponent hits a light button. Damage increase by 100 with SA1... when was thr last time you hit with a SA1? Ok... in a combo so there is damage buffer involved... wow you got an extra 40-100 damage in a whole set! Congrats! SA2... seriously, typically you do it in the beginning of the round to inflict as much damage as possible, so you typically don't have any more than 1 drink. There is no point of doing it when you have 3 or 4 drinks... need it to finish the opponent off? Then it wouldn't matter since it goes to the next round after you are done. These are stupid 'buffs'
honestly even though they arent the best buffs, that throw drink one makes him so much more fun and interactive not having to give up pressure. +1 buff but like +3 fun factor
Well it doesn't solve Jaime problems, but it's better than nothing...
Still i would have loved that they implemented one of these:
1-Reduced the startup frames of his Bakkai (Qcf+LK), so that you could react with it to a projectile and not have to HARD read it.
2-Make it so that he loses 2 Lvl if he wins a round and 1 lvl if he loses the round (that way it doesn't completely reset to 0 while keeping Jaime looking for chances to drink through the game).
Yeah honestly they ain't fix any of his majors issues and it's been 9 months now, honestly might just drop jamie
@@Killerex100 major update seems will come with akuma patch, let's hope they buff him, otherwise another year like this won't be a viable way
@@kiddinamite100 figured but like akuma coming at the earliest end of April and I doubt ima wait that long since it's already been 9 months
His dive kick is trash too, at least make it trade. Everything stuffs it
Jamie user has to play way Better or 'plain random' to win, while the opponent can stand a chance even as a less technical player just by using a better character.
These buffs are pathetic. Let me explain:
Drink after throw... you give up oki and pressure. yes you do... it's +7 in the corner but only your st.mk is useful after the push back if opponent hits a light button.
Damage increase by 100 with SA1... when was thr last time you hit with a SA1? Ok... in a combo so there is damage buffer involved... wow you got an extra 40-100 damage in a whole set! Congrats!
SA2... seriously, typically you do it in the beginning of the round to inflict as much damage as possible, so you typically don't have any more than 1 drink. There is no point of doing it when you have 3 or 4 drinks... need it to finish the opponent off? Then it wouldn't matter since it goes to the next round after you are done.
These are stupid 'buffs'