i’m glad i’m not the only one who doesn’t like zarimi priest, as backed up by the stats you’ve shown. i’ve enjoyed priest since the game released 10 years ago but this past year the class identity has been entirely demolished. zarimi and elise being the two most notable legendaries for the class as huge design failures, with the only thing keeping everything together being how obscenely powerful amanthul is. i just want my slow grindy control class back.
The main thing with its unpopularity is that the deck basically hasn't changed since it was introduced. They created this Dragon based Aggro deck for Priest... Then printed a bunch of useless "Control" cards that neither fit into the deck, nor create any other viable archetype. There's only so long people can stand to play the exact same deck, even if it still happens to be good. (Which is also a sentiment surrounding the GDB's failure... Given the non-impact the set had on the meta people have been getting bored of continuing to play the same decks as before the set)
and the last expansions have given 0 things for priest im playing the same decks i was last year like comeon blizzard just admit it you hate priest like everyone else so at this ppoint just delete the class instead of this BS
I’m surprised Asteroid Shaman was never mentioned because it’s like the Demon Seed of Standard. The deck just plays itself the more cards it draws. It’s stupid.
Except it doesn't have a strong enough or reliable enough card draw mechanic to go off... I play Rocks religiously, and unless you manage to stumble into your Gaslight Gatekeepers amid all the other work you're doing trying to stay solvent while cranking up rocks... you're just going to get buried by your opponent. Even if you DO get to GG... do you have enough rocks? Have you Bolide buffed them enough? Do you have Etheral or Totem in play to buff them? Getting Shudderwock - GG with 7-8 cards in hand is a good wincon... except that unless you're at Turn 9+, it's a 2-turn combo, and... well, how many games in Standard even get to Turn 9 anymore?
Demon Seed's Tamsin could be changed to say "as well" so it doesn't prevent you from taking damage. This way it wouldn't make you immune to everything but it also wouldn't disable self damage proc effects and could actually give more deck building options to self-damage Warlocks, leaving the quest as an option you could run if you can manage to afford taking tons of self damage against the slowest and most passive of matchups specifically or by doing very deliberate healthstone and lifesteal self damage plays rather than just hitting yourself and winning by default.
I must say that your proposals sound really sensible. I would even start to look at the constant ramp access Druid is getting. Maybe they nerf the 6 mana spell that ramps 3. That's only in Druid and this way you don't hurt Warrior, like if you would touch New Heights. Which is also very powerful. Or you can bump Wild Growth to 3 mana. Anyways, I hope you are letting the people at Hearthstone now that we support you nerf suggestions! Keep up the love for this game. Many thanks for your service.
Sonya doesn't need nerf because it is hard enough to pull correctly. On the contrary, Bob the bartender, freezing option (frost nova) is really repetitively played (shadowstep and breakdance). The nerf to minions looks not enough if nerfed. I see Sonya like a Tamsin in rogue for 1 more crystal... It's ok. Maybe the drawing-cards giant should go up to 10 mana? Totally agree with Ethereal Oracle and maybe Dungar. Pop up quite agree. I personally hope something should be done with the armor giving star piece that is getting toxic being played in wild over and over with priest resurrection (reducing the armor gained and reducing anything else probably- this way it could look like kind of a buff😅). Demon seed, idk, I see more toxic shudderwock typical deck than DS, because when acvomplishing the quest you need to struggle to still alive. Probably the latest spell of 0-cost to regain the life lost in the turn is a bit op in this deck though. The same goes for the minion that refreshes crystals as you lose life. If DS gets nerfed though, could also kill it maybe, and in a sense all those otherwise "unplayable" cards that go with it will also disappear somehow... So maybe a little nerf (upping tamsin cost) not to kill it or nerf synergetic cards or leave it as it is, idk what could be best, it's a tricky one.
Has anyone else noticed that Bob is bugged if you steal a Titan? Playing a Titan that was stolen by Bob, there's 3 extra "Face down" choices for abilities that breaks the UI and pushes the actual choices off to the side (With one of them being barely on the screen)
@@REDDAWNproject Huh, didn't know that. Must be a recent "Feature" then, since I used to actually run Shadow Word: Steal a while back and had no issues with it.
Ice Block should have a hard limit per game, Demon Seed deserves to be completely reworked in my opinion and Druid needs to have its mana cheat/ramp hit across the board....
Yeah - Ice Block/Illusionist/Parrot/Orb is just a fucking ridiculous lockout combo that's unbeatable unless you've got lethal on board/in hand and have Eater or have it stowed away in ETC.
@@fabios.3510 It's mostly a product of Bundle after Bundle containing random Signature cards. If you whale out and get Signatures early through normal packs because those Bundles aren't around, and then you want the Diamond card in those Bundles, you'll get lots of extra duplicate Signatures, as well as hundreds of extra dollars spent on them. It's depressing really. Stop it with the stupid bundles and STOP PUNISHING WHALES, Blizzard.
Rogue's class identity if you can call it that is abusing everything it's given into an unfun combo pile that somehow kills you from hand, through way more health than they reasonably should. If the class just skips out on next year, the game would probably be healthier for it.
@@aitor2516iceblock loop is OP and cringe just because it isn't T1 doesn't mean it doesn't need a change, turns out having 4-5 extra lives isn't fun to play aganist
If oracles getting hit then they’ll remove the spell damage or change to 4 mana. Believe they won’t touch two cards as it means more changes to it as changing the text description and theme of the cards first intentions
Mass Production + discard looks so good/interesting. That fact no one plays this at all shows how good all the other Demon Seed/Mass Production strategies must be.
I faced Swarm Shaman. Now that I see the name, I believe I’ve matched the deck-name with the deck. Apparently, I was not facing a self-made unique/original deck. I was thinking of trying to build a version of the deck I played against.
Sonya rework idea: New text - "After you play a minion, get a 1/1 copy of it that costs (0) to your hand. You can't copy (0) cost minions." I think Zilliax is fine as it is. For now. The main problem is that one DH spell with chargers. Make it spawn 2.
Ramp (Druid) and mana cheat (Rogue) are the problems with Zilliax. So while nerfing those mechanics would be ideal, I wouldn't mind a nerf to Zilliax in the actually-existing meta. Same goes for Dungar Druid.
@synchronium24 I'm sorry. Did u just say that zylliax is a problem in... rogue?!? I mean yeah it's a pain in the as in rogue, but it's a pain in the ass in every class as well. Druid and warrior are the worst one who can take advantage from zylliax, rogue does some tempo play with it, as every other class can do.
Sinstone Graveyard, Mech Rogue, original Virus Module and Conceal has shown us that Stealth is not a healthy mechanic for the game. Overall, Rogue could use a new direction that isn't bounce/stealth/burgle. Without simply devolving into aggro/weapon SMOrc.
@@REDDAWNproject stealth can be fine...just have it unable to attack the enemy hero right at the start of the next "can attack heroes in 2 turn".....praticly a countdown b4 they can enact on the face..... so long effects like spell dmg aren't on it as well
I hate every time sigil of skydiving is played at turn 2, most of the time you just lost the game there. Dungar Druid is total bullshit. Make Dungar 10 mana and nerf that card that gives 2 mana the turn after.
The best nerf i heard about Zilliax is changing some keywords to battlecry. So it will be like: Perfection Module: Taunt, divine shield, rush. Battlecry gain Lifesteal.
The best nerf to UnKilliax is just to completely ban the fucking card... except they'll never admit that they screwed up THAT badly in making a card... Short of that, I would suggest that those triple keyword versions lose a point or two of attack and health each, lower their cost, and change it to Choose one of the 3, rather than all 3... because as it is, it's completely game-breaking and has been since its inception, even after... what are they up to... six nerfs on that card so far?
I had a thought while walking in to work today, and it's remarkable that this came up in this video - why are DH Sigils (and Paladin enchantments) completely untargetable? Short of a mage countering them on cast (or the 1-mana Paladin secret in Wild)... there's absolutely no way to deny the effects of these from going off... how is that fair? As for changes I'd like to see - I'll give you my Wild one first, since I play Wild more: Ban the Tourist cards in Wild. Period. Dot. You've already got TEN YEARS WORTH OF CARDS in your own class to pick from... allowing Wild decks to poach powerful cards from off-classes is just absurd.
Unfortunately I had to realize that the holiday quest is not compatible with me. I'm just playing wild or going to play something else. - no standard or bground
demon seed rewardsy 1 reward fatigue capped at 1. reward 2 you cannot heal your hero. darkglare 5 mana 2/5 taunt if your hero took 5 or more damage since last turn this costs 0. mass production 1 mana take 3 damage draw 2 cards, replace a card in your deck with mass production(transform) unlicensed apothecary 3 mana 2/2 after you summon a minion give it +2/+2 and take 2 damage. flash giant 12 mana costs 1 less for each turn your health changed. ziliax 3000 dismantled and stays in game as modules. dungar doesn't get any adjustments its just banned in druid and next time druid breaks neutral said neutral stays the same and is banned in druid. garrote now shuffles cards into opponents deck and they no longer scale with spell damage.(wild oracle + quasar) removed all I win the game cards and replaced with its hard for me to lose cards. lot of neutral tech cards nerfed to work only 1 per game along with few power outliers like lorthemar/hooktusk/potion of illusions reno lone ranger loses requirements of highlander but poofs ALL minions honestly we need really big patch for wild that would fundamentally promote fighting for board currently meta is agro vs combo nad ideally you would want shift both to wards midrange/control with combo cards being nerfed. Killjaiden - banned demons : doom maiden,tickatus,prosecutor meltranix, felsaber,malefic rook and maybe howlfiend
He finally pronounced Ethereal correctly! Maybe that means he discussed it with someone official. Guaranteed nerf! Hopefully a similar case for Demon Seed. I'm up for a Dungar nerf. I invested in Golden Paradise Mini-set for Skyla, let's get some more pay-off! Oh yeah.
Please nerf Dungar, it’s just stupid with all the Druid mana cheat to have Dungar+ Killiax+Yogg+Whatever on the board on turn 6. Effectively you have minions that cost 30+ Mana on the board in one turn. Even if you can somehow survive this - Killiax will be back twice. It’s such a bad gamedesign
that still wouldn't work. the shipment card that draws 2, deals 2 to you and shuffles 2 copies goes infinite with the dark glare (i think that's its name)
also ramp on druid is awful, or at least while also can stack like 20 armor in 2 turns, druid shouldn't have ramp and strong armor cards at the same time
Ethereal oracle has to get nerfed I was trying out attack demon hunter after being convinced watching world championship and the amount of lethal I got due to playing oracle is just ridiculous. Oracle being a key card in cycle rogue which also synergizes with shadowstep and Sonya which makes the deck so explosive with eruptions is also way too powerful although I really enjoyed playing decks with oracle
Trust me man, just one more nerf wave, one more nerf wave and we’ll be in Year of the Raven again. Come on, man, just one more wave of nerfs and the game can be just like Year of the Raven I promise guys. Remember Witchwood? Come on guys we can get the game to be just like it was in the Witchwood just one more nerf wave please.
Sucks that Pirate Dh may be a victim of the shaman being overtuned... they already hit treasure distributor a few patches ago.. When rotation is up since the crewmate package is such hot garbage DH may just disappear as a competitive class for quite some time after rotation.. so sad.
Without pirate DH, I fear for what the meta will become. There's so many scam decks and the only thing that keeps them in check is good aggro decks, and zarimi priest is the only other one. People hate on demon hunter, but there really is no other way to beat dungar on 5 than to kill the druid on 4.
It’s difficult to enjoy the game when they have this extremely polarizing win rate on the S tier decks, and every other concept is in the dumpster. Also just remove plague mechanic from the game if you’re gonna have Kil’Jaeden in the game, you it literally nullifies your entire game plan and the built up damage in the opponents deck.
The demon seed isn’t the issue. Healthstone is the issue. If they didn’t have a 0 mana Reno tamsin wouldn’t be dropping t5 consistently. And if it was dropping t5 still, seedlock players would be in a risk of death. I may be in the minority but I’ll die on this hill. The demon seed is fine in wild. Put healthstone at 2 or 3 and watch the popularity go down, ala the snake oil change when syf mage dominated standard
It is the issue. Seedlock has always felt bad to play against no matter the meta or its tier. There is almost zero interaction with the other player, they just do their thing and win or do their thing and die. Every time a new card gets added to boost its popularity we have to go through this all over again. I am so sick of playing against this deck I just auto concede as soon as seed comes in to play. I don't even care if my deck is favourable to play against it, I just refuse to do it. It's time to kill shitlock, solitaire decks are terrible for the game.
Can we nerf hydration station already - what an absolute scam card- add in zilliax and all it does is add to the scam…ridiculous, power heavy neutral cards
Dungar. You can make it summon minions with X mana cost or less. Maybe 5 mana or less. So it doesn’t summon three super huge minions. Or have the minions he summons be dormant for 1 turn.
This expansion really wasn't it, which is really sad, i was very excited for its theme. Most of the new cards suck, they are not played at all, and the Oracle, that is the only card that i consistently see, is so busted that it needs a nerf.
I read a very good solution for Tamsin somewhere, I dont remember where, but the guy said, just change the ,,Instead damages the opponent' thing, to ,,as well damages your opponent". In my opinion its a good approach for the card, it doesen't let you, tok take no damage from your cards anymore.
could you please stop blaming druid for why some neutral cards sees play on the class?, honestly no one is trying to see or ask why druid only plays decks with specific neutral card, all other class plays the cards they have given yet druid when he gets new sets its bad just look to this expansion set for druid and you will realize why neutral cards sees play in druid Its getting tired of ppl complaining about neutral cards being good only on druid but yet they ignore that druid gets bads decks and sets
Meanwhile, Druids last set was so good it saw play in 2 classes (And was the only reason Warrior was playable)... Which is a thing about Druids. They're wildly inconsistent in card quality. Some of their sets are utter trash, while others are bonkers powerful (And tend to break big neutral cards in the process)
The only “”””bad”””” set we’ve seen from Druid in the last 2 years was Whizbangs workshop and even that set turned around in strength because of ethereal oracle.
honestly, at this point, Tamsin should read "For the rest of the game, the first instance of damage you take on your turn is dealt to your opponent." Stops crazy OTK potential and still lets you do funny fatigue stuff.
Too much damage from hand nowadays making the game less interactive thus less fun. Oracle and hozen must be hard nerfed so does backstage bouncer. Drawing 2 for free basically, hozen costing 3 mana for absurd value and bouncer being 4 mana 8/10 should not be allowed despite hearthstones powercreep. Dungar should have mana limitations for the minions he brings. Hunters taunts are necessary to cost more discovers. Clerics draw needs to be shifted to heal and not overheal. Worst meta ever. Hearthstone turning to yu gi oh all of a sudden.
5:14 The issue with nerfing Sonya is that without Sonya, Rogue is deleted from the game. Sonya is literally the only reason the class has even existed this past year because all their other cards have been terrible (And even then, the class has been utterly horrendous outside of top 1k Legend even with Sonya) It's the reason why Sonya has been so prevalent, because Rogue literally has nothing else. Even Starship decks (Which had to get buffed up to their current mediocre standard) still rely heavily on Sonya. Like, I get the notion of Sonya being stupid design. But unless they give Rogue literally anything else to make a deck out of, they're going to be entirely reliant on Sonya...
What if they change her to once per game? She should still be able to make 100 mana value but you can't get more value if you bounce her or discover her randomly, just like Zarimi in priest. It would be still broken card, but at least not toxic.
Druid having 3 (4 if you count the welp) ramp cards in standard is just problematic and I don't get how it is allowed for a deck to play 0 early game because you always have ramp on 3. The dungar deck is just a symptom. Take wild growth out of the gift PLEASE. FoN and Starfall are both good options to replace it with. And the next problem with the class is its ability to go to 16 mana. We learned shit from the Guff incident it seems... Why does New Hights increase your max mana by 3??!?!?!??!? Make it 1 it's still a good card if you can go to 12. It is beyond frustrating to survive the dungar and the zilliax and a hydration station just to play against someone who can spend 16 mana every turn (32 with the stupid titan). The whole game is designed around the 10 mana breakpoint and they keep breaking that for some reason. Fuck Druid.
Zeddy is considered one of the best Hearthstone RUclipsrs and Twitch streamers due to his engaging personality, deep game knowledge, and consistent content. He combines humor with expert insights, making his streams and videos both entertaining and informative. Zeddy's relatable and community-focused approach, along with his fun memes and challenges, keeps viewers coming back for more, creating a strong, loyal fanbase.
Everything was fine until you talked about The demon Seed, stop the lies and deceptions, no one is leaving the game because of that card. They leave it because of the crap that is the Meta in Standart currently. You talk about Wild mode when 80% of the decks you find there are Aggro Decks... Why don't you talk about the stupid mage deck that freezes all your minions every turn and that repeats the ice block at least 10 times per game? Or how about the Shaman that drops powerful minions on turns 4/5? And I don't even want to mention the paladins, I think everyone knows their dubious moves.😪
Demon Seed doesn’t need to get changed, people just need to play better against it. Aggro can always destroy Demon Seed warlocks. Dungar being 10 would be fine, don’t turn him into Drek’thar
A few things to point out: 1) Darkglare is the main issue with the deck in terms of power. It provides the massive scam capability that gives the deck its incredibly good win rates as the best versions of the deck don't really care about the final reward, they just win by turboing out a board full of 8/8's and 4/4's on turns 3-4. 2) Demon Seed reward itself is a sentiment outlier. People don't like the inevitability aspect of the reward whereby even crappy meme versions of Demon Seed decks just auto-win vs slow decks because of the eventual continuous fatigue (Ignoring the fact that cards like Wheel and Kil'Jaeden essentially do the same thing) 3) People dislike the meta that the current Demon Seed deck creates. Where the only option is to play Demon Seed or some degenerate aggro deck that can beat Demon Seed. It's the same as when Holy Wrath Paladin was dominant with Ceaseless, where you played Holy Wrath Paladin or one of the few decks that could actually stand a chance against Holy Wrath Paladin (I.e. Mage with Ice Block... Or a degenerate aggro deck that could win before they turn 5 OTK'd)
Its not even about the power of the Demon Seed. It is just the boring interaction against the quest. Literally you’re playing against someone into Solitaire..
i’m glad i’m not the only one who doesn’t like zarimi priest, as backed up by the stats you’ve shown. i’ve enjoyed priest since the game released 10 years ago but this past year the class identity has been entirely demolished. zarimi and elise being the two most notable legendaries for the class as huge design failures, with the only thing keeping everything together being how obscenely powerful amanthul is. i just want my slow grindy control class back.
The main thing with its unpopularity is that the deck basically hasn't changed since it was introduced.
They created this Dragon based Aggro deck for Priest... Then printed a bunch of useless "Control" cards that neither fit into the deck, nor create any other viable archetype.
There's only so long people can stand to play the exact same deck, even if it still happens to be good. (Which is also a sentiment surrounding the GDB's failure... Given the non-impact the set had on the meta people have been getting bored of continuing to play the same decks as before the set)
and the last expansions have given 0 things for priest im playing the same decks i was last year like comeon blizzard just admit it you hate priest like everyone else so at this ppoint just delete the class instead of this BS
I just want priest class deleted.
@@remyllebeau77 This, but druid
As a priest main this absolutely infuriates me. I also want my control priest back. Those whizbang control cards for priest were absolute dogshit
I’m surprised Asteroid Shaman was never mentioned because it’s like the Demon Seed of Standard. The deck just plays itself the more cards it draws. It’s stupid.
asteroid shaman needs serious nerfs
if it isn't nerfed it most likely will take the top deck
49.5% winrate top 1k legend. 19 decks stronger than it.
@@calebhartz numbers don’t mean much to a shitty experience.
Except it doesn't have a strong enough or reliable enough card draw mechanic to go off... I play Rocks religiously, and unless you manage to stumble into your Gaslight Gatekeepers amid all the other work you're doing trying to stay solvent while cranking up rocks... you're just going to get buried by your opponent.
Even if you DO get to GG... do you have enough rocks? Have you Bolide buffed them enough? Do you have Etheral or Totem in play to buff them? Getting Shudderwock - GG with 7-8 cards in hand is a good wincon... except that unless you're at Turn 9+, it's a 2-turn combo, and... well, how many games in Standard even get to Turn 9 anymore?
Demon Seed's Tamsin could be changed to say "as well" so it doesn't prevent you from taking damage. This way it wouldn't make you immune to everything but it also wouldn't disable self damage proc effects and could actually give more deck building options to self-damage Warlocks, leaving the quest as an option you could run if you can manage to afford taking tons of self damage against the slowest and most passive of matchups specifically or by doing very deliberate healthstone and lifesteal self damage plays rather than just hitting yourself and winning by default.
that would just let them OTK the opponent with Darkglare mana cheat and Healstone
I must say that your proposals sound really sensible.
I would even start to look at the constant ramp access Druid is getting.
Maybe they nerf the 6 mana spell that ramps 3.
That's only in Druid and this way you don't hurt Warrior, like if you would touch New Heights. Which is also very powerful.
Or you can bump Wild Growth to 3 mana.
Anyways, I hope you are letting the people at Hearthstone now that we support you nerf suggestions!
Keep up the love for this game.
Many thanks for your service.
Sonya doesn't need nerf because it is hard enough to pull correctly. On the contrary, Bob the bartender, freezing option (frost nova) is really repetitively played (shadowstep and breakdance). The nerf to minions looks not enough if nerfed. I see Sonya like a Tamsin in rogue for 1 more crystal... It's ok.
Maybe the drawing-cards giant should go up to 10 mana?
Totally agree with Ethereal Oracle and maybe Dungar. Pop up quite agree.
I personally hope something should be done with the armor giving star piece that is getting toxic being played in wild over and over with priest resurrection (reducing the armor gained and reducing anything else probably- this way it could look like kind of a buff😅).
Demon seed, idk, I see more toxic shudderwock typical deck than DS, because when acvomplishing the quest you need to struggle to still alive. Probably the latest spell of 0-cost to regain the life lost in the turn is a bit op in this deck though. The same goes for the minion that refreshes crystals as you lose life. If DS gets nerfed though, could also kill it maybe, and in a sense all those otherwise "unplayable" cards that go with it will also disappear somehow... So maybe a little nerf (upping tamsin cost) not to kill it or nerf synergetic cards or leave it as it is, idk what could be best, it's a tricky one.
Has anyone else noticed that Bob is bugged if you steal a Titan?
Playing a Titan that was stolen by Bob, there's 3 extra "Face down" choices for abilities that breaks the UI and pushes the actual choices off to the side (With one of them being barely on the screen)
Happens with power word steal too
@@REDDAWNproject Huh, didn't know that. Must be a recent "Feature" then, since I used to actually run Shadow Word: Steal a while back and had no issues with it.
lokken also crashes the game for me when I play it. really unfun cause I love hand warlock
@@tarille1043 i think it happened the same time as the titan crash bug
Ice Block should have a hard limit per game, Demon Seed deserves to be completely reworked in my opinion and Druid needs to have its mana cheat/ramp hit across the board....
Yeah - Ice Block/Illusionist/Parrot/Orb is just a fucking ridiculous lockout combo that's unbeatable unless you've got lethal on board/in hand and have Eater or have it stowed away in ETC.
Three signature Sonyas?
Three signature Sonyas!?
Three signature Sonyas!
*NERF SONYA*
I didn’t even know you could get multiple copies of a signature card. Like how does that work?
@@fabios.3510 It's mostly a product of Bundle after Bundle containing random Signature cards. If you whale out and get Signatures early through normal packs because those Bundles aren't around, and then you want the Diamond card in those Bundles, you'll get lots of extra duplicate Signatures, as well as hundreds of extra dollars spent on them. It's depressing really. Stop it with the stupid bundles and STOP PUNISHING WHALES, Blizzard.
@@fabios.3510 It happens when you open 400-500 packs per expansion. Zeddy is rich. Don't you also see his dust amount?
@@Run2Seeun signatures are in normal packs???
Just ban The Demon Seed outright. Good riddance.
Rogue's class identity if you can call it that is abusing everything it's given into an unfun combo pile that somehow kills you from hand, through way more health than they reasonably should. If the class just skips out on next year, the game would probably be healthier for it.
Ive never lost to rouge 🤷♂️ out of anyone I've beat with my paladin deck rouge always dies by turn 5-6, on par with demon hunter for dying
same could be said for druid having 12 mana on turn 5 💁♂
Nerf ice block already, once per game, hostage mage is so toxic
Cry more
Its epic, so fair to be twice per game
Hostage is a tier 2 deck, no need to nerf something if its not op. If you find it annoying its your problem
Can they make epic cards once per game? Seems like a scam
@@aitor2516iceblock loop is OP and cringe just because it isn't T1 doesn't mean it doesn't need a change, turns out having 4-5 extra lives isn't fun to play aganist
If oracles getting hit then they’ll remove the spell damage or change to 4 mana. Believe they won’t touch two cards as it means more changes to it as changing the text description and theme of the cards first intentions
Mass Production + discard looks so good/interesting. That fact no one plays this at all shows how good all the other Demon Seed/Mass Production strategies must be.
Sonya should be once per game.
Zeddy with the insight of the next nerfs from secret dev
Ive been an advocate for pop-up books goes too two mana since day one.
Demon seed reword idea, for the rest of the game when you take dmage on your turn. Summon a random demon equal to the damage you took.
I faced Swarm Shaman. Now that I see the name, I believe I’ve matched the deck-name with the deck. Apparently, I was not facing a self-made unique/original deck. I was thinking of trying to build a version of the deck I played against.
Sonya rework idea: New text - "After you play a minion, get a 1/1 copy of it that costs (0) to your hand. You can't copy (0) cost minions."
I think Zilliax is fine as it is. For now. The main problem is that one DH spell with chargers. Make it spawn 2.
Ramp (Druid) and mana cheat (Rogue) are the problems with Zilliax. So while nerfing those mechanics would be ideal, I wouldn't mind a nerf to Zilliax in the actually-existing meta. Same goes for Dungar Druid.
@synchronium24 I'm sorry. Did u just say that zylliax is a problem in... rogue?!? I mean yeah it's a pain in the as in rogue, but it's a pain in the ass in every class as well. Druid and warrior are the worst one who can take advantage from zylliax, rogue does some tempo play with it, as every other class can do.
Rogues self bounce effects need to go away for a while. Giving minions stealth would honestly be more rogue flavored
Stealth is way more toxic than self bounce.
Sinstone Graveyard, Mech Rogue, original Virus Module and Conceal has shown us that Stealth is not a healthy mechanic for the game.
Overall, Rogue could use a new direction that isn't bounce/stealth/burgle. Without simply devolving into aggro/weapon SMOrc.
@@REDDAWNproject stealth can be fine...just have it unable to attack the enemy hero right at the start of the next "can attack heroes in 2 turn".....praticly a countdown b4 they can enact on the face..... so long effects like spell dmg aren't on it as well
No we need Yogg back to zero mana so we can play and bounce, play and bounce again! That'll teach you to play minions!
I hate every time sigil of skydiving is played at turn 2, most of the time you just lost the game there.
Dungar Druid is total bullshit. Make Dungar 10 mana and nerf that card that gives 2 mana the turn after.
Please for the love of God nerf the demon seed BS
The best nerf i heard about Zilliax is changing some keywords to battlecry. So it will be like: Perfection Module: Taunt, divine shield, rush. Battlecry gain Lifesteal.
The best nerf to UnKilliax is just to completely ban the fucking card... except they'll never admit that they screwed up THAT badly in making a card...
Short of that, I would suggest that those triple keyword versions lose a point or two of attack and health each, lower their cost, and change it to Choose one of the 3, rather than all 3... because as it is, it's completely game-breaking and has been since its inception, even after... what are they up to... six nerfs on that card so far?
I had a thought while walking in to work today, and it's remarkable that this came up in this video - why are DH Sigils (and Paladin enchantments) completely untargetable? Short of a mage countering them on cast (or the 1-mana Paladin secret in Wild)... there's absolutely no way to deny the effects of these from going off... how is that fair?
As for changes I'd like to see - I'll give you my Wild one first, since I play Wild more: Ban the Tourist cards in Wild. Period. Dot. You've already got TEN YEARS WORTH OF CARDS in your own class to pick from... allowing Wild decks to poach powerful cards from off-classes is just absurd.
Unfortunately I had to realize that the holiday quest is not compatible with me. I'm just playing wild or going to play something else. - no standard or bground
I hope they change the tooltip on Ethereal to "I see two spells in my future... eventually"
demon seed rewardsy 1 reward fatigue capped at 1.
reward 2 you cannot heal your hero.
darkglare 5 mana 2/5 taunt if your hero took 5 or more damage since last turn this costs 0.
mass production 1 mana take 3 damage draw 2 cards, replace a card in your deck with mass production(transform)
unlicensed apothecary 3 mana 2/2 after you summon a minion give it +2/+2 and take 2 damage.
flash giant 12 mana costs 1 less for each turn your health changed.
ziliax 3000 dismantled and stays in game as modules.
dungar doesn't get any adjustments its just banned in druid and next time druid breaks neutral said neutral stays the same and is banned in druid.
garrote now shuffles cards into opponents deck and they no longer scale with spell damage.(wild oracle + quasar)
removed all I win the game cards and replaced with its hard for me to lose cards.
lot of neutral tech cards nerfed to work only 1 per game along with few power outliers like lorthemar/hooktusk/potion of illusions
reno lone ranger loses requirements of highlander but poofs ALL minions
honestly we need really big patch for wild that would fundamentally promote fighting for board
currently meta is agro vs combo nad ideally you would want shift both to wards midrange/control with combo cards being nerfed.
Killjaiden - banned demons : doom maiden,tickatus,prosecutor meltranix, felsaber,malefic rook and maybe howlfiend
He finally pronounced Ethereal correctly! Maybe that means he discussed it with someone official. Guaranteed nerf!
Hopefully a similar case for Demon Seed.
I'm up for a Dungar nerf. I invested in Golden Paradise Mini-set for Skyla, let's get some more pay-off! Oh yeah.
Oracle is by far my most fav. card in years - but it needs a change 4 sure ;)
Please nerf Dungar, it’s just stupid with all the Druid mana cheat to have Dungar+ Killiax+Yogg+Whatever on the board on turn 6. Effectively you have minions that cost 30+ Mana on the board in one turn. Even if you can somehow survive this - Killiax will be back twice. It’s such a bad gamedesign
They are making you keep the tab open, otherwise they won't give you progress on the "free" packs. Easy pass on that for me.
Leave Sonya alone
change the demon seed to damage from your cards only, so fatigue, bombs, plagues, hero attacks, or spending health dont count
that still wouldn't work. the shipment card that draws 2, deals 2 to you and shuffles 2 copies goes infinite with the dark glare (i think that's its name)
@@moallayoussef5462what is a shipment card? the card you're talking about seems to be mass production (does 3 damage)
still requires a larger nerf than that
@@moallayoussef5462 make it spend 2 hp, spending hp doesnt count as damage, just like in the blood mage brawl, bypasses armor, immune
also ramp on druid is awful, or at least while also can stack like 20 armor in 2 turns, druid shouldn't have ramp and strong armor cards at the same time
Guys he already knows the nerfs don’t let him bait ya (let’s get salty)
Biopod, asteroids, sonya, oracle
Make the charging pirates rush instead and update the art to give them a peg leg lol
Ahh Shaman, the meme class in past servar years got his 5 minutes
Two nerfs needed. Sonya and remove bloodlust from gift
Ethereal oracle has to get nerfed I was trying out attack demon hunter after being convinced watching world championship and the amount of lethal I got due to playing oracle is just ridiculous. Oracle being a key card in cycle rogue which also synergizes with shadowstep and Sonya which makes the deck so explosive with eruptions is also way too powerful although I really enjoyed playing decks with oracle
Sonya nerf should be changing the cost to 1 instead of 0.
That would be a buff...
wait isn't it more like a buff than a nerf since they could play that card again and again
Once per game would make her balanced. Like 1/1 for 7 mana once per game after you played 1 mana minion get a 1 mana copy.
@@tuantran-me9nz yea i forgot about its condition. Then how about each card can only be copied once by Sonya?
Trust me man, just one more nerf wave, one more nerf wave and we’ll be in Year of the Raven again. Come on, man, just one more wave of nerfs and the game can be just like Year of the Raven I promise guys. Remember Witchwood? Come on guys we can get the game to be just like it was in the Witchwood just one more nerf wave please.
make cookie only work on your turn, i hate that card
cookie op can def use a nerf
sonya is good, is just zeddy daily hate on rogue, for tamsin should be what the card says and is share the pain, both players take the damage
Sucks that Pirate Dh may be a victim of the shaman being overtuned... they already hit treasure distributor a few patches ago.. When rotation is up since the crewmate package is such hot garbage DH may just disappear as a competitive class for quite some time after rotation.. so sad.
Without pirate DH, I fear for what the meta will become. There's so many scam decks and the only thing that keeps them in check is good aggro decks, and zarimi priest is the only other one. People hate on demon hunter, but there really is no other way to beat dungar on 5 than to kill the druid on 4.
@@futuretrunks9100 demon Hunter has been a dogshit class since it got neutered like crazy during its introductory sets
@@TheBigMan0706 Dude, Pirate DH was lit af during PiP release, what you mean?
@ but early on it suffered
wait... he said Ethereal correctly! NICE!
It’s difficult to enjoy the game when they have this extremely polarizing win rate on the S tier decks, and every other concept is in the dumpster.
Also just remove plague mechanic from the game if you’re gonna have Kil’Jaeden in the game, you it literally nullifies your entire game plan and the built up damage in the opponents deck.
only one good card in the set and it has to be nerfed. What a shame.
The demon seed isn’t the issue. Healthstone is the issue. If they didn’t have a 0 mana Reno tamsin wouldn’t be dropping t5 consistently. And if it was dropping t5 still, seedlock players would be in a risk of death. I may be in the minority but I’ll die on this hill. The demon seed is fine in wild. Put healthstone at 2 or 3 and watch the popularity go down, ala the snake oil change when syf mage dominated standard
It is the issue. Seedlock has always felt bad to play against no matter the meta or its tier. There is almost zero interaction with the other player, they just do their thing and win or do their thing and die. Every time a new card gets added to boost its popularity we have to go through this all over again. I am so sick of playing against this deck I just auto concede as soon as seed comes in to play. I don't even care if my deck is favourable to play against it, I just refuse to do it. It's time to kill shitlock, solitaire decks are terrible for the game.
Reno got too nerfed please at LEAST REVERT HIM...
Can we nerf hydration station already - what an absolute scam card- add in zilliax and all it does is add to the scam…ridiculous, power heavy neutral cards
Dungar. You can make it summon minions with X mana cost or less. Maybe 5 mana or less. So it doesn’t summon three super huge minions. Or have the minions he summons be dormant for 1 turn.
This expansion really wasn't it, which is really sad, i was very excited for its theme. Most of the new cards suck, they are not played at all, and the Oracle, that is the only card that i consistently see, is so busted that it needs a nerf.
Make it just heal lock instead :P
Hey it can still go INFINITE HEALTH after all.
I read a very good solution for Tamsin somewhere, I dont remember where, but the guy said, just change the ,,Instead damages the opponent' thing, to ,,as well damages your opponent". In my opinion its a good approach for the card, it doesen't let you, tok take no damage from your cards anymore.
Nerf Hozen Roughhouser
please nurf demon seed
could you please stop blaming druid for why some neutral cards sees play on the class?, honestly no one is trying to see or ask why druid only plays decks with specific neutral card, all other class plays the cards they have given yet druid when he gets new sets its bad just look to this expansion set for druid and you will realize why neutral cards sees play in druid
Its getting tired of ppl complaining about neutral cards being good only on druid but yet they ignore that druid gets bads decks and sets
Meanwhile, Druids last set was so good it saw play in 2 classes (And was the only reason Warrior was playable)...
Which is a thing about Druids. They're wildly inconsistent in card quality. Some of their sets are utter trash, while others are bonkers powerful (And tend to break big neutral cards in the process)
The only “”””bad”””” set we’ve seen from Druid in the last 2 years was Whizbangs workshop and even that set turned around in strength because of ethereal oracle.
Dungar druid is stupid and needs to be nerfed.
honestly, at this point, Tamsin should read "For the rest of the game, the first instance of damage you take on your turn is dealt to your opponent." Stops crazy OTK potential and still lets you do funny fatigue stuff.
yo thos free packs from drops stinky scamed , didnt get 4 of 6
Make Sonya kost 10 mana not broken enymore then😂
No nerf to hunter ?
Yea zeddy u r drunk lol 😂
I only want Druid removed from the game. They always feel like either the hardest boss battle ever, or they literally do nothing.
Too much damage from hand nowadays making the game less interactive thus less fun. Oracle and hozen must be hard nerfed so does backstage bouncer. Drawing 2 for free basically, hozen costing 3 mana for absurd value and bouncer being 4 mana 8/10 should not be allowed despite hearthstones powercreep. Dungar should have mana limitations for the minions he brings. Hunters taunts are necessary to cost more discovers. Clerics draw needs to be shifted to heal and not overheal. Worst meta ever. Hearthstone turning to yu gi oh all of a sudden.
5:14 The issue with nerfing Sonya is that without Sonya, Rogue is deleted from the game.
Sonya is literally the only reason the class has even existed this past year because all their other cards have been terrible (And even then, the class has been utterly horrendous outside of top 1k Legend even with Sonya)
It's the reason why Sonya has been so prevalent, because Rogue literally has nothing else. Even Starship decks (Which had to get buffed up to their current mediocre standard) still rely heavily on Sonya.
Like, I get the notion of Sonya being stupid design. But unless they give Rogue literally anything else to make a deck out of, they're going to be entirely reliant on Sonya...
@@tarille1043 meanwhile my dumbass is trying to use Sonya to scam out a lot of starship pieces
What if they change her to once per game? She should still be able to make 100 mana value but you can't get more value if you bounce her or discover her randomly, just like Zarimi in priest. It would be still broken card, but at least not toxic.
Buff crews
You got now Bob as ultimate counter but still crying about Zilliax?
Was about time
Druid having 3 (4 if you count the welp) ramp cards in standard is just problematic and I don't get how it is allowed for a deck to play 0 early game because you always have ramp on 3. The dungar deck is just a symptom. Take wild growth out of the gift PLEASE. FoN and Starfall are both good options to replace it with. And the next problem with the class is its ability to go to 16 mana. We learned shit from the Guff incident it seems... Why does New Hights increase your max mana by 3??!?!?!??!? Make it 1 it's still a good card if you can go to 12. It is beyond frustrating to survive the dungar and the zilliax and a hydration station just to play against someone who can spend 16 mana every turn (32 with the stupid titan). The whole game is designed around the 10 mana breakpoint and they keep breaking that for some reason. Fuck Druid.
Man just stop nerfing certain cards like reno and Ziliax for certain decks ruining everything.
And please, help wild.
Hope thwy nerf dungar druid that deck is inasne no slow dexk can win agienst them
please just nerf Paladin to the ground
Unnerf lamplighter and make it a shaman card please
Zeddy is considered one of the best Hearthstone RUclipsrs and Twitch streamers due to his engaging personality, deep game knowledge, and consistent content. He combines humor with expert insights, making his streams and videos both entertaining and informative. Zeddy's relatable and community-focused approach, along with his fun memes and challenges, keeps viewers coming back for more, creating a strong, loyal fanbase.
Aggro is too underpowered. Reno needs another nerf!
More nerf talk. How refreshing
not first
Nerf :
RENO
ASTEROIDS SHAMAN
AND SECRET HUNTER
BUFF
PRIEST
The demon seed isn’t even the problem to me and I think it’s good design. The problem is Darkglare letting you draw the entire deck for free.
Third
Everything was fine until you talked about The demon Seed, stop the lies and deceptions, no one is leaving the game because of that card. They leave it because of the crap that is the Meta in Standart currently. You talk about Wild mode when 80% of the decks you find there are Aggro Decks... Why don't you talk about the stupid mage deck that freezes all your minions every turn and that repeats the ice block at least 10 times per game? Or how about the Shaman that drops powerful minions on turns 4/5? And I don't even want to mention the paladins, I think everyone knows their dubious moves.😪
I REALLY hate druid
Demon Seed doesn’t need to get changed, people just need to play better against it. Aggro can always destroy Demon Seed warlocks. Dungar being 10 would be fine, don’t turn him into Drek’thar
Darkglare is the real issue with that deck
@ but it becomes useless when you fully complete the quest (I use Dark Glare and Unlicensed Apothecary in my quest deck)
A few things to point out:
1) Darkglare is the main issue with the deck in terms of power. It provides the massive scam capability that gives the deck its incredibly good win rates as the best versions of the deck don't really care about the final reward, they just win by turboing out a board full of 8/8's and 4/4's on turns 3-4.
2) Demon Seed reward itself is a sentiment outlier. People don't like the inevitability aspect of the reward whereby even crappy meme versions of Demon Seed decks just auto-win vs slow decks because of the eventual continuous fatigue (Ignoring the fact that cards like Wheel and Kil'Jaeden essentially do the same thing)
3) People dislike the meta that the current Demon Seed deck creates. Where the only option is to play Demon Seed or some degenerate aggro deck that can beat Demon Seed. It's the same as when Holy Wrath Paladin was dominant with Ceaseless, where you played Holy Wrath Paladin or one of the few decks that could actually stand a chance against Holy Wrath Paladin (I.e. Mage with Ice Block... Or a degenerate aggro deck that could win before they turn 5 OTK'd)
@ I’ve beaten a demon seed warlock with Asteroid Shaman
Its not even about the power of the Demon Seed. It is just the boring interaction against the quest. Literally you’re playing against someone into Solitaire..
I have never noticed that ethereal oracle draws only spells. And I played it a bunch too. Lol that's hilarious.