With a switching track set by a sensor one can now build an adding machine out of tracks, or any number of logic elements limited only by the park size.
I love the idea of this! I just can't make it work. I'm having issues with the directions of the switches. When I try to put three trains on, sometimes two of the trains spawn exactly on top of each other. Would you be able to make a video of the dual-loading where you construct the ride from the start? This way we can see the whole process. Would be appreciated! :)
This is very cool! I'd really like to use the advanced track plug-in, but I have a hard time following video instructions at times. This is one of them. Do you happen to have a detailed written guide describing all the steps involved?
Do you have a trick to make a dual station for a rollercoaster without block brake sections ? I have been trying for days now, but I can't get it to work. I have seen this way, but this is almost 4 years ago and done with the advanced track plugin. You only show how it's done with block brake sections, and I don't want to use block brake sections in my ride...Can you please help me out ?
Thank u for this plugin ive been using it in every park. To make split tracks 1 question tho. When i select a spot for switch track that has vertically slopes with other track under it the 2 switching tracks dont always switch? Should i be slecting the tile they are all on or the spot itself where the switch is happening
I think the plugin checks for the height of an element as well, sometimes with sloped track the height of that track piece will be different as well, so that'd be something to check with the tile inspector
Would this still work if the two stations are copies of each other? Trying to work out if I can make this work while feeding both stations from one queue line.
This is probably one of the best plug-ins I have seen for Open RCT2. I closely followed your instructions and got the ride to run as shown on your video. However, after cycling some trains, for some reason, the back switch (before the station) fails and spawns a train into a station that is already occupied. Has anybody had this issue? Any tips?
I figured out how to use the plug-in to make a dual loading station thanks to this tutorial. I've downloaded the newest version and I'm not sure how the lift track feature works. Could you do a tutorial on this and the other new features of the plug-in?
Not yet, the plugin should still work but it plugins being able to save to the save file isn't added yet, once that has been added I'll be updating the plugin.
That's correct. Right now this is simply a limitation that I cannot work around without tainting the park data. In the future it will be possible for plugins to save to the park file so when that happens I'll update the plugin.
You can create a dualing coaster now where the trains share portions of the track. Splitting and breaking apart constantly.
Proper impressed 👍
Well, *cracks knuckles* time to make expedition everest
This is one of the coolest things for OpenRCT2 I have seen. Really glad I stumbled on this.
I can’t wait to try this out. I have so many ideas.
With a switching track set by a sensor one can now build an adding machine out of tracks, or any number of logic elements limited only by the park size.
This is an awesome addition!
Great! Now I can increase the ride capacity!
The one thing I have in mind right now is do Ratatouille from Disneyland Paris, aka, trackless ride based on this system.
Ive tried it but rct always alerts me: track not finished :-( only runs under blue flag .. any tips how to fix this? 😅
The madman strikes again!
Awesome explanation 👏many thanks
This is great!
I love the idea of this! I just can't make it work. I'm having issues with the directions of the switches. When I try to put three trains on, sometimes two of the trains spawn exactly on top of each other. Would you be able to make a video of the dual-loading where you construct the ride from the start? This way we can see the whole process. Would be appreciated! :)
This is dope!
Well the dual loading Station works. BUT i have to switch the mode to boatmode. The blockbrakes doesn´t work. what is my failure?
Double check the positions of the sensors, and initial direction of the switches.
There's a very specific procedure to allow your ride to be started.
This is very cool! I'd really like to use the advanced track plug-in, but I have a hard time following video instructions at times. This is one of them. Do you happen to have a detailed written guide describing all the steps involved?
Currently not but I should probably make that as people prefer different methods of learning things. Thanks for the suggestion Steven!
Oh man, I'm drunk with power. And whiskey
Do you have a trick to make a dual station for a rollercoaster without block brake sections ? I have been trying for days now, but I can't get it to work. I have seen this way, but this is almost 4 years ago and done with the advanced track plugin. You only show how it's done with block brake sections, and I don't want to use block brake sections in my ride...Can you please help me out ?
Thank u for this plugin ive been using it in every park. To make split tracks 1 question tho. When i select a spot for switch track that has vertically slopes with other track under it the 2 switching tracks dont always switch? Should i be slecting the tile they are all on or the spot itself where the switch is happening
I think the plugin checks for the height of an element as well, sometimes with sloped track the height of that track piece will be different as well, so that'd be something to check with the tile inspector
Would this still work if the two stations are copies of each other? Trying to work out if I can make this work while feeding both stations from one queue line.
This is probably one of the best plug-ins I have seen for Open RCT2. I closely followed your instructions and got the ride to run as shown on your video. However, after cycling some trains, for some reason, the back switch (before the station) fails and spawns a train into a station that is already occupied. Has anybody had this issue? Any tips?
If you corrupt the s bend to enter station 2 you’ve pretty much made a transfer track... can you make more than 2 parallel tracks?
Yup!
i.gyazo.com/ee47001684623bc5c79b35d75b7957fa.mp4
I figured out how to use the plug-in to make a dual loading station thanks to this tutorial. I've downloaded the newest version and I'm not sure how the lift track feature works. Could you do a tutorial on this and the other new features of the plug-in?
Is there now a new version of this plugin for the *.park beta of OpenRCT2?
Not yet, the plugin should still work but it plugins being able to save to the save file isn't added yet, once that has been added I'll be updating the plugin.
wow best plugin...hope it still works
What about Shuttle coasters with multiple trains (Like Mr Freeze at Over Texas)
How are you building on top of previous tiles?
You can build on occupied tiles by enabling the zero clearance cheat in OpenRCT2
Wow!
if it autosaves to the park name - saving a new file should bring the changes over to the new file.
That's correct. Right now this is simply a limitation that I cannot work around without tainting the park data. In the future it will be possible for plugins to save to the park file so when that happens I'll update the plugin.