Some cycles you effortlessly pop off like this, the next you watch a spear head slowly in your general direction and then jump right into it and would've been fine if you didn't I have no idea how this game can make players somehow amazing one second and abysmal the next but in my case this is how it is
the reason is: random chance the scavengers never act the same. their behavior is incredibly random and so is every creature's in this game. it's like you can't learn any lessons because none of them are sure to be applicable in the next cycle. especially if you're a new player
@@solarprogeny6736 There is a lot of consistency, the big issue is most people don't realize when they have been spotted. You learn this the best when fighting lizards, especially when taking care of white lizards as once you learn how they are stationary and won't fight back till they spot you they become free. The same applies to Scavs. As long as you remain unspotted they aren't a threat. Once they see you though you are in a bad spot. Once they spot you there is limits to them throwing spears and it requires recognizing this or getting lucky. Dodging spears is entirely based on the terrain as the only way to dodge spears is typically a backflip or going prone. The real issue with all of this is the screen transitions.
@@loukat1837 harder to land with explosive jump because you'll have to account in the horizontal speed the spear gets from your move speed, a lot less with normal backflips.
please subscribe if you want the voices to get quieter 😁
Nah, I want em LOUDER.
I wanna HEAR every second of my murders.
the voices..
If they didn't want us to kill a generation of scavengers, then why is the metropolis threat theme so good?
TRUE
Which one? Day or night?
@@Dusk_Holloway both
they put a gazillion scavengers in this really cool area with the awesome threat theme and then they add atop the tallest tower dawg
Lore accurate Artificer
Some cycles you effortlessly pop off like this, the next you watch a spear head slowly in your general direction and then jump right into it and would've been fine if you didn't
I have no idea how this game can make players somehow amazing one second and abysmal the next but in my case this is how it is
the reason is: random chance
the scavengers never act the same. their behavior is incredibly random and so is every creature's in this game. it's like you can't learn any lessons because none of them are sure to be applicable in the next cycle. especially if you're a new player
@@solarprogeny6736 I keep encountering scavs with reactions so fast they block my spear throws by throwing another spear at it
@@solarprogeny6736 There is a lot of consistency, the big issue is most people don't realize when they have been spotted.
You learn this the best when fighting lizards, especially when taking care of white lizards as once you learn how they are stationary and won't fight back till they spot you they become free. The same applies to Scavs. As long as you remain unspotted they aren't a threat. Once they see you though you are in a bad spot.
Once they spot you there is limits to them throwing spears and it requires recognizing this or getting lucky. Dodging spears is entirely based on the terrain as the only way to dodge spears is typically a backflip or going prone.
The real issue with all of this is the screen transitions.
And Yet, Artificer is Still Craving For More Blood.
She Hungers.
i feel dumb for not thinking about throwing spears up or down as its easyer with explosive jump
It wasn't hard in the first place
@@hollowknightenjoyereasier to land not easier to do
@@loukat1837 harder to land with explosive jump because you'll have to account in the horizontal speed the spear gets from your move speed, a lot less with normal backflips.
@@loukat1837 the opposite, easier to do but harder to land
holy fucking shit, this video goes hard af. the editing, the song choice THAT ALSO syncs with some of the actions on occasion, it's awesome.
Your edit SLAPS just like you SLAP these scavengers. Very epic
Excellent Artificer gameplay, 10/10 would watch 1000 more scavs die
Amazing edting, music and gameplay.
neato!
Out of all of this, the part I’m questioning is why are the baby centipedes green??
green juice 👍
baby centiwings
My man hasn't been to sky islands ever
@@hollowknightenjoyer Have too. Not in Downpour though.
@@mildlymarvelous pretty sure aquapedes were the ones added in dp
ah, the joys of the artificer.
easier done than said, the only thing that is unfair.. is you... and the 1 frame insta spear from a scav exiting a pipe
Surprised to hear the strawberry jam ost in this video :o
Damn.
Thats some monkey murder right there.
this video is phenomenal
why, thank you :3
very nicely edited!
nelumbo enjoyer SPOTTED
arti’s murder adventure
im strawberrying my jam rn
Fr
truly someone to aspire to be
mood
the SKILL
im so good at this game (lying)
@@yippiytxt none is good at this game
@@yippiytxt erm atchully according to the gameplay footagche 🤓
@deon i beg to differ
@@fastbanana yeah, ur so good at this game fastbanana ily
hell yeah flying lanterns good music taste
Plot twist: all kills was in one cycle and you forgot to save
VENGANCE FOR ARTIE
Bro is Yoriichi of Rain World, holy hell
Aaaahh, genocide my beloved
isn't this permadeath?!
jesus christ
I will happily kill 1000 scavs
what
what
@@yippiytxt what
Babe wake up yippiy txt posted
shush catboy >:3