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ya know i used to not give Chinese their respect, but after seeing what they did at the Olympics, and what the quality of this game, I think its accurate to say that media has warped my view of them through a overly political lens. More indie devs should quit their corporate overlords are build passion projects like Black Myth. Sheesh
That's because you never been there and you don't speak the language. But if you're American and Japanese and you can understand their language, yeah you wouldn't like it at all
The CCP controls almost everything that comes out of China. Everything that you see, you have no access to their media and their websites and they control all of it. They always will project a image of superiority. That's like the ccp's thing@@AJ-iu6nw
Even if they made a game 1000x better it still wouldn't be as successful as Black Myth because Sucker Punch is not a Chinese company and so it cant tap into the Chinese nationalism and sense of pride that motivated everyone in china to buy the game.
As a Chinese gamer living in the west, I definitely get where the people are coming from in terms of desiring more from the story. This game's story and lore will basically require reading Journey to the West to appreciate it. Chinese players basically grew up with the TV show and thus the appreciation for the story is pretty on par. For those who are unexposed to the story though, it's a pretty big cake to swallow. Kudos to the team, kudos to the coverage, and kudos to those who are willing to dig into the story just so they can enjoy the game more.
Absolutely nailed it. To stop and explain the story would tank the game in China as it would be patronizing as hell - "who doesnt know this context already?!"
A lot of us in the anglosphere grew up watching Monkey Magic as kids so we have a bit of a background in Journey to The West. I think Americans only have things loosely inspired by JTTW like Dragon Ball which makes it a bit harder for them.
Yeah, and those game journalists can't seem to understand that while journey to the west is a 500+ year old book elden ring was written just now. They are comparing a game.. that much of the reason for it's popularity is because it's precisely a game about Sun Wukong and the reason I bought it immediately. Not because it's a chinese game or good looking game etc.. but because it's a character from my childhood that I love
regarding chinese translation , if you use google 大人 separately each character basically translates to Big Person , but in chinese, when you put those two words together, it basically means Sir, or the person that outranks you and its your moniker toward the person without using his or her name. When you put it in Google Translate together it means Adult, which technically is correct, but in different context, it is wrong. When a soldier talks to the General, he uses 大人 as a sign of respect, when an adult talks to a child and wanted to say this is for Adults only, he would also use 大人 as an description. 小人 google translates to Villain , but separately it means small person, 小人國 that last character is country , you would think together this translates to villain country, but no it means small person country. Chinese is hard for non speakers you would need context, how its used, is it an description, is it a statement So IGN's complaint, has already been proven to be a hit piece that stem from mistranslation and was on purpose.
I just hope this is a sign we’ll be seeing some more real games come out of China and not it just being the pure deluge of the gachas that’s been their story for many years now.
Hope so too, China and South Korea are the biggest market for mobile and liveservice games, it's so deeply rooted in to their culture that u get poor shamed if u don't spend tremendous amounts of money.
maybe before telling the companies to stop making profits, you should tell all the genshin players to stop playing immidiately, bc they are not playing a "real game" or whatever the f you made up in your mind.
@@LutasirenExactly, I’d love all the genshin players currently paying into the endless gacha money chasm to stop, because that ultimately is what incentivizes and allows the gacha genre to exist. Like ultimately it’s the players who are the problem, unfortunately, though hard to blame them due to the predatory and addictive and “free” nature of the games. But if they all stopped paying infinity $ all together at once, the cancerous genre would go extinct instantly. But obviously lol that ain’t happening, because of weak willed/not giving a shit players, so gacha will continue to grow indefinitely
Diablo Immortal on game pass and Wuthering Waves. Keep dreaming we're not getting good games anytime soon from China. Asian market Dictates more mobile games that make you gamble. Stick with Japanese games instead they're good like Toram Online, Resident Evil, Pokemon, Zelda, Death Stranding and Bad 2 Apocalypse. Good Nintendo, PC and Mobile games mostly come from Japan. Only thing shit from Japan Sony Playstation published games.
@@NaturalEntertainer85 oh, so it's not bc i am fortunate enough to be in a wealthy nation, which allows me to have a high end pc+concoles and enough time to sit on them and even watch gaming news. it's because i have stronger will than those low life, who can only spend a few min playing their phone on a bus or sth. got it.
"People don't like [single player games] as much today as they did five years ago" - Electronic Arts CFO, 2017 If they'd not had idiots in charge they'd currently have a line up of single player games churning over millions in revenue rather than standing on a pile of live service game corpses that lost them millions.
It's all about the chase for some of these corporate types. Sure, they spent a lot of money, played with a lot of people's jobs and made a ton of bad games but it only takes one successful live service title to outshine the profits of just about any single player game. They don't chase a compelling creative vision, they chase success. Unfortunately, to many of them, success is destroying anything that gets in the way of winning rather than doing right by the consumer or even their own employees.
But what he said isn't entirely false. More people are definitely into online multiplayers and esports games. Look at the some of the biggest games that have staying power, lots of online games
@@nycxtile There's no way to verify if multiplayer is more or less popular than single player without doing a mass audit of what people are playing by taking into consideration console, pc and mobile platforms for corporate, indie and hobbyist games. But the point is that EA was singing the dirge of single player games and trying to lower the coffin into a pit with a live person inside because they thought live services were the future.
@@nycxtile The biggest games with staying power are free to play with relatively fast and meaningful updates, not specifically multiplayer games. If you want staying power just continually release content for your game. If you want players make good content for price paid. Easy to say and hard to do but that's it.
@1ProAssassin it is why for several years studios were chasing after the battle royal trend (likely still do) after Fortnite hit it big. My kids are addicted to it. I started playing with them and I got addicted. Sure it's free to play but the item shop stuff adds up, and the item shop itself can be addicting...everyday we would check the shop to see what's new. Even when we didn't play, we would log in just for the shop. Eventually I quit but within a 3 month time I spent likely over 1k on items on the shop and battle passes for 3 accounts. No single player games can be as addictive as multiplayer games, by nature. Also, look at WoW during it's peak years.
There has long been a domestic industry but it just hasn't been pushed for some reason. You can start to see some Chinese indies with global appeal lately which is great. "Amazing Cultivation Simulator", "The Matchless Kungfu" are two. Both very chinese in nature lol.
Unfortunately I just saw a livestream of 4 Chinese game industry KOL discussing about what’s next, and they think the success of Game Science cannot be easily replicated by other Chinese studios, primarily due to lack of funding and high risk of failure. Like in numbers, GS has already made enough for their next game; with 4-5 millions copies sold thus far that is 1.5 billion RMB gross. However, Netease has an online/mobile Chinese Wuxia game out there, and guess how much they make? 3 billions a month. U do the math who gets the fund from investors.
@@ed61730 Last time we did prove them that we urge for a single player game with quality, but what happens? EA and Ubi slap us on the face, twice. They won't and never will get the message, they are so fixated on their goal to change the audience's taste, they will never listen.
The real Streisand Effect was when IGN, The Guardian, Screen Rant and others leaned hard into the baseless allegations and ended up ballooning Wukong's profile in the West.
yeah, 100% right. It's amazing that this happened, I hope shareholders see this on Forbes and start pressuring difector boards to no longer accept the threats from DEI consultants and their cohorts in the "videogame jornalism" world.
uhhhh god forbid media calls out backwards ass guidelines like no "feminist propaganda" which as far as I'm concerned is extremely regressive and gross. Some of us have women we respect in our lives and care about their opinions. Wild right?
@@terrythegnome2408 Oh, stop being ridiculous. We are not in 1970, all those "issues" are made up and people are just exhausted. This game doesn't have HUMANS and SBI tried to blackmail them for "inclusion" consulting (in a game about chinese mythology made by chinese people, mind you, so they actually wanted to mold it for the american public ignoring other cultures), then their friends at IGN ran a smear campaign.
not a shocker because you need to understand that you arent dealing with china only, all chinese in whatever country has heard of the story of the sun wukong. one step further is that not just the chinese, almost everybody in asia is familiar with the story of sun wukong. even the west, you guys were introduced to the myth thru the character son goku from dragonball
Also the crybabies over here whine about this getting Chinese mass backing. But this will encourage Chinese (and before this S-Korea with Stellar Blade) to invest in AAA singleplayer games with substance like Japan has done for ages. Why is that a bad thing? Imagine China, South Korea and Japan pumping out quality games year round. The gaming landscape would be richer for it. The only people who wouldnt want this is lazy western devs who have profited massively from lack of consumer choice so they could compromise their games with BS and half ass their jo- oh wait now I get the ‘backlash’ over here its all starting to make sense 😂😂
@@mikev8746 They control the market. No one can stop them from tainting shit with Gacha. My irrational fear is as laughable as yours; being scared of 5 DEI trolls that make you think people actually think DEI could be implemented into a game with no human characters. Can't speak for journalists, but for the comments, they are 100% baiting people and laughing. Gacha can and will destroy a games quality in some way.
There's a much bigger conversation to be had about censorship and control in China, but that doesn't mean we can invalidate the culture and art of a society that houses 17% of our species and that has existed for thousands of years, based on the actions of their Government. they are still people and this is their art.
Yeah China is totally playing this game because Western culture war propaganda and not because it’s a good game lmao you are a literal NPC in the sense you’re jsut bringing unrelated things back to this “CERTAIN,” dialogue tree
Some people when China has an advantage because of their populations: "it's not fair! Because you have so many people!" When China is having problems because of their huge population : "This worked for me. It WILL work for you." 🙄
I compare this basically to CD Projekt Red when they first made The Witcher 1. Basically catapulted them from an unknown small indie company into stardom.
@@mikev8746 nah, it was Witcher 2. It was already a very big and polished AAA game that sold a lot and gave them funds to try something in the scope of Witcher 3 that is more in line with something that Rockstar or Sony would do.
Love that this nullifies all those devs and publishers saying people don’t want single player games, proving again they are wrong. I definitely want to buy the game at some point, as it reminds me a lot of playing Insect Glaive in Monster Hunter. It being a ‘boss rush’ gives me MH vibes as well. Love that
The vast majority of players are Chinese...but if Chinese players are showing interest in a single-player game, that's a good thing! Hopefully it will encourage more Chinese single-player games to be released. Sure gatcha is more profitable on paper, but it has problems with the limited number of whales willing to spend on a game and gatchas are so resource-intensive that people are less likely to play more than 2 or 3 at any given time. Meanwhile it's possible for people to play and enjoy several single player games per year. And even if you took away all the Chinese players, it's something like 200-300k players on Steam which isn't anything to sneeze at for a brand new IP's weekday release. We'll see how the weekend is.
As someone who roots for Chinese developers it's amazing to see. Amazing Cultivation Simulator, Dyson Sphere Program, Matchless Kungfu, Once Human, and now this. There's a lot of things holding developers back there and all of these successes are going to add up to potentially much needed changes.
What I love about the success of Black Myth: Wukong, is that it proves that gamers are still enjoying single player games. It shows that there is absolutely money to be made, in producing high quality single player experiences. Companies are all about shipping out these live service multiplayer experiences, who keep pumping out these games out, and yet they continue to fail. I believe we are at a turning point, as of now, when it comes to live service multiplayer games, where most gamers are fed up. Gamers see the greed, and they want out. They want out of these terrible gambling dens. Gamers have had their battlepasses taken away from them, that you could earn in the past, that now requiring actual money. We are seeing large in-game currency packs, with some costing over $500 dollars for the absolute best deal. We are seeing skins for characters costing $100 bucks. And, we continue to see these god awful loot box's that everyone knows are a total scam. Gamers have been more vocal in the last 5 years, than I've ever seen in the entirety of my 30+ years in video gaming, and I love it. I have never seen anything like it, and I'm proud of so many people who are telling these companies that you either listen to us, or we are gone. The problem is that the game industry right now is not taking this seriously, while they are flooded with feedback, and continue to do nothing. This type of behavior is going to bite these companies in the ass, and we are already seeing it with the closure of studios. These corporations can't even get away with the whole "We didn't know" OR "We are so sorry" excuse. Why? Because as I stated previously, there has never been a more vocal gaming community I've ever seen in my life, more than right now! Want me to elaborate a bit more? Companies can hear us loud and clear. Gamers have never been louder. Especially now with social media becoming such an integral place, for gamers to share their ideas and experiences. So, it is absolutory impossible for any companies to play dumb about any issue. Gaming companies know exactly what players want, and these companies just keep looking the other way. They know what they are doing, when it comes to microtransactions, are predatory practices. They see players upset, but thought that gamers would eventually cave. What to I mean by cave? Gaming companies are praying that gamers cave, to the point where microtransactions becomes a necessity when it comes to how games are made. No. Microtransactions have no place in video gaming. Games should not be free to play, they should be games we buy for full price. Like we've been doing for decades. Decades we've been totally fine, where companies were making damn good money. Now, companies have never made more money than ever before, because people continue to be fooled into purchasing junk within these gambling dens. Microtransactions is a nonsense strategy, and it is going to fail. I have never spent a dime on a single microtransaction, loot box, or skin in my entire life. I've never purchased any of this crap, because I am fully against paying for crap. It is junk, you do not need in order to have a good time. If my character looks like shit, then so be it. My character probably looks like crap, because all of the good looking gear was hand selected to be behind a paywall. Companies will never get a cent out of me when it comes to microtransactions. It's never happened, and it's never going to happen. I hope more gamers jump on board, who say I will not purchase your junk, I will not abide by your new battlepass strategy bullshit, and stop playing's these cheap ass gamba video games once and for all. Why are you playing these terrible games on a phone, that you know are made to extract money out of you, when you could have a far better experience playing great titles on the big screen using your console or pc? I just do not understand it, and I don't think I can understand it. Look, I am a single player gamer at heart, and while Black Myth: Wukong, and some other similar titles may not be my cup-of-tea, it still makes me smile knowing that there are millions upon millions of people who are having an absolute blast playing this game! Players are overcoming each hurdle, by learning how bosses move, how they react with each hit, where the audio cues are, and when players beat said boss, there is no better feeling like it in all of video gaming. No one held your hand. No one helped you in the slightest. You kicked this games ass, and it was 100% YOU! TLDR: To all publishers out there, it's time to make more single player games like Black Myth: Wukong, before you guys end up in some serious financial trouble. This is a wakeup call. Do not keep pouring money into these live service games. Just focus on making great games. This dream of having that Fortnite type of game will most likely never happen. Sometimes is comes down to luck, where a game takes off for absolutely no reason. The developers found that itch, they scratched it on accident, and it blew up for no reason. When you type to replicate a game, I just do not think it will work right now, because people will judge your game based on another game. Instead, you have to invent something unique, and you may just hit that Fortnite success, except through a new genre of game. Until you realize this, I highly recommend you stop chasing that dream, and start putting your money down on making great single player video games. The talent is there, except when you fire them. I think its time to hire more studios, before its too late. Without more games, how in the world does a company expect to exist? I do not understand the strategy. Less Studios = Less Games = Less Money.
@@yehuanfa No. Old games that never had an internet connection to begin with, are Stand-alone games. Today, just about every single video game released typically receive automatic priority updates, which means that the game is no longer a Stand-alone game. The developers behind Black Myth: Wukong, for the most part, nailed the PC release with acceptable performance. Although, when it comes to the PS5 version of Black Myth: Wukong, many players are upset with the performance at launch, who have every right to be upset. Players trusted the developers to deliver an exceptional experience on console Day 1, and it didn't happen. The results presented in this video by Digital Foundry, are accurate, who are also disappointed with their findings. There was clearly a lack of optimization for the PS5 version, showing significant performance issues, with frame gen snuck in at the last second, under our noses, without anyone knowing. That is absolutely unacceptable. If you cant turn frame-gen off, then you are stuck with the increased latency and there is nothing anyone can do. These issues should have been addressed before that data was even burned onto disk. Lets say the developers push out an update, which they have already said they would, to correct the frame rates issues, maybe they add in VRR, maybe they add in HDR, then one day you decide to bring your copy of Black Myth: Wukong over to your buddies house, and for whatever reason, your friend does not have internet access, or his internet is down in his area... You and your buddy are now stuck playing a (Stand-alone) game, but lacks the Performance Optimizations, lacks VRR, lacks HDR support, and you are now playing a game that feels less than ideal to play. You shouldn't have to bring your entire console to your buddies place that has the latest updates. Do you understand why this is such an issue, and why so many gamers are upset? Or am I taking crazy pills? I don't even play Black Myth: Wukong, and I'm pissed about the situation. These performance issues should not be happening, Period! Almost all games today require a stupid update, to resolve stupid performance issues, that should have been resolved way before the game was released. The game should have been delayed, and every disk melted down, and remade. I feel for people out there who spent $70 bucks on a product for PS5, and are not getting the experience they paid for. An experience they were promised, but for some reason, no one had access to the PS5 copies, because the publisher and studio were hiding this from the public. Hiding flaws within your product is so absurd to me, that I question if this is process is even legal. How can you deceive million of customers like this? This is not right, and it has to stop. I've been fooled enough, and so I wait before buying any new game. I am fed up with the gaming industry as a whole, because of their nefarious dealings behind doors, not being transparent, gamers purchase a video game, they boot up the game, and they come to the realization that they got screwed. I am sick and tired of this constantly happening, and there is no way you can defend this. It's god awful to do this to gamers. Again, I could care less about Black Myth: Wukong, but when I see people wronged, like a few in the comments below saying they are having issues, as well as people in Twitch chat who are having issues, not only is infuriating to me, but it breaks my heart. Gamers should not be treated this way, who keep getting fooled over and over again. Do you understand where I'm coming from? Good.
I actually like that the level design is smaller and more linear too many games nowadays are going for grand open worlds it's nice to return to something easier to pick up and drop off when ever
5:59 Not calling this game triple A is insane, and you are basing this off just on "the studio's 1st attempt", like lets be HONEST, if this game is released as it is but by a western studio nobody in their right mind would call it "not triple A", what's with all the double standards?
One meaning of AAA/AA is the budget (and associated feature-rich-ness and polish) range. From the (arguably terrible quality) info I dug up with a quick search, it was probably in the same Ballpark as Helldivers 2. I would personally say that HD2 is more on the AA than AAA side.
@@Kenionatus that would be even more impressive. Because the cost to efficiency is unmatched for a single player game like this? AAA>AAA vs AA>AAA what is more impressive? I know the cost to make is different but this just shows their capability is far exceed the current market standard for AAA?
@@supporter2023 you're replying to like every comment with this nonsense. if you spent your time actually learning the game and not spamming youtube comments you might actually get better.
Chinese government, at least the local provincial province was basically the publisher of the game. Hence the guidelines unfamiliar to Western gaming audience but perfectly normal within Chinese government vocabulary.
I give u the numbers. With 4-5 millions copies sold, GS made 1.5 billion rmb. (One time purchase, 6 years development) NetEase with just one mobile Wuxia game makes 3 billion rmb, monthly.
Basically because of market capitalism. The initial team are all people who refused money and dropped out of Tencent, one of the biggest gaming companies in China. They already made a good game about Sun Wukong a decade ago while in Tencent, but the company milked it to the ground and then killed it off. They ran off wanting to make games rather than profit, but were forced to make mobile games just to not starve, and when they kinda got back to their feet, they all decided to that they wanted to correct what they couldn't at Tencent, to make a Wukong game that did the lore and themselves justice. Even then the faced head hunt poaching immediately after they released the first trailer a few year ago. And the lead artist, an early adapt to computer art in China, was forced to drop out of traditional arts university in China, yet he is now a guest professor there. Go read about them, they're a very interesting bunch, and are Sun Wukongs themselves in their contemporary rebellion against the status quo.
The lists of things to avoid in the preview part…. Its important because any mention of those stuff can get it banned by the government in China. They are just advising the internet community how to avoid landmines in this area where internet usage is heavily regulated.
And they say Gaming is not still growing. Those numbers beat Harry Potter by a mile, think about that for a sec. People are just fed up with "live services" where the only Live service component is to keep milking you.
i saw something like 88% was chinese players in the concurrent xD which is perfectly fine and fair, but it was something like less than 300k for non china. Most other games dont experience this level of chinese support generally speaking unless its a national title. Loving the game tho, id easily give it a 9. I wish there was more open world exploration and a map because after act1 it gets a bit annoying to go around and making sure you visited places. Game feels so crisp, very polished and very fun mechanically. A bit too easy on the combat but i think that is perfectly fine for general population enjoyment.
@@zometthecomet to be fair, for a country like China this is their first AAA title of this quality. Of course they're going to play it and want to support it. It's the same for several other non western countries. When you don't have the same pop culture presence like Japan, USA, UK, Canada and Korea, you tend to give special importance to those in your country who do manage to have such a presence.
@@zometthecomet I mean, you get lower social cred if you cry about it so of course. Anyway If "free speech" enthusiasts thought it was a problem before, wait until CEO's push harder for China market. You're not gonna get 2 games based on the region you play in. Gonna be funny when everything is default censored.
Genuinely have no idea where the "gameplay is mid" comes from, its genuinely one of the best feeling and rewarding combat system ever made, and most think that way
The "controversial" streamer requirements are basically forced upon them by the CCP if they want to continue to be making games (epically COVID, isolation quartine etc etc). If the developers don't have to post those requirements, they won't. And if they don't, you bet the CCP will rain down upon them
After playing the game for quite a while, I have to say that it's pretty fun. However, I also view it as pretty mediocre when compared to my favorite action RPGs. Wukong is pretty much just a challenging boss-rush game with some exploration in between. And exploration, unfortunately, is limited to running around and beating up smaller enemies with ease while collecting a few flowers/mushrooms. (You can also find some secret boss-fights). But there's no platforming action, no map, little to do in terms of sidequests, no mini-games, no riddles and way too many invisible walls. Combat also feels like I'm playing a simpler version of Nioh 2. However, I do appreciate smaller games like this too and lots of good boss fights. Especially since I'm not a fan of large open worlds and also not in need of more life-service games. But comparatively speaking, Stellar Blade is by far the better action RPG (Souls-light) for me. Even from a visual standpoint SB is doing more for me.
@@James-u1yIt's not a souls like in the sense that the combat is faster than the average souls bosses and it doesnt follow the almost turn based pacing of souls like games. Also you get a lot of combat abilities and movement options, there's no throwables, the control scheme is different, etc. But it does have some souls like aspects.
This game showed me why i never finish big open world games. The linear story, amazing visuals, perfect cut scenes, fun and rewarding combat was just enjoyable. Open world games on the other hand just have these quests go here do this, collect that, help this person and they will help you later - its all just bland filler. Wukong was a refreshing change, reminded me of playing games in the late 90's.
As a Chinese developer/gamer, let me tell you Steam in China is big, basically all the PC game goto platform in China. If player can choose between Steam and Wegame they will not use Wegame at all in China. they only use Wegame when it comes to some Tencent online games.
For me this demonstrates the thirst in the West for games to delve into unfamiliar IP, mythology and tradition. Especially when a studio comes out with an obvious labour of love. No substitute for that.
I am playing the game now. The graphics are AMAZING and the game is really fun. The main elements of the story are good, but the minute to minute story is not clear or strung together very well at the moment, but that may improve as I progress. I have a top end system, so even with ray tracing maxed and cinematic level graphics it is running very well on my 2K monitor. The only performance issues I have had so far are the common traversal stutter issues that are a problem in most UE5 games. The only real gripe I have as a PC player is that the game does not allow you to map keys to side mouse buttons and there are enough what I call "core mechanics" that at least 2 side buttons for dodge and jump for example would help a great deal. Overall, I highly recommend the game to anyone who is a fan of God of War style games.
Why can't good games be good without rage bait consumers making it an us vs them holy war. Its just a good game bro you don't need to imagine an enemy who is angry at how good a game is
i have a feeling this is actually going to be a big deal as a cultural export for china, "FINALLY we made something the rest of the world isn't even openly mocking, they're praising the hell out of it" i'm very curious how this studio of supposed nobodies managed to pull it off though, this clearly required a ton of experience in not just AAA dev but making a good souls-like is a LOT of work especially when it's this rich and beautiful...you don't go from making two mobile games to this, just seems odd to me
I hope the lessons learned by the industry from this game revolve around aspects of good game design and not "we should censor our games so that they can sell in China"
I really hope this, in a way, stimulates the industry to steer away from Free to access games and less pay to win garbage. Good games are good, they make money, maybe not in perpetuity, but at least it does not erode creativity.
The way you went over the allegations was disingenuous. 1. They where based on a mistranslated document. Fun fact btw IGN didn't even pay the translator. And 2. Why the hell were they obligated to answer questions from ankle biters with an axe to grind?
At our first game studio (25 yrs ago) we took pictures with boxes of energy drinks then we put the empty bottles in a row on top of a pipe which ran through our small office and of course we took a picture too. We were so proud of it :) I wouldn't do it now but it was cool and funny back then when we were in our twenties and we were living the dream.
@@rebotsomat The original lGN article that raised the allegations mistranslated posts from the developers. This was later debunked. They didn't even hire a native Chinese speaker to translate it lmao.
I personally think the story is phenomenal and really engaging, Have you ever play and action game because you want to watch the movie the put in in between the chapter lol, I never have that before.
damn i cant wait for this game to appear in physical in my country... im updating the website with games like twice a day, even though i know it wont be there for at least 2 weeks((
@@A-ii5dp No, that's not accurate. 'Boss Rush' specifically refers to a mode where you battle bosses back-to-back without stopping, implying minimal exploration. I believe IGN misused the term to be provocative and misleading. So, play the game and stop mislabeling it as a 'Boss Rush' game.
A souls game? Strike 1 and Strike 2. Play as a....monkey....neanderthal....guy? That's Strike 3 for me, dawg. I'm sure the gameplay is as "fun" as any other souls game, though
The game seems to have a very stoic and serious monkey king, and I'm wondering if that's just some misleading gameplay footage or if he's in fact a laughing prankster character like I'd expect.
I really hope Wukongs success is gonna be a huge kick in the butt for western devs. Games lately have been pretty...well, bad and the direction didnt look too inspiring either. So hopefully if China continues to make good games like this, that are even success stories in the west, western studios will change their current direction.
Agreed, tbh western devs are on rage quit watch already. Eastern devs are massively dominating the market share. Just look at Spiderman 2 which got nominated for a bunch of GOTY and won none of them in favor of eastern titles. They literally made a coping Twitter post where they tried to be humble and thank everyone for nominating and supporting them. Which got subsequently ignored aswell lmao. They are losing badly and being mocked more and more daily and they know it.
We need more games like Black myth wukong, it’s challenging in a much more fun and accessible way than the souls games. I’m tired of all “hard games” being souls like
It's an amazingly fun game, even when a boss wipes the floor with me. The combat is incredibly smooth, there's no bloat or time wasters. They did a great job.
I played Saiyuki: Journey West back in the day based on the same lore. Been waiting for more games based on the lore, seems like it would do well for a number of different game styles.
Yes and thats because of deceptive marketing. They said it wasnt a souls like and it is lol. Im gonna get it on discount its not worth 70 i dont have FOMO.
People in power know we're losing hegemony and therefore invent all kind of reasons why we shouldn't buy Chinese products. We in the west are proud of our individualism but we really are terrible at thinking for ourselves.
Playing the game now and aside for performance don't really have much to complain about. Game is incredibly visually creative, fun, fast and finally not souls-like. Glad that someone finally made an action game again. Also this is their first title, so even if not perfect they can only get better. Not to mention that if we are starting getting single player games from China that are better than a lot of Western games... I think we have a problem. Western devs need to stop this whole DEI nonsense and start making normal fun games.
That's impressive, glad it's going well. Doesn't look like my cup of tea, but I'm glad it's crushing it. Another successful game that doesn't rely on shitty modern gaming practices
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ya know i used to not give Chinese their respect, but after seeing what they did at the Olympics, and what the quality of this game, I think its accurate to say that media has warped my view of them through a overly political lens. More indie devs should quit their corporate overlords are build passion projects like Black Myth. Sheesh
That's because you never been there and you don't speak the language. But if you're American and Japanese and you can understand their language, yeah you wouldn't like it at all
The CCP controls almost everything that comes out of China. Everything that you see, you have no access to their media and their websites and they control all of it. They always will project a image of superiority. That's like the ccp's thing@@AJ-iu6nw
I just want to know how many people in the comment sections. Actually realizes that China does not have a military
As Chinese I would fully trust Suckerpunch to do a game about China but Ubisoft can stay the fuck out.
I agree, I was looking forward to AC coming to Asia…and now I am not sure.
as a laowai in China, definitely dont want Ubisoft to touch Chinese history. I know y'all hate Japan but Ubisoft did them so dirty
Trust literally no western studio, with the exception being warhorse or 4a games
Even if they made a game 1000x better it still wouldn't be as successful as Black Myth because Sucker Punch is not a Chinese company and so it cant tap into the Chinese nationalism and sense of pride that motivated everyone in china to buy the game.
Gaben be like "Ah, a server test."
gaben is playing it 100%
As a Chinese gamer living in the west, I definitely get where the people are coming from in terms of desiring more from the story. This game's story and lore will basically require reading Journey to the West to appreciate it. Chinese players basically grew up with the TV show and thus the appreciation for the story is pretty on par.
For those who are unexposed to the story though, it's a pretty big cake to swallow.
Kudos to the team, kudos to the coverage, and kudos to those who are willing to dig into the story just so they can enjoy the game more.
Absolutely nailed it. To stop and explain the story would tank the game in China as it would be patronizing as hell - "who doesnt know this context already?!"
Bruh, I'm coming from it like a massive fever dream. It's like everyone is on drugs. It's great.
@@korcommander Great opium
A lot of us in the anglosphere grew up watching Monkey Magic as kids so we have a bit of a background in Journey to The West.
I think Americans only have things loosely inspired by JTTW like Dragon Ball which makes it a bit harder for them.
Which TV show?
Wukong is massive in Asia, not just China btw. Travel around Asia and you will find Wukong statues in many countries.
my mom and everyone in malaysia were obsessed with Sun Wukong.
It transcends language and cultures. That's why it's a classic. And I want more made like this.
@@CPalanysamy Malay or Malaysian Chinese?
@@Cha4k malaysian chinese
Yeah, and those game journalists can't seem to understand that while journey to the west is a 500+ year old book elden ring was written just now. They are comparing a game.. that much of the reason for it's popularity is because it's precisely a game about Sun Wukong and the reason I bought it immediately. Not because it's a chinese game or good looking game etc.. but because it's a character from my childhood that I love
regarding chinese translation , if you use google 大人 separately each character basically translates to Big Person , but in chinese, when you put those two words together, it basically means Sir, or the person that outranks you and its your moniker toward the person without using his or her name. When you put it in Google Translate together it means Adult, which technically is correct, but in different context, it is wrong.
When a soldier talks to the General, he uses 大人 as a sign of respect, when an adult talks to a child and wanted to say this is for Adults only, he would also use 大人 as an description.
小人 google translates to Villain , but separately it means small person, 小人國 that last character is country , you would think together this translates to villain country, but no
it means small person country. Chinese is hard for non speakers
you would need context, how its used, is it an description, is it a statement
So IGN's complaint, has already been proven to be a hit piece that stem from mistranslation and was on purpose.
I just hope this is a sign we’ll be seeing some more real games come out of China and not it just being the pure deluge of the gachas that’s been their story for many years now.
Hope so too, China and South Korea are the biggest market for mobile and liveservice games, it's so deeply rooted in to their culture that u get poor shamed if u don't spend tremendous amounts of money.
maybe before telling the companies to stop making profits, you should tell all the genshin players to stop playing immidiately, bc they are not playing a "real game" or whatever the f you made up in your mind.
@@LutasirenExactly, I’d love all the genshin players currently paying into the endless gacha money chasm to stop, because that ultimately is what incentivizes and allows the gacha genre to exist. Like ultimately it’s the players who are the problem, unfortunately, though hard to blame them due to the predatory and addictive and “free” nature of the games. But if they all stopped paying infinity $ all together at once, the cancerous genre would go extinct instantly. But obviously lol that ain’t happening, because of weak willed/not giving a shit players, so gacha will continue to grow indefinitely
Diablo Immortal on game pass and Wuthering Waves. Keep dreaming we're not getting good games anytime soon from China. Asian market Dictates more mobile games that make you gamble. Stick with Japanese games instead they're good like Toram Online, Resident Evil, Pokemon, Zelda, Death Stranding and Bad 2 Apocalypse. Good Nintendo, PC and Mobile games mostly come from Japan. Only thing shit from Japan Sony Playstation published games.
@@NaturalEntertainer85 oh, so it's not bc i am fortunate enough to be in a wealthy nation, which allows me to have a high end pc+concoles and enough time to sit on them and even watch gaming news. it's because i have stronger will than those low life, who can only spend a few min playing their phone on a bus or sth. got it.
back to monke, life good
Monke together strong
"People don't like [single player games] as much today as they did five years ago" - Electronic Arts CFO, 2017
If they'd not had idiots in charge they'd currently have a line up of single player games churning over millions in revenue rather than standing on a pile of live service game corpses that lost them millions.
It's all about the chase for some of these corporate types. Sure, they spent a lot of money, played with a lot of people's jobs and made a ton of bad games but it only takes one successful live service title to outshine the profits of just about any single player game. They don't chase a compelling creative vision, they chase success. Unfortunately, to many of them, success is destroying anything that gets in the way of winning rather than doing right by the consumer or even their own employees.
But what he said isn't entirely false. More people are definitely into online multiplayers and esports games. Look at the some of the biggest games that have staying power, lots of online games
@@nycxtile There's no way to verify if multiplayer is more or less popular than single player without doing a mass audit of what people are playing by taking into consideration console, pc and mobile platforms for corporate, indie and hobbyist games. But the point is that EA was singing the dirge of single player games and trying to lower the coffin into a pit with a live person inside because they thought live services were the future.
@@nycxtile The biggest games with staying power are free to play with relatively fast and meaningful updates, not specifically multiplayer games. If you want staying power just continually release content for your game. If you want players make good content for price paid. Easy to say and hard to do but that's it.
@1ProAssassin it is why for several years studios were chasing after the battle royal trend (likely still do) after Fortnite hit it big. My kids are addicted to it. I started playing with them and I got addicted. Sure it's free to play but the item shop stuff adds up, and the item shop itself can be addicting...everyday we would check the shop to see what's new. Even when we didn't play, we would log in just for the shop. Eventually I quit but within a 3 month time I spent likely over 1k on items on the shop and battle passes for 3 accounts. No single player games can be as addictive as multiplayer games, by nature. Also, look at WoW during it's peak years.
When I say I want more Chinese games, this is what I mean. Not gachas or predatory phone games, but games that showcase China's rich folklore.
in China, they do have many good Chinese games, but the translation is horrible. Unless you are able to read it raw.
When I say I want more Chinese games, I want my cultivation fix. Hopefully the success of this game encourages more high production wuxia titles
There has long been a domestic industry but it just hasn't been pushed for some reason. You can start to see some Chinese indies with global appeal lately which is great. "Amazing Cultivation Simulator", "The Matchless Kungfu" are two. Both very chinese in nature lol.
Unfortunately I just saw a livestream of 4 Chinese game industry KOL discussing about what’s next, and they think the success of Game Science cannot be easily replicated by other Chinese studios, primarily due to lack of funding and high risk of failure.
Like in numbers, GS has already made enough for their next game; with 4-5 millions copies sold thus far that is 1.5 billion RMB gross. However, Netease has an online/mobile Chinese Wuxia game out there, and guess how much they make? 3 billions a month. U do the math who gets the fund from investors.
I want these mythological folklore games from every country/culture haha
Eat your heart out Screen Rant.
gamers won't trust another review from them going forward. goodbye ad revenue
This comment is Lacking in inclusivity and diversity!
They're always been trash, so nothing new.
@@falcor2325underrated 🤣
It does show how starved we have been for a game being a game.
Yes! Now big companies will realize THE MESSAGE is no way near as lucrative as a big audience.
Still has lock on targeting. Give me a game without that shit. Can gamers not aim?
@@ed61730 Last time we did prove them that we urge for a single player game with quality, but what happens? EA and Ubi slap us on the face, twice. They won't and never will get the message, they are so fixated on their goal to change the audience's taste, they will never listen.
@@raspvidyyou control the buttons you press
The Japanese have been delivering great games for years.
The real Streisand Effect was when IGN, The Guardian, Screen Rant and others leaned hard into the baseless allegations and ended up ballooning Wukong's profile in the West.
yeah, 100% right. It's amazing that this happened, I hope shareholders see this on Forbes and start pressuring difector boards to no longer accept the threats from DEI consultants and their cohorts in the "videogame jornalism" world.
But the vast majority of players are not from the west, you could remove every player who is outside China and it still would have been 2mil+
uhhhh god forbid media calls out backwards ass guidelines like no "feminist propaganda" which as far as I'm concerned is extremely regressive and gross. Some of us have women we respect in our lives and care about their opinions. Wild right?
@@terrythegnome2408 Oh, stop being ridiculous. We are not in 1970, all those "issues" are made up and people are just exhausted. This game doesn't have HUMANS and SBI tried to blackmail them for "inclusion" consulting (in a game about chinese mythology made by chinese people, mind you, so they actually wanted to mold it for the american public ignoring other cultures), then their friends at IGN ran a smear campaign.
@@terrythegnome2408 You forgot to say it "gives you the ick".
2M+ concurrent is f’n nuts!
Congrats to Game Science.
not a shocker because you need to understand that you arent dealing with china only, all chinese in whatever country has heard of the story of the sun wukong. one step further is that not just the chinese, almost everybody in asia is familiar with the story of sun wukong. even the west, you guys were introduced to the myth thru the character son goku from dragonball
9:30 People still use the IGN 'sexism' article as reference, and accept it's true? Insane.
He's part of the 'problem'
Few translation mistakes don't make entire thing not true. And if you looked up visual commercials of producers they are even worse.
Game science just announced that it sold 10 million in copies worldwide across all platforms...in 3 days. Just ludicrous. Phenomenal game
Even going by Chinese Steam price, yeah. They are rolling in money. This can only promise great things for future games.
Also the crybabies over here whine about this getting Chinese mass backing. But this will encourage Chinese (and before this S-Korea with Stellar Blade) to invest in AAA singleplayer games with substance like Japan has done for ages. Why is that a bad thing?
Imagine China, South Korea and Japan pumping out quality games year round. The gaming landscape would be richer for it. The only people who wouldnt want this is lazy western devs who have profited massively from lack of consumer choice so they could compromise their games with BS and half ass their jo- oh wait now I get the ‘backlash’ over here its all starting to make sense 😂😂
@@mikev8746 They control the market. No one can stop them from tainting shit with Gacha. My irrational fear is as laughable as yours; being scared of 5 DEI trolls that make you think people actually think DEI could be implemented into a game with no human characters. Can't speak for journalists, but for the comments, they are 100% baiting people and laughing. Gacha can and will destroy a games quality in some way.
There's a much bigger conversation to be had about censorship and control in China, but that doesn't mean we can invalidate the culture and art of a society that houses 17% of our species and that has existed for thousands of years, based on the actions of their Government. they are still people and this is their art.
They only people dehumanizing and hurting Chinese people are members of the Chinese Communist Party.
Insane, it's like all those players were thirsty for a game without a CERTAIN kind of BS...
U mean the over 90% Chinese player who bought the game because they lover everything that's about china?
Who, by the way, love predatory microtransactions
what is a woman? Let's find out in our new game.
Yeah China is totally playing this game because Western culture war propaganda and not because it’s a good game lmao you are a literal NPC in the sense you’re jsut bringing unrelated things back to this “CERTAIN,” dialogue tree
this comment gets a 3/5. not enough inclusivity & diversity in your statement LOOOOL
I can't believe we actually returned to monke
Some people when China has an advantage because of their populations: "it's not fair! Because you have so many people!"
When China is having problems because of their huge population : "This worked for me. It WILL work for you." 🙄
I compare this basically to CD Projekt Red when they first made The Witcher 1. Basically catapulted them from an unknown small indie company into stardom.
That was Witcher 3 tbh
@@mikev8746 tw2 enhanced edition did a lot too to make hype for tw3
@@mikev8746 nah, it was Witcher 2. It was already a very big and polished AAA game that sold a lot and gave them funds to try something in the scope of Witcher 3 that is more in line with something that Rockstar or Sony would do.
I REALLY WANT THE MONKE GAME D:
This surpasses donkey Kong and wocky monkies
Does it surpass Bloons TD?
MONKEY MAGIC!
So basically the don'ts are "please keep your game review about the game" which... honestly sounds like a great guideline
Love that this nullifies all those devs and publishers saying people don’t want single player games, proving again they are wrong. I definitely want to buy the game at some point, as it reminds me a lot of playing Insect Glaive in Monster Hunter. It being a ‘boss rush’ gives me MH vibes as well. Love that
While I'm watching this, there are 1.2 million in game at 10:00 AM in the West Coast. Thats crazy for a game like this.
As he said, most of them are from China, and the review languages confirm this. So you probably hit rush hours for China.
Picked it up on PC. Am throughly enjoying my time with it. Complete immersion via the wonderful world building and visuals.
The vast majority of players are Chinese...but if Chinese players are showing interest in a single-player game, that's a good thing! Hopefully it will encourage more Chinese single-player games to be released. Sure gatcha is more profitable on paper, but it has problems with the limited number of whales willing to spend on a game and gatchas are so resource-intensive that people are less likely to play more than 2 or 3 at any given time. Meanwhile it's possible for people to play and enjoy several single player games per year. And even if you took away all the Chinese players, it's something like 200-300k players on Steam which isn't anything to sneeze at for a brand new IP's weekday release. We'll see how the weekend is.
The popularity of the monkey king can't be destroyed.. character is over 500 years old. Even western nations are now learning more about him
As someone who roots for Chinese developers it's amazing to see. Amazing Cultivation Simulator, Dyson Sphere Program, Matchless Kungfu, Once Human, and now this. There's a lot of things holding developers back there and all of these successes are going to add up to potentially much needed changes.
What I love about the success of Black Myth: Wukong, is that it proves that gamers are still enjoying single player games. It shows that there is absolutely money to be made, in producing high quality single player experiences. Companies are all about shipping out these live service multiplayer experiences, who keep pumping out these games out, and yet they continue to fail. I believe we are at a turning point, as of now, when it comes to live service multiplayer games, where most gamers are fed up. Gamers see the greed, and they want out. They want out of these terrible gambling dens. Gamers have had their battlepasses taken away from them, that you could earn in the past, that now requiring actual money. We are seeing large in-game currency packs, with some costing over $500 dollars for the absolute best deal. We are seeing skins for characters costing $100 bucks. And, we continue to see these god awful loot box's that everyone knows are a total scam. Gamers have been more vocal in the last 5 years, than I've ever seen in the entirety of my 30+ years in video gaming, and I love it. I have never seen anything like it, and I'm proud of so many people who are telling these companies that you either listen to us, or we are gone. The problem is that the game industry right now is not taking this seriously, while they are flooded with feedback, and continue to do nothing. This type of behavior is going to bite these companies in the ass, and we are already seeing it with the closure of studios. These corporations can't even get away with the whole "We didn't know" OR "We are so sorry" excuse. Why? Because as I stated previously, there has never been a more vocal gaming community I've ever seen in my life, more than right now! Want me to elaborate a bit more? Companies can hear us loud and clear. Gamers have never been louder. Especially now with social media becoming such an integral place, for gamers to share their ideas and experiences. So, it is absolutory impossible for any companies to play dumb about any issue. Gaming companies know exactly what players want, and these companies just keep looking the other way. They know what they are doing, when it comes to microtransactions, are predatory practices. They see players upset, but thought that gamers would eventually cave. What to I mean by cave? Gaming companies are praying that gamers cave, to the point where microtransactions becomes a necessity when it comes to how games are made. No. Microtransactions have no place in video gaming.
Games should not be free to play, they should be games we buy for full price. Like we've been doing for decades. Decades we've been totally fine, where companies were making damn good money. Now, companies have never made more money than ever before, because people continue to be fooled into purchasing junk within these gambling dens. Microtransactions is a nonsense strategy, and it is going to fail. I have never spent a dime on a single microtransaction, loot box, or skin in my entire life. I've never purchased any of this crap, because I am fully against paying for crap. It is junk, you do not need in order to have a good time. If my character looks like shit, then so be it. My character probably looks like crap, because all of the good looking gear was hand selected to be behind a paywall. Companies will never get a cent out of me when it comes to microtransactions. It's never happened, and it's never going to happen. I hope more gamers jump on board, who say I will not purchase your junk, I will not abide by your new battlepass strategy bullshit, and stop playing's these cheap ass gamba video games once and for all. Why are you playing these terrible games on a phone, that you know are made to extract money out of you, when you could have a far better experience playing great titles on the big screen using your console or pc? I just do not understand it, and I don't think I can understand it. Look, I am a single player gamer at heart, and while Black Myth: Wukong, and some other similar titles may not be my cup-of-tea, it still makes me smile knowing that there are millions upon millions of people who are having an absolute blast playing this game! Players are overcoming each hurdle, by learning how bosses move, how they react with each hit, where the audio cues are, and when players beat said boss, there is no better feeling like it in all of video gaming. No one held your hand. No one helped you in the slightest. You kicked this games ass, and it was 100% YOU!
TLDR: To all publishers out there, it's time to make more single player games like Black Myth: Wukong, before you guys end up in some serious financial trouble. This is a wakeup call. Do not keep pouring money into these live service games. Just focus on making great games. This dream of having that Fortnite type of game will most likely never happen. Sometimes is comes down to luck, where a game takes off for absolutely no reason. The developers found that itch, they scratched it on accident, and it blew up for no reason. When you type to replicate a game, I just do not think it will work right now, because people will judge your game based on another game. Instead, you have to invent something unique, and you may just hit that Fortnite success, except through a new genre of game. Until you realize this, I highly recommend you stop chasing that dream, and start putting your money down on making great single player video games. The talent is there, except when you fire them. I think its time to hire more studios, before its too late. Without more games, how in the world does a company expect to exist? I do not understand the strategy. Less Studios = Less Games = Less Money.
单机游戏,才是游戏
@@yehuanfa No. Old games that never had an internet connection to begin with, are Stand-alone games. Today, just about every single video game released typically receive automatic priority updates, which means that the game is no longer a Stand-alone game. The developers behind Black Myth: Wukong, for the most part, nailed the PC release with acceptable performance. Although, when it comes to the PS5 version of Black Myth: Wukong, many players are upset with the performance at launch, who have every right to be upset. Players trusted the developers to deliver an exceptional experience on console Day 1, and it didn't happen. The results presented in this video by Digital Foundry, are accurate, who are also disappointed with their findings. There was clearly a lack of optimization for the PS5 version, showing significant performance issues, with frame gen snuck in at the last second, under our noses, without anyone knowing. That is absolutely unacceptable. If you cant turn frame-gen off, then you are stuck with the increased latency and there is nothing anyone can do. These issues should have been addressed before that data was even burned onto disk. Lets say the developers push out an update, which they have already said they would, to correct the frame rates issues, maybe they add in VRR, maybe they add in HDR, then one day you decide to bring your copy of Black Myth: Wukong over to your buddies house, and for whatever reason, your friend does not have internet access, or his internet is down in his area... You and your buddy are now stuck playing a (Stand-alone) game, but lacks the Performance Optimizations, lacks VRR, lacks HDR support, and you are now playing a game that feels less than ideal to play. You shouldn't have to bring your entire console to your buddies place that has the latest updates. Do you understand why this is such an issue, and why so many gamers are upset? Or am I taking crazy pills? I don't even play Black Myth: Wukong, and I'm pissed about the situation. These performance issues should not be happening, Period! Almost all games today require a stupid update, to resolve stupid performance issues, that should have been resolved way before the game was released. The game should have been delayed, and every disk melted down, and remade. I feel for people out there who spent $70 bucks on a product for PS5, and are not getting the experience they paid for. An experience they were promised, but for some reason, no one had access to the PS5 copies, because the publisher and studio were hiding this from the public. Hiding flaws within your product is so absurd to me, that I question if this is process is even legal. How can you deceive million of customers like this? This is not right, and it has to stop. I've been fooled enough, and so I wait before buying any new game. I am fed up with the gaming industry as a whole, because of their nefarious dealings behind doors, not being transparent, gamers purchase a video game, they boot up the game, and they come to the realization that they got screwed. I am sick and tired of this constantly happening, and there is no way you can defend this. It's god awful to do this to gamers. Again, I could care less about Black Myth: Wukong, but when I see people wronged, like a few in the comments below saying they are having issues, as well as people in Twitch chat who are having issues, not only is infuriating to me, but it breaks my heart. Gamers should not be treated this way, who keep getting fooled over and over again. Do you understand where I'm coming from? Good.
@BeersYourFriend Why do I feel like just by skimming, you could have condensed this entire comment easily?
@@Fusible_1 Yeah, I'm a bit of a yapper. Sometimes I like to proofread, while other times I'm just too tired and send it.
Part of it's success is it's launch time. It feels like this year has been a giant game drought.
I actually like that the level design is smaller and more linear too many games nowadays are going for grand open worlds it's nice to return to something easier to pick up and drop off when ever
It is a beautiful game and the Chinese Devs deserve all the success.
Who cares what ResetEra thinks? Let them remain in their sticky cave.
5:59 Not calling this game triple A is insane, and you are basing this off just on "the studio's 1st attempt", like lets be HONEST, if this game is released as it is but by a western studio nobody in their right mind would call it "not triple A", what's with all the double standards?
One meaning of AAA/AA is the budget (and associated feature-rich-ness and polish) range. From the (arguably terrible quality) info I dug up with a quick search, it was probably in the same Ballpark as Helldivers 2. I would personally say that HD2 is more on the AA than AAA side.
@@Kenionatus that would be even more impressive. Because the cost to efficiency is unmatched for a single player game like this?
AAA>AAA vs AA>AAA what is more impressive? I know the cost to make is different but this just shows their capability is far exceed the current market standard for AAA?
@@Kenionatusdidnt the studio have loads of money beforehand though?
That's because quality is subjective so it's not really about that. It's more about the budget size of the game.
People in here moving goalposts like mad.
Its just a fun game with great visual and fun fast gameplay.
But to hard and not have option to more easy gameplay.
@@supporter2023 you're replying to like every comment with this nonsense. if you spent your time actually learning the game and not spamming youtube comments you might actually get better.
@@Boyahda its a bot. Dont bother. They have no life. 😂😂😂😂😂
Chinese government, at least the local provincial province was basically the publisher of the game. Hence the guidelines unfamiliar to Western gaming audience but perfectly normal within Chinese government vocabulary.
Im kind of shocked Chinas not already had a huge runaway AAA hit game before now
they had but its mostly within mobile or china only
Their Gatcha games are just way more profitable.
I give u the numbers. With 4-5 millions copies sold, GS made 1.5 billion rmb. (One time purchase, 6 years development)
NetEase with just one mobile Wuxia game makes 3 billion rmb, monthly.
Basically because of market capitalism. The initial team are all people who refused money and dropped out of Tencent, one of the biggest gaming companies in China. They already made a good game about Sun Wukong a decade ago while in Tencent, but the company milked it to the ground and then killed it off. They ran off wanting to make games rather than profit, but were forced to make mobile games just to not starve, and when they kinda got back to their feet, they all decided to that they wanted to correct what they couldn't at Tencent, to make a Wukong game that did the lore and themselves justice. Even then the faced head hunt poaching immediately after they released the first trailer a few year ago. And the lead artist, an early adapt to computer art in China, was forced to drop out of traditional arts university in China, yet he is now a guest professor there. Go read about them, they're a very interesting bunch, and are Sun Wukongs themselves in their contemporary rebellion against the status quo.
They have but no game was as hyped and big.
$60 game and it looks way better than most $70 games out there
4.5mil pre order buys is INSANE
The lists of things to avoid in the preview part…. Its important because any mention of those stuff can get it banned by the government in China. They are just advising the internet community how to avoid landmines in this area where internet usage is heavily regulated.
Turn off V-sync and and it runs fine enough. Fun as hell, too
Gee, it's almost like V Sync sucks
They can do water margin since they are doing classics that is a 108 reincarnated lesser and higher demons
And they say Gaming is not still growing.
Those numbers beat Harry Potter by a mile, think about that for a sec.
People are just fed up with "live services" where the only Live service component is to keep milking you.
Gaming industry is not growing because they're feeding people shit.
It's not growing for the people making shit games and sticking to IED
The game is from China, and 93% of the reviews are Chinese.
Dunk on them all you want, this is why AAA companies pander to China so much.
Yup maybe due to them not being toxic little pigs about everything that’s given to them and are thankful 🙏
i saw something like 88% was chinese players in the concurrent xD which is perfectly fine and fair, but it was something like less than 300k for non china. Most other games dont experience this level of chinese support generally speaking unless its a national title. Loving the game tho, id easily give it a 9. I wish there was more open world exploration and a map because after act1 it gets a bit annoying to go around and making sure you visited places. Game feels so crisp, very polished and very fun mechanically. A bit too easy on the combat but i think that is perfectly fine for general population enjoyment.
@@zometthecomet to be fair, for a country like China this is their first AAA title of this quality. Of course they're going to play it and want to support it. It's the same for several other non western countries. When you don't have the same pop culture presence like Japan, USA, UK, Canada and Korea, you tend to give special importance to those in your country who do manage to have such a presence.
@@libervitaexaltis4551 it’s just a game ! Did we act like this over dragon ball even though it too was inspired by the same tale? Please stop 🛑
@@zometthecomet I mean, you get lower social cred if you cry about it so of course.
Anyway If "free speech" enthusiasts thought it was a problem before, wait until CEO's push harder for China market. You're not gonna get 2 games based on the region you play in. Gonna be funny when everything is default censored.
Genuinely have no idea where the "gameplay is mid" comes from, its genuinely one of the best feeling and rewarding combat system ever made, and most think that way
skip ad 2:04
The "controversial" streamer requirements are basically forced upon them by the CCP if they want to continue to be making games (epically COVID, isolation quartine etc etc). If the developers don't have to post those requirements, they won't. And if they don't, you bet the CCP will rain down upon them
Good . Keep politics out
After that, no one should say that advertising doesn't work. The marketing campaign was tremendously successful
Now Imagine being Microsoft again LMAO
A single player action RPG that's NOT a "soul's like"? Sign me up!
Seriously, haven't had this much fun since Ghosts of Tsushima
After playing the game for quite a while, I have to say that it's pretty fun.
However, I also view it as pretty mediocre when compared to my favorite action RPGs.
Wukong is pretty much just a challenging boss-rush game with some exploration in between.
And exploration, unfortunately, is limited to running around and beating up smaller enemies with ease
while collecting a few flowers/mushrooms. (You can also find some secret boss-fights).
But there's no platforming action, no map, little to do in terms of sidequests,
no mini-games, no riddles and way too many invisible walls.
Combat also feels like I'm playing a simpler version of Nioh 2.
However, I do appreciate smaller games like this too and lots of good boss fights.
Especially since I'm not a fan of large open worlds and also not in need of more life-service games.
But comparatively speaking, Stellar Blade is by far the better action RPG (Souls-light) for me.
Even from a visual standpoint SB is doing more for me.
I don't know man its almost identical to souls games, I understand the differences but its got a lot of inspiration from souls in general.
@@James-u1yIt's not a souls like in the sense that the combat is faster than the average souls bosses and it doesnt follow the almost turn based pacing of souls like games. Also you get a lot of combat abilities and movement options, there's no throwables, the control scheme is different, etc. But it does have some souls like aspects.
Unfortunately, the game is a soulslike. Game Science should be held accountable for false advertisement. It’s a 7/10. Even Stellar Blade was better.
Has a lot of stuff from souls like, it's closer to that than God of War for example.
This game showed me why i never finish big open world games. The linear story, amazing visuals, perfect cut scenes, fun and rewarding combat was just enjoyable. Open world games on the other hand just have these quests go here do this, collect that, help this person and they will help you later - its all just bland filler. Wukong was a refreshing change, reminded me of playing games in the late 90's.
Eh, but Wukong does have side quests that you need help certain NPC or kill certain guais to get buffs or secret ending even 😅
@@andytlwang even better? thats great
best 60$ Ive spent on a game in a very long time here in the US
I love the banjo music guy in the 2nd chapter. This game is truly a masterpiece! I'm loving it! 😊
As a Chinese developer/gamer, let me tell you Steam in China is big, basically all the PC game goto platform in China. If player can choose between Steam and Wegame they will not use Wegame at all in China. they only use Wegame when it comes to some Tencent online games.
The arts are spectacular and many historic sites are incorporated in the game. Not just hand drawn cartoons,
Oh, so you're saying we're cool to talk about Taiwan while wearing a Winnie the Pooh shirt? Cool, glad we're clear on that.
Wukong got Streisanded into the stratosphere.
For me this demonstrates the thirst in the West for games to delve into unfamiliar IP, mythology and tradition. Especially when a studio comes out with an obvious labour of love. No substitute for that.
I am playing the game now. The graphics are AMAZING and the game is really fun. The main elements of the story are good, but the minute to minute story is not clear or strung together very well at the moment, but that may improve as I progress. I have a top end system, so even with ray tracing maxed and cinematic level graphics it is running very well on my 2K monitor. The only performance issues I have had so far are the common traversal stutter issues that are a problem in most UE5 games. The only real gripe I have as a PC player is that the game does not allow you to map keys to side mouse buttons and there are enough what I call "core mechanics" that at least 2 side buttons for dodge and jump for example would help a great deal.
Overall, I highly recommend the game to anyone who is a fan of God of War style games.
Sweet Baby is fuming right now.
cringe
Why can't good games be good without rage bait consumers making it an us vs them holy war. Its just a good game bro you don't need to imagine an enemy who is angry at how good a game is
@@RobotMasterSplash Yeah, you definitely are.
Spoken like a true incel
@@markgregory2746And that’s how you lose credibility. Just as SBI should do if the allegations are true about their 7 mil shake down attempt.
Gunfire Reborn also from china. Probably the top first person roguelike game out right now
Game runs on High at 100-120fps on my 3070, never once crashed in 20hs, its optimized pretty well
i have a feeling this is actually going to be a big deal as a cultural export for china, "FINALLY we made something the rest of the world isn't even openly mocking, they're praising the hell out of it"
i'm very curious how this studio of supposed nobodies managed to pull it off though, this clearly required a ton of experience in not just AAA dev but making a good souls-like is a LOT of work especially when it's this rich and beautiful...you don't go from making two mobile games to this, just seems odd to me
I hope the lessons learned by the industry from this game revolve around aspects of good game design and not "we should censor our games so that they can sell in China"
I really hope this, in a way, stimulates the industry to steer away from Free to access games and less pay to win garbage. Good games are good, they make money, maybe not in perpetuity, but at least it does not erode creativity.
I'm very up for Chinese games if they're high quality and not stuffed with microtransactions.
But let's ignore the floating dumpster fire that is Concord and Dustborn.
The way you went over the allegations was disingenuous. 1. They where based on a mistranslated document. Fun fact btw IGN didn't even pay the translator. And 2. Why the hell were they obligated to answer questions from ankle biters with an axe to grind?
What 'mistranslated document'?
At our first game studio (25 yrs ago) we took pictures with boxes of energy drinks then we put the empty bottles in a row on top of a pipe which ran through our small office and of course we took a picture too. We were so proud of it :) I wouldn't do it now but it was cool and funny back then when we were in our twenties and we were living the dream.
@@rebotsomat The original lGN article that raised the allegations mistranslated posts from the developers. This was later debunked. They didn't even hire a native Chinese speaker to translate it lmao.
they should have release this on weekends
Black Myth: Nezha
I personally think the story is phenomenal and really engaging, Have you ever play and action game because you want to watch the movie the put in in between the chapter lol, I never have that before.
We're not ignoring it, we're playing it.
Well won't you look at that. Make a feature complete game, that's refined and really freaking good, and then it sells like crazy. Who woulda thunk it
Nah time has proven Tencent doesn't care about single player games and it can't replicate the success of Black Myth Wukong.
damn i cant wait for this game to appear in physical in my country... im updating the website with games like twice a day, even though i know it wont be there for at least 2 weeks((
Bought my copy yesterday, I'm doing my part!
Wukong massive success in one word CHINA.
No bull single player games are the bones of gaming. Everything else is muscle and skin.
Stop saying boss rush. It's a action RPG like DMC and GOW. You just get to fight lots bosses.
Yeah, that's what a boss rush is lol.
@@A-ii5dp No, that's not accurate. 'Boss Rush' specifically refers to a mode where you battle bosses back-to-back without stopping, implying minimal exploration. I believe IGN misused the term to be provocative and misleading. So, play the game and stop mislabeling it as a 'Boss Rush' game.
Gow have normal and easy level, and this game not. 2th boss (dead man) is unpassable for me...
A souls game? Strike 1 and Strike 2. Play as a....monkey....neanderthal....guy? That's Strike 3 for me, dawg. I'm sure the gameplay is as "fun" as any other souls game, though
but... Denuvo... hell no.
Elden ring can be played single player and off line but its a multiplayer game as well. Just like halo, cod, forza ect.
I mean, it was pretty obvious this was going to happen ever since the initial trailer was confirmed to be legit
The game seems to have a very stoic and serious monkey king, and I'm wondering if that's just some misleading gameplay footage or if he's in fact a laughing prankster character like I'd expect.
I really hope Wukongs success is gonna be a huge kick in the butt for western devs. Games lately have been pretty...well, bad and the direction didnt look too inspiring either. So hopefully if China continues to make good games like this, that are even success stories in the west, western studios will change their current direction.
Games without easy mode? No, thanks. Give me kill bosses on first-second try, not on 20-50 try...
Agreed, tbh western devs are on rage quit watch already. Eastern devs are massively dominating the market share. Just look at Spiderman 2 which got nominated for a bunch of GOTY and won none of them in favor of eastern titles. They literally made a coping Twitter post where they tried to be humble and thank everyone for nominating and supporting them. Which got subsequently ignored aswell lmao.
They are losing badly and being mocked more and more daily and they know it.
@@supporter2023 Git Gud
Surpassing Elding Ring is fucking crazy 🤯
We need more games like Black myth wukong, it’s challenging in a much more fun and accessible way than the souls games. I’m tired of all “hard games” being souls like
It's an amazingly fun game, even when a boss wipes the floor with me. The combat is incredibly smooth, there's no bloat or time wasters. They did a great job.
I played Saiyuki: Journey West back in the day based on the same lore. Been waiting for more games based on the lore, seems like it would do well for a number of different game styles.
The comments section is why calling someone a gamer is a slur to normal people lmao
Yes and thats because of deceptive marketing. They said it wasnt a souls like and it is lol. Im gonna get it on discount its not worth 70 i dont have FOMO.
They are selling a lot of their own culture on the global stage but the crowd is still predominantly Chinese. Chinese show up for Wukong.
It is from China and it is successful. That's automatically controversial in the west. TikTok, electric cars, phones, laptop, and everything Chinese.
People in power know we're losing hegemony and therefore invent all kind of reasons why we shouldn't buy Chinese products. We in the west are proud of our individualism but we really are terrible at thinking for ourselves.
Playing the game now and aside for performance don't really have much to complain about. Game is incredibly visually creative, fun, fast and finally not souls-like. Glad that someone finally made an action game again. Also this is their first title, so even if not perfect they can only get better. Not to mention that if we are starting getting single player games from China that are better than a lot of Western games... I think we have a problem. Western devs need to stop this whole DEI nonsense and start making normal fun games.
Monke Magic.
Stillborn Tragic.
That's impressive, glad it's going well.
Doesn't look like my cup of tea, but I'm glad it's crushing it. Another successful game that doesn't rely on shitty modern gaming practices