Rope Trick is one of the best spells in Dnd 5e! - Advanced guide to Rope Trick

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  • Опубликовано: 30 сен 2024
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Комментарии • 327

  • @PackTactics
    @PackTactics  2 года назад +35

    Here's someone casting Rope trick at Crawford's game: ruclips.net/video/rfGH1vxCDlk/видео.html
    The Video is Sponsored by Only Crits: www.onlycrits.com/gatortactics
    Please check them out and if you like what you see, use the coupon code Gator for 15% discount!

    • @taccntb4345
      @taccntb4345 2 года назад +1

      annoying…

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 года назад +1

      RAW... You can get 50%, 75%, and 100% cover with Minor Illusion until someone shuts this spell down.
      Maybe not the 50% Cover but the 75% and 100% Cover would work, RAW. Given the descriptions.

    • @christophermiller483
      @christophermiller483 2 года назад +1

      I used this spell in a recent session. We were in a forest where successive spell casts increased the chance for a wild magic surge to go off. Had a little combat and used rope trick after to hole up and lick our wounds without fear of more wild magic surges. Yay pocket dimensions.

    • @krlecool8445
      @krlecool8445 2 года назад

      You got a scammer in your comments.

    • @nowgoingrogue2923
      @nowgoingrogue2923 2 года назад

      @@krlecool8445 100%, they failed my banana test.

  • @DireSloth
    @DireSloth 2 года назад +285

    fun fact: this spell is based on a magic trick supposedly performed in India as early as the 8th century. Western stage magicians used to argue about how it was done. I always thought it was interesting how such a weird spell ended up as part of D&D canon and now we have people theorizing about its tactical advantages

    • @HBStone
      @HBStone 2 года назад +6

      In the original trick, the magician chases a kid up there and supposedly chops them up, throwing down arms and legs. So regardless of the tactical advantages relative to a fight outside the pocket dimension, you don't want to be the only one without a sword INSIDE the pocket dimension.

    • @paulcoy9060
      @paulcoy9060 2 года назад +3

      It's in the game because Gygax was a history nerd. We need more nerds.

    • @Jokervision744
      @Jokervision744 6 месяцев назад

      Yeah, I've heard about it, but the trick is that the guy climbs up to the sky and never comes back.

  • @freakconrad
    @freakconrad 2 года назад +125

    Tip: if an ally gets in danger, knot a rope onto his backpack. Cast ropetrick and see him lift into the extra dimensional pocket.

    • @verdigo1
      @verdigo1 2 года назад

      Only if you know which end of the rope will rise. Otherwise the other end goes up and your friend is left dangling at the bottom end.

    • @SvarrChanston
      @SvarrChanston 2 года назад +9

      ... huh! good idea.

    • @TheFoxtailedSamurai
      @TheFoxtailedSamurai 2 года назад +6

      Only if that's the end that lifts... it just as likely it would be the other end.

    • @alejandrotuazon4831
      @alejandrotuazon4831 Год назад +7

      ARE YOU SAYING ROPE TRICK IS LIKE THE FULTON SURFACE TO AIR RECOVERY FROM MGSV??

    • @messymessr
      @messymessr 8 месяцев назад

      @@alejandrotuazon4831 The fully upgraded one!

  • @Em0srawk
    @Em0srawk 2 года назад +84

    For the more inventive players, it's also technically a spell capable of lifting an unlimited amount of weight (well, limited by the strength of the rope) ;D

    • @ProfTuNichts
      @ProfTuNichts 2 года назад

      For 1 hour

    • @HBStone
      @HBStone 2 года назад +4

      @@ProfTuNichts Sounds like a trap in progress.

    • @Daemonzword
      @Daemonzword Год назад +1

      Long enough to use Fast Travel 🤪. Can always recast it when you get to town and sell the loot. Or carry the materials to build your house or base

  • @alanschaub147
    @alanschaub147 2 года назад +52

    • Moon Druid
    • Action = Cast a concentration spell
    • Bonus Action = Wild Shape into Giant Badger
    • Movement = Burrow into the ground
    Now you have full cover! 🦡

  • @digifreak90
    @digifreak90 2 года назад +14

    So, are we just going to ignore the fact that Gator apparently has a Ring of Three Wishes?

  • @turtlerock404
    @turtlerock404 2 года назад +34

    If you want cover you could also use the mold earth cantrip. With 5 cubic feet of dirt being moved you have an instant foxhole. This should provide at least 3/4 to full cover especially if you are a small creature. The dirt gets moved too so use it to add to your trench line defenses or to make an entirely separate mound of dirt for defense for an ally.

    • @ProfTuNichts
      @ProfTuNichts 2 года назад +4

      And for my next trick I put my head in the dirt

    • @Reapor234
      @Reapor234 Год назад +5

      Yeah, I make sure when world building that every military force supplies their troops with Eldritch Knights/ other casters for this very purpose. Who needs shovels anymore?

    • @Jokervision744
      @Jokervision744 6 месяцев назад

      I was thinking about that too... Sounds like im building handy-man wizard?

  • @Snipfragueur
    @Snipfragueur 2 года назад +58

    So opening a portal to another dimension is a second level spell ? DnD logic

    • @NapsterKark
      @NapsterKark 2 года назад +37

      It is a pocket dimension. They are not that rare in DnD. Bag of holding, for example, opens a pocket dimension too. And it is only uncommon.

    • @renatocorvaro6924
      @renatocorvaro6924 2 года назад +9

      People don't realise just how high-powered DnD adventurers are compared to most characters in fiction.

    • @KayKayLemur
      @KayKayLemur 2 года назад +4

      @@NapsterKark yep, artificers make it at level 2

    • @ChickenSoupMusic
      @ChickenSoupMusic 2 года назад +4

      Ya other pocket dimension stuff is level 2. Bag of holding / artificer for instance.

    • @firebirdstark
      @firebirdstark 4 месяца назад

      Check out Immovable Object. Blew my mind lol

  • @seamusrichardson5601
    @seamusrichardson5601 2 года назад +26

    We were a level 10 party and we got transported through a portal to another plane. We found a little girl being attacked by a hydra and when we went to save her, a second hydra revealed itself. We were in no condition to fight both of them, but I had rope trick and we all simply climbed up into it and stayed there until the hydras left. Its one of those spells that can single-handedly end an entire fight.

    • @vellalingwaton7993
      @vellalingwaton7993 Год назад +1

      the biggest bullet our party dodged was an ancient dragon… a lifesaver since we almost died yeeting ourselves out of its mountain lair

  • @benevolentworldexploder5395
    @benevolentworldexploder5395 2 года назад +71

    Player: "I cast rope trick using a 5 foot rope and I climb up the rope into the dimension, and end my turn."
    DM: "You witness one of the goblins drop a five foot rope and utter an incantation, moving their free hand in upward, spiraling swirls, as their staff glows. The rope lifts up and a hole in space appears at the end of the rope. The goblin--"
    Player: "Why are you like this?"
    Grinning DM: "Like what?"

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 года назад +43

      Eldritch Knight: "I cast Counter Spell and Dispell Magic on both the Goblin and the PC... ... ... None shall escape the will of the Emperor! Glory to Mankind!!!"

    • @snowmanmanvideo
      @snowmanmanvideo 2 года назад +2

      @@absolstoryoffiction6615 nope, you cannot take 2 reactions

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 года назад +7

      @@snowmanmanvideo
      Reaction Cast: Counter Spell, and Action Cast: Dispell Magic...
      You didn't read the rules of 5e.
      And also... You can perform two Reactions IF AND ONLY IF you saved the previous Reaction before your turn begins. Since the Reaction will refresh at the start of your turn.

    • @BobHerzog1962
      @BobHerzog1962 Год назад +3

      ​@@absolstoryoffiction6615 sorry but we play at 5 you won't have 3rd level Spellslots with you 1/3 Caster for 8 more levels. Incidentally the campaign we play is meant to wrap up at about level 10-11.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 Год назад

      @@BobHerzog1962
      Multiclass Wizard / Fighter: "Are you sure about that?"

  • @CacophonyScamp
    @CacophonyScamp 2 года назад +13

    The 60 foot version can be used to cause 6d6 falling damage if you dispel it with creatures inside it.
    It's a very odd way to cause damage for players to use, but it's important to beware when casting this spell around powerful wizards.

  • @videoninja5670
    @videoninja5670 2 года назад +56

    My group has a very bad memory about this spell
    We had a dm that had a homebrew boss that when it hit one of us it would gain health based on half of our total health
    So we had to hide in a rope trick and have our echo knight use his echo to attack for 3 reworks hours for us to beat it
    Let’s just say we don’t play with that dm anymore

    • @akmi1931
      @akmi1931 Год назад +6

      Sounds like you’re doing that DM a favor.

    • @Robopi3.14
      @Robopi3.14 Год назад

      ​@@akmi1931nah ur a crap dm if u create a boss that heals smth like 30-50 health a hit by mid game

  • @reidosarous
    @reidosarous 2 года назад +12

    I was playing a rope themed arcane trickster/artificer, and would use rope trick to have an instant crane between 10ft-60ft tall . Have a block and tackle attached to the top with my rope of entanglement attached to it. Entangle someone in the magic rope, then lift them into the air. Turning most of my enemies into pinatas! Sometimes my familiar would be in the cover at the top of the rope, then drop down to help me reel them in or help my fellow party members climb. So many avoided climb checks, basically having a portable elevator. I even used it to build a near instant rope bridge once. DM said I could move up to 2000lb (about the average weight of 8 medium sized creatures+gear) before the rope would tear from the extra dimensional space and end the spell effect. Sudo flight, portable battering ram, and only ever killing my enemies with fall damage were perks to this build.

    • @DoABarrelRol1l
      @DoABarrelRol1l 5 месяцев назад +2

      Damn that LITERALLY what I wanted to make an Arcane Trickster character like 😆
      That's sounds so fun

  • @aidenf.4900
    @aidenf.4900 2 года назад +11

    Rope Trick needs a post script saying "please talk through with DM before play."

    • @laroast8531
      @laroast8531 Год назад +1

      I agree. I wouldn't allow this at my table the way it's being interpreted here.

    • @FallenFromGlory
      @FallenFromGlory 7 месяцев назад

      Imagine banning raw@@laroast8531

    • @burgernthemomrailer
      @burgernthemomrailer 6 месяцев назад +4

      @@laroast8531Interpreted? What’s there to interpret differently?

  • @matt-thorn
    @matt-thorn 2 года назад +16

    1. I think it is reasonable to assume that spell-like effects such as a dragon's breath would be stopped by "no spells or attacks can get through". RAI it would seem to mean you should be safe up there.
    2. You can use the rope to get through, but it doesn't say the entrance entirely disappears if you pull up the rope, it's just invisible. And while attacks and spells can't pass through, creatures definitely can. Flying seems viable.

    • @symphony10
      @symphony10 2 года назад +3

      Thats the cool thing about dragons breath is that it in not a spell or attack so it penetrates things like this and tiny hut.

    • @SuperSpells
      @SuperSpells Год назад +2

      @@symphony10 I disagree with that interpretation of the ruling. I would qualify a breath weapon as an attack personally. Especially in the case of Tiny Hut. The thing literally prevents all creatures and objects outside the dome from going in, prevents spells and magical effects. But the giant lizard blowing flame from its mouth is allowed through? That seems against RAI to me.

    • @Godoflegos
      @Godoflegos Год назад

      ​@@SuperSpells "If there's ever any question whether something you're doing counts as an attack, the rule is simple: if you're making an attack roll, you're making an attack" - PHB pg. 194.
      The only thing that would contradict this would be an application of "Specific Beats General". For instance, Grapple and Shove are SPECICALLY called an attack. However, Dragon's breath NEVER uses the word "Attack".
      If the intent was to prevent people from DAMAGING those on teh other side, it would have been written as such (Note how Sanctuary EXPLICITLY states you can't attack OR cast spells OR deal damage).
      Tiny Hut blocks breath weapons from multiple interpretations. The flames/acid/whatever an object, in which case its blocked. Even if you try to argue that "Energy isn't an object", its still blocked because the inside of the hut isn't affected by external atmosphere.

    • @SuperSpells
      @SuperSpells Год назад +3

      @@Godoflegos So Fireball isn't an attack? Even if it never says the word 'attack', if you fireballed a group of people, I think it's fair to say you attacked them.

    • @Godoflegos
      @Godoflegos Год назад +1

      @@SuperSpells Not according to the rules of the game. You're more than welcome to ignore that, but its written pretty plainly.
      Several things in the game are written in a way that might not align completely with logic because they make the game flow better. For instance: A round is 6 seconds, but each turn paradoxically occurs both simaltaneously and in order. It doesn't make any sense, but it works for the sake of gameplay.

  • @LemonMoon
    @LemonMoon 2 года назад +12

    I used fog cloud and rope trick on time early in a campaign for some baddies to get away, since the players didn’t know how the spells worked

    • @Jza_Dragon
      @Jza_Dragon 2 года назад +6

      Literally did the Batman smoke bomb/grapple up

  • @jonathanschaefer9848
    @jonathanschaefer9848 2 года назад +10

    In a game I played in a while back, my character was thrown off a mountain. I was a ranger, so I had rope trick. Cast it as I fell, managed to hold on to it and swung my way to the mountain face. Not sure if that works raw but if not thank you past dm.

    • @benjaminkowal7310
      @benjaminkowal7310 2 года назад +1

      You fall pretty fast RAW, rope trick takes an action to cast, and for verisimilitude probably only verbal components of a spell are reasonable while falling....All signs point to you DM being worthy of thanks.

    • @FallenFromGlory
      @FallenFromGlory 7 месяцев назад

      if it was more than the distance youy fall in a round they could do it.@@benjaminkowal7310

  • @saintlucus2359
    @saintlucus2359 2 года назад +49

    I would like to remind everyone that if any of the party members enter the space with a bag of holding, it may be dependent on the DM on if you get yeeted onto the astral plane, as the item description says that happens when placed inside an extradimesional space *item*. As this is a spell, you should be safe.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 года назад +1

      If you put a BoH into another BoH, then yes. But only this regard.

    • @aarons.8161
      @aarons.8161 2 года назад +4

      So, what you're saying is... that the Rope Trick Spell essentially creates a Portable Hole and that the party should not throw any bags of holding into it? Think I just found a new way to get rid of the BBEG.
      *Offers BBEG a Bag of Holding then casts Portable Hole/Rope Trick spell and convince the BBEG to climb into it so they can have some privacy as they look through the bag of holding*

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 2 года назад +3

      @@aarons.8161
      Sadly... That won't work.
      Only the BoH will cause an astral plane explosion rift if it's inside of another BoH. Not inside of other dimensional space created by other things that are not other BoH.
      But I'm not sure what happens if you pull the BoH inside out...

    • @aarons.8161
      @aarons.8161 2 года назад +2

      @@absolstoryoffiction6615 Yeah, was just a joke based off the old D&D meme of putting a Bag of Holding into a Portable Hole or Vice Versa. Where in it creates either a portal into the Astral Plan or rips a hole in it and effectively sucking everything around into the void and thus becoming lost forever.

    • @graftednormalcy1376
      @graftednormalcy1376 2 года назад +2

      If I recall correctly the BoH only makes the portsl when placed inside/have placed in it an item with extradimensional storage - in other words items that can store more than they physically should be able to.
      I used an efficient quiver to pull off that trick

  • @rachdarastrix5251
    @rachdarastrix5251 2 года назад +6

    Gator survived on the moon and heard the video from that far away.
    And he was only using 1% of his true power.

  • @jakepullman4914
    @jakepullman4914 2 года назад +5

    If the trick can be entered without climbing the rope, it loses a lot of its utility, as enemies could just follow you jn even if you pulled up the rope.
    I'm 99% positive that the INTENTION was that nothing affecting the outside world can pass through, but RAW leaves a lot of loopholes.

    • @3of6mylove
      @3of6mylove Год назад

      They'd need to be able to fly, since your free object interaction could be used to immediately pull the rope back up after you cast it and climb in.

  • @EchoBit
    @EchoBit 2 года назад +23

    This is my favourite spell in the game. I use it as often as I can.

  • @rmw4575
    @rmw4575 2 года назад +6

    My group used rope trick one time to smuggle our patron across a gatehouse by casting it in our covered cart and having them climb in while we just got the quick look in the back and keep moving from the guards.

  • @4dragons632
    @4dragons632 2 года назад +55

    The spell does specify you need to climb to the top of the rope. That somewhat implies if you don't climb the rope the extradimensional space would be unreachable.
    Casually I would rule it as being a basic portal at the top of the rope which nothing can be seen through, but otherwise the area can be entered normally. But if I trusted my players not to break the spell I would allow the pedantic ruling because it would be funnier to force people to climb the rope.

    • @sterlingmuse5808
      @sterlingmuse5808 2 года назад +8

      If I were DMing, I would probably rule that they can fly up as long as they grab on and climb the final 5 feet of rope normally

    • @GlenGoesOutdoors
      @GlenGoesOutdoors 2 года назад +15

      No, it doesn't specify that. It says it "can" be reached that way, which only means climbing the rope is one method you can use.
      It does not say it "must", nor does it say it "can-only". It gives ONE method that "can" be used. RAW you can get into that space any way you want.
      Note it also doesn't say enemies CAN'T get into the space.

    • @matthewbutner8696
      @matthewbutner8696 2 года назад

      How much of the rope do they have to climb to count as climbing the rope? Do they need to make physical contact with the entire length of the rope for it to count or do they need to climb at least X%? I think only the most persnickety of rules lawyers would care but I had to ask in the spirit of the video:)

    • @4dragons632
      @4dragons632 2 года назад +1

      @@matthewbutner8696 Basically if you don't enter it like a kid trying to enter a treehouse you don't get in. You don't need to touch the entire rope but you do need to climb it from bottom to top.

    • @matthewbutner8696
      @matthewbutner8696 2 года назад

      @@4dragons632 Where Kobold would get you is what counts as the bottom? Like if someone jumps from the ground and grabs the rope did they climb all of it? We all know in spirit what it means but Kobold somehow used Rope Trick to send Gator to the moon.
      I guess it is a good thing we are humans and not computers and can read intentions so this doesn't end up being an issue.

  • @LocalMaple
    @LocalMaple 2 года назад +5

    Kobold is Gator’s Familiar. And somehow, Gator could use Kobold’s senses beyond the traditional limits.

  • @MerryMrMassacre
    @MerryMrMassacre 2 года назад +3

    Okay question: it says that one end raises into the air....what is stopping the caster from just...holding on to the end of the rope being raised and going up to 60ft in the air and into the hole?

    • @renatocorvaro6924
      @renatocorvaro6924 2 года назад +2

      Nothing at all. But anyone who isn't also holding the "top" end as it rises needs to climb

  • @1pageadventures
    @1pageadventures 2 года назад +6

    Oh my god, I enjoy this gator plotline way too much.

  • @nickpossum3607
    @nickpossum3607 2 года назад +3

    Now if there was a race that could, I don't know, fly/glide from a height of 15 feet cover, drop "bombs" of sort and make it back to the rope to climb back in before the enemy can attack on their turn.
    That just sounds like good 'Pack Tactics'!

  • @goodgulfgas
    @goodgulfgas 2 года назад +13

    I've used it a few times as a Gloomstalker Ranger. The first time was in combat. We were at level 5 and the barbarian made an adult gold dragon angry. I was like "NOPE", and just chilled in my Rope Trick. Other people were invited on the round I created it, but nobody took me up on the offer. Everyone everyone except me almost got killed by a dragon.

  • @Jza_Dragon
    @Jza_Dragon 2 года назад +2

    Can you Rope Trick from inside a Rope Trick? The first one expires first, so where would you go after the second one ends?

  • @Hi-kc4bv
    @Hi-kc4bv 2 года назад +2

    Idea: elf (for trance), wizard, meta magic adept feat, extended spell, spend your 2 sorcery points to give the rope trick 4 hour duration, trance long rest while invisible and untargetable

    • @Godoflegos
      @Godoflegos Год назад

      You can't stack Extended Spell. Not only has the idea of "using the same metamagic twice" been shot down specificaly in SAC, but the game explicitely states multiple instances of the same effect don't stack anyways.

  • @MyLittlePonyTheater
    @MyLittlePonyTheater 2 года назад +1

    Did Gator blow one of the wishes on a Ring of Three Wishes to teleport back to Kobold!?

  • @moonz6200
    @moonz6200 2 года назад +9

    A specific thing i've done with rope trick is, in a nautical campaign we were having an underwater fight with some sirens. I casted rope trick and dragged them into Rope Trick room, making it a death trap where they are closed with me, not the other way around.

  • @timelordomega5914
    @timelordomega5914 2 года назад +3

    I think that it might be cheaper at most tables to just buy more rope or expend the rope in your inventory, but Rope trick doesn't specify a nonmagical rope, so you can use lengths of a Rope of Mending you have cut beforehand, then use the command word to repair it with the command word when you need to use the full rope's length. You can also cast this with a rope of entanglement or climbing, but that might not be as useful.

  • @justfrankjustdank2538
    @justfrankjustdank2538 2 года назад +3

    it says "raises into the air" so it would stop rising when theres no more air

    • @torinsmith9867
      @torinsmith9867 2 года назад +1

      Yeah, if PT is going to be so specific, it's completely fair to point out things like this.

    • @justfrankjustdank2538
      @justfrankjustdank2538 2 года назад +1

      @@torinsmith9867 still a good vid lol

  • @wesleyjudson599
    @wesleyjudson599 2 года назад +3

    It is worth noting that the rope trick spell states that the rope vanishes, not the entrance. It also states that it creates an entrance to the extradimensional space until the spell ends. Finally, it states that the rope "can be" climbed to reach the entrance, as opposed to "must be".
    This means, to me, that while attacks and spells can't pass through the entrance, everything else can, including creatures that don't touch the rope and enemy creatures that can see the invisible 3 by 5 window entrance.
    Some of my players have argued that because it says "can be", as opposed to "may be", it must require climbing the rope to enter. They have also argued that the window is not the entrance to the extra dimensional space, or that larger creature's cant enter the extradimensional space, even if they can fit through the window(like an ooze or water elemental, for example.)
    Most of these arguments are silly, for two primary reasons;
    1. They assume that if a spell doesn't explicitly state an interaction with the world and setting, it must not be allowed. This is verifiably untrue based on how skill checks work in 5e; nothing in those rules prevent skill checks from interacting with spells.(yes, specific beats general, but if specific doesn't exist, general applies)
    2. Short and long rests are some of the strongest types of support in the whole game. Unless the GM is a jerk and doesn't let rope trick count as a short rest because it "doesn't quite last an hour", then rope trick is plenty strong without also preventing fights from taking place.
    If those arguments aren't enough, here's some more specifics;
    -If the window isn't the entrance, then how big is the entrance to the extradimensional space? Could a creature grab the rope, then walk in, because the entrance in 60 feet tall? Even if you want it to work like that, its a stupid interpretation.
    -If only medium creatures are allowed, how big is the extradimensional space itself? If it was one creature, then it could be 5Wx5Lx10H. But with eight, is it 20Wx10Lx10H? If it is, why cant a large creature enter the space? Even if you want it to seal to the forms of the eight medium or smaller creatures, then you'd have to question if small bugs could fill the extradimensional space. It just makes a bunch of unintuitive nonsense start to occur.
    -If you must climb the rope to enter, what counts as climbing? do you need to be able to hold your body weight with your arms? what if you use your feet, or are unusually light due to some magical effect? Just touching the rope would not be considered climbing by most people in nearly every circumstance, so requiring it as a condition would also certainly need to use the climbing rules in 5e, which is unnecessarily complicated.

    • @wesleyjudson599
      @wesleyjudson599 2 года назад +1

      TL;DR
      Hiding the rope in the extradimensional space is not sufficient to keep creatures from entering the space.

    • @burgernthemomrailer
      @burgernthemomrailer 6 месяцев назад +1

      “Can see the invisible”
      lol.

    • @wesleyjudson599
      @wesleyjudson599 6 месяцев назад

      @@burgernthemomrailer Truesight, True Seeing, See Invisibility, and possibly Blindsense all allow that.

  • @GartenzwergxxlNo1
    @GartenzwergxxlNo1 2 года назад +2

    Quick Question
    If the other Dimension of Rope Trick is not considered to be the same plane as the material plane, couldn't an enemy spell caster ready the banishment spell on whoever pops out to attack?

  • @ikkiville
    @ikkiville 2 года назад +1

    So, with a 5ft rope, cast it in a 5ft pit (think Rain/Sewer drain) ahead of time. Do your theft/assassination/player shenanigans, jump in the pit climb up out oof the vision of pursuers and watch them clammer past your hidey hole in the muck trying to find you. When they are out of sight, or an hour later (they either stop chasing or think you are nowhere near where you are) casually climb back out to safety.

  • @snazzyfeathers
    @snazzyfeathers 2 года назад +2

    Gator confirmed to have insane passive perception.

  • @Sunnywastakentoo
    @Sunnywastakentoo 2 года назад +1

    What happens if you rope trick inside the rope trick?

  • @berserkervtuber6285
    @berserkervtuber6285 2 года назад +1

    Flying into the dimension would, by my guess, be plausible. You'd fly to the top of the rope, open the "door" and enter as though you had climbed the full length of the rope. My guess is that the rope is the conduit to create a dimension door a protected plane, and without the rope, no one can contact said plane. This would prevent a wyrm from tailing your party when you fully pull the rope behind you as you enter the space or have the rope's end tied to a small sack that could be quickly thrown by an NPC who's on site or carried in the talons of your found familiar, flying up, and "dismissed" so the wyrm doesn't eat FyingGator...

  • @adamainsworth67
    @adamainsworth67 Год назад +1

    Rope trick, a find familiar, and a summon spell could be a great coward build

    • @AVspectre
      @AVspectre Год назад

      I’m listening…
      Seriously though, I love this idea. :)

    • @adamainsworth67
      @adamainsworth67 Год назад

      @@AVspectre basically you cast rope trick and climb up and your familiar uses their action to take the rope up with you so enemies can’t climb up. All in one turn! Then just concentrate on your summon.

  • @goyasolidar
    @goyasolidar 2 года назад +3

    Yeah, unfortunately the orientation of that 3 x 5 window is facing the ground so you can only really target something directly underneath you (basically as if you were staring down a trapdoor).

    • @LuckDragonLair
      @LuckDragonLair 2 года назад +4

      I think it obviously wasn't intended that you be able to just pop your head out and one arm and fire a spell upside down... It seems the intention was that climbing up and down the roap is the only way in and out, so you could only take actions by climbing 5 feet down, and casting or attacking in ways you are able to while holding onto the rope.

    • @goyasolidar
      @goyasolidar 2 года назад +4

      @@LuckDragonLair Yeah, the awkwardness of the entrance orientation basically makes this spell just a convenient hidey-hole for the duration, which in my view is the spell working as intended.

    • @burgernthemomrailer
      @burgernthemomrailer 6 месяцев назад +1

      It never specifies as such, it only specifies that the entrance is centred on the end of the rope. The end of a rope is a point. A plane centred on a point can be of any orientation in 3-dimensional space.

  • @JamesDeanStudiesLanguage
    @JamesDeanStudiesLanguage 2 года назад +1

    I specifically forgo rope trick and other abilities like it so I give opportunities for my martials to shine. Wizard already dominates enough.

    • @1stCallipostle
      @1stCallipostle 2 года назад

      Rope Trick is also somewhat limited if everyone else is a melee (yes yes it's suboptimal whatever but you will see it happen)
      Being the only one who can poke out and pew would get really boring for all involved

  • @Ahglock
    @Ahglock Год назад +1

    It also creates a anchor point for a rope which can be useful for a variety of mundane purposes.

  • @adromea5628
    @adromea5628 2 года назад +1

    personally one of my favourite uses for rope trick is using it in stealth. hear someone coming? just cast the spell on a 1 foot length of rope and boom you're able to hide without them even being able to get lucky and sense you like with invisibility unless they heard the verbal component

  • @Weblman668
    @Weblman668 2 года назад +1

    I like to give some advanced tactics clever names.
    For example, shooting out of a rope trick hole could be called prairie dogging.
    Placing your tank in a door way and shooting, in particular, fire spells over his shoulder is the Oven Door tactic.
    Group cast heat metal and run away, Zee Bashew calls it Cook'n'Book.

  • @muntthedubious_9308
    @muntthedubious_9308 27 дней назад

    I used this spell offensively one time. I was a ranger and bound an enemy with ensaring strike, and used rope trick to lift him by his neck… my Dm was not proud of me.

  • @misteryman526
    @misteryman526 2 месяца назад

    They say "attacks" can't pass through the entrance, but what if someone were climbing up the rope and you just poked a spear through while you remained in the extradimensional space? I assume they must just mean that PROJECTILE attacks can't pass through for some reason.

  • @arcanerecovery2567
    @arcanerecovery2567 2 месяца назад

    1st sentence, 2nd paragraph... you have to climb a 60 foot rope at a speed of 30 (half for climbing, so 15 feet)... it would take you 4 turns, 2 turns if you dash?
    Tech: and Secret Tech
    1st sentence, 1st paragraph... up to 60 feet... so you could have a 15 foot rope or even less, 1 turn to climb the rope.
    Secret Tech: leave the rope down and let a monster climb into the pocket dimension with you and your allies, forced cage match all vs. 1, nice way to divide and conquer, or not and they have to hold their attack by taking the Ready action and only getting one attack as a reaction. I call this the 'rat trap.'

  • @Hey-Its-Dingo
    @Hey-Its-Dingo 2 года назад +1

    Rope Trick was also used very creatively in Dimension20's series "A Crown of Candy" to escape from a deadly encounter and try to give a dying PC a safe place to try and pass their Death Saving Throws, since the only PCs around didn't have healing magic. (Always keep a piece of rope on hand)

  • @Morjixxo
    @Morjixxo 4 месяца назад

    Regarding final questions. In the spell is stated how you enter the extradimensional space.
    RAI you clearly can only due it by using the rope. The sentence is to specify this, otherwise would have been not written.
    (However I get your reasoning)
    Mirror Image is great because it doesn't require concentration. And is very powerful, especially in a pinch (which is when things matter)
    It counters AT LEAST 3 attacks, probably more since you can still miss the mirrors..
    Yes on a long encounter there are better alternatives, but all of them requires concentration.
    Why do you think is bad?
    PS: following your videos, I keep seeing that you do DPR calculation, however you are assuming an average probability to hit.
    Even if you guess right, that's misleading: the average probability to hit is the most common value, however not necessarily all values have the same importance and weight. To be correct, you should assess all possible value.
    I personally due that on Excel. The results is a graph of DPR for every AC. Sometimes some builds have similar results for average AC, but very different results for extreme low/high AC, so it can happens that for a let's say +5% DPR on the against average AC, you actually sacrifice 50% DPR against more rare AC.

  • @Jakethayne
    @Jakethayne 5 месяцев назад +1

    Doesn’t it say attacks and spells can’t cross through the entrance into or out of the space. So how do you attack while inside it?

    • @Jakethayne
      @Jakethayne 5 месяцев назад +1

      Or would you just have to reach your arms outside of the entrance?

    • @johngeralt
      @johngeralt 2 месяца назад +1

      you peek out do your turn and the retreat back in. An enemy can hold their action to attack when you peak out...

  • @adamm8513
    @adamm8513 2 года назад +1

    Something Something algorithm

  • @ADT1995
    @ADT1995 2 года назад +1

    My rulings on the questions
    1. RAW yes a dragons breath could go through, but I would say that's obviously not RAI and am going to rule that it doesn't at my table, the justification for me overruling the RAW is that the RAI seems to be that only creatures and objects can go through, but harmful effects and abilities can not, nor can beneficial effects and abilities such as bless or a paladins Aura of protection.
    2. Yes you can fly into it

  • @paulsimpson9903
    @paulsimpson9903 Месяц назад

    Okay i have a question...if you make a net attack and trap an enemy. Could you cast rope trick and have them pulled into the portal. Also if they free themselves from the net ,which destroys it, would they be trapped for an hour since they need the rope to get out?

  • @salimufari
    @salimufari 2 года назад +5

    As a Dm I would rule the first question No & second Yes. First because it's an ability that has to pass the entrance of the space. Second as long as they pass through the 3 x 5 space the rope is suspended from. Have fun & play more D&D. 😄

  • @snowmanmanvideo
    @snowmanmanvideo 2 года назад

    A breath WEAPON is a WEAPON. WEAPONS make ATTACKS. Therefore breath weapon attacks do not go thru.
    Yes you can fly in.
    You really should not be able to reach a hand out and shoot a weapon or cast a spell. I mean, explain to me how "the spell specifies that attacks and spells are not supposed to go in and out of the space, and also you can just BE BOTH IN AND OUT OF THE SPACE AT THE SAME TIME HAHAHA IM SO CLEVER". It's not clever. It is, obviously, EXACTLY what the ruling of the spell is made to prevent. Honestly, ideas like this make me think the spell should be removed entirely. And if you want to say "well you can climb down the rope 5ft", ok that's better, but 1 good luck making ranged attacks with BOTH hands occupied (at best that's disadvantage), while all the enemies have prepped actions to burst you the moment you become available. Suddenly "cheese way of attacking from full cover" becomes "stupid idea of attacking from disadvantage while also getting a bunch of opportunity attacks on you.
    This is a good spell and can be used in combat, but when the use proposed is explicitly against how its supposed to operate, your just spreading dumb ideas. I don't care if crawford allowed it, it's dumb.

  • @TheSunderedDragon
    @TheSunderedDragon 2 года назад +1

    So... this is one of my favorite spells for arguably evil reasons. Something you didnt cover here is that it is not a concentration spell. So more than one can be active at a time. So if you have the time to set up a glyph of warding, you can thesably cast two in one turn using a catch phrase, and then try to run away from them on your turn (depending on if your dm rules that the extradimensional space is created immediately or if it takes a few seconds for the rope to reach its max height. As we all know, opening up an extradimensional space inside of an existing one creates a singularity leading to the astral plane. As a DM I had my BBEG leave an active rope trick alone in a dungeon, and then sent his familiar into the room with the party. The familiar is a cat with a bit of rope tied around it. Well familiars can use their reactions to cast your touch spells... thus traumatizing my party with exploding familiars. Some might rule that because magic doesnt pass through a rope trick, you cant open one up inside of another. But you can still cast several in an hour, and have your BBEG command undead or other minions to climb inside and wait for the party to wander into a room with a bunch of floating ropes. The time runs out on the spell and now you have 8xR creatures dropping around the party. Fun stuff

    • @Godoflegos
      @Godoflegos Год назад

      That assumption about extradimensional spaces is wrong (at least in regards to 5e. What you're referring to is a property of the OBJECT, not of the space itself. Note BoH, Portable hole and Haversack all specify spaces created by an ITEM. This is another one of those "I cast Grease and light it on fire" sitautions.

  • @AVspectre
    @AVspectre Год назад +1

    My weak gnome alchemist uses this in combat all the time. Their infused items (allowed three at current level) are winged boots, unlimited ammo (for their crossbow), and a bag of holding. Currently they’ve been using it frequently in combat as a safe place from which to fire at baddies. I’m excited to watch this video though as I feel I’m probably missing out on some of its possible utility…

  • @AvangionQ
    @AvangionQ 2 года назад +1

    Rules as intended, is Rope Trick supposed to be used as a castle spell? As you said, most groups solely use this spell as a secure shelter for short resting, not combat.
    In order to fire out of the Rope Trick, a character would have to secure themselves to not fall out then lean upside-down out of the hole. Sounds like disadvantage to me?
    How long does it take most characters (30 foot movement rate, no climb speed) to get from the ground to the Rope Trick's hole 60 feet up above the ground?
    What happens if there's an obstruction (low ceiling) blocking the rope from reaching its full height? Does the spell take effect at a lower height or is it blocked?
    Never mind on that last question, as it was answered at 2:38 where you suggested to get various lengths of rope in order to accommodate smaller room sizes.

  • @Jokervision744
    @Jokervision744 6 месяцев назад

    yup... I'm just building my 3rd character, and not a single game played... Just one introduction I had with some game community that has world/map of their own, with some homebrew. My gnome is stuck in some bunk, for mercs, in some town.

  • @zyxwvutsrqponmlkjihgfedcba0
    @zyxwvutsrqponmlkjihgfedcba0 2 года назад

    I love all these comments. They talk with impunity about shit they've done. But all the stories seem to have if ands or buts to them. Comes across SUPER TRUTHFUL.

  • @NemesisTWarlock
    @NemesisTWarlock 2 года назад

    My GM answer for the second Ambiguity:
    You can enter the Rope trick via any method of movement (climb, spider climb, fly, jump, etc), but you need to be *touching the rope* to enter.

  • @aa6731
    @aa6731 7 месяцев назад +1

    You can plane shift into a rope trick too if you know it's there. Also, the entrance is described as "invisible" so truesight can see it and know it exists. Guess what one of my villains is going to do when the party tries to camp using this spell >:)

    • @thevanhutenslord2345
      @thevanhutenslord2345 3 месяца назад

      And how does the bbeg have a tuning fork?

    • @aa6731
      @aa6731 3 месяца назад

      @@thevanhutenslord2345 he can cast it without any material components (innate spellcasting)

    • @johngeralt
      @johngeralt 2 месяца назад

      @@aa6731 that is really dumb...tuning fork is kind of a big deal for extraplanar travel. At the very least, it should be a place they have visited before. Just use Dispel Magic

  • @jasons1537
    @jasons1537 2 года назад

    I think most DM's would rule leaning out to fire violates the prohibition of attacks crossing the opening. I would at least require the person making the attack be exposed until their next move. If the player argued RAW, I would refer to your earlier video and rule the floor is not 100% level and BOOM, to the Moon!

  • @guamae
    @guamae 2 года назад

    I hate the idea that folk could pop out, and in, on their turns, and never subject themselves to counter attack (outside of held actions); though I acknowledge this RAW.
    My house-ruling is that for spells like this, and Tiny Hut, a creature cannot enter, and leave, the space on the same turn. Also no "leaning out to shoot" and ducking back in. If you're affecting things outside the space, you need to stay outside for At Least 1 round.
    P.S.
    Yes you can fly into it.
    No, a dragon's Breath Weapon cannot pass through the entry.

  • @marc-andreleger7701
    @marc-andreleger7701 2 года назад

    Not as strong as it seems. First of all, as the spell describe, you have to climb the whole 60 feet rope to get to the extra dimensional space. Since caster normally have a speed of 30 feet, and climbing cost double movement, that means you have to take 4 rounds moving up the rope (15 feet up in a round) or 2 rounds if you use your action to dash (30 feet up in a round). That's plenty of time for enemies to attack you on your way up there (enemies attack gaining advantage since you must remain "clutched" to the rope). In addition, as a GM, I would ask an Athletics check to keep the "grip" on the rope each time an attack hits the character climbing the rope (maybe with a DC 10 + half damage received). As we all know, falling damage does exist, making that tactic "risky" at best.

  • @krlecool8445
    @krlecool8445 2 года назад +1

    Ok, but what is the shortest length of rope the spell can make? A friend of mine from a Discord server had a game where a player made 1 inch long rope and kept popping in and out for basically 0ft of movement.

  • @AradBanis
    @AradBanis 2 года назад

    Am I reading too far into this by saying RAW you can't use rope trick to pop in and out? There is zero mention about your ability to exit the space. Only that it opens an *entrance*. All of the text is about your ability to enter it. The only text about interacting with the outside world is for seeing through the window. I think this is why you believe rope trick is OP: because you're not following RAW.
    Maybe an additional ruling is needed to say that the extradimensional link is severed for the remaining duration of the spell for any who exit the space? In the same way attacks/spells cannot enter. This would keep the spell balanced for level 2 and what it's intended to be: a safe space for short rests, scouting, and private conversation.
    TL;DR Rope Trick does not indicate you can leave and re-enter the space, let alone any text about leaving the space. This is why this usage is OP and not RAW nor RAI.

  • @kazzdevlin5339
    @kazzdevlin5339 Год назад

    So best case use cast darkness in area of where fighting taking place just an area that don't throw whole party into darkness. Then cast rope trick so that it's 14.99 feet above you some where in the corner. Sense darkness is 15 foot radius Noone will see you climb rope. Then climb up and make attacks. Though this last part requires devils sight. All attacks will never hit you because your behind barrier plus they can't see you.
    So the best they can do is lob AOE spells in hoped of hitting you. Mean while on your turn you can exhaust all your spells from total cover. With added benefit if you happen to be a warlock you can cast catnap take 10 and recover all your spells though if the fight is lasting for 10 minutes your party members might be all dead. So pyrric victory.
    However if your clever you can have other members if they have silent image or major image cast an illusionary shadow beast and make deception rolls to trick enemy into thinking the party is being devoured by said shadows. This can be amplified by casting darkness on your blade or shield everytime you enter into the dimensional space it will disappear. If you happen to leave skeleton remains with worn packs with nothing of value every time the darkness disappears just furthers the illusion.

  • @darkclawgreatonenas
    @darkclawgreatonenas 2 года назад +1

    but Kobold! Mirror Image is literally Bushin no Jutsu, a ninja shadowclone trick, its a great spell for if you happen to be running a ninja build...

  • @Cragoon
    @Cragoon 2 года назад +2

    Can you cast Rope Trick inside the extradimensional space created by Rope Trick?

    • @imaplaygames633
      @imaplaygames633 2 года назад +1

      I believe due to the limited space as mentioned by the creature limit, there's also the potential issue of extra dimensional spaces being inside extradimensional spaces creating a portal to the astral plane.
      Though to that end not sure where the benifit is other than a convoluted way to expand the space.

    • @Cragoon
      @Cragoon 2 года назад

      @@imaplaygames633 good points, i guess the only reason you would want to cast Rope Trick inside itself would be to extend the spell. For example if the whole dungeon gang up in the room outside or that the area outside is deadly, as if you would find yourself in a empty vat of acid which fills up and you are now waiting for it to be drained.

  • @johnthomson2055
    @johnthomson2055 Год назад

    Question:
    „Attacks and spells can't cross through the entrance into *or out* of the extradimensional space, but those inside can see out of it as if through a 3-foot-by-5- foot window centered on the rope.“
    So how you should be able to use it in combat?

  • @taterenforth6433
    @taterenforth6433 8 месяцев назад

    Im the author of 'Hamlet of Wolford' and wow, is it weird to have my adventure get called out during the ad read a random youtube video I'm watching.

  • @shingles1465
    @shingles1465 Год назад

    I'm combining this with my spider familiar so I don't have to worry about rope length my spider can create webs I can climb in

  • @IrvinReedTemplarUp
    @IrvinReedTemplarUp 2 года назад

    Question #2: the rope is the "doorknob" to enter the space. Your type of movement is irrelevant. Contact with the rope is mandatory for entry.
    EXAMPLE: a character can't death canyon cliff dive into the space. They can however death canyon cliff dive to grab the rope that allows them into the space.
    If this be true, to better help answer Question #1, the condition is being met automatically by occupying the space. (To be in the space is "touching the rope".)
    🙄 now let me use my Questions powers:
    Can you cause a dimensional explosion opening your bag of holding or by casting dimension door in this space?
    Also, how would a spacial type Contingency spell resolve if the activation trigger is based on your planar/dimensional location?

  • @DerrangedGadgeteer
    @DerrangedGadgeteer 2 года назад

    Dumb question... The entrance disappears when you pull the rope inside. Disappears... As in "becomes invisible." But wouldn't nthe entrance still BE there? Just invisible. So a flying enemy, or a really tall enemy, or one jumping down from above could make a leap of faith at the spot where you disappeared into and *fwoosh* right into the space with your friends?

  • @davidk8699
    @davidk8699 2 года назад

    There isn't anything in the spell description that says you can "close" the entrance. To my mind the entrance, whilst invisible, is there all the time. The rope is *one* way to get inside, but you could fly in, or set up a ladder, stack some blocks etc if you wanted to get close to the entrance and jump inside. If someone could get close to the entrance they could grapple your arm and pull you out!
    Personally I don't like the idea of a party of adventurers all climbing the same rope in the same 6 second period (a round), but I don't have any house rules for it. One player per turn on the rope? *shrug*

  • @MonkeyJedi99
    @MonkeyJedi99 2 года назад

    Great for ambushes or hiding from patrolling guards in the BBEG's fortress.

  • @onyxtay7246
    @onyxtay7246 2 года назад

    "2-3 game sessions"
    You haven't met my players. It will last much longer.

  • @doomlord0162
    @doomlord0162 2 года назад

    1 yes to the dragons breath it's like hiding behind an interdimenional wall for full cover
    2 yes you can fly in the rope just alows you to climb in if you can't fly

  • @johannesstephanusroos4969
    @johannesstephanusroos4969 2 года назад

    Kind of sad how WotC couldn't make Rope Trick less broken since 3rd edition

  • @HBStone
    @HBStone 2 года назад

    "If One D&D somehow makes it through playtest..." XD

  • @dragonkingofthestars
    @dragonkingofthestars 2 года назад +1

    man gator on the moon reminds me of my favorite D&D trick: greater Teleport can get you to the moon.

  • @kaiyamazaki1684
    @kaiyamazaki1684 2 года назад

    If you have a short character (5ft or shorter) you can also become heavily obscured with Minor Illusion lol

  • @Antimonium
    @Antimonium 10 месяцев назад

    you can definitely short rest up there, but since it takes your turn to climb the rope doesn't it mean the spell ends 6 seconds before you finish your rest? you fall out and then complete the rest a couple seconds later? it's so weird xD

  • @kingmasterlord
    @kingmasterlord 2 года назад +1

    dimensional space needs to be persistent and rope trick is opening and closing the door, otherwise it's not worth it

  • @ericboeing1878
    @ericboeing1878 2 года назад

    Mirror Image sucks? Can you explain further?

  • @Mightymajin
    @Mightymajin 2 года назад

    I once used Rope Trick to hide from a rather angry and powerful NPC

  • @targetdreamer257
    @targetdreamer257 2 года назад

    One thing I have a question with is WHERE is the entrance? Do you have hang upside down to get a shot off? Is it on the "side" so you can just pop out and shoot?

  • @lufasumafalu5069
    @lufasumafalu5069 11 месяцев назад

    i thought this rope trick involves rope around a kobold's neck

  • @lindseybrown5648
    @lindseybrown5648 2 года назад

    sooo when we gonna get Pack Tactics guide to OP PCs aka how to abuse Pack Tactics (the skill)??

  • @brunoethier896
    @brunoethier896 2 года назад

    The biggest questions is: What happens with bags of holding... ;)

  • @sahar1213
    @sahar1213 5 месяцев назад

    My combo with this, in really desperate situations, cast phantom steed inside the rope trick (as a ritual) and escape on the horse

  • @mikevreeland8889
    @mikevreeland8889 2 года назад

    Nothing goes through unless it's climbing the rope (my ruling).

  • @Sharkboyok
    @Sharkboyok 2 года назад

    so if the space created by the rope trick is extra planar does that mean you can't take a bag of holding or portable hole into one? could be a nasty surprise for the player that forgot to take off the bag before climbing the rope.

  • @LocalMaple
    @LocalMaple 2 года назад +1

    About flight: I took it as a doorway or trap door entrance appearing where the top of the rope leads. You don’t need to grab the rope to enter, so any flying creature can pass through.

  • @SuperParkourio
    @SuperParkourio 2 года назад

    The spell doesn't seem to state that the entrance closes whenever the rope is pulled in. I guess that means it's invisible, but open?

  • @artemiswhooves
    @artemiswhooves 2 года назад

    what happens if you enter the space with a bag of holding or a portable hole?

  • @tylarsaunders4303
    @tylarsaunders4303 2 года назад +1

    Algorithm bump