Hi thanks for the video. However when I set the SM it generates as a see through . Fo you know how I can get round this delegate.any help would be helpful
hello. I am using the addon but my imposters so weird looking with gray shadows in the scene. I could add tint in the materials for macthing real mesh color. But still gray shadows is a problem. Anyway final look is not usable for me :(
@@nixies78 I'm working with 4.26.2 and 5.0 at the same time. I already saw that the plugin is available for 4.27... Do you know if it would be possible to bake the imposters in 4.27 and them port the assets and materials to 5.0? All this stuff and knowledge regarding the imposters for UE is very scarce and difficult to find. Seems to be the best way to create accurate LODs, but since making it work is a pain, in the end, the best way to implement foliage lods still seem to be billboards and crossed cards...
@@smf3703 Hello. Apparently the 4.27 already includes a built-in plugin for imposters. If you have the latest version of the engine instaled, try searching in the plugins library for "imposter". You should see the one from Epic in there. However, take into account that all this imposter stuff is very niche and undocumented, and I wouldn't be surprised if it just disappears from one day to another... You can also find some leads in the UE4 documentation page about how to make your own imposters from scratch (without plugins) but is a somewhat complicated process...
hi edward, i have an issue with Create Static Mesh, when I press it only the ProcMesh Rock appear in the folder, theres no Material Intance Dynamic and ProcmeshRock2 ,,,, thanks
It's a bit of a pain. If you follow the video you should have created the material already in the other folder. Therefore you need to apply that material to the new mesh you have created.
Just switch to UE5 and use Nanite... why complicating your life like this? It's literally a two click process, even less if you import the mesh with Nanite enabled.
To be honest, when I recorded this I hadn't had much chance to play with Nanite. There are some edge cases where this can still be useful though, mobile and VR I'm not sure it's going to be that suitable for nanite at the moment. Also, I know five is awesome, but there are still a ton of people who are working on projects in four and don't really want to go through the whole upgrade cycle.
@Lee Strongman Impostors are from each mesh, they are not something inside UE5. Plus, the newest version finally supports Nanite for any kind of foliage so LODs are a thing of the past.
I may be wrong but I don't think there's Nanite support for Instanced Meshes yet which is one of the main use cases for Impostors meshes in optimized games (Trees, Grass, Bushes, Rocks, etc)
@@AviyonOfficial There are other use-cases for use of imposters. The argument the "LOD’s are a thing of the past” would be right if nanite worked for everything. ATM it does not. There are very good (and very strong) reasons to use imposters.
Thanks a lot! I've been looking for this in a multiple places without actual results, and here it is - your video! Thank you again.
This is a great plug-in, but when I was making it, I found that the model I generated would flash all the time. Do you know why?
Making the imposter of dwayne johnson. Don't know how he agreed to let you. hahaha
Thank you very much sir for your contributions to this fine art! :)
Freaking Awsome, thank you sensei for the sharing, really apreciated , will look into and test using this method
My UE crashes when I import the LOD.
Hi thanks for the video. However when I set the SM it generates as a see through . Fo you know how I can get round this delegate.any help would be helpful
darn, it doesn't work for materials that contain any world position nodes
hello. I am using the addon but my imposters so weird looking with gray shadows in the scene. I could add tint in the materials for macthing real mesh color. But still gray shadows is a problem. Anyway final look is not usable for me :(
Very very good, you won a new subscriber 🙂
This is amazing! Thank you so much.
Very Cool tip, does this work in VR? Asking because in VR the left side and right sides are at a slightly different angl;e
Have you tried it already? I bet if you make it switch to imposter far enough it won't be noticable.
That sorted me out, thanks! :-)
Glad you found it useful Sanjay 😃
Prciate it chief. You saved my day
Hey Edward, the plugin appears to be missing... any ideas of what could have happened?
What version are you using?
@@nixies78 I'm working with 4.26.2 and 5.0 at the same time. I already saw that the plugin is available for 4.27... Do you know if it would be possible to bake the imposters in 4.27 and them port the assets and materials to 5.0? All this stuff and knowledge regarding the imposters for UE is very scarce and difficult to find. Seems to be the best way to create accurate LODs, but since making it work is a pain, in the end, the best way to implement foliage lods still seem to be billboards and crossed cards...
@@nixies78 Hey..i was trying to find a working one in ue 4.27..where i can download it?
@@smf3703 Hello. Apparently the 4.27 already includes a built-in plugin for imposters. If you have the latest version of the engine instaled, try searching in the plugins library for "imposter". You should see the one from Epic in there.
However, take into account that all this imposter stuff is very niche and undocumented, and I wouldn't be surprised if it just disappears from one day to another... You can also find some leads in the UE4 documentation page about how to make your own imposters from scratch (without plugins) but is a somewhat complicated process...
@@alltradesjack6594 Thanks alot..but did you find a working one for 4.27 ? like the one in the video it seams much easier .
thank you for tutorial!
hi edward, i have an issue with Create Static Mesh, when I press it only the ProcMesh Rock appear in the folder, theres no Material Intance Dynamic and ProcmeshRock2 ,,,, thanks
It's a bit of a pain. If you follow the video you should have created the material already in the other folder. Therefore you need to apply that material to the new mesh you have created.
Damn! that is amazing
Doesn't seem to produce anything for me
Just switch to UE5 and use Nanite... why complicating your life like this? It's literally a two click process, even less if you import the mesh with Nanite enabled.
To be honest, when I recorded this I hadn't had much chance to play with Nanite. There are some edge cases where this can still be useful though, mobile and VR I'm not sure it's going to be that suitable for nanite at the moment. Also, I know five is awesome, but there are still a ton of people who are working on projects in four and don't really want to go through the whole upgrade cycle.
@Lee Strongman Impostors are from each mesh, they are not something inside UE5. Plus, the newest version finally supports Nanite for any kind of foliage so LODs are a thing of the past.
I may be wrong but I don't think there's Nanite support for Instanced Meshes yet which is one of the main use cases for Impostors meshes in optimized games (Trees, Grass, Bushes, Rocks, etc)
@@manafon5398 With 5.1 you can Nanite any kind of foliage.
@@AviyonOfficial There are other use-cases for use of imposters. The argument the "LOD’s are a thing of the past” would be right if nanite worked for everything. ATM it does not. There are very good (and very strong) reasons to use imposters.