@@marleonka.hearthstone and Battlegrounds are two very different games. Auto-battlers have next to zero real monetary investment. Hearthstone as well is dying as the competitive scene is vanishing as viewership declines.
@zipzap6461 Its pretty boring honestly. And we just gotta wait for it to reveal how its gonna be monetized. I expect nothing short of how predatory Marvel Snap is
There's a loophole, since MMR doesn't mean anything at all in this game mode no sane person should focus on getting high MMR. With this knowledge I highly encourage ANY player to just CONCEDE if he doesn't like the starting hero pool. It makes the game worst for the other 7 players, but it's not our fault blizzard is this greedy.
This is no solution in my opinion. If my skill sealing is arround 11k I dont want to stomp 7k opponents all day long because I concede 3 out of 4 games. This is no fun for me or the lower MMR players. Also, we wouldnt say this would be a acceptable solution for constructed, if the mulligan was a pay to win feature all of a sudden. "just concede if you dont like your starting hand your legend rank is just a number". This is just no fun..
I've said it before, and I'll say it again, the thing they should be focused on is making a good game first. Disregarding the myriad of idiotic and bad decisions, the game itself has continued to suffer in quality. They just released a patch nerfing 14 cards in standard, one of the largest amount of nerfs in the games history beaten only by the patch from Whizbangs which nerfed 30. This year has had not just the biggest nerf patches in the games history, but forced more nerfs than ever before. It's also seen the first ever rotation that somehow spiked the power level of standard. The base game is imploding because they constantly release terribly designed cards that create issues years down the line. Virtually all of the Great Dark Beyond is unplayable, despite 14 buffs because the gimmick of the set seems like it was a left over idea from 5 years ago. For BGs, I've never seen any praise for Trinkets. Duels was removed. Twist is a joke. The game itself is getting worse and worse every year. Their monetization crisis would be a lot easier to solve if the game wasn't so awful to play. If they made a good game, more people would be willing to spend money on things like packs or cosmetics. Instead they double down on bad decisions over and over. Everything outside the game is just the nail in the coffin.
Today when I logged in, I had a Blizzard survey about expansions and expansion themes. At the end when they asked for additional comments, I mentioned that the severe increase in cosmetics and their pricing was making it easier for me to skip cosmetics that I may have wanted. Especially so when game boards and golden animations suffer from resource diversions.
1. The saddest part is that they did a survey on the P2W BG features and I'm pretty sure 99.9% of people told them it was a bad idea. They sacrificed the last bit of respect they had for that 0.1% that was ok with it. Pure greed! 2. The problem is that they are making the game more expensive, but most of that money clearly isn't going back into the game itself. When even Zeddy is saying the cosmetics are grossly overpriced, that's when you know you've crossed a line All that while the power creep is *disgusting* , entire modes are either shut down or are total failures, basic features that used to be a core part of the game (solo advantures, expansion trailers and boards) are being gutted. Even worse is that Hearthstone is one of Blizzard's biggest moneymakers even at its worst, yet it is apparently treated as "low priority" , which explains a LOT
Yeah, I remember when this game felt like a real passion project. Dungeon runs and solo adventures from the outside look like wastes of development time, but they were what kept me on the app the longest. Game boards make them no money, but clicking on the random junk was fun in its own way.
I left once they paywalled the ability to choose between more than 2 Heroes in BGs, this is the only channel i drop by every now and then to see how HS is developing. Im glad that i left back then, no regrets.
I feel for you guys. I played HS since launch up until about 2 passes into the "get +2 hero choices" in Battlegrounds. I can't talk for everyone but I've personally felt better after leaving HS, I now play games that are like early HS, Arena and early Battlegrounds where the competitive integrity is still around. I didn't mind buying passes in Battlegrounds when they were only cosmetical, and I still buy passes in TFT even though they are only cosmetic but I personally cannot as a consumer allow myself to accept such manipulative practices and will not play any game that sinks that low. I recommend that you financially support games that respect your integrity and shy away from those who don't, we have power as consumers and I for one refuse to help in the "phone game-ification" of the PC gaming market
I mean riot could sell a skin for 5 million $ and I wouldn't give a fuck. Not getting a new skin doesn't effect your experience of the game at all, other people paying for competitive advantage will.
I don't exactly pity the multi-billion dollar corporation owned by MICROSOFT of all companies. They can easily afford to even make a loss on this game to improve player experience; but they never, *ever* will.
I left hearthstone a long time ago because it just got worse and worse over time, but holy, how can hearthstone still get worse? Like, when I left I already thought we hit Rock Bottom
People who stayed have to pay for people who left. You can see just on reddit how bad retantion in game is. (it does't tell much but older days upvoted where more then 1k).
If skins were 5-10 euros I'm sure every adult would buy skins in hearthstone. But 2 signature cards backs for 35 euros? A mythic skin for 60 euros? They are insane. 2 golden legendaries 50 euros. We can buy real cards that go up in value for that money like mtg or pokemon
Thats why the good old fashioned way of simply buying a game for an upfront price and then its yours, no more purchases is the superior option. Its a healthy way of making money and its not toxic to the players. Strictly multiplayer games have a big problem though, because they cant really do that, because they usually aim for constant changes to the game, adding new content, balancing etc and that costs you regular new expenses. So either you make a multiplayer game that doesnt need constant balancing, changes etc or you resort to aggressive monetisation to fuel the ever hungry machine. This is why I dropped such games. I would love to support Hearthstone by buying pre orders, I feel the core conept is fair, you can play the game, even competetively while being free to play, but if you want more content in terms of classes and decks you can play, you need to buy yourself more cards. The thing is, the cards are just too expensive, maybe if they priced them a bit lower, they would actually get more revenue due to a lot more people allowing themselves to buy them. Im sorry but I dont have 60 dollars every 3 months to spend on a game that I only play 2-3 hours a week. And the 60 dollars doesnt even get me everything, hell it doesnt even get me most of everything. Also consider that 60 dollars is a lot more for some of us not in rich countries. I now still play multiplayer games, but those are games like Stellaris, Company of Heroes, Civilization, Northgard. They dont have regular balance changes, but I feel like they dont even need them most of the time. And if they do, they have a smart way of doing it, particulary Stellaris and Northgard. Which is, every time the game needs an update, they introduce a new dlc that isnt required, but is really nice so most people actually wanna buy it and support the company. That way they get money for keeping the game updated and making new dlc, while we get balance changes and new content for those of us that want it.
The logic of capitalism at work here. It's less about individual greed, and more about inherent economic mechanics. Ultimately profit is what really counts for the system so if a product is already beloved, it makes sense to milk as much money from it as possible, while spending the least amount possible. This leads to the sudden decline of products and the skyrocketing of profit margines for shareholders. When the property is dead, they milk the next one. Does this mean they will eventually run out of stuff to milk until it's bone dry? Yes, but in capitalism you cannot mind long jeopardy. Until we get rid of this toxic mindset and the system implemented to keep itself alive, we will continue to witness this shit show with everything we love.
Let's be completely honest. Yes, the current state of affairs in the gaming industry leaves much to be desired, but the industry would not exist without capitalism. The main problem, in my opinion, is the complete incompetence of the managers. There is nothing wrong with wanting to increase profits, but the methods used are not only ineffective, they are destructive!
the factor is greed. thats the main factor. Based upon the size and popularity reached, they could easily run the game off cosmetics alone. It doesnt take mass sells to do it. If they were willing to accept their average sales, set a budget and work going forward with the idea that this will be our size, its doable. instead like most, they are chasing more, bigger, always need more or were failing
I've played since GvG. The problem with current monetization of cosmetics is that they are too low effort. I'd happily buy a skin for a reasonable price and art that doesn't look like it came from early 2010s mobile game. The new 3D skins look disgusting, but hero portrait connected to the map is a good idea. Card skins (both Diamond and Signature) fail because they're too expensive for a skin to 1 card. Make it a bundle, lower the price. Or even connect them to Hero skins, or make a subscribtion based system for art cosmetics. Bah, you could even sell 15$ an expansion to get access to all cosmetics from it. And if you really wanna monetize gameplay, don't flood the packs with useless cards. Make class cards bundles. Sell all cards from the expansion. Remove RNG and I'm sure more people will inclined to buy it, even if it hurts their revenue from biggest spenders.
Another thing worth noting that hasn't been a talking point yet, but will probably come up with so many more being made lately, is that most of these Signature cards rotate. If you don't play Wild, they're temporary cosmetics, making their already greedy price structure even worse. There should be recompense for people who specifically buy Signatures when they rotate, at LEAST something like 1600 Dust given to any account that made that purchase (to equate to the 3200 full Dust value if you also Disenchant the card).
They should add more types of card packs, since a large portion of the playerbase loves having a big card collection. You could add card packs that provide different benefits (Higher likelihood for legendaries and epics, for an example) that are only available to be purchased for real money and I wouldn't have a problem with it. I want Hearthstone to succeed and as someone who has worked in companies that provide digital services I understand that they are going to make decisions that are at times more profitable for the company than it is beneficial for its customers. What I have a problem with is the current managements' string of questionable decisions that seem engineered to make profit at the expense of the overall game experience. No trailers or gameboards, leading to there being no narrative hook for me to feel engaged in for an expansion? Cards that become available earlier to those that buy a pre-order bundle? In-game monetization should be a transaction, not a zero-sum game. I don't feel like I'm being offered things in a store, rather I feel like Blizzard is attempting to coerce me into buying things I know I don't want.
I lost all of my respect left from Blizzard when I saw their survey forms. Not a single question about the balance and my feeling of the game, every questions is about "how willing am I to buy this overpriced microtransactions". Disgusting....
Since perils, most of my friends that played Battlegrounds for 2 years plus uninstalled the game, and my 2 friends left in standard have quitted during the Great dark beyond. I understand that monetization is important, but if this is the focus instead of the game being actually good I dont think this will help.
they removed gold from early levels of the pass and now if the miniset is more expensive i will not be surprised, and about BGs, is another example of what i say of "not letting it slide" because the more you do, when you realize you have been pushed to the edge of the cliff and the executives wont have any problem on throwing you off of it if that means an extra penny
Whats even worse is, the game runs as bad as ever. Multiple bugs especially in BG, my game crashed 3 times yesterday in duos and my friend also had a crash.
I love hearthstone but first removing duels which might be the stupidest decision ever battlegrounds is just not fun to play if you dont inke how to min/mix every single detail, have not gotten a new pve adventure in a while
I would actually love to buy the tavern pass, but for some reason they make the skins more ugly every time. For the great dark beyond there are only 2 portraits I would like to have. March of the lich king was way better, I use almost every skin from that pass
Yeah, I just stoped playing Battlegrounds =))) ... And I doubt Blizzard would do anything to get us back. I am currently playing Pokemon TCG pocket (the jury is still out on this game - but I've been playing it for free for 2 weeks now, and I have everything I need for competitive decks except 4 EX - very rare pokemon - and you get 2 packs free of charge per day, you don't even have to play). As a formerly paying customer of Blizzard, I stoped because they became a horrible company (they couldn't make a good game if their lives depended on it now ... they still make banger cinematics though). It's not normal to pay over 100 euro for a 3-4 months expansion (true, you can use it for about 2 years) and not even be able to get the entire collection (in plain copies, no golden or diamond). They became GREEDY and want to exploit the people who have money - then let only those people play I say. They have no sales on old sets for Wild, Wild is dead as far as I've heard, and they refuse to offer the Wild packs at a huge discount as it's unlikely they are still selling them for full price.
@@Cedisdead This is how a free to play game needs to do it - you can still have the fancy art cards, that are hard to get (although I have even most of those from the charizaed pack ) . I am really tempted to drop mony on the cosmetics just because I hope I can play this game long term. I am still waiting to see what happens when they release a second set to the free pack pulls, But if they allow you to get both on different gauges, This game will have my money .
I personally think the best option is tournaments mode. A pay to enter mode like a game store with in game cosmetics rewards. These tournaments would not be ranked in any way but multiple first place wins could lead to championship tournaments that are free to enter but only for multi winners. I think this would keep the free part free but that feel of entering something bigger to bring your a game is also there, like going bowling or a locals game tourney
after a month of such gameplay the amount of free to play players in the Battlegrounds will decrease, and mostly we'll see how players who pay to play this mode will fight against each other, it will reduce interest to the mode huge, people will play more standart or remove the game totally. It seams that company see no future for the game and prefer to cut last piece of the pie to eat
The crashes are also a giant problem. I reinstalled HS last week to see what was going on (I dropped before the whizbang miniset) and goddamn i have to close and open the game often.
Serious question, HM - would you play The Bazaar once it hits open beta start of 2025/full release soon after? I and players of other card games or auto battlers are having a lot of fun there now. I think you'd appreciated what Reynad has developed over the last 5 years.
I stopped playing 4 years ago and every time I look into the current state of the game I am reassured that I avoided many moments of stress. I also played F2P and at that time it was almost impossible anyways. My recommendation for you all is to look for a fun game which does not drain your fun and wallet constantly. If you are unable to be successful in F2P without grinding away or at least spent up to 10 dollars a month then move on and reject the sunken cost fallacy. Especially as an adult with a job I have no interest to buy myself into a game to stay relevant. I want a game where I can stop for a month and resume from there without extra investment of money/time.
@@M31Andromeda There are games that work with cosmetic transactions only. Also many F2P games work with whales. Whales are people who spent a lot of money into a game while the free players are there to show that the game is still relevant. If you lose too many people of your player base then most people will abandon the game altogether. It is true that F2P will never allow you to gain everything but you should at least be able to hold up without playing too much or long term those people will leave. And how do you ever attract many new players to the game otherwise if they know that they have to spent 50 to 100 dollars a month to only keep up?
The thing is that they sadly are going to keep doing even more money. In like the few people that pay for the game rn, are just going to keep doing it no matter the price, and the f2p are like not taken into account at all. That's why whales should care where they put their money, and not just go "it's my money and I spend it however I like"
the audacity this company has, to only having profits in mind, when they have released the most unstable and bug-ridden game, in the entire history of gaming. the game keeps crashing, you're unable to reconnect, you lose fights to minions that shouldn't be able to attack and so on.
I stopped caring about Hearthstone, when they decided to make those mini-packs almost always have insnane cards, and almost every pack release has some mini-pack in it. It makes it seem less interesting to actually buy packs or to care about what cards that are coming out since the mini-pack will set the meta always. I played since GvG and I loved the game, but I can't follow it I've walked away sadly.. I love card games.
Holy crap, last year we banned Trey Fore from our pixel art network (Pixel Studio) for posting AI art. I haven’t been keeping up with Hearthstone, but was NOT expecting to see (and recognize) the AI art. All his stuff has tons of pixel level issues, and looks exactly like pixel diffusion outputs. He even tried to fake his process to prove it wasn’t AI, and in doing so accidentally proved he could’ve only been using AI to make the art. 😂 Wild that Blizzard hired this dude who’s entire portfolio is literally just pixel diffusion AI
Nothing changes for me. I’m a casual f2p person that will abandon a game if my two offered heroes aren’t good. Besides when MMR gets too high, I feel trapped with folks that treat the game as their main so I lose more than I win. The occasional abandons stave that off some. It’s all good for me.
I started playing battlegrounds (JUST BG) around mid of this year. I enjoy the game a lot, since I came from tft (JUST TFT) , *I really don't play the main games lol*, but after this announcement I think Ima head back to tft. Only reason I started BG cus it was an interesting game. Now I feel it's not worth it the way these updates been going on.
"aggressive changes in monetization driving away players" is exactly what happened to me- I used to preorder every set until they increased their monetization tactics- and switched to battlegrounds completely. had no problem buying the pass there, but rewards became more lackluster and I didnt have any interest in the cosmetics anymore- I loved the boards they sold but they stopped doing them. I still stuck around because i loved the game tho- but with the latest update announcement of buying rerolls I decided to quit. Ive been playing the bazaar since and Im having a blast!
Bro they will lose their minds when they realize that Krip is not playing Battlegrounds right now :DDD (Even if they already know - it will take time for us to get a confirmation)
Love hearthstone playing since beta, enjoy golden cards, not a fan of the signature cards. I also like new hero portraits and card backs but very rarely buy them in the shop every once in a while I MIGHT get one of the cheaper ones but its been a long time. I buy in with pre-order pack bundles cause its best pack per dollar and use all the gold I have to supplement new set packs until its not worth opening more then craft missing cards. I also buy tavern pass for the bang for buck extras, I feel like pre-orders and the pass every 3 months should be well enough support I guess there is just far more players that don't buy packs at all from pre-orders?
Hi my friend! I am quite disappointed in how HS has developed as well They totally should create a new mode to be cash grab and pay 2 win, be honest about it, and if players still want to spend, everyone's happy instead of trying to do it in existing popular modes, driving of existing players That's just greediness backfiring... Back when I was doing Mercenaries content, the mode had potential to be the gotcha mode, but they screwed up... Anyway, hope you are well and still awaiting a Pokemon Pocket analysis video :)
Great video HM. I've been a BGs main since release - subjectively this doesn't feel nearly as bad as when they paywalled the expanded hero selection. I remember it was widely speculated that would have resulted in the mode ending. As for the impact of hero rerolls. If the mechanic were present in this meta, I don't personally think there are enough 'broken,' or rather 'game-impacting' heroes (maybe... five? in specific lobbies?) to warrant spending very much on rerolls. It's hard to precisely calculate the value of the average reroll now, but I estimate it at low value. I can only see this as appealing to lower-MMR and/or less experienced players. Maybe they would get my money for skins if not for the anti-consumer runestone system.
Friendly reminder that GW2, a proper MMO with a stable playerbase, makes most of its money off reasonably priced *cosmetics* So the idea that Hearthstone can't is absurd.
@@ForOne814 yes and no? Cosmetics are a pretty big deal in Hearthstone now. BG not so much despite them pushing it so hard, but traditional hearthstone has a history of people LOVING the ability to further customise their decks/way of playing, its just that there used to not be a lot of it. Its just that now they are not only releasing cosmetics nobody cares about, but also slapping hillarious prices on them.
I stopped playing a while ago. It was already effectively pay to win. Even if you bought pre-orders and extra packs, it was still very likely that you would be missing key cards. And even if you got good cards, the game is so rng-dependent that "skill" is hardly even a thing anymore. Dobt get me started on mana as a constraing element anymore
IMO, Battlegrounds cosmetics are not successful because you have no time to marvel at it or show it off. You are too focused on finding combos to buff your team. The portraits are too small, and they use speech bubbles. At least the portraits for the main game have fun audio quotes and can tied to the theme of your deck.
If you don't like the heroes just concede. Rank doesn't matter unless you are a streamer or something. The higher I got in MMR the worse the experience was, the game is too luck based and you just get to play vs 3 different builds every game because everything else sucks. In Standard there's a similar problem, if you are serious about getting to legend there are many decks which are meta with 60% wr that don't even contain any legendary cards or just a few. If you buy signature cards most of the time you don't even get to play them. The latest set more than half of the cards don't see any play. You are literally punished for spending money in this game.
The thing is, Hearthstone really isnt getting a lot of funding from Blizzard and players just arent spending money on the game. The game has become too customer friendly in terms of getting free cards and being able to build decks for cheap, so they are scraping the bottom of the barrel to really earn as much as they can, since people don't just buy packs nearly as often. Cosmetics are more expensive and P2W elements are introduced to hopefully get anything. I imagine the reason they removed the cinematics and boards isnt simply because they decided to be evil, but probably because their funding budget is dwindling and management is hesitant to give the devs more resources. You can tell by the abysmal state of the game engine which is in dire needs of rewriting making anew.
I personally doesn't care about Battlegrounds. But with the recent game event when you are force to play Battlegrounds (or Standard, but I mostly play Wild mode), I pleyed againg. And I have to say that I like this method, because for us, free to play players, it's another method for choose a better Hero apart from purchase the Battle Pass, because the tokens can be earned FOR FREE. So, instead of free to play players being stuck with only 2 Heroes, they NOW have the posibillity of rerolling 1 of them or even 2. But anyway, as I said, I don't care about Battlegrounds; it's a game mode that didn't have to exist. I would like that Blizzard focus more on their original game modes: Arena and Wild Mode.
As the player base (for any mode or game) levels off or drops, in order to maintain and grow revenue, guess what, they need to further monetize the current players that are left. Then more of those people leave disgusted, leaving it even worse for the players left....classic doom spiral. Then new game(s) comes out and we repeat. Its why I don't play live service games as a general rule. Oh wait, the video said this exact thing.
Played Hearthstone from the launch. At the start, free to play was quite feasible. But even as this decreased over time, I did not mind spending some money - first the adventures, later the basic pre-purchase - as the meta's were fun and interesting. Over time, the meta's became worse and quite boring with limited strategies and less and less meme decks and experimenting. 90% of the cards rarely see play. In the middle of 2022, I stopped playing and buying constructed modes. Battlegrounds was my lifeline in 2023, even with the massive iOS app issues further pushing my gametime down to nearly zero in 2024. And now they decided to kill the last remaining interesting game mode. So maybe, just maybe, game developers should remember that games are played for fun. When gameplay is good and fun, people spend a lot of time with your game and in return, they are more open to spending money on it.
There's no way I'm paying a company for worsening my experience in their game, that's insane. If it stops being fun because they got too greedy then I'll stop playing, simple as that.
I'm pretty sure Hearthstone could comfortably stay afloat by selling battlepasses and card packs but no, they have to show a quarterly growth so Blizzard prioritises monetisation intsead of balancing the actual game of Hearthstone. I'm glad I stopped playing back in Scholomance.
Honestly, Hearthstone has been quite a mixed bag recently. The expansion theme, the apprenticeship and battle track getting better. Twist being something different. Loaner decks are great for returning players and newbies alike. On the other hand, ugly 3d animated skins, p2w and money hungry bundles, no more solo adventures, crappy events. Mercenaries
Eu abandonei o jogo tem mais ou menos um ano.. tudo estava ruim, desde o meta podre e o desing das cartas cada vez pior. E pelo visto tudo ficou ainda pior.. que triste ver um jogo que eu tanto amei morrer desse jeito
I think, of course that reroll thing sucks, but i have a feeling its might not stay for long cause no one gonna buy it, its like the same money throwing like buying mercenaries bundles and packs, people not gonna buy it, if they not gonna buy it there's a chance its might be removed or replaced somehow cause no money=no sense for them to support. I remember community said out loud about reward track so they had to react so here we might see something like that i hope.
Blizzard doesn't expect tokens to become popular, but Season pass + will definitely increase revenue. It's not logical to ignore this option. Even if 3-5 percent of players buy tokens regularly, it will be a success.
Man, ten years to come to this. I'm ready to let Hearthstone die at this point Edit: I mean, ever since they restricted how many hero's you could pick from to 2 unless ypu payed for the season pass Battlegrounds was pay to win
Yeah I am actually thrilled about hero rerolls. I’m a 40 year old father of two. Lots of disposable income and not much time to play. I’m almost a former season 1 leaderboards player (top 200) and absolutely suck after jumping back into the game. I’m more than happy to pay a few bucks for an OP hero per game. Exactly everything you guys said as a negative I view as positive. Pay to win is awesome. It’s also the most revenue generating format. Skins wouldn’t work for a card battle game. But the funny thing. Is I’m happiest about the pay to win elements because I know after a few games I will get sick of the game. And move on with my life. So obviously my post is meant to support your overall worries. It’ll kill the game lol
All in all, I wonder how big of a change it would be for HS if packs had a 2* better chance at Epics and Legendary. I'm a F2P player who has been playing for a long time and most packs are worth 40 dust to me. (I have all the rares and commons) This makes buying packs for money really worthless to me. Any bundle with 10 packs? Probably only +-500 dust thanks to golden cards. So for me, such a bundle is worth a bit more than 1 epic. (A 2* chance at epics and legendaries would double my desire to buy packs and bundles, and I still miss enough epics and legendaries from the current expansion.) Similarly, I'd be interested in the effect of being able to swap cards between players. The fact that you can trade cards you don't need with Friend instead of trading cards for dust like you can in physical card games, or in older item games, could have an interesting effect for me too. But this change would probably be risky, but I think it would boost the incentive to get golden/diamond/signature cards. Being able to trade someone a signature card for 10 epics might motivate you to buy more golden packs.
as much as i really dont like battlegrounds, im happy that it exists. as it pretty much carries at least half of hearthstone as a whole. so battlegrounds going downhill is pretty scary for the game overall.
It's not going downhill. The "P2W" aspect is absolutely irrelevant for anyone who doesn't try to climb MMR, so for 99% of the playerbase. An average player just concedes and starts a new game if they don't like any of the heroes offered. It's been this way since I started playing it back in `21.
Якщо чесно, не знав, що канал український(це взагалі не до теми, але все одно приємно бачити). А щодо монетизації баттлграунду, то мені дуже не подобається куди блізард зараз іде. Звичайно, якщо мод сам себе не буде окупати, то скоріш за все рано чи пізно вони просто закриють лавку, але це теж не рішення.
Я почав в нього грати як раз через те, що в БГ не було p2w системи, і вирішував тільки скіл. Ще пам'ятаю, як ми з другом задротили після школи. Зараз же чим ьільше платиш, тим більше шанс, що ти виграєш
How about this? Keep the rerolled thing, but each week through quests you get one reroll token when you play a game, one when you win a game and one when you get first. Everybody gets a share and people who are competitive will srillnpay.
@blackfall4709 I would love for them to get rid of it all together, but I'm not naive enough to think that will ever happen. Big daddy Microsoft likes their money too much.
I think most of these points fall short of comparison with Magic: The Gathering. If you compare MTG's strategy with Hearthstone's, they are somewhat similar, but since Magic is more established and has a higher focus on balance, gameplay and art before egregious pay to win tactics, they are doing much better.
Seems simple, make more pack bundles, you don’t have to design anything, newer players will pay to get caught up. Mini sets are nice but you still need a lot of cards afterward, and with quests taking longer letting someone spend $10-$20 and get a fair bit of packs would be an easy purchase. Everyone will waste $10-$20,ore than that will cause more thinking before purchasing
I'd say that it's not a financial problem, and since the China servers reopening, they made insane amounts of money just from these last few months. I think it's just greed, it'd always been greed, and maybe the China thing pushed this even further
@@pehash boring is subjective. Have you actually played it? And do you find slay the spire boring? Idk, maybe I will buy new heroes. Hell of a lot better then buying "rerols", that's just pathetic
@StRanGerManY Yes, ofc i played Bazaar. Also, I don't like STS. But what i'm trying to say is, as a f2p BG player, rerolling heroes makes no difference to me, however if they add an option to pay a token to gain extra armor, or some other direct advantage in the game... BG is dead to me.
Other ideas for standard. If you pay for an extra top value battlepass then you can see the enemies hand. Thank me later. - a currently fine free to play wild player
Is there a quit option that makes it so u can't reque immediately for battlegrounds? I don't play so I don't know if there is one, but if there isn't, what's to stop players from just quitting and re-cuing until they get the hero they want?
@@ForOne814 that is entirely true but that is exactly the argument isn't it? that these changes give an advantage for people who want to play competitively. Saying that the people who do play for rating HAVE to buy these
@@matthiashornke9969 and there's a comically small number of those people. There's 16k people on EU with over 8k rating. 8k rating is trivial to get, I've done it several times, and I play exclusively for fun and not min-maxing to win or to gain rating, while having only 2 heroes to pick from.
@@ForOne814 according to you its 50%? Also I don't know what we're arguing about here? is your argument "its not affecting me, therefor its not relevant"? there are people who WANT to take this more serious, and for those players the changes disgust in the video we're commenting under would ruin any kind of competitive environment. I get it, you don't want to play competitively and if these changes go through NOBODY will.
gaming is going down.... everything is only about money and the numbers but the actual gaming seems to care less stop spending your money on games so they have to make good games again if you buy shit like skins, packs they will keep going
I doubt you're audience age graph is representative for hearthstone. Young players I doubt would be interested in this kind of long-form game analysis. What do you think?
I agree that my data cannot be scaled to the entire game. But I have very big doubts that children are a significant part of the game's audience. CCG is a very specific genre. Perhaps some of the other content creators will be able to share their data.
Adults don't have time for long for analytical content. The fraction of the population that watches videos like this is so small that it doesn't represent any population other than itself.
@@Lux-h4h7h I think you could either fast forward a bit here and there taking in a picture in brief of what is going on or 2x speed if you can hear it, I cannot I got 1.5x.
Not going to lie, if they sell 'Wishing well' X 2 signature seprated no pack no random bs. I would gladly bought it. (PS, i will do 2nd thought if it 40$. My range is round 30$ or less)
Not sure how many got stolen from but Ive stopped play since they stole $80 (a mega pre-order) I had purchased and never recived even after multiple attempts to reach out to their support with no assist even when evidence was given.
8:54. Thoughtful gameplay? Lmao the sheer amount of RNG in the game removes thoughtful gameplay. That’s why I left the game. It became too much random bs.
If I were they, id increase the vallue of the tavern pass alongside its price so the game becomes basically a monthly subscription. Pass players get the entire colection if they play everyday for 2 months, f2p players get the entire expansion if they play daily for the 4 months. This way, f2p can still exist, but will be compelled to cash in to save time. Win win. Money comes in, devs make QoL for everybody IMO, current tavern pass sucks to the point of not being worth buying it. Compared to other passes it sucks Buying packs is almost useless, after 40 you are basically only getting dust vallue and it fucks up both p2w and f2p players. Epic packs would be far better. More ways for f2p players to earn gold would also be cool. Arena sucks, you can almost never profit if you are new and even if you do its like 1h to break even
Take part in Hearthstone surveys👉 ruclips.net/user/HearthstoneMathematicscommunity
Imagine them beginning to put ads while you're playing
Hello, sir. Blizzard agent here. Let's talk!
I played with free firestone for a while so I kinda got used to that lmao
I suspect this will happen in 2025…
Delete you comment before they see it
Well, that's sorta like having a new board...
Ah my favourite battlegrounds update: The "Just play Bazaar" Update.
Sure. The same way Gwent, Legends of Runeterra, Marvel Snap and probably every other card game that came out after 2015 that "KILLED" Hearthstone.
@@marleonka. When I stopped battleground I went over to TFT the devs so much better and its completely free
@@marleonka.hearthstone and Battlegrounds are two very different games. Auto-battlers have next to zero real monetary investment. Hearthstone as well is dying as the competitive scene is vanishing as viewership declines.
@@marleonka. ...have you played the Bazaar? I haven't touched HS since. It really is an incredible game.
@zipzap6461 Its pretty boring honestly. And we just gotta wait for it to reveal how its gonna be monetized. I expect nothing short of how predatory Marvel Snap is
There's a loophole, since MMR doesn't mean anything at all in this game mode no sane person should focus on getting high MMR. With this knowledge I highly encourage ANY player to just CONCEDE if he doesn't like the starting hero pool. It makes the game worst for the other 7 players, but it's not our fault blizzard is this greedy.
that's exactly what i do, keeping my mmr as low as possible and get the best experience possible at low mmr
The new changes only make this situation worse.
Whatch them take away the concede button
@@valentinvozaf647😂
This is no solution in my opinion. If my skill sealing is arround 11k I dont want to stomp 7k opponents all day long because I concede 3 out of 4 games. This is no fun for me or the lower MMR players.
Also, we wouldnt say this would be a acceptable solution for constructed, if the mulligan was a pay to win feature all of a sudden. "just concede if you dont like your starting hand your legend rank is just a number". This is just no fun..
I've said it before, and I'll say it again, the thing they should be focused on is making a good game first. Disregarding the myriad of idiotic and bad decisions, the game itself has continued to suffer in quality. They just released a patch nerfing 14 cards in standard, one of the largest amount of nerfs in the games history beaten only by the patch from Whizbangs which nerfed 30. This year has had not just the biggest nerf patches in the games history, but forced more nerfs than ever before. It's also seen the first ever rotation that somehow spiked the power level of standard. The base game is imploding because they constantly release terribly designed cards that create issues years down the line. Virtually all of the Great Dark Beyond is unplayable, despite 14 buffs because the gimmick of the set seems like it was a left over idea from 5 years ago. For BGs, I've never seen any praise for Trinkets. Duels was removed. Twist is a joke. The game itself is getting worse and worse every year. Their monetization crisis would be a lot easier to solve if the game wasn't so awful to play. If they made a good game, more people would be willing to spend money on things like packs or cosmetics. Instead they double down on bad decisions over and over. Everything outside the game is just the nail in the coffin.
Me pergunto se daqui a 2 anos vai ser a glória ou a ruína...
Today when I logged in, I had a Blizzard survey about expansions and expansion themes. At the end when they asked for additional comments, I mentioned that the severe increase in cosmetics and their pricing was making it easier for me to skip cosmetics that I may have wanted. Especially so when game boards and golden animations suffer from resource diversions.
1. The saddest part is that they did a survey on the P2W BG features and I'm pretty sure 99.9% of people told them it was a bad idea. They sacrificed the last bit of respect they had for that 0.1% that was ok with it. Pure greed!
2. The problem is that they are making the game more expensive, but most of that money clearly isn't going back into the game itself. When even Zeddy is saying the cosmetics are grossly overpriced, that's when you know you've crossed a line
All that while the power creep is *disgusting* , entire modes are either shut down or are total failures, basic features that used to be a core part of the game (solo advantures, expansion trailers and boards) are being gutted.
Even worse is that Hearthstone is one of Blizzard's biggest moneymakers even at its worst, yet it is apparently treated as "low priority" , which explains a LOT
Yeah, I remember when this game felt like a real passion project. Dungeon runs and solo adventures from the outside look like wastes of development time, but they were what kept me on the app the longest. Game boards make them no money, but clicking on the random junk was fun in its own way.
Well said. 0.1% = 'well, someone's going to buy it' in Blizzard's eyes.
I left once they paywalled the ability to choose between more than 2 Heroes in BGs, this is the only channel i drop by every now and then to see how HS is developing. Im glad that i left back then, no regrets.
I wish i quit earlier too.
I feel for you guys. I played HS since launch up until about 2 passes into the "get +2 hero choices" in Battlegrounds. I can't talk for everyone but I've personally felt better after leaving HS, I now play games that are like early HS, Arena and early Battlegrounds where the competitive integrity is still around. I didn't mind buying passes in Battlegrounds when they were only cosmetical, and I still buy passes in TFT even though they are only cosmetic but I personally cannot as a consumer allow myself to accept such manipulative practices and will not play any game that sinks that low. I recommend that you financially support games that respect your integrity and shy away from those who don't, we have power as consumers and I for one refuse to help in the "phone game-ification" of the PC gaming market
Okay but like drop the games you are playing that are similar to Hearthstone 👀 I genuinely miss the first 3 years of Hearthstone :(
I mean Riot with their $500 skin isn't really a company to praise either...
What games are they???
You can't just say you feel better after playing games that are more like early hearthstone and then not name them. Come on... Please?
I mean riot could sell a skin for 5 million $ and I wouldn't give a fuck.
Not getting a new skin doesn't effect your experience of the game at all, other people paying for competitive advantage will.
I don't exactly pity the multi-billion dollar corporation owned by MICROSOFT of all companies. They can easily afford to even make a loss on this game to improve player experience; but they never, *ever* will.
Not surprised. I left HS years ago for the over monetization and right now i'm not regretting my decision
I left hearthstone a long time ago because it just got worse and worse over time, but holy, how can hearthstone still get worse? Like, when I left I already thought we hit Rock Bottom
People who stayed have to pay for people who left. You can see just on reddit how bad retantion in game is. (it does't tell much but older days upvoted where more then 1k).
If skins were 5-10 euros I'm sure every adult would buy skins in hearthstone. But 2 signature cards backs for 35 euros? A mythic skin for 60 euros? They are insane. 2 golden legendaries 50 euros. We can buy real cards that go up in value for that money like mtg or pokemon
That's exactly what I was about to say. ONE freaking card 35 €?!?! I don't give a shit if it's made of gold 35 € for 1 (ONE!) digital card
Thats why the good old fashioned way of simply buying a game for an upfront price and then its yours, no more purchases is the superior option. Its a healthy way of making money and its not toxic to the players. Strictly multiplayer games have a big problem though, because they cant really do that, because they usually aim for constant changes to the game, adding new content, balancing etc and that costs you regular new expenses. So either you make a multiplayer game that doesnt need constant balancing, changes etc or you resort to aggressive monetisation to fuel the ever hungry machine.
This is why I dropped such games. I would love to support Hearthstone by buying pre orders, I feel the core conept is fair, you can play the game, even competetively while being free to play, but if you want more content in terms of classes and decks you can play, you need to buy yourself more cards. The thing is, the cards are just too expensive, maybe if they priced them a bit lower, they would actually get more revenue due to a lot more people allowing themselves to buy them. Im sorry but I dont have 60 dollars every 3 months to spend on a game that I only play 2-3 hours a week. And the 60 dollars doesnt even get me everything, hell it doesnt even get me most of everything. Also consider that 60 dollars is a lot more for some of us not in rich countries.
I now still play multiplayer games, but those are games like Stellaris, Company of Heroes, Civilization, Northgard. They dont have regular balance changes, but I feel like they dont even need them most of the time. And if they do, they have a smart way of doing it, particulary Stellaris and Northgard. Which is, every time the game needs an update, they introduce a new dlc that isnt required, but is really nice so most people actually wanna buy it and support the company. That way they get money for keeping the game updated and making new dlc, while we get balance changes and new content for those of us that want it.
The logic of capitalism at work here. It's less about individual greed, and more about inherent economic mechanics.
Ultimately profit is what really counts for the system so if a product is already beloved, it makes sense to milk as much money from it as possible, while spending the least amount possible.
This leads to the sudden decline of products and the skyrocketing of profit margines for shareholders.
When the property is dead, they milk the next one.
Does this mean they will eventually run out of stuff to milk until it's bone dry?
Yes, but in capitalism you cannot mind long jeopardy.
Until we get rid of this toxic mindset and the system implemented to keep itself alive, we will continue to witness this shit show with everything we love.
Let's be completely honest. Yes, the current state of affairs in the gaming industry leaves much to be desired, but the industry would not exist without capitalism. The main problem, in my opinion, is the complete incompetence of the managers. There is nothing wrong with wanting to increase profits, but the methods used are not only ineffective, they are destructive!
the factor is greed. thats the main factor. Based upon the size and popularity reached, they could easily run the game off cosmetics alone. It doesnt take mass sells to do it. If they were willing to accept their average sales, set a budget and work going forward with the idea that this will be our size, its doable. instead like most, they are chasing more, bigger, always need more or were failing
They will only open their eyes when the game dies!
Naaaah dude, that when they start blaming the players for not knowing what they actually want
@matthiashornke9969 That's it
I quit back in August and I don’t see myself ever coming back this time. It’s obvious this game is going down a path I want no part in
I've played since GvG. The problem with current monetization of cosmetics is that they are too low effort. I'd happily buy a skin for a reasonable price and art that doesn't look like it came from early 2010s mobile game. The new 3D skins look disgusting, but hero portrait connected to the map is a good idea. Card skins (both Diamond and Signature) fail because they're too expensive for a skin to 1 card. Make it a bundle, lower the price. Or even connect them to Hero skins, or make a subscribtion based system for art cosmetics. Bah, you could even sell 15$ an expansion to get access to all cosmetics from it. And if you really wanna monetize gameplay, don't flood the packs with useless cards. Make class cards bundles. Sell all cards from the expansion. Remove RNG and I'm sure more people will inclined to buy it, even if it hurts their revenue from biggest spenders.
Card skins fail more because you don't even get to see them yourself as much. Your opponents are the ones who see them.
Another thing worth noting that hasn't been a talking point yet, but will probably come up with so many more being made lately, is that most of these Signature cards rotate. If you don't play Wild, they're temporary cosmetics, making their already greedy price structure even worse. There should be recompense for people who specifically buy Signatures when they rotate, at LEAST something like 1600 Dust given to any account that made that purchase (to equate to the 3200 full Dust value if you also Disenchant the card).
The battle ground change is a flat out slap in the face to battleground players we have wanted this as a FREE option for years
Slap in the face. Haven't heard that one in a long time.
I haven’t logged into this game or had the urge to in over 2 weeks. Think I’m finally done with it 🍾
They should add more types of card packs, since a large portion of the playerbase loves having a big card collection.
You could add card packs that provide different benefits (Higher likelihood for legendaries and epics, for an example) that are only available to be purchased for real money and I wouldn't have a problem with it.
I want Hearthstone to succeed and as someone who has worked in companies that provide digital services I understand that they are going to make decisions that are at times more profitable for the company than it is beneficial for its customers.
What I have a problem with is the current managements' string of questionable decisions that seem engineered to make profit at the expense of the overall game experience.
No trailers or gameboards, leading to there being no narrative hook for me to feel engaged in for an expansion?
Cards that become available earlier to those that buy a pre-order bundle?
In-game monetization should be a transaction, not a zero-sum game. I don't feel like I'm being offered things in a store, rather I feel like Blizzard is attempting to coerce me into buying things I know I don't want.
I lost all of my respect left from Blizzard when I saw their survey forms.
Not a single question about the balance and my feeling of the game, every questions is about "how willing am I to buy this overpriced microtransactions". Disgusting....
Since perils, most of my friends that played Battlegrounds for 2 years plus uninstalled the game, and my 2 friends left in standard have quitted during the Great dark beyond.
I understand that monetization is important, but if this is the focus instead of the game being actually good I dont think this will help.
they removed gold from early levels of the pass and now if the miniset is more expensive i will not be surprised, and about BGs, is another example of what i say of "not letting it slide" because the more you do, when you realize you have been pushed to the edge of the cliff and the executives wont have any problem on throwing you off of it if that means an extra penny
Whats even worse is, the game runs as bad as ever. Multiple bugs especially in BG, my game crashed 3 times yesterday in duos and my friend also had a crash.
I love hearthstone but first removing duels which might be the stupidest decision ever battlegrounds is just not fun to play if you dont inke how to min/mix every single detail, have not gotten a new pve adventure in a while
Never gave two shitz about Battlegrounds. Still don't.
@tripsclone Me either
Stopped giving a shit about regular Hearthstone since ~2019. BGs are much better.
@@ForOne814 to each his own or her or they or w/e
I would actually love to buy the tavern pass, but for some reason they make the skins more ugly every time. For the great dark beyond there are only 2 portraits I would like to have. March of the lich king was way better, I use almost every skin from that pass
That is true. Often I would take a loom at the paid portraits and think: No way I'd like to play as that. I dislike almost every DK skin for example.
Yeah, I just stoped playing Battlegrounds =))) ...
And I doubt Blizzard would do anything to get us back. I am currently playing Pokemon TCG pocket (the jury is still out on this game - but I've been playing it for free for 2 weeks now, and I have everything I need for competitive decks except 4 EX - very rare pokemon - and you get 2 packs free of charge per day, you don't even have to play).
As a formerly paying customer of Blizzard, I stoped because they became a horrible company (they couldn't make a good game if their lives depended on it now ... they still make banger cinematics though). It's not normal to pay over 100 euro for a 3-4 months expansion (true, you can use it for about 2 years) and not even be able to get the entire collection (in plain copies, no golden or diamond). They became GREEDY and want to exploit the people who have money - then let only those people play I say. They have no sales on old sets for Wild, Wild is dead as far as I've heard, and they refuse to offer the Wild packs at a huge discount as it's unlikely they are still selling them for full price.
Same, haven't any spent any money on Pokemon but still have like 90% of meta cards
@@Cedisdead This is how a free to play game needs to do it - you can still have the fancy art cards, that are hard to get (although I have even most of those from the charizaed pack ) . I am really tempted to drop mony on the cosmetics just because I hope I can play this game long term. I am still waiting to see what happens when they release a second set to the free pack pulls, But if they allow you to get both on different gauges, This game will have my money .
I personally think the best option is tournaments mode. A pay to enter mode like a game store with in game cosmetics rewards. These tournaments would not be ranked in any way but multiple first place wins could lead to championship tournaments that are free to enter but only for multi winners. I think this would keep the free part free but that feel of entering something bigger to bring your a game is also there, like going bowling or a locals game tourney
after a month of such gameplay the amount of free to play players in the Battlegrounds will decrease, and mostly we'll see how players who pay to play this mode will fight against each other, it will reduce interest to the mode huge, people will play more standart or remove the game totally. It seams that company see no future for the game and prefer to cut last piece of the pie to eat
Looks like I did well to leave when they stopped making new boards for expansions.
The crashes are also a giant problem. I reinstalled HS last week to see what was going on (I dropped before the whizbang miniset) and goddamn i have to close and open the game often.
Serious question, HM - would you play The Bazaar once it hits open beta start of 2025/full release soon after? I and players of other card games or auto battlers are having a lot of fun there now. I think you'd appreciated what Reynad has developed over the last 5 years.
He should at least to support a fellow Ukrainian!
I stopped playing 4 years ago and every time I look into the current state of the game I am reassured that I avoided many moments of stress.
I also played F2P and at that time it was almost impossible anyways. My recommendation for you all is to look for a fun game which does not drain your fun and wallet constantly.
If you are unable to be successful in F2P without grinding away or at least spent up to 10 dollars a month then move on and reject the sunken cost fallacy. Especially as an adult with a job I have no interest to buy myself into a game to stay relevant. I want a game where I can stop for a month and resume from there without extra investment of money/time.
No F2P game works like that. Either you have to invest with money or with time to get everything you want.
@@M31Andromeda There are games that work with cosmetic transactions only. Also many F2P games work with whales. Whales are people who spent a lot of money into a game while the free players are there to show that the game is still relevant. If you lose too many people of your player base then most people will abandon the game altogether. It is true that F2P will never allow you to gain everything but you should at least be able to hold up without playing too much or long term those people will leave. And how do you ever attract many new players to the game otherwise if they know that they have to spent 50 to 100 dollars a month to only keep up?
The thing is that they sadly are going to keep doing even more money. In like the few people that pay for the game rn, are just going to keep doing it no matter the price, and the f2p are like not taken into account at all.
That's why whales should care where they put their money, and not just go "it's my money and I spend it however I like"
disgustingly greedy company, it makes me sick.
Im really sorry for battlegrounds players, The only chance for this feature go away is just stop playing this game mode
maybe stopping buying shi in BGs will also help
I don't mind buying cosmetics i know it's a f2p. It's just unexceptable to charge for in game advantages
the audacity this company has, to only having profits in mind, when they have released the most unstable and bug-ridden game, in the entire history of gaming. the game keeps crashing, you're unable to reconnect, you lose fights to minions that shouldn't be able to attack and so on.
Blizzard should definitely employ the people from this channel to revive hearthstone.
If Blizzard does not care about their customers, someone else will :))
I stopped caring about Hearthstone, when they decided to make those mini-packs almost always have insnane cards, and almost every pack release has some mini-pack in it. It makes it seem less interesting to actually buy packs or to care about what cards that are coming out since the mini-pack will set the meta always. I played since GvG and I loved the game, but I can't follow it I've walked away sadly.. I love card games.
Gotta please them shareholders. Also the tech slog does not help too
Holy crap, last year we banned Trey Fore from our pixel art network (Pixel Studio) for posting AI art. I haven’t been keeping up with Hearthstone, but was NOT expecting to see (and recognize) the AI art. All his stuff has tons of pixel level issues, and looks exactly like pixel diffusion outputs. He even tried to fake his process to prove it wasn’t AI, and in doing so accidentally proved he could’ve only been using AI to make the art. 😂 Wild that Blizzard hired this dude who’s entire portfolio is literally just pixel diffusion AI
Nothing changes for me. I’m a casual f2p person that will abandon a game if my two offered heroes aren’t good. Besides when MMR gets too high, I feel trapped with folks that treat the game as their main so I lose more than I win. The occasional abandons stave that off some. It’s all good for me.
I started playing battlegrounds (JUST BG) around mid of this year.
I enjoy the game a lot, since I came from tft (JUST TFT) , *I really don't play the main games lol*,
but after this announcement I think Ima head back to tft. Only reason I started BG cus it was an interesting game. Now I feel it's not worth it the way these updates been going on.
"aggressive changes in monetization driving away players" is exactly what happened to me- I used to preorder every set until they increased their monetization tactics- and switched to battlegrounds completely. had no problem buying the pass there, but rewards became more lackluster and I didnt have any interest in the cosmetics anymore- I loved the boards they sold but they stopped doing them. I still stuck around because i loved the game tho- but with the latest update announcement of buying rerolls I decided to quit. Ive been playing the bazaar since and Im having a blast!
Bro they will lose their minds when they realize that Krip is not playing Battlegrounds right now :DDD
(Even if they already know - it will take time for us to get a confirmation)
@gurunext Krip stopped playing BGs?
Love hearthstone playing since beta, enjoy golden cards, not a fan of the signature cards. I also like new hero portraits and card backs but very rarely buy them in the shop every once in a while I MIGHT get one of the cheaper ones but its been a long time.
I buy in with pre-order pack bundles cause its best pack per dollar and use all the gold I have to supplement new set packs until its not worth opening more then craft missing cards.
I also buy tavern pass for the bang for buck extras, I feel like pre-orders and the pass every 3 months should be well enough support I guess there is just far more players that don't buy packs at all from pre-orders?
Hi my friend!
I am quite disappointed in how HS has developed as well
They totally should create a new mode to be cash grab and pay 2 win, be honest about it, and if players still want to spend, everyone's happy
instead of trying to do it in existing popular modes, driving of existing players
That's just greediness backfiring...
Back when I was doing Mercenaries content, the mode had potential to be the gotcha mode, but they screwed up...
Anyway, hope you are well and still awaiting a Pokemon Pocket analysis video :)
Crying about BG's meanwhile some of us waited for years for Duels to come out of beta & we got nothing.
Yeah and duels was pretty awesome. Sad it’s gone.
Great video HM. I've been a BGs main since release - subjectively this doesn't feel nearly as bad as when they paywalled the expanded hero selection. I remember it was widely speculated that would have resulted in the mode ending. As for the impact of hero rerolls. If the mechanic were present in this meta, I don't personally think there are enough 'broken,' or rather 'game-impacting' heroes (maybe... five? in specific lobbies?) to warrant spending very much on rerolls. It's hard to precisely calculate the value of the average reroll now, but I estimate it at low value. I can only see this as appealing to lower-MMR and/or less experienced players.
Maybe they would get my money for skins if not for the anti-consumer runestone system.
Friendly reminder that GW2, a proper MMO with a stable playerbase, makes most of its money off reasonably priced *cosmetics*
So the idea that Hearthstone can't is absurd.
Cosmetics are important in an MMO, completely irrelevant in Battlegrounds. Nobody cares about them, so nobody buys them.
@@ForOne814 yes and no?
Cosmetics are a pretty big deal in Hearthstone now. BG not so much despite them pushing it so hard, but traditional hearthstone has a history of people LOVING the ability to further customise their decks/way of playing, its just that there used to not be a lot of it.
Its just that now they are not only releasing cosmetics nobody cares about, but also slapping hillarious prices on them.
I stopped playing a while ago. It was already effectively pay to win. Even if you bought pre-orders and extra packs, it was still very likely that you would be missing key cards. And even if you got good cards, the game is so rng-dependent that "skill" is hardly even a thing anymore. Dobt get me started on mana as a constraing element anymore
Yeah it sucks ass.
IMO, Battlegrounds cosmetics are not successful because you have no time to marvel at it or show it off. You are too focused on finding combos to buff your team. The portraits are too small, and they use speech bubbles. At least the portraits for the main game have fun audio quotes and can tied to the theme of your deck.
Was ashamed a long time ago!
Give it to ActiBlizz to ruin the couple good games they had left.
If you don't like the heroes just concede. Rank doesn't matter unless you are a streamer or something. The higher I got in MMR the worse the experience was, the game is too luck based and you just get to play vs 3 different builds every game because everything else sucks.
In Standard there's a similar problem, if you are serious about getting to legend there are many decks which are meta with 60% wr that don't even contain any legendary cards or just a few. If you buy signature cards most of the time you don't even get to play them. The latest set more than half of the cards don't see any play.
You are literally punished for spending money in this game.
I wonder how much declining sales is tied to decking game quality
The thing is, Hearthstone really isnt getting a lot of funding from Blizzard and players just arent spending money on the game. The game has become too customer friendly in terms of getting free cards and being able to build decks for cheap, so they are scraping the bottom of the barrel to really earn as much as they can, since people don't just buy packs nearly as often. Cosmetics are more expensive and P2W elements are introduced to hopefully get anything. I imagine the reason they removed the cinematics and boards isnt simply because they decided to be evil, but probably because their funding budget is dwindling and management is hesitant to give the devs more resources. You can tell by the abysmal state of the game engine which is in dire needs of rewriting making anew.
It's like we hit Heartstone 2
Idea: Blizzard should allow users to buy the missing cards for the set that just rotate out of standard.
I personally doesn't care about Battlegrounds. But with the recent game event when you are force to play Battlegrounds (or Standard, but I mostly play Wild mode), I pleyed againg. And I have to say that I like this method, because for us, free to play players, it's another method for choose a better Hero apart from purchase the Battle Pass, because the tokens can be earned FOR FREE. So, instead of free to play players being stuck with only 2 Heroes, they NOW have the posibillity of rerolling 1 of them or even 2.
But anyway, as I said, I don't care about Battlegrounds; it's a game mode that didn't have to exist. I would like that Blizzard focus more on their original game modes: Arena and Wild Mode.
As the player base (for any mode or game) levels off or drops, in order to maintain and grow revenue, guess what, they need to further monetize the current players that are left. Then more of those people leave disgusted, leaving it even worse for the players left....classic doom spiral. Then new game(s) comes out and we repeat. Its why I don't play live service games as a general rule. Oh wait, the video said this exact thing.
Played Hearthstone from the launch. At the start, free to play was quite feasible. But even as this decreased over time, I did not mind spending some money - first the adventures, later the basic pre-purchase - as the meta's were fun and interesting. Over time, the meta's became worse and quite boring with limited strategies and less and less meme decks and experimenting. 90% of the cards rarely see play. In the middle of 2022, I stopped playing and buying constructed modes. Battlegrounds was my lifeline in 2023, even with the massive iOS app issues further pushing my gametime down to nearly zero in 2024. And now they decided to kill the last remaining interesting game mode. So maybe, just maybe, game developers should remember that games are played for fun. When gameplay is good and fun, people spend a lot of time with your game and in return, they are more open to spending money on it.
Legends of Runeterra died in large part due to never being given a fat shake by Riot compared to LoL’s other spin-off properties
There's no way I'm paying a company for worsening my experience in their game, that's insane. If it stops being fun because they got too greedy then I'll stop playing, simple as that.
It's not good for the game but I see Microsoft/blizzard doing this for a while. It's unfortunate but that is how things work nowadays
I'm pretty sure Hearthstone could comfortably stay afloat by selling battlepasses and card packs but no, they have to show a quarterly growth so Blizzard prioritises monetisation intsead of balancing the actual game of Hearthstone. I'm glad I stopped playing back in Scholomance.
Honestly, Hearthstone has been quite a mixed bag recently. The expansion theme, the apprenticeship and battle track getting better. Twist being something different. Loaner decks are great for returning players and newbies alike.
On the other hand, ugly 3d animated skins, p2w and money hungry bundles, no more solo adventures, crappy events. Mercenaries
Eu abandonei o jogo tem mais ou menos um ano.. tudo estava ruim, desde o meta podre e o desing das cartas cada vez pior. E pelo visto tudo ficou ainda pior.. que triste ver um jogo que eu tanto amei morrer desse jeito
I think, of course that reroll thing sucks, but i have a feeling its might not stay for long cause no one gonna buy it, its like the same money throwing like buying mercenaries bundles and packs, people not gonna buy it, if they not gonna buy it there's a chance its might be removed or replaced somehow cause no money=no sense for them to support. I remember community said out loud about reward track so they had to react so here we might see something like that i hope.
Blizzard doesn't expect tokens to become popular, but Season pass + will definitely increase revenue. It's not logical to ignore this option. Even if 3-5 percent of players buy tokens regularly, it will be a success.
Man, ten years to come to this. I'm ready to let Hearthstone die at this point
Edit: I mean, ever since they restricted how many hero's you could pick from to 2 unless ypu payed for the season pass Battlegrounds was pay to win
Yeah I am actually thrilled about hero rerolls. I’m a 40 year old father of two. Lots of disposable income and not much time to play. I’m almost a former season 1 leaderboards player (top 200) and absolutely suck after jumping back into the game. I’m more than happy to pay a few bucks for an OP hero per game. Exactly everything you guys said as a negative I view as positive. Pay to win is awesome. It’s also the most revenue generating format. Skins wouldn’t work for a card battle game. But the funny thing. Is I’m happiest about the pay to win elements because I know after a few games I will get sick of the game. And move on with my life. So obviously my post is meant to support your overall worries. It’ll kill the game lol
Welcone to the Bazaar
Now i know why Legends of Runetera also died and riot decided to focus more on the pve game mode, which a lot more people like to play.
All in all, I wonder how big of a change it would be for HS if packs had a 2* better chance at Epics and Legendary. I'm a F2P player who has been playing for a long time and most packs are worth 40 dust to me. (I have all the rares and commons) This makes buying packs for money really worthless to me. Any bundle with 10 packs? Probably only +-500 dust thanks to golden cards. So for me, such a bundle is worth a bit more than 1 epic. (A 2* chance at epics and legendaries would double my desire to buy packs and bundles, and I still miss enough epics and legendaries from the current expansion.)
Similarly, I'd be interested in the effect of being able to swap cards between players. The fact that you can trade cards you don't need with Friend instead of trading cards for dust like you can in physical card games, or in older item games, could have an interesting effect for me too. But this change would probably be risky, but I think it would boost the incentive to get golden/diamond/signature cards. Being able to trade someone a signature card for 10 epics might motivate you to buy more golden packs.
as much as i really dont like battlegrounds, im happy that it exists. as it pretty much carries at least half of hearthstone as a whole. so battlegrounds going downhill is pretty scary for the game overall.
It's not going downhill. The "P2W" aspect is absolutely irrelevant for anyone who doesn't try to climb MMR, so for 99% of the playerbase. An average player just concedes and starts a new game if they don't like any of the heroes offered. It's been this way since I started playing it back in `21.
Якщо чесно, не знав, що канал український(це взагалі не до теми, але все одно приємно бачити). А щодо монетизації баттлграунду, то мені дуже не подобається куди блізард зараз іде. Звичайно, якщо мод сам себе не буде окупати, то скоріш за все рано чи пізно вони просто закриють лавку, але це теж не рішення.
Я почав в нього грати як раз через те, що в БГ не було p2w системи, і вирішував тільки скіл. Ще пам'ятаю, як ми з другом задротили після школи. Зараз же чим ьільше платиш, тим більше шанс, що ти виграєш
How about this? Keep the rerolled thing, but each week through quests you get one reroll token when you play a game, one when you win a game and one when you get first. Everybody gets a share and people who are competitive will srillnpay.
Bad idea
Keeping the p2w elements is not a solution
@blackfall4709 I would love for them to get rid of it all together, but I'm not naive enough to think that will ever happen. Big daddy Microsoft likes their money too much.
I think most of these points fall short of comparison with Magic: The Gathering. If you compare MTG's strategy with Hearthstone's, they are somewhat similar, but since Magic is more established and has a higher focus on balance, gameplay and art before egregious pay to win tactics, they are doing much better.
Seems simple, make more pack bundles, you don’t have to design anything, newer players will pay to get caught up. Mini sets are nice but you still need a lot of cards afterward, and with quests taking longer letting someone spend $10-$20 and get a fair bit of packs would be an easy purchase. Everyone will waste $10-$20,ore than that will cause more thinking before purchasing
I'd say that it's not a financial problem, and since the China servers reopening, they made insane amounts of money just from these last few months. I think it's just greed, it'd always been greed, and maybe the China thing pushed this even further
I HEAR AUDIO IN THE BACKGROUND I have very good hearing
I don't think p2w corruption of battlegrounds is a problem. After all, bazaar release is coming, so just hold on
So? Whats with this Bazaar copium? That game has a lot of problems, its hard, frustrating and pretty boring if you don't buy new heroes.
@@pehash boring is subjective. Have you actually played it? And do you find slay the spire boring? Idk, maybe I will buy new heroes. Hell of a lot better then buying "rerols", that's just pathetic
@StRanGerManY Yes, ofc i played Bazaar. Also, I don't like STS.
But what i'm trying to say is, as a f2p BG player, rerolling heroes makes no difference to me, however if they add an option to pay a token to gain extra armor, or some other direct advantage in the game... BG is dead to me.
@@pehash fair enough. Although it is only a matter of time by the looks of it
Other ideas for standard. If you pay for an extra top value battlepass then you can see the enemies hand. Thank me later.
- a currently fine free to play wild player
Is there a quit option that makes it so u can't reque immediately for battlegrounds? I don't play so I don't know if there is one, but if there isn't, what's to stop players from just quitting and re-cuing until they get the hero they want?
if you do, you count as "died in 8th place" and loose the maximum amount of ranking
@@matthiashornke9969 but if you're at a low rank, you never lose rating. So for like 50% of the playerbase there's zero downsides.
@@ForOne814 that is entirely true but that is exactly the argument isn't it? that these changes give an advantage for people who want to play competitively.
Saying that the people who do play for rating HAVE to buy these
@@matthiashornke9969 and there's a comically small number of those people. There's 16k people on EU with over 8k rating. 8k rating is trivial to get, I've done it several times, and I play exclusively for fun and not min-maxing to win or to gain rating, while having only 2 heroes to pick from.
@@ForOne814 according to you its 50%?
Also I don't know what we're arguing about here?
is your argument "its not affecting me, therefor its not relevant"?
there are people who WANT to take this more serious, and for those players the changes disgust in the video we're commenting under would ruin any kind of competitive environment.
I get it, you don't want to play competitively and if these changes go through NOBODY will.
gaming is going down....
everything is only about money and the numbers but the actual gaming seems to care less
stop spending your money on games so they have to make good games again
if you buy shit like skins, packs they will keep going
They should charge a subscription and by playing you unlock everything
I doubt you're audience age graph is representative for hearthstone. Young players I doubt would be interested in this kind of long-form game analysis. What do you think?
I agree that my data cannot be scaled to the entire game. But I have very big doubts that children are a significant part of the game's audience. CCG is a very specific genre. Perhaps some of the other content creators will be able to share their data.
Adults don't have time for long for analytical content. The fraction of the population that watches videos like this is so small that it doesn't represent any population other than itself.
@@Lux-h4h7h I think you could either fast forward a bit here and there taking in a picture in brief of what is going on or 2x speed if you can hear it, I cannot I got 1.5x.
I quit a year ago. So noting changed.
Not going to lie, if they sell 'Wishing well' X 2 signature seprated no pack no random bs. I would gladly bought it. (PS, i will do 2nd thought if it 40$. My range is round 30$ or less)
As long as they leave constructed alone I'll stick with HS. Battlegrounds is such a boring mode that I really don't care about its monetization.
Things are too expensive. I’d spend more if cosmetics were reasonable
Not sure how many got stolen from but Ive stopped play since they stole $80 (a mega pre-order) I had purchased and never recived even after multiple attempts to reach out to their support with no assist even when evidence was given.
They have to make money, 90% of players playing bgs for 5 years never supported with a cent yet crying
Are you aware hearthstone was advertised as completely free to play game?
Wrong. They want to make more money.
That's literally how F2P games work though. The 1% of whales pay for the 99% of F2P players that keep the game populated.
@@tarille1043 and there's nothing in BGs for whales to spend their money on.
@@ForOne814 Yeah, it's not like they sell portraits, emotes, boards, bartenders or attack animations for the mode...
Oh wait, they do...
I quit in Stormwind. Don’t regret it.
8:54. Thoughtful gameplay? Lmao the sheer amount of RNG in the game removes thoughtful gameplay. That’s why I left the game. It became too much random bs.
If I were they, id increase the vallue of the tavern pass alongside its price so the game becomes basically a monthly subscription. Pass players get the entire colection if they play everyday for 2 months, f2p players get the entire expansion if they play daily for the 4 months. This way, f2p can still exist, but will be compelled to cash in to save time. Win win. Money comes in, devs make QoL for everybody
IMO, current tavern pass sucks to the point of not being worth buying it. Compared to other passes it sucks
Buying packs is almost useless, after 40 you are basically only getting dust vallue and it fucks up both p2w and f2p players. Epic packs would be far better. More ways for f2p players to earn gold would also be cool. Arena sucks, you can almost never profit if you are new and even if you do its like 1h to break even