It's a mix of entertaining and annoying to me honestly. I don't really care whether one plays optimally or not in general, but repeatedly making the same mistakes rather than learning from them gets frustrating to watch after a while, since it kind of removes the suspension of disbelief that there is "real" tension rather than manufactured one. I feel AA is much better / more entertaining playing freeform / sandbox games where he builds up a story/narrative rather than this kind of game where the game mechanics are simple enough for there to be quite obvious "optimal" way to play that one needs to purposefully make obviously bad decisions to create fake tension. To put it in other way: in games like CDDA avoiding danger is usually optimal way to play, but makes for very boring watch. Having a "narrative reason" to do dangerous (and usually "stupid") decisions creates interesting tension - like clearing up a military base in CDDA. It's potentially suicidal, but it's easy to create a narrative why the character might want to do it, beyond the game-mechanical "tons of ammo and weapons" reason. RTS games on the other hand just don't have that narrative buildup.
An advanced tech unlock to make mines take resources from +1 square around them would fix mid-game tedium of having to delete and replace them. And yea, there definietly needs to be some sort of later-game threat besides the roots. Like perhaps the "hives" start spawning units or some new type of flower based on the amount of roots destroyed by the player.
depleted mines still produce 6 ore per minute. Yes, it's not much, but its infinite and allows you to claw back any game if you have enough time/patience/power. ergo, having more ore mining buildings The tech building unlocks a building that increases ore production rate, including from "depleted" ore mines, by 50%. No the effect does not stack :(. That means you can get the 50% bonus to 6 depleted mines, only one square needs to touch it, which is an increase from 36 ore/min to 54 ore/min which is 1 sentry turret every 90 seconds.
Something to note, When mines are 'exhausted', its only the surface ore. They still produce ore, just much slower, but their power draw also drops drastically. 60 ore per minute down to 6 ore per minute, and power goes from 20 down to 3. That's 1.1 basic solars per mine, down to 6 mines per basic solar. 3.333~ ore per power down to 2 ore per power, but still infinite ore. Making a tight grid of miners and leaving them up is a permanent income of ore. Then only delete mines in the center and replace it with a processing plant to double the income of the exhausted miners mid/late game. making it 3 ore per power instead, only slightly worse then an unexhausted mine without a plant. But, lets you make your starting mining setup viable so long as you build the mines in the right spots. You can get 6 mines per plant in a hex style layout. the power/ore ratio is worse with a plant with 6 mines, but the overall ore output is better then the same footprint of 7 mines. Once you get the power substation and/or the advanced solars though, power stops being an issue, and only ore matters. So uh, don't delete the exhausted mines. They still good.
I played this during the stream to try it out for myself, I started at the middle plateau instead of the bottom though. I found out that you can blitz 1 of the 3 calyx spawners down with your initial 4 tanks so I got rid of the pink immediately. Its a good idea to build at least 1 battery with your initial money as it keeps you in the green much better when it comes to power. You also do not seem to really need walls, just building 1 turret every 3-4 squares keeps your lines in tact. A single sub-station with upgraded solar panels gives you enough power to easily run 2 rocket ships with a couple batteries. The only thing you actually NEED to research is the artillery tank, you could honestly skip everything else to win currently. I do agree the difficulty is a bit rough as its really hard, but as soon as you get Artillery tanks out you've effectively won the game, especially as due to the range you can hit the spawners from the low ground. After 2 failures & a couple location tests I beat it accomplishing all the optional objectives, finishing in just over 58min, I only built 1 medium tank in my win (just to test it out) & 4 artillery tanks.
This is like the Avatar movie. Just using those rockets to blow up the plant would be infinitely more useful than shooting them into space. Instead we use tanks.
If you start in the center and immediately send your starting units up to the top left you can kill purple before it ever becomes a threat. Not having to deal with spitters makes it much more of a relaxing game.
Truth be told, the only rts where I ever used control groups was Battle Realms to consolidate my army after an assault and also because when I played Wolf and I added lots of wolves to my regular army, they wouldn't fit on the screen anymore and it was impossible to mark them all at once
Its more of a puzzle game than an rts, turtle up with narrow walls, tech up then creep out with tanks and arty while you build pylons and turret walls to hold off zones, then find the most efficient way to get to the plants. Without the plants growing in strength necessitating things like upgraded turrets its a pretty stale game, 10-20 min setup followed by slowly creeping out. The only difference would be the level layout slightly changing your puzzle, you know you've won before you start basically.
Interesting game The demo level is actually pretty easy You can start at the bottom as OP, build turrets at the 2 "ramps" to stop the greens and simply research everything and build a small army.. The 2 resource spots have enough materials to cover everything I wiped whole map with just 1 arti + 1 repair + 10 small tanks + 5 medium tanks And still had plent of reserves And you can use the calyx to your advantage, let the green spread so it blocks pink 😉
Have you ever played Eufloria? It's a very chill RTS with simple graphics and hordes of little fighters that look like seeds coming off "tree" factories automatically. You fight to control a field of asteroids by balancing where your fast/strong/punchy fighters are
It has potential so long as there's a bit more variety and threat from the different types of growth. For now it feels like a hard start then a cake walk once you get artillery.
Looks like a decent game, you had me thinking you were F'd at the start haha, this has potential for similar variations of enemies like Xenomorphs and different monsters if they have the time.
In the beginning if you send your tanks up to the area where purple descends into the Gulley they can hold off purple until green blocks them into the corner and also for batteries if you have a couple then when the spaceship launches it won't deplete your total capacity as bad causing mass blackouts until the ship leaves
To fix end game easiness: what if the remaining plant (a plant with tonnes of ground) goes up a Level of difficulty. This means the player must strategically destroy the plants in unison
The over reliance on artillery was dissapointing to see. The light tanks weren't utilised properly and mediums weren't even considered. You could have played much more aggressively if you had created a proper army or even just fully made use of the one you had. The dismissal of betteries in the early game also caused issues. The problem wasn't a lack of power generation but that there were no reserves for when the rocket came down. Vehicle production in the rear also hampered expansion since you had to wait for troops to treck the entire map.
I wish a FTL2 would come out. But I've seen a game called "Breach way". People consider it to be FTL2 but, I haven't seen anything about it. I didn't know if that would interest you or not. Much love AA & everyone.
Q. Do you ever play non Steam Demos? iirc you may have done some itchdotio stuff in the past wondeing if you could do some in the future. Thanks have a good weekend.
@Devs of Calyx @Calyx They could give the heart core root a score earn artillery for defense. Actually what the Devs could do give the plants a mass and when it gets so much it blooms spores out and they spring 🌱🌱🌱 sprouts and a certain amount of sprouts away from other sprouts will turn into a heart core thingy and become independent... The devs could also give the plants more nutrients when spread find a mine area growing thick roots to the minable materials, like a slime mold ... 🤔 Floating puff balls full of spores shoot them down at your own peril 💥 And maybe aircraft bombers and napalm in the second generation. However will those Bombs are very good against structures, if they hit a puff ball then they'll spread more spores and I'll grow into more plants ☘️🍀💋☘️☘️🍀☘️🍀☘️ Soo much chaos ❤️🔥❤️🔥❤️🔥love it Mwahahaha 😆 😂 😆 😂 😆 😂 😆 😂 😆 Good luck looks like a fun game 🎉
Actual footage of a casual catachan friday
I appreciate that AA plays badly on purpose to up the tension for the viewer. It was very tense viewing. I will have to play this one.
Yeah I find Minmaxxers boring. On the other hand Gaming journalists being dogshit is sometimes hilarious😆
Watching people fuck up on purpose gives me cancer 💀
It's a mix of entertaining and annoying to me honestly. I don't really care whether one plays optimally or not in general, but repeatedly making the same mistakes rather than learning from them gets frustrating to watch after a while, since it kind of removes the suspension of disbelief that there is "real" tension rather than manufactured one.
I feel AA is much better / more entertaining playing freeform / sandbox games where he builds up a story/narrative rather than this kind of game where the game mechanics are simple enough for there to be quite obvious "optimal" way to play that one needs to purposefully make obviously bad decisions to create fake tension.
To put it in other way: in games like CDDA avoiding danger is usually optimal way to play, but makes for very boring watch. Having a "narrative reason" to do dangerous (and usually "stupid") decisions creates interesting tension - like clearing up a military base in CDDA. It's potentially suicidal, but it's easy to create a narrative why the character might want to do it, beyond the game-mechanical "tons of ammo and weapons" reason.
RTS games on the other hand just don't have that narrative buildup.
You find this, or any game, to be giving you tension? You must be heavily medicated to battle fear. Good luck buddy.
@@JushakFwhat’s CDDA?
An advanced tech unlock to make mines take resources from +1 square around them would fix mid-game tedium of having to delete and replace them.
And yea, there definietly needs to be some sort of later-game threat besides the roots.
Like perhaps the "hives" start spawning units or some new type of flower based on the amount of roots destroyed by the player.
Or you could just place them adjacent to one another so they cover the entire ore field and delete them all when the field runs dry?
depleted mines still produce 6 ore per minute. Yes, it's not much, but its infinite and allows you to claw back any game if you have enough time/patience/power. ergo, having more ore mining buildings The tech building unlocks a building that increases ore production rate, including from "depleted" ore mines, by 50%. No the effect does not stack :(. That means you can get the 50% bonus to 6 depleted mines, only one square needs to touch it, which is an increase from 36 ore/min to 54 ore/min which is 1 sentry turret every 90 seconds.
@@re11wind If you havent won the game by then or pushed out from your turtle then just restart.
Something to note, When mines are 'exhausted', its only the surface ore. They still produce ore, just much slower, but their power draw also drops drastically. 60 ore per minute down to 6 ore per minute, and power goes from 20 down to 3. That's 1.1 basic solars per mine, down to 6 mines per basic solar. 3.333~ ore per power down to 2 ore per power, but still infinite ore. Making a tight grid of miners and leaving them up is a permanent income of ore. Then only delete mines in the center and replace it with a processing plant to double the income of the exhausted miners mid/late game. making it 3 ore per power instead, only slightly worse then an unexhausted mine without a plant. But, lets you make your starting mining setup viable so long as you build the mines in the right spots. You can get 6 mines per plant in a hex style layout. the power/ore ratio is worse with a plant with 6 mines, but the overall ore output is better then the same footprint of 7 mines. Once you get the power substation and/or the advanced solars though, power stops being an issue, and only ore matters.
So uh, don't delete the exhausted mines. They still good.
I played Creeper world 4 to completion after seeing you play it and i had so much fun. I think this game will be my next. Thanks for the video.
I played this during the stream to try it out for myself, I started at the middle plateau instead of the bottom though.
I found out that you can blitz 1 of the 3 calyx spawners down with your initial 4 tanks so I got rid of the pink immediately.
Its a good idea to build at least 1 battery with your initial money as it keeps you in the green much better when it comes to power.
You also do not seem to really need walls, just building 1 turret every 3-4 squares keeps your lines in tact.
A single sub-station with upgraded solar panels gives you enough power to easily run 2 rocket ships with a couple batteries.
The only thing you actually NEED to research is the artillery tank, you could honestly skip everything else to win currently.
I do agree the difficulty is a bit rough as its really hard, but as soon as you get Artillery tanks out you've effectively won the game, especially as due to the range you can hit the spawners from the low ground.
After 2 failures & a couple location tests I beat it accomplishing all the optional objectives, finishing in just over 58min, I only built 1 medium tank in my win (just to test it out) & 4 artillery tanks.
You must construct additional pylons 😂
This is like the Avatar movie. Just using those rockets to blow up the plant would be infinitely more useful than shooting them into space. Instead we use tanks.
Who can resist another amphibiousambiguan video?
1:28:28 -
AA: do they have better range on top of the hill
Soldier: yes
If you start in the center and immediately send your starting units up to the top left you can kill purple before it ever becomes a threat. Not having to deal with spitters makes it much more of a relaxing game.
Truth be told, the only rts where I ever used control groups was Battle Realms to consolidate my army after an assault and also because when I played Wolf and I added lots of wolves to my regular army, they wouldn't fit on the screen anymore and it was impossible to mark them all at once
Its more of a puzzle game than an rts, turtle up with narrow walls, tech up then creep out with tanks and arty while you build pylons and turret walls to hold off zones, then find the most efficient way to get to the plants.
Without the plants growing in strength necessitating things like upgraded turrets its a pretty stale game, 10-20 min setup followed by slowly creeping out. The only difference would be the level layout slightly changing your puzzle, you know you've won before you start basically.
Interesting game
The demo level is actually pretty easy
You can start at the bottom as OP, build turrets at the 2 "ramps" to stop the greens and simply research everything and build a small army..
The 2 resource spots have enough materials to cover everything
I wiped whole map with just
1 arti + 1 repair + 10 small tanks + 5 medium tanks
And still had plent of reserves
And you can use the calyx to your advantage, let the green spread so it blocks pink 😉
I've never seen a professional bad player before lol
"Solar panels give 18 power, mines take 20 so we should be fine" *has 5 of each 😂
I wonder is this inspired by those weird vine plants in Tiberium Sun
It looks very much alike, yes.
This is like CreeperWorld but interesting to me.
Something tells me the solar panels DO wear out.
Yes! I just watch someone play this last night and completely forgot I was going to download it.
Plants: *defends themselves*
Corporation: EVIL!
Thanks for the recommendation.
I appreciate your presence frog
This is Tennesse and the Kudzu invasion.
Have you ever played Eufloria? It's a very chill RTS with simple graphics and hordes of little fighters that look like seeds coming off "tree" factories automatically. You fight to control a field of asteroids by balancing where your fast/strong/punchy fighters are
AA, challenge video!
Can you beat Calyx on just one mineral field?
It has potential so long as there's a bit more variety and threat from the different types of growth. For now it feels like a hard start then a cake walk once you get artillery.
Looks like a decent game, you had me thinking you were F'd at the start haha, this has potential for similar variations of enemies like Xenomorphs and different monsters if they have the time.
In the beginning if you send your tanks up to the area where purple descends into the Gulley they can hold off purple until green blocks them into the corner and also for batteries if you have a couple then when the spaceship launches it won't deplete your total capacity as bad causing mass blackouts until the ship leaves
I had no idea you can pause and build. This is my second time watching this video
Praise be the Founders!
To fix end game easiness: what if the remaining plant (a plant with tonnes of ground) goes up a Level of difficulty. This means the player must strategically destroy the plants in unison
The over reliance on artillery was dissapointing to see. The light tanks weren't utilised properly and mediums weren't even considered.
You could have played much more aggressively if you had created a proper army or even just fully made use of the one you had.
The dismissal of betteries in the early game also caused issues. The problem wasn't a lack of power generation but that there were no reserves for when the rocket came down.
Vehicle production in the rear also hampered expansion since you had to wait for troops to treck the entire map.
I disagree that the premise is particularly new, but it is one I love.
Imagine a game with this concept but first/third person
What is this, South US simulator? Kudzu aint no joke.
This could have ended in 5 minutes if air superiority is a thing in this game.
Makes me wish creeper world had tanks and such
I wish a FTL2 would come out. But I've seen a game called "Breach way". People consider it to be FTL2 but, I haven't seen anything about it. I didn't know if that would interest you or not. Much love AA & everyone.
that game has the same name as a planet in techtonica
main planet is Calyx
this looks dope af
Q. Do you ever play non Steam Demos? iirc you may have done some itchdotio stuff in the past wondeing if you could do some in the future. Thanks have a good weekend.
Looks cool
This reminds me of Outpost 2: Divided Destiny.
i want to see this when its done
They are billions vibes
So its essentialy a Creeper World clone?
dude, focus on the pink roots since they have ranged attacks
Vegan green eggs and ham
Do you know about terra invicta?
Kudzu simulator 2025
nice to watch somebody play this who uses tactics/planning 🐸 nice one AA 🤗
Good concept for the game, when I played it I made the green cut off pink and just delt with the green until I could take out pink first
Cool game
Calyx is not bad but, _Kudzu Combat Simulator_ would be a more fitting name.
Plants versus Corporations.
Batteries bro! T_T
I like AA but the way he played after taking out the pink plant seriously annoyed me
@Devs of Calyx @Calyx
They could give the heart core root a score earn artillery for defense.
Actually what the Devs could do give the plants a mass and when it gets so much it blooms spores out and they spring 🌱🌱🌱 sprouts and a certain amount of sprouts away from other sprouts will turn into a heart core thingy and become independent...
The devs could also give the plants more nutrients when spread find a mine area growing thick roots to the minable materials, like a slime mold ...
🤔 Floating puff balls full of spores shoot them down at your own peril 💥
And maybe aircraft bombers and napalm in the second generation.
However will those Bombs are very good against structures, if they hit a puff ball then they'll spread more spores and I'll grow into more plants ☘️🍀💋☘️☘️🍀☘️🍀☘️ Soo much chaos ❤️🔥❤️🔥❤️🔥love it Mwahahaha 😆 😂 😆 😂 😆 😂 😆 😂 😆
Good luck looks like a fun game 🎉
ribit
Hey, that's my name.
Meow
UP1
A
B
Meh, this game looks boring.