I kind of agree I feel like world's slower pace gives me time to think and plan and when the plan works it feels SO FREAKING GOOD! while rise makes me feel like a anime main character I prefer planning over UNGA BUNGA POWA OF ANIME! but just how arc referenced gaijin about icecream flavors sometimes I dont feel like thinking and I want to just fly around the monster with dual blades
i want to have oils for my SnS i want them to bring back the OG weapon designs i want the customizable bowgun with 3 types i want underwater combat revamp i want the prowler to to back and finally, i want all the platforms to be connected in multi.
Even if they don't fully bring back underwater combat, at least let us explore underwater. I'd hope they maybe give us some old abandoned buildings and other interesting areas to stumble on. With that in mind imagine finding the extrance to a cave or ancient temple underwater. There could be unique consumables and materials to gather underwater, we could grab fish with our bare hands, and maybe fight smaller less dangerous monsters underwater
Personally, Monster hunter really shines with a slower pace, Rise wasnt bad by any means, but the game was way too fast and it ended up hurting the experience for me at least. I have heard rumours that they are going to slow Wild's pace down even more than world was but without any actual gameplay im not sure if its true
Every Monster Hunter game is unique in its own way, World got the grafic, rise the fighting, frontier the unique monsters, etc. Wilds should also be unique and a bit different but still be recognizable as a mh game, yk ? However, i totally agree with you ! Btw the intro was funny
Switch Skills (not silkbinds) are honestly something that should just stick around going forward. Being able to fine-tune your moveset to your preference is great and would fit in both MH gameplay styles.
@@ArcVTuber what does that mean? I only said that cuz when I made I Legirges gunlance I was disappointed when it didn't shout lightning bullets. Why can't elemental shells come to mainline
Well, looks like we have the exact same wish when it comes to this topic. I prefer the combat in World for everything except moveset options. I think that, with some culling of the more flashy/arcady moves (mostly wirebug stuff), selectable moves would work fine in a World-style environment. If not full customisation like in Rise, maybe two presets of a series of moves per weapon would be easier to adequately tune and still give very different feelings to one specific weapon.
I just want them to dial back the power creep for the next game. I enjoy the Mon Hun most when I feel like I’m overcoming a huge challenge, a monster far more powerful than me. Hunters shouldn’t be superhuman, we should be weak and struggle. The game after wilds they can go totally balls to the walls crazy and ramp it up even further than sun break. Having the back and forth is good for franchise longevity, I think.
Only played stories(1 and 2), and playing through rise/sunbreak rn. So with my incredibly vast and in depth knowledge of monster, I say that wilds needs... kinship attacks
A feature I hope returns is monsters not being on the hunters side all the time. In older titles if your hunting a Nargacuga and a Tigrex shows up, well now your hunting both of them unless you brought dung bombs to scare the Tigrex off. In world, they might turf war then one runs off. and in rise they will turf war and will immediately trigger a mounting phase or two before one runs off. Other monsters on the map are being treated like temporary party members now rather than other threats you have to manage on the hunt, and I'd like them to dial that back.
I think its good to acknowledge that having both isnt impossible, even just having the base game be more methodical with the expansion opening up the combat a littlle more, like iceborne did
I hope the game isn't too much like World. I want it to be its own thing, while taking small elements from past games (not just World, but also Rise, GU, and maybe 4U)
I do like the slow pacing of World. It has what i had wanted from Monster Hunter ever since Freedome Unite, a fully immersive map that you can explore without worring about Cart or Time Limit. Sure Rise had Expedition but it doesn't feel enjoyable due to the whole simple designs of the map. Also, the whole slow pace of World adds to its Story and Setting, you being a hunter exploring new lands in the New World. Tracking, Gathering and the other additions besides hunting the Monster really feels like you are Monster Hunter who is also aiding the village in learning more of the New World and its creatures. My ideal for Wild is the same as yours, the Pacing and World of Worlds and the Combat and Follower System of Rise. These are the features that i hope it has and is expanded more in Wilds. If possible, Wilds could even bring back Tonfas, Magnet Spikes. Accel Axes and Medium Bowguns.
I have only played three games of monster hunter which were sunbreak(which is now), freedom unite and portable3rd. (A LONG time ago). But from watching your playthrough in monster hunter stories 2, I really want to see a hunter as the main villain in the next game.
@@ArcVTuber Or a Dude wearing Fatalis Armor(or atleast a piece of it), starts getting possessed and made "accidents" to get his fellow hunters killed as an act of revenge because of the beast witihin. and later on he turns into Fatalis like how Tea Common Shark animated the greatsword from freeedom unite becoming the Fatalis.
I really hope they expand on that hunter vibe. What if instead of just having access to your whole item box, you took stuff and put it into the new mount's storage. Maybe it has more limits but you can keep like 30 of each item. Really sell us this experience of prepping for a long, drawn out stint in the wilds, setting up camp after camp as you gather and branch further out. We'd have limited resources from home while still having some ability to restock on the fly. Walking back in through the front gates of a settlement to sell goods and upgrade our gear. I personally can envision the atmosphere and vibes, the smells, the sounds, the people. I want a more immersive mh too
Great video and opinion, Arc I also think mhw combat kind of becomes tedious after a couple hunts, but I deeply love how they incorporated the map itself into the hunt and I really really wanna see more of that in the future, hopefully even more exaggerated, which by now seems to be the case since you know, all the environmental focus
All i want is the amount of content of mhgu the sheer variety of monsters in that game is amazing and i have been spoiled to death and to be honest i dont care about subspecies or varients. With the only subspecies i think is genuinely amazing is coral pukie pukie.
It's ok for them to try new things, this way we are safe from MH turning into FIFA, COD or AC. Some times you might not really like the new things (i despised and still despise RIse in every aspect), but there will be always something, some small details that could improve the next game. For me, more or less as you said, the ideal would be "World, but with some more weapon play style variety". But for the love of the gods, they can keep everything else from Rise out, including the traversal and helpers. I really hope (though i doubt it) the bird/mount/thing we see in the trailer is just an animation for fast traveling between camps.
Tbh I really like mount. Imagine you going out in the wild to hunt and/or explore but you have to walk across the entire horizon carrying oversized metal is definitely not ideal so having a companion that can help you traverse and explore to place that you normally can't and help carry stuff make sense to me
Whatever the new game has for combat, its something that people are going to get used to, remember how some players wrote the wirebugs off as weird and clunky because the players that just played world had no idea how to use something beside the clutch claw. I'm going to expect something similar to that when wilds come out.
There's potential that, at least at the beginning, the game restricts you more than rise or world, and plays similar to older monster hunter titles. I feel for an open world title they would slowly introduce various items that could convenience your gameplay. For instance maybe we'll need to use cool drinks or other methods to survive extreme heat, until we reach a point in the story where we unlock the chill off mantle or armor that lets us survive it passively.
If we get the ability to change the moveset of the weapons again, I want it to be just flavour with nothing else. I´m not in Sunbreak yet but I know that there´s a move for IG that makes aerial combat not terrible and that´s a big problem for me. The main complaint in Worldborne about it is how it´s not good and it should be done for fun. While in Risebreak it´s viable to play. LS also had a move that needed lots of buffs from what I remember. With that said moves that replace the base ones should do the same dmg so they are just a preference in how stylish you look while dishing out the same dmg. More weapons need to have one move that is just mobility. It can add some tactics to how you approach a fight and it never hurts. Lastly I want monster blights to be a thing we can proc with our weapons. We can get a new weapon who´s whole shtick is doing just this. All weapons must be balanced in a way that DB are as effective as a hammer but the new weapon is the best at it. Something akin to IG in terms how how it works. I have an idea but not sure if it fits here or in a future video. Will you make a video talking about getting a new weapon? Also of course we need to have an absolute "best game" in the series. By the power invested in me by me I declare that the game with Rathalos in it as the objective best MH game of all time and whoever disagrees is plain wrong! xD
I feel like people throw around the terms "arcade-ish", "arcadey", and "immersion" because they are popular buzz words... what do you actually mean? Never once, did I feel like I was playing a quarter gobbler in rise, and world never fooled me into thinking I wasn't playing a 3rd person action game. World can get really tedious, and Rise can get really boring. World has more polish and focus, while Rise has a lot more gameplay. I love them both bc monster hunting is fun.
Rise is more of a classic Nintendo kid's game in how you run around and platform across the map to pick up different power ups. That, and having to eat stupid dango instead of well balanced, tasty meat platters is the worst part of the game. Oh, and rampages. Other than that Rise is a pretty decent and fun game, but I hope they don't bring wirebugs or wyvern riding into the next game because it makes the game too easy.
Immersion is about focuing on non-gameplay elements. Sound and visual design, attention to detail with animations that most people might never even see. Focusing less so on the player itself, more so on the environment. IE: The ancient forest is covered swaying plants, lighting cutting through tree branches, wildlife that interacts with the environment that you can also catch to bring to your room. Arcadish/arcade-like is when the focus is on a sandbox-type of gameplay. The environment is less-so the focus and more so the afterthought. Arcade games typically focus on faster gameplay and flashier movesets. It's limit testing how far from the traditional core of the series can you go. For instance, simulator games tend to focus much less on gameplay features and more so environmental factors. But if you play most modern nintendo games like Overcooked, that's not actually how you run a restaurant. Immersive titles aim to implement real-life factors as much as possible. Arcade games focus on the extragavant possibilities on a title's core function. Hope this helped.
Yeah, maybe it could make a return as an item like the mantles, and they could give some of the mantles back in an improved fashion. Except maybe ghillie mantle, that is the most sensible and the design only needs minor tuning
I genuinely really dislike the massive variety of movesets that risebreak had, because it let meta chasers run rampant and there was for every weapon one combo that was so ridiculously powerful compared to anything else that the devs designed all of the monsters and armour sets as if those were the only way to play those weapons, and it made not following that playstyle feel like you weren't playing the game right (the only update armour in sunbreak I ever got to use was velkhana cause it had frostcraft for my GS) like every update monster in sunbreak had almost their entire moveset devoted to punishing trying to counter them, so me playing without a counter found them comically easy in comparison to the counter spammers whining in steam reviews about having to use their brain the existence of a clear "meta" way to play a weapon also made the community extra toxic towards people who didn't follow those metas (been literally kicked out of lobbies several times for using hunting edge GS because I think it's neat) and also there were too many counters that prevented the gameplay from being engaging and allowed people to brainlessly button spam
I'm sorry you had that bad experience. I do feel like your point is slightly misguided. Combat variety isn't exactly the reason for stupid and toxic players like the ones you mentioned to be more active. As a gunlance main, the meta was to spam 2 moves at the end, which meant I didn't use like 3 really cool moves that were added. I get it's frustrating, and maybe they went a bit crazy with counters and such in Sunbreak. But variety is very good and we can only hope they keep trying to improve it.
@@Tevkianin helldivers 2 it would probably be the abolishment of a law that bans jumping. I know there are a few movement techs the government doesn't permit
The only part from MH i dont like is it's very limited exploration and you can skip all of it and move straight to boss fight. And furthermore grinding same boss for rare loot for upgrades is not fun at all.
I think it's good that they keep most exploration optional. Purely because I know some people just don't have as much time to play as me. But I do want more exploration options. Wilds looks like it will deliver!
I think keeping it optional works well. Grinding for armour and weapons is the main draw and when life/work gets busy its all i have time for but when i want to explore i can head out on an expedition and see a bit more at my own pace
I have stories 2 on switch but I'm getting it on Playstation because I have ppl to play there with I got no one on switch wich I love playing and mid max few mosties but I don't mind doin the grind again if I'm playing with ppl
Yeah agree...but the rest of the video just turns into rant 😂😂😂 (I'm still agree tho) For me, revamp clutch claw and tenderizing mechanics, remove wirefall, and please tone down silkbind/hunter arts if it ever comes back...
I started with World last year, 800 hours played so far, 250 hours in rise, and started GU as well 55 hours in, it became my favorite franchise ever, man I Love monster hunter, a shame that I didn't play it before, I used to even make fun of the game cause "oh the combat is so clunky and the game has this stupid cats all around" lol I even had the audacity to say that Horizon zero dawn could be a monster hunter competitor if they just added multiplayer LMFAO.
There’s a lot I could say about what I want with the combat and weapon movesets in Wilds, but if we’re talking more general features I would love to see the return of Hunter Arts or something similar. Fighting normally and then unleashing a badass supermove during an opening is just so much fun and doesn’t really increase the pace since it’s only a few times per hunt. Just keep it to super attacks. Self-buffs kind of take away from the power of the weapon’s basic moveset (I.e. Switch Axe in GU and Rise might as well not have an axe mode for attacking)
For me I basically want iceborne combat minus the clutch claw or any big gimmick for that matter, I wish they wouldn't feel the need stuff in a gimmick every game, it takes away from just the raw combat, mabye expand the moveset of some of the weapons in a way that still feels grounded and doesn't go against the identity of the weapons, longsword also doesn't need any more then it has in iceborne anymore would just be disgusting, do all that and the combat will be perfact, I do have ideas for what I think each weapons needs
@@robertovidiuspinu3314 insect glaive I think is generally is a good place moveset wise it just feels a lot weaker in damage then it should, so assuming that our starting point is iceborne IG I'd give the ground combos better motion values and air combos better mounting damage, or add a extra air attack that's specifically does loads of mounting damage, the downward thrust attack I think should be the single biggest move and should also get a motion value increase and I've always loved the attack where your insect goes on the end of your glaive and you absolutely yeet It at the monster and make that part of the core moveset, that's what I would give to the weapon
@@stormerjc9493in place of higher motion value attacks while grounded, or maybe alongside them, make the insect glaive have some focus on faster attacks. More wild multi hits with medium-low mv or a state you can access through the kinsect that has very fast, twirly hits
I want weapon appearance customization like World where it has the bone or iron as the base and monster parts as secondary. I like the investigation mechanic that World has for tempered monsters like gathering tracks, but I want the options like Sunbreak where you can lock the Anamoly quests and keep a certain amount. I like the combat flow from Rise and the companion system, including followers. It would be awesome to have the option to switch gadgets/gear like clutch claw/slingshot to Wirebugs/mantles. I like the crafting option for decorations in Rise more than receiving the random decorations as rewards in world. 🤔🐵🙏
True hunters only fight the monsters and not each other
Words to live by my friend.
but bro you are the monster.
Charges up my GS
@@addictedtocookies9152I send you flying with a hammer uppercut
Poetic🍷🗿
World and Rise sit on to scales for me. Strength and Intelligence. One makes me feel smart and the other makes me feel strong
I kind of agree
I feel like world's slower pace gives me time to think and plan and when the plan works it feels SO FREAKING GOOD! while rise makes me feel like a anime main character
I prefer planning over UNGA BUNGA POWA OF ANIME! but just how arc referenced gaijin about icecream flavors sometimes I dont feel like thinking and I want to just fly around the monster with dual blades
i want to have oils for my SnS
i want them to bring back the OG weapon designs
i want the customizable bowgun with 3 types
i want underwater combat revamp
i want the prowler to to back
and finally, i want all the platforms to be connected in multi.
an incredible game design
Even if they don't fully bring back underwater combat, at least let us explore underwater. I'd hope they maybe give us some old abandoned buildings and other interesting areas to stumble on. With that in mind imagine finding the extrance to a cave or ancient temple underwater. There could be unique consumables and materials to gather underwater, we could grab fish with our bare hands, and maybe fight smaller less dangerous monsters underwater
@@ghoulishgoober3122 yeah that would be awesome, maybe even a couple small things to fight with like the carving knife or stuff like that
Personally, Monster hunter really shines with a slower pace, Rise wasnt bad by any means, but the game was way too fast and it ended up hurting the experience for me at least. I have heard rumours that they are going to slow Wild's pace down even more than world was but without any actual gameplay im not sure if its true
Every Monster Hunter game is unique in its own way, World got the grafic, rise the fighting, frontier the unique monsters, etc. Wilds should also be unique and a bit different but still be recognizable as a mh game, yk ?
However, i totally agree with you !
Btw the intro was funny
"SORRY ARK WE SWEAR WE DIDN'T MEAN TO PUSH YOU DOWN THE BASEMENT!"
"Ark", with K
Switch Skills (not silkbinds) are honestly something that should just stick around going forward. Being able to fine-tune your moveset to your preference is great and would fit in both MH gameplay styles.
Gunlances should have elemental shells in my opinion
Lance is my favorite weapon type
Monster Hunter Frontier had elemental shells for Gunlance.^^
@@lubbo5261 of course
PREACH DUDE
@@ArcVTuber how r u
@@ArcVTuber what does that mean? I only said that cuz when I made I Legirges gunlance I was disappointed when it didn't shout lightning bullets. Why can't elemental shells come to mainline
Well, looks like we have the exact same wish when it comes to this topic. I prefer the combat in World for everything except moveset options.
I think that, with some culling of the more flashy/arcady moves (mostly wirebug stuff), selectable moves would work fine in a World-style environment. If not full customisation like in Rise, maybe two presets of a series of moves per weapon would be easier to adequately tune and still give very different feelings to one specific weapon.
I would like underwear combat to come back and improved
I want ro see Great Jaggi in wilds. He's literally the only returning monster that i would like to see.
Justice for great Jaggi.
I just want them to dial back the power creep for the next game. I enjoy the Mon Hun most when I feel like I’m overcoming a huge challenge, a monster far more powerful than me. Hunters shouldn’t be superhuman, we should be weak and struggle.
The game after wilds they can go totally balls to the walls crazy and ramp it up even further than sun break. Having the back and forth is good for franchise longevity, I think.
Same here. Skills like heavent sent threw me off quite a bit.
Yknow what I want?
The critically acclaimed MMORPG
Guild Wars 2. Ha, gotcha.
The ice cream thing is from Jakob who did the MH Dos video
Oooh, he's also the man who got a bunch of MH lego designs.
Only played stories(1 and 2), and playing through rise/sunbreak rn. So with my incredibly vast and in depth knowledge of monster, I say that wilds needs...
kinship attacks
This is a joke, but I would find it hilarious to see the brachydios training arc sometimes when it punched you.
Imagine a random aptonoth fell from the sky and one shot you
went from a wishlist to arc being completely based near the end of the vid
Why thank you. I felt a bit sassy.
The only good gate keeping: No Toxics Allowed
A feature I hope returns is monsters not being on the hunters side all the time.
In older titles if your hunting a Nargacuga and a Tigrex shows up, well now your hunting both of them unless you brought dung bombs to scare the Tigrex off.
In world, they might turf war then one runs off.
and in rise they will turf war and will immediately trigger a mounting phase or two before one runs off.
Other monsters on the map are being treated like temporary party members now rather than other threats you have to manage on the hunt, and I'd like them to dial that back.
I think its good to acknowledge that having both isnt impossible, even just having the base game be more methodical with the expansion opening up the combat a littlle more, like iceborne did
trying new things is always good, even if it's bad
5:00 EXACTLY!! Give it 5 instead, and the backwards blast dash. Then we"ll see who has no mobility
AYO
I hope the game isn't too much like World. I want it to be its own thing, while taking small elements from past games (not just World, but also Rise, GU, and maybe 4U)
Exactly my friend.
If it turns out how your saying right now, it could very well be the perfect game, also i think bringing back the 4U/GU mount style would be awesome
I do like the slow pacing of World. It has what i had wanted from Monster Hunter ever since Freedome Unite, a fully immersive map that you can explore without worring about Cart or Time Limit. Sure Rise had Expedition but it doesn't feel enjoyable due to the whole simple designs of the map. Also, the whole slow pace of World adds to its Story and Setting, you being a hunter exploring new lands in the New World. Tracking, Gathering and the other additions besides hunting the Monster really feels like you are Monster Hunter who is also aiding the village in learning more of the New World and its creatures.
My ideal for Wild is the same as yours, the Pacing and World of Worlds and the Combat and Follower System of Rise. These are the features that i hope it has and is expanded more in Wilds. If possible, Wilds could even bring back Tonfas, Magnet Spikes. Accel Axes and Medium Bowguns.
I think that for the pace of the hunt I would want a faster than World but not as fast as rise.
Perfectly balanced, as all things should be.
I can picture aerial combat being added to most weapons as a burst combo type move so that it doesn't encroach on the insect glaive too much
Don't give me hope.
I have only played three games of monster hunter which were sunbreak(which is now), freedom unite and portable3rd. (A LONG time ago).
But from watching your playthrough in monster hunter stories 2, I really want to see a hunter as the main villain in the next game.
That would be cool. A man-made catastrophe that leads to an elder dragon incident.
@@ArcVTuber Or a Dude wearing Fatalis Armor(or atleast a piece of it), starts getting possessed and made "accidents" to get his fellow hunters killed as an act of revenge because of the beast witihin.
and later on he turns into Fatalis like how Tea Common Shark animated the greatsword from freeedom unite becoming the Fatalis.
I really hope they expand on that hunter vibe. What if instead of just having access to your whole item box, you took stuff and put it into the new mount's storage. Maybe it has more limits but you can keep like 30 of each item. Really sell us this experience of prepping for a long, drawn out stint in the wilds, setting up camp after camp as you gather and branch further out. We'd have limited resources from home while still having some ability to restock on the fly. Walking back in through the front gates of a settlement to sell goods and upgrade our gear. I personally can envision the atmosphere and vibes, the smells, the sounds, the people. I want a more immersive mh too
Really good pointers there mate!
Great video and opinion, Arc
I also think mhw combat kind of becomes tedious after a couple hunts, but I deeply love how they incorporated the map itself into the hunt and I really really wanna see more of that in the future, hopefully even more exaggerated, which by now seems to be the case since you know, all the environmental focus
You get me chief
All i want is the amount of content of mhgu the sheer variety of monsters in that game is amazing and i have been spoiled to death and to be honest i dont care about subspecies or varients. With the only subspecies i think is genuinely amazing is coral pukie pukie.
It's ok for them to try new things, this way we are safe from MH turning into FIFA, COD or AC.
Some times you might not really like the new things (i despised and still despise RIse in every aspect), but there will be always something, some small details that could improve the next game.
For me, more or less as you said, the ideal would be "World, but with some more weapon play style variety". But for the love of the gods, they can keep everything else from Rise out, including the traversal and helpers.
I really hope (though i doubt it) the bird/mount/thing we see in the trailer is just an animation for fast traveling between camps.
Agreed. Inovation requires risks.
Tbh I really like mount. Imagine you going out in the wild to hunt and/or explore but you have to walk across the entire horizon carrying oversized metal is definitely not ideal so having a companion that can help you traverse and explore to place that you normally can't and help carry stuff make sense to me
Whatever the new game has for combat, its something that people are going to get used to, remember how some players wrote the wirebugs off as weird and clunky because the players that just played world had no idea how to use something beside the clutch claw. I'm going to expect something similar to that when wilds come out.
There's potential that, at least at the beginning, the game restricts you more than rise or world, and plays similar to older monster hunter titles. I feel for an open world title they would slowly introduce various items that could convenience your gameplay. For instance maybe we'll need to use cool drinks or other methods to survive extreme heat, until we reach a point in the story where we unlock the chill off mantle or armor that lets us survive it passively.
7:38 This ❤
People need to try things out.
I don't care if Wilds will be fast like Rise or slow like World, all I care about is that if Valstrax will make an appearance in next-gen graphics
I don't think it's likely. But then again I'm on copium for Primordial Malzeno so...ye
If we get the ability to change the moveset of the weapons again, I want it to be just flavour with nothing else. I´m not in Sunbreak yet but I know that there´s a move for IG that makes aerial combat not terrible and that´s a big problem for me. The main complaint in Worldborne about it is how it´s not good and it should be done for fun. While in Risebreak it´s viable to play. LS also had a move that needed lots of buffs from what I remember. With that said moves that replace the base ones should do the same dmg so they are just a preference in how stylish you look while dishing out the same dmg.
More weapons need to have one move that is just mobility. It can add some tactics to how you approach a fight and it never hurts.
Lastly I want monster blights to be a thing we can proc with our weapons. We can get a new weapon who´s whole shtick is doing just this. All weapons must be balanced in a way that DB are as effective as a hammer but the new weapon is the best at it. Something akin to IG in terms how how it works. I have an idea but not sure if it fits here or in a future video.
Will you make a video talking about getting a new weapon?
Also of course we need to have an absolute "best game" in the series. By the power invested in me by me I declare that the game with Rathalos in it as the objective best MH game of all time and whoever disagrees is plain wrong! xD
I really hope to see Switch Skills in Wilds.
Or some new update form.
@@ArcVTuber Hunting Styles in combination with Switch Skills.
Or a weapon swap mechanic.^^
I feel like people throw around the terms "arcade-ish", "arcadey", and "immersion" because they are popular buzz words... what do you actually mean?
Never once, did I feel like I was playing a quarter gobbler in rise, and world never fooled me into thinking I wasn't playing a 3rd person action game.
World can get really tedious, and Rise can get really boring.
World has more polish and focus, while Rise has a lot more gameplay. I love them both bc monster hunting is fun.
Rise is more of a classic Nintendo kid's game in how you run around and platform across the map to pick up different power ups. That, and having to eat stupid dango instead of well balanced, tasty meat platters is the worst part of the game. Oh, and rampages.
Other than that Rise is a pretty decent and fun game, but I hope they don't bring wirebugs or wyvern riding into the next game because it makes the game too easy.
Immersion is about focuing on non-gameplay elements. Sound and visual design, attention to detail with animations that most people might never even see. Focusing less so on the player itself, more so on the environment. IE: The ancient forest is covered swaying plants, lighting cutting through tree branches, wildlife that interacts with the environment that you can also catch to bring to your room.
Arcadish/arcade-like is when the focus is on a sandbox-type of gameplay. The environment is less-so the focus and more so the afterthought. Arcade games typically focus on faster gameplay and flashier movesets. It's limit testing how far from the traditional core of the series can you go.
For instance, simulator games tend to focus much less on gameplay features and more so environmental factors. But if you play most modern nintendo games like Overcooked, that's not actually how you run a restaurant. Immersive titles aim to implement real-life factors as much as possible. Arcade games focus on the extragavant possibilities on a title's core function.
Hope this helped.
i just want the slinger to be a toggle-able utility i never liked it and it messes up my drip half the time
Yeah, maybe it could make a return as an item like the mantles, and they could give some of the mantles back in an improved fashion. Except maybe ghillie mantle, that is the most sensible and the design only needs minor tuning
I personally want the ai hunters back I enjoyed them
Followers were cool.
I genuinely really dislike the massive variety of movesets that risebreak had, because it let meta chasers run rampant and there was for every weapon one combo that was so ridiculously powerful compared to anything else that the devs designed all of the monsters and armour sets as if those were the only way to play those weapons, and it made not following that playstyle feel like you weren't playing the game right (the only update armour in sunbreak I ever got to use was velkhana cause it had frostcraft for my GS)
like every update monster in sunbreak had almost their entire moveset devoted to punishing trying to counter them, so me playing without a counter found them comically easy in comparison to the counter spammers whining in steam reviews about having to use their brain
the existence of a clear "meta" way to play a weapon also made the community extra toxic towards people who didn't follow those metas
(been literally kicked out of lobbies several times for using hunting edge GS because I think it's neat)
and also there were too many counters that prevented the gameplay from being engaging and allowed people to brainlessly button spam
I'm sorry you had that bad experience. I do feel like your point is slightly misguided. Combat variety isn't exactly the reason for stupid and toxic players like the ones you mentioned to be more active.
As a gunlance main, the meta was to spam 2 moves at the end, which meant I didn't use like 3 really cool moves that were added. I get it's frustrating, and maybe they went a bit crazy with counters and such in Sunbreak. But variety is very good and we can only hope they keep trying to improve it.
SnS oil, and weapon skin variety xD
Edit : and BRAWLER
YES MY GUY, OILS ARE NEEDED
After the newest trailer do you like the pace of play they are going for?
Imagine if they added jumping to Monster Hunter
You mean that thing some of the monsters do?
I heard that it can come in handy sometimes, imagine the lore behind jumping in a game where no one has ever jumped for 20 years
@@Tevkiancan I introduce you to the insect glaive
@@Tevkianin helldivers 2 it would probably be the abolishment of a law that bans jumping. I know there are a few movement techs the government doesn't permit
The only part from MH i dont like is it's very limited exploration and you can skip all of it and move straight to boss fight. And furthermore grinding same boss for rare loot for upgrades is not fun at all.
I think it's good that they keep most exploration optional. Purely because I know some people just don't have as much time to play as me. But I do want more exploration options. Wilds looks like it will deliver!
I think keeping it optional works well.
Grinding for armour and weapons is the main draw and when life/work gets busy its all i have time for but when i want to explore i can head out on an expedition and see a bit more at my own pace
I have stories 2 on switch but I'm getting it on Playstation because I have ppl to play there with I got no one on switch wich I love playing and mid max few mosties but I don't mind doin the grind again if I'm playing with ppl
Yeah agree...but the rest of the video just turns into rant 😂😂😂 (I'm still agree tho)
For me, revamp clutch claw and tenderizing mechanics, remove wirefall, and please tone down silkbind/hunter arts if it ever comes back...
I need to let it out man 😂
I started with World last year, 800 hours played so far, 250 hours in rise, and started GU as well 55 hours in, it became my favorite franchise ever, man I Love monster hunter, a shame that I didn't play it before, I used to even make fun of the game cause "oh the combat is so clunky and the game has this stupid cats all around" lol
I even had the audacity to say that Horizon zero dawn could be a monster hunter competitor if they just added multiplayer LMFAO.
Did you wrote "R&G" to say "RNG" at the beginning of the video or is that an acronym I don't know?
I wrote it as a reference to a member of the channel.
@@ArcVTuber nice~
There’s a lot I could say about what I want with the combat and weapon movesets in Wilds, but if we’re talking more general features I would love to see the return of Hunter Arts or something similar. Fighting normally and then unleashing a badass supermove during an opening is just so much fun and doesn’t really increase the pace since it’s only a few times per hunt.
Just keep it to super attacks. Self-buffs kind of take away from the power of the weapon’s basic moveset (I.e. Switch Axe in GU and Rise might as well not have an axe mode for attacking)
Toukiden 2 is the best Monster Hunter-like I've played and it was the first to do open world.
Horizon also has a good template.
no clutch claw
no wirebugs
no adept style
thats all I want
pretty sure you'll get it my friend
For me I basically want iceborne combat minus the clutch claw or any big gimmick for that matter, I wish they wouldn't feel the need stuff in a gimmick every game, it takes away from just the raw combat, mabye expand the moveset of some of the weapons in a way that still feels grounded and doesn't go against the identity of the weapons, longsword also doesn't need any more then it has in iceborne anymore would just be disgusting, do all that and the combat will be perfact, I do have ideas for what I think each weapons needs
If you don´t mind, can you share your ideas for Insect Glaive. I´m just curios.
@@robertovidiuspinu3314 insect glaive I think is generally is a good place moveset wise it just feels a lot weaker in damage then it should, so assuming that our starting point is iceborne IG I'd give the ground combos better motion values and air combos better mounting damage, or add a extra air attack that's specifically does loads of mounting damage, the downward thrust attack I think should be the single biggest move and should also get a motion value increase and I've always loved the attack where your insect goes on the end of your glaive and you absolutely yeet It at the monster and make that part of the core moveset, that's what I would give to the weapon
Grounded and Charge Blade do not belong within a mile of eachother
@@stormerjc9493in place of higher motion value attacks while grounded, or maybe alongside them, make the insect glaive have some focus on faster attacks. More wild multi hits with medium-low mv or a state you can access through the kinsect that has very fast, twirly hits
I want weapon appearance customization like World where it has the bone or iron as the base and monster parts as secondary. I like the investigation mechanic that World has for tempered monsters like gathering tracks, but I want the options like Sunbreak where you can lock the Anamoly quests and keep a certain amount. I like the combat flow from Rise and the companion system, including followers. It would be awesome to have the option to switch gadgets/gear like clutch claw/slingshot to Wirebugs/mantles. I like the crafting option for decorations in Rise more than receiving the random decorations as rewards in world. 🤔🐵🙏
Random decos suck
I wanna jump with one button
Like in dragons dogma?
Yeah
And maybe a more simular mount system
Just give us switch skills
Or a new version of them.
as that one president i can’t remember says: “we are all democrats, we are all republicans” (it made more sense back then)