The BIGGEST PROBLEM with Space Engineers

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  • Опубликовано: 25 окт 2024

Комментарии • 314

  • @Zer0sLegion
    @Zer0sLegion  2 года назад +62

    My biggest gripe is that I didn't find out about the Build Planner until much later, what features did you find out about that completely revolutionised your gameplay experience? Let me know!

    • @devridersofficial
      @devridersofficial 2 года назад +3

      Thanks for your Videos iam watching you now since a few months and iam building Planes since a few years in this game and you helped me very much thanks!

    • @charlieosullivan7316
      @charlieosullivan7316 2 года назад +6

      I’m an Xbox player and am more of a creative builder so the fact that I played for just under a year without realising that I could change my placing mode to ‘line’ or ‘plane’ just hurts to think about as now I am always using the ‘line’ mode unless I’m decorating an interior and since the realisation my building got much better as a result

    • @mrp782
      @mrp782 2 года назад +5

      I could use a coding tutorial for the programming block. Lols jk

    • @astronomicalgamer205
      @astronomicalgamer205 2 года назад +3

      Well because I play on xbox I never knew how to create BPs so I'd make a ship and it would be there. I didn't know of the F1 page and anywhere I checked only mentioned keyboard controls

    • @normaldavid
      @normaldavid 2 года назад +5

      “Revolutionized my gameplay experience”? Getting good at the game. Experience. Much more fun now that I know what I’m doing, compared to when I got the game, where my only knowledge of the game was a single captain Jack video I watched once.

  • @nolanthedude
    @nolanthedude 2 года назад +129

    As a new player, the game really sucks at teaching you. The biggest saving grace are RUclipsrs like Splitsie and you. I would have given up without people like you to teach me, so thank you!!

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +7

      You should watch all the way through 😓

    • @Manglet762
      @Manglet762 2 года назад +4

      Funny thing is, the devs themselves also Linked youtube tutorials made by RUclipsrs in the game itself, and last time I checked back around '19, they were unorganized, unedited, and just generally bad and boring.

    • @Duck3608istaken
      @Duck3608istaken Год назад +3

      I to am new and can definitely agree, the game sucks at teaching people.

  • @Gottaculat
    @Gottaculat 2 года назад +80

    I remember we had a server wipe, and within 10 hours, I had my ship built again. People accused me of cheating.
    It has 30 jump drives, I think 64 batteries, a large reactor, a refinery with all yield, 2 assemblers with all speed, 4 large H2 tanks, something like 8 or 9 small H2 tanks, and more. I welded it by hand in 6 hours, using the build planner. I lucked out finding gold, uranium, and platinum right away spawning in a space pod.
    The server owner had to explain to them that I'm a clean player, and I just know how the game works.
    I suddenly had a lot of people applying to join my faction, because at the end of the first week, I had over 300,000,000 SC, and more resources than I knew what to do with. There were players still stuck on planets looking for cobalt, lol! I ended up launching from orbit GPS guided cargo missiles at people on planets who needed mats. One dude was all, "Wait, that's a thing?"
    I love this game!

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +32

      Knowing things I don't know is cheating, how dare you! 😂

    • @suddeneevee9441
      @suddeneevee9441 2 года назад +15

      "I ended up launching from orbit GPS guided cargo missiles at people who needed mats."
      Not only were you so good at the game people thought you were cheating. But you also helped out newer players so that they didn't have to deal with every problem yet. The chad.

    • @Gottaculat
      @Gottaculat Год назад +10

      @@suddeneevee9441 Like DayZ, there are only 2 things to do once you hit the late-game:
      Fight players
      Help players
      I choose to help, so that later I have worthy opponents with whom to do battle!

  • @madengineerkyouma
    @madengineerkyouma 2 года назад +29

    I definitely wish I knew about the build planner when I started... or the fact component can't go through small tubes.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +8

      Oh yeah, the small tube things trips me up even today 😡

    • @Queue3612
      @Queue3612 2 года назад

      Maybe its changed but when i last played only some components cant go through small conveyors, i remember large tubes couldnt, i dont remember what else cant

  • @The-Nil-By-Mouth
    @The-Nil-By-Mouth 2 года назад +17

    My favourite feature that I didn't know about for years was using /gps to bookmark a location automatically adds a number if it already exists. E.g. type /gps Fe creates a bookmark called "Fe". Do it again creates one called "Fe_2".

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +4

      Yeah, I really don't use that enough.

  • @KaneyoriHK
    @KaneyoriHK 2 года назад +19

    I actually suck at planning stuff most of the time, and the build planner just kinda slowed me down, however, I admit for bulk crafting, I do use it.
    For me, the feature that really kicked off my playing experience was the custom turret controller, basically it let me have more freedom with weaponry, which did result once in me making a ship that zoomed in reeeaaally close to enemies, open up, then a bunch of arms would come out like some sort of monster and stab the enemy to death, it was absurd, expensive, and dumb, spending 10 minutes repairing after battle or longer, but I had fun. A shame the ship file corrupted before I got the chance to upload it.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +5

      The custom turret controller is great, definitely one of the best features added since release.

  • @TheStuff2007
    @TheStuff2007 2 года назад +21

    I also did the Learning to Survive tutorial twice. The first time, I was new and trying to learn, and I felt it threw too much information at me with little recourse for failure or mistakes, and it took like 10 hours to beat it. I played around in Survival for a couple hundred hours before I came back to it. The second time, I breezed through it because I had figured it all out on my own.
    My biggest gripe now that I've got over 1,000 hours is that I'm running out of things to do. I've tried almost all the biggest mods, a lot of the smaller ones, and I've even done the grand tour of the planets in an official Keen server. I'd like more mini scenarios or suggestions to pop up in the game.
    Optional objectives or something. Solar flare: thrusters don't work for 15 minutes, you have to travel by rover, or go from Earth to Triton in 30 minutes and receive a ton of resources for free, but wait, it's a trap, now fight Space Pirates to earn those resources plus their ship salvage.
    Without mods like MES, the game feels empty, especially when you've done most of it all.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +4

      I feel like the scenarios are a waste of developer time as so few players play them (look at the steam achievements), I'd prefer the time went to improving the game instead. Unless they were going to do an update to the tutorial, that would be good. Was Goodbot in the game when you did the tutorials as I found that really fills in the blanks that the tutorial doesn't cover.

    • @Can8ian.
      @Can8ian. 2 года назад +2

      I am approaching 4k hours playing SE and I understand that feeling like there is nothing left to do. I started getting that feeling at about 1k hours played too. What has brought me back for several thousand more hours is multiplayer. I have discovered that each server is a unique experience. They all have the same foundation but with wonderful differences because of mod choices and RP on the servers. That first thousand hours I put in were mostly me trying out every cool design idea I could think of in a lonely single player environment. Once I got into the multiplayer side of the game, it felt like I had graduated from space engineer school and finally had a reason to design and build things. The other people in the community are what makes SE great. Other than making new blueprints, I don't like single player anymore. It feels so lonely now.

    • @TheStuff2007
      @TheStuff2007 2 года назад +2

      @@Zer0sLegion Yeah, Goodbot was in the game when I did them, but it was so repetitive that I ignored them when I knew I had done something like 5 times. Press X to use jetpack, Q to roll, etc, like 5 times. I figured that out already!
      The scenarios that exist have a problem of you having clearly defined objectives, but no way to look at them if you're not right there. Like you said in this video, the asteroids in Learning to Survive are WAY too far apart for someone who doesn't know how to play the game. If there was something like the Contracts screen where you could look at completed/incomplete objectives, that would help a lot. The First Jump scenario is the only one that's super linear and really gives you such a small area to work in that you can do everything and not need a list like that.
      The Lost Colony has you trying to figure everything out by GPS markers with no other indication of anything complete/incomplete, and you really can't know if you beat the scenario, but Frostbite improved on that a bit. At least Frostbite gives you a scenario complete screen.

  • @tarab9081
    @tarab9081 2 года назад +17

    I recently replayed Learning To Survive and spent almost 6 hours on it just goofing around. I think it would help new players a lot if there was a story that went along with it(or just more structured story content generally). Also when you first start Space Engineers there's nothing that tells you: "This is the tutorial! Start here!" So I think a lot of new players don't know they're there.
    Also Splitsie has talked about updating his tutorials which(if he ever gets around to it) would help on the youtube front.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +4

      Yeah, it's not even the top scenario, it's pretty weird.

  • @iama_spartacus8288
    @iama_spartacus8288 2 года назад +19

    They have all those scenarios in the custom game section, they should redo a few of them to be more in-depth tutorial scenarios. For instance the earth-like with the base could be about the build planner, building and maintaining ships and bases, then perhaps some practice combat. It could also be on another planetoid, like Mars or Titan instead, to go further into how to survive on limited supplies.
    Discovering the build planner definitely upped my game and probably didn't realize it existed until a couple hundred hours of gameplay in, I can't really compare much else to that. Although I could say my real gripe is being able to create sealed environments, but not being able to take off your suit. I dont really care if we're all clones of the same couple, but it kind of takes away the point of air filled sealed rooms if we dont really need them because we're in a suit 100% of the time. Admittedly a weird thing to want, I'm sure. Probably an extra level of realism that isnt necessarily needed when you'd probably never find yourself wanting to be outside of a suit except for some roleplaying reason lol.
    Also, I feel like we need more games like Pulsar. Team building games like that are fantastic to play, even with pick up groups.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +4

      Yeah, I do think it needs a redo although I do think the development time might not be worth it

    • @tarab9081
      @tarab9081 2 года назад +3

      They should update them too. The ships at the Earth-like base were designed with reactors based on the old ore distribution and don't make use of a lot of the newer blocks.

  • @ryeo9907
    @ryeo9907 2 года назад +8

    (didn't want full video yet but I want my list in here) My gripes with Space Engineers:
    1 Lack of goal / proper progression. Doesn't need a lot of explaining, the current progression is a bit basic, easily cheesed and a speed bump at best.
    2 Once you have cobalt you're set. Iron, nickel and silicon are stone, cobalt is readily available, the rest is not necessary to go to space.
    3 (although this might be changed in the next update) AI is lacking and particularly very rare and docile. You need to get pretty close to one to anger it.
    4 It gets repetitive real quick. Even with mods you can't really change the beginning and game. You can expand it, you can make it harder, but not completely change it.
    5 The tutorial is kinda garbage. It's either into a VERY niche problem, or not nearly deep enough with problems.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      I agree with all but the last point, I did a video called "This ONE CHANGE would FIX Space Engineers" where I went over them

  • @matthewcozon4686
    @matthewcozon4686 2 года назад +2

    Ctrl+Z to match speed with something. I used to take such pride in what a boss jetpack pilot I was. Now I take pride in letting the computer do the flying while I do the grinding

  • @Gottaculat
    @Gottaculat 2 года назад +7

    I want to see the "Learning to Survive" scenario have co-op.
    I'm sure my friend would love SE, but he's a little slow, and he doesn't do well by himself, as he gets frustrated and emotional very quickly whenever he feels helpless (probably because his dad used to beat him as a child). I wish I could be there with him in the game space to help him with his questions.
    I guess I could just show him how to do stuff, but I'm at a point where I'm advanced enough that I completely forget to mention some of the really basic things, as they're obvious to me.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +4

      You should be able to open up to co-op, if you create the world you can just edit it afterwards.

    • @Gottaculat
      @Gottaculat 2 года назад +1

      @@Zer0sLegion Ah, didn't realize that. Thanks!
      I was actually building my own tutorial world. This should save me some time!

  • @alexisross9343
    @alexisross9343 Год назад +1

    the thing that changed my world, between mods and everything else, was when the button was added to attach a small rotor head to a rotor, rather than trying to very precariously line up the rotor head and HOPE that it slots properly into place with typically a janky, or overly complicated design. Opens up a world of options for different grid sizes.
    For the build planer, I had been using "Easy Inventory" before the planner was put in; so I use that over the planner as I have the commands memorized.

  • @manoflego123
    @manoflego123 2 года назад +3

    See build planner on console is actually really important since there's fewer input options, so it's baked into the block menu. It's really rudimentary, yeah, but being able to start assembly and queue up all the components for a reactor or jump drive automatically is a huge time and effort saver.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +2

      Man, it would be super useful if that were the case on PC

  • @Sasqmo
    @Sasqmo 2 года назад +1

    One thing I wish someone had suggested to me before I started building atmospheric fliers is to set up your forward thrusters with an override button on the hotbar. Instead of flying with full throttle all the time and holding W down as you fly halfway around the planet.
    it burns so much less power if you have the override relatively low, but you'll still hit max speed easy enough, practically doubled the potential flight time of my main scouting ship by using the override at it's lowest increase over W-key full throttle.

  • @extracrispyz45
    @extracrispyz45 2 года назад +7

    I really (really) hate the terminal UI. There's space to add more inventory filters so weapons and gasses could have their own buttons and allow multi-select so I can look at this ship AND cargo containers. Filters in the control panel so I can see just this grid rather than my base plus the 6 ships I have docked. In the individual block terminal replace all the ON OFF type controls with checkboxes on the same line as the label to reduce scrolling. Reorder controls so things like text colour are at the absolute bottom and frequently used control are towards the top. For example, on the programmable block I want the RUN button higher up, why do I have to scroll to get to the reverse button on motors and hinges?

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      I feel like the UI is going to get a rework in the near future, the devs spoke about not being 100% happy with it on stream recently.

    • @bobc2636
      @bobc2636 2 года назад +2

      I absolutely agree with you there. The current system is not intuitive at all and the solutions feel more like a work around. The "hide from menu" button kinda helps but the best way to organize your components in the menu is to name each part with the ships name as a prefix (ex. my ship missile turret 2). This will separate all the parts into groups in the menu, but is very inconvenient for large ships with lots of parts. Other than that i have gotten into the habit of either using a prefix like "a" or "1" in the part name to bring it to the top since it is alphabetical, or using groups since they are always on the top of the list (even if it is a single part in the group, it is a way to get it on top of the menu). Hope that helps a little until they revamp the ui.

    • @extracrispyz45
      @extracrispyz45 2 года назад

      @@bobc2636 I do the same with a 3 or 4 character ship prefix infront of all the blocks I care about. The renamer script helps, but it inserts itself inconveniently high up the block's property list, sigh. Can't win em all lol

  • @terra_9832
    @terra_9832 2 года назад +4

    this may seem stupid to the veteran players of space engineers
    but when i first started i made a base and a simple mining ship , i gone out mined some regular stone .
    and then proceeded to screw around with the controls of both of the connectors since i couldnt get resources to go into the base.
    Then i realized you have to lock the thing
    to this day i feel incredibly stupid

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      We all have to start somewhere, I've made plenty of stupid mistakes over the years 😅

  • @halfcirclehranch6877
    @halfcirclehranch6877 2 года назад +3

    What feature revolutionized the game when I found out about it? Well hell... I've been playing since the early pre-release... not right from the beginning, mind you. But I was around when so many features were added. I remember when the connector was added. for example, back in 2014. I remember the days when planets didn't exist. I found the game while looking for star wars stuff. I found a video of some guys who had made an X-Wing and a TIE Fighter and were fighting each other. In one video I saw, they started hiding warheads inside their ships so it was possible to hit a critical location and destroy the ship. In short, I was there pretty much every time something revolutionized the game.
    Something you probably didn't know... way back, inertial dampers allowed your thrusters to operate at greater than 100%. This was changed sometime after planets were added. I remember the day it was added. I had my ship, the Scarab, just getting ready to land on the Earth-like planet, and had saved my game. Came back in after the update, and found that the Scarab no longer had enough thrust to survive landing on the Earth-like planet. Got out of the ship just before it smashed into the ground. And then the game auto-saved. (this is when I started keeping auto save disabled) I had to jet pack back to space and use my Hyperspace Frame to get back to my asteroid base.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      I've been aware of the game since it first came out years ago but only had a good enough PC to play it a couple of years back. I remember when models got completely redone, that was pretty cool.

  • @davidparsons1541
    @davidparsons1541 2 года назад +3

    This game started out with just a few guys trying to get something out there. They wrote the game engine (VRage) from scratch. They have been and still are busy building and improving the game but it seems no one wants to do the documentation and explanation part (I guess that's not the fun part of video game production). Add to that the fact that things change constantly and it's hard to keep up.
    Best way to learn to play is to play. If you want inspiration there's Twitch and RUclips (If real life isn't good enough for you ;)

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +2

      Playing to learn is fine but there's some things you can never learn through playing the game unfortunately.

  • @jh5kl
    @jh5kl 2 года назад +5

    its necessary to have in mind that the devs always said from the get go, that its supposed to be lego technic in space 🙂

  • @fireflash1596
    @fireflash1596 2 года назад +1

    the feature that blew my mind the most when i found it was also the build planner. the ability to grab items and add to production queues with a hotkey has save me countless hours.
    the second feature that i didnt know about is that you can quick deposit with a hot key i dont remember what it is atm but its super useful when handmining early game

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      It's like alt middle mouse or something like that

  • @zornbjorn-7181
    @zornbjorn-7181 2 года назад +1

    I played the game for quite a while now and have a corresponding amount of playtime for it. The point is that I always sort and name every single block on my grids (yes even the larger ones). I found out (much too late in my opinion) that u can press "shift" and "ctrl" to help u with making a group. Yes, it is not a big change, but it does save quite sometime. Especially when paired with "ctrl+c",... and such things in the naming of blocks and such.
    The next feature that changed the way I play Space Engineers was the economy system, since I often lack inspiration for my creations. I was also able to take the economy ships apart for analysis (which made me learn quite a few things).
    But you are right, the build planner is the most practical and useful change in the game which I enjoyed since its release.
    (PS. do you remember when we had to use easy inventory for that :3)

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      You know, I've never even though about the using shift and control thing in the terminal, i've just always done it. That must have been a massive pain not knowing about it

  • @robc2884
    @robc2884 2 года назад +5

    i currently have 1700 hours playtime in Space Engineers, and i found out a week a go that you can change your ship heading using the cursor keys.

  • @AftaImage
    @AftaImage Год назад +2

    The build planner is pretty huge but all the awesome mods really changed it for me!
    This is one of those games that has way outshined what most people would have expected thanks both to Keen and all the awesome modders!

  • @spikegold9215
    @spikegold9215 2 года назад +1

    Mine was painting, you can just steal whatever paint color you are looking at. That blow my mind.

  • @Jerzeecanuck
    @Jerzeecanuck 2 года назад +2

    I just started SE. I thought everyone did the "Learning to Survive" tutorial. When I finally finished it, I realized how many people DIDN'T when I unexpectedly received the Veteran MkII suit. I enjoy this game. Which is why I read the entire F1 menu & good.bot hints.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +2

      I'd never done it before I recorded it (twice) for the video, it's actually way better than I expected it to be, guess I got my brain poisoned by the communities negatively lol.

    • @Jerzeecanuck
      @Jerzeecanuck 2 года назад

      @@Zer0sLegion I was lucky & saw this game with fresh eyes. I needed a break from Rust and appreciated what SE has to offer. I was impressed with how much work the developers put into the tutorial. I almost felt bad blowing apart the pirate ships because I knew someone spent a lot of time designing them.

  • @paultaverne2788
    @paultaverne2788 2 года назад +2

    Of course build planner changed my life, like a lot of other comments...
    But what I like to add is the true power of the free cam and the creative menu! How many times did I want to test something, travel through a creative world quickly or manage a world, but was only able to do so once I saw the commands in the F1 menu and still need to use it every time I want to check something, especially the free cam commands just all look the same to me and some I didn't even knew the difference...

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I use it in every video so I guess the novelty has worn off but yeah it's incredibly useful

  • @darkehartplays
    @darkehartplays 2 года назад +5

    The other problem with the Learning To Survive scenario is that it's possible to soft break it by starting a new task without finishing the one you're on. The markers for the unfinished task disappear. and there is no way to find out which one you missed except to go out of game, pull up a list of every task, and try them all again to see which you're missing. Another smaller gripe with it that would be solved by your suggestion of moving the tasks closer together is that you can miss tasks entirely because the beacons often have really short ranges.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +2

      Yeah, I couldn't find the last task for ages as it was completely the opposite direction from where I started.

  • @GhostOfSnuffles
    @GhostOfSnuffles 2 года назад +1

    The tutorials for build planner don't even cover 1/10th the hotkeys. For example there's atleast three ways to queue blocks for the assembler using it (probably more that i don't know about) including holding the block in your hand and hitting shift-middle mouse on a access point to queue up all the mats into the assembler automatically.
    It's like the devs spend hundreds of collective hours adding so much useful function to the build planner and completely forgot to take notes so now even they don't have a clue as to how many hotkeys the system now has.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +2

      They were all added at the same time as it was copied from a mod called better inventory or something but the fact that there's so little build planner information online, I wouldn't be surprised of the lack of it in game as well.

    • @nikkiofthevalley
      @nikkiofthevalley 2 года назад

      @@Zer0sLegion I mean, SE _does_ have a (not up to date) Github repo, so I _could_ go through it and figure out what hotkeys the Build Planner has..

  • @miss-sagemoon
    @miss-sagemoon Год назад +1

    as someone who primarily plays creative, learning about the symmetry tool was life changing

  • @alexgilroy2884
    @alexgilroy2884 2 года назад +3

    I learnt about build planner from a loading screen tip, changed my SE life forever

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I wish I got that one, most of my are quotes lol

  • @kuramkitsunea
    @kuramkitsunea 2 года назад +1

    The best feature I found was making my friend Que up all the things I needed to build something with. Absolute best feature

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Lol, that sounds like a massive timesaver.

  • @mailleweaver
    @mailleweaver 2 года назад +1

    I loved the GPS feature when I found out about it. In my first play of the Learning to Survive scenario, I left my ship next to an asteroid somewhere and lost it. I tried searching from asteroid to asteroid to find it and used another ship to drop powered beacons to mark the ones I'd searched. GPS markers would have been so much easier.
    Never did find that ship.
    I also like being able to turn off trash cleanup, as I like to build small decorative grids that the cleanup will delete, or like to start a build and go get something without the starting frame being deleted.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Man, I don't know how you'd find anything without GPSs

    • @sethgilcrist8088
      @sethgilcrist8088 2 года назад

      It's that way.
      .....
      I think..
      I don't use gps.
      What I do have is a "small" web of relay towers with Pam controlled bots running around between then

  • @tibrochief7896
    @tibrochief7896 Год назад +1

    I remember the very first time I booted up the game and loading in the tutorials. I gave up about 10 minutes into the 2nd tutorial and just loaded up a creative world to figure out what I'm doing. God I love this game.
    P.S. they really need to make a new tutorial all together that improves on the original and adding all the new stuff, but I like the archaic design of the current one

  • @SpaceB0nz
    @SpaceB0nz 2 года назад

    I heard about Kerbal Space Program and Space Engineers at the same time via Scott Manley. I wandered around for a couple hours in SE learning the controls etc, not really understanding that it was to be played like Minecraft. Soon KSP captured my interest and I didn't load SE again for two years. After sending a lander to Eve that I could never get to stop sliding along the ground, I got frustrated and loaded SE again on a whim. 1000 hours later and I'm basically obsessed. RUclipsrs like you/Splitsie/Kanajashi/Capac etc. have been invaluable. For me , a lot of the fun has been the learning process itself and the fun of discovering yet another layer of complexity below the surface - allowing me to do something even more advanced. Watching your channel and many hours of Wrong Way Up type streams has inspired and educated as time goes on as well. I loaded the Abandoned Settlements mods and several from the MES list and now it feels more balanced.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Wrong Way Up is probably the only SE series on RUclips i've watched and enjoyed all the way through, what a fantastic idea.

  • @PEST1776
    @PEST1776 2 года назад +1

    I'm good at spawning in space and floating for hours chasing uranium.
    And yeah wow I didn't know the building planner existed

  • @noxiousvex
    @noxiousvex 2 года назад +2

    okay so i was very lucky to know about build planner for quiet some time, but oh boy the one thing I never knew about and felt completely and utter ashamed was the fact of placing multiple blocks at a time and Symmetry, it was absolutely SHOCKING that back then they never once taught a thing about that.
    Imagine placing absolutely every block manually, and wondering how there is these other people around you who are so much faster then you all the time.
    the world I learned in was a Private server with a few friends and my friends were absolutely howling the moment i figured out about this and it was completely by accident when I played almost a year longer then them. It was hilarious for them, but I taught them all about Build Planner :'D

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      Lol, yeah, it's depressing to think of the number of ships I build without symmetry...

  • @ethanbunch3274
    @ethanbunch3274 4 месяца назад

    Fun fact: cockpit build mode has been a feature of the early game and is continuously updated. I forget the controls off the top of my head but I think its control+G and you can build from your cockpit. Inventory for built items is taken from your character and not the ship.

    • @Zer0sLegion
      @Zer0sLegion  4 месяца назад

      Yeah, I've used it before but it's a bit awkward.

  • @g0anna
    @g0anna 2 года назад +1

    First Jump is brilliant for the barest basics of getting around. Learn to survive is just as brilliant but I would personally move the waypoints closer and put a far bigger emphasis on build planner, reminding the player of it over and over. Best part of both First Jump and Learn to Survive is you don’t really need to finish either to know enough. Most important information is around the beginning and fighting enemies is kind of just an add on at the end

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      I'm going to be honest, I didn't realise first jump was a tutorial scenario lol

    • @g0anna
      @g0anna 2 года назад

      @@Zer0sLegion lol. Yeah it’s the railroad scenario that teaches you the barest basics of “F” to exit cryo, open door, press button and pickup oxygen, “J” to close helmet, space to jump, recharge, pickup welder, fix door, etc. there are some hidden items and stuff to explore if you take the time. Most notable are simply some text pads near skeletons with journal messages.

  • @guillermoelnino
    @guillermoelnino 2 года назад +1

    Maybe it's just me being jaded spending too much time playing survival simulators, but my biggest gripe with the game is... what's the point? what's the point of it all? landing on a planet to build a space ship to go to a different planet or starting in space. it makes no difference. No story, no end goals. you just... DO things. It's fun, but it can be better.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I've done a video on it but it's all stuff that's coming this year and next. They're doing a massive update to AI at the moment and then Exploration and Endgame is coming after that.

  • @J37T3R
    @J37T3R 2 года назад +3

    My first run through Learning to Survive: I've played enough of the game that I don't think it'll teach me anything new, but I'm still curious about it. My second run: wait there are achievements to get here?

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +2

      I missed out on one of the achievements because I got killed by a closing door, I was so mad when I realised!

    • @SolarShado
      @SolarShado 2 года назад +1

      ​@@Zer0sLegion Happened to me too, but if you're quick with the "quick reload" (F5 IIRC), you can still get the achievement.
      Also, "death by closing a door on yourself" has to be one of the top 5 silliest ways to die in all of video gaming...

  • @CubeAtlantic
    @CubeAtlantic 2 года назад +1

    Space Engineers is one of the most underrated, unique, & distinctive games/design simulators in my POV but the graphics for the chemical liquids or fuel aren't fully. 100% aesthetic.

  • @ajmoler2690
    @ajmoler2690 3 месяца назад +1

    Ship drills being able to use left & right click on the mouse. fast no collection digging and, normal digging options with a ship. That's something I found out 50+ hrs into the game. wish I knew from the start totally changed the way I play, and design my ships.

    • @Zer0sLegion
      @Zer0sLegion  3 месяца назад

      This got me too, my jaw dropped to the floor when someone showed me 😅

  • @interstellarsnow
    @interstellarsnow Год назад +1

    I started to play in November and learnt by teaching myself but I think I heard about build planner early on

  • @taemien9219
    @taemien9219 2 года назад +4

    The reason the wiki's are out of date is because people who have the updated information aren't updating the wiki. Wiki's are only as good as the updates the communities make to them. It comes down to if the ones in the know want to take the time to update the wiki for the good of the community, or keep it in their videos for view count? Just being honest with that statement and not making any accusations.
    Updating a wiki is a thankless job that is time spent with only the satisfaction of helping others being the only reward for it. It can be pretty discouraging to be sure.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Yeah, I kinda said that in the video but as I also said, other games with smaller communities have much better wikis. This game has two and both are bad. If I had the time, I would definitely update them to be correct but like you said, there's not incentive for me to do it other than satisfaction.

    • @ZarHakkar
      @ZarHakkar 2 года назад

      I think part of the issue is that there are two wikis. Which one do you update? If you do both it's twice the effort, and that discourages potential editors.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      @@ZarHakkar I would edit the white one, it doesn't have as many ads as it's technically the official one.

    • @darkehartplays
      @darkehartplays 2 года назад

      @@Zer0sLegion I keep thinking to myself, "man, I should fix this stupid thing up a at least a little bit," and then I never do it. I'm probably not alone on that.

  • @cmdr.darkenforce1216
    @cmdr.darkenforce1216 2 года назад +1

    i like to inspire myself from irl objects like electromagnetic accelerators and etc in se, it really fun !

  • @elderith3244
    @elderith3244 2 года назад +1

    The biggest revolution for me was how much nicer mods can make your life. But I think part of the for me was the 'build planner' mod that the devs latter put into the native game.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      Yeah, "easy inventory" I think it was called

  • @2dogplc
    @2dogplc 2 года назад +5

    You forgot to mention the build planner

  • @LeeSpork
    @LeeSpork 2 года назад

    One thing I find interesting when talking to other people about Space Engineers is that I often hear that it is very difficult to learn the game, but I literally do not remember how I learnt it so I have no idea how to help them.
    The only thing that stands out to me as being particularly erroneous is that the game doesn't mention anywhere that there are middle mouse button binds to quickly take and put from cargo without opening the GUI. Even after reading all the in-game controls menus, help menus, and official tutorial videos, I only became aware of its existence because I saw a random person on RUclips using it without explanation. Later on, my friends who had played the game for much longer than I had at the time were mind-blown to find out that I didn't have to manually deposit cargo in the inventory menus.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      That middle mouse thing is the build planner, the thing I mentioned quite a few times in the video. I even showed that the binds are in the F1 menu.

    • @LeeSpork
      @LeeSpork 2 года назад

      ​@@Zer0sLegion I was incorrect by saying that the game doesn't mention the binds, but I still feel it is unclear as it doesn't explain that those binds are specifically for the context of looking at a cargo port as an engineer, when my only knowledge of "build planner" in the context of menus.

  • @DC2022
    @DC2022 2 года назад +1

    I remember the day where I accidently found how to drop all of the stuff in the inventory. It took me sometimes to found it on purpose and then a new world rose before me. 🤣 And yeah, when I pressed F1 instead of F2 discovering help menu...

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      That's one way to find it lol

  • @jackschitt7783
    @jackschitt7783 Год назад +1

    This is very entertaining! LOL
    I play the Learning to Survive scenario often to see what I can do with it. You're not the only one that's played it multiple times. :P

  • @Skyben2
    @Skyben2 Год назад +1

    The Connector!
    At the start I used the Ejector & Collector.

  • @The_Foreman
    @The_Foreman Год назад +1

    o/ Solution for RUclips's tutorial recommendations.
    At the top of search results there is a filter button, and there are several "within the last x" options under Upload Date.
    If ever you're trying to look up something and you seem to be getting out of date info, this should help a lot.

  • @dazyalaska8713
    @dazyalaska8713 Год назад +1

    Thank you my man, I had no idea there were more controls. You saved me so much time.

  • @marcusinfestus1333
    @marcusinfestus1333 2 года назад +3

    Not what I thought this video was going to be. Would have been incredibly helpful as a new player.
    I do not understand how to use the build planner. I'll have to watch your earlier stuff!

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I'm glad I could be helpful in a round about way lol

  • @darkfire4617
    @darkfire4617 2 года назад +1

    The build planner was a bit one for my too, I used to have a notepad and I'd write down all the parts I'd need so I know how much stuff I needed to take out. Was a right plan lol. The other big one for me was been able to add command to the command bar in ships. When I docked I'd have to go into the menu and play around in there for like 5 mins to put the batteries on charge or turn off the engines.
    I hate the in-game text base tutorial, I'd love if they add an AI helper who spoke rather than having to sit there and read text.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Yeah, a Voiced AI would be good, I just wonder if it would be too distracting that people might turn it off even quicker lol. Also, that toolbar thing must have been pain, I can't even imagine lol.

  • @nathanh8646
    @nathanh8646 2 года назад +1

    iv been playing se for years and have almost a thousand hours and i still havnt bothered to turn good bot off, i also knew build planner existed but only knew rightclick with welder to add, i didnt know about the other controls, and i probably will never use them. overall good vid :)

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      You really should use the build planner, it is an absolute massive time saver.

  • @cinfdef
    @cinfdef 2 года назад +2

    I've been playing the game since 2013-14 and even now I still find out from time to time something new I didn't know before

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      Yeah same, it's always fun

  • @allmhuran
    @allmhuran 2 года назад +10

    Lego isn't a game, lego is a toy. Lego is a fantastic toy. Lego is a "blocks sandbox".
    Space engineers is also perfectly good *toy*. Like lego, it's a "blocks sandbox", but virtual.
    The biggest problem with space engineers - as a game - is that it's only barely a game. It can't really be called a survival game, because you can launch in survival mode with an earthlike start, do nothing, and survive. That *doesn't* mean we need hunger and thirst meters, that's not a good solution here. Space engineers will never be Green Hell.
    A better solution is to treat it like minecraft - or better yet, Terraria. In Terraria there are things in the world actively trying to kill you. If you do nothing you will lose the game. You can fight those things. You can also explore. As you explore you find resources or rewards, and you also find more difficult challenges. As you build with your resources you progress the state of the world, steadily improving your own capabilities, and causing things trying to kill you become tougher and more aggressive. In space engineers...
    - There's mostly nothing trying to kill you. You have to go out of your way to find space pirates.
    -You are not required to do anything to survive. You can launch an earthlike survival start, do literally nothing, and live forever.
    - Does not have any real "exploration curve". There are really only two stages to exploration (not space, and space), differentiated by which of the small number of ores are available in that stage. Once you can go to space, you have reached the stage where everything is available.
    - Does not really have a "reward curve". There is only one game mechanic involved - mining - and exploring for ores is not very interesting or challenging. The number of ores is limited, and in order to progress from "non space" to "space" everything up to and including cobalt is required, and must therefore be available. There's no room for reward progression based on the vanilla ores.
    - Does not have any adversarial progression. You can encounter nothing indefinitely if you so choose. You can encounter "space pirates" which have no connection to each other. The difficulty of the adversary you face in any given engagement has no relationship to the previous engagement, or the one before that, or the one before that, or your exploration stage. Every engagement is independent and random.
    - Does not give you any reason to engage in combat (tying the previous two points together). There's nothing you will get from combat that you cannot get more easily and and in greater abundance through mining.
    There are mods that try to address some of these points, with varying degrees of success. But there's nothing in the vanilla game, and even the mods that do exist don't really tie a full set of game mechanics together in a coherent, holistic way.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      Yeah, I've done a video on that but basically it's coming. Later this year is massively improved AI, next year is exploration and endgame.

    • @davidparsons1541
      @davidparsons1541 2 года назад +2

      Sooo many people don't get that. It's a SANDBOX. No one ever has to explain to a kid what to do in a sandbox. You make your game, then play it. Since the day I picked up the game in 2014 and 10,000 hours later I've never, ever wondered what to do, just what to do NEXT.

  • @fulconini
    @fulconini 2 года назад +1

    I personaly loved self teaching myself the game ignoring every tutorial in existance. Learning the game is the best part of playing it in my very personal opinion.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I have no idea how you'd figure out half the stuff in this game by playing it but I do agree I'd prefer to learn a game by playing it if I had the choice.

  • @73_65
    @73_65 2 года назад

    I used the build planner once or twice, then went back to just making a bunch of the common components and making more and specialized components as needed.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      You're really missed out, the game is so much better with the build planner.

    • @73_65
      @73_65 2 года назад

      @@Zer0sLegion I think part of why I didnt find the build planner that helpful is because I use a mod to increase the size of the player's inventory, so I tend to find it easier to just carry a bunch of the components when building

  • @frankmartel5775
    @frankmartel5775 2 года назад +1

    What disappointed me most about the game is that it is set after 2077 and it still uses tools made in the last 1800s or early 1900s

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      That's to service gameplay and besides, we're probably not going to have the technology the game has when we reach 2077 anyway.

  • @olefrederiksen2678
    @olefrederiksen2678 2 года назад

    I've known about buildplaner since it came out. But just recently I learned that I also can use it to withdraw items into my weldership. Blew my mind

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Yeah, it's cool but it's not as practical as using it with the hand welder.

  • @Anubis1101
    @Anubis1101 2 года назад +1

    yea one time i went to look up something on thrusters and ended up completely rewriting the entire page on thrusters because it was written back in the pre-planet days of SE
    then i had some idiot go in and try to rewrite or undo my changes. couldnt be bothered to fix them so last i checked the page was a mess.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      That's my worry when it comes to these things, I've edited Wiki's before only yo find out someone reverted all of my changes because I "didn't follow proper wiki formatting", whatever that means.

  • @gldnandy1987
    @gldnandy1987 2 года назад +1

    My biggest gripe is the lack of stability, especially in multiplayer

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      I feel that more of a player issue than a game one. The game tells you what the limits of stability are and players always want to go past them and complain when they run into issues.

  • @Paladwyn
    @Paladwyn 2 года назад +1

    I started playing with somebody new after a few years of not playing. Came back to noticing the "build planner" thing. What's this atrocity of a build planner? Who needs such a thing? How hard is it to plan your builds anyways? Pick your components and weld it? I don't have the time to figure out this "Build Planner"
    Boy, that was a mistake. I have to say, that Build Planner is just the icing on the cake. Once you retrain your brain to use the planner instead of the old way, you really improve your efficiency. Then learning how to implement the build planner with welding ships is even better.
    So the answer is....build planner. Take the time to get used to it.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      Yeap, it just makes everything so much easier, especially in the early game when the game is at it's most tedious.

  • @BriarOs
    @BriarOs 2 года назад +1

    My gripes are that I had a friend who won't stop talking about the build planner XD

  • @riotintheair
    @riotintheair 2 года назад

    The reason the build planner isn't in the "Learning to Survive" scenario is that when the scenario was created there was no build planner. Build Planner came many years after the scenario :) .

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Ok, so the game can receive updates but the tutorial can't? Sure, except the tutorial has already received updates so there's not reason why the couldn't update it again.

  • @joshuahansen4265
    @joshuahansen4265 2 года назад

    I'd say that my biggest gripe is the fact that some of the most intuitive functions for the game come from mods like build vision, build info, etc. Build vision feels like something that should already be a part of the game, as does build info, in my opinion at least.
    Stuff like build planner I learned fairly early on, both the mouse and keyboard shortcuts, as well as the buttons in the inventory menu. I watched a lot of Splitsie tutorials, played First Jump, and then picked up everything else either on my own or with some tips from my uncle and cousin that introduced me to the game.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I do wonder if they don't want to implement something like Build Vision because their is the mod because it is so useful. As for Build Info, some of the options it adds would be great if they were added to the game but others i'd prefer were left as mods.

  • @bktthemdg9038
    @bktthemdg9038 Год назад +1

    Honestly I'd love build visoin to be base game, the amount of times i had to go remember what block i just put down was crazy.

  • @83wizzel
    @83wizzel 2 года назад

    What made my game sooooooo much better is a mod. Its an auto welding mod, gives more time for creating and less welding. Especially use for for large projects and large grid builds.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I dunno, I feel like those kinds of mods are cheating. I'd prefer to use the game's mechanics and engineer a solution to building ships than have the magic box build it for me

  • @lionllew6601
    @lionllew6601 2 года назад +3

    Hold on, there was more to the learning to survive scenario after flying the ship and mi ing with it? 😳
    I seem to have gotten lost.at that point.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +2

      I've seen a couple of comments mention that, more points in my favour that they should move it closer together lol.

  • @stratometal
    @stratometal 2 года назад

    I might be wrong, but Build Planner was added quite some time after Learn to Survive scenario was added? I have played this game from about a month after it came out in early access. Gosh I remember teaching several friends play this ages ago. So many new features I never expected to be added to the game over the years. The Wiki does need a critical update.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      It was added after but they're updated to include a couple of new things. Maybe it's something better suited to good bot instead, idk.

    • @stratometal
      @stratometal 2 года назад

      @@Zer0sLegion True making it a good bot hint would be the better option, but I feel it needs a dedicated video tutorial in the F1 menu as well. The wiki desperately needs some updating.

  • @justinisaacs9617
    @justinisaacs9617 2 года назад

    the build planner was added later without the tutorials being updated with the info about the feature, and the wiki are never updated cuz no one is dedicated enough

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      But the tutorial has been updated in the past, there's not reason it couldn't be again.

  • @standardfries
    @standardfries 2 года назад +1

    Recently starting playing this game.. so far I’m loving this game. More of a survival type person so I’m looking forward to spending hours building a ship and potentially flying it.. very rewarding til it blows up 😂

    • @sethgilcrist8088
      @sethgilcrist8088 2 года назад

      Don't forget to build an alter to Lord Klang.
      Or he will build one for you.
      Out of the wrecks of your ships.

  • @bobmcob1132
    @bobmcob1132 2 года назад +2

    Definitely mirror, my first creative ships were very wonky 😂

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      Lol, yeah, it's depressing to think of the number of ships I build without symmetry...

  • @mexicomorailfan3397
    @mexicomorailfan3397 2 года назад +1

    If you want to make another death star use the laser from the giant ion Canon mod that someone made.

    • @mexicomorailfan3397
      @mexicomorailfan3397 2 года назад

      @Zer0s Legion I think it's called the 2cm mod and the industrial 2cm updated. It's basically a bunch of parts to make a op laser beam like Starkiller base from starwars

  • @Motsuki5654
    @Motsuki5654 2 года назад +1

    I played without knowing the build planner about like 4-5 years then I found you in my recomendations you can guess what heppend next lol

  • @deadlypandaghost
    @deadlypandaghost 2 года назад

    Lowest of the low -__-
    That hurts. I did indeed get stuck and suffocate on that scenario. Took a while watching player tutorials and buidling up from running around on an earthlike planet to get into the game.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Yeah, it's definitely better now with goodbot helping you along but it could do with having each of the steps broken down into smaller, simpler steps.

  • @rifter0852
    @rifter0852 2 года назад

    So, if it hasn't been mentioned in comments I'd be very surprised\concerned, but the build planner is relatively new to SE, it was originally a script\mod thats been around since early days, and is literally the reason i started playing again.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Yeah, it's only been in the game for a few years but it should be added to the tutorial. It's essential to making the first few hours of the game.

  • @RegenerationOfficial
    @RegenerationOfficial 2 года назад +1

    You better get into this game with outside experience of some kind. It's impossible to play it by being a vanilla cod or basically not survival / sandbox player.
    Not to mention scripting in the CodeBlock and Mod support and resources.
    At that point you could join the dev team because you probably understand enough of scripting to add features and manage a server.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      It definitely helps but I think if you played the tutorial and used goodbot you'd get most of the gist

  • @raysandrarexxia941
    @raysandrarexxia941 2 года назад

    There needs to be a reason to go to all the planets, and maybe a system generator feature!

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I've done a video on this and I made a few suggestions on what could be changed. I don't think we need a system generator though.

  • @The-Nil-By-Mouth
    @The-Nil-By-Mouth 2 года назад

    If you want a real challenge, try doing a space suit start where you have to get to earth without dying then survive by using only the unknown signals as a resource. For an even harder challenge, start without tools. And for an extreme challenge set everything to realistic settings.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Yeah, I'd think i'd prefer a challenge that's fun lol

  • @havoccreations6746
    @havoccreations6746 2 года назад

    I tried the learning to survive scenario. I have up and did Trial by fire, dropping onto a planet.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I read this 20 times and I'm still trying to work out what you're saying

    • @havoccreations6746
      @havoccreations6746 2 года назад

      @@Zer0sLegion I gave up on the tutorial. And threw myself into a survival game, learning the game as I went.

  • @sweetboss151
    @sweetboss151 2 года назад +1

    your build planner video saved me hours starting out

  • @thesteambreaker9449
    @thesteambreaker9449 2 года назад +1

    There are only few things more painful then the moment where you realize the build planer exists and you look back at all the time you spend hand taking comps or sorting storages for buildin anything
    Anyone who was as oblivious as me
    Wake up from your nightmare

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      Yeap, I had exactly that moment.

  • @Epic_747
    @Epic_747 Год назад

    I just got the game, and I manually placed everything on my creative ship... and used a grinder to remove blocks...

  • @KaraKobold
    @KaraKobold 2 года назад

    5:45 im always surprised, game dev's arent updating the wiki, as they you know make the game. im fairly sure vintage story, is updating their own wiki, as its hosted on their website.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I guess if there's no one paid to do it, they just don't bother. It's a lot of time and work to do it with no reward.

  • @bobc2636
    @bobc2636 2 года назад

    I agree that the tutorial system needs to be revamped. Too many games today are expecting you to get your info from videos and other 3rd parties. I have been playing SE since the day it came out on console and watching content on it for even longer. I can see where you would think that a 3 year old video is no longer relevant, but in most cases it is. While things like build planner not being in the original ( it started as a mod), it doesn't invalidate the videos like power production and usage that are still exactly the same as release. I've followed splitsie for a long time and he has stated that his videos are old, but still accurate for the subjects they cover, any that don't he does plan to re do. Being one of the main sources for how to play SE is a big ask for someone that doesn't work for the company and an even bigger ask to redo all those videos for no other reason than it's old.
    As for my aha moment. It would have to be when i figured out how to set a tool or turret fire to the triggers on xbox so you don't have to select it from the hotbar everytime you want to fire or mine. Nowhere in any menu or campaign is this explained. For any players out there that may not know, it is in the screen when you set a hotbar action. Choose the gun or tool in the "Block weapons" section that is on the left side of the menu. Now that hotbar setting will turn on and off the trigger function on console(Choose once to enable the trigger to be used to fire it, and again to turn it back off, avoiding any accidental gun fire)i'm not sure what it binds the tool to on PC, i think it is the spacebar but correct me if i'm wrong there. Works for drills and welders too but mainly i use it for forward weapons to help conserve ammo. My aim is bad enough as it is without spraying down half the screen with missed shots while i try to line it up just to waist another clip at the end while i try to use the hotbar again to turn it off. It seems obvious to me now but when i first tried it i figured it didn't work because i didn't activate the hotbar to turn it on so nothing happened when i pulled the trigger. Also had to figure out how to deselect a tool or weapon that your engineer is holding (LB + B on console). May be in the tutorial now but it was not when the console edition came out.
    Great content, i think more developers need to take the time to work on playability and quality of life aspects rather than just giving us a new flashy gun, and the build planner feature is a great example of this.
    Your experience before finding build planner may be a good thing, hear me out. Since you went though the pain of queing up each component, you are much more aware of what is needed to build certain blocks and what ores you need to find to be able to make it. It's a painfull process I know, any veteran player of SE has gone through this because that was the standard vanilla way to build things. It is a recent enough addition to the game that even the console edition didn't have build planner when i first got it.
    Great video, subjects like this are important for not only players but developers that research what needs to be done to improve the game.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      It wasn't a criticism of anyone and their content, it was just that the videos RUclips recommends are outdated so new players miss out on things like the Build Planner. As I said later in the video, you still learn a lot from them, it's just that the build planner is so important and most of the resources of the game don't talk about it.
      It's not the content creators fault and I would expect them to do anything about it (not like they can anyway), my point was the way RUclips works is the problem.
      I rerecorded that section multiple times to make sure that was the point I got across, seems like I still didn't do a good job at that.

  • @joeytheghost4211
    @joeytheghost4211 2 года назад

    As a new player I'm having the hardest time getting into it. Would just playing on a server to learn from others help? Or do I just need to keep hitting my head against the learning curve.. 🤔

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I don't think playing on a server is a good idea as that's probably the worst place to learn. If you could play with some friends that would help but i'd recommend avoiding multiplayer until you know more about the game.

  • @saffroncakes3682
    @saffroncakes3682 2 года назад

    After 1.5 jear i finely found out how to stop blocks for randomly turning to diferent sides while building. When i found out that i prest a wrong button in the past. I felt like a complete fool sometimes.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Yeah, that's tripped me up in the past

  • @RedRavenYT
    @RedRavenYT 2 года назад

    The build planner should have its own tutorial … I only found out after about 30-40 hours (cause it doesn’t work with the survival kit)

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      It does work with the survival kit it just doesn't craft all of the components.

    • @RedRavenYT
      @RedRavenYT 2 года назад

      @@Zer0sLegion yep that’s kinda what I meant it doesn’t Fully work with the survival kit I spent about 20 mins trying to figure out why it wasn’t putting things to build and gave up on it until much later in the game when I tried it again to realise that it’s just that one bit of it 🤣🤣

  • @maxximus_prime
    @maxximus_prime 2 года назад

    How about making a video where you correct mistakes from both wikis and show the proof (would be really excited)

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      I think I've made multiple videos where I do that, all my tutorials and the weapons video both contradict the wikis in many places.

  • @DeltaFox19
    @DeltaFox19 2 года назад

    My problem with the game is the lack of neat scenarios, I've done Escape from mars ALOT and kind of loose focus after about an hour of playing anymore. I don't need my hand held but need objectives, less I'm just in a creative mood and want to build a giant base.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      Yeah, i'm planning on doing a view on scenarios

  • @GoldballIndustries
    @GoldballIndustries Год назад +1

    "Good Bot is one of the things that you turned off as soon as you started Playing the game"
    Yes.

  • @TheGodshelper
    @TheGodshelper 2 года назад +1

    4:00 about the build planner. i am just going to be blunt. everybody that didnt know it existed is just blind. it literally is a button in your inventory -.- y'all just never bothered to look at the UI properly...

    • @Zer0sLegion
      @Zer0sLegion  2 года назад

      Yeah it might be there and you can add blocks to it but the game never tells you how to use it, middle clicking to withdrawn and whatnot. And besides, it's a tiny little element on the bottom right, many people would probably ignore it because the game never tells you how important it is. This is the classic case of "I know it now so it's obvious" when if you knew nothing about it, you wouldn't have a clue with the information ingame about it.

  • @MrBlackdragon1230
    @MrBlackdragon1230 2 года назад +1

    As controversial as it is, the ability to add mods to the game really is an awesome feature.

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      Wow, I can't believe you like using mods! 😂

    • @MrBlackdragon1230
      @MrBlackdragon1230 2 года назад

      @@Zer0sLegion :) In all seriousness though you are right Build Planner doesn't get the love it should. I also think the tutorials should be updated to all the new stuff.

  • @Toughbeard
    @Toughbeard 2 года назад

    2500+ hours in Space engineers.... The only thing I want is "a good" scenario editor because if you look at it SE does not have any purpose. You can use some of the custom scenarios to entertain yourself but after playing throught them a 10th time you realize it was as boring as the 9th time. for the past 100 or so hours of my play I am mostly trying to figure out Scenario editing and Klime tools. So if you feel like you need some Space Engineers spice in your life, I have done the following play throughs.
    1. Play all the scenarios at normal pace and finish them.
    2. Play all the scenarios and get the achievements for them.
    3. Play all the scenarios and do not follow the play through and thry to break it.
    4. Play the scenarios as fast as possible.
    5. Start with every custom game mode.
    6. Visit every planet and moon, starting from every planet and moon making completely different ship everytime.
    7. Visit every planet without jumpdrives starting from every planet and moon making completely different ship everytime.
    8. Drive to every planet and moon
    9. Activate every possible enemy and MES encounter in game in armegaddon mode and try to survive.
    10. Play with economy only. (you are not allowed to make components.)
    11. Play scavanger only. (I usually stay on moon for this so the ships fall to the moon - use admin panel to give that grid to nobody and salvage. - you pay the faction a set value for the wreckage through economy)
    12. Get all achievements
    13. Get all skins
    14. sell a SE item on steam
    15. Make a missile.
    16. you and your main ship are not allowed weapons only your drones can shoot.
    These suggestion are besides the fact that you should play throught the tutorials. Anyways I need to go and find a new way to torture myself in SE besides the Scenario editor...

    • @Zer0sLegion
      @Zer0sLegion  2 года назад +1

      I do feel like creating scenarios is a waste of developer time as barely any players actually play them (Look at the steam achievements stats). I'd prefer the guys that build the scenarios work on building ships and bases to radiantly be placed in the normal game.

    • @Toughbeard
      @Toughbeard 2 года назад

      @@Zer0sLegion I totally agree thats why I want them to make the necessary "easy to use" tools once so we can do it :)

  • @MrChaos211
    @MrChaos211 Год назад

    build planner wasn't there when that scenario was made

    • @Zer0sLegion
      @Zer0sLegion  Год назад

      And? They can still update them.

  • @evolgenius1150
    @evolgenius1150 Год назад +1

    Was that a giant flying g buster sword .?? 😳