Light Absorption & Fresnel (Real-time Voxel Physics)

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  • Опубликовано: 2 окт 2024
  • Instead of blending the water with the opaque objects using a fixed weight, I use both the depth and angle of incidence to figure out the weight. This is very low cost on the GPU, as no volumetric raymarching is used. It has no problems rendering at 4K60.

Комментарии • 20

  • @Waffles_Syrup
    @Waffles_Syrup Год назад +1

    Very cool. Reading your about page reminds me of the From Dust game, I would look up so many videos of people playing the final sandbox level of that game, creating massive lava and water structures. There still hasn't been an evolution beyond that game and powder toy imo.

  • @monkeysfromvenus
    @monkeysfromvenus Год назад +2

    you could add some sort of distance culling to geometry to get rid of those polygons that pop up right in front of the viewfinder when it's submerged, or just add a box without colliders that stays pinned to the camera when underwater and has the water material applied to it.

  • @BogusLarry
    @BogusLarry Год назад +3

    Very cool! Would love to see how it looks in a less abstract setting. Like instead of jelly cubes a simple beach scene or something.

  • @jeofthevirtuoussand
    @jeofthevirtuoussand Год назад

    Even if it’s only a video, I can see my pc dying ..wait I heard my pc saying something.. it was « no,bruh » ok now my pc is dead for sure

  • @SilemNabib
    @SilemNabib Год назад

    Hi bro, your work is impressive and I love it. What do you use to do all these things? (I want to learn about voxel physics game development but I don't know where to start), any recommendations?

  • @jeffreyokun2355
    @jeffreyokun2355 Год назад

    Supercool! Amazing work Grant!

  • @zalupust_sukins3019
    @zalupust_sukins3019 Год назад

    Don' t you want to show explosion in this vater?

  • @GeorgiKrastevMusic
    @GeorgiKrastevMusic Год назад

    wow

  • @zalupust_sukins3019
    @zalupust_sukins3019 Год назад

    will it be possible to change gravity in your game?

    • @GrantKot
      @GrantKot  Год назад +1

      Yeah, I think the force stuff and gravity changing is one of the main things a 3d simulation allows for. Otherwise you can achieve very good results with shallow water simulation/height-fields. It might also be cool to rotate the whole world around.

  • @Legomanshorts-c5o
    @Legomanshorts-c5o Год назад

    nice

  • @lonnietc1674
    @lonnietc1674 Год назад

    Looking forward to seeing the demo. Are you also going to open source the code at the same time?

  • @Ponlets
    @Ponlets Год назад

    i wish this was a thing for Unreal Engine 5

  • @incription
    @incription Год назад

    make the simulation size an entire planet

  • @ttmso
    @ttmso Год назад

    I WANT DOWNLOAD!!!

    • @ttmso
      @ttmso Год назад

      THIS LOOKS SO COOL!!!

    • @GrantKot
      @GrantKot  Год назад +1

      I am working on releasing a demo end of the month. Still some optimization work to be done for low spec machines, and some additional features for high end to bring over.

  • @TiceLedbetter
    @TiceLedbetter Год назад

    So awesome!! Great work!

  • @RamenPoweredShitFactory
    @RamenPoweredShitFactory Год назад

    This is cool, thanks RUclips algorithm for randomly showing me this.

  • @poopwarrior1930
    @poopwarrior1930 Год назад

    please if your able to add a demo👍