Good video bro! I would advise to you to not play that music/song or whatever you have on video, it makes me feel nervous like someone was following me in a game hahahaha, btw good video!
if you have hand sway implemented by rotating hand_r and hand_l and you start to aim while hand sway is in progress you, your hands will come back to normal but your aim will not. But if you already aiming, hand sway works fine. I'll try to solve it and write here, or if you already had this issue, advice would be appreciated.
You can attach to your camera to your weapon once the timeline is finished and detach it when releasing your key. Thats the best solution also for sync when you aim and then sway
Amazing vid thanks bud! nice socket implementation
Thanks a lot buddy!
This guy is one of the animators of the Bodycam game
Good video bro! I would advise to you to not play that music/song or whatever you have on video, it makes me feel nervous like someone was following me in a game hahahaha, btw good video!
i just like the ambient hah
whats the name of the song? @@bloodmoonstudio9133
song name? @@bloodmoonstudio9133
doesnt work if player has animations
it works. Just use additive animations
if you have hand sway implemented by rotating hand_r and hand_l and you start to aim while hand sway is in progress you, your hands will come back to normal but your aim will not. But if you already aiming, hand sway works fine. I'll try to solve it and write here, or if you already had this issue, advice would be appreciated.
You can attach to your camera to your weapon once the timeline is finished and detach it when releasing your key. Thats the best solution also for sync when you aim and then sway