Against the Storm Legendary Cornerstone Tierlist

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  • Опубликовано: 28 дек 2024

Комментарии • 46

  • @JamesL0717
    @JamesL0717 Год назад +18

    I actually think Mushroom Seedlings is a little underrated because it can be very useful if your only blueprint is either Forester’s Hut or Herb Garden, with the first case being the simple one being able to farm food along with Crystalized Dews but in second case, Herb Garden is all you need to craft Biscuits and Pies because Mushroom can be turned into Flour just like Wheat. You can also use Mushroom to get Pickled Goods and Porridge, and can be used as ingredient on Skewer. It’s probably not an understatement to say that the Mushroom is the most versatile food in the game.

    • @flaivcadarn
      @flaivcadarn Год назад +3

      Personally I think it's the roots and meat after that, with mushrooms coming in around 3rd place in usefulness

    • @dobriyars
      @dobriyars Год назад +1

      Such a true story. Several times survived on highest prestige with bad cornerstones and no farms, only by forester hut with mushrooms. And in mushroom woods, cornerstone on +1/25 really saved u from losing

  • @McFisticuffs
    @McFisticuffs 11 месяцев назад +1

    43:22 glad I’m not the only one who forgets about that forest mystery 😂

  • @chargeheby882
    @chargeheby882 Год назад +1

    Okay subbed. I appreciate how you explain stuff!

  • @synomuumi
    @synomuumi Год назад +2

    Note on Rooty Ground: Sometimes you only get small patches of fertile soil that you "overwork" with the farmers spending a portion of their time just watching the crops grow instead of doing anything productive. In those cases Rooty Ground is essentially free, as you're not giving away any farm goods for the extra wood production.

  • @rac8153
    @rac8153 Год назад +3

    Over Diligent woodworker + lumber mill in the Royal woodlands with beavers is a nasty combo. Protected Trade imo is top S tier if you have trades routes, its just so easy to reduce hostility by spamming trades (even if you dont really need the money) just to get the -15 hostility.

  • @webbowser8834
    @webbowser8834 9 месяцев назад +3

    I'm a bit confused as to why woodcutters prayer and no quality control are so far apart from eachother. From where I'm looking, the drawback of no quality control is WAY worse than woodcutters prayer. Prayer only axes your fuel once, and if you survive the next 3 or so minutes you never have to worry about it again and you can just enjoy your +2 wood production for the rest of the game. NQC is constantly axing your wood, and unless you have a Kiln or some other alternative source of fuel, can really mess with you at bad times.
    I guess one upside with NQC is that it lets you sacrifice wood during the storm with abandon, which gives nice synergy with current patch temple among other things, but it still seems overly risky (what if I want to use that wood for planks?)
    50 insects per year is cool and all, it basically means you have an insect farm going, but I would not call it an S tier perk.

  • @Eleyvie
    @Eleyvie Год назад +4

    Calming the Forest can actually be quite awesome since it's retroactive. It may be a gamble to take it early, but by the midgame the situation is often different (and if it's not, then you already know it).
    Rooty Grounds is questionable IMHO. If you pick at least one other bonus to wood production, it's relative bonus dwindles, and it becomes progressively less useful with each such bonus that you might pick up. Sure, +1 wood is still +1 wood but if it's my third +1 wood then I'd rather get something else instead. Meanwhile, the penalty to farming will persist to the end of the game. Personally, I'd rate it as C.
    On Survivor Bonding, there's an easy way to evaluate the global speed increase: it's basically equivalent of upgrading all your roads by 1 level, and covering every free space in the world with dirt roads for free.

  • @Aphid4
    @Aphid4 Год назад +3

    Crowded houses is barely worth 10 amber and doesn't belong nearly as high on the list as where it is at. Even building say 21 beaver houses with lumber mill, it ends up saving you 7 beaver houses. That's 126 wood. I'd rather have 10 amber now than save 126 wood over the rest of the game. Even buying all those 84 planks straight up from the trader is I think about 25 amber?
    This is a pretty dumpster tier cornerstone, if that's the best-case scenario. It's an at best 33% savings on only houses, versus say cheap construction's 40% savings on everything, including the all important parts. If you're using shelters, and many players do just that, it's only 25%, and you're only saving wood, which tends to be easy to harvest and near unlimited in supply.
    Edit: funny story about Hunter-Gatherers and scarlet... you've probably never used it with +production crit from tablets, 2 events per glade, big sea marrow piles, and clan hall in scarlet orchard. Once you pass 1,000% production crit and ability to carry 300 things at once (or solve glade events in 0:01) things just get funny, the game turns into a sandbox. It's the most rediculous wombo-combo you can get. (Each tablet gets multiplied into many tablets, which increase the amount of tablets gained when proccing a tablet. Yes, it's 1%, but... it's seriously worth it to spam stonecutters once you get 50 from glades)

  • @LegendaryZA
    @LegendaryZA Год назад +1

    great video, will you do a Stormforged tier list at some point? some of them have significantly different mechanics.

  • @ResandOuies
    @ResandOuies 7 месяцев назад +1

    I'm fairly early in my "Against the storm" carer, so might be missing something, but don't agree that Calming the Forest and Calming Water is comparable at all.
    Calming the Forest needs you to first find the correct type of events and have the resources to solve them in the correct manner and for that way to be the one that you want. That's a lot of if's, most of which are not in your control.
    Calming water on the other hand, you can more or less decide yourself how much you want to push it.
    Probably move the forest on to C and maybe push the water one up a bit on B

  • @codemaster2861
    @codemaster2861 11 месяцев назад

    I like from the ashes to help automate my rain punk set up

  • @Meander_
    @Meander_ 9 месяцев назад

    I wonder where would Deserted Caravans end up in its current state.
    Right now, I feel like it is an A tier cornerstone, especially given that you can now mitigate its negative effect with other cornerstones and Guild House.

    • @Meander_
      @Meander_ 9 месяцев назад

      Ok, there must've been a large balance patch to cornerstones after that video, I see three obsolete cornerstone effects in a row 😂

  • @rzslo9084
    @rzslo9084 8 месяцев назад

    Just had a game with beavers and got the No quality control conrerstone very early on. I also already had the cornerstone that gives insects when you cut down trees in the storm. Then i drew a temple which gives hostility reduction for sacrificing goods. What a glorious game it was. 3 woodcutters game wtih 9 beavers and 100% uptime sacrificing wood. My hostility level was negative for most of the game i won year 8 because i didnt have any complex food people only ate insects. But my god did opening crates and glade events carry. I could just open anything and solve event no care about hostility reductions xD. I think my temple was doing -600 hostility by the end. That was on Prestige 17 too.

  • @Kamishi845
    @Kamishi845 Год назад +1

    Economic Migration *can* be a good cornerstone to have if you have any other cornerstone that let's you sacrifice villagers for resources, which can scale extremely well into the late game since caravans grow so exponentially each year. Having more caravans would therefore speed up this process a lot which could probably lead to a pretty crazy snowballing effect. With that said, that's an extremely situational example and is quite unlikely to happen most of the time. If you can satisfy the conditions, I would probably consider that combination S-tier, even though I'm not huge on sacrificing villagers myself because I'm quite a slow and steady player in terms of style.

    • @mso2013
      @mso2013 Год назад +1

      How do you handle the impatince from the dead?

    • @Kamishi845
      @Kamishi845 Год назад

      @@mso2013 there's a cornerstone that doesn't give impatience when a villager dies or leaves.

    • @mso2013
      @mso2013 Год назад +1

      @@Kamishi845 ya but relying on getting two cornerstones in the same game seems like a bad strategy.

    • @Kamishi845
      @Kamishi845 Год назад

      @@mso2013I never said it's good in every situation, I just pointed out that under the right circumstances, this cornerstone can be very powerful. Like with everything else in this game, it's all about getting the right combination of things. While playing it safe and getting what's generally good can work sometimes, you also do want to look for synergies that makes your build more efficient. You for example have the map where dead villagers turn into stone and mining them turns into meat. This can literally solve all your food problems under the right circumstances, and what would separate a higher tier player from a lower tier one would be to recognize this synergy, for example.

  • @AndreasVNesje
    @AndreasVNesje Год назад

    with exploration expedition, does the +15 stack if you open multiple glades?

  • @kraviits6647
    @kraviits6647 Год назад

    great video! earned yourself a sub, looking for dangerous glades /events tier list

  • @jirikunc1956
    @jirikunc1956 Год назад +1

    no quality control alows you to mass huge amount of wood which you can freely all sacrifice thorugh the storm which is huge.

  • @NegaDruid
    @NegaDruid Год назад

    Mushroom Seedlings is actually quite good. Especially as they are better because they can be used in much more recipes and flour then say... Veggies.

  • @lessen5014
    @lessen5014 Год назад

    Wow, thanks for an incredibly in-depth guide. I especially love how you used the spreadsheet to illustrate the real-world use or value of each recipe. As a novice player, I actually think it's one of the few things the game does a fairly poor job of explaining. When seeing the amount of stars for a recipe, you only really know how its efficiency compares to other buildings producing the same good, but you don't know if a 1-star recipe is complete ass (like barrels or clothes) or still totally worth taking in a pinch (like copper bars packs of luxury goods). Cheers!

  • @some14u2no
    @some14u2no Год назад

    Thanks for the video.
    I take long breaks from the game and keep forgetting which cornerstones are worth taking when I return to it.

  • @beaker8111
    @beaker8111 Месяц назад

    Sound is SO low.

  • @kartonpudekopodobny
    @kartonpudekopodobny 6 месяцев назад

    COOL!

  • @Joasoze
    @Joasoze Год назад

    I am new to this game. Why do you want 8 people per hearth? Is their houses that decide where they belong?

    • @pierrekinbrand
      @pierrekinbrand Год назад

      Heyo.
      If I understand correctly, the video author is referring to the fact that the hearth gets upgrades that depend on having a minimum number of people staying 'near them' in houses.
      These minimum numbers divide without remainder by 2, but not by 3.
      This means for example that if you had 16 villagers, without 'crowded houses' 4x2 + 4x2 = 16, with 'crouded houses' 3x3 + (3x2 + 1) = 16.
      This means you would have a total of 9 villagers near one hearth, and 7 near the other hearth. This would result in only one hearth getting the upgrade from having 8 villagers nearby.

    • @treytreynes
      @treytreynes Год назад

      ​@@pierrekinbrandwhy you need to have more hearts?

    • @pierrekinbrand
      @pierrekinbrand Год назад

      @@treytreynes for the bonuses, like increased worker productivity and resolve.

    • @balijosu
      @balijosu Год назад

      ​@@treytreynesAnd hostility reduction.

  • @Wizard_of_the_Tower
    @Wizard_of_the_Tower Год назад +5

    The problem with Mist Piercer and Ancient Pact is that they do not do what they say they will do. They do not "let you see the content of undiscovered glades". They just shows a list of what stuff is in there, which crucially does not show what resources you need to solve the events.
    If you have played this game a thousand hours and have seen all the events and have a spread sheet of all requirements of all events, then yes they are good. But for new players, they are a trap that leads to more harm than good, especially since you could have picked another Cornerstone instead. In the game when I first picked Mist Piercers (which is still the only time I have picked either of them), it almost made me lose the game. It did not give me information I could effectively use, and I still had to open glades, which now gave me impatience (for small ones, too, which makes this worse than Ancient Pact which only kills on Dangerous and Forbidden Glades). I so much wished to had picked any other Cornerstone than this.
    Especially the Mist Piercer is badly named, because the mist is still present on the map, when it should be gone (pierced) and you should know the locations of all resources, and be able to mouse over the events and look at the requirements, how long it would take to complete, and so on.
    Also, they take away the thrill of opening a glade and seeing what is there, which is a huge draw for me.
    Therefore, I really disagree on these as S tier.

    • @Eleyvie
      @Eleyvie Год назад

      So these cornerstones basically start at F tier and grow in value all the way to S as you learn the game.
      Which means you can objectively measure your level of experience with the game. 🙂

    • @MorePowerToYah
      @MorePowerToYah Год назад +4

      I mean, assuming you have an internet connection you could always just google what each event does and what you need for it. The wiki has all of that information. Although you're right that the game should definitely provide you this information. I would say the cornerstone is amazing but awkward because it requires you to either alt-tab out of the game or have an encyclopedic knowledge of glade events. But it is objectively powerful if you check either of those boxes.

    • @Wizard_of_the_Tower
      @Wizard_of_the_Tower Год назад

      @@MorePowerToYah I should not need to alt-tab and go to a wiki, no. Also, the Wiki may be wrong, or outdated, or the event too new ho have been put there during early access.

    • @MorePowerToYah
      @MorePowerToYah Год назад +2

      @@Wizard_of_the_Tower I mean, we agree there. The game should absolutely give you that information.
      As for the wiki being wrong or outdated it's usually only for a day or so after new content is released, which can make using mist piercers on a patch launch day annoying, but the wiki is quickly updated and as far as I can tell the cornerstone page is accurate to the current game. It's not a very strong argument in my opinion but you don't really need to make that argument in my view. The fact that the game itself is lacking this information is a strong enough argument on its own to warrant annoyance.

    • @webbowser8834
      @webbowser8834 9 месяцев назад

      I'm kinda shocked that the encyclopedia lacks a glade events. This should be a feature request.

  • @Being4Itself
    @Being4Itself Год назад +1

    You should go from d to s tier

  • @Swindley
    @Swindley Год назад

    I clicked on this video to see what mist piercer does and then you don't even show it or tell what it does......