First of all. Thank You for the tutorial. I am gonna skip the script critique since there is already one comment here on this topic. As I am following Your tutorial I see few differences in my own project. For example there is no curl noise force on a Hanging Particulates by default but I am missing step of adding it in a video. The other crucial difference is that once You set Your Vertex force on X axis, Your clouds starts to move way faster than mine. I tried to change vertex force amount to higher value to speed it up, but then I was unable to get decent result because the Align velocity setting of a particle sprite made them flipping directions in a fast messy way :(
Hello, has something changed from 5.0/5.1 to 5.2 with niagara? I am following your tutorial verbatum but the inner rotation is always off, it is always too slow and it doesn't have the whirlpool like effect, it is just a mild rotation.
Thanks for the tutorial, I wonder if you can help though, I put a point light at the centre and it works well but as I pull the camera away the lighting fades and disappears on the cloud. I've searched and searched and cannot find any settings that might change this. Any help would be appreciated. EDIT, think I just worked it out, the lighting mode in the Material translucency seems to work when set to Surface forward shading.
If you're going to make a tutorial make sure you have some sort of script and really know what you're doing before publishing because clicking back and forth between parameters and not explaining what you're doing is really confusing and you can't be figuring it out while you try to teach people. Just some advice to avoid confusing your viewers.
Y’all are so fucking rude it’s unbelievable. You could’ve said hey man, next time can you plan the video a little better. But no, you gotta act like he owed you something
Oo thank you
May u cover motion matching? which allegedly replaces state machines
First of all. Thank You for the tutorial. I am gonna skip the script critique since there is already one comment here on this topic. As I am following Your tutorial I see few differences in my own project. For example there is no curl noise force on a Hanging Particulates by default but I am missing step of adding it in a video. The other crucial difference is that once You set Your Vertex force on X axis, Your clouds starts to move way faster than mine. I tried to change vertex force amount to higher value to speed it up, but then I was unable to get decent result because the Align velocity setting of a particle sprite made them flipping directions in a fast messy way :(
This is an animation based on the game Little Nightmares 2, with six and mono characters
i get a lot of flickering from the overlapping particles. how do I solve that? if I reduce the spawn count I end up breaking the shape
Hello, has something changed from 5.0/5.1 to 5.2 with niagara? I am following your tutorial verbatum but the inner rotation is always off, it is always too slow and it doesn't have the whirlpool like effect, it is just a mild rotation.
have you checked your drag?
i feel like my scale is off, what are you using for measurements?
Thanks for the tutorial, I wonder if you can help though, I put a point light at the centre and it works well but as I pull the camera away the lighting fades and disappears on the cloud. I've searched and searched and cannot find any settings that might change this. Any help would be appreciated. EDIT, think I just worked it out, the lighting mode in the Material translucency seems to work when set to Surface forward shading.
cool
There is no word in this universe able to tell how grateful I'm feeling right now man I love you 😭😭😭😭😭
aww.. you are so welcome!
Clouds can refecleted on water ?
Yes
@@CodeLikeMe i tryed, but on my prj didn'see the reflection, and didn' work with my directional light. Do u have advise? 😅❤️
Thank you.But I wonder why are my clouds flashing all the time.
What's the blending mode of the material you are using?
@@CodeLikeMe Translucent Default Lit Two sided
Hello :)
Is this replicated dear sensei?
thanks you, Hello from Russia
If you're going to make a tutorial make sure you have some sort of script and really know what you're doing before publishing because clicking back and forth between parameters and not explaining what you're doing is really confusing and you can't be figuring it out while you try to teach people. Just some advice to avoid confusing your viewers.
Y’all are so fucking rude it’s unbelievable. You could’ve said hey man, next time can you plan the video a little better. But no, you gotta act like he owed you something
@@youngjojo3052 It's actually not that deep. Technology is too complicated for misinformation.