SF6: Jamie Buffs Are Here!!! (Ed Update)

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  • Опубликовано: 30 сен 2024

Комментарии • 8

  • @camerontorrente5005
    @camerontorrente5005 7 месяцев назад +6

    honestly even though they arent the best buffs, that throw drink one makes him so much more fun and interactive not having to give up pressure. +1 buff but like +3 fun factor

  • @jiroweiler5883
    @jiroweiler5883 7 месяцев назад +6

    Well it doesn't solve Jaime problems, but it's better than nothing...
    Still i would have loved that they implemented one of these:
    1-Reduced the startup frames of his Bakkai (Qcf+LK), so that you could react with it to a projectile and not have to HARD read it.
    2-Make it so that he loses 2 Lvl if he wins a round and 1 lvl if he loses the round (that way it doesn't completely reset to 0 while keeping Jaime looking for chances to drink through the game).

    • @Killerex100
      @Killerex100  7 месяцев назад +4

      Yeah honestly they ain't fix any of his majors issues and it's been 9 months now, honestly might just drop jamie

    • @kiddinamite100
      @kiddinamite100 7 месяцев назад

      @@Killerex100 major update seems will come with akuma patch, let's hope they buff him, otherwise another year like this won't be a viable way

    • @Killerex100
      @Killerex100  7 месяцев назад

      @@kiddinamite100 figured but like akuma coming at the earliest end of April and I doubt ima wait that long since it's already been 9 months

    • @KC-zw7ly
      @KC-zw7ly 7 месяцев назад

      His dive kick is trash too, at least make it trade. Everything stuffs it

    • @finatics5385
      @finatics5385 6 месяцев назад +2

      Jamie user has to play way Better or 'plain random' to win, while the opponent can stand a chance even as a less technical player just by using a better character.
      These buffs are pathetic. Let me explain:
      Drink after throw... you give up oki and pressure. yes you do... it's +7 in the corner but only your st.mk is useful after the push back if opponent hits a light button.
      Damage increase by 100 with SA1... when was thr last time you hit with a SA1? Ok... in a combo so there is damage buffer involved... wow you got an extra 40-100 damage in a whole set! Congrats!
      SA2... seriously, typically you do it in the beginning of the round to inflict as much damage as possible, so you typically don't have any more than 1 drink. There is no point of doing it when you have 3 or 4 drinks... need it to finish the opponent off? Then it wouldn't matter since it goes to the next round after you are done.
      These are stupid 'buffs'