In defense of SHG MW3 has 7 suppressors and 4-7 are good and we dont use the other 3. I mean there's only so much to expect from Suppressors. Least they're not as bad as MW2
Hey that's IW's fault for hamstringing them for rebalancing MW2 attachments and guns. At least the muzzle attachments they've added are really good and viable alternatives. I use the Sonic, Shadow and now Scratch-20 frequently, along with the compensator they added.
Remember, firing aiming stability makes your gun shake less visually, which can be the most annoying thing because this gun shake can make it so you can not tell what your recoil is doing while you are firing, whereas when it’s reduced you can clearly tell where your gun is kicking
As far as i have been able to tell, firing aim stability is the most important stat for getting a gun to shoot accurately. I always prioritize it over the other stats, and pretty much any attachment that nerfs it isn't even worth considering imo.
@@shannonjones8877 agreed, though I will say there is a maximum benefit you will get from firing aiming stability I think. At some point your gun just won’t shake anymore and then it’s worth reducing the recoil at that point. Your probably need 3-4 firing aiming stability reductions to make that happen though
This paired with that AW optic that gives you a small Firing aim stability that one Underbarrel that gives recoil and mobility. A bigger mag and a good stock or rear grip depending on the weapon. MTZ556 and 762 are lasers now
It’s to change how the games go we have what like 60+ guns 200+ attachments in 90% of games you see same 5-6 ish guns and almost always similar attachments. Why mid guns get random buffs to make them way better. I’m not truly a fan of it either but I do understand why they do it
When did they nerf the Suppressors? The MW2 attachments have been straight up ass when it comes to the cons since launch. All the MW3 suppressors have basically no cons or virtually excusable negatives for positives like range/bullet velocity and firing aim stability or even ADS speed
Your not kidding! I get sick of them making my aim feel different day to day. Yesterday my aim felt awful. I had some bad games. Today i got on. aim feels totally different and back to normal. What was going on yesterday, it felt like my sensitivity was higher. Today it feels good.
I wouldn't recommend trusting the menus Ace. When something gives/harms Firing Aim Stability (FAS), I'm pretty sure it does give/harm it, but the "quantity" is *always* wrong. Despite this supressor showing two ticks of FAS, it gives FAR less than the Casus Brake and Zehmn35 muzzles. Also, the last two I listed are tied as the attachments that gives the most FAS in the entire game, but yet it shows as only one arrow. A proper test should be done on this, but it's hard since many of them controls gun kick and that can mislead some results. The Casus Brake and Zehmn35 both doesn't give gun kick control so I'm pretty sure on what I said on both.
I think Firing Aim Stability only comes into effect when there's some kind of right stick input. Just aiming at the wall and firing might not do anything that we can see. If there was a way to make a repeatable, small down direction input on the right stick we could test this.
@@Oznerol1234 I play Warzone more nowadays so maybe that’s why I prefer it but makes sense for more running and gunning style. But it works for me so oh well
@@vitaminme4203 it’s definitely useful on Warzone on big map. It’s more limited on rebirth and it’s almost pointless on multiplayer. If you’re using a gun that needs that much recoil benefits you probably shouldn’t be using a suppressor anyway, and the ADS just ruins it in those cases.
Definitely switched all my suppressed builds to this new one right away once I saw the stats. Not a fan of the nerf to the ECS smg Suppressor though. I thought it was fine before, and helped smgs out a bit in a mostly AR dominated game.
firing aim stability tends to equalize the density of bullets going along the recoil path, in that theres less extreme jumps between said bullets--like in the initial few bullets that jump really high or the odd couple bullets that touch each other in pairs--and stay consistent in distance from each other for the rest of the path. also FAS isn't quantized because it's an accuracy stat like aiming sway, not a recoil stat.
Oof. Down in the bin goes the ECS... well almost. I used to disregard the visible component of lasers but with the ammount of times I got the upper hand on someone because I could see the laser beforehand really made me reconsider. At least it's rather muted and only visible in ADS, so it can still get some use.
I still will be using the Sonic suppressor just because of the damage range. Seems like a better use of the attachment slot so I don't need to also put a barrel or high grain ammo. For a gun like the Holger where damage range doesn't matter though, this is a good choice even compared to the ones that reduce damage range.
@@Y_z45it’s a compensator not a suppressor. But the radar ping is so short you’re barely showing on the map when you are firing. The pros out weigh the cons. That’s why I would rather run the Zehmn over a suppressor.
@@xxPhoenixX-sg9tr is that true I don't mean that in a mean way I've just wanted to use muzzle brakes for a while but worry about appearing on the mini-map (specifically to campers) XclusiveAce said that if someone is good at checking the mini-map it wouldn't make a difference in his video on it
I like the professionalism of the channel, the information, neutrality and objectivity about accessories, weapons and everything related to the game. You should consider using automatic translation into Spanish to reach a larger audience, this work is from ACTIVISION, you are up to the task 🎉
There is a massive advantage to using it. The pattern becames practically almost linear with no zigzag diviation. It also reduces visual recoil a lot to the point of making tracking targets extremely easy. Add on some H/V recoil control and you have a very easy to control gun with dead accuracy.
I wish they'd rebalance attachments. Each category have 2-3 options that are clearly best, and all others are just there for cosmetic variety it would seem. Especially true for MW2 ones, which tend to kill ADS time compared to MW3 ones, while there's usually MW3 ones that provide essentially the same benefits with less cons.
On pc at least, when equipping this on a battle rifle it doesnt list a pro as "undetectable by radar" can you confirm that the suppressor effect is working for those guns?
I would love to use this suppressor but due to the visual recoil while using iron sight weapons, I much prefer using a muzzle that decreases visual recoil. (Like the bal-27) Maybe on other guns this suppressor would be perfect for. Just my thoughts. (I mostly play on small maps anyway so being suppressed wouldn’t help me that much)
There should only be 3-4 suppressors one with no downsides and no upsides, one that buffs range, one that buffs recoil control, and one that’s a fusion of the two prior.
Nah, they should all decrease range and velocity. Cold War nailed it when it came to balancing suppressors where those with added benefits such as recoil control had greater penalties to range and velocity, while those without said benefits had reduced downsides. Keep in mind that back in the “golden era” of COD, suppressors almost always reduced your range. And to those who cry about realism, game balance trumps realism when it comes to fun game design.
@@DDog1125, suppressors shouldn’t ruin gameplay though. You can cry about balance all day long but the cons are outweighing any positives with 98% of them. I wouldn’t call that balance. The largest con should be ADS and that should be limited to 10% across any weapon platform.
Not sure there is much to talk about with this one. Other than that it give zoom but it isn’t stated, I would guess 2x zoom. Probably the best 2x zoom sight we have now
So what exactly is the difference between horizontal/vertical recoil, recoil control, gun kick control, and firing aim stability? There are like seven statistics to affect recoil and it kinda doesn’t make sense? I don’t think you’ve done a video breaking down all the aspects if I’m thinking correctly?
I'm pretty sure Ace made a video explaining the types of recoil but not all in an in depth video by itself. But I can explain it Horizontal/Vertical recoil is what it says, Recoil control is all of the types of recoil combined, Gun kick control is the visual/Initial recoil that's when first four bullet fired have a massive gap after the recoil pattern and how much the gun climb up when shooting, And firing aim stability means recoil stabilization from MIIW, which technically means the zigzagging from a gun firing aim stability smooth it out keeping the shots tightly together in a straight line. In my personal opinion, the best recoil pots you wanna focus on is firing aim stability and recoil control.
@Lordmadara. Correction. Gun kick only helps with initial recoil jumping. Firing aim stability is what makes the shots more compact and more likely to follow a straight path than a zigzag pattern. It will help with visual recoil the most. Gun kick does not. If you want the best recoil pattern, have firing aim stability on top of horizontal/vertical. Only some guns need Gun kick if you don't like having too much of a vertical gap, but if you can conter that manually, then you'll be fine. In the test you can see how compact and more linear the patterns became. That is what FAS does. Add on H/V recoil control and it will be very easy to almost dead accurate. And to clarify, also notice how very little visual recoil the gun had. That too makes it super easy to control the recoil and follow your target.
Of whay I remember, horizontal/vertical are self explanatory, horizontal reduces the gap from right/left; vertical up/down. Recoil control, it's a overall reduction. Gun Kick control, reduces the gap between one shot to the other (sometimes your first 1-4 shots have a gap, it reduces them). Firing stability, this one I don't understand. Man, there are too many to care :S
@mudomudito FAS is buff overall to your recoil pattern. It's reduces mainly your horizontal and reduces visual recoil the most. It's almost like you have an aim bot. Notice on some videos that the gun doesn't look jumpy or the visual recoil doesn't seem to obstruct your vision when firing? That's what it does. It makes the recoil pattern follow a straight line rather than a zigzagging mess. It's best to have some FAS with H/V control to have very easy to manage recoil.
@@mudomuditoFiring Aim Stability deals with your shot groupings, so how far the bullets will group apart. So if you have a very accurate weapon, the shots will stay more in-line with each other than jumping at random vertically or horizontally. The best weapon that showcases this is the UZI or WSP-9. WSP-9 has lots of random gaps in between shots, using firing aim stability attachments keeps the plot more accurate. The weapon itself is accurate when kitted for horizontal and vertical recoil but the shots can have gaps or jump at random. That's where firing aim stability helps. So if you've noticed weapons that are dead accurate but don't hit? It's most likely this stat that needs to be addressed
I still stick to the zen35 compensator for most builds. Not fully stealth, but the recoil control gains are nice, and unless its a really sweaty lobby, ive realized people dont actually look at their mini maps. Lol.
@SKLLZTHATKILLZ I think that might be more of an issue to do with the notification of the uav basically jumpscaring people into having to pay attention, but that sudden "oh shit" just discombobulates people
I noticed this suppressor makes my recoil pattern way easier to control to the point it feels a little broken. I don’t know if it’s bugged on my game and I’m on MnK but if you don’t control the recoil and just watch the pattern it doesn’t seem to show a very noticeable recoil difference, but when you shoot and control your recoil my reticule/sights hardly move at all and I can full spray the longest target in the range with ease…
Stealthier as a dot with the suppressor. Now I’m suppressed with a light glowing laser. Pass Bcos I play small map mosh pit only 2hrs Sat and Sun. Loud n proud.
@@perfectcircle0800 right I want ace to make a super heavy build and add one attachment like dr-6 handstop or that suppressor and it will be like 4 percent ads speed benefit and not 9%
Hello ACE I'm a sub from Portugal, can you check if cold-blooded (Hijacked IFF Strobe) is broken? I use Assassin Vest + Hijacked IFF Strobe and players still see me with thermal scope and Snapshot Grenades.
Curious does anybodies career stats have an above average KDR but below average win/loss ratio? For me specifically I have 1.12 kdr and an abysmal .84 win/loss ratio. I almost exclusively play TDM so KDR and win/loss ratio should go hand in hand. Getting jaded on the fact that I keep getting the short end of the stick when queuing into games.
The Scratch is my new favorite. Used it this morning and it's my new suppressor on every weapon I could put it on. With recoil and gun kick attachments it's legit.
Doesn't firing aiming stability mainly affect visual recoil and not really the actual recoil? I get a much quieter image with more help with firing aiming stability. I play warzone, but still watching your videos. I use the Casus Break muzzle. Wonder which of the 2 gives the most firing aiming stability help.
It's definitely a mistake on their end. Suppressors aren't meant to be available in competitive play at all and I'm sure they'll be restricting this soon.
The launch strong nerf later is pay to win. People who buy the battle pass and pay for all the tokens and shit use the guns before other, therefore , they get to use the op weapons before everyon else and then they get nerfed. I don't think its coincidence and I don't think its benign
I hope they add firing aim stability and idle sway stats on the adv stats page
Why just look at the screen bruh
I'd love to see bullet pen.
@@mrautismo420 BC some of us like to know the gains and harms of different guns and attachment combinations, not just a general idea from one test.
@@mrautismo420go play mw2
Yo fr
I'm still waiting for SHG to rebalance the suppressors for MP, is mind-blowing how there's only 2-3 suppressor that are somehow actually viable
-%50 ads speed just for silence shots and +%3 recoil control
In defense of SHG MW3 has 7 suppressors and 4-7 are good and we dont use the other 3. I mean there's only so much to expect from Suppressors. Least they're not as bad as MW2
It’s a shame because some of the other suppressors look really cool
that because the one that viable is only mw3 supressor, all mw2 supressor is just straight up bad
Hey that's IW's fault for hamstringing them for rebalancing MW2 attachments and guns. At least the muzzle attachments they've added are really good and viable alternatives. I use the Sonic, Shadow and now Scratch-20 frequently, along with the compensator they added.
Remember, firing aiming stability makes your gun shake less visually, which can be the most annoying thing because this gun shake can make it so you can not tell what your recoil is doing while you are firing, whereas when it’s reduced you can clearly tell where your gun is kicking
As far as i have been able to tell, firing aim stability is the most important stat for getting a gun to shoot accurately. I always prioritize it over the other stats, and pretty much any attachment that nerfs it isn't even worth considering imo.
@@shannonjones8877 agreed, though I will say there is a maximum benefit you will get from firing aiming stability I think. At some point your gun just won’t shake anymore and then it’s worth reducing the recoil at that point. Your probably need 3-4 firing aiming stability reductions to make that happen though
fire aim stability tightens up the spread for sure. especially mw2 guns. it's not just visual by no means and is very important
Iirc for suppressors only the scratch suppressor and the mw2 suppressors actively boost it.
This paired with that AW optic that gives you a small Firing aim stability that one Underbarrel that gives recoil and mobility. A bigger mag and a good stock or rear grip depending on the weapon. MTZ556 and 762 are lasers now
I'm glad you are going to revisit the DG-58...that gun and the aftermarket kit are great now
They nerfed a bunch of suppressors. My favorite one all of a sudden has a massive ads downside. They keep changing stuff and it’s annoying.
Which one is your favorite?
It’s to change how the games go we have what like 60+ guns 200+ attachments in 90% of games you see same 5-6 ish guns and almost always similar attachments. Why mid guns get random buffs to make them way better. I’m not truly a fan of it either but I do understand why they do it
When did they nerf the Suppressors? The MW2 attachments have been straight up ass when it comes to the cons since launch. All the MW3 suppressors have basically no cons or virtually excusable negatives for positives like range/bullet velocity and firing aim stability or even ADS speed
The suppressors have been nerfed since launch. They have better stats in MWII than MWIII
Your not kidding! I get sick of them making my aim feel different day to day. Yesterday my aim felt awful. I had some bad games. Today i got on. aim feels totally different and back to normal. What was going on yesterday, it felt like my sensitivity was higher. Today it feels good.
My favorite has always been the Sonic Suppressor and I feel like it’s crazy slept on.
I wouldn't recommend trusting the menus Ace.
When something gives/harms Firing Aim Stability (FAS), I'm pretty sure it does give/harm it, but the "quantity" is *always* wrong.
Despite this supressor showing two ticks of FAS, it gives FAR less than the Casus Brake and Zehmn35 muzzles. Also, the last two I listed are tied as the attachments that gives the most FAS in the entire game, but yet it shows as only one arrow.
A proper test should be done on this, but it's hard since many of them controls gun kick and that can mislead some results. The Casus Brake and Zehmn35 both doesn't give gun kick control so I'm pretty sure on what I said on both.
I think Firing Aim Stability only comes into effect when there's some kind of right stick input. Just aiming at the wall and firing might not do anything that we can see. If there was a way to make a repeatable, small down direction input on the right stick we could test this.
We need a suppressor for pistols that doesn’t have any downsides
Mw2 guns has one
I remember a time in COD history when attachments had *zero* downsides. 🪦 Golden Era.
@@vincentroyoshea2315No lol it kills range
@@elijahsellers3671not on pistols
Shadowstrike bruh.
The important thing I note is how much firing aim stability matters on MW2 guns. This is an extremely useful attachment for any of them
Stumbled across the silencer, here to see if it good. Thanks for the info 👍
I havent played since season 2 (not deliberately, I've just been playing other games), but i cant stop watching my boy ace
Feels like it helps much more on MWII guns
Absolutely, firing aim stability is the counter to the visible screen shake that's so bad with those guns
Word, M13B is amazing with it, it's like a MCW.
I put this Supressor on a M13B and i have been absolute slapping with that gun.
Still think the spitfire is my favorite overall.
-20%+ ADS time isnt worth
Hell no
@@Oznerol1234 I play Warzone more nowadays so maybe that’s why I prefer it but makes sense for more running and gunning style. But it works for me so oh well
@@vitaminme4203 it’s definitely useful on Warzone on big map. It’s more limited on rebirth and it’s almost pointless on multiplayer. If you’re using a gun that needs that much recoil benefits you probably shouldn’t be using a suppressor anyway, and the ADS just ruins it in those cases.
Love the spitfire suppressor
Definitely switched all my suppressed builds to this new one right away once I saw the stats. Not a fan of the nerf to the ECS smg Suppressor though. I thought it was fine before, and helped smgs out a bit in a mostly AR dominated game.
firing aim stability tends to equalize the density of bullets going along the recoil path, in that theres less extreme jumps between said bullets--like in the initial few bullets that jump really high or the odd couple bullets that touch each other in pairs--and stay consistent in distance from each other for the rest of the path. also FAS isn't quantized because it's an accuracy stat like aiming sway, not a recoil stat.
Accuracy and recoil go hand-in-hand. Others say that it affects the visual jumps of the gun.
@@Honeneko. yes accuracy does have implications on recoil, but as far as how its programmed fas isnt measurable in degrees per second
I personally liked using this one on all my ARs BRs MRs and the LMGs. Very good suppressor.
Oof. Down in the bin goes the ECS... well almost.
I used to disregard the visible component of lasers but with the ammount of times I got the upper hand on someone because I could see the laser beforehand really made me reconsider.
At least it's rather muted and only visible in ADS, so it can still get some use.
Love you Ace! Best cod info on youtube!!
Thanks Ace
I actually thought I was going mad and seeing things.
I’ll have to give this one a try. I haven’t tried the other suppressors either. I usually use spitfire or sonic
I still will be using the Sonic suppressor just because of the damage range. Seems like a better use of the attachment slot so I don't need to also put a barrel or high grain ammo. For a gun like the Holger where damage range doesn't matter though, this is a good choice even compared to the ones that reduce damage range.
I’d still rather use the Zhemn compensator.
The best
Op suppressor
@@Y_z45Not a suppressor
@@Y_z45it’s a compensator not a suppressor. But the radar ping is so short you’re barely showing on the map when you are firing. The pros out weigh the cons. That’s why I would rather run the Zehmn over a suppressor.
@@xxPhoenixX-sg9tr is that true I don't mean that in a mean way I've just wanted to use muzzle brakes for a while but worry about appearing on the mini-map (specifically to campers) XclusiveAce said that if someone is good at checking the mini-map it wouldn't make a difference in his video on it
I like the professionalism of the channel, the information, neutrality and objectivity about accessories, weapons and everything related to the game. You should consider using automatic translation into Spanish to reach a larger audience, this work is from ACTIVISION, you are up to the task 🎉
There is a massive advantage to using it. The pattern becames practically almost linear with no zigzag diviation.
It also reduces visual recoil a lot to the point of making tracking targets extremely easy.
Add on some H/V recoil control and you have a very easy to control gun with dead accuracy.
I need SHG to buff the bal 27, shit don’t feel the same
It's a bit weird because some guns it has 2 stripes for firing aim stability and other guns just 1 stripe
I prefer it when people use lasers in MP makes it easier to know where they are when I slide around the corner and blast em
I’m like this suppressor a lot because it helps a bit with visual recoil
Firing aiming stability doesn't do much to the actual recoil, it helps mostly with visual recoil. You should compare those
I wish they'd rebalance attachments. Each category have 2-3 options that are clearly best, and all others are just there for cosmetic variety it would seem. Especially true for MW2 ones, which tend to kill ADS time compared to MW3 ones, while there's usually MW3 ones that provide essentially the same benefits with less cons.
- Ace does not miss a beat .
i just realised they removed f1 race pit map from mp map pool i like that map
I miss the prime monolithic supressor so much man......
We Should expect that ADS downside to be made more severe in a future update.
On pc at least, when equipping this on a battle rifle it doesnt list a pro as "undetectable by radar" can you confirm that the suppressor effect is working for those guns?
I would love to use this suppressor but due to the visual recoil while using iron sight weapons, I much prefer using a muzzle that decreases visual recoil. (Like the bal-27)
Maybe on other guns this suppressor would be perfect for.
Just my thoughts. (I mostly play on small maps anyway so being suppressed wouldn’t help me that much)
There should only be 3-4 suppressors one with no downsides and no upsides, one that buffs range, one that buffs recoil control, and one that’s a fusion of the two prior.
Firing aim stability > recoil control. Being able to potentially buff firing aim stability in every attachment category is optimal.
Nah, they should all decrease range and velocity. Cold War nailed it when it came to balancing suppressors where those with added benefits such as recoil control had greater penalties to range and velocity, while those without said benefits had reduced downsides. Keep in mind that back in the “golden era” of COD, suppressors almost always reduced your range. And to those who cry about realism, game balance trumps realism when it comes to fun game design.
@@DDog1125, suppressors shouldn’t ruin gameplay though. You can cry about balance all day long but the cons are outweighing any positives with 98% of them. I wouldn’t call that balance. The largest con should be ADS and that should be limited to 10% across any weapon platform.
I immediately swapped to the Scratch from all my other suppressors. There's just no reason not to use it vs others atm.
The zhemn compensator is the only muzzle i run on literally all my.builds
For those that don't have this suppressor or just dont know where to find it, its for the MWII Guns not the MWIII guns.
In a game with too many options of attachments there's actually no variety because every attachment released makes the previous ones useless
I like the Sonic suppressor because it adds bullet velocity and some guns can use that help
The Sonic is arguably the best overall suppressor in the game.
Can you also make a video about the new AW gen.1 optic?
Not sure there is much to talk about with this one. Other than that it give zoom but it isn’t stated, I would guess 2x zoom. Probably the best 2x zoom sight we have now
Hey Ace, can you double check about the KV AMP still can't take a suppressor in MP/WZ. In Zombies yes!
God, i miss having attachments with no punishment
thats great to know about the requieter, now i can throw it in the garbage pile with the rest of the suppressors and never touch it again
So what exactly is the difference between horizontal/vertical recoil, recoil control, gun kick control, and firing aim stability? There are like seven statistics to affect recoil and it kinda doesn’t make sense? I don’t think you’ve done a video breaking down all the aspects if I’m thinking correctly?
I'm pretty sure Ace made a video explaining the types of recoil but not all in an in depth video by itself. But I can explain it Horizontal/Vertical recoil is what it says, Recoil control is all of the types of recoil combined, Gun kick control is the visual/Initial recoil that's when first four bullet fired have a massive gap after the recoil pattern and how much the gun climb up when shooting, And firing aim stability means recoil stabilization from MIIW, which technically means the zigzagging from a gun firing aim stability smooth it out keeping the shots tightly together in a straight line. In my personal opinion, the best recoil pots you wanna focus on is firing aim stability and recoil control.
@Lordmadara. Correction. Gun kick only helps with initial recoil jumping.
Firing aim stability is what makes the shots more compact and more likely to follow a straight path than a zigzag pattern.
It will help with visual recoil the most. Gun kick does not.
If you want the best recoil pattern, have firing aim stability on top of horizontal/vertical. Only some guns need Gun kick if you don't like having too much of a vertical gap, but if you can conter that manually, then you'll be fine.
In the test you can see how compact and more linear the patterns became. That is what FAS does. Add on H/V recoil control and it will be very easy to almost dead accurate.
And to clarify, also notice how very little visual recoil the gun had. That too makes it super easy to control the recoil and follow your target.
Of whay I remember, horizontal/vertical are self explanatory, horizontal reduces the gap from right/left; vertical up/down. Recoil control, it's a overall reduction. Gun Kick control, reduces the gap between one shot to the other (sometimes your first 1-4 shots have a gap, it reduces them). Firing stability, this one I don't understand.
Man, there are too many to care :S
@mudomudito FAS is buff overall to your recoil pattern. It's reduces mainly your horizontal and reduces visual recoil the most. It's almost like you have an aim bot. Notice on some videos that the gun doesn't look jumpy or the visual recoil doesn't seem to obstruct your vision when firing? That's what it does.
It makes the recoil pattern follow a straight line rather than a zigzagging mess. It's best to have some FAS with H/V control to have very easy to manage recoil.
@@mudomuditoFiring Aim Stability deals with your shot groupings, so how far the bullets will group apart. So if you have a very accurate weapon, the shots will stay more in-line with each other than jumping at random vertically or horizontally. The best weapon that showcases this is the UZI or WSP-9.
WSP-9 has lots of random gaps in between shots, using firing aim stability attachments keeps the plot more accurate. The weapon itself is accurate when kitted for horizontal and vertical recoil but the shots can have gaps or jump at random. That's where firing aim stability helps. So if you've noticed weapons that are dead accurate but don't hit? It's most likely this stat that needs to be addressed
I still stick to the zen35 compensator for most builds. Not fully stealth, but the recoil control gains are nice, and unless its a really sweaty lobby, ive realized people dont actually look at their mini maps. Lol.
I must be weird then, cuz it's the only thing I'm lookin at for like half the match lol
@@pizzeria_mayhem8736 lol no, same here... I just noticed when I call in advanced uavs, my team is still lost looking in the wrong direction
@SKLLZTHATKILLZ I think that might be more of an issue to do with the notification of the uav basically jumpscaring people into having to pay attention, but that sudden "oh shit" just discombobulates people
I noticed this suppressor makes my recoil pattern way easier to control to the point it feels a little broken. I don’t know if it’s bugged on my game and I’m on MnK but if you don’t control the recoil and just watch the pattern it doesn’t seem to show a very noticeable recoil difference, but when you shoot and control your recoil my reticule/sights hardly move at all and I can full spray the longest target in the range with ease…
I feel like some lmgs have more visual recoil than the other like taq evolvere has loads, but taq eradicator has none.
They need to buff the other suppressors, too many of them are too punishing
that1-2% could save my life 👀
Stealthier as a dot with the suppressor. Now I’m suppressed with a light glowing laser. Pass Bcos I play small map mosh pit only 2hrs Sat and Sun. Loud n proud.
I haven't seen anyone running the AW red dot and for good reason it zooms in way too much
Sledgehammer games 🙏 add firing aim stability in the advanced stats
When are you dropping the top 10 weapons for season 3 reloaded video?
I thought Aim stability also helps with how much visual kick is there?
i like the sonic suppressor
The colossus suppressor…..just works
Depending on your build it can be 1% ads or 3%
I've seen 2% as well
@@perfectcircle0800 right I want ace to make a super heavy build and add one attachment like dr-6 handstop or that suppressor and it will be like 4 percent ads speed benefit and not 9%
i thought stability was more about visual recoil or gun bounce
Hello ACE I'm a sub from Portugal, can you check if cold-blooded (Hijacked IFF Strobe) is broken? I use Assassin Vest + Hijacked IFF Strobe and players still see me with thermal scope and Snapshot Grenades.
It looks like a pretty long suppressor, so Id say thats a downside as well, but it looks pretty solid.
Could u test this with a gun with high visual recoild to see if it helps those guns alot?
Bro these devs just nerf everything instead of just buffing attachments/weapons to make them viable
I just want them to remove this suppressor from ranked.
they draw from a lottery to determine these attachment stats
Can we go back to just supressor and not having 20 to choose?
They make it hard to make a balanced build
The one trick camo can’t be saved is there a patch coming
Can you make a mw2 sub machine video for mw3
definitely not using the ecs suppressor anymore
I wish that laser wasn't visible.
Can u do this for warzone also? Im curious if this surpressor is a good Option
Curious does anybodies career stats have an above average KDR but below average win/loss ratio?
For me specifically I have 1.12 kdr and an abysmal .84 win/loss ratio. I almost exclusively play TDM so KDR and win/loss ratio should go hand in hand.
Getting jaded on the fact that I keep getting the short end of the stick when queuing into games.
I have a 3.14 Kdr an a 2.10 w/l while playing solo and have to carry alot due to the players on my team being like bronze ranked
@@calrobertson1593 maybe just the nature of solo queue then? I was thinking that might be it but holy shit it shouldn't be this bad.
Mine is 1.30 and %40 💀
@@doratheexplosion6129 40%? You mean .8?
Yeah just a mixture of solo queuing and having been placed on a bad team, this is why EOMM is bs
The Scratch is my new favorite. Used it this morning and it's my new suppressor on every weapon I could put it on. With recoil and gun kick attachments it's legit.
conclusion, Zehmn35 solos comp muzzle accessories verse
Cheers mate
Can’t believe they’ve let this suppressor into ranked, low key ruins SND
Yeah it needs to go tbh
Definitely an oversight, they will fix it
Doesn't firing aiming stability mainly affect visual recoil and not really the actual recoil? I get a much quieter image with more help with firing aiming stability.
I play warzone, but still watching your videos. I use the Casus Break muzzle. Wonder which of the 2 gives the most firing aiming stability help.
Yes
Yes this
@TheXclusiveAce whats this i hear about the riviter with ball ammo got a hidden buff and is really good now, if so let us know!
It wasn't a hidden buff. I covered the details in this video at 8:41 - ruclips.net/video/ay9fKF2_iPQ/видео.html
@@TheXclusiveAce thanks!
Can someone explain why this is the only suppressor allowed in ranked play? What makes this one so different from the others?
It's definitely a mistake on their end. Suppressors aren't meant to be available in competitive play at all and I'm sure they'll be restricting this soon.
@TheXclusiveAce That's what I figured. ThNks for the clarification Ace. Keep up the great work man👍
Does firing aim stability affect visual recoil?
It affects how much your view bounces around when you shoot. More firing aim stability makes your aim less erratic and easier to control.
Please don’t revisit the DGLSW cuz they might nerf it and make it useless again😭
Yeah probably
Best supressor in ranked.. wait ranked with supressors 😂
"bUt i TotAlLy FeEl tHe 2ms aDs DifFeReNcE"
even on 240fps it's not even enough to register 😂
😂😂😂😂
Ngl outside of fast mags, suppressors has always been my fav attachments. Sometimes they just feel inconsistent in terms of DMG
I think Monolithic Supp. added weight but the pros outweighed the cons
With how busted the Mors and the new Lockwood kit is, I wish they would buff the Longbow kit to help keep up and be competitive like it used to
Nah, just nerf the MORS again. Quickscoping is already broken as is.
It would be nice if they rebalanced the 50 mw2 suppressors that are complete ass.
Never used one..none of them are fitting my gun
Zehmn35 still better i think
That's not a suppressor. It's a great muzzle though
@@TheXclusiveAce ah okay i though so thanks
I like bfb
1:58 OH GOD😭 thats so awful what ever can i do?
It’s good they nerfed the other suppressor but they didn’t need to simultaneously release an equally broken suppressor
The launch strong nerf later is pay to win. People who buy the battle pass and pay for all the tokens and shit use the guns before other, therefore , they get to use the op weapons before everyon else and then they get nerfed. I don't think its coincidence and I don't think its benign
How can I get this supressor?
Do what it says to unlock it
@@perfectcircle0800 I've watched the video again I don't think he says how to unlock it.
Def my fav suppressor. It looks cool and I don’t have to use that UGLY looking shadow strike suppressor
Remember when supressors where useless a year ago
AND THEY STILL ARE AHHAHAAHAHHAHA
@@noicebravo4434Sonic, Shadowstrike, Spitfire and now Scratch are all good. Better than what MW/2 had to offer
@@jeremybrown9611 even a stock TYR is better than mw2
@@noicebravo4434 MW2 is weird with attachments but tbf it started off with 2019 tho. A bunch useless lol