Finally, A Blazing Fast Fluid Simulator! 🌊

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  • Опубликовано: 5 май 2020
  • ❤️ Check out Weights & Biases and sign up for a free demo here: www.wandb.com/papers
    The shown blog post is available here:
    www.wandb.com/articles/visual...
    📝 The paper "Fast Fluid Simulations with Sparse Volumes on the GPU" and some code samples are available here:
    - people.csail.mit.edu/kuiwu/gv...
    - www.researchgate.net/publicat...
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Комментарии • 1,3 тыс.

  • @Kloxbyn
    @Kloxbyn 4 года назад +5492

    "Dear fellow scholars..."
    Yep, I'm most definitely a scholar. I spend most of my days scholaring with other scholars at the local scholartorium. I was just saying to my friend earlier today (also a scholar), wouldn't it be great if everyone were scholars? Anyway, great vid. Scholar out!

    • @TwoMinutePapers
      @TwoMinutePapers  4 года назад +1037

      👌

    • @guisampaio2008
      @guisampaio2008 4 года назад +39

      XD

    • @sankhyohalder97
      @sankhyohalder97 4 года назад +253

      I went to school! That makes me a scholar right? *Right?* :(

    • @Arovna
      @Arovna 4 года назад +88

      dropped out and do not intend to study again, do I qualify because I'm a curious idiot still ?

    • @Mnnvint
      @Mnnvint 4 года назад +9

      @@sankhyohalder97 Maybe you have to go to a "scholl".
      That reminds me I've forgotten to do my German exercises today!

  • @bernhardsmuts2265
    @bernhardsmuts2265 4 года назад +1911

    "If no one watches them, so be it, I still love doing this"

    • @TwoMinutePapers
      @TwoMinutePapers  4 года назад +176

      You are too kind Bernhard. Thank you so much! 🙏

    • @Goldrusher-ee3jo
      @Goldrusher-ee3jo 4 года назад +21

      Agreed

    • @chasegraham246
      @chasegraham246 4 года назад +10

      Ai breakthroughs grab my attention more often than fluid simulation but little by little, Two Minute Papers has worn me down and now I get excited for those too.

    • @olliveraira6122
      @olliveraira6122 4 года назад +2

      @@TwoMinutePapers So are there any softwares actually using this technique youre talking about then? Very misleading title if you dont actually share where you got all of this from

    • @CTSSTC
      @CTSSTC 4 года назад +4

      594k ** now 3 days later ;D

  • @squareheart7077
    @squareheart7077 4 года назад +698

    1:38 "The first thing you are probably thinking about..." [shows tsunami in minecraft]
    Me: This man is psychic

    • @hulavux8145
      @hulavux8145 4 года назад +31

      That’s gonna be fun in 2b2t

    • @hulavux8145
      @hulavux8145 4 года назад +18

      Imagine portal with constant tsunami, ohh I’m trembling just thinking about it.

    • @PeterDanielBerg
      @PeterDanielBerg 4 года назад +13

      O C E A N M A N

    • @dandanthedandan7558
      @dandanthedandan7558 4 года назад +18

      *_THE OLDEST ANARCHY SERVER ON MINECRAFT_*

    • @user-bv8qd9nc3u
      @user-bv8qd9nc3u 4 года назад +1

      Shut up, it is a tsunami in Lego.

  • @funny-video-YouTube-channel
    @funny-video-YouTube-channel 4 года назад +435

    Honey fluid was the most realistic one.

    • @Xfrtrex
      @Xfrtrex 3 года назад +5

      @@arsenhere7020 it sayed at the bottom it was slo-mo

    • @jararacavoadora5868
      @jararacavoadora5868 3 года назад +2

      @@arsenhere7020 its written in the bottom that its in slow motion

    • @jararacavoadora5868
      @jararacavoadora5868 3 года назад

      31%

    • @jjackandbrian5624
      @jjackandbrian5624 3 года назад +1

      Fluid simulations never look real to me, they always seem like they're happening in slow motion. It may be because there is no frame of reference for how much water i am supposed to be looking at. Like am I looking at 50,000 gallons of water or am i looking at a liter of water.

  • @carminemuncher
    @carminemuncher 4 года назад +873

    what a time to be alive
    but on another note; those ferrofluid simulations are amazing

    • @TwoMinutePapers
      @TwoMinutePapers  4 года назад +83

      Completely agreed - absolutely incredible work! If you wish to see more, check this out. - ruclips.net/video/goD36hVVl7M/видео.html

    • @carminemuncher
      @carminemuncher 4 года назад +11

      @@TwoMinutePapers thanks! I had a look and wow; the paper and work in that is crazy, great stuff.

    • @cezarcatalin1406
      @cezarcatalin1406 4 года назад +3

      Magnetofluid dynamics are a heck of a thing

    • @estebansingh9411
      @estebansingh9411 4 года назад +2

      Well...THE time to be alive would be when all the physics and AI simulations show are mainstream happening at real time on videogames and such

    • @DamianHallbauer
      @DamianHallbauer 4 года назад +2

      @@estebansingh9411 I've been working on one with powered ragdolls in wind, and water that's part of the game mechanics, not just an effect, for 10 years as an experient, we called Kontrol and updated weekly for a while. Stopped. a few years back because of too few appreciated the challenge of wind effects and physics made it too hard to travel, and we had spent tens of thousands already just so creature didn't walk like a drunk. It's in 2d because we can see inside workings, there are allot of firsts, 3d oceans I predict in 10 to 20 yrs studios will do it more like kontrol does. THings like surfing on wind usign just air drag and friction, were discovered and I never felt greater thrill in my career than to see these things emerge, I tuned and shaped surfboards all night to see how they performed In
      stead of coding the behaviour, and the custom sparse air model I used is nothing like what can be done with modern pc or phone. I firmly believe all aaa games will use physics for all movement, include air and pressure with balancing robot controllers that can fall. Its a time when playing games will make u better at sports, not worse. I want to add fluids because they are so fascinating, especially vortices. In a year or so I hope to release an android update with vids on my channel. It's rough but playable now somewhat.

  • @martin-jt3xl
    @martin-jt3xl 4 года назад +666

    yoo imagine tsunami simulators now :flushed:

    • @kathoden135
      @kathoden135 4 года назад +50

      Bright future ahead. Imagine a Tsunami AAA game. We are one step closer to simulating the entire earth in all its glory. Even if not 1 to 1

    • @sageofmugen1724
      @sageofmugen1724 4 года назад +9

      @@kathoden135 SAO soon will be avaible in real life xd

    • @AndoniOlea
      @AndoniOlea 4 года назад +16

      @@sageofmugen1724 the problem is not the gameplay or world building; that can be done with some hard work. What is a a problem, is the hardware to play It.

    • @sageofmugen1724
      @sageofmugen1724 4 года назад +8

      @@AndoniOlea xd yes hardware must be run on thousands of Ultra super computer specialized on that game and related with each other through the internet and of course with our VR that can transfert all the information directly into our head through electricity without killing us
      YEAH that seems impossible
      But if you go back in time to the 1700 and you tell them that will be a talking bright boxes communicate with each others and you can do....)
      They will say IMPOSSIBLE
      so that's the bright side you can't expect what sciences can do in the futur

    • @GewelReal
      @GewelReal 4 года назад +4

      haha, flushed

  • @OutOfNamesToChoose
    @OutOfNamesToChoose 4 года назад +214

    I can't wait until some of these techniques materialise into common software

    • @hashemieada4846
      @hashemieada4846 4 года назад +12

      Me too, imagine this in Houdini 🥺

    • @Sophistry0001
      @Sophistry0001 4 года назад +19

      Blender has updated to use particle based fluids but I'm not sure if that means the sim calculates on your GPU like this video talked about. You still need to establish a domain, but it can be "adaptive" and grow or shrink based on what the fluid does.

    • @recklessroges
      @recklessroges 4 года назад +5

      Me too. I've been waiting for a good opensource fluid simulator that I can use for my micro-hydroelectric projects.

    • @nic.h
      @nic.h 4 года назад +8

      @@recklessroges Would love to see this applied to aerodynamics. Wonder if it can be used in a dynamic system, like simulating airflow over a moving propeller and aircraft. Being able to visualize the nuances of the air flow and try different configurations for an aircraft quickly would be great.

    • @AlenHR
      @AlenHR 4 года назад +6

      @@hashemieada4846 there are new sparse solvers in H18.. still no support for sparse gpu sim, tho.. i think they have to redo microsolvers for that to happen..

  • @matthewdeklerk3457
    @matthewdeklerk3457 4 года назад +46

    "If no one watches them, so be it; I still love doing this".
    That's a fantastic philosophy, and it really shines through in the quality of the work you produce and the clear passion you express for this quite niche field. I don't do CGI or complex maths, but there's something addictive about watching you do what you love.
    Also the simulations are pretty.

  • @RichConnerGMN
    @RichConnerGMN 4 года назад +296

    "and runs on your graphics card" well maybe not my graphics card

    • @theRPGmaster
      @theRPGmaster 4 года назад +25

      Buy a RTX 2080 Ti, it will only cost you your soul.

    • @marcd7332
      @marcd7332 4 года назад +7

      theRPGmaster The 2080 is cheap compared to the Rtx 8000 quadro

    • @getsideways7257
      @getsideways7257 4 года назад +5

      @@theRPGmaster Make it 3080 Ti

    • @user-ic5nv8lj9d
      @user-ic5nv8lj9d 4 года назад +1

      @@getsideways7257 😂😂😂😂🤣🤣😂🤣😎😎😎😫😫🙄😣😥😴😌😀🥰😅😅

    • @SuiYo
      @SuiYo 4 года назад

      It ran on a Quadro GP100 so you might have a chance I guess..

  • @kryspy5160
    @kryspy5160 4 года назад +1162

    Everyone: Wow, that's so realistic and fast!
    Me: hehe water go splish

    • @recklessroges
      @recklessroges 4 года назад +28

      I wanted the buildings to not be immovable objects.

    • @TheSincerety
      @TheSincerety 4 года назад +5

      @@recklessroges The Day After Tomorrow

    • @agfd5659
      @agfd5659 4 года назад +1

      @@DATECStudio because Károly said so

    • @adamoutulny2345
      @adamoutulny2345 4 года назад +4

      @@recklessroges said one terrorist long time ago...

    • @fahdbadgaishbackup7005
      @fahdbadgaishbackup7005 4 года назад

      NJMProductions go plop

  • @ftcgaming4651
    @ftcgaming4651 4 года назад +233

    The highschool group project law: have any more than 2 people work on a task and it'll turn into a shitshow

    • @d3ds1r
      @d3ds1r 4 года назад

      FTC Gaming tank crews?

    • @no1DdC
      @no1DdC 4 года назад +1

      That's why I did all of the work or basically played slave driver to keep the group in line - only to be labeled a bad team player afterwards. Fun times.

  • @gzs98
    @gzs98 4 года назад +62

    Two Minute Papers: "If you see here, the fluid counter..."
    Me, who knows absolutely nothing about graphics: "Oh, of course."

  • @LeoTreefield
    @LeoTreefield 4 года назад +47

    Two-minute papers:
    "You fellow Scholars somehow started to love the fluids, [....]"
    An offbrand-animator researching 'yoghurt physics':
    *Sips coffee*

  • @WangleLine
    @WangleLine 4 года назад +158

    I'm holding onto my papers just reading that title

  • @stuffystuff1661
    @stuffystuff1661 4 года назад +114

    dang I need this paper in blender ASAP

    • @SorogonHD
      @SorogonHD 4 года назад +6

      @LapisSea please do

    • @Janis_P
      @Janis_P 4 года назад +9

      I haven't read the paper, but implementation uses NVIDIA GVDB Voxels, which would be NVIDIA GPU only. In order for something like this to be added to blender it should be compatible with all common GPU's. I'm not sure if you can do sparse grids in like OpenCL. I don't have any experience in GPU programming.

    • @SorogonHD
      @SorogonHD 4 года назад +9

      @LapisSea insert linus torvalds fuck nvidia gif

    • @therawmeatball6883
      @therawmeatball6883 4 года назад +2

      @LapisSea well, I looked around for 2 minutes and the code seems to be open sourece, so no legal problems-yay!

    • @theRPGmaster
      @theRPGmaster 4 года назад +9

      @LapisSea If you actually want to do that, I would like to cooperate on implementing this for Blender. I'm sure it would be way easier with more people involved, and I also have suitable hardware to run tests.

  • @hissingfaunaa
    @hissingfaunaa 4 года назад +85

    "Dear fellow scholars"
    Me, sitting in my pajamas at 3pm covered in junk food and crumbs: yeah

    • @Contra1828
      @Contra1828 4 года назад

      Is there a contradiction in here? I don't see it :)

    • @gottesman007
      @gottesman007 4 года назад +3

      Most people is wearing their pajamas at 3pm while eating some junk food this days... 🤷🏻‍♂️

    • @catharsis222
      @catharsis222 3 года назад

      ...

  • @TheGodOfBlocks
    @TheGodOfBlocks 4 года назад +12

    Please, please keep doing these videos. I love it whenever I see a new Two Minute Papers video in my sub box. I'm by no means a materials engineer or computer scientist, so your excellent, concise explanations of these topics makes it possible for hobbyist-level computer enthusiasts like me to stay up to date with cutting-edge physics simulation. Thank you for your work!

  • @Shaostoul
    @Shaostoul 4 года назад +10

    I love your videos! Been watching for quite a while now. I love how short and to the point the videos are, they make it much easier to digest the complex information being discussed. Keep up the great work!

  • @theclockworkcadaver7025
    @theclockworkcadaver7025 4 года назад +1

    I absolutely love these videos! You're clearly genuinely excited by the progress made in the fluid simulation field, and it's a subject I'm really interested in too. Your explanation of the drawbacks of computational parallelism was intuitive and accessible. Keep doing what you're doing! You've got 1m in your channel's future

  • @loscienzo
    @loscienzo 4 года назад

    I've been enjoying watching your older videos from time to time, now that you reminded me about them I'm going to do it more :) Thanks for keeping this up through the years, you deserve the popularity!

  • @exosproudmamabear558
    @exosproudmamabear558 4 года назад +27

    We love your videos a lot. I click it as soon as possible. It is really a treat to know new technologies about simulations and Ai

  • @generalfishcake
    @generalfishcake 4 года назад +112

    Imagine HL Alyx, but with a shower simulator.
    *Valve stock goes through the roof.*

    • @taka4059
      @taka4059 4 года назад +3

      Just wait for the modding tools for your dreams to come true.

    • @nixel1324
      @nixel1324 4 года назад +14

      Now I'm just imagining Alyx standing under an Aperture Science Cleansing Gel Tube from Portal 2.

    • @GewelReal
      @GewelReal 4 года назад

      Where do I sign up?

    • @chasegraham246
      @chasegraham246 4 года назад

      I hate to be that guy but isn't Valve a private company?

    • @GewelReal
      @GewelReal 4 года назад

      @@chasegraham246 yes. Why are you asking?

  • @slutmonke
    @slutmonke 4 года назад

    Love to see all the different kinds of things you post. For me the excitement comes from how it inspires my imagination for what I may be able to see done in real time just a few years down the road in the many video games I play. Keep up the great work!

  • @coreycraig9286
    @coreycraig9286 4 года назад +1

    Love watching fluid simulations. Thanks for doing the work to get these videos up. It IS appreciated.

  • @lythd
    @lythd 4 года назад +56

    I've never understood how the graphics card was able to perform different types of tasks faster than a cpu. I finally get it now thanks!

    • @programaths
      @programaths 4 года назад +12

      Look at pixel shaders and how they are processed!
      A lot of people have trouble writing pixel shader because they think about the big picture too much.
      The thing is that your pixel shader will receive one "pixel" coordinate and his job is to say what to do with that pixel.
      So, if you want to draw a circle, you should not think about "how can I draw a circle", but, how can I know that the point is in the circle so I can color it.
      Then the graphic card will run multiple copies of your shader with different coordinates as input.
      Now, imagine you have a list of numbers you want to double. You feed your shader with a picture that is the list, the shader will run in parallel and the picture you get back is actually your list mapped with "x -> 2x".
      Where graphic card sucks, it when they have to iterate. The CPU is just much faster to do iterations! But with some trickery, you can transform iterative task into parallel one.
      One example is sum of n first integer or Fibonacci series. They both have a formula giving you the n-th ellement without iterating!
      Another interesting watch is raytracing shaders. 'The Art of Code" is a good channel for that: ruclips.net/video/k1vlDbhh0ws/видео.html

    • @williammanning5066
      @williammanning5066 Год назад

      Think of the graphics card as a massive mapping operation. It can map millions of inputs to millions of outputs easily. That could mean shading pixels, placing vertices, simulating water drops, or whatever.
      Then if you want to get *really* advanced, the GPU actually executes these mapping operations in groups, and individual threads within a group can talk to each other and coordinate. There are some really clever algorithms which take advantage of this grouping.

  • @toothbrushgod
    @toothbrushgod 4 года назад +46

    1:37 imagine if there was realstic flowing water in minecraft... that would be so weird.

    • @Guztav1337
      @Guztav1337 4 года назад +16

      *Mining*
      _Oh fuck here comes_
      It would be hardcore x5

    • @Danuxsy
      @Danuxsy 4 года назад +4

      Coming Soon.

    • @thegiantgaming7592
      @thegiantgaming7592 4 года назад +1

      Need this in GTA 6

    • @dandanthedandan7558
      @dandanthedandan7558 4 года назад +1

      That would arguably ruin part of the game since a lot of builds would be ruined since water sources will no longer be a thing

    • @vanskis7618
      @vanskis7618 4 года назад

      Ikr, terraria already has this, why not minecraft xD

  • @fungussa
    @fungussa 4 года назад +1

    Superb work, thank you!

  • @spodetheman9599
    @spodetheman9599 4 года назад +1

    I'm very thankful for this channel as it allows me to keep up to date on technological progress.

  • @TwoMinutePapers
    @TwoMinutePapers  4 года назад +20

    Thank you so much for all the love everyone! 🙏 Our Instagram page is available here with the slowed down post: instagram.com/p/B_5OdwfF_Ur/

  • @dinoschachten
    @dinoschachten 4 года назад +5

    Woooooow! I'm facing that problem exactly right now: I'm working on a simulation of an aircraft splashing down into water, and given the speed of the aircraft and the splash in all directions, the domain is huuuuge. At any vaguely reasonable resolution that means 32 GB of RAM fill up long before the first frame is calculated, the software freezes and no patience in the world will let the simulation finish... so this is gold!!

  • @carbonsinatrenchcoat
    @carbonsinatrenchcoat 4 года назад +1

    We should be the ones thanking you! Thank you for exposing these game-changer innovations for us in an accessible and fun manner! I'm so excited for the future of fluid sim, and I'm so grateful for people like you, who are contributing to the spread of this information and helping move the tech industry foward!

  • @_Sonato
    @_Sonato 4 года назад +1

    I love your videos man, I hope you continue to do more. This stuff is mindblowing to me

  • @vulpritprooze
    @vulpritprooze 4 года назад +104

    Soon enough, we'll have processors fast enough to simulate the real world to tackle down different types of global issues. What a time to be alive indeed to witness such amazing physics!

    • @martiddy
      @martiddy 4 года назад +22

      Scientists already use simulations to tackle down global issues (like weather prediction, geological simulations, etc). The only difference is that this method will be a lot faster than current implemented methods for simulations.

    • @DrDinkle
      @DrDinkle 4 года назад +22

      I dont think our processing power is that problematic. I think the problem in the real world is information. You can make a scenario on a computer but the more temperature readings we have in the real world the better we can make the simulation if you're looking at weather. Also wind samples and humidity samples would be required too etc.
      The problem is we cant see every single particle of air. We have samples spread out over miles between stations. If we could fill the air with sensors, we could get more and more accurate reading because we would have that information of everything going on.
      So unless we know all the information about a natural real world system, Our simulation's accuracy will vary. I mean theres probably inefficiencies in building simulation variables but lack of information is the issue, right?

    • @Engineering_stig
      @Engineering_stig 4 года назад +4

      @@DrDinkle it's not necessarily lack of information but more of how the complexity of the problem evolves for computing. If you're serious about finding the answer to your question look into asymptotic analysis (big O, big omega, and big theta). Also look into P vs NP problems. None of this has to do with fluid sim btw.

    • @vulpritprooze
      @vulpritprooze 4 года назад +1

      It's probably both but without the right processors, no one or only few would try to attempt and study the information required. With more powerful processors, comes more demand in powerful ways to use it.

    • @oofig
      @oofig 4 года назад

      Thanks to ryzen !

  • @skwishydude
    @skwishydude 4 года назад +16

    every time i hear the word real time i think of Dennis Gustafsson who’s making a voxel based destruction game. it’d be really cool to see more games that utilize voxel based physics

    • @ali32bit42
      @ali32bit42 4 года назад

      Sadly it wont support current realistic 3d graphics techniques as you will now need data for the inside of the object. and that will make game creation mega expensive.

    • @theRPGmaster
      @theRPGmaster 4 года назад

      @@ali32bit42 Take a look at UE's Chaos physics engine, lots of potential. And I can't wait until it's production-ready. I'll use it for sure.

    • @ali32bit42
      @ali32bit42 4 года назад

      @@theRPGmaster i have seen it. problem is fully destructeble environments break level design methods in most video games. and its already very expensive to model the outside of in game props now imagine having to model the inside of millions of props as well. this tech has existed since early 2000s but most devs dont use it because they cant design cool game concepts around it. why would anyone solve a puzzle when they can just break the door ?

    • @awee1234
      @awee1234 4 года назад

      @@ali32bit42 have one of the next major npcs say: "I heard you came in here by breaking our door. This will not work. Go find another job or I will call the police."
      But yeah I see what your point is. It might really take some further steps for level design to catch up with these techniques. Either with AI that supports the level design or just with new creative game concepts.

    • @skwishydude
      @skwishydude 4 года назад +1

      @@ali32bit42 Destruction (even if just prefabricated destruction) is always cool in action/shooter games, and really builds immersion. I bet in the next 5 years technology would progress enough so we could use voxel based physics in a whole lot more games since optimization and hardware is progressing super fast. It won't work in all games, but that's alright. We've been making story based puzzle games forever and I don't think that'll change just because of voxel based destruction (or destruction in general)

  • @acidsmokemachine5873
    @acidsmokemachine5873 3 года назад

    Appreciate the effort and time taken man, thank you!

  • @marthinus.x
    @marthinus.x 4 года назад +1

    Thank you for these wonderful videos!

  • @Volt64bolt
    @Volt64bolt 4 года назад +18

    Can’t wait till this comes to blender

    • @earychow839
      @earychow839 4 года назад +3

      Have you heard of the "taichi elements" addon that is currently under development? I would say the "taichi" thing sounds pretty similar to this. Here is a link to a video about Taichi:
      ruclips.net/video/wKw8LMF3Djo/видео.html
      also the github page for taichi elements addon:
      github.com/taichi-dev/taichi_elements

    • @sharantheboss2957
      @sharantheboss2957 4 года назад

      you might as well take your blender license and blend it up in a real blender

    • @zade6828
      @zade6828 4 года назад

      @@sharantheboss2957 haha what

    • @animationspace8550
      @animationspace8550 3 года назад

      That mantaflow bro...

  • @josephstalin7668
    @josephstalin7668 4 года назад +39

    Nobody:
    3d Porn artists: *It's free real estate*

    • @yomumma7803
      @yomumma7803 4 года назад +2

      ohh yees, that's where the money's at!

    • @literallyDH
      @literallyDH 3 года назад

      Oh god

    • @jaromor8808
      @jaromor8808 3 года назад

      Nobody:
      understands the nobody meme

    • @SkylorBeck
      @SkylorBeck 3 года назад

      Yeah I'm pretty sure that I've seen this paper put to... Ahem... Practice.

  • @joneo304
    @joneo304 4 года назад

    Love the videos and passion behind them!

  • @shibi6939
    @shibi6939 3 года назад

    thanks for all the work youve done!

  • @typistkid9012
    @typistkid9012 4 года назад +11

    'You fellow scholars, have started to love the fluids'
    hmm...

  • @generalfishcake
    @generalfishcake 4 года назад +13

    Holy crap, imagine Splatoon using this.

    • @sentinelnox6894
      @sentinelnox6894 4 года назад +4

      Splatoon's 'simulation' is already 100x faster than this, and has little need for this level of accuracy. At seconds per frame, this is not a realtime technique.
      Games like Splatoon or the goo from Portal 2 opt for a 'good enough' technique that is blazing fast, but only kindof sortof accurate.
      This is mainly a technique for rendering accurate, large-scale simulations in days instead of months.
      That said, games with this level of detail would be amazing! I believe that pseudo-accurate realtime (

    • @generalfishcake
      @generalfishcake 4 года назад +1

      @@sentinelnox6894 I was talking about new game mechanics - paint spilling from pools, containers, or high-viscosity paint slowly flowing like honey. It's slower for sure, but that's what optimization and hardware is for. It would absolutely add a lot to the gameplay.

  • @ah64Dcoming4U
    @ah64Dcoming4U 3 года назад

    i love watching these. thankyou!

  • @karamboubou8579
    @karamboubou8579 4 года назад +9

    last time i was this early i started a fluid simulation with an old method, its still not done yet.

  • @dec13666
    @dec13666 4 года назад +3

    "You Fellow Scholars somehow started to love the fluids, and I am delighted to see that".
    *LADIES*
    -Hackerman.

  • @esnatzea
    @esnatzea 4 года назад

    Your videos are awesome, I love to see the fluid simulations you make and to hear your comments about it!

  • @link99912
    @link99912 4 года назад +1

    Hey Dr., the videos on soft-body and fluid simulations are some of my favorite. Thank you as always for the awesome video!

  • @JLMoriart
    @JLMoriart 4 года назад +279

    2 Minute Papers, AKA simulation porn xD (Something something dirty joke about fluids?)

    • @nicolaipulley4398
      @nicolaipulley4398 4 года назад +2

      Hey, I caught you here!

    • @Megalomaniakaal
      @Megalomaniakaal 4 года назад +42

      2 Researchers one cup.
      Sorry, I'll see myself right out.

    • @nicolaipulley4398
      @nicolaipulley4398 4 года назад +21

      @@Megalomaniakaal What combinations of words have I just read with my two holy eyes?

    • @carrotbluecheese5607
      @carrotbluecheese5607 4 года назад +11

      Sam Pulley yo this guy has holy eyes

    • @errorlooo8124
      @errorlooo8124 4 года назад +4

      @@Megalomaniakaal Ah yeah that would be a really interesting 'fluid" simulation.

  • @jaiv
    @jaiv 4 года назад +6

    who doesnt love fluid sims

  • @FrankEOfficial
    @FrankEOfficial 4 года назад +1

    Stunning work! I enjoy these 2 min papers a lot! Great videos keep it up! What a time to be alive :)

  • @Sclark2006
    @Sclark2006 4 года назад +1

    What a delight of video. Thank you!

  • @spliceosome
    @spliceosome 4 года назад +7

    When you say "finally" I imagined it would be a paper that just came out, not from 2018.

    • @jacanchaplais8083
      @jacanchaplais8083 4 года назад

      I know - haha. And nearly 8 minutes long. FALSE ADVERTISING 😅
      Still great, though.

    • @AtlasReburdened
      @AtlasReburdened 4 года назад

      @@jacanchaplais8083 You should ask for a refund, or pay 4 times as much. Same same.

  • @mohamedbelafdal6362
    @mohamedbelafdal6362 4 года назад +3

    can't wait to see the impact on biology research

    • @auxencefromont1989
      @auxencefromont1989 4 года назад +3

      None. You could already achieve these result (it was just 20x longer) the real impact will be on video games

    • @rosemurphy8026
      @rosemurphy8026 4 года назад

      @@auxencefromont1989 to say it will have no impact is a little harsh, being able to simulate fluid faster means you can change variables and re-render more so while i dont know much about biology personally, being able to run more varied simulations has to be beneficial, also anything that improves gaming improves training for example as vr improves we might get to the point where surgeons are able to simulate a surgery and run through it 100s of times in a day before performing that surgery, im sure you can see how that could be beneficial

    • @Elrog3
      @Elrog3 4 года назад

      @@auxencefromont1989 Video games already use the graphics card.. Nothing new here to help video games.

  • @brunolevy6467
    @brunolevy6467 3 года назад

    Thank you for this sustained fantastic work over the years, and for your enthusiasm !

  • @maxsteeep
    @maxsteeep 4 года назад +1

    Brilliant videos, endless gratitude for your hard work!

  • @wisdom-for-all
    @wisdom-for-all 4 года назад +5

    If I have the choice, I will choose to spend all my 9 lives working on science & technology 🖖

    • @astolfo5195
      @astolfo5195 4 года назад +4

      Who wouldn't?

    • @doppled
      @doppled 4 года назад +2

      @Toufiq Imrose anti vaxxers are speedrunning their 9 lives

  • @decodedbunny101
    @decodedbunny101 4 года назад +23

    “Dear fellow scholars”
    Me a high schooler: 😐

  • @georgeaustin7805
    @georgeaustin7805 4 года назад +1

    They are fantastic mate. Keep up the great work. These advances amaze me as much as you and its always something I have in mind to come back later in life when this is possible in real time to add to my game :D Such an incredible resource of amazing stuff!

  • @coxsj
    @coxsj 4 года назад +2

    You rock! I'm not in this field. Your descriptions are brilliant, making the subject quite accessible for me. Thanks!!

  • @warpzone8421
    @warpzone8421 4 года назад +8

    4:34 "At the risk of oversimplifying this situation..."
    Dude. You lost me at coffee in 30 seconds.

  • @Tuberex
    @Tuberex 4 года назад +4

    but can it run on my computer

    • @exosproudmamabear558
      @exosproudmamabear558 4 года назад +2

      That's the whole idea of this video unless your pc is a potato ,like me.

    • @martiddy
      @martiddy 4 года назад

      Depends on the gpu you have.

  • @SanneBerkhuizen
    @SanneBerkhuizen 4 года назад

    I love all your videos. For me it's a look into the future of game development.
    And also a very enjoyable to watch and listen to. Your voice is remarkable and some people may not like the way you formulate your speech, but I think it's just fine, and I enjoy listening.
    So as always, thanks and indeed what a time to be alive!

  • @MikeFlex
    @MikeFlex 4 года назад +2

    Thank you for providing such an invaluable public service with these videos!

  • @redandpigradioshows
    @redandpigradioshows 4 года назад +3

    Well, ofcourse we like fluids. After all we get all of our oxygen from a fluid

  • @theodoreyd
    @theodoreyd 4 года назад +3

    Do you say a new unique instance of “what a time to be alive” or do you use the same recording?

    • @Incommensurabilities
      @Incommensurabilities 4 года назад

      Theodore Yamada-Dessert maybe he uses a stream deck. Also “hold on to your papers...” could be on it :D

  • @maciej1933
    @maciej1933 4 года назад

    20 years ago, long before YT, I used to play with fluid simulators in 3d studio.
    for me it was the most gratifying and oddly satisfying experience at the time even at the price of days of compute to get 20-30sec of water waves splashing around.
    these days I’m more into robotics and AI but I still watch this channel for news on simulations and I still love it even if it’s not my field anymore.
    great work anyway, please keep it up!

  • @BingusGod
    @BingusGod 4 года назад

    This looks amazing. Brilliant.

  • @Chyrre
    @Chyrre 4 года назад +3

    Scholars: Let's run graphics on a graphics card!
    Me: ....

  • @GabrielWehrle
    @GabrielWehrle 4 года назад

    I love watching these videos! They are extremely interesting. You do an awesome job at summarizing each paper in an easy to understand way

  • @InbarMarmel
    @InbarMarmel 4 года назад

    Thank you for making videos! I'm a film student and know nothing about computer science, but I love watching them and seeing what the frontier of simulations is like!

  • @BlueEmb3r
    @BlueEmb3r 4 года назад

    I do enjoy watching these fluids videos!! Thanks for sharing this papers with us, mate :)

  • @trymbruset3868
    @trymbruset3868 4 года назад

    I absolutely love the work you put into these videos and this channel. The fluid simulation videos are my favorites after the simulated biomechanical movement ones. I have a dormant dream of one day implementing some of these techniques in an interactive VR environment, and seeing the scales tipping from seconds per frame, to frames per second is simply delightful! Imagine what we will get to see over the next few years.

  • @boopfer387
    @boopfer387 7 месяцев назад

    love it - thanks so much for posting I watch! I love it too!

  • @duxtorm
    @duxtorm 4 года назад

    I am DEFINITELY enjoying watching these! ^ ^

  • @KKovacsUSN
    @KKovacsUSN 4 года назад +2

    its always a good feeling when people love your fluids.

  • @ForestBende
    @ForestBende 3 года назад

    WOW ez nagyon jól néz ki, imádom a videóid, nagyon informatívak!

  • @joshuahaewardii8540
    @joshuahaewardii8540 4 года назад

    I wish I could love this brutally authentic and vulnerable video.

  • @maatobraggol
    @maatobraggol 4 года назад

    Oh geez! Thanks for making these, I have been really enjoying them and that was such a nice thing to say to us viewers. I love you man! =D

  • @Speak_Out_and_Remove_All_Doubt
    @Speak_Out_and_Remove_All_Doubt 4 года назад +2

    That cake from 2017 looked amazing, when a simulation makes you really hungry you know it's nailing the realism!

  • @Maxjoker98
    @Maxjoker98 4 года назад

    This is beautiful, and informative. Please keep making them!

  • @gammett8456
    @gammett8456 4 года назад

    Thank you so much for what you do for the community.

    • @TwoMinutePapers
      @TwoMinutePapers  4 года назад

      Thank you so much for your kind support Gammett!

  • @user-tu3it5ct1z
    @user-tu3it5ct1z 3 года назад

    i am actually really really new to programing but i love these videos and you can learn a LOT from them

  • @christiaanventer8183
    @christiaanventer8183 4 года назад +1

    Knowing this paper exists, and slowly learning water sims at the same time is throwing me for a loop because I now know there's a faster way to do what I still don't know how to do!

  • @InnoSang
    @InnoSang 4 года назад

    watching all these videos of yours are such an inspiration for me to continue working on learning A.I, neural networks, and deep learning, please continue making us dream !

  • @metalcl0ne
    @metalcl0ne 4 года назад

    i love these fluid vids so much man, thanks for posting

  • @annekedebruyn7797
    @annekedebruyn7797 4 года назад

    Fluids are getting so much love the past few years and a lot of the papers feature open source software too.
    Great stuff.

  • @wombatsupreme5996
    @wombatsupreme5996 4 года назад +1

    I love every single video! Thank you so much!!

  • @jorgebaescaetano5416
    @jorgebaescaetano5416 4 года назад

    This series is all for me. I love fluid dynamics and love to see science as you show up on your videos

  • @c64cosmin
    @c64cosmin 4 года назад

    Fluid dynamics & simulation papers are the reason I started enjoying your show. As always great presentation, thank you very much!

  • @SaurabhYadav-cn6wd
    @SaurabhYadav-cn6wd 4 года назад +2

    Sir, You are just amazing... So are your videos.. I watch each and every of these videos. I really appreciate the time and effort you put in making these amazing videos, these videos encouraged me to advance my interest in computer vision and fluid simulation.
    Once again amazing work and thankyou so much for the videos.

  • @asdfqwerasdfqwer3058
    @asdfqwerasdfqwer3058 4 года назад

    This is such an awesome video concept because I don't have to be an expert to understand most of the key ideas! I wish there were more researchers from other fields who present their awesome work in such an extremely simplified way.

    • @TwoMinutePapers
      @TwoMinutePapers  4 года назад

      This must be the other heartwarming message of the day. Thank you so much! 🙏

  • @FritzNeikenheim
    @FritzNeikenheim 4 года назад

    I didn't understand that much of your explanation but waawww I didn't know it was even possible. These simulations are incredible and fascinating!! Thanks for sharing

  • @Taterzz
    @Taterzz 4 года назад

    thank you for posting these, and thanks to the algorithm from showing them to me. i'm not really hardcore into these simulations as you are, but the high order of calculations fascinate me.

  • @shubhamartist2001
    @shubhamartist2001 Год назад

    I really Appreciate your Handwork

  • @AlessioRegal
    @AlessioRegal 4 года назад

    These informative videos are inspiring and very interesting, thank you very much for making them! I love fluid simulations, and these papers are definitely making me curious more and more about new tech to improve them

  • @DodaGarcia
    @DodaGarcia 4 года назад

    This is going to help me so much with an upcoming VFX I’ll need to make. Thank you!

  • @Zetsuke4
    @Zetsuke4 4 года назад

    Very nice! Learned a lot

  • @Sawta
    @Sawta 3 года назад

    Incredible video! I can't pretend I understand most of what was discussed, but it's incredibly fascinating!

  • @absurdbird3556
    @absurdbird3556 4 года назад

    Utterly mesmerising

  • @ryanlastname3039
    @ryanlastname3039 4 года назад

    These new techniques are very exciting!