Two questions, 1) my bricks appear way off the screen when running on comp. This is just a scene set-up issue right? Any thoughts on how I would track down the right video to get it set up properly? 2) Additionally when ported onto my android the scene isn't calling to my phone screen, it only takes up about half of the screen. Could you point me in the right direction to get this resolved. ie keywords or tutorials? While you made yours in 10 minutes I have been stumbling for an hour now, haha. Any help would be appreciated!
Hi, probably a resolution problem. You can change the resolution at Project, Project Settings, Display, Window. In this example I'm using 16/9 resolution. 1024 (width) * 576 (height). After setting the values, scroll the window and at Scretch, change Mode to 2D and Aspect to Keep. If the test window is to big when you run the game at your pc you can change that at this same window at Test Width and Test Height. I hope it helps!
@@RHGameDev Thanks that did the trick! I also was multiplying in the brick queue rather than adding (soo 100*50*j vs 100+50*j) so the bricks were almost all queued off the screen lol.
I have 2 questions 1. Can I publish this game online if it contains godot’s icon.png? 2. Can I publish it online if I made it following your tutorial (I could credit you if you want)?
Hi! 1. If it's not comercial I think there will be no problem in keep the godot's icon. But you can change the icon if you want too. 2. Yes, you can make it and publish it. You don't need to credit me (but you can if you want).
So fast and so easy tutorial, thank you!!!
Very nice tutorial and great idea, good job keep going and good luck with your projects.....
Thanks man! Appreciate your comment!
Quick and simple, thank you!
I got an error saying "Invalid get index 'normal'(on base: 'KinematicBody2D')." when testing the ball :/
Thanks!
No problem! :)
Skipping the steps on dragging is really making this difficult to follow along with.
Two questions,
1) my bricks appear way off the screen when running on comp. This is just a scene set-up issue right? Any thoughts on how I would track down the right video to get it set up properly?
2) Additionally when ported onto my android the scene isn't calling to my phone screen, it only takes up about half of the screen. Could you point me in the right direction to get this resolved. ie keywords or tutorials?
While you made yours in 10 minutes I have been stumbling for an hour now, haha. Any help would be appreciated!
Hi, probably a resolution problem. You can change the resolution at Project, Project Settings, Display, Window.
In this example I'm using 16/9 resolution. 1024 (width) * 576 (height). After setting the values, scroll the window and at Scretch, change Mode to 2D and Aspect to Keep.
If the test window is to big when you run the game at your pc you can change that at this same window at Test Width and Test Height.
I hope it helps!
@@RHGameDev Thanks that did the trick! I also was multiplying in the brick queue rather than adding (soo 100*50*j vs 100+50*j) so the bricks were almost all queued off the screen lol.
Thankyou!
I have 2 questions
1. Can I publish this game online if it contains godot’s icon.png?
2. Can I publish it online if I made it following your tutorial (I could credit you if you want)?
Hi!
1. If it's not comercial I think there will be no problem in keep the godot's icon. But you can change the icon if you want too.
2. Yes, you can make it and publish it. You don't need to credit me (but you can if you want).
Thank you for the great tutorial but where to get the assets
you start with a bunch of assets. where are those?
They are all simple but you can download them at drive.google.com/file/d/1Br2FGat7TA0y3ZYHSsNIxvWH-4mayph_/view?usp=sharing