I really like the Oracle. Don't forget to give the audio/sound effects some love, especially if the characters are going to spam with higher cast or attack speed :)
Will the barbarian class be able to wield a two-handed axe, two-handed hammer or two-handed greatsword!? And also will there be a playable demo in the future for console!?
This is looking really cool. Love a good spin-to-win build and those lightning effects look sick! How about a video on loot as that can really make or break the game.
This is truly an odd time for ARPGs at the moment.. After Path of exile 2 entered the arena with its many industry defining standards [visuals, character fluidity of animations and impactful abilities + gameplay]. It set something that almost ruins playing the rest of them because it truly feels like you are going 10 years back. The other ARPGs that exist, are coming or even thinking about coming must adapt to keep pace as well as the interest of audiences now. We can see that in motion among other big ARPGs at the moment scrambling to make change and my hope is that Dragonkin: The Banished can improve its character animations in time as well as give the impact visually and sound wise that is needed for abilities so it can take its place as a stand out ARPG option.
I really like the Oracle. Don't forget to give the audio/sound effects some love, especially if the characters are going to spam with higher cast or attack speed :)
Ca s'annonce bien ! Si les boss sont à la hauteur de ce qui est présenté, j'achète de suite !
Will the barbarian class be able to wield a two-handed axe, two-handed hammer or two-handed greatsword!? And also will there be a playable demo in the future for console!?
This is looking really cool. Love a good spin-to-win build and those lightning effects look sick! How about a video on loot as that can really make or break the game.
lmao, the barbarian is smashing two bone axes together and the sound is metal.... jesus christ.
This is truly an odd time for ARPGs at the moment.. After Path of exile 2 entered the arena with its many industry defining standards [visuals, character fluidity of animations and impactful abilities + gameplay]. It set something that almost ruins playing the rest of them because it truly feels like you are going 10 years back. The other ARPGs that exist, are coming or even thinking about coming must adapt to keep pace as well as the interest of audiences now. We can see that in motion among other big ARPGs at the moment scrambling to make change and my hope is that Dragonkin: The Banished can improve its character animations in time as well as give the impact visually and sound wise that is needed for abilities so it can take its place as a stand out ARPG option.
Hype
great. another female only magic user because apparently male characters can't use magic 🙄
This is.. nothing special.