Thanks. Now, I can make gummy snails though progress will be slow. One adjustment I would like to make is to use an input with the multiply vectors so I can change XYZ in one shot.
You’re missing that the radius is the length that particular wavelength of light will penetrate a surface. So, if my slime model is much much larger then yours it will look different. 1 is 1 meter so that might even been right through your model. You can do it by eye but you still need to understand the scale. The look can change dramatically between .1 and .5 or .01 etc. sliding it around while watching may not give you time to see what’s happening. Light penetrates human skin about 3mm which is .03 but a lot of the reference I see says .3. This is if your head model is the right size, not 1 meter wide etc. I’m on the hunt for real info on how this works. Your method is valid if you get the results you want, but if you somehow end up with a model of extreme difference in size your material will look different etc.
The "choppy" slime movement on 0:22 is that just faulty simulation, or does it only really move when something is generated? Looks confusing. As for the rest of the tutorial, you already know I love it. The more tutorials you make, the better.
yeah it's weird isn't it - unfortunately I didn't realise this at the baking stage. I've noticed this when you enable viscosity, in my animations and others, with mantaflow and FLIP fluids, so I suspect it's to do with how viscosity is estimated in simulations generally. Maayyyyyyyyybe there's a setting for viscosity quality, and increasing it would help.
Let me know if you have any questions, and I'll do my best to answer :)
you always do your best
You ALREADY know what this is gonna be used for!!
Don’t do it Scott Lee
I don’t and I’m scarred to ask :(
@@haida2950 IMMA DO IT.
@@MobyMotion It rhymes with "PENTAI"!!!
Yogurt? :)
Thanks for the tutorials, I eventually want to use blender for projects
Thanks.
Now, I can make gummy snails though progress will be slow.
One adjustment I would like to make is to use an input with the multiply vectors so I can change XYZ in one shot.
this is fun
You’re missing that the radius is the length that particular wavelength of light will penetrate a surface. So, if my slime model is much much larger then yours it will look different. 1 is 1 meter so that might even been right through your model. You can do it by eye but you still need to understand the scale. The look can change dramatically between .1 and .5 or .01 etc. sliding it around while watching may not give you time to see what’s happening.
Light penetrates human skin about 3mm which is .03 but a lot of the reference I see says .3. This is if your head model is the right size, not 1 meter wide etc. I’m on the hunt for real info on how this works. Your method is valid if you get the results you want, but if you somehow end up with a model of extreme difference in size your material will look different etc.
The "choppy" slime movement on 0:22 is that just faulty simulation, or does it only really move when something is generated? Looks confusing.
As for the rest of the tutorial, you already know I love it. The more tutorials you make, the better.
yeah it's weird isn't it - unfortunately I didn't realise this at the baking stage. I've noticed this when you enable viscosity, in my animations and others, with mantaflow and FLIP fluids, so I suspect it's to do with how viscosity is estimated in simulations generally. Maayyyyyyyyybe there's a setting for viscosity quality, and increasing it would help.
Where is the Patreon link?