How to make an imposter in Unreal Engine, Optimisation trick

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  • Опубликовано: 17 ноя 2024

Комментарии • 42

  • @chronicaberration
    @chronicaberration 9 месяцев назад

    Thanks a lot! I've been looking for this in a multiple places without actual results, and here it is - your video! Thank you again.

  • @DavidChen-nc8ev
    @DavidChen-nc8ev Год назад +1

    This is a great plug-in, but when I was making it, I found that the model I generated would flash all the time. Do you know why?

  • @sanketvaria9734
    @sanketvaria9734 2 года назад +3

    Making the imposter of dwayne johnson. Don't know how he agreed to let you. hahaha

  • @WarriorOfModernDeath
    @WarriorOfModernDeath 2 года назад +1

    Thank you very much sir for your contributions to this fine art! :)

  • @spvs8914
    @spvs8914 2 года назад +1

    Freaking Awsome, thank you sensei for the sharing, really apreciated , will look into and test using this method

  • @Rossilaz58
    @Rossilaz58 2 года назад +1

    My UE crashes when I import the LOD.

  • @Warriors_Interactive_VR
    @Warriors_Interactive_VR Год назад

    Hi thanks for the video. However when I set the SM it generates as a see through . Fo you know how I can get round this delegate.any help would be helpful

  • @GamerFollower
    @GamerFollower 4 месяца назад

    darn, it doesn't work for materials that contain any world position nodes

  • @6Amarok9
    @6Amarok9 Год назад

    hello. I am using the addon but my imposters so weird looking with gray shadows in the scene. I could add tint in the materials for macthing real mesh color. But still gray shadows is a problem. Anyway final look is not usable for me :(

  • @jotacoxabagaray
    @jotacoxabagaray 2 года назад +2

    Very very good, you won a new subscriber 🙂

  • @Linkwuver
    @Linkwuver Год назад

    This is amazing! Thank you so much.

  • @jacobst-pierre4241
    @jacobst-pierre4241 10 месяцев назад

    Very Cool tip, does this work in VR? Asking because in VR the left side and right sides are at a slightly different angl;e

    • @winnie8614
      @winnie8614 Месяц назад

      Have you tried it already? I bet if you make it switch to imposter far enough it won't be noticable.

  • @SanjayShelat
    @SanjayShelat 2 года назад +3

    That sorted me out, thanks! :-)

    • @nixies78
      @nixies78  2 года назад +2

      Glad you found it useful Sanjay 😃

  • @mxn5132
    @mxn5132 2 года назад

    Prciate it chief. You saved my day

  • @alltradesjack6594
    @alltradesjack6594 2 года назад +1

    Hey Edward, the plugin appears to be missing... any ideas of what could have happened?

    • @nixies78
      @nixies78  2 года назад +1

      What version are you using?

    • @alltradesjack6594
      @alltradesjack6594 2 года назад

      @@nixies78 I'm working with 4.26.2 and 5.0 at the same time. I already saw that the plugin is available for 4.27... Do you know if it would be possible to bake the imposters in 4.27 and them port the assets and materials to 5.0? All this stuff and knowledge regarding the imposters for UE is very scarce and difficult to find. Seems to be the best way to create accurate LODs, but since making it work is a pain, in the end, the best way to implement foliage lods still seem to be billboards and crossed cards...

    • @smf3703
      @smf3703 2 года назад

      @@nixies78 Hey..i was trying to find a working one in ue 4.27..where i can download it?

    • @alltradesjack6594
      @alltradesjack6594 2 года назад +2

      @@smf3703 Hello. Apparently the 4.27 already includes a built-in plugin for imposters. If you have the latest version of the engine instaled, try searching in the plugins library for "imposter". You should see the one from Epic in there.
      However, take into account that all this imposter stuff is very niche and undocumented, and I wouldn't be surprised if it just disappears from one day to another... You can also find some leads in the UE4 documentation page about how to make your own imposters from scratch (without plugins) but is a somewhat complicated process...

    • @smf3703
      @smf3703 2 года назад

      @@alltradesjack6594 Thanks alot..but did you find a working one for 4.27 ? like the one in the video it seams much easier .

  • @rallykim7356
    @rallykim7356 Год назад

    thank you for tutorial!

  • @asky4911
    @asky4911 2 года назад

    hi edward, i have an issue with Create Static Mesh, when I press it only the ProcMesh Rock appear in the folder, theres no Material Intance Dynamic and ProcmeshRock2 ,,,, thanks

    • @nixies78
      @nixies78  2 года назад

      It's a bit of a pain. If you follow the video you should have created the material already in the other folder. Therefore you need to apply that material to the new mesh you have created.

  • @Whoisthisg
    @Whoisthisg 2 года назад

    Damn! that is amazing

  • @MedicinalMJ
    @MedicinalMJ 2 года назад

    Doesn't seem to produce anything for me

  • @AlessandroSchiassi
    @AlessandroSchiassi 2 года назад +1

    Just switch to UE5 and use Nanite... why complicating your life like this? It's literally a two click process, even less if you import the mesh with Nanite enabled.

    • @nixies78
      @nixies78  2 года назад +3

      To be honest, when I recorded this I hadn't had much chance to play with Nanite. There are some edge cases where this can still be useful though, mobile and VR I'm not sure it's going to be that suitable for nanite at the moment. Also, I know five is awesome, but there are still a ton of people who are working on projects in four and don't really want to go through the whole upgrade cycle.

    • @OverJumpRally
      @OverJumpRally 2 года назад

      @Lee Strongman Impostors are from each mesh, they are not something inside UE5. Plus, the newest version finally supports Nanite for any kind of foliage so LODs are a thing of the past.

    • @manafon5398
      @manafon5398 2 года назад

      I may be wrong but I don't think there's Nanite support for Instanced Meshes yet which is one of the main use cases for Impostors meshes in optimized games (Trees, Grass, Bushes, Rocks, etc)

    • @OverJumpRally
      @OverJumpRally 2 года назад

      @@manafon5398 With 5.1 you can Nanite any kind of foliage.

    • @feloneouscat1
      @feloneouscat1 Год назад +1

      @@AviyonOfficial There are other use-cases for use of imposters. The argument the "LOD’s are a thing of the past” would be right if nanite worked for everything. ATM it does not. There are very good (and very strong) reasons to use imposters.