How to build a functional dual-loading station (Advanced Track Plugin) - RCT2 Tutorial

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  • Опубликовано: 27 окт 2024

Комментарии • 36

  • @StudioSerinn
    @StudioSerinn 3 года назад +6

    You can create a dualing coaster now where the trains share portions of the track. Splitting and breaking apart constantly.
    Proper impressed 👍

  • @armchairrocketscientist4934
    @armchairrocketscientist4934 4 года назад +17

    Well, *cracks knuckles* time to make expedition everest

  • @sgtwisky
    @sgtwisky 2 года назад

    This is one of the coolest things for OpenRCT2 I have seen. Really glad I stumbled on this.

  • @willowby
    @willowby 4 года назад +4

    I can’t wait to try this out. I have so many ideas.

  • @PaulSchaffert
    @PaulSchaffert 4 года назад +3

    With a switching track set by a sensor one can now build an adding machine out of tracks, or any number of logic elements limited only by the park size.

  • @rct3nut74
    @rct3nut74 4 года назад +4

    This is an awesome addition!

  • @awildfurret
    @awildfurret 4 года назад +2

    Great! Now I can increase the ride capacity!

  • @Remy-today
    @Remy-today 4 года назад +4

    The one thing I have in mind right now is do Ratatouille from Disneyland Paris, aka, trackless ride based on this system.

  • @einfachlukasohneder2421
    @einfachlukasohneder2421 3 года назад +2

    Ive tried it but rct always alerts me: track not finished :-( only runs under blue flag .. any tips how to fix this? 😅

  • @williambrown8249
    @williambrown8249 4 года назад +4

    The madman strikes again!

  • @Psioxify
    @Psioxify 2 года назад

    Awesome explanation 👏many thanks

  • @Martijnvdputten
    @Martijnvdputten 4 года назад +2

    This is great!

  • @samot1282
    @samot1282 3 года назад +1

    I love the idea of this! I just can't make it work. I'm having issues with the directions of the switches. When I try to put three trains on, sometimes two of the trains spawn exactly on top of each other. Would you be able to make a video of the dual-loading where you construct the ride from the start? This way we can see the whole process. Would be appreciated! :)

  • @hardhat
    @hardhat 4 года назад +1

    This is dope!

  • @flockezockt9245
    @flockezockt9245 3 года назад +1

    Well the dual loading Station works. BUT i have to switch the mode to boatmode. The blockbrakes doesn´t work. what is my failure?

    • @Oli414
      @Oli414  3 года назад +1

      Double check the positions of the sensors, and initial direction of the switches.
      There's a very specific procedure to allow your ride to be started.

  • @MrHotAZGuy
    @MrHotAZGuy 3 года назад +1

    This is very cool! I'd really like to use the advanced track plug-in, but I have a hard time following video instructions at times. This is one of them. Do you happen to have a detailed written guide describing all the steps involved?

    • @Oli414
      @Oli414  3 года назад

      Currently not but I should probably make that as people prefer different methods of learning things. Thanks for the suggestion Steven!

  • @gamma632
    @gamma632 4 года назад +2

    Oh man, I'm drunk with power. And whiskey

  • @driverkaldie
    @driverkaldie 5 месяцев назад

    Do you have a trick to make a dual station for a rollercoaster without block brake sections ? I have been trying for days now, but I can't get it to work. I have seen this way, but this is almost 4 years ago and done with the advanced track plugin. You only show how it's done with block brake sections, and I don't want to use block brake sections in my ride...Can you please help me out ?

  • @jefferybunnell2
    @jefferybunnell2 3 года назад +1

    Thank u for this plugin ive been using it in every park. To make split tracks 1 question tho. When i select a spot for switch track that has vertically slopes with other track under it the 2 switching tracks dont always switch? Should i be slecting the tile they are all on or the spot itself where the switch is happening

    • @Oli414
      @Oli414  3 года назад +1

      I think the plugin checks for the height of an element as well, sometimes with sloped track the height of that track piece will be different as well, so that'd be something to check with the tile inspector

  • @Axquirix
    @Axquirix 6 месяцев назад

    Would this still work if the two stations are copies of each other? Trying to work out if I can make this work while feeding both stations from one queue line.

  • @oriolat2
    @oriolat2 2 года назад

    This is probably one of the best plug-ins I have seen for Open RCT2. I closely followed your instructions and got the ride to run as shown on your video. However, after cycling some trains, for some reason, the back switch (before the station) fails and spawns a train into a station that is already occupied. Has anybody had this issue? Any tips?

  • @thesheq5023
    @thesheq5023 4 года назад +4

    If you corrupt the s bend to enter station 2 you’ve pretty much made a transfer track... can you make more than 2 parallel tracks?

    • @Oli414
      @Oli414  4 года назад +3

      Yup!
      i.gyazo.com/ee47001684623bc5c79b35d75b7957fa.mp4

  • @MrHotAZGuy
    @MrHotAZGuy 2 года назад

    I figured out how to use the plug-in to make a dual loading station thanks to this tutorial. I've downloaded the newest version and I'm not sure how the lift track feature works. Could you do a tutorial on this and the other new features of the plug-in?

  • @umbrellaoli
    @umbrellaoli 3 года назад +1

    Is there now a new version of this plugin for the *.park beta of OpenRCT2?

    • @Oli414
      @Oli414  3 года назад +2

      Not yet, the plugin should still work but it plugins being able to save to the save file isn't added yet, once that has been added I'll be updating the plugin.

  • @ToasterLP
    @ToasterLP 9 месяцев назад

    wow best plugin...hope it still works

  • @richmountain1128
    @richmountain1128 2 года назад

    What about Shuttle coasters with multiple trains (Like Mr Freeze at Over Texas)

  • @Kainthereaper
    @Kainthereaper 4 года назад +1

    How are you building on top of previous tiles?

    • @Oli414
      @Oli414  4 года назад +2

      You can build on occupied tiles by enabling the zero clearance cheat in OpenRCT2

  • @shaunhill2466
    @shaunhill2466 2 года назад

    Wow!

  • @TheExileFox
    @TheExileFox 4 года назад +1

    if it autosaves to the park name - saving a new file should bring the changes over to the new file.

    • @Oli414
      @Oli414  4 года назад +1

      That's correct. Right now this is simply a limitation that I cannot work around without tainting the park data. In the future it will be possible for plugins to save to the park file so when that happens I'll update the plugin.