When he started sharing the CAD designs for the Supra all I could think of is the scene from F&F when Jessie is showing Paul the cad designs of the orange Supra 😂😂😂
The winglets at the rear wheel cutouts add drag if you make them create downforce on their own. But if your winglets push the tire wake outboard it will drastically improve the diffuser.
Can you sharpen the grind plates on the splitter to reduce grass resistance? I doubt I'd ever get to the point of needing to do this but I think most car people would love to see it done with their car. So cool to see.
Main self takeaway The most inefficient aero part on our car is the licence plates we should angle mount the front one to direct air into the radiator and cut out the rear one to reduce drag period.
I know you already got the front downforce covered pretty well, but have you done the analysis with the Verus dive planes as well? How did it work on your setup?
Anyone know anything about the seal between the hood and engine area closer to the windshield if its needed? On bmws usually they have a microfilter housing with seal when you close the hood for example. Is that needed for cooling or aero? Can't find answers to this anywhere.
How much of a seal is the aero producing on the underbody? The only things left now are bargeboards and slots in the side skirts to seal the underbody. But due to the fact that you aren't allowed to have a flat underbody, I have no idea how much these additions to the aero would benefit you in terms of downforce.
@@clubtouge1052 Well, in my experience, driving in the virtual world carries little risk to your life, and thus you can try things out in the sim that you wouldn't dare to try in real life. For example getting close to a kerb or something similar. Of course the simulator can never replicate the real thing, the grip of the road, the way the power is delivered with different tire compounds etc. However, one can influence the other, because there are a lot of things you can learn in a simulator, again, that you just can't learn in the real world. And there's things in the real world, that you will never learn in a simulator. So it is a matter of synthesizing the two similar but not equal disciplines into one cohesive whole. One that understands the limitations of both reality and the simulation world, and works with those limitations and one's imagination to bridge the gap so to speak. In order to extract the useful elements of both.
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best video sponsor plug I've seen to date lol
When he started sharing the CAD designs for the Supra all I could think of is the scene from F&F when Jessie is showing Paul the cad designs of the orange Supra 😂😂😂
Im so happy Jackie is responsible and is using a mask
The winglets at the rear wheel cutouts add drag if you make them create downforce on their own. But if your winglets push the tire wake outboard it will drastically improve the diffuser.
have been awesome two videos with the aero-guru guy
Finally, jackie is cutting the rear bumper to reduce the lift...😊
Awesome info, love these tech videos. Never really see aero explained so much
Can you sharpen the grind plates on the splitter to reduce grass resistance?
I doubt I'd ever get to the point of needing to do this but I think most car people would love to see it done with their car. So cool to see.
Excellent aero content boys!
Big Thanks for sharing the details, few do that, since they paid alot for the service, and want to hide their secrets :)
Thanks Jackie for making this video! And thanks Paul for the great explainations
Main self takeaway
The most inefficient aero part on our car is the licence plates
we should angle mount the front one to direct air into the radiator
and cut out the rear one to reduce drag
period.
Jackie: If i spin out, witness me
Me: WITNESS!! (sprays silver in mouth)
Engineer me loves this ! Very cool content
Do you know what that app he used?
@@chokztogoo I don't know it. Don't they mention it at some point ?
Yes! Yes! Yes!
This is on a whole other level🔥
I know you already got the front downforce covered pretty well, but have you done the analysis with the Verus dive planes as well? How did it work on your setup?
you can finally scrape the shit out of the splitter without too much worry
Anyone know anything about the seal between the hood and engine area closer to the windshield if its needed? On bmws usually they have a microfilter housing with seal when you close the hood for example. Is that needed for cooling or aero? Can't find answers to this anywhere.
Why don't you add the Verus front Canards?
How much of a seal is the aero producing on the underbody? The only things left now are bargeboards and slots in the side skirts to seal the underbody. But due to the fact that you aren't allowed to have a flat underbody, I have no idea how much these additions to the aero would benefit you in terms of downforce.
Is it possible for the engineer in Verus Engineering to teach OpenFOAM?
Jackie, are you going to compensate the downforce on the springs?
That is the plan for the Version 2 coilovers but they won’t be ready in time for COTA
This video is sponsored by Raid Sha.... oh wait...
I thought about doing that joke too, lol
SR Blackbird
Second?
Third!
Nothing in life is free.
Philosophical AF
Air, sunshine... a couple of girls I used to know
You should practice more AC, develop what I call "sim brain" which is a strange feedback loop between sim racing and real racing.
elaborate?
@@clubtouge1052 Well, in my experience, driving in the virtual world carries little risk to your life, and thus you can try things out in the sim that you wouldn't dare to try in real life. For example getting close to a kerb or something similar. Of course the simulator can never replicate the real thing, the grip of the road, the way the power is delivered with different tire compounds etc.
However, one can influence the other, because there are a lot of things you can learn in a simulator, again, that you just can't learn in the real world. And there's things in the real world, that you will never learn in a simulator. So it is a matter of synthesizing the two similar but not equal disciplines into one cohesive whole. One that understands the limitations of both reality and the simulation world, and works with those limitations and one's imagination to bridge the gap so to speak.
In order to extract the useful elements of both.
First : )
Second lol