The setup is definitely the determining factor. The default game settings (and default car settings) really hold the game back in a handling sense. -Steering linearity: 1.6 ish -Countersteer reduction 80%-85% For this car (but generally applicable to other drift cars) -front toe -90% -rear toe 1% to 3% -front camber -55% -rear camber -40% -rear suspension was made stiffer (including swaybar around 50k n*m) -caster around -30% -horsepower really makes a difference, which is why I like the engine mod in the description. It also allows you to change engine inertia which also makes a huge difference
@@Tegnication This is exactly what I tell people that don't really like the way cars in BeamNG feel. It's a physics simulator; it will do what you want, you just have to tune everything yourself. I, personally, don't even have a device to play BeamNG- but, I understand all the car settings because it mirrors real world tuning. I like the detail of "engine inertia", which is basically the weight of the flywheel. I prefer a lighter flywheel, for more advanced feeling of control. In comparison, I absolutely hate the feeling of GT7's flywheel weight. I have to make up for it with shorter gear ratios, but even when that's good, the steering is so sluggish (but it has nothing to do with wheelbase, castor, or toe. GT7 just isn't a game for drifting).
Sheesh! That’s sick!
we need a cockpit pov🗣
How do you drift in beamng? I try to do it and it doesn't work but in assetto corsa it does
The setup is definitely the determining factor. The default game settings (and default car settings) really hold the game back in a handling sense.
-Steering linearity: 1.6 ish
-Countersteer reduction 80%-85%
For this car (but generally applicable to other drift cars)
-front toe -90%
-rear toe 1% to 3%
-front camber -55%
-rear camber -40%
-rear suspension was made stiffer (including swaybar around 50k n*m)
-caster around -30%
-horsepower really makes a difference, which is why I like the engine mod in the description. It also allows you to change engine inertia which also makes a huge difference
@@Tegnication This is exactly what I tell people that don't really like the way cars in BeamNG feel. It's a physics simulator; it will do what you want, you just have to tune everything yourself.
I, personally, don't even have a device to play BeamNG- but, I understand all the car settings because it mirrors real world tuning.
I like the detail of "engine inertia", which is basically the weight of the flywheel. I prefer a lighter flywheel, for more advanced feeling of control. In comparison, I absolutely hate the feeling of GT7's flywheel weight. I have to make up for it with shorter gear ratios, but even when that's good, the steering is so sluggish (but it has nothing to do with wheelbase, castor, or toe. GT7 just isn't a game for drifting).