I'm developing a muscle system like this in Unity, But I'm using native constraints, most of the muscle nodes in my project are made with prismatic joints or regular spring joints..... So far so good, but I have no clue on how to make that thing walk and equilibrate like that..... I'll dive into ML agents....
Without the ability to export the data to a format that we can use in our 3D animation apps & game engines, this is just a fun play to burn up your time
@@bahshas Even if it the code is FOSS someone needs to port it to standard 3DCC or game game engine character rigs via FBX export or some other usable format or it is useless.
Wow, I see these examples, and it fills my head with all sort of cool ideas 😍
Armless and skinless man found walking in Milwaukee Trail. Please be advised to tell any Ranger if you see him 0:04
can this be used in games?
like euphoria in gta iv?
I'm developing a muscle system like this in Unity, But I'm using native constraints, most of the muscle nodes in my project are made with prismatic joints or regular spring joints..... So far so good, but I have no clue on how to make that thing walk and equilibrate like that..... I'll dive into ML agents....
Like a lot your models..
Long time no see!
Nice work
Awesome
Without the ability to export the data to a format that we can use in our 3D animation apps & game engines, this is just a fun play to burn up your time
isn't the code to this all open?
@@bahshas Even if it the code is FOSS someone needs to port it to standard 3DCC or game game engine character rigs via FBX export or some other usable format or it is useless.
@@Animotions01 i'll look into this tonight but it may be a problem because i dont know how to code
@@Animotions01 So go ahead and do it? You're the one complaining.
have you considered making a video game