Thanks for Watching!! And Support Team Seas Here!! teamseas.org/ Also there should be a button on the side or underneath or somewhere nearby 🌊💧💦🤽🤽🌊 And Don't forget to Subscribe and all that, y'all know the drill
Metroid water levels are funny because by the time you are meant to go to them water doesn’t effect you, but if you go before you are meant to its slow as hell and it’s torture
Yeah Metroid is GOAT, it's the series that says fuck you to water levels. Besides, if you're skilled enough you can still traverse the water section without the gravity suit in some of the games, rewarding skilled people that speedrun the game
Except on Dread, where you have to do most of the level without the grav suit cus it's at the end of it, tho the serotonin you suddenly feel from being able to move fast again is unreal XD
ARK. Just ARK. You place a single toe in the water and seventy six piranhas, fourteen Megalodons, twenty Mantas, six leeches, four Kaprosuchus and a Sarcosuchus are all ripping you apart, all while you are dying from hypothermia and a jellyfish is there too for some reason
This is actually a really interesting topic. I love water levels, they have been my favorite ever since I was a kid. While other kids played soccer or some shit, I was the weirdo who spent his time in the indoors swimming pool, and spent a good portion of my life swimming competitively. So when video game characters went underwater it was always a magical moment to me. Not for the actual swimming, but mainly because of the setting and sound design. Being near water is just relaxing to me, and, aside some pretty obvious exceptions, water levels are 9 times of of 10 my favorite part in any game. I have probably played Subnautica 100 times by now, please send help
Mario Kart has some pretty good water levels because a lot of the time the water is, like, ankle-deep and propels you forwards so you’re going even faster. The physics when you’re fully underwater feel floaty but not slow, if that makes any sense. But then again it’s not a platformer so I don’t know if it really counts…
Metroid Dread's water sections were fun to me even before the Gravity Suit. Something about being restrained in movement but still annihilating every enemy that should have home-field advantage while vibing to the music and sfx is just satisfying in every way. To be honest, I don't mind the controls in water levels as long as it's not overdone and there's plenty of stuff to do and explore. The only thing the Hoenn region did wrong with it's ocean was it didn't give you enough secret places to discover or enough reward for actually exploring that ocean. Plus official Pokemon games are criminally guilty of making you fight the same damn enemies over and over despite each route having 12 programmable wild encounter slots EACH, and despite having over 60 water types to pick from, AND despite tho ocean being the most diverse biome on any planet ever... But nah, it's all Tentacool and Wingulls 😭
I stand by the fact that Ori 2 has the best water levels in any video game ever because it actually makes you faster and it has a really interesting dynamic when diving and jumping from water
I'm a Water Level Defender till death. I appreciate the break in pace, the beautiful and relaxing music and atmosphere, the vistas. I love imagining diving into water and seeing literally a whole new world under the sea and videogames show me that. They're not TRASH but keep the TRASH away from the Ocean pls
If I'm being honest, I have no idea what people are talking about when they say the Water Temple and Great Bay temple are the worst. I justed binged through all the Zelda games last summer and the Lakebed, Great Bay, and Water Temple were all among my favorites. They're the only temples where I actually had to think, which is exactly why you play a Zelda game? I expected to hate the Water Temple but with the remake's enhancements I honestly loved it. Great Bay is visually gorgeous, the music is amazing, and the flow/gameplay is some of the best in the whole series. And Lakebed is genuinely my favorite dungeon in the series. If anyone has a better complaint than "they're too complicated", I'd love to hear it, because the water temples in Zelda are consistently great.
As much as I agree that the execution of the Iron Boots in Ocarina of Time was terrible, the water dungeons in both Ocarina of Time and Majora’s Mask are some of my favorite in the series specifically because of their confusing layout. The two dungeons have few difficult single-room puzzles; instead, the dungeon itself is the puzzle. The challenge comes not from sliding a block around the floor, but from figuring out where you need to go next and how to get there. You can’t throw shit at the wall until something sticks; your actions have to be deliberate and thought-out.
I unironically think that the 3DS OoT Water Temple is probably the best dungeon in OoT, and one of the best in the whole franchise, in terms of dungeon design.
Kingdom Hearts 3's underwater segments have pretty good controls and are kind of fun. Just next time square enix shouldn't nerf magic while underwater and allow blocking while under water.
It probably doesnt help that often times the water is poisonous, terrifying monsters chase you, you don't know when you'll be able to refill your oxygen again, you can't attack like normal, and lots of other gimmicks that make things harder than normal. Plus the games where falling in water is instant death.
Donkey Kong country water levels are solid, but it may just because engarde is badass and those levels have great music. Maridia in super metroid is great too, but everything in super metroid is good
A long time ago, I thought this same thing and thought, water levels have so much potential, one day I'm going to make a game where the whole game is a water level
I never really hated switching between menus for the Iron Boots for some reason. Then again, I haven't played the N64 version (or any versions based off of it) in like 12 years.
From Software had no jumping in Souls games up until Sekiro, yet not only did Sekiro have a jump in it, but it also had parkouring, grappling hooking, AND swimming, which were all some of the best of those mechanics I've ever played. It's insane how good these mechanics were for From Software's Souls game's first time, especially the swimming, since there was barely any in the game.
Some water levels I really enjoyed were Hydrocity from Sonic 3&K, Aquarium Park in Sonic Colors (DS specifically), Lake Kingdom in Odyssey like you mentioned, and Luma Pools in Ori and the Will of the Wisps.
God I hate Mario Kart water tracks. The handling just feels so floaty and weird compared to antigravity and land handling in both Mario Kart 7 and 8. I hope in the next game they either make it handle the same as on land, or remove it entirely.
As much as people hate on the underwater combat in MH Tri, I adore it. It was a challenge and was really well done with the wii remote once you got the hang of it. On the 3ds with the instant lock on for monsters made it even easier but i think it took some of the fun out of it.
6:26 its actually not the reason why you can breathe underwater, as an exemple if you boil water then put a fish in it it will drown (as surprising as it can be), if fish can breathe its because there is real O2 in it
Megaman water levels were _almost_ good but they made the jump way too high and also put spikes literally everywhere on the ceiling, so you get punished for jumping.
This is why I love the water levels in the original Spyro trilogy. Water doesn't slow you down, Spyro doesn't have a limited air meter, and best of all, you can charge through the water and even jump like a dolphin! Unfortunately, Spyro can't breathe fire underwater but the charge attack makes up for it and some levels have powerups that let you shoot fireballs underwater.
As a kid in high school, I was known as the video game guy called that didn’t have any time for real people. Some kid walked on me playing sonic mania, and got the idea to take me water boarding in the backyard by pinning me down and dumping a ton of water on my head while playing the sonic drowning theme while screaming at me calling me a no life. I don’t play sonic games anymore. I haven’t even played the critically acclaimed frontiers or seen any content about it. #SaveSonicPTSDVictims
Kingdom Hearts is essentially a collab story of a Square entixe dev and a fanfic writer but it's beautiful once you give it a chance. Still extremely absurd sometimes.
when i was a kid one of my core memories is dying in the ratchet and clank water level before we seek out quark's trailer. you have to outrun the flooding sewer systems... and you're right. it was trash ...omg my brothers and i spent a week on that level
i love how in every video you have mentioning the NES and the games you had on it, you ALWAYS mention Bump 'N Jump and try to convince us that it's a game that actually existed
How bad do you have to be at video games to get lost in Great Bay Temple? The entire dungeon literally has color coded pipes that tell you where to go.
hey now, kingdom hearts 3's water level in the carribbean was actually really good! (though it's only half water level and half pirate ship…whatever). it's similar to the zora mask from majora's mask, but uses the trigger button to control your depth. and no breath meter. it was really fun! another game that does underwater well is guild wars 2, although it's still less fun than on land combat because it restricts what abilities you can use.
I had that 2 hour time limit on weekends too, but that caused a huge problem for me once. In super paper mario I was trying to beat the flopside pit of 100 trials, but because it took so long with no save points I could only attempt it on weekends when I had an extra hour of play time. However, it actually took more than 2 hours to beat, and my mom refused to give me more time to try to finish it, so I never did
I've seen games were water levels fun, like hydrocity from sonic 3 & every single every single water section in spark the electric jester 1 & 2, in that last series i just mentioned you can even still go quite fast while UNDER the water, yeah it's slightly slower... technicly, the fastest you can go is reduced, but you can still run underwater instead of just walking
Glad someone brought up Majora’s Mask’s water dungeon, I would rather play OoT’s water dungeon twice in a row than that place again. I am also here to bash Twilight Princess’ water level. Not much swimming is done, but I consider that place impossible to navigate without just following a guide that tells me how I should align those friggin’ stairs.
I love the Minecraft water levels. They really make you think, and you can prepare for them in anyway you like. Also, the controls don't change that much, which is nice.
Super Mario 3 Water World is so much better than most water worlds in games and Mario 64 made me swim more in real life. BUTTTT for an actual fun 8 bit water world, Mega Man 2 Bubble Man stage.
Man in Dark Souls 2 there's all these waist-high water areas where they make it dark as hell and rolling puts out your torch and you have to use an item to light a torch!? Trash.
For some reason, Doom Eternal has swimming sections in it, starting from the level where you get the Crucible. The controls are actually pretty good and swift as you can dash in the water to solve simplistic puzzles, but if you look at the rest of the game and how well it handles movement and combat, then it feels unnecessary in comparison. Hell, there’s even a RAD and Dive Suit to protect you against the water acidity and ocean pressure, respectively. The Doom Shark’s cool though.
I read the title, and thought someone was finally going to address the fact that, in games, the sea is never as deep as it should be (deep diving in Uncharted shouldn't take 5 seconds / water shouldn't insta-kill in Dark Souls / sharks in no depth in other games ugh) But, uhh yeah. The actual levels? Suck.
Lmao every time I think of Bump N Jump I think of those dumbass vines Arin Hanson made back in the day 😂 "BUMP N JUMP DON'T LEAVE ME!! *whispers* I love you..."
Plants vs Zombies 2: Big Wave Beach? Trash! Plants getting sucked up by octopuses? Check. Fishermen zombies reeling all my plants into the ocean? Check. Tide mechanic that requires lily pads to plant on water at best, and washes up a half dozen bucketheads at worst? Check.
Thanks for Watching!! And Support Team Seas Here!! teamseas.org/
Also there should be a button on the side or underneath or somewhere nearby
🌊💧💦🤽🤽🌊
And Don't forget to Subscribe and all that, y'all know the drill
But I'm broke
@@gimme_eliter4k720 DO IT!
TEAM SEAS
Ohhh That's how it works. I fought it was a joke
Bump N' Jump's other name is Burnin Rubber and is on switch
Metroid water levels are funny because by the time you are meant to go to them water doesn’t effect you, but if you go before you are meant to its slow as hell and it’s torture
Yeah
I suggest editing that comment again, changing effect to affect before a whole bunch of replies come to say the same thing.
Yeah Metroid is GOAT, it's the series that says fuck you to water levels.
Besides, if you're skilled enough you can still traverse the water section without the gravity suit in some of the games, rewarding skilled people that speedrun the game
Except on Dread, where you have to do most of the level without the grav suit cus it's at the end of it, tho the serotonin you suddenly feel from being able to move fast again is unreal XD
Ironically Subnautica makes you hate the water too for completely different reasons.
ARK. Just ARK.
You place a single toe in the water and seventy six piranhas, fourteen Megalodons, twenty Mantas, six leeches, four Kaprosuchus and a Sarcosuchus are all ripping you apart, all while you are dying from hypothermia and a jellyfish is there too for some reason
Except for those levels in Galaxy 1+2 with ice flower where you can slide on the water. Those were my favorite levels of the whole game lol
Lmao, splatoon got it right; just die instantly if you hit water. This made me laugh, thank you so much! :)
Yeah team Seas!!!
SCREW WATER LEVELS
Annoying and dumb
Get rid of them
@koramora dat pun tho
They're *T R A S H!*
This is actually a really interesting topic. I love water levels, they have been my favorite ever since I was a kid.
While other kids played soccer or some shit, I was the weirdo who spent his time in the indoors swimming pool, and spent a good portion of my life swimming competitively.
So when video game characters went underwater it was always a magical moment to me. Not for the actual swimming, but mainly because of the setting and sound design. Being near water is just relaxing to me, and, aside some pretty obvious exceptions, water levels are 9 times of of 10 my favorite part in any game.
I have probably played Subnautica 100 times by now, please send help
Same here, water levels have this certain vibe that I just can't get enough of
I'm listening to a grown man whine about water levels in video games
This shit funny af
nice to know im not he only one who was restricted to 2 hours every weekend as a kid.
it’s rough.
I have a 2 hours maximum EVERY DAY, except one day where I HAVE TO HAVE THE DAY OFF
I was only allowed an hour on weekends lol
@@sokka605 since I am freedom I can do whatever I want
Mario Kart has some pretty good water levels because a lot of the time the water is, like, ankle-deep and propels you forwards so you’re going even faster. The physics when you’re fully underwater feel floaty but not slow, if that makes any sense. But then again it’s not a platformer so I don’t know if it really counts…
"Water levels are trash"
Metroid games intending for you to, usually, get the Gravity Suit, which completely negates all water and lava effects:
Nice subtle music shifts
Metroid Dread's water sections were fun to me even before the Gravity Suit. Something about being restrained in movement but still annihilating every enemy that should have home-field advantage while vibing to the music and sfx is just satisfying in every way.
To be honest, I don't mind the controls in water levels as long as it's not overdone and there's plenty of stuff to do and explore. The only thing the Hoenn region did wrong with it's ocean was it didn't give you enough secret places to discover or enough reward for actually exploring that ocean. Plus official Pokemon games are criminally guilty of making you fight the same damn enemies over and over despite each route having 12 programmable wild encounter slots EACH, and despite having over 60 water types to pick from, AND despite tho ocean being the most diverse biome on any planet ever... But nah, it's all Tentacool and Wingulls 😭
I feel like I’m watching “Johnny Test” with all of these whip cracking sound effects.
That was a very helpful sponsor. I enjoyed the video. You got me with the Water Temple. (after pausing SO MANY times, still enjoyed the game)
When he literally starts off by showing two of my favorite water level designs of all time.
I stand by the fact that Ori 2 has the best water levels in any video game ever because it actually makes you faster and it has a really interesting dynamic when diving and jumping from water
I'm a Water Level Defender till death. I appreciate the break in pace, the beautiful and relaxing music and atmosphere, the vistas. I love imagining diving into water and seeing literally a whole new world under the sea and videogames show me that. They're not TRASH but keep the TRASH away from the Ocean pls
No
#TeamSeas
If I'm being honest, I have no idea what people are talking about when they say the Water Temple and Great Bay temple are the worst. I justed binged through all the Zelda games last summer and the Lakebed, Great Bay, and Water Temple were all among my favorites. They're the only temples where I actually had to think, which is exactly why you play a Zelda game? I expected to hate the Water Temple but with the remake's enhancements I honestly loved it. Great Bay is visually gorgeous, the music is amazing, and the flow/gameplay is some of the best in the whole series. And Lakebed is genuinely my favorite dungeon in the series. If anyone has a better complaint than "they're too complicated", I'd love to hear it, because the water temples in Zelda are consistently great.
Yup. 3DS Water Temple (as in, no menu switching iron boots) is one of the GOATs of game design imo
You are correct. Those are among my favorites too. OOT Water Temple would have benefited from more visual variation for the rooms, though.
As much as I agree that the execution of the Iron Boots in Ocarina of Time was terrible, the water dungeons in both Ocarina of Time and Majora’s Mask are some of my favorite in the series specifically because of their confusing layout. The two dungeons have few difficult single-room puzzles; instead, the dungeon itself is the puzzle. The challenge comes not from sliding a block around the floor, but from figuring out where you need to go next and how to get there. You can’t throw shit at the wall until something sticks; your actions have to be deliberate and thought-out.
I replayed OoT recently (3DS version), and it wasn't that bad tbh, it wasn't as frustrating as compare to when I played the n64 version
I unironically think that the 3DS OoT Water Temple is probably the best dungeon in OoT, and one of the best in the whole franchise, in terms of dungeon design.
Donkey Kong has always had good water levels specially tropical freeze
Kingdom Hearts 3's underwater segments have pretty good controls and are kind of fun. Just next time square enix shouldn't nerf magic while underwater and allow blocking while under water.
Even the water level in Car Quest kinda sucks :/
That's because all the water levels in all the games suck
Car quest, the perfect game, still has water levels
It probably doesnt help that often times the water is poisonous, terrifying monsters chase you, you don't know when you'll be able to refill your oxygen again, you can't attack like normal, and lots of other gimmicks that make things harder than normal. Plus the games where falling in water is instant death.
Donkey Kong country water levels are solid, but it may just because engarde is badass and those levels have great music. Maridia in super metroid is great too, but everything in super metroid is good
the water levels in DK: Tropical Freeze are the best in the game IMO. so....
One of the funniest videos of the Captain Astronaut series
A long time ago, I thought this same thing and thought, water levels have so much potential, one day I'm going to make a game where the whole game is a water level
I never really hated switching between menus for the Iron Boots for some reason.
Then again, I haven't played the N64 version (or any versions based off of it) in like 12 years.
The Legendary Starfy had water levels that weren’t TRASH, because they were the core focus of the game. Walking on land was more of the exception.
Hear me out. Water levels are objectively bad. Therefore, Subnautica is the worst game ever made.
From Software had no jumping in Souls games up until Sekiro, yet not only did Sekiro have a jump in it, but it also had parkouring, grappling hooking, AND swimming, which were all some of the best of those mechanics I've ever played.
It's insane how good these mechanics were for From Software's Souls game's first time, especially the swimming, since there was barely any in the game.
Some water levels I really enjoyed were Hydrocity from Sonic 3&K, Aquarium Park in Sonic Colors (DS specifically), Lake Kingdom in Odyssey like you mentioned, and Luma Pools in Ori and the Will of the Wisps.
Yessir
God I hate Mario Kart water tracks. The handling just feels so floaty and weird compared to antigravity and land handling in both Mario Kart 7 and 8. I hope in the next game they either make it handle the same as on land, or remove it entirely.
As much as people hate on the underwater combat in MH Tri, I adore it. It was a challenge and was really well done with the wii remote once you got the hang of it. On the 3ds with the instant lock on for monsters made it even easier but i think it took some of the fun out of it.
Metroid, if you have the gravity suit, is probably the only game series that have water levels that aren't sluggish as far as I know.
The transition at the end to present team seas was epic.
I’m surprised he didn’t mention Donkey Kong Country Tropical Freeze at all.
A great video for a great cause. Nice work Captain, I can see why you're a captain of space as oppose to on the water now.
6:26 its actually not the reason why you can breathe underwater, as an exemple if you boil water then put a fish in it it will drown (as surprising as it can be), if fish can breathe its because there is real O2 in it
Megaman water levels were _almost_ good but they made the jump way too high and also put spikes literally everywhere on the ceiling, so you get punished for jumping.
This is why I love the water levels in the original Spyro trilogy. Water doesn't slow you down, Spyro doesn't have a limited air meter, and best of all, you can charge through the water and even jump like a dolphin! Unfortunately, Spyro can't breathe fire underwater but the charge attack makes up for it and some levels have powerups that let you shoot fireballs underwater.
the 3 seconds of sky footage at 8:57 gave me a heart attack. thanks!
As someone who watched this video while playing sky, I agree.
Tho sky underwater isnt fun either
I thought you meant water level like that one ocarina of time dungeon 😭
Slippery ice and blowing wind levels are far more shit than water levels. No I will not elaborate.
Here I thought we were talking about how high the water rises in some games.
But this is okay too.
I thought that at first too for some reason
Shinobi 3 on the Genesis has a good water level …🏄🏻♂️
I think Water levels are okay.
2D ones are manageable.
3D ones are too much.
Mario and Spyro taught me that the hard way.
Subnautica: And I took that personally.
What about defense/escort levels? Those also suck. Except the Rampage, that was actually fun
Aight I'm gonna go make a level where you escort an underwater treasure hunter. With an AI as primitive as it gets.
When the escorted character moves faster than your walking speed and slower than your running speed.
Games only have water levels to balance out all of the lava levels.
As a kid in high school, I was known as the video game guy called that didn’t have any time for real people. Some kid walked on me playing sonic mania, and got the idea to take me water boarding in the backyard by pinning me down and dumping a ton of water on my head while playing the sonic drowning theme while screaming at me calling me a no life. I don’t play sonic games anymore. I haven’t even played the critically acclaimed frontiers or seen any content about it. #SaveSonicPTSDVictims
Take a drink everytime he says... ThEsE LeVeLs aRe tRAsH
Kingdom Hearts is essentially a collab story of a Square entixe dev and a fanfic writer but it's beautiful once you give it a chance.
Still extremely absurd sometimes.
when i was a kid one of my core memories is dying in the ratchet and clank water level before we seek out quark's trailer. you have to outrun the flooding sewer systems... and you're right. it was trash ...omg my brothers and i spent a week on that level
i love how in every video you have mentioning the NES and the games you had on it, you ALWAYS mention Bump 'N Jump and try to convince us that it's a game that actually existed
How bad do you have to be at video games to get lost in Great Bay Temple? The entire dungeon literally has color coded pipes that tell you where to go.
“Majoras Mask is overrated”
Well, time to write an essay about why the game is amazing.
I really like water dungeons in zelda though
Yeah someone gets it 👉👉
By far the best water levels I've played are in Spyro 2: Ripto's Rage. The controls are just so fluid and natural.
I really like water levels in DK Country games.
imagine DK country games having an oxygen timer under water? That was in the beta but beta testers HATED it.
They were really well made because in DKC1 you can move pretty fast in it and you also got Enguarde to help you.
hey now, kingdom hearts 3's water level in the carribbean was actually really good! (though it's only half water level and half pirate ship…whatever). it's similar to the zora mask from majora's mask, but uses the trigger button to control your depth. and no breath meter. it was really fun!
another game that does underwater well is guild wars 2, although it's still less fun than on land combat because it restricts what abilities you can use.
You've acknowledged Astral Chain. Thank you so much. I thought I was the only one.
I had that 2 hour time limit on weekends too, but that caused a huge problem for me once. In super paper mario I was trying to beat the flopside pit of 100 trials, but because it took so long with no save points I could only attempt it on weekends when I had an extra hour of play time. However, it actually took more than 2 hours to beat, and my mom refused to give me more time to try to finish it, so I never did
You had me feeling sorry for you at 2 hour limit + SPM
rayman origins/legends had great water levels, however in general, water levels suck
water levels from around 2010 were all good if not great: sonic colors, super Mario galaxy 2, uncharted 3, god of war 3, lego harry potter
Ty the Tasmanian tiger has some pretty good water physics.
Ok but dkc is a big exception to this rule. The water levels in those games slap
As someone who 200% donkey kong country: tropical freeze, you're absolutely right
once i was working in a fish fighting game that i did exactly as you suggested, treat like is flying... result? it was amazing the feeling :D
I've seen games were water levels fun, like hydrocity from sonic 3 & every single every single water section in spark the electric jester 1 & 2, in that last series i just mentioned you can even still go quite fast while UNDER the water, yeah it's slightly slower... technicly, the fastest you can go is reduced, but you can still run underwater instead of just walking
I think a sandy/desert version of this video would be fun :)
Glad someone brought up Majora’s Mask’s water dungeon, I would rather play OoT’s water dungeon twice in a row than that place again.
I am also here to bash Twilight Princess’ water level. Not much swimming is done, but I consider that place impossible to navigate without just following a guide that tells me how I should align those friggin’ stairs.
I love the Minecraft water levels. They really make you think, and you can prepare for them in anyway you like. Also, the controls don't change that much, which is nice.
Duke Nukem Forever is already bad, but I wanted to die when I got to the underwater level.
Dire Dire Docks in Mario 64 hurts me too
0:15 I appreciate the Shang-Chi Cameo.
That’s racist
Funnily enough jolly Rodger bay is my favorite mario 64 level mainly cause exploring the depths was fun and the music was nice
You know why everyone hates camp trigger fish in splatoon? WATER.
Cries in playing tower control.
Megaman games tend to have really good Water levels, mainly because they use the core gameplay mechanics just with a higher floatier jump
Super Mario 3 Water World is so much better than most water worlds in games and Mario 64 made me swim more in real life. BUTTTT for an actual fun 8 bit water world, Mega Man 2 Bubble Man stage.
ugh i remember underwater levels in American McGee's Alice! not a delight midly speaking lmao
Man in Dark Souls 2 there's all these waist-high water areas where they make it dark as hell and rolling puts out your torch and you have to use an item to light a torch!? Trash.
For some reason, Doom Eternal has swimming sections in it, starting from the level where you get the Crucible. The controls are actually pretty good and swift as you can dash in the water to solve simplistic puzzles, but if you look at the rest of the game and how well it handles movement and combat, then it feels unnecessary in comparison. Hell, there’s even a RAD and Dive Suit to protect you against the water acidity and ocean pressure, respectively.
The Doom Shark’s cool though.
I hear that Abba in the background. dont think i dont see you..
anyways..
lay all your love on SEA.
To anyone looking for a video game with consistently good water levels, I recommend the Starfy series!
Subnautica: Alright, imma head out.
Isn't the Dolphin Shoals sax part of the adaptive soundtrack that you can hear when you're in first place? 🤔
Mr Astronaut can't Mario kart..
Water hunts in MH would be awesome with wire bug movement
Some ABBA at the end : i love it
I’m so happy you brought up ACNH and how swimming is so fking boring 😭😭😭
no the water levels in rayman origins and legends are fantastic
Honestly as bad as water levels are, I still think ice levels are worse
I still haven’t finished Sonic Adventure 2 because of the fucking water section in the final level
I read the title, and thought someone was finally going to address the fact that, in games, the sea is never as deep as it should be (deep diving in Uncharted shouldn't take 5 seconds / water shouldn't insta-kill in Dark Souls / sharks in no depth in other games ugh)
But, uhh yeah. The actual levels? Suck.
Nice vid dude.
Water levels may be hot garbage most of the time, but at least they have some great music.
Lmao every time I think of Bump N Jump I think of those dumbass vines Arin Hanson made back in the day 😂
"BUMP N JUMP DON'T LEAVE ME!! *whispers* I love you..."
I guess you can say after watching this video, you know what its like to be an astronaut in an ocean :)
Mario 64 dire dire docks music is cursed
Plants vs Zombies 2: Big Wave Beach? Trash! Plants getting sucked up by octopuses? Check. Fishermen zombies reeling all my plants into the ocean? Check. Tide mechanic that requires lily pads to plant on water at best, and washes up a half dozen bucketheads at worst? Check.
That was terrible
@@Zack-ds9rs big wave beach or my comment?
@@crystallemming6027 PvZ2 because of big wave beach
That transition is so fucking smoth