Use my link tanks.ly/3PFymZH and new players will receive 250,000 credits, 7 days of world of tanks premium, the tier V excelsior, and you get to rent the Tiger 131, Cromwell B, and T-34-85M for 10 battles each.
@@petertodorov5592 They are a collective, singularity is non-existent we are just a housing for a biome of different cells and bacterial cultures. Consciousness is but a mere illusion...
@@dylanwagher7213 They are friends/ have made videos together in the past. Vale even used to use the same video naming theme that Spiff uses, (X is perfectly balanced) I'm not sure who used it first but it's probably just a reference to Thanos
It's funny that Lynx thought he was surrounded by AI, because honestly, having even one AI bot that would follow players around and pretend to be one by Gangnam Styling on them would be hilarious.
Thinks Lynx was accidentally talked into not believing: * That Vale's patrons exist * That the rat exists * That the rat could hurt people * That the zombie exists * That the game exists
Add a second meter below the blink meter with an ambiguous icon next to it that slowly goes down over the course of an hour. It does nothing, and there’s no way to replenish it, but a beeping noise a la Ocarina of Time will start playing at low percentages.
@@PineappleLiar and then give it a COMPLETELY random chance, like 1-8%, of being refilled by doing ANY action. Just to confuse players even further as to how this mechanic works and what it does.
@@yumenoko-g6y and the third one will be called "Crypt: Reloaded" and then "Crypt: Remastered" will come out. Then "Crypt V" Then "Crypt 5: The Second Chapter" Then of course, as naturally follows: "Crypt 4"
I decided to go back and count the lines and see how much code I really wrote. If you don't count any custom networking, I wrote just under 150 lines of code. Half of this comes from the main menu manager and is literally just turning off/on UI elements so it's not very complex - the rest came from tiny 5-10 line scripts that do very specific things (item pickup, etc). If you add in the custom networking features that I had to add (things that would be optional were you actually making an asset flip), you're still only running up to around 250 lines. Most of this comes from a class that's managing how many items are collected and changing scenes, which runs about 70 lines. And then if you want to add in the stuff I got from those tutorials we get around 400 lines of code...which, for a whole multiplayer networked game (no matter how shit) - is frankly ridiculous.
Even more appalling then the gaslight was the information that NovelPond runs this 'game' from WinRAR. Bro is really an AI programmed to play with Vale
@@Streetcleanergaming Crazy? I was crazy once and they put me in a room - a rubber room - filled with rats and the rats made me crazy. Crazy? I was crazy once and they put me in a room - a rubber room - filled with rats and the rats made me crazy. Crazy? I was crazy once and they put me in a room - a rubber room - filled with rats and the rats made me crazy. Crazy? I was crazy once and they put me in a room - a rubber room - filled with rats and the rats made me crazy.
make a PVP game where everyone has a wildly inaccurate musket that takes 2 minutes to reload and sometimes it might just go click and not fire at all like the real one. That game would be funny to watch
Not gonna lie, I would watch the hell out of a horror movie where one of the threats is a giant rat that inexplicably produces earsplittingly loud classical music
just have it sort of come out of a speaker that somehow still works even whit no power (presuming the rat does not power it)... and a tiny MP3 (Iphone knock off) player straped to the back.
What I love most is probably the fact that Lynx did most of the gaslighting himself. He so completely convinced himself there was going to be some horrible twist around a corner that would reveal this shitty asset flip to be the kind of endless torture simulation that Crypt was originally; that he started inventing things whenever stuff didn't appear to make sense. At that point, all you need to do as someone 'in on it' is look on in silence (and hold the G key). This was great, can't wait to see Crypt II through VII mysteriously taking place in a eerily familiar looking airport!
7:38 I'm so sad that you didn't make the pilot an escort NPC, but like an really anoying one. Who you need to constantly check on, is slow, and feels like it has a random speed. You can have that idea.
Its incredibly easy to make asset flip games once you get it going. There is one game publisher who is basically a video game factory, PLAYWAY S.A. They are the people who make all the "Simulator" games. they change names on Steam often to avoid people realizing its them, but you can tell its them every time.
I think you've got the wrong one, those guys seem to be actual devs, I've played House Flipper by them and it's a real game, it just uses premade assets a lot.
@@JS-tl7jp That is still an asset flip, its just one of their more developed ones; the way they make games is by one of their dozens of dev teams putting forward an idea, other dev teams voting on it, and then only making it if gets X amount of wishlists, and then only continuing to develop it past release if it gets X amount of sales. That game uses the same assets every other PLAYWAY game does, and vice versa. Playway is the publisher, but the developers who work for them are indistinguishable from one another and often swap members among them. Ive done a lot of digging on their company and could explain to you how shady they are for quite a while.
That's just using assets, no? Like House Flipper has a ton of functional game mechanics, the idea that it's an asset flip just because it uses assets sort of goes against the entire definition of an asset flip, both generally and as defined in the intro.
What this game is really missing is a prompt that tells players to take a drink for every part collected or life expended. Would instantly become best party game 11/10.
I can't wait for Dany and the Rat to team up with Greg in Crypt 3, AKA "CRIIIPT", where the gimmick is you're playing as either Greg, Dany or the Rat, and it's a 3 player horror puzzle game from the monster's perspectives (Specifically, a First, Second, and Third person view for Greg, Dany, and the Rat, respectively), and you have to use each monster's skillset to pass through the puzzles, except most of the puzzle you need Dany for actually can be done just by Greg and the Rat because Dany sucks. And the game's a Long as La-Mulana and somehow even more *Crypt* ic. I expect an executive producer credit and a credit for voicing the Rat, who never speaks.
No no the rat must speak... But this time in addition to the warped music and "my balls hurt" there will be other Teddy lines worked in...but only captured from prior recordings in videos.
Make a horror game with brightness settings, but if the player is a coward and makes it brighter than the suggested brightness, monsters can spot them from any distance (because they are more visible)
I got the fucking notification for this video vale AND IT DIDNT SHOW UP ON UR CHANNEL FOR 5 MINUTES AND I THOUGHT I WAS BEING GASLIT AND JUST ACCEPTED YOU WOULD EXACTLY DO THAT
Valefisk's videos are us watching a psychopath bully a few crackheads, someone who's exhausted, someone who's too into the game, and someone being nihilistic.
Honestly, just the top-tier content I expect from Mr Fisk. This man went out and spent his hard-scammed Rat bucks for the eternal entertainment of randoms on the internet as well as the eternal consternation of his friends
Peering into the fog and looking for the rat was the daily struggle during the Bubonic Plague. This perfectly represents this horrible period in history. The plague also makes your lymph balls hurt
Honestly if you wanted to make a critter that chases people "Funny", if there was a way to sample the proximity chat from a moment when the critter was near and then have the critter replay the sample while stalking players later, like a predatory mimic, it could be pretty neat.
A real gaslight : have a bunch of real people control players/creatures in the game but don't mention them or show them up in the lobby. pretend to have implemented super good AI
Idea- make a horror game where the only time you can see is when you stop moving so they’re just always paranoid of what’s in front of them. You could make a monster like the boos from Mario where they stop when you look at them
At this point i think that a new type of game will emerge soon simply called "torture games" and it will be either the best or worst type of game to ever grace us lol
I am shocked you managed to network this jengatower of code in such a short time. Everytime I try to mess around with Unity Networking it goes horiffically wrong. Well done
Vale, you should make a game with random meter gauges for absolutely any stupid reason you can think of. You start without seeing any, but as the meter gauge is getting low, the bar appears. That, multiplied by so many bars that it'd start making impossible to see where the players are going or even doing. Great times!
It's funny that those guys haven't tried to run away from Valefisks dungeon. Good to see them alive! Also, Lynx thinking that monsters are not real is funny.
I just want to tell, your storytelling, edits and almost like a lsd level creativity makes this video super, super enjoyable. I mean if some random guy did a video, of course the like-minded gang of yours are also really funny, with the same concept, it could be boring. Thanks for this video-essay mockumentary thing.
PedeJo-yellow Chamber-purple Virtrial-green Wes/Scutch-really pale white person color Temod-blue-ish purple Soll-Tan Jan-peach Novelpond-lime green Lynx-mint Candy-blue Vale-white Dom-red
Please Val, I'd love to see a video essay on the Phasmophobia clones, every time a youtuber plays it it feels like I'm getting gaslit to think this is a good game, like I can no longer tell if Phasmophobia is good or I'm insane!!!
I've been wanting to develop a game for a long while now, watching many tutorials and devlogs to get myself up to speed. I really liked the technical info at the end and I'd love to see more like that from you in the future! It could make for good "filler" videos maybe ;p
The moment valefisk was talking about funny sounds the monsters would make, I got a ad for RUclips premium. It took me a sec to realise that it wasn't part of the video 😂😅
This was almost certainly recorded before the Plane Lady fiasco, but the fact that it's centered around a plane and features someone loudly insisting that the people around them aren't real is kinda prophetic.
I've seen so many people show up on indie game pages saying "you stole this icon/music/sound effect from this other game!" And they never seem to grasp the concept of asset packs at all. Like, the only options in their head are that you made it yourself, or you stole it, nothing in between.
You should make an open world game that is actually incredibly linear, like you get to upgrade a bunch of cool things, but after spending your upgrade points, you come to a door that says “level 10 blaster required” or something, so you HAVE to spend Al of your points on the blaster. Tutorial managing your moves, etc. Get all the players excited to explore this new open world, then confine and restrict. RIP AND TEAR away all control Another idea: make a game where the most powerful thing is required, and it’s over powered, but also lame, Everything else seems at least kinda fun, but you HAVE to use that weapon if you want to have a chance.
I have watched two Valefisk videos. This and the tabletop game. Both were developing games to torture friends. Basically what I did getting my bachelors in game design. Edit: Forgot to mention I work for Wargaming as a QA, but I've been on vacation for a week and go back to work tomorrow and when I saw your sponsor I was like "Yay! Oh fuck I have work tomorrow."
Use my link tanks.ly/3PFymZH and new players will receive 250,000 credits, 7 days of world of tanks premium, the tier V excelsior, and you get to rent the Tiger 131, Cromwell B, and T-34-85M for 10 battles each.
Valefisk. Wake Up. Valefisk. Wake Up. You have 2 year. Valefisk. Wake Up.
Gaslighting is not a real thing. Get a hold of yourself.
Valefisk. Wake Up. Valefisk. Wake Up. You have 2 year. Valefisk. Wake Up.
@@Technomicalyeah it's called gaslamping. It's always been gaslamping, I don't know what you're talking about.
Is it a big for Me? Or has this video gotten so many fewer views than usual?
For crypt 3 you should add a client side monster that doesnt actually kill anyone but plays a random players proxy chat and follows the person :)
So a fake AI-controlled player that only the victim can see? Marvelous.
Schizophrenia multiplayer update just dropped
It should be invisible too.
this is ingenious
he's taking notes
The fact that Candy guessed what was going on before even downloading it is insane honestly
Just sounds like he knows his friends :D
It was balanced expertly by Lynx spending so long thinking he was stuck in a game with a bunch of bots
I'm not too surprised since he's who sent me the "Troll Handbook" at one point
Clever dude and fairly conscious, though very chaotic
Isn't he also the one that called the intruder map being crypt?
I was "can't spell valefisk without L" both times, and I started the monkey hollering. We love being an agent of chaos
Refers to himself as "we". How chaotic can you get
@@petertodorov5592 They are a collective, singularity is non-existent we are just a housing for a biome of different cells and bacterial cultures. Consciousness is but a mere illusion...
I don't know what you're talking about, Vafisk doesn't have any L's.
You can't spell Virtrial without L
You can't spell @@creeperboom9813 without L
Unity asset flipping to success! Slay queen 👑
You would be a fan of monarchies, wouldn't you spiff?
Somehow I'm still dumbfounded by the notion that the youtubers I watch also watch eachother
Slay
@@dylanwagher7213 same
@@dylanwagher7213 They are friends/ have made videos together in the past. Vale even used to use the same video naming theme that Spiff uses, (X is perfectly balanced) I'm not sure who used it first but it's probably just a reference to Thanos
It's funny that Lynx thought he was surrounded by AI, because honestly, having even one AI bot that would follow players around and pretend to be one by Gangnam Styling on them would be hilarious.
if he for some reason updated the game, he should add this
@@generalfun_videos387but only if there's already preexisting code to do that, just to keep it as unoriginal as possible.
Thinks Lynx was accidentally talked into not believing:
* That Vale's patrons exist
* That the rat exists
* That the rat could hurt people
* That the zombie exists
* That the game exists
Vale is the only person to torture people like they committed multiple war crimes.
now I can only imagine himmler and bin laden playing crypt
Gaslight, Gatekeep, Gregboss
Vale, next horror game, be sure to add a blink function, like in the SCP games, but not have it do anything. Just for maximum gaslighting.
Maybe give the player constant demage if they don't blink for too long
Add a second meter below the blink meter with an ambiguous icon next to it that slowly goes down over the course of an hour. It does nothing, and there’s no way to replenish it, but a beeping noise a la Ocarina of Time will start playing at low percentages.
@@PineappleLiar and then give it a COMPLETELY random chance, like 1-8%, of being refilled by doing ANY action. Just to confuse players even further as to how this mechanic works and what it does.
@@mud4309not all the way though, justa couple percent players should never becertaon tha tit happening
@@dodojesus4529 have it recover 6.6% making people convinced it's something occult...
The real torture part of the game is the crypto miner put in to simulate the REAL asset flip game experience
8:24 "none of these people are real"
Yes, that's how video games generally work.
Maybe the real gaslighting was the friends that we made along the way
Wdym "friend",Its a single player game.
What way? There were no friends there?
But was it truly so?
Please keep the rat as an easter egg in the actual Crypt II, it is a work of art.
You should release this as Crypt II and then make the actual Crypt II just be Crypt III
Naw, in the spirit of modern video game naming conventions, this game is Crypt 2, and the actual Crypt sequel is just called Crypt.
@@Onychoprion27No, you see, this one is called Crypt II, so naturally the actual sequel should be called Crypt 2
@@yumenoko-g6y and the third one will be called "Crypt: Reloaded"
and then "Crypt: Remastered" will come out.
Then "Crypt V"
Then "Crypt 5: The Second Chapter"
Then of course, as naturally follows: "Crypt 4"
Skip crypt 3, go straight to crypt 7
Crypt: Revelations
I was filled with so much joy seeing Lynx being gaslit.
Even when they were telling the truth, he somehow kept gaslighting himself. Glorious.
I decided to go back and count the lines and see how much code I really wrote.
If you don't count any custom networking, I wrote just under 150 lines of code. Half of this comes from the main menu manager and is literally just turning off/on UI elements so it's not very complex - the rest came from tiny 5-10 line scripts that do very specific things (item pickup, etc).
If you add in the custom networking features that I had to add (things that would be optional were you actually making an asset flip), you're still only running up to around 250 lines. Most of this comes from a class that's managing how many items are collected and changing scenes, which runs about 70 lines.
And then if you want to add in the stuff I got from those tutorials we get around 400 lines of code...which, for a whole multiplayer networked game (no matter how shit) - is frankly ridiculous.
Gregor desires more bugs 🪳🪳🪳🪳🪳
When are you going to publish the CNA video? If it is taking a toll on you then you probably should ditch it.
Did you heart your own comment? You narcissist lol
holy
UPLOAD TORTURE BOARD GAME TO WORKSHOP ALREADYY
Even more appalling then the gaslight was the information that NovelPond runs this 'game' from WinRAR.
Bro is really an AI programmed to play with Vale
Rats, Rats, We're The Rats
Rats? Rats made me crazy.
Crazy? I was crazy once.
We prey at night, we stalk at night, we're the rats
I'mma bug tho
@@Streetcleanergaming Crazy? I was crazy once and they put me in a room - a rubber room - filled with rats and the rats made me crazy. Crazy? I was crazy once and they put me in a room - a rubber room - filled with rats and the rats made me crazy. Crazy? I was crazy once and they put me in a room - a rubber room - filled with rats and the rats made me crazy. Crazy? I was crazy once and they put me in a room - a rubber room - filled with rats and the rats made me crazy.
Michael its your bir-bir-birthday.
Its the year 2023 and Novel cant handle a .zip file
What was he doing for 6 minutes...
@@Nothing-1w3 A question for the ages
@@Nothing-1w3 silently weeping while trying to run it in dosbox
funny how a friend of mine also cant, even tho its like the 3rd easiest shit ever (besides creating .txt and folders)
make a PVP game where everyone has a wildly inaccurate musket that takes 2 minutes to reload and sometimes it might just go click and not fire at all like the real one. That game would be funny to watch
That's just shittier Holdfast
It sets a randomized timer that makes it go off the next time it's pointed at something while the timer is expired
Friendly fire enabled 300% damage
That Game already exists, it’s called Holdfast
This would be significantly more fun than you think
@@haraldhansen2761War of Rights is even more realistic
Not gonna lie, I would watch the hell out of a horror movie where one of the threats is a giant rat that inexplicably produces earsplittingly loud classical music
Earsplittingly loud, *out-of-key* classical music!
just have it sort of come out of a speaker that somehow still works even whit no power (presuming the rat does not power it)... and a tiny MP3 (Iphone knock off) player straped to the back.
Let's not forget the added "My balls hurt"
What I love most is probably the fact that Lynx did most of the gaslighting himself. He so completely convinced himself there was going to be some horrible twist around a corner that would reveal this shitty asset flip to be the kind of endless torture simulation that Crypt was originally; that he started inventing things whenever stuff didn't appear to make sense. At that point, all you need to do as someone 'in on it' is look on in silence (and hold the G key).
This was great, can't wait to see Crypt II through VII mysteriously taking place in a eerily familiar looking airport!
7:38 I'm so sad that you didn't make the pilot an escort NPC, but like an really anoying one. Who you need to constantly check on, is slow, and feels like it has a random speed.
You can have that idea.
Occasionally sometimes he walks away from you when you aren’t looking
It was an honor to be gaslit
What they don't know is that 'crypt' stands for crypto-miner
Honey, wake up, ValeFisk gave his friends another digital lobotomy
I was expecting “G: Fun” to shoot up a flare or something and just alert every monster
@@morgannull4685IM SCREAMING
Born to gaslight, forced to shitpost. Never change, Valefisk
Its incredibly easy to make asset flip games once you get it going. There is one game publisher who is basically a video game factory, PLAYWAY S.A.
They are the people who make all the "Simulator" games. they change names on Steam often to avoid people realizing its them, but you can tell its them every time.
I think you've got the wrong one, those guys seem to be actual devs, I've played House Flipper by them and it's a real game, it just uses premade assets a lot.
@@JS-tl7jp i think they are the publishers, not the devs
@@JS-tl7jp That is still an asset flip, its just one of their more developed ones; the way they make games is by one of their dozens of dev teams putting forward an idea, other dev teams voting on it, and then only making it if gets X amount of wishlists, and then only continuing to develop it past release if it gets X amount of sales.
That game uses the same assets every other PLAYWAY game does, and vice versa. Playway is the publisher, but the developers who work for them are indistinguishable from one another and often swap members among them.
Ive done a lot of digging on their company and could explain to you how shady they are for quite a while.
@@selectionnoh damn! I quite like House Flipper but that's very unfortunate
That's just using assets, no? Like House Flipper has a ton of functional game mechanics, the idea that it's an asset flip just because it uses assets sort of goes against the entire definition of an asset flip, both generally and as defined in the intro.
13:26 Saying Crypt 2 is the spiritual successor to Crypt is so fucking funny.
I hope Greg returns in Crypt 3, I was not a fan of these new mascots.
As a Unity dev, I aspire to what you have accomplished.
Valefisk may be a coder by profession, but CLEARLY acting is his real passion
What this game is really missing is a prompt that tells players to take a drink for every part collected or life expended. Would instantly become best party game 11/10.
I can't wait for Dany and the Rat to team up with Greg in Crypt 3, AKA "CRIIIPT", where the gimmick is you're playing as either Greg, Dany or the Rat, and it's a 3 player horror puzzle game from the monster's perspectives (Specifically, a First, Second, and Third person view for Greg, Dany, and the Rat, respectively), and you have to use each monster's skillset to pass through the puzzles, except most of the puzzle you need Dany for actually can be done just by Greg and the Rat because Dany sucks.
And the game's a Long as La-Mulana and somehow even more *Crypt* ic.
I expect an executive producer credit and a credit for voicing the Rat, who never speaks.
No no the rat must speak...
But this time in addition to the warped music and "my balls hurt" there will be other Teddy lines worked in...but only captured from prior recordings in videos.
What is second person view?
@@eliebinetruy it depends, but generally it’s when you see the focus character through another ingame entity (like a camera system or something)
Make a horror game with brightness settings, but if the player is a coward and makes it brighter than the suggested brightness, monsters can spot them from any distance (because they are more visible)
Or just Tie the brightness directly to monster visibility ranges, let them choose mutual blindness.
The brightness effects the brightness of the player model, max brightness makes you into a floodlight.
I got the fucking notification for this video vale AND IT DIDNT SHOW UP ON UR CHANNEL FOR 5 MINUTES AND I THOUGHT I WAS BEING GASLIT AND JUST ACCEPTED YOU WOULD EXACTLY DO THAT
Holy shit that’s beautiful.
with the title literally being "Get Gaslit, Loser" thats so fucking funny actually
I like how vale uses “previously” to refer to previous videos to suggest this is one continuous nightmare
Lynx somehow turning everyone else playing into Cassandra because he was gaslit too hard is probably my Valefisk moment of the year.
Vale is the only person who can repeatively torture his friends while remaining friends with them.
I can see that Vale is still avoiding Campaign for North Africa
what no it's coming out next week
@@adirinnexxus cna, just a week away :)
Valefisk's videos are us watching a psychopath bully a few crackheads, someone who's exhausted, someone who's too into the game, and someone being nihilistic.
I hope Vale does put this hidden somewhere inside of Crypt II to make it a double gaslight
And have it still have multiplayer, but to join you have to find it in crypt 2
Honestly, just the top-tier content I expect from Mr Fisk. This man went out and spent his hard-scammed Rat bucks for the eternal entertainment of randoms on the internet as well as the eternal consternation of his friends
19:56 i almost died at this part with the rat saying "my balls hurt" the rat is by far the best part of this project
Peering into the fog and looking for the rat was the daily struggle during the Bubonic Plague. This perfectly represents this horrible period in history.
The plague also makes your lymph balls hurt
Honestly if you wanted to make a critter that chases people "Funny", if there was a way to sample the proximity chat from a moment when the critter was near and then have the critter replay the sample while stalking players later, like a predatory mimic, it could be pretty neat.
THE MIMIC
“They don’t understand fine rat.” Such a brilliant quip that flew under the radar.
"this is why unity is the best game engine"
that one didnt age quite so well
“The Game will not restart itself, that would be a waste of time.”
I’m dying
A real gaslight : have a bunch of real people control players/creatures in the game but don't mention them or show them up in the lobby.
pretend to have implemented super good AI
"this is why unity is the best game engine" uh oh
That one... didn't age so well...
Vale is the only person who can CONSISTENTLY gaslight people who KNOW about the fact that he does this CONSISTENTLY
I mean after a while you get curious at what he's done this time
Idea- make a horror game where the only time you can see is when you stop moving so they’re just always paranoid of what’s in front of them. You could make a monster like the boos from Mario where they stop when you look at them
At this point i think that a new type of game will emerge soon simply called "torture games" and it will be either the best or worst type of game to ever grace us lol
I am shocked you managed to network this jengatower of code in such a short time. Everytime I try to mess around with Unity Networking it goes horiffically wrong. Well done
Less than a hundred lines of code is wild... I'm actually blown away
It’s always a good year when vale uploads a couple times a year
Vale, you should make a game with random meter gauges for absolutely any stupid reason you can think of.
You start without seeing any, but as the meter gauge is getting low, the bar appears. That, multiplied by so many bars that it'd start making impossible to see where the players are going or even doing.
Great times!
Next time you make a horror game, add a moment where the game says "shift to run" but no monsters chase you
Just a long long corridor
Another episode of Valefisk making his friends laugh/die in a terrible game that proceeds to get worse and worse
im excited for crypt 3, an ad-ridden endless runner mobile game
The reason unity is charging per install is to force vale to stop making games
It's funny that those guys haven't tried to run away from Valefisks dungeon. Good to see them alive!
Also, Lynx thinking that monsters are not real is funny.
The ultimate Gaslight would be turning this into an actual Crypt 2
Welp guess I'm clearing 46 minutes out of my schedule to get gaslit
YOU
@@HiyaJemma YOU
@@GuessImSylvale US
@@HiyaJemma US
@@GuessImSylvale NOT THEM
I just want to tell, your storytelling, edits and almost like a lsd level creativity makes this video super, super enjoyable. I mean if some random guy did a video, of course the like-minded gang of yours are also really funny, with the same concept, it could be boring. Thanks for this video-essay mockumentary thing.
Hutr? My balls hurt. They locked me in a airport. A foggy airport. A foggy airport with rats. And rats make my balls hurt.
PedeJo-yellow
Chamber-purple
Virtrial-green
Wes/Scutch-really pale white person color
Temod-blue-ish purple
Soll-Tan
Jan-peach
Novelpond-lime green
Lynx-mint
Candy-blue
Vale-white
Dom-red
Please Val, I'd love to see a video essay on the Phasmophobia clones, every time a youtuber plays it it feels like I'm getting gaslit to think this is a good game, like I can no longer tell if Phasmophobia is good or I'm insane!!!
You've probably already seen it, but it's out now.
@@ClovesnSpice i actually havent, thanks!
I've been wanting to develop a game for a long while now, watching many tutorials and devlogs to get myself up to speed. I really liked the technical info at the end and I'd love to see more like that from you in the future! It could make for good "filler" videos maybe ;p
wow, that IS a cool horse
@@zerotian5661even more with the argentinian flag!
@@laser_uhhhh 🏳️⚧️
my favourite
@@laser_uhhhh all the hot girls are from there
Ah yes. The classic Valefisk manuever.
I love that everyone knows vale so well multiple people are able to call exactly what he's trying
A horror game that had the option to take a picture of you with your webcam after every jumpscare would actually be so cool.
The whole side story of Novel not knowing how to extract a zip had me dying
Always been fascinated by asset flips, thank you for documenting the process behind making one.
"this is why unity is the best game engine" aged like milk lmao
The moment valefisk was talking about funny sounds the monsters would make, I got a ad for RUclips premium. It took me a sec to realise that it wasn't part of the video 😂😅
See, now Crypt 2 needs to begin with you fixing the plane and then flying into the crypt for the sake of continuity
This is today's Swedish joke presented by Magnus: 'Do you know how to save a drowning Swede?' 'No...' 'Good.'
I recommend eating a block of cheddar cheese while watching this, you really get the true valefisk “the rat” experience by doing it
This was almost certainly recorded before the Plane Lady fiasco, but the fact that it's centered around a plane and features someone loudly insisting that the people around them aren't real is kinda prophetic.
I've seen so many people show up on indie game pages saying "you stole this icon/music/sound effect from this other game!" And they never seem to grasp the concept of asset packs at all. Like, the only options in their head are that you made it yourself, or you stole it, nothing in between.
this guy is the real embodiment of torture while still making it extremely fun to watch lol
I gotta say, if Crypt 2 doesn't have Electric Boogaloo as a subtitle after you've done this, I will be disappointed.
You should make an open world game that is actually incredibly linear, like you get to upgrade a bunch of cool things, but after spending your upgrade points, you come to a door that says “level 10 blaster required” or something, so you HAVE to spend Al of your points on the blaster.
Tutorial managing your moves, etc.
Get all the players excited to explore this new open world, then confine and restrict. RIP AND TEAR away all control
Another idea: make a game where the most powerful thing is required, and it’s over powered, but also lame,
Everything else seems at least kinda fun, but you HAVE to use that weapon if you want to have a chance.
This channel is slowly becoming my favourite, been loving these videos recently
RIP Unity House
5:00 Vale is so real for this one
He would never gaslight us into thinking otherwise
Vale’s going to make virus one day and we’ll just go, yep that’s vale
I have watched two Valefisk videos. This and the tabletop game. Both were developing games to torture friends. Basically what I did getting my bachelors in game design.
Edit: Forgot to mention I work for Wargaming as a QA, but I've been on vacation for a week and go back to work tomorrow and when I saw your sponsor I was like "Yay! Oh fuck I have work tomorrow."
11:45 unity sure is the best game engine 🙂
43:15 Ayyy, another chad Nebulous: Fleet Command player.
And a single CC + escorts enjoyer to boot!
I cannot believe you put Bokoen1 as one of the monsters in your game
I've been with you 5 out of 7 long years and I've only just found out I was never subscribed. until now when I just noticed it.
Please make a game where you invite a bunch of people to pretend to be npcs and then invite one person and tell them nothing 😂
one of the monster should be disguised as a fake gangam style dancing pitbull
Vale’s the gaslighting expert
how is the rat somehow the scariest part of this entire thing