@@GamerFollowerto make character aim just go to event graph and add right mouse button key then connect pressed to play animation(mesh) then released to another play animation(mesh) to your idle animation hope this helps
Hey thanks for making this. Just wondering, why blend the aim animation with your main states, and not within your main states, with “aim” as one of the states with a blend pose in that state? Is this a better method or just personal preference? Thanks in advance.
Is the character able to move or not when aiming? I wasn’t sure watching it, but I'm looking for a classic RE4 combat system, so I'd like to make the character not able to move in aim mode
For NPC's it's going to work the same way, you'll just be replacing the player controller with the AI controller & using AI or another code to do what the player input is doing.
HI My friend thanks for all your help, i havent finish first person shooter course and my subscription end today, so i must cancel now, cause i dont have more money for now, and this video is gold is what i need to ask, we need a course in third person like the last of us o Resident Evil Shooting and Stealth Mechanics like Metal Gear you know, would be gold a course like that, thank you so much again for all, i will be watching your great channel
Can you make toturiol With inventory system and equip guns like resident Evil, please I want to make like survival Game With pubg style and metahuman while you can find clothes to equip and guns and other Wepons and every wepon change blend space of upper body like guns and mele Wepons
Only problem i dont know how when i press euip wepon the player euip the gun, also i want like euip pistol change to blend space for pistol and also same for other guns
ruclips.net/video/3trRGScjFVg/видео.html you can use the `action value bool` to set that `is_aming?` node, and create a function witht an input and do the branch inside that input so your BP_char looks more clean :)
Watching this video through my car speakers w/a sub is intense. There is soooooooooooo many random bassy noises in this video. Like, extremely bassy lmao. Like, sub 400k frequency. Go slap some filters & eq on yo stuff boi, takes less than 30 seconds.
You're teaching people not not actually use a designated additive aim offset and teaching them to overload the animation blueprint with logic that shouldnt be there. The documentation explicitly states to limit the amount of logic executed by the Animation blueprint, yet here is your 'tutorial.' This is not a production ready logic flow. This is literally what an aim offset is for. It's simple to create your own aim poses. Nice video for views. Thats all it's good for.
Adding one part of code to the animation is not "overloading." There's nothing wrong with using layered blends, especially if you don't have animations for everything. This allows you to learn how to blend animations effectively when you're missing specific ones. There aren't free pistol aiming offset animations available, the feature is in the engine for a reason. I don't see the value in your comment you're making it seem like this tanks or makes the game unplayable, which is just not the case. If you have full locomotion animations, then you can use aim offset. If I had free access to those that would be case but not everyone has access to that.
Any ideas on how to achieve an offset using mouse cursor aiming? Similar to foxhole and running with rifles?
How do you get rid of the jitter in the hands?
why use base aim rotation instead of controller rotation?
please could you advise on how to do this in a top down shooter so the player/ai can target enemies on a different elevation to them
awesome , thanks
Man, you saved my day, thank you!!!!
That's way too clean man, thanks!
Idle_Aim is not in my asset browser on the right hand side when in ABP_Manny. I have tried importing different ways and still nothing. Can you help?
any possibility that it is not working in ue5.4? I followed your very clear instructions, but when i click my character don't do the aiming
I am using 5.4.2 and have the same issue and it makes my editor crash every few minutes.
@@GamerFollower it is not optimized anymore to put a pose in the blueprint I think, back to square one 😆🥲
@@drenwww all I want to do is make my character aim 😭 I spend weeks setting up Lyra
@@GamerFollowerto make character aim just go to event graph and add right mouse button key then connect pressed to play animation(mesh) then released to another play animation(mesh) to your idle animation hope this helps
I just followed this using ue5.4.4 and it did not crash. Maybe the issue has been patched?
Hey thanks for making this. Just wondering, why blend the aim animation with your main states, and not within your main states, with “aim” as one of the states with a blend pose in that state? Is this a better method or just personal preference? Thanks in advance.
thank you manwhat a f*king genius !!
i was just working on this exact part of my game last night and i could not figure how to do it thank u very much
Is the character able to move or not when aiming? I wasn’t sure watching it, but I'm looking for a classic RE4 combat system, so I'd like to make the character not able to move in aim mode
is this possible with motion matching?
I am also curious :)
also curious
Thank you so much
the animator not show main states, can you help me ?
Can you make same video but for npcs?
For NPC's it's going to work the same way, you'll just be replacing the player controller with the AI controller & using AI or another code to do what the player input is doing.
Thanks !
i learn the used the unreal engine 5 i am principate for the world progaming !!
HI My friend thanks for all your help, i havent finish first person shooter course and my subscription end today, so i must cancel now, cause i dont have more money for now, and this video is gold is what i need to ask, we need a course in third person like the last of us o Resident Evil Shooting and Stealth Mechanics like Metal Gear you know, would be gold a course like that, thank you so much again for all, i will be watching your great channel
every time i try this it gets messed up my dude just slumps over to the left and stays that way and it doesn't move with the camera still
if you have not fixed it, make sure your rotation mode is set to additive not override in the modify bone rotation settings.
Can you make toturiol With inventory system and equip guns like resident Evil, please
I want to make like survival Game With pubg style and metahuman while you can find clothes to equip and guns and other Wepons and every wepon change blend space of upper body like guns and mele Wepons
Look up how a basic inventory system works, there's plenty of videos on it. You can apply the same techniques
Only problem i dont know how when i press euip wepon the player euip the gun, also i want like euip pistol change to blend space for pistol and also same for other guns
ruclips.net/video/3trRGScjFVg/видео.html you can use the `action value bool` to set that `is_aming?` node, and create a function witht an input and do the branch inside that input so your BP_char looks more clean :)
ok but how to make it go pew pew?
If Your are on ue5.4 and need help comment under here and will try to help
any fix for clipping camera?
I’m stuck on the aim part my character won’t aim
Watching this video through my car speakers w/a sub is intense. There is soooooooooooo many random bassy noises in this video. Like, extremely bassy lmao. Like, sub 400k frequency.
Go slap some filters & eq on yo stuff boi, takes less than 30 seconds.
You're teaching people not not actually use a designated additive aim offset and teaching them to overload the animation blueprint with logic that shouldnt be there. The documentation explicitly states to limit the amount of logic executed by the Animation blueprint, yet here is your 'tutorial.' This is not a production ready logic flow. This is literally what an aim offset is for. It's simple to create your own aim poses. Nice video for views. Thats all it's good for.
Adding one part of code to the animation is not "overloading." There's nothing wrong with using layered blends, especially if you don't have animations for everything. This allows you to learn how to blend animations effectively when you're missing specific ones. There aren't free pistol aiming offset animations available, the feature is in the engine for a reason. I don't see the value in your comment you're making it seem like this tanks or makes the game unplayable, which is just not the case. If you have full locomotion animations, then you can use aim offset. If I had free access to those that would be case but not everyone has access to that.
Im glad to see the creator of the video crush this belligerent try-hard
please, make a video showing the best practices, then, thy lord of knowledge.