Cities Skylines 2 Just Got Its Biggest Update Yet!

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  • Опубликовано: 11 дек 2024

Комментарии • 975

  • @CityPlannerPlays
    @CityPlannerPlays  21 час назад +70

    Thank you to Bombas for sponsoring this video! One Purchased = One Donated, so head to bombas.com/cityplanner and use code CITYPLANNER at checkout for 20% off your first purchase.
    CORRECTION: 14:35 is Asset Icon Library, which is one of the few mods used to make the video💀... Also If you're getting crashes particularly before loading in, validate your game files! Otherwise, give the modders a bit of time to update things. This update broke a TON of mods!

    • @Fransokyo
      @Fransokyo 20 часов назад

      First

    • @guidoheuts
      @guidoheuts 17 часов назад

      There's a problem with the landscaping tools, the brush strength is fixed at: 500000% and can't be changed. Really annoying.

    • @yannisantokas3753
      @yannisantokas3753 14 часов назад

      can you make a video about the new roads how and in which cenarios they are usefull? Asymetric set up etc? Basically Traffic Planning

    • @mikithekynd
      @mikithekynd 14 часов назад

      Shame they don't offer international shipping 👎

    • @SamuPamu
      @SamuPamu 14 часов назад

      I don't wear socks

  • @kireitonsi
    @kireitonsi 19 часов назад +1135

    Seeing Colossal Order “remove” homelessness in every patch is starting to remind me of the “Removed Herobrine” line in every Minecraft update lol

    • @indominusrex1652
      @indominusrex1652 18 часов назад +61

      Update 1
      -updated every aspect of job simulation so that homelessness doesn't occur
      -removed homelessness
      Update 2
      -removed homelessness again

    • @qhu3878
      @qhu3878 17 часов назад +43

      in the far future when support for cs2 finally ends, I hope they put "Finally ended homelessness" in the last update

    • @lucasmoreno2154
      @lucasmoreno2154 17 часов назад +40

      Well tbh they never said they would *eliminate* homelessness, that is your job as the mayor. They said, however, that they would fix bugs where people stay homeless even when they shouldn't and issues with demands that come with that.

    • @monsternside1509
      @monsternside1509 16 часов назад +7

      They should lean into it, and every other patch they should "Homelessness added back to game".

    • @GamingBren
      @GamingBren 15 часов назад +3

      “Removed homelessness”
      “Removed homelessness”

      “Removed homelessness for the 69,420th time”

  • @zealandbf7298
    @zealandbf7298 20 часов назад +1065

    They seem to have realised that we would be happier if they added features and assets as an unannounced surprise, rather than being told that the promised update ETA is undecided and left for months🙃

    • @markuslouw3727
      @markuslouw3727 20 часов назад +96

      Agreed. I personally LOVE waking up to find out it was updated in the middle of the night or early in the morning, but I HATE being told an update will come sometime in the future and have all those features dangled in front of me

    • @WaffleExplainsItAll
      @WaffleExplainsItAll 16 часов назад +24

      This is an announced patch. We've known about this patch since before Summer. In fact, they said it was coming before they went on summer break, and then it didn't. That was nearly 5 months ago. This patch was so delayed you forgot it was announced.

    • @incubus_the_man
      @incubus_the_man 16 часов назад

      It's like the 12 days of Christmas or something.

    • @ahmadbani1452
      @ahmadbani1452 15 часов назад +1

      They figured out how to maximise happiness in their population 🤭

    • @Khotetsu
      @Khotetsu 12 часов назад +1

      It's a hard thing to balance. Too little communication and people start complaining that they're not doing anything, took the money and ran, etc.

  • @Infrastructurist
    @Infrastructurist 20 часов назад +538

    I love those proper cul-de-sacs! I can now build a version of US 1990's suburbia with skateboarding and playstation 1 that I never lived but have imprinted in my mind

    • @kennedyspace1159
      @kennedyspace1159 20 часов назад +10

      i was just wathing your japanese build and bam now this video 😂😂

    • @charliekliewer2643
      @charliekliewer2643 20 часов назад +12

      @Infrastructurist oh wow we are craving an infrastructurist 90s suburbia !!! Awesome

    • @Infrastructurist
      @Infrastructurist 19 часов назад +13

      @@kennedyspace1159 Phil is the king of patch run-throughs! (And I'm trying to get the new patch to play nice with my heavily modded playsets hahaha)

    • @joshuawiggins3891
      @joshuawiggins3891 19 часов назад +3

      Love that as an 80's baby, I can't wait to see that, love the detail you put into all your maps, I am the same way spend an hour working on 1 park, love the first person walk around you do as well keep it up legend love your content

    • @akyhne
      @akyhne 19 часов назад +1

      En Aalborgenser, der er vild med Amerikanske byer?
      Jeg forstår det ikke!

  • @MikaMikaMika89
    @MikaMikaMika89 19 часов назад +319

    I wish "terrible releases slowly fixed over the next year" wasn't a business model in the gaming world.

    • @rosaria8384
      @rosaria8384 17 часов назад +5

      I know right. All of these should have baked by release day...

    • @toddblankenship7164
      @toddblankenship7164 15 часов назад +10

      depends on the game. I've been watch Biffa and City Planner since release and I love the videos plus being able to play vs not playing regardless of state is something alot dont care about as it doesn't change anything if you were going to buy regardless.

    • @SlimScheibe
      @SlimScheibe 14 часов назад +5

      At this point the trend is becoming "fixed over the next 2 years."

    • @KaitouKaiju
      @KaitouKaiju 6 часов назад

      Games just take forever to make these days

    • @Xiyng
      @Xiyng 6 часов назад +4

      I'm a bit torn myself. I too dislike seeing unfinished games, but despite the issues, I've had a ton of fun with the game and haven't looked back to the first one even once. I was just that fed up with the limitations and flaws of the first game. This has been a great replacement for the first game and for my playstyle since day 1 - but I too do wish it had been even better at launch. But I'm happy regardless that I've been able to play the game instead of having to wait for what's probably at least a year or two more. On the other hand, the game clearly had issues, worsened by expectations that were also raised with the marketing campaign, and I have no trouble seeing why people were disappointed and didn't like the game.

  • @onedadarmy
    @onedadarmy 18 часов назад +234

    Something I noticed, you don't have to completely delete the city service building to get the vehicles to start parking in the service slots. Just simply relocating it to the exact same place does the trick as well and cost a little less.

    • @MrAP991
      @MrAP991 14 часов назад +10

      Confirmed, thank you!!!

    • @alexis-hunter
      @alexis-hunter 12 часов назад +4

      Good observation!

    • @IstasPumaNevada
      @IstasPumaNevada 9 часов назад +2

      This is useful knowledge, thank you.
      Though it would have been better if the devs had offered an auto-replace option for free. We shouldn't have to spend the city's money for something like that.

    • @sampleee
      @sampleee 9 часов назад +1

      sometimes if you use move it on a building it regenerates the props, wonder if you can just shimmy it around to make them appear

    • @Xiyng
      @Xiyng 6 часов назад

      That awesome! It's also simpler than finding the correct building from the menu, individually for each building too.

  • @Ch0p29
    @Ch0p29 19 часов назад +341

    Personally, I think missing animations is a big deal not only for me, but to many others too! I mean, sport parks without people using it, fire trucks not actively extinguishing fires and people not sitting on benches etc. just makes the city looks empty. Of course, bikes are missing as well. When these two things are being added along the asset editor, I presume the game will see rising player numbers again :)

    • @Kennyancat
      @Kennyancat 17 часов назад +12

      This is pretty much it for me as well. The no animations is so jarring when coming from cs1. When the asset shop drops I'm fully ready to jump back in.

    • @barrymckockinner8476
      @barrymckockinner8476 14 часов назад +7

      Exactly my thoughts. With bigger problems it hasn't been mentioned a lot lately, but happy to see it mentioned now. I want the people on the football field to play football damnit

    • @cyco7229
      @cyco7229 13 часов назад +3

      Agreed, I believe animations are being held until they solve the optimization issues, I'm worried it's taking so long though

    • @BrothaMan831
      @BrothaMan831 12 часов назад +2

      I'm not sure if it's a mod I have or not but people do sit on benches and do activities at parks and schools

    • @alexis-hunter
      @alexis-hunter 12 часов назад +1

      I've seen people sit on benches, but the ones next to the buildings, not sure about that are in parks or those benches you place from the previous detailer's patch.

  • @mach1neg
    @mach1neg 20 часов назад +292

    my biggest problem is the lack of NON SQUARE SHAPED ASSETTS
    CS2 should release a half dozen triangular shaped assets just at an angle of 20 and 45 degrees, so you can make super cool features like the flat iron building in newyork. there doesnt even need to be more than 4-6 assets at both of those different angles i described since its not super common to build.

    • @vajda_vvy
      @vajda_vvy 20 часов назад +23

      good start, I also share the same frustration - I would just go a step (or few) further and ask for more flexible zoning tools (squares only optional, just do a brush or something) and 'random' shape assets. Wouldn't even say they should do a triangle, just create whatever shape building you want and the footprint should mirror the shape rather than doing a massive square lot for it.

    • @stormer7502
      @stormer7502 19 часов назад +34

      the game needed to have procedural structures from the very start. the current system absolutely unacceptable at this point, and its the largest thing that keeps me from playing the game.

    • @joshuawiggins3891
      @joshuawiggins3891 19 часов назад +3

      thats a fantastic idea love that you could do a time square with the ball drop would be awesome hope someone picks up on that idea good stuff

    • @ThaJay
      @ThaJay 19 часов назад +25

      @@stormer7502 You guys have no clue how hard this is

    • @l.h.1545
      @l.h.1545 19 часов назад +2

      But please not only 20° or 45°. Then 135° or 160° would be nice as well.

  • @amwitty_
    @amwitty_ 17 часов назад +60

    i bought CS1 in 2015 and played it off and on through it's lifetime. i bought CS2 day one and despite all the issues, i am never going back. i'm enthralled by the art style, the new zoning types make building much more engaging, every feature in the game feels like it belongs together, and the game is just better. and with this new update and the last couple asset packs i'm more excited to play now more than ever. i don't see feature parity as a problem alone as this is a different game, but Paradox innovated the genre so much that some of the features are inexcusable to be missing (bike lanes, zone toggles, park areas). most of the criticism the game receives is valid, but it's only criticism because of the extra work the developers put into CS1 to make it the genera defining game that it was. i am happy with my purchase, and i am very happy with the communication from Paradox. they continue to make the game better for free, an i see Cities Skylines once again becoming the best sim on the market. it may need more time to cook, but after seeing this update i think they won't stop till the game is perfected.
    i only found your channel a couple of years ago but i've been eating up your content! just rewatched all of magnolia county and it's the perfect time capsule for the state of the game. i'm excited for whatever you have planned, and you're a great voice for the community. love ya! happy holidays!

  • @jmcdonald.1998
    @jmcdonald.1998 19 часов назад +155

    The new roundabouts and the cul-de-sacs option I think is a great example of what people don't realise/appreciate about this game because it's all mostly under-the-hood stuff. The developers can easily put stuff like this in, because they've got new systems, and the game has the capacity to handle new ones because of the systems already installed in the game.

  • @IEfromCT
    @IEfromCT 16 часов назад +84

    Curb cuts PLEASE! I didn’t realize how much it bothered me until now, seeing the parking roads capability to remove parking stalls. It’s so jarring seeing cars/busses/etc cut across a sidewalk

    • @goldber_g
      @goldber_g 10 часов назад +7

      Driving over a sidewalk is still better than driving over grass or through a tree! That’s what really bothers me

  • @BruceThunderstorm
    @BruceThunderstorm 13 часов назад +101

    I have a tool upgrade idea, and maybe it's been said before. But I think it'd be nice to add the ability to combine zones of the same type. Like before zoning low density, you could select NA and UK and they'd grow randomly to make an area that feels like it was built by individual owners rather than a developer.

    • @kuttispielt7801
      @kuttispielt7801 10 часов назад +1

      There was a mod similar to this in CS1. Where you could choose which assets would zone in. This would be also very helpful if you specifically want for example only the taller assets for example.

    • @arevolvingdoor3836
      @arevolvingdoor3836 6 часов назад

      Yeah I think zoning needs to be revamped a bit too, maybe add more options outside of the region packs. Such as adding warehouses as an industrial zone. But similar to what you said also allowing you to then rezone the industrial area or commercial area, or office area, and have the next zoning use the buildings too. Maybe industrial buildings could be turned into commercial and housing, or offices could turn into commercial. Just to give neighborhoods a bit of character and history.

  • @nothing_too_seahere8804
    @nothing_too_seahere8804 19 часов назад +43

    The thing I would like to see more of in CS2 is more modular public transport and more stations in general (and not all locked behind DLC). More hubs for metro and train would be great, terminus train stations, metro stations with crossing lines instead of just parallel lines,metro stations with elevated and underground connections, etc. I wish they would make more use of the modular asset system and let you add as many tracks as you want or atleast chose the direction of modular tracks. For example: being able to make the metro connection for the train stations go perpendicular to the station instead of just parallel to it.

  • @EuaPuff
    @EuaPuff 10 часов назад +16

    I feel so bad for Phil about the vineyard, after nearly 2 hours of building, it starts burning down, then very soon after a tool which allows you to do this in 10 minutes perfectly is releases in the vanilla game 😭😅

  • @TheAtomicANetwork
    @TheAtomicANetwork 18 часов назад +35

    they should just remove collision for props and trees. IRL many trees are bunced together with bushes and what not. Also being able to put props on lots etc without the anarchy mod is just a QOL thing for almost every player. Foundation did this quite right and let you detail whatever you want.

    • @Nozz2
      @Nozz2 18 часов назад +5

      I think the main reason it’s not already an aspect is due to the lag that it might create. Just my opinion though, if the optimise the game though we should see this, why wouldn’t we!? 😂

  • @JellyScrub
    @JellyScrub 19 часов назад +35

    Cul-de-sacs and parking roads in vanilla has blown my mind. Definitely makes me want to pick up play again

  • @SaintFacetious
    @SaintFacetious 18 часов назад +84

    Actually, having a homeless camp right around your train station is pretty realistic. At least in Europe.
    The fence tool in the network for CS1 was so great, not sure why they dropped that.

    • @KaitouKaiju
      @KaitouKaiju 15 часов назад +5

      Maybe they should let us Zone homeless housing under bridges

    • @toastehh09
      @toastehh09 9 часов назад

      In the US they just deploy their 'police' to murder them

  • @gunnarragnarsson9563
    @gunnarragnarsson9563 20 часов назад +56

    Bit bummed they still haven't added animations back to parks, playing fields etc. Now with the homeless gone, the big empty parks are even more painful to look at. But all in all seems like a good patch. Although I am going to hold off to see if new gameplay bugs are discovered before I start playing this game again (and that holding off is what I have been doing for a whole year now because of bugs).
    Kind of cute how you constantly grab your mic every 3 seconds :D Very good and comprehensive video!

    • @sacb0y
      @sacb0y 19 часов назад +3

      I imagine that's a complex issue, but I hope it returns too.

    • @toddblankenship7164
      @toddblankenship7164 15 часов назад +2

      its probably to assist with performance as the average user has a potato PC

    • @RWDtech
      @RWDtech 12 часов назад +1

      Dude, just buy the game already

    • @jconroy102
      @jconroy102 8 часов назад

      @@toddblankenship7164I upgraded my pc for this game specifically I’m ready

  • @Lkease
    @Lkease 19 часов назад +37

    I remember in one of your videos or one of your streams you said something along the lines of "If Collosal Order just looked at the most popular mods in PDX Mods, they'd be able to address the needs of the community better than they have been" and it seems like they took that to heart recently!

    • @KingLeno
      @KingLeno 16 часов назад

      They've been looking at top mods and implementing popular features for 10 years

  • @quinlanroche342
    @quinlanroche342 20 часов назад +50

    every update feels like a small win these days, glad to see it and hope homelessness remains "fixed" this time around

  • @lemax7769
    @lemax7769 10 часов назад +9

    44:47 You’ve said this very nice. I appreciate the lifetime and energy you spend for your channel so much. Not only you give me a good time, I also learn so much about city planning itself. I notice many things in real world only because of you. Thinks that I wouldn’t notice without your videos. So my wish for 2025 would be that you share some more of your professional knowledge like you did with road design books a while ago? In particular dealing with noise could be an interesting topic as many of us struggle with it in game.

    • @CityPlannerPlays
      @CityPlannerPlays  10 часов назад +2

      Great idea! Will do!

    • @lemax7769
      @lemax7769 8 часов назад

      @@CityPlannerPlays By the way i just noticed another new feature. The map editor now has a camera mode.

  • @EthanTheRenegade1313
    @EthanTheRenegade1313 18 часов назад +24

    God, I wish that patch had come out during the free weekend. I kept crashing to desktop, and those new rural/gravel roads and parks would've been perfect for the build I was working on

    • @benhoffman8264
      @benhoffman8264 14 часов назад +2

      Buy the ultimate edition during the steam winter sale which starts in about a week. It's an extremely good value.

  • @rutchjohnson
    @rutchjohnson 15 часов назад +18

    Im a day one ultimate edition player. But I haven't returned to playing since that opening month. I might have to return now. However, my favorite part of City Skylines 1 was the ability to design destinations which really impacted traffic and cities. What I mean by destinations is the ability to design beaches/resorts, camp grounds, city parks, zoos, and theme parks. To me, I need these in the game sooner rather than later. Otherwise everywhere starts feeling the same and citizens don't have a need to travel and spend money in other areas of the map.

    • @dropthexd3277
      @dropthexd3277 13 часов назад +2

      This is the issue with games like this. We are used to dlc features and then they make a new game but don't include those features. If designing parks is one of the main reasons you are playing you have to wait years for a park dlc. My bike paths to my parks in cs1 were fun to watch.

    • @jackfromthejungle7538
      @jackfromthejungle7538 9 часов назад

      @@rutchjohnson cs1 with all its dlcs has soooo many features, that you cant possibly expect cs2 to launch with all of them already integrated. However i feel you... with hundreds of hours of cs1 down you get spoiled a bit

    • @rutchjohnson
      @rutchjohnson 9 часов назад

      @@jackfromthejungle7538 that’s just not a good argument. CS2 is an amalgamation of things that worked well from CS1. What I’m pointing out is we need “Destinations” to be at the highest priority because it adds visuals, citizens have another thing to travel to, players get to design these destinations, players get to see just how well there created destination is doing, local buildings benefit from citizens traveling to the destination, etc.
      Do you see all the benefits? Adding bikes is short sighted and will end up having the functionality of what’s already in the game, a citizen just this time with a bike visual. If you’re going to prioritize features, pick good features to prioritize.

    • @rutchjohnson
      @rutchjohnson 9 часов назад

      I would rather the devs work on School buses rather than spend time on bikes because that feature more functionality than the bikes feature would. Time is money, spend it correctly.

    • @DrKat213
      @DrKat213 9 часов назад

      I agree that I miss creating destinations in the city. I liked making them for the aesthetic challenge and the logistical challenge of managing all the extra traffic and transit demand. In general, I miss the traffic of CS1. I’ve had cities of 100,000 people with only taxis and a few bus routes and hardly any car traffic issues. I miss trying to trouble shoot huge traffic jams.

  • @Rangatology
    @Rangatology 19 часов назад +87

    Oh no!
    As an Australian going through a very real rental & affordability crisis, I viewed your “Homeless Park” as an ideal public communal society.
    Fair thee well, my rental-free Sims.

    • @thebaiblade
      @thebaiblade 18 часов назад +7

      @@Rangatology hope you get through it well bro

    • @sirjarko8762
      @sirjarko8762 18 часов назад +4

      Yeah its pretty cooked over here everywhere, Certainly not ideal

  • @LarsTheOctopus
    @LarsTheOctopus 18 часов назад +18

    39:50 I’ve had this gripe with many games and products for so long! It has enough new and better stuff to find the previous one obsolete, but is too frustrating to be enjoyable, so you end up with a bittersweet resentment of both.

  • @thepack6952
    @thepack6952 18 часов назад +6

    Can't wait for biking to be added, hope that they are able to make the infrastructure more in depth than city skylines 1, the addition of them with current mods like the new road builders will allow for players to build cities in totally new ways but it feels like something that still should have been a key part of the game from day one.

  • @MrSu
    @MrSu 18 часов назад +7

    This update looks great. Really excited about the parks to fill those awkward spots.
    A small UI change I'd like to see in the feature, especially since the region packs added so many of them, is a way to filter service buildings by "size". Eg. only show elementary schools, or high schools, police stations vs. police headquaters, clinic vs. hospital, etc.

    • @DrKat213
      @DrKat213 9 часов назад +1

      Totally agree! I recently saw a mod that splits residential zoning into 3 separate categories which makes things a lot easier. But I agree that the education section feel unnavigable as is.

  • @malte4679
    @malte4679 19 часов назад +13

    28:04 You see a lot of those kind of parking spaces in modern industrial districts in Germany! So great addition and making it feel more modern as well.

  • @Desbiscuito
    @Desbiscuito 13 часов назад +5

    the day we get the ability to place parks without road access will be a godsend, some of these new parks would be perfect for communal spaces in an apartment complex or in the middle of an apartment block

  • @joshuasims5421
    @joshuasims5421 16 часов назад +8

    Fantastic! The new parking assets are something I’ve specifically wanted for a while. The new line tool looks ready to go with just a little fix to the distance limit, which I don’t think should be too difficult.

  • @asneakyninja1_
    @asneakyninja1_ 20 часов назад +25

    Even with us having Road Builder, having tons of more base game roads PLUS parking lot roads is going to be INSANELY game changing! Plus that ability to change the tree types on roads is something I've been itching to have for over a year now!

  • @infinite562
    @infinite562 19 часов назад +9

    Parking structures and parking roads are my favorite parts of this update. Hopefully next patch has large boulders of various colors, new trees and shrubs (Jacarandas, cherry blossoms, etc).

  • @christopherlieberenz1559
    @christopherlieberenz1559 20 часов назад +17

    Always a good way to spend a Wednesday evening when CPP releases a new video. I'm Australian and its currently summer and living in Adelaide we are getting up to 42°C (108°F).

    • @denabay6049
      @denabay6049 13 часов назад

      Cairns here, underwater, send help

  • @Jadushnew
    @Jadushnew 19 часов назад +15

    Thank you for the really good overview. I also want to applaud you honesty in the "Is CS2 Worth It?" section. I played it on the free weekend and I was disappointed, honestly. But I agree that this game still holds the greatest potential ever. However, I wont be paying for potential, I will pay for a good game (in my eyes).

  • @furniturebird2902
    @furniturebird2902 14 часов назад +4

    Phil I very much appreciate how real you are when you talk about this game and whether you recommend it or not. I've always thought you struck a good balance between being really positive and excited about the game while not being overly positive or annoying. Over this year you've become one of my favorite people on youtube and i get excited to watch every video you put out even when im not in my cities skylines phase. Thanks for doing these update recaps also because theres no way id be able to intake all the info from the patchnotes lol

  • @icebundy5259
    @icebundy5259 17 часов назад +8

    I just bought this game after the free weekend. Coming from CS1, I feel you are under-selling the state of the game! I did not experience the rocky launch but the game feels very solid to me and a huge upgrade from CS1 without the need for DLC or mods. Definitely worth it.

  • @PoplarPonderosa
    @PoplarPonderosa 16 часов назад +6

    Thanks for the update! Happy to see all those parking lot roads. And cul-de-sacs! Vanilla is looking much better!

  • @TheStarchamber
    @TheStarchamber 19 часов назад +6

    This update has so many cool things. My tongue-in-cheek complaint: every time I find the time to get back to playing, there's been an update or about to be an update, so I never get serious with a build, constantly restarting. But I'm really enjoying the DLC + Japan packs.

  • @thomvandenakker1918
    @thomvandenakker1918 19 часов назад +4

    For the parking roads it'd be really nice if they put stripes on the ground indicating it's a no parking area. That way it'd be very clear where it's allowed to park and where it isn't.

  • @nephritedreams
    @nephritedreams 10 часов назад +4

    I have such high hopes for the future of this game. It might not be there yet but it gets closer all the time to a truely GREAT game

  • @tigonologdring9189
    @tigonologdring9189 18 часов назад +4

    LOL! Segunda Beach pop 6318 dogs 964...
    That aside aside... very nice update! And thanks for the heads-up regarding updating the compatibility for my mods! Guess that's what I'm doing tonight then...

  • @arandomdudewithhobbies3318
    @arandomdudewithhobbies3318 17 часов назад +10

    I'm still waiting on bicycles. And I say it as a chump that bought it before it released.

  • @Lis001-
    @Lis001- 18 часов назад +3

    Service parking could be seen as a step towards or even part of providing animations.
    Welcome touch to bring cities to life.

  • @Peterkragger
    @Peterkragger 18 часов назад +5

    My wish for road upgrades is a guardrail and replace roadside parking for additional lane upgrades so you can have a road with no parking and narrow sidewalk

  • @bleh-v8q
    @bleh-v8q 17 часов назад +5

    46:30 I would like to add one thing: Be able to change the map texture like we did in CS1 with the painting tools (sand and gravel). This is not the same as the area tool, it's painting the floor, has very different results and adds a lot of expression on the maps for map creators. It also opens up a world of possibilities for modding.
    If implemented, please don't leave it at just sand and gravel, have it open for tons of new options in the future.
    Please, CO, work on a ground painting tool.

  • @davidjs98
    @davidjs98 20 часов назад +19

    Honestly, respect to CO, no fanfare, not making a PR move out of this with big announcement and fanfare, just drop the fixes and the tools. Mad love to them 💜

  • @niiinaa
    @niiinaa 17 часов назад +11

    I understand your frustration about the props not being able go overlap, especially with rocks.
    As for the line tool, I get that you want to make fences with it but really what the dev team should do INSTEAD is implement a proper fencing feature. Because at the end of thr day making fences with a line tool - vanilla or not - is a suboptimal solution

    • @mdhazeldine
      @mdhazeldine 17 часов назад

      very good point

    • @KingLeno
      @KingLeno 16 часов назад

      There are proper fence networks in the game, so not being able to use props as fences without mods isn't a big issue

  • @lilmayrose
    @lilmayrose 12 часов назад +2

    Completely agree with the sentiment that all they need to make cities feel more alive is to add bikes and add animations.
    I'd be over the moon with just animations on service vehicles, like firefighters actually fighting fires, police arresting criminals, EMS having a gurney or something picking up sick cims, hearses picking up caskets or something. Just services vehicles *alone* would breathe so much life into any city.

  • @Mimonsi
    @Mimonsi 18 часов назад +3

    Great video as always. Just a quick note, you can just relocate the service buildings instead of rebuilding them, that also enables service vehicle parking.

  • @GustavSvard
    @GustavSvard 16 часов назад +3

    32:36 I see something promising on the right between the parking road and the roundabout: That's a sidewalk bulb-out! Yes!

  • @amshermansen
    @amshermansen 19 часов назад +5

    I hope a modder takes that small parking structure shown at 29:20 and gives it a park upper level. These are slowly becoming more popular. Essentially giving inhabitants a ground floor parking garage and a small communal courtyard on the 2nd floor for all surrounding buildings.

  • @andrewkittrell8405
    @andrewkittrell8405 11 часов назад +1

    Hahaha, I had a mighty strong flashback to living right next to a parking structure right out of college. I swear almost every night there was a car alarm at 10pm going off for what seemed like half an hour. And the light pollution! I feel for those Cims who live in those high density German buildings :D

  • @horus6915
    @horus6915 19 часов назад +15

    For Notre-Dame reopening, CS just decided to turn off its lights lol

  • @EricMesa
    @EricMesa 12 часов назад +1

    eff yes on parking roads! As you said when you started using the road tool - the mod dev was doing it with stuff built into the game so it's nice to see them here. Very happy to have these now so that I don't need mods.

  • @pyrotfboba
    @pyrotfboba 20 часов назад +20

    A 3 AM central release…really been working man I appreciate the grind 😂

  • @AaronL0905
    @AaronL0905 14 часов назад +5

    18:50 Paradox, buddy, those are fences not plants, they don't need root space

  • @furyiv
    @furyiv 19 часов назад +5

    18:42 they just need to set distance to zero on props that are meant to connect

  • @oldmatttv
    @oldmatttv 11 часов назад +1

    Good point about the free weekend timing. Surely they had this in the plans but just didn't make the deadline, and Valve has some sort of a cut off period for when you can't cancel/re-schedule a free weekend anymore.

  • @quoniam426
    @quoniam426 19 часов назад +10

    Service vehicle parking was not a bug, it was a missing/unfinished feature, hence why they label it as new.
    Glad to see that the game is -slowly- getting there. By the time I have a new computer in about 12 months hopefully, I'll be able to enjoy it.

  • @SherylLucas-l5x
    @SherylLucas-l5x 13 часов назад +1

    Excellent video as always, Thanks! And am definitely hoping for it to be playable on a Mac as I just bought the new M4 Mac Mini and wanna see what it can do.

  • @VictorAmarante
    @VictorAmarante 19 часов назад +3

    That caught me by surprise. A really important update, that brings a lot to the game! The performance, for me is bad, but that is because of my old PC (I run and old i5-7400), which is now holding me back to really enjoy the game, but I have been trying lately, and I'm having a lot of fun, even with it on full low specs. I'm hoping the next patch brings changes to the upgrades to some buildings that came in the last CCP.

  • @andrewslejska4205
    @andrewslejska4205 14 часов назад +1

    Just a thought for the parking tower with the German asset. While you can see it sticking out from the air from the street view you wouldn't be able to see it unless you were in a tall building nearby. So you could use it depending on how you layed out your city.

  • @warfradio4287
    @warfradio4287 19 часов назад +4

    Along with bikes, we also need Ferries (and ferry wharves)!

    • @mdhazeldine
      @mdhazeldine 17 часов назад +2

      Yeah, that would be good for making Venice. I have a feeling that'll come in a DLC though.

  • @CodenameRockerika
    @CodenameRockerika 11 часов назад +1

    Major win here on the new assets, especially the parking related ones. Once the mod updates are all settled I'm hoping I have better performance luck than I have recently because I'm excited to play this more.

  • @sgxpress95
    @sgxpress95 18 часов назад +3

    Finally, CS2 Version 1.0 releases. On a serious note, my jaw is left wide open with the new contents that they added, and homelessness fix means we can say bye bye to Bye Bye Homelessness mod?

  • @dreadpiratekeane
    @dreadpiratekeane 11 часов назад +1

    I think its so cool that you can use the traffic view to see people walking from their houses across the highway to work at the vineyard using the pedestrian access you built for them.

  • @Lessinath
    @Lessinath 16 часов назад +4

    You know... I'm sure you don't care because I'm just one subscriber among almost 750k of them, but...
    I have to admit, I don't care about this game at all, but your voice is so chill and relaxing I watch anyways. Especially with the Magnolia County episodes you've created an interesting enough narrative there that I'm always engaged.

  • @jakobwest4811
    @jakobwest4811 13 часов назад +1

    My goodness I think culdesacs are hands down my favorite new feature. Okay I changed my mind, the new parking is phenomenal. This is something I’ve been wanting since day 1. This update with the homeless fix and new assets is actually gonna pull me back into the game.

  • @laurabiedermann6530
    @laurabiedermann6530 17 часов назад +6

    Hi Phil, in order to get the new service parking feature started in your existing service buildings, you don’t need to delete and replace them, you can just reposition them. 😊

  • @TheRyanK
    @TheRyanK 8 часов назад +1

    So great to see the game nearing the end of beta,might consider playing soon. 1.0 soon TM

  • @AzealiaBonkers
    @AzealiaBonkers 19 часов назад +3

    the huge parking lots right inbetween houses gave me a panic attack

    • @hooimeijerf
      @hooimeijerf 18 часов назад +2

      It's quite realistic though 😂

    • @incarnate3276
      @incarnate3276 17 часов назад +1

      Well there would at least be some air between the houses and the parking garage imo. It might work with the backyard buildings though, they don’t have windows after all. But the parking garage itself also needs to be ventilated. If it were to be built like this it’d need mechanical ventilation, which costs a lot of money.

  • @xchacon7081
    @xchacon7081 14 часов назад +1

    Thank god we can zone on the parking roads. I was fearful they would over look that.
    Also, it's so funny the parks spawned with bum barrels and tents. Really adds to the realism hahaha

  • @AsashiReiko
    @AsashiReiko 20 часов назад +7

    Man, these updates look really good but my CS2 freezes itself then crashes during the opening loading screen :(

    • @sacb0y
      @sacb0y 19 часов назад +1

      Verify integrity

    • @Project2457official
      @Project2457official 18 часов назад

      if verifying files doesn’t work, reinstall the game and update your drivers (e.g nvidia driver)

    • @AsashiReiko
      @AsashiReiko 6 часов назад

      @@Project2457official I've done both, still crashes

  • @dahowu
    @dahowu 14 часов назад +1

    I really agree with missing animations. Yesterday I followed a Cim and as he walked by the tennis court, the sound of playing tennis was played, but nobody played actually.

  • @izzatsufian2796
    @izzatsufian2796 20 часов назад +6

    Upload in 1 minute is insane, maybe I was too early😂

  • @AndyJay15
    @AndyJay15 18 часов назад +1

    Omg I am so so happy for the traffic route tool. It is super helpful when you have a certain congested road, you can see why & fix it.

  • @ryanz486
    @ryanz486 15 часов назад +6

    Another thing changed that's actually kinda big, is how saves work.
    I have 3+ cities going at once, and it was easy to accidentally overwrite a save as the name would be the last loaded save.
    Now it puts the correct city name for the loaded city AND adds a number to the end (City A, City A 1 etc).

  • @dropthexd3277
    @dropthexd3277 13 часов назад +1

    I have like 200 hours on cities 1 just making biking utopias and enjoying seeing how many people I can get biking. I check back every few months and am blown away when its still not in.

  • @RMJ1984
    @RMJ1984 19 часов назад +3

    I don't know what CS2 is. But man am i excited for the socks. I literally came for the socks and stayed for the rest with my super warm feet.

  • @DrKat213
    @DrKat213 9 часов назад +1

    Very excited for the small parking options and tiny parks! I used to make things like this in the asset editor for CS1 and am so happy to have prettier versions in this game that save me the trouble! It’s hard finding ways to space things out a bit without the build looking to spare or spending too much time detailing.

  • @imo098765
    @imo098765 20 часов назад +16

    wait, so the 1.0 of CS2 is finally out?

  • @augustbenedict
    @augustbenedict 18 часов назад +2

    My graphics card died several weeks ago, so I’ve been playing on GeForce Now Ultimate. It’s been great, but I have no access to mods, and boy do I miss road builder (for the angled parking) and the line tool (the fences not working properly tho is a bummer). So happy that they’re being added to the base game now. Hope to see them keep doing this for other features.

  • @seanthesheap
    @seanthesheap 10 часов назад +1

    Wow, your comparison of CS1 and CS2 really hit home. As you say, CS2 really shows us what an ideal city builder could look like, with its features *and* its misses, but despite the misses, it's still better than CS1... I've sunk many hours into CS2, but I've stopped for a while because it's not quite what I want. Meanwhile, I know I'll never be happy playing CS1 again 😅 so I hope all the good things we've seen in the last months will continue!! 🤞🏻

  • @matsui90
    @matsui90 5 часов назад +1

    My number 1 request is responsive or procedural zoning that will fill whatever shape you build your roads in, just like Manor Lords. I just can’t play this when it uses the very outdated and awkward looking square, disparate zoning grids from CS1

  • @rapidraposa7327
    @rapidraposa7327 5 часов назад

    I got cs2 over a year ago and hadn't played it for close to that. I've gotten really invested again over the last couple months, and now understand alot of the issues I was facing, in major part thanks to you.
    I played cs1 years ago and even though I was just as obsessed with it then, I'm in the same boat and feel I couldn't really go back.
    I've been learning to overcome these issues with my latest city and it's refreshing to see it get a little bit of love lately.

  • @benjaminstein7340
    @benjaminstein7340 12 часов назад +1

    Tree snapping is a huge update for a functionality we lost in CS2. Wish we could have both parking and trees on the same street one day.....

  • @Stant123
    @Stant123 Час назад

    27:32 A lot of the schools where I live started adding these to the parking lots a number of years ago. The idea being 1 ) you get solar power to offset the power usage at the school during the bulk of the daytime usage, and 2 ) staff and other drivers gain the benefit of finally having covered parking so when they go out to their cars in the middle of the afternoon to go home, it's not hotter than an oven inside. So long as they could get the panels and everything installed for a reasonable amount, it ends up being a win-win.

  • @needsmoredrums
    @needsmoredrums 11 часов назад +1

    The last 10 mins of this video was the best thing I've heard in a long time. My current build is a vanilla one because I want to experience the game in it's truest form, and while that certainly leads me to think more creatively and find workarounds for builds that would be easier with mods, I agree that there are major components that are missing from the game that there's not a vanilla workaround for. Quay walls are a huge one -- building a realistic, waterfront industrial or port area just can't be done without them in my opinion. Bikes are the other, and although you can pretend that ped paths are bike trails, the lack of wide bike trails and bike lanes on roads just makes me sad. So thank you for sharing your thoughts, and I definitely agree that while CS2 does a lot of things better than CS1, it surprises me that some of the CS1 features didn't make there way into CS2. But with updates like these, I feel more optimistic that we'll get bikes and a zoning toggle sooner than we think!

  • @EDDbsb
    @EDDbsb 7 часов назад +1

    I miss the CS1 tool that allows us to determine the beginning and the end of a road name. That's such a simple thing but CS2 doesn't give us the option to customize where a street name starts and where a street finishes.

  • @EJames359
    @EJames359 19 часов назад +2

    Incredible update. A lot of stuff on the wish list ticked off there 🎉
    I just hope they sort out Paradox Mods and allow us to change the file location.

  • @Dirigo207
    @Dirigo207 11 часов назад +2

    Well I just got into the CS2 camp and I’m enjoying it greatly. I can’t go back to CS1. But I do miss the modding support. Traffic President manager is the big one. I could get lost for hours just doing timings. But we aren’t getting modding support for some time and I just have to wait which stinks.
    Small things like bikes not being in a city feels odd. Small animations. Like fire fighters spraying water on a fire. People sitting on a park bench. Just makes my city feel dull. I don’t know I just kindof liked those little things.

  • @NoProboLlama
    @NoProboLlama 18 часов назад +2

    Ok i had heard of the homlessness bug but thought the people in the park were all just hanging out 😅

  • @mstolfe13
    @mstolfe13 15 часов назад +1

    One of the things I wish they included homeless camps/shelters in the homeless bug fixes. Think it would add a lot of realism to it.
    Really appreciate CO for all their hard work (especially in the face of so much backlash and mean-spiritedness in those first few months). And really appreciate you being such a voice of reason and calm in the community! I've been watching you since 2019 and I'm really happy for all the success you've seen! Here's to next year!

    • @antony1397
      @antony1397 15 часов назад

      "Reason and calm" Almost like people were right to be mad about CO forcing the community to use their dogwater mod service instead of the workshop.

  • @mrpirate2669
    @mrpirate2669 4 часа назад

    Thank you for touching on the bug fixes and new features that have been added and not just the aesthetic aspects, long story short, I couldn't get the game to launch, I spent a couple of weeks trying everything to the point I got so frustrated I uninstalled the game for months, I stumbled across a post online that pointed me towards it being a broken mod and I had to jump through to hoops to finally get the game to even launch! When I finally did manage to resolve that issue and started playing the game I had multiple crashes to desktop and it genuinely ruined the experience for me, despite having a pretty high end system and good performance when the game did run.
    After watching your video I feel optimistic about maybe having a better experience overall and with the new features that have been added I can remove a couple more mods that will hopefully help with game stability in the future, thank you for putting this information this information out there and thank you to yourself and your editors for the consistently high quality and level of polish on your content, keep up the great work!

  • @NeroTheDragon1024
    @NeroTheDragon1024 19 часов назад +2

    29:30 Now you too can make the infamous Texas Doughnut. Next we just need some overpriced 5-over-1 apartments to complete the look.

  • @blt_engineer
    @blt_engineer 2 часа назад

    FYI. You do not have to delete and then replace the buildings to get the service parking to show up. You can just relocate them to the same spot, and it shows up. Very nice for buildings that have upgrades as you do not have to re-add the upgrades. My bus depot and crematorium has the extra buildings and some were on the other side of the road and all I had to do was relocate the main building back to the same spot and all the service parking spots appeared. Cheaper to relocate than rebuild as well.

  • @Zeph_42
    @Zeph_42 11 часов назад

    Thank you for the nuanced "it it worth it yet" section. I'm one of those middle deal-breaker players and while this update is exciting, I think I'm still gonna wait for a few more key improvements before I'm ready to dive in. Not easy to thread the needle and acknowledge both the major improvements AND the areas in which there's still a lot of work needed. I don't think anyone else in the community is putting in this much work analyzing each new release

  • @pembertr0n
    @pembertr0n 13 часов назад

    Appreciate your coverage of these updates, Phil. I picked it up at launch and was hugely put off, but I’m glad Paradox is dedicated to fixing stuff. And lately it seems like they’re picking up speed!

  • @_Markles
    @_Markles 14 часов назад

    I actually meant to comment a couple videos ago curious about the game feedback that you had put together and sent to Colossal Order and what had been fixed/improved; thought it'd be a fun video, so it's nice to see a brief look at it at the end of this video. All these updates/packs they've been popping out lately look amazing and I'm glad to see the game in a much better position than it was at launch.

  • @sncy5303
    @sncy5303 7 часов назад

    Regarding those new parking lots, Road Guy Rob made a great video recently about how parking is nicely hidden in Carmel IN. Great for getting some inspiration!