Thanks for making all these videos for the new players! Chloe's while running sweep is another one of these lows, not many people know that it is a knee
Fahkumram’s i12 low jab is a safe elbow. Alisa’s chainsaw low is a weapon. Both are excellent spammable moves. Sidestep or hopkick works if opponent is predictable.
that feng low is only minus 14 and ti will go under orbitals and most hopkicks,making the risk reward actualy on fengs side,as its a ch launcher,so the solution is either take one of the few charatcers that have a 14f ws launcher,or dont play vs feng
@@chukslarry007 ye man nice joke go practice stepping feng,ye ye shure buddy,cuz feng dont got retarded good tracking moves AND homing moves,oh ye if he delays the low just a bit the qfc imput will track you,i love these internet optimists
@@chukslarry007 guess what if you are sidewalking left kazuyas helswep will hit you,as his imput tracks you before the move comes out,you have to basicly start your sidewalk after he imputs his hellsweep,if there is any lagg its nealy imposible,same as any wawedash or qcf moves,i even catch people stepping using bryans mach punch,i just delay the forward forward,this realigns me,the mach punch hits them,it works TOO good,the step and backdash need to be way bigger,like shure zafina CAN just step feng to the right at range 2,and most of fengs moves will whiff,buts not every char has zafina sidestep sadly
@@Vjklv-ty7mn I don't play online cos we have bad servers in Nigeria where im currently at.. so i can't relate to ur predicament. But yes, u sometimes have to input ur sidestep or sidewalk with the correct timing to evade certain stuffs. If u having difficulty stepping that fengs move u can just do as @neopolitan says. U must not use a character that can launch it after blocking. Punishing effectively also gives u a lot of advantage
Really like Negan because of inability to parry his bat strikes (lows as well). His db2 and INT d2 are great lows that deal a lot of damage and can't be parried.
Does anyone know the if there’s a difference with certain block animations. Like there’s one where the character will lift their leg with the block and I don’t know if that means something like I’m at -9 or something random
Yoshi's unblockable sword sweep is probably one of my favourite moves, mainly for the occasional brainfarts it gives, even to top players. And even us Yoshi enjoyers get clipped by it way more often than we should.
You call them brainfarts, but those are genuine moments of panic. The move is short and a bit slow, but is quite fast for an unblockable and you can't really react to it unless you know it's coming.
@@ultralowspekken To be fair, you can comfortably react to it, But the problem is that the usual answers to lows won't work against it, meaning blocking or low parrying it. That's the main reason this 26f short range low can even work outside of okizeme situations. During oki it's legit great with the right setups.
you know what, i was maining steve for so long, and i was never getting consistent CH. i picked up a hard char without too much knowledge and never advanced too much. so the low parry becaome a thing for me, having to eat so many snake eaters al low lever ranked: "parry is a launcher". and that was how i became really good at parrying, even having good guesses. need is the mother of creativity, and so without proper CHs, parrying became a aggression move for me. just a different take.
Yoshi unblockable low is the most infamous one, and it wasnt even in the vid!? I remember mraven had a low kick u could not parry (btf4) made no sense but they fixed that.
People are expecting weapons can not be parried, but even most of High ranks dont know knees, shoulders etc can not be paried. Sometimes in online i see people want to parry marduk's d4. İm doing again and again. They are trying so hard. but they are failing. Probably they think, they are failing becouse of timing. İts funny to see people ducking and moving through to me.
No wonder I couldn’t parry that dumb feng move. It’s a shoulder. I’ve been trying to for 4 years and have just been getting hit over and over and over.
nono man it has no range and its 17 frames from crouch,so you can just backdash or do a hopkick on reaction,as long as the low doesnt go under your characters hopkick,whats broken is kincho stance low,also not low parryable,it is 3.5 range and tracks both sides,and high crushes and its cancelable,and its minus 13 but from range 2 to 3.5 you cant punish it ,so its a low you get to just do when you feel like it,and the only counter is basicly long long range jumping mids that are fast enough to not get launched by his kincho stance mids,but safe on block in case he just cancels the low,so basicly zafina can counter it with her fast jumping homing mid kick, cuz it hits from range 4,seems tekken just has moves with so many properties its an infinite knowledge check
Lol.. no its not. Its 26 frames and done from full crouch. U can see it cos its really slow. U need to practice in practice mode to train ur eye. U can hopkick it d moment u see the unblockable light or if u see d yoshi doing a hard duck n u predict he'd do it. Its also short range so a clean back dash can take u away from its range if u don't have ur back against d wall. U can also jump when u see d sweep to evade it and upon landing input any of ur while standing moves(cos u land in crouch when u jump)
See but this all needs to change in tekken 8 universally across the board end of story . 1. Everybody has a universal hop kick . 2. Everyone has a parry 3.no un blockable lows and can parry any low across the board. 4.less stun moves especially for newer characters 🤬 5.combo damage and wall carry is a problem it needs nerfed or spread out more evenly across the cast end of story it sucks depending on who your playing as. 6. King and armor king throw animation needs to be nerfed it's either a 1 or 2 break or 1+2 some grabs have 1+2 break animation and it's a 1 break like the giant swing that's goofy as hell like why , you made a throw system stick to it Bamco 🤬
King's throws? Sounds like a skill issue. In fact, ALL throws were considerably harder to break in previous Tekken games (not to mention combo damage, you clearly are new to Tekken) they made throw breaks much easier for Tekken 7 - yet you still complain? Maybe Tekken is not for you.
1. terrible idea. It is important that chars are not universally perfect, and everyone getting a standard 15f hopkick will legit kill part of it. I would even argue that many chars should even have their hopkick removed, like those who also possess the generic df2, or lose the latter. 2. Its important for many chars to have a form of turn-stealing, but not specifically parry. Whether that is a parry, sabaki, or crazy evasive stance should be enough. Hell, even some powercrushes work well in that regard. Also, omni-parries like Leroy's and Jin's should be removed or changed accordingly to actually have some risk, like Heihachi's. 3. Again, no, standardisation kills the uniqueness that this game provides. If you can't deal with the unparriable or the one unblockable low, git gud. 4. stun moves =? 5. A good point, finally. In my opinion, wall combo damage in particular is stupidly high. Not T6/TT2 levels of stupid, but still pretty stupid. 6. A totally scrubby idea. Git gud. 1/6, still not terribly bad if you're still in greens.
@@Dr.Happy11 regarding what you said in your first point, i would even take it a step further. Way too many characters have a hellsweep, an orbital or a magic 4. If it isn't a key part of the characters distinct playstyle, they should not have one of these generic tools imo. As a yoshi/ lars main, i honestly wouldn't complain about losing yoshi's hopkick and lars' hellsweep in t8
I didnt know about the jack-7 move, i thought i was just misstiming the parry too often because i was in a bad day, great to know
I wish i knew that about a year ago
Makes sense, it's an exploding extendo arm
u can parry regular version of this attack
Same lol. I guess the charged version is considered a machine and not a hand.
No need to time low parries, even if you're holding down forward, you'll low parry the attack!
Thanks for making all these videos for the new players! Chloe's while running sweep is another one of these lows, not many people know that it is a knee
No fucking way
Thank you for mentioning! :)
Which is -29 on block
waht the fucking shit?!!!1
oh is that why? I always assumed it was because it was a while running move, like how slash kicks can't be parried by generic reversals
Should also add that Yoshi has low that both unparriable and unblockacble.
The cursed low
You can tell about that one tho since it has the unblockable ki effect on the sword when he does it
@@Ritsu362 trust me dude there is not a single soul who does not have the urge to block that attack and get launched instead lol
@@Ritsu362 hard to react on this one tho. Can this be sidestepped?
ah yes the "i know it's coming, i really shouldn't block this, aaand i'm launched"
*me, who can't low parry consistently or even remembers to block low:* Now I'll get good, surely
Been playing since launch pretty much but still finding stuff out about this game. Thanks TBS!
aint no way you’re a real person saying that.
@@Lieutenant_john_ Can confirm I'm a real person.
I've been playing since Dark Resurrection and still learning [and forgetting] new stuff.
The Kuma slap though. 😆
These new series of tutorial vids have been absolute 🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥🔥
Ty for these guides I’ve been struggling a lot with stuff like this
Fahkumram’s i12 low jab is a safe elbow. Alisa’s chainsaw low is a weapon. Both are excellent spammable moves. Sidestep or hopkick works if opponent is predictable.
that feng low is only minus 14 and ti will go under orbitals and most hopkicks,making the risk reward actualy on fengs side,as its a ch launcher,so the solution is either take one of the few charatcers that have a 14f ws launcher,or dont play vs feng
Its weak to sidestep right. Practice
@@chukslarry007 ye man nice joke go practice stepping feng,ye ye shure buddy,cuz feng dont got retarded good tracking moves AND homing moves,oh ye if he delays the low just a bit the qfc imput will track you,i love these internet optimists
@@chukslarry007 guess what if you are sidewalking left kazuyas helswep will hit you,as his imput tracks you before the move comes out,you have to basicly start your sidewalk after he imputs his hellsweep,if there is any lagg its nealy imposible,same as any wawedash or qcf moves,i even catch people stepping using bryans mach punch,i just delay the forward forward,this realigns me,the mach punch hits them,it works TOO good,the step and backdash need to be way bigger,like shure zafina CAN just step feng to the right at range 2,and most of fengs moves will whiff,buts not every char has zafina sidestep sadly
Just block and punish
@@Vjklv-ty7mn I don't play online cos we have bad servers in Nigeria where im currently at.. so i can't relate to ur predicament. But yes, u sometimes have to input ur sidestep or sidewalk with the correct timing to evade certain stuffs. If u having difficulty stepping that fengs move u can just do as @neopolitan says.
U must not use a character that can launch it after blocking. Punishing effectively also gives u a lot of advantage
That slap was personal ☠️☠️☠️
Ayo. That bear slap was Hella funny lol 0:15
There's also Lee's and Law's slide that you can parry but it won't do that bound animation, making it harder to make a combo off of it
The low parry animation is the exact same for those slides as with any other parryable low
Dude, they do that. But you can just block them normally and they'll float.
What bound animation? Never had any issue to combo after low parring a slide.
Heck low parry combo does way more damage than block and float!
@@tomahawk6464 no, low parrying Law's slide does not float him. He just continues to slide off (unless I'm remembering wrong but I doubt it)
@@lilj6849 you are remembering wrong. That only happens when you block it
Really like Negan because of inability to parry his bat strikes (lows as well). His db2 and INT d2 are great lows that deal a lot of damage and can't be parried.
And both are launch punishable on block.
been trying to pay this man since release, now I know why
@@omnigrohk4440 Both? Only by certain characters. I know my Lars can't launch punish either on block. Claudio, as well. Lei, Hwoarang, etc
@@omnigrohk4440 INT d2 is -13 on block, db2 is -14 on block
@@omnigrohk4440 only by -13 frames launch punishers lol
Tekken gems, along with that sweet sweet Tekken 5 soundtrack.
Thank you, TBS ❤️
shoulders and knees is news to me, so cool i learned somthin : D
Love this kind of content
I want an explanation for why that damn Feng move can't be low parried AND has dumb amounts of evasion.
The trade off used to be Feng having trash combos. That trade off is gone. Yeah, Feng is pretty crazy right now
Isn't that shoulder launch Punishable? LoL
@@mikaelkenzotateno9992 qcf1 is -14 on block, so only about 1/5th of the cast can launch him for it. It's dumb af
And it's a counter hit launcher, isn't it?
@@naiiin6949 It very much is.
Explains why Pros say it's safer to block a low and punish than to low parry
Knees, elbows, shoulders and weapons, curse those ninjas
Does anyone know the if there’s a difference with certain block animations. Like there’s one where the character will lift their leg with the block and I don’t know if that means something like I’m at -9 or something random
One of the videos I just uploaded [before the latest one] I know all about Notics's lows.
What about the low hip attack from the bears? Can it be parried?
I've wondered before why'd they change the animation and reaction of the low parry. Low parry that goes into a bound animation just looks so weird 😂
When Tekken 8 comes out they should hire you to make character overview and Mechanic videos
Yoshi's unblockable sword sweep is probably one of my favourite moves, mainly for the occasional brainfarts it gives, even to top players.
And even us Yoshi enjoyers get clipped by it way more often than we should.
You call them brainfarts, but those are genuine moments of panic. The move is short and a bit slow, but is quite fast for an unblockable and you can't really react to it unless you know it's coming.
@@ultralowspekken To be fair, you can comfortably react to it, But the problem is that the usual answers to lows won't work against it, meaning blocking or low parrying it. That's the main reason this 26f short range low can even work outside of okizeme situations. During oki it's legit great with the right setups.
you know what, i was maining steve for so long, and i was never getting consistent CH. i picked up a hard char without too much knowledge and never advanced too much. so the low parry becaome a thing for me, having to eat so many snake eaters al low lever ranked: "parry is a launcher". and that was how i became really good at parrying, even having good guesses. need is the mother of creativity, and so without proper CHs, parrying became a aggression move for me. just a different take.
this is exactly why I only play hopkick generous characters
Now I feel like an idiot for trying to parry Feng’s low shoulder hit :(.
Leroy HRM stance: Throw any low attack. I dare you
0:15
what map mod are you using? It looks beautiful
the last jack move isnt a punch?????
I just always assumed you can low parry only kick attacks
0:14 lol, some personal grief ? 😄
Yoshi unblockable low is the most infamous one, and it wasnt even in the vid!? I remember mraven had a low kick u could not parry (btf4) made no sense but they fixed that.
When is the next Killer Instinct video coming?
Noctis has a low from his slide that's a knee you can low parry it
cheers pal!
bro i am a feng player and they got so confused and sometimes rage if i use the low shoulder because it cant be parried well know they know i guess😂
Now is there a particular reason that they can’t be low parried? Those can’t be green lows.
So we're not gonna talk about Kuma slapping geese on the face? 😂
Ah, Tekken Shorts. Nice idea.
song title?
TK5 Formless like water or something like that
0:14😂😂😂😂😂
wow I died so many times trying to parry these moves. Nice to know that my read was correct, but the game hates me👍
Thank you for telling us about shit the game should've been telling you abt like 6 years ago woooooooo
I always thought it was just weapon lows.
People are expecting weapons can not be parried, but even most of High ranks dont know knees, shoulders etc can not be paried. Sometimes in online i see people want to parry marduk's d4. İm doing again and again. They are trying so hard. but they are failing. Probably they think, they are failing becouse of timing. İts funny to see people ducking and moving through to me.
No wonder I couldn’t parry that dumb feng move. It’s a shoulder. I’ve been trying to for 4 years and have just been getting hit over and over and over.
🥊🤠🥊
Yoshi unblockable low is broken.
talk about that
nono man it has no range and its 17 frames from crouch,so you can just backdash or do a hopkick on reaction,as long as the low doesnt go under your characters hopkick,whats broken is kincho stance low,also not low parryable,it is 3.5 range and tracks both sides,and high crushes and its cancelable,and its minus 13 but from range 2 to 3.5 you cant punish it ,so its a low you get to just do when you feel like it,and the only counter is basicly long long range jumping mids that are fast enough to not get launched by his kincho stance mids,but safe on block in case he just cancels the low,so basicly zafina can counter it with her fast jumping homing mid kick, cuz it hits from range 4,seems tekken just has moves with so many properties its an infinite knowledge check
Lol.. no its not.
Its 26 frames and done from full crouch. U can see it cos its really slow. U need to practice in practice mode to train ur eye. U can hopkick it d moment u see the unblockable light or if u see d yoshi doing a hard duck n u predict he'd do it. Its also short range so a clean back dash can take u away from its range if u don't have ur back against d wall. U can also jump when u see d sweep to evade it and upon landing input any of ur while standing moves(cos u land in crouch when u jump)
lmao, I wonder how broken you think some of the actually good lows are then
Am i the only one that thinks that Low Parrying is SO RISKY that isn't worth the risk?
harada didnt say shit about any of that
All Anna's low should be unparryable, just sayin
Would it even matter? Why would you not just block against anna, everything is risky af anyway
"universal" lmao
See but this all needs to change in tekken 8 universally across the board end of story .
1. Everybody has a universal hop kick .
2. Everyone has a parry
3.no un blockable lows and can parry any low across the board.
4.less stun moves especially for newer characters 🤬
5.combo damage and wall carry is a problem it needs nerfed or spread out more evenly across the cast end of story it sucks depending on who your playing as.
6. King and armor king throw animation needs to be nerfed it's either a 1 or 2 break or 1+2 some grabs have 1+2 break animation and it's a 1 break like the giant swing that's goofy as hell like why , you made a throw system stick to it Bamco 🤬
no
King's throws? Sounds like a skill issue.
In fact, ALL throws were considerably harder to break in previous Tekken games (not to mention combo damage, you clearly are new to Tekken) they made throw breaks much easier for Tekken 7 - yet you still complain? Maybe Tekken is not for you.
1. terrible idea. It is important that chars are not universally perfect, and everyone getting a standard 15f hopkick will legit kill part of it. I would even argue that many chars should even have their hopkick removed, like those who also possess the generic df2, or lose the latter.
2. Its important for many chars to have a form of turn-stealing, but not specifically parry. Whether that is a parry, sabaki, or crazy evasive stance should be enough. Hell, even some powercrushes work well in that regard. Also, omni-parries like Leroy's and Jin's should be removed or changed accordingly to actually have some risk, like Heihachi's.
3. Again, no, standardisation kills the uniqueness that this game provides. If you can't deal with the unparriable or the one unblockable low, git gud.
4. stun moves =?
5. A good point, finally. In my opinion, wall combo damage in particular is stupidly high. Not T6/TT2 levels of stupid, but still pretty stupid.
6. A totally scrubby idea. Git gud.
1/6, still not terribly bad if you're still in greens.
Yeah, good luck playing against Steve with hopkick. Also wtf is stun moves?
@@Dr.Happy11 regarding what you said in your first point, i would even take it a step further. Way too many characters have a hellsweep, an orbital or a magic 4. If it isn't a key part of the characters distinct playstyle, they should not have one of these generic tools imo.
As a yoshi/ lars main, i honestly wouldn't complain about losing yoshi's hopkick and lars' hellsweep in t8