@@trinsims7666 female sole survivor wasn’t as good as the male I thought. Dude had some genuine emotional ones where I thought the girl was lack luster
Preston: "We'll just have to figure out how to live with this new world you've created... Also, one of the new settlements you've created, they need your help. I'll mark it on your map."
Institute ending pros: Elder Maxson Coat Institute special paint job power armour Brotherhood ending pros: Jetpack You got synth shaun and pretend thats was your real son
@@barrettpendleton7981 I mean, it kind of is a betrayal... The Minutemen want to rally to protect the people of the commonwealth from danger with a unified force of common folks. The Institute want to preserve their own future at the expense of everyone else in the commonwealth, and seem ready and willing to kill anyone who inconveniences them. Is not helping the institute further their goals a betrayal of the trust and ideals of the minutemen? I think so.
@Nihulistic99th while all that could be true, does Preston or the player character know its going to accumulate in a mass synth liberation and transition to more civil sciences at the time of this interaction? Its been a while since I played FO4 to this point in the story, but I don’t think they do...
@@The.Nasty. the minutemen are supposed to be the neutral faction/sides with you at all times, the last resort, the readily available ending no matter your affiliation. preston trusts you enough to literally make you general, I'm sure he trusts you enough to lead the institute with good will
by the logic of the game it sucks for the institute to win. but if this was real, then Nate as the new director could simply abort the kidnapping missions and work for the people. but thats not how fallout works apperantely
Well Bethesda did not mean that.... Remember the second directors meeting? Where Sean tells you to attend it without him. I tried everything I could to convince them not to use violence but they would not listen. and as a good-little director It would have to be what they say. No the best ending would be to go to Sean and say surrender or else!!! I will tell him to call everybody that's part of the board of directors. And in that directors meeting at gunpoint I would say The Institute will stop kidnapping people it will will stop interfering with the Commonwealth attempt to restore itself or I will kill you where you sit capiche!!! And actually in fear for their lives they would yield. And I might kill some of them anyway and put a new directors in perhaps doctor Amari and Brian Virgil. I think I would kill Justin Ayo anyways as well as stop all synth production. And then use that technology for organ production for people who need them. That is the only way that this story can end well with the Institute ending. When you read all the little notes on the computers and listening to all the little holotapes and hear all the background conversations in The Institute you cannot see the Institute being anything--but the top antagonist of this game.
yeah its heavily implied that the institute will not stop kidnapping people even with you as director. They never have given a shit and they never will, the leadership anyway. The ground level people might care, but the culture overall at the institute is rotten to the core unfornately. There's little room for reform in its complete state. Maybe after getting their ass kicked in the other endings will they change their tune, but In this ending good luck with that.
I mean, if I were in post apocalyptic Boston in a blood thirsty wasteland id build a minutemen army AND side with the most powerful faction with a synth army. Youre basically an emperor.
He himself explains that, he had no memory, NONE, of his parents, and he was raised by the Institute, never going to the surface just to see some people out there... There's no chance to him to feel any sympathy for the people out there, or for his parents (in case you and your spouse). You can't blame him.
He didn’t give any emotion about his mother story that i told it to him because he didn’t meet his parents and in the game I didn’t meet my son except the end , so if he thought about himself i would do it too and i nuked the goddamn shaun.
Piper's hurt worse than any of them. Though, the reactions aren't the most realistic. If someone like Piper just saw the bane of their existence win, and they thought that everything may just be bad from then on, they would have a screaming meltdown at the person who did it.
I always thought it was weird how pro-synth piper was despite calling out mayor mcdouche and despising what they do to people yet she likes when you save Amelia Stockton and shit
I hate how theres no option with nick and piper to justify siding with the institute, YOU now get to shape the future of the institute. Night snatching? Stopped. Synth replacements? stopped. how about going public with the institute now? or seeing how you're also the general of the minute men, a merger! to ensure saftey and prosperity in the commonwealth! Drive out the raiders and super mutants, connect and help all cities like you do with the settlements. The regeneration of grass, nature and vegetation with the intitutes help, patrols of synths/coursers and minutmen to drive out gangs and what not, hell even WATER PURIFICATION is possible (considering u have dr. Li on you side who acheived it back in Fallout 3). Why must the institute ending be seen so negatively? Its literally the best one out of all (i mean c'mon, blowing up the most technologically advanced place in the world [maybe] full of geniuses dedicating their lives to science in pursuit of a better future? with a NUKE? IN THE MIDDLE OF THE CITY) (Rip goodneighbor)? Thats so stupid...)
There is with Piper If you have a high enough Affinity with her, She actually Starts writing propaganda Saying its a good thing Because you are leading it now.
+Omnipenne Because the institute is Garbage. University Point massacre? I blame the institute, Shaun and Kellogg Synth ( third generation ) Paranoia? I blame the institute and Shaun The Railroad is half destroyed? I blame the institute and Shaun The Broken mask incident? I blame the institute and Shaun.
+Omnipenne Shaun said the syinthetic Who want to make their own choices and choose their own destiny is wrong "Institute Property" Synth: Will there be any pain? Institute Psychopath: I honestly don't know. I suppose is your job to find out.
“You will not be loved, but you will save humanity, however you choose to define it.” This is what mama Murphy tells you if you sided with the institute. This is the only faction that she describes you “saving humanity”. Heroes don’t always have the love of the people, and sometimes they seem like the bad guy. Sometimes you have to make the hard decisions. Decisions that will be beneficial, but will make other despise you.
So here’s a question, does the institute define humanity as in literal human beings, or do they cut it down to just the ones that weren’t contaminated by the outside world like how the Enclave liked to be selective about it in Fallout 3?
The institute don't give a rats ass about humanity. You can literally hear scientists talking about how everyone in the Commonwealth is just useless fodder. Not to mention that they kidnapped and turned hundreds of people into super mutants tht they then released into the commonwealth to murder people and straight outright murdered thousands using synth armies. Yeah fuck the institute
@Rijal Jose Understandable! However, the Minutemen are too susceptible to falling apart just like it did back in Quincy. Another thing, is that the Minutemen are lead by only ONE person who seemingly does 90% of the leg work. If the Sole Survivor were to somehow cease to exist, the Minutemen will immediately fall into disarray. At least the BoS and the Institute will remain standing should the SS depart/defect for whatever reason, in other words, they possess longevity.
@@Arcelaeus this simply isn't true because the institute only gives you the position of leader to honor father's final request. Even with you as leader they still fully plan on doing what they've always done which is mass murder.
Piper: Spreads fear about the Institute, making people suspect each other of being a synth Also Piper: Gets mad that people will live in fear and suspect each other of being a synth I care not! My main companion is still an Automatron anyway, they won't nag on me!
Shame you can't tell them you're the new leader of the Institute and as a result things will get better, no more violence, kidnapping and replacing people.
I like how Nick and Piper stick by their mistrust in the Institute instead of just commenting on how well of a job you have done like some of the others do.
Piper does a 180, sorta. If you're dating her, then after some time she writes a paper defending your decision to back the institute, and encourages people to try to see the institute in a better light with you at the helm.
If you killed Kellogg with Strong and saw the BoS fly in you would understand his initial reaction. Personally I think Minutemen+Institute is the perfect ending.
Nice to see a fellow m-i appreciator, making moral dialogue choices and aligning the two factions definitely leads down the best path for the commonwealth
Honestly I picked this ending. Not because I don't want to cripple humanity at it's worst, but I took this story as a more personal note. All I just wanted is to be with Shaun and avenge Nora. And when he revealed he's dying, I know there's nothing left to do but just do the right thing for him, and for the sake of my beloved wife. Just wanted one more tommorow...
But tbf, it's the morally better option to side against Shaun. However, ot is realistic to side with him due to most parents being willing to sacrifice the world for their kids
During my first playthrough I sided with institute 100% I love science loved what they were doing. Theeeeeen I found the place where they were doing the FEV experiments. Put 2 and 2 together and realized they were experimenting on kids. Yeah no I walked right out and massacred the entire place. Gatting laser for days.
I wish you could become leader before the end and negotiate peace with the surface as a whole and the various other factions you can side with. For example: Convince the Institute of Gen 3 synth's humanity, possibly using some sort of device that is designed only to work with sentient beings. Have the Institute then allow gen 3 synths to do as they please, and hire the Railroad to help integrate those who choose to leave into society. As for the Brotherhood, use Danse as a potential bargaining chip or supply them with gen 1/ gen 2 synths as soldiers. Then, cease all the replacing people and the secrecy. If you're a bit more out in the open, people tend to trust you more.
It's because there is no speech element, or karma element. You can't negotiate if negotiation doesn't exist. I actually had to stop playing the game after a certain point because I couldn't decide between abandoning Shaun and everything he worked for, or saving synths because (that's a whole other conversation) I believed that they had the right to be freed. The brotherhood, at that time, i really could care less if i killed them, but having played fallout 3, I realize that they are capable of not being horrible people, and that Elder Maxon is more of a western-type brotherhood leader, rather than the kinder, cool-headed Elder Lyons. My point is, if they put more effort into retaining the old leveling system, and for fucks sake the lovely karma system, we would have had an even more raw, true-to-the-original fallout game. Don't get me wrong, I love the companions, and the factions are.... i n t e r e s t i n g..... but they put too much time into being too direct, and in the process, lost the heart of what a fallout game really is: not just a fancy shooter, but a game of speechcraft and watching (or not, if you want, idk) what you do.
I dont know why you have to blow up the instutite Bos should try to capture all that technology Imagine if they could relay reinforcements at a moments notice For the minute men captureing the institute would help them cause bioscience could make beter crops and medicines plus moving settlements into the instutite would keep them safer And the railroads goal in capturing the instutite would be to control synth production and maintenence they most likely wont make more but the means to repair and maintain tbe ones already made would be good
I think the Brotherhood would be the only faction that would never accept a peace treaty with the Institute. Too much zealotry and bigotry. Maxson came to the Commonwealth looking for an excuse to start a war.
Most followers are pretty neutral towards it, I think there's further dialogue with pretty much every follower(minus faction followers of course) where once you meet certain requisites, which all include max affinity with them, they'll ease their views on the institute, even piper writes an article saying they're not so bad and that the sole survivor has influence over them so things will get better, I think nick by a point during far harbor eases his views as well once he learns he wasn't dumped like he thought he was
A lot of these companions don't understand what I'm trying to do tho. They think I want a world of snatching, which I don't. At least how I interpret it, as leader of the institute, I can lead them to do greater things for people. I could cancel programs like the SRB and instead, turn them into more of a police force instead. Dishing out justice to those who need it like raiders, gunners etc.. Not escaped synths. Like the main reason I ended with the institute is because I truly believe I can lead them into the right direction
you think yourself a leader of the institute, but who is to say you're not just a puppet? that they won't lie to you to appease you and then secretly eliminate you when you outlive your usefullness? they're not robots, they're not compelled to follow your orders if they could simply pretend to, then remove an inconvenient obstacle when it's not looking. all they need is cause one teleporter accident to make you disappear deep underground or high in the air.
@@user-kc2fu8iw3v have the good scientists build a synth with enough knowledge to replace the corrupt institute leaders (but without division head’s corruption), then kill all division heads who oppose and it’s free sailing
The people of the commonwealth fear the institute out of ignorance they have no fucking clue what the institute is, what their goals are, and why they are doing it. They only go by rumors and reports of people being replaced by synths. But seriously with the Sole survivor in charge all of this can come to a end and nobody will have a reason to fear the institute anymore and as the sole survivor would have the institute go public with their speech
@@user-kc2fu8iw3v Yes theoretically that's true, but with your Director title and all of the abilities of the Sole Survivor you're in a good position to potentially change the policies of the Institute for the better. Can you say the same for being Maxson's lackey in the BoS ending? You can VERY slightly soften Maxson's policies (not outright chasing Danse if you spared him, for instance) but there's ZERO indication that the BoS will ever stop genociding people. The Railroad is great and all but they're singularly focused on their mission of helping Synths, to the point that they don't give a shit if humans or even Gen 1/2 synths get butchered. They also have no longterm plans at all, which means the Commonwealth is still status quo, not really improving at all. The Minutemen are the only other "good" ending IMO, and they basically have a network of protected subsistence farming. Not great, but not terrible. IMO, Institute and Minutemen together ending is the best. You have proven that the Minutemen can infiltrate the Institute if they need to, so you have that to hang over the heads of the department directors. If they kill you or you die in a freak accident, the Minutemen still have the teleporter that Sturges built, so they can storm the relatively unprepared Institute. Not to mention any and all friends you can make as Director (plenty of the people in the Institute already seem sympathetic to you trying to change things for the better, and that'd likely only increase as you continue to show them the light). On the other hand look at all of the benefits the Minutemen and Institute together would bring. The Old Minutemen were constantly showing up too late to help settlements. Now they can teleport. Town in need? Poof, an entire minutemen patrol with synth backup materializes in town hall. Then there's the enhanced crops the Institute has been making, the water purification, the clean limitless energy, etc. You can utterly revolutionize the commonwealth, and in 3/4 of the endings you destroy all of it.
Hoping to beat the game with each faction at least once. I've done the Minutemen and Railroad so far. Brotherhood in progress now. Have to say, the Minutemen is probably the best morally, but I had more fun with the Railroad. These factions find ways to sway you after a while, at least in my opinion.
I had the opposite feeling with the Railroad. I also did all the endings, and the more quests I did for the railroad, the more I came to dislike them. Wish I could pinpoint why
I've done them all. And all I can say is if Bethesda wanted to make their game better they should've added 4 different dlcs like Fallout 4: Aftermath where the player can actually see the results in each faction like 5 or 10 years later. But maybe then it won't feel the same.
Honestly, Mac sounds kind of scared of you now. He has this tone of "ooookay...gonna take the first caravan back to the capital wasteland when this guy isn't looking..."
This is why I sided with the minutemen. They are the best hope for Boston and you can let the Railroad and BoS survive. Damn shame you can evacuate the kids in the Institute, but not the Squire kids of the Prydwen.
@@DiogoMath I think the point of the Minutemen ending is that Nate/Nora is a Knight of the Brotherhood of Steel and an Agent of the Railroad which means that the Minutemen finally have some external manpower/firepower support. The lack of said support wasone of the reasons why the Minutemen kept failing, they were good people with good intentions but they lacked the firepower to truly sustain themselves.
+Those Guys Thank you! I haven't completed all the endings just yet. It took quite a long time to put it together, but not nearly as long as the Minutemen version of this video.
The institute was the best decision for me. The brotherhood are like raiders. They dont care about the people, they just care about technology. Even cage of nuka world said theyre not much diffrent to raiders 😄 The railroad has good intention. But theyre taking it to far in my eyes. You wanna rescue a living, thinking being capable of emotions? Great! But why the fuck do u need to "rescue an assaulttron? WTF? Whats next? Killing people for forcing a toaster to make toast? and thats the second problem with the railroad. They care more about robots (not synths) than they care about humans. And if you listen to what the game tells you, the institute tried to live in peace with the people of the comonwealth before. But you know how humans are.... So i sided with the institute. and while playing the game in survival mode it was even more realistic to me to side with them. (Technology, no radiation, and clean water) The institute is the most intelligent decision between this 3 i think.
I'd say the Institute is the worst ending aside from just murdering everyone. The Instiute has said themselves that they don't give a crap about what happends to the people on the surface, and are just waiting for them all to die. Their general idea is to replace every single human beeing with a synth so sickness would never be a problem. That would also give the few ''real humans'' left more control over humanity as they could control them trough a terminal. Also the fact that the Commonwealth worked against the Institute before is pretty fucking reasonable considering how they are the cause of the Super Mutant madness and all the unnecasary kidnappings and loss of loved ones. The Institute has literally 0 symphaty and only care for themselves. They don't even have control over their own synths, wich increase the danger that when synths finally realise they are superior humans, the last bit of humans will get killed and you're only left with synths. Humanity will die. The Brotherhood might be dickwagons in many situation, but in terms of humanity in the long run, they are a MUCH better alternative than the Institute. The Brotherhood is working on eliminating every threat to humanity, wich can end up saving it in the long run. Getting rid of ghouls, super mutants, synths could finally help humans rebuild. Sure they take some of it to over the top extreme, but their intentions are good, and if a farmer is stupid enough to set up hes shitty settlement next to a Super Mutant camp, then the brotherhood are hes least worries. The supply he gives will only offer him protection, since he'd likely die without. Railroad have good intentions, but their flaws are too major. They almost doesn't give a shit about real humans at all, and are more than willing to offer a bounch to save just one synth. There are no equality. They look at synths as more valuable than humans themselves. Their group also focuses on something very spesific wich does not include saving humanity, so in terms of the future, they aren't the right choice. The Minutemen might be the only morally good faction. Their only flaw is that they don't have the tech the Brotherhood and the Institute has to bring human forward. Still they are the best bet for uniting the commonwealth. The best ending would be a colab between The Brotherhood and The Minutemen in my opinion, since the Minutemen would bring the people together so they could finally get to rebuild, while the brotherhood would ensure there would be no threats against humanity. This could lead to a fairly bright future for the commonwealth in the long run. This or you could do as me, modding the heck out of the game to create my own personal faction following my own ideologies. The point is that The Institute are simply not a good option for ''humanity'' as their goal is to destroy humanity. And I don't see who gives a crap about Shaun anyways. He was just an annoyance trough the game making my otherwise badass character sound like a crybaby for someone I really didn't give a shit about. If that wasn't enough in itself, he made it very clear he doesn't give two shits about you releasing you into a dangerous world just to see ''what happened''. Let's see what happend when I press that red butto ... oh there goes the Institute. No regrets.
Merlin Yes but you can reform the institute and make it better, you are it’s leader if go for its ending, the brotherhood can’t change, Maxson’s made that clear, there is the cut out content in which you challenge Maxson for the title of elder, but it’s not there so forget it, they also hate ghouls to a level that is palpable (non-feral). Honestly there just a more militant, stubborn, xenophobic and (most importantly) unchangeable version of the institute. The Railroad is basically the militarised SJW movement in the commonwealth. The Minutemen ending is the 2nd most likeable ending in my eye’s, if you have a high enough position in the brotherhood (presuming you don’t shoot them out of the sky.)The Railroad and minutemen don’t have that much friction, I imagine, the minutemen would still quiver in the face of the brotherhood, so that’s debatable. The Institute ending (preferably with the minutemen on and about) is the best, it would see prosperity and technology flourish between ghouls and humans alike (the institute is a very utilitarian faction so it must have no problem with ghouls) in a couple of generations you could bring peace and more importantly, stability, to the commonwealth with the minutemen and reform the institute to recruit from the outside, be more humanitarian, humanistic and open minded (which would be better for the institute, giving it more resources, manpower and opportunities scientifically and open up its decreasing gene pool) and eventually merge with the government, so, from a pragmatic point of view, the Institute-Minutemen Ending is the best.
It’s interesting that Preston sorta gives the institute the benefit of the doubt. Or at least he believes you have your reasons for siding with them, and he trusts your judgement.
@ Jeff B Yeah that never say right with me. It totally reeks of her being replaced by an infiltrator. I know it’s probably not the case but it does seem like a weird 180 for Piper. I mean She’s one of the most anti-Institute people in the commonwealth. I’m actually surprised the Institute hasn’t tried too get rid of her already.
@@sabergreen2010 Hmm, didn't really seem that way from reading it. Its pretty anti-old-Institute, and sounds like her. It sounds more to me like she's also trying to convince herself, and placing her hopes in you, while still admitting the Institute themselves are shitty people. But I actually agree with her assessment, IMO if the sole survivor can curtail the more ridiculous choices of the institute (they can't release any more mutants as Virgil destroyed the FEV labs, and you can make moves in the SRB to replace the hothead with a loyal supporter who doesn't hate Synths) AND remains general of yje minutemen, I honestly think the institute ending is the golden ending.
@Jeff B That’s a pretty big if though imo. The board does have the power too push back any decisions you make too reform the Institute. Plus if you go through the Institute ending are you really the type too try and change them. It seems more like accepting them with how they are imo.
@@sabergreen2010 eh, you get to give a whole "dawn of a new Era" speech that talks about doing better and being less horrible. Also 2 or 3 out of the 5 department heads (depending on if you successfully change the head of SRB) are pretty sympathetic to changing things, and especially if you get SRB and Advanced Systems (Dr. Li, who seems very moral) are on your side, the others basically can't do much to you.
+This channel is only for commenting on videos and subscribing to channels Because the institute is Garbage, the institute is rosponsible for the super mutants in Boston / Commonwealth, the institute sent a troop of syinthetic destroy an entire settlement ( University Point ) because a woman refused to be kidnapped. And Synths are institute property.
piper doesn't seem to grasp the concept of the institute side of things. The sole survivor is the leader of the institute now. he or she now rules it all! No more people being snatched in the middle of the night, no more neighbours turning on each other. The commonwealth finally has peace now.
Since clearly I didn't have a say in this video, allow me to conduct my thoughts and opinions on this catastrophe that you've caused. Sure the Brotherhood cast me out on my own, and swore to kill me on sight, but to see that air ship come down in flames breaks me to think of what you have just done to the Commonwealth. You have let science of technology go too far, and without the Brotherhood who is to stop this menace from taking over your kind, and turning them in to synths. This was a battle for the human race, and it looks like they've lost, thanks to you.
+Croc Gator Shaun: Bunker Hill did not go well for us, can you explain why this happened? Jason: I made choice. I let the syinths go free. Shaun: Why? Why would you do something so... so stupid? Jason: They, were afraid. They didn't want to come back here. Shaun: Afraid? They're are machines, artificial! They're incapable of being afraid! This is such a simple task, I just don't understand. I know you're capable of handling yourself. How can i expect you to represent the institute if this sort of thing continues? Jason: What if i don't want represent the institute? Have you thought about that? Shaun: To be quiet honest, no i hadn't considered that, it would be such a Poor decision on your part, i had not given it much thought. Jason: You May actually be completely crazy! Shaun: Well, i suppose that make your position quiet clear, doesn't it? I had hoped we could be something like a family again, i hope you shared our vision for the future. I'm afraid there's no room for sentimentaty father. If you are not with us, then you are against us. What ever you do going forward, do not interfere with the institute plans. I hope...I hope you can find some amount of Peace. Jason: I dreamed with you as an Adult for so long. Here you are... I'm so dissappointed. Shaun: Goodbye, Father.
I pick the institute on my 1st playthrough well one is I can't abandon family Shawn is my son I'll support him. The other was bcuz the institute is more of a gray faction their interest for humanity is good but the process to preserve humanity is messed up but the sole survivor being the director you could change it and not have anyone kidnap and replace people. Also if you need to experiment with human why not use the gen 3 synths could be a good reason why they don't but the option is there. But overall You know what say can't make a omelette without breaking a few eggs.
I played the game as the General of the Minutemen with max affinity with all my companions, I need a vid like this to see what the other side was like.
Institute Meeting Day 1 after this Director : So how's the people reacting to this? Sole Survivor : They afraid of being kidnapped and turned to synths or be used as test subjects Directors : I supposed they still hate us Sole Survivor : Why not just kidnap Raiders for your experiments? Everyone hates them Directors : ...
SS: So there's this place called Nuka World, supposedly it's full of Raiders. Maybe someone should scope it out. Infiltrate the place, get some synths in charge and see if we can bring it under Institute control. Directorate: Hmm, yes, someone should get right on that. SS: Directorate: SS: You mean me, don't you. Directorate: Excellent idea, Director! We'll assign a Courser for your protection. SS: *sigh* I am so sick of being randomly put in charge of things and then bossed around like some bellboy. Maybe Nuka World will make a nice change...
Siding with the institute is no doubt the best option to recover society. As their new leader you would need to make drastic changes though. Interaction with the surface, dialoge with major players and factions of the commonwealth. Imagine setting up a above-ground base aided by the railroad in exchange for acknowledging synth rights, or setting up a peace embasy in diamond city. They could also be more transparent by using gen 1 or 2 synths for their labour missions while reserving gen 3 for other things. Could be repopulation, could be for basically brain transplantation (think giving a cripple a new healthy body), concensual of course. It would take a long time for the commonwealth to trust the institut, but it's too much of an oppertunity to pass up
It always bugged me that you can’t tell Nick and Piper why you did it, really. Both of them seemed pretty invested in you finding your son, and when you do you straight up don’t tell them at all. Why aren’t there lines you can say telling them that you found your son, that he turned out to be the leader of the Institute, and that you didn’t want to lose the one part of your family you had left? How much more powerful would that have been? Could have shut down their “Oh no what have you done, you did the evil thing,” spiel pretty quick if you threw that bombshell on them. It was so central to the plot and the different companion’s interest in you the player and you tell NO ONE.
Yet if you have max affinity with Piper, she writes an article suggesting that maybe the Institute will be better under your leadership. So Bethesda acknowledged the possibility, they just never let you say anything of the sort. Best guess, they ran out of budget for voice acting.
Seeing trees, life, clean and modern accommodations and brand new technology in the wasteland makes you realize the institute is humanities best hope, the bos and others can’t compare scientifically. and not to mention the protags son being there so it makes the most sense to join
Some of these people can't understand what's best for the future of man kind. I feel sorry for them, I really do. Well, in the future it will all be worth it. We will all be in one big institute
The institute Mod which makes an alliance possible and as director you actually can order and cease activities which effect the game No more absolutes In my game I was defacto President of the Common Wealth with only the Enclave as my enemy…which do attack
Nick: So, you gonna tell me why ya did it? Why you sided with those boogeymen? SS: It was the best hope for the future of the Commonwealth, Nick. Nick: The 'best hope?!' Hope for what?! For a group of mad scientists to keep plundering the Commonwealth to their hearts' content? Is that truly the world you want to live in? SS: I never expected you to understand. But you've seen the state this place is in. I lived most of my life in an uneasy peace. War was inevitable sure, but at least there were standards. You didn't have raider bands brutalizing civilians at the first opportunity, or monstrous green behemoths snatching people right off the road-side. That's the state the Commonwealth was in...And not a damn one of these factions thought of anything more than how to one-up the others. Nick: And who lasted this long without solving those issues themselves? The ones who had the means and the tech to make a difference, but instead fostered the very same 'uneasy peace' you talk about? SS: I never said they were perfect...Truth be told, if my son hadn't been so inexorably linked to the Institute, I doubt I'd have given a damn at first... Nick: Your son? Wait...What are you talking about? SS: Long story...Don't know why I haven't told you sooner. But now, the Institute really CAN make a difference for the better...I've seen the best and worst of both worlds, pre-and-post war. Nick: Look...I get what you're trying to say in some respects, but what makes you think you know what the Commonwealth needs? SS: Maybe I don't...That's why the Brotherhood and Railroad had to go. They were well-meaning, but you saw how destructive their effects on the Commonwealth were. The Minutemen as well, but..well...I'm sure you know by now _their_ stability issues. Two-hundred years, and this place is nothing more than one big battlefield for the biggest kids on the playground. ...At least it was. But now there's only one. Nick: ...Do you really think this kind of peace was worth all those lives? SS: Only time can tell at this point. Maybe a fresh perspective is what the world needs. It's what they're gonna _get_ after all...My son made sure of that. Nick: Let's hope his faith wasn't misplaced...Or you've got a lot of lives to answer for.
Hancock's line makes me wish we could have seen the brotherhood do more 'cleanings' like imagine if part of the brotherhoods questline involved destroying good neighbour
Timestamps:
0:00 - Nick Valentine
1:05 - Codsworth
1:20 - X6-88
2:20 - Strong
2:40 - MacCready
3:02 - Hancock
3:15 - Preston Garvey
4:01 - Cait
4:22 - Curie
4:44 - Piper
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DerrickCGaming where is danse
Nicolas Hebert You don't get to have Danse as a companion if you side with the Institute. He shoots you on sight.
Retarded Hetalian o wow, where was that?
Nicolas Hebert dead because he is part of the brotherhood
@@firewhisperer and deacon as well
Dog Meat's opinion is what matters most.
Cpt.Jon *bark*
Steampunk_Timelord *bork*
Cpt.Jon haha, the ship fell like my toys when I look at a treat/cat meat
Cpt.Jon (woof of agreement).
Got a snack?
Poor Codsworth does he not know children are immortal in Bethestha games?
lol
Shu Ryoji they actually died
Shu Ryoji Plus the fact if you destroy the institute you also kill children unless you evacuate
Conor Dunmore I evacuated. I feel good! IM GONNA KILL EM IN MY BOS SAVE.
Shu Ryoji They have plot armor that kills them.
HA, STRONG KNEW BUILDING COULDN'T FLY FOREVER, Had to fall!
G e n i u s.
Strong is one dumb ass
Agreed
ricky boughen
Strong is smart, human is not
@@rickyboughen no he’s a fucking gigachad
@𝐒𝐚𝐢𝐤𝐨-𝐂𝐡𝐚𝐧how did you know that? who have to been speaking to!
You gotta hand it to Piper's voice actress.
She sound legitimately heartbroken like she's on the verge of tears.
Piper, Nick and the female sole survivor had some amazing voice acting.
then there’s a settlement that needs your help
@@trinsims7666 female sole survivor wasn’t as good as the male I thought. Dude had some genuine emotional ones where I thought the girl was lack luster
Piper and the cat on the Prydwen alone make me question about siding with the Institute or not.
@@othellojohnson145 I usually pick Nora unless I'm going full on sarcastic jerk or Silver Shroud, then I pick Nate.
@@Endersynth after seeing the multiple dead cats in the FEV lab in the institute, I sided with everyone else.
C'mon, Nick. Don't be that way. Look at the bright side. Plenty of free upgrades! Whaddaya say? It's on me!
Lmfao.
NO
Just get me a clean trenchcoat and we'll be good
Why's there no upgrade Nick mod? That's the first thing we'd do as the Director.
@@solhamer3502 I dont think he would be happy because of them actually
Preston: "We'll just have to figure out how to live with this new world you've created... Also, one of the new settlements you've created, they need your help. I'll mark it on your map."
Lmao
Yeah some of these people are acting like the Minutemen were destroyed but they weren’t.
Nooooo, no, no please, noooo
Now, about Elder Maxon's coat...
Institute ending pros:
Elder Maxson Coat
Institute special paint job power armour
Brotherhood ending pros:
Jetpack
You got synth shaun and pretend thats was your real son
@@matrinyer coat anyday bro
@@matrinyer wait so you let synth shaun live?
@@ShadesMF He gives you a unique legendary Laser Rifle if you do.
@@matrinyer Why would you save a synth in the Bos ending?
Preston’s reaction was much more mild than I expected.
Siding with the institute doesn't require you to betray the minutement, so it wouldn't make an enormous difference to him.
@@barrettpendleton7981 I mean, it kind of is a betrayal...
The Minutemen want to rally to protect the people of the commonwealth from danger with a unified force of common folks.
The Institute want to preserve their own future at the expense of everyone else in the commonwealth, and seem ready and willing to kill anyone who inconveniences them.
Is not helping the institute further their goals a betrayal of the trust and ideals of the minutemen?
I think so.
@Nihulistic99th while all that could be true, does Preston or the player character know its going to accumulate in a mass synth liberation and transition to more civil sciences at the time of this interaction?
Its been a while since I played FO4 to this point in the story, but I don’t think they do...
But do you know what else isn't a mass murder? This settlement that needs your help, here I'll mark it on your map.
@@The.Nasty. the minutemen are supposed to be the neutral faction/sides with you at all times, the last resort, the readily available ending no matter your affiliation.
preston trusts you enough to literally make you general, I'm sure he trusts you enough to lead the institute with good will
by the logic of the game it sucks for the institute to win. but if this was real, then Nate as the new director could simply abort the kidnapping missions and work for the people. but thats not how fallout works apperantely
Artur ikr we needed more options
Well Bethesda did not mean that.... Remember the second directors meeting? Where Sean tells you to attend it without him. I tried everything I could to convince them not to use violence but they would not listen. and as a good-little director It would have to be what they say. No the best ending would be to go to Sean and say surrender or else!!! I will tell him to call everybody that's part of the board of directors. And in that directors meeting at gunpoint I would say The Institute will stop kidnapping people it will will stop interfering with the Commonwealth attempt to restore itself or I will kill you where you sit capiche!!! And actually in fear for their lives they would yield. And I might kill some of them anyway and put a new directors in perhaps doctor Amari and Brian Virgil. I think I would kill Justin Ayo anyways as well as stop all synth production. And then use that technology for organ production for people who need them. That is the only way that this story can end well with the Institute ending. When you read all the little notes on the computers and listening to all the little holotapes and hear all the background conversations in The Institute you cannot see the Institute being anything--but the top antagonist of this game.
Kind of like how you're the general of the Minutemen yet you're the one doing all the work and they're telling you what to do
yeah its heavily implied that the institute will not stop kidnapping people even with you as director. They never have given a shit and they never will, the leadership anyway. The ground level people might care, but the culture overall at the institute is rotten to the core unfornately. There's little room for reform in its complete state. Maybe after getting their ass kicked in the other endings will they change their tune, but In this ending good luck with that.
Better then Railroad and Brotherhood taking over the commonwealth.
Damn Nick always good at making you feel bad for yourself
My specialty.
I mean, if I were in post apocalyptic Boston in a blood thirsty wasteland id build a minutemen army AND side with the most powerful faction with a synth army. Youre basically an emperor.
Everyone hates you but at least u did not nuke shaun
Nebby lol fuck him he has no sympathy for his own mom being killed
He himself explains that, he had no memory, NONE, of his parents, and he was raised by the Institute, never going to the surface just to see some people out there... There's no chance to him to feel any sympathy for the people out there, or for his parents (in case you and your spouse). You can't blame him.
Nebby but we lost elder maxson's coat
I nuked the fuck out of him, that was my duty as his father to stop his stupid ass and The Institue, fucking brat.
He didn’t give any emotion about his mother story that i told it to him because he didn’t meet his parents and in the game I didn’t meet my son except the end , so if he thought about himself i would do it too and i nuked the goddamn shaun.
We have to figure out how to live with this new world you created.
Here, let me mark it on your map...
no u
"As long as you're happy."
MacCready, I love you.
Piper's hurt worse than any of them. Though, the reactions aren't the most realistic. If someone like Piper just saw the bane of their existence win, and they thought that everything may just be bad from then on, they would have a screaming meltdown at the person who did it.
I always thought it was weird how pro-synth piper was despite calling out mayor mcdouche and despising what they do to people yet she likes when you save Amelia Stockton and shit
To be fair she is conflicted with her feeling on the sole survivor and the institute. "Maybe the institute can be apart of the future now"
@@brandonaumiller3997Because synths are not the ones to be held responsible. Their creators are.
I hate how theres no option with nick and piper to justify siding with the institute, YOU now get to shape the future of the institute. Night snatching? Stopped. Synth replacements? stopped. how about going public with the institute now? or seeing how you're also the general of the minute men, a merger! to ensure saftey and prosperity in the commonwealth! Drive out the raiders and super mutants, connect and help all cities like you do with the settlements. The regeneration of grass, nature and vegetation with the intitutes help, patrols of synths/coursers and minutmen to drive out gangs and what not, hell even WATER PURIFICATION is possible (considering u have dr. Li on you side who acheived it back in Fallout 3). Why must the institute ending be seen so negatively? Its literally the best one out of all (i mean c'mon, blowing up the most technologically advanced place in the world [maybe] full of geniuses dedicating their lives to science in pursuit of a better future? with a NUKE? IN THE MIDDLE OF THE CITY) (Rip goodneighbor)? Thats so stupid...)
There is with Piper If you have a high enough Affinity with her, She actually Starts writing propaganda Saying its a good thing Because you are leading it now.
"My son is the leader of the Institute".
Why don't we have that dialogue option?
Omnipenne Because He dies before its the only Major faction in the commonwealth.
+Omnipenne Because the institute is Garbage.
University Point massacre? I blame the institute, Shaun and Kellogg
Synth ( third generation ) Paranoia? I blame the institute and Shaun
The Railroad is half destroyed? I blame the institute and Shaun
The Broken mask incident? I blame the institute and Shaun.
+Omnipenne Shaun said the syinthetic Who want to make their own choices and choose their own destiny is wrong "Institute Property"
Synth: Will there be any pain?
Institute Psychopath: I honestly don't know. I suppose is your job to find out.
“You will not be loved, but you will save humanity, however you choose to define it.”
This is what mama Murphy tells you if you sided with the institute. This is the only faction that she describes you “saving humanity”.
Heroes don’t always have the love of the people, and sometimes they seem like the bad guy. Sometimes you have to make the hard decisions. Decisions that will be beneficial, but will make other despise you.
So here’s a question, does the institute define humanity as in literal human beings, or do they cut it down to just the ones that weren’t contaminated by the outside world like how the Enclave liked to be selective about it in Fallout 3?
The institute don't give a rats ass about humanity. You can literally hear scientists talking about how everyone in the Commonwealth is just useless fodder. Not to mention that they kidnapped and turned hundreds of people into super mutants tht they then released into the commonwealth to murder people and straight outright murdered thousands using synth armies. Yeah fuck the institute
@@syveenwolf You can steer the Institute into a better path under your guidance.
@Rijal Jose Understandable! However, the Minutemen are too susceptible to falling apart just like it did back in Quincy. Another thing, is that the Minutemen are lead by only ONE person who seemingly does 90% of the leg work. If the Sole Survivor were to somehow cease to exist, the Minutemen will immediately fall into disarray. At least the BoS and the Institute will remain standing should the SS depart/defect for whatever reason, in other words, they possess longevity.
@@Arcelaeus this simply isn't true because the institute only gives you the position of leader to honor father's final request. Even with you as leader they still fully plan on doing what they've always done which is mass murder.
yet he wears a chest piece with a brotherhood logo wow😠
Good disguise lol
As Elder Maxson said "to the victor goes the spoils".
Extra radiation resistance for no added weight, crafted completely for free. I do it too.
I did that with Nuka world took all the raiders armor after open season and gave it to my settlement guards.
He plays for both sides so he allways comes to the top
Piper: Spreads fear about the Institute, making people suspect each other of being a synth
Also Piper: Gets mad that people will live in fear and suspect each other of being a synth
I care not! My main companion is still an Automatron anyway, they won't nag on me!
Or even better birdie from tales of commonwealth
Shame you can't tell them you're the new leader of the Institute and as a result things will get better, no more violence, kidnapping and replacing people.
Shame we can’t really promise that as it will be ambiguous as to what will happen under the sole survivor’s leadership.
'The Brotherhood weren't going to back down' - *Says whilst wearing armour with the brotherhood logo slap bang in the middle.*
Wow that moment with Preston telling you to live with it went really well with that red flare. Impeccable timing
I wish you could take Curie into the Institute. She would've been overjoyed
There’s a mod for that
I like how Nick and Piper stick by their mistrust in the Institute instead of just commenting on how well of a job you have done like some of the others do.
Piper does a 180, sorta. If you're dating her, then after some time she writes a paper defending your decision to back the institute, and encourages people to try to see the institute in a better light with you at the helm.
Getting bitched at by Nick made me feel extra bad for siding with The Institute, I only did it for the achievement and it still felt wrong lol
0:12 x6 in the background like" wtf did you just say about us"
Underrated.
strong liked that
Hot Damn! Piper's voice actress knows how to emote.
Piper: [Storms off dramatically]
If you killed Kellogg with Strong and saw the BoS fly in you would understand his initial reaction.
Personally I think Minutemen+Institute is the perfect ending.
Nice to see a fellow m-i appreciator, making moral dialogue choices and aligning the two factions definitely leads down the best path for the commonwealth
@@jonathanpilcher337 do you know the history of minutemen? Institute destroyed a commonwealth coalition before. they killed everyone during a meeting.
@@cmfrtblynmb02 the institute isn't the same as it was, let alone the fact you're both the leader of the institute and minutemen in the m-i ending
@@jonathanpilcher337 once you are gone, what do you think will happen? Someone will take you out in yout sleep
@@cmfrtblynmb02 I can take dozens of shotgun blasts directly to the face, let's see em try LMAO
Honestly I picked this ending. Not because I don't want to cripple humanity at it's worst, but I took this story as a more personal note. All I just wanted is to be with Shaun and avenge Nora. And when he revealed he's dying, I know there's nothing left to do but just do the right thing for him, and for the sake of my beloved wife. Just wanted one more tommorow...
But tbf, it's the morally better option to side against Shaun. However, ot is realistic to side with him due to most parents being willing to sacrifice the world for their kids
@@machinebread9598 it's not morally better to doom humanity
Nick's response makes me cry.
During my first playthrough I sided with institute 100% I love science loved what they were doing. Theeeeeen I found the place where they were doing the FEV experiments. Put 2 and 2 together and realized they were experimenting on kids. Yeah no I walked right out and massacred the entire place. Gatting laser for days.
Except there were no kid experiments in the FEV lab
I wish you could become leader before the end and negotiate peace with the surface as a whole and the various other factions you can side with. For example:
Convince the Institute of Gen 3 synth's humanity, possibly using some sort of device that is designed only to work with sentient beings. Have the Institute then allow gen 3 synths to do as they please, and hire the Railroad to help integrate those who choose to leave into society. As for the Brotherhood, use Danse as a potential bargaining chip or supply them with gen 1/ gen 2 synths as soldiers. Then, cease all the replacing people and the secrecy. If you're a bit more out in the open, people tend to trust you more.
It's because there is no speech element, or karma element. You can't negotiate if negotiation doesn't exist. I actually had to stop playing the game after a certain point because I couldn't decide between abandoning Shaun and everything he worked for, or saving synths because (that's a whole other conversation) I believed that they had the right to be freed. The brotherhood, at that time, i really could care less if i killed them, but having played fallout 3, I realize that they are capable of not being horrible people, and that Elder Maxon is more of a western-type brotherhood leader, rather than the kinder, cool-headed Elder Lyons. My point is, if they put more effort into retaining the old leveling system, and for fucks sake the lovely karma system, we would have had an even more raw, true-to-the-original fallout game. Don't get me wrong, I love the companions, and the factions are.... i n t e r e s t i n g..... but they put too much time into being too direct, and in the process, lost the heart of what a fallout game really is: not just a fancy shooter, but a game of speechcraft and watching (or not, if you want, idk) what you do.
I dont know why if all 3 other factions blow up the institute why its not easier to get them to work together
Kassie Because BoS wants to kill all synths, ghouls and supermutant and Railroad thinks minuteman are incompetent. That's all really.
I dont know why you have to blow up the instutite
Bos should try to capture all that technology
Imagine if they could relay reinforcements at a moments notice
For the minute men captureing the institute would help them cause bioscience could make beter crops and medicines plus moving settlements into the instutite would keep them safer
And the railroads goal in capturing the instutite would be to control synth production and maintenence they most likely wont make more but the means to repair and maintain tbe ones already made would be good
I think the Brotherhood would be the only faction that would never accept a peace treaty with the Institute.
Too much zealotry and bigotry. Maxson came to the Commonwealth looking for an excuse to start a war.
I think the Institute unde rthe Sole Survivors Leadership and an alliance witht he Minutemen is the BEST outcome for the Commonwealth.
yep, technology and a army helping the people
Das Institut Pfft speak for your own sole survivor
And at some point maybe even the world
Was Cait actually happy or mad for siding with the institute?
Neutral most likely.
neutral
Most followers are pretty neutral towards it, I think there's further dialogue with pretty much every follower(minus faction followers of course) where once you meet certain requisites, which all include max affinity with them, they'll ease their views on the institute, even piper writes an article saying they're not so bad and that the sole survivor has influence over them so things will get better, I think nick by a point during far harbor eases his views as well once he learns he wasn't dumped like he thought he was
A lot of these companions don't understand what I'm trying to do tho. They think I want a world of snatching, which I don't. At least how I interpret it, as leader of the institute, I can lead them to do greater things for people. I could cancel programs like the SRB and instead, turn them into more of a police force instead. Dishing out justice to those who need it like raiders, gunners etc.. Not escaped synths. Like the main reason I ended with the institute is because I truly believe I can lead them into the right direction
too bad the game doesn't have an "after the game" where you can actually do that. it just carries on as it did before.
you think yourself a leader of the institute, but who is to say you're not just a puppet? that they won't lie to you to appease you and then secretly eliminate you when you outlive your usefullness? they're not robots, they're not compelled to follow your orders if they could simply pretend to, then remove an inconvenient obstacle when it's not looking. all they need is cause one teleporter accident to make you disappear deep underground or high in the air.
@@user-kc2fu8iw3v have the good scientists build a synth with enough knowledge to replace the corrupt institute leaders (but without division head’s corruption), then kill all division heads who oppose and it’s free sailing
The people of the commonwealth fear the institute out of ignorance they have no fucking clue what the institute is, what their goals are, and why they are doing it. They only go by rumors and reports of people being replaced by synths.
But seriously with the Sole survivor in charge all of this can come to a end and nobody will have a reason to fear the institute anymore and as the sole survivor would have the institute go public with their speech
@@user-kc2fu8iw3v Yes theoretically that's true, but with your Director title and all of the abilities of the Sole Survivor you're in a good position to potentially change the policies of the Institute for the better. Can you say the same for being Maxson's lackey in the BoS ending? You can VERY slightly soften Maxson's policies (not outright chasing Danse if you spared him, for instance) but there's ZERO indication that the BoS will ever stop genociding people. The Railroad is great and all but they're singularly focused on their mission of helping Synths, to the point that they don't give a shit if humans or even Gen 1/2 synths get butchered. They also have no longterm plans at all, which means the Commonwealth is still status quo, not really improving at all.
The Minutemen are the only other "good" ending IMO, and they basically have a network of protected subsistence farming. Not great, but not terrible.
IMO, Institute and Minutemen together ending is the best. You have proven that the Minutemen can infiltrate the Institute if they need to, so you have that to hang over the heads of the department directors. If they kill you or you die in a freak accident, the Minutemen still have the teleporter that Sturges built, so they can storm the relatively unprepared Institute. Not to mention any and all friends you can make as Director (plenty of the people in the Institute already seem sympathetic to you trying to change things for the better, and that'd likely only increase as you continue to show them the light).
On the other hand look at all of the benefits the Minutemen and Institute together would bring. The Old Minutemen were constantly showing up too late to help settlements. Now they can teleport. Town in need? Poof, an entire minutemen patrol with synth backup materializes in town hall. Then there's the enhanced crops the Institute has been making, the water purification, the clean limitless energy, etc. You can utterly revolutionize the commonwealth, and in 3/4 of the endings you destroy all of it.
"People only see the decisions you've made, not the choices you had to face"
The reason why neighbors are turning on each other is piper never shuts up about the Institute 4:57
Is she suppose not to warn them of the danger of being replaced tho?
Hoping to beat the game with each faction at least once. I've done the Minutemen and Railroad so far. Brotherhood in progress now. Have to say, the Minutemen is probably the best morally, but I had more fun with the Railroad. These factions find ways to sway you after a while, at least in my opinion.
I had the opposite feeling with the Railroad. I also did all the endings, and the more quests I did for the railroad, the more I came to dislike them. Wish I could pinpoint why
I've done them all. And all I can say is if Bethesda wanted to make their game better they should've added 4 different dlcs like Fallout 4: Aftermath where the player can actually see the results in each faction like 5 or 10 years later. But maybe then it won't feel the same.
@@bushmg1061 same.
BUT for me I can pinpoint what bothered me most was PAM. Wish there was a mod on Xbox to destroy her without repercussions.
@@Dylan-lg4wg love your idea tbh
@@RUclipsCensors thanks
At least its not raining
Wow I’m shocked by MacCready actually respecting your decision knowing the old him probably would’ve killed you or tried
Honestly, Mac sounds kind of scared of you now.
He has this tone of "ooookay...gonna take the first caravan back to the capital wasteland when this guy isn't looking..."
4:43 oh no... Not Piper... OH NO! THE FEELS ARE COMIN IN!
lol 111 likes
VAULT 111 CONFIRMED
WeakliestSauce6 vault tech approves. 😂
Awesome video man! You're content gets better and better! Keep up the great work!
+Doge Meme Thank you!
İ love Preston, he doesn't critiсize Sole Survivor's action too much, and knows that everything has its good and bad sides. And Curie too
This is why I sided with the minutemen. They are the best hope for Boston and you can let the Railroad and BoS survive. Damn shame you can evacuate the kids in the Institute, but not the Squire kids of the Prydwen.
decades and the Minutemen's still in the same shit, is just a matter of time to they lost himself again
What about the cat on the prydwen? :( Rip my Boi Emmett
@@DiogoMath I think the point of the Minutemen ending is that Nate/Nora is a Knight of the Brotherhood of Steel and an Agent of the Railroad which means that the Minutemen finally have some external manpower/firepower support. The lack of said support wasone of the reasons why the Minutemen kept failing, they were good people with good intentions but they lacked the firepower to truly sustain themselves.
The Minutemen will collapse once again after the Sole Survivor dies.
i love that almost everyone is angry except for hancock who just says that its a nice bbq
Nice video man. How long did this take and have you done all endings? Quality work man!
+Those Guys Thank you! I haven't completed all the endings just yet. It took quite a long time to put it together, but not nearly as long as the Minutemen version of this video.
ngl when strong talked about the "flying building having to fall" I legit lost it laughing
Most of the companions seemed to accept the institute like they weren’t furious it’s so weird
does anyone felt the same when nick was talking he is about to yell at you?
Fucking same
”Was there really any other option?”
Yes.
The institute was the best decision for me.
The brotherhood are like raiders. They dont care about the people, they just care about technology.
Even cage of nuka world said theyre not much diffrent to raiders 😄
The railroad has good intention. But theyre taking it to far in my eyes.
You wanna rescue a living, thinking being capable of emotions? Great!
But why the fuck do u need to "rescue an assaulttron? WTF? Whats next? Killing people for forcing a toaster to make toast?
and thats the second problem with the railroad. They care more about robots (not synths) than they care about humans.
And if you listen to what the game tells you, the institute tried to live in peace with the people of the comonwealth before.
But you know how humans are....
So i sided with the institute.
and while playing the game in survival mode it was even more realistic to me to side with them.
(Technology, no radiation, and clean water)
The institute is the most intelligent decision between this 3 i think.
Daniel Davids minuteman ending is the best tbh
Daniel Davids I agree with you on the railroad, might as well join the deathclaw preservation society (get the reference? No? Ok...)
You fucking right
I'd say the Institute is the worst ending aside from just murdering everyone. The Instiute has said themselves that they don't give a crap about what happends to the people on the surface, and are just waiting for them all to die. Their general idea is to replace every single human beeing with a synth so sickness would never be a problem. That would also give the few ''real humans'' left more control over humanity as they could control them trough a terminal.
Also the fact that the Commonwealth worked against the Institute before is pretty fucking reasonable considering how they are the cause of the Super Mutant madness and all the unnecasary kidnappings and loss of loved ones. The Institute has literally 0 symphaty and only care for themselves. They don't even have control over their own synths, wich increase the danger that when synths finally realise they are superior humans, the last bit of humans will get killed and you're only left with synths. Humanity will die.
The Brotherhood might be dickwagons in many situation, but in terms of humanity in the long run, they are a MUCH better alternative than the Institute. The Brotherhood is working on eliminating every threat to humanity, wich can end up saving it in the long run. Getting rid of ghouls, super mutants, synths could finally help humans rebuild. Sure they take some of it to over the top extreme, but their intentions are good, and if a farmer is stupid enough to set up hes shitty settlement next to a Super Mutant camp, then the brotherhood are hes least worries. The supply he gives will only offer him protection, since he'd likely die without.
Railroad have good intentions, but their flaws are too major. They almost doesn't give a shit about real humans at all, and are more than willing to offer a bounch to save just one synth. There are no equality. They look at synths as more valuable than humans themselves. Their group also focuses on something very spesific wich does not include saving humanity, so in terms of the future, they aren't the right choice.
The Minutemen might be the only morally good faction. Their only flaw is that they don't have the tech the Brotherhood and the Institute has to bring human forward. Still they are the best bet for uniting the commonwealth. The best ending would be a colab between The Brotherhood and The Minutemen in my opinion, since the Minutemen would bring the people together so they could finally get to rebuild, while the brotherhood would ensure there would be no threats against humanity. This could lead to a fairly bright future for the commonwealth in the long run. This or you could do as me, modding the heck out of the game to create my own personal faction following my own ideologies. The point is that The Institute are simply not a good option for ''humanity'' as their goal is to destroy humanity. And I don't see who gives a crap about Shaun anyways. He was just an annoyance trough the game making my otherwise badass character sound like a crybaby for someone I really didn't give a shit about. If that wasn't enough in itself, he made it very clear he doesn't give two shits about you releasing you into a dangerous world just to see ''what happened''. Let's see what happend when I press that red butto ... oh there goes the Institute. No regrets.
Merlin Yes but you can reform the institute and make it better, you are it’s leader if go for its ending, the brotherhood can’t change, Maxson’s made that clear, there is the cut out content in which you challenge Maxson for the title of elder, but it’s not there so forget it, they also hate ghouls to a level that is palpable (non-feral). Honestly there just a more militant, stubborn, xenophobic and (most importantly) unchangeable version of the institute.
The Railroad is basically the militarised SJW movement in the commonwealth.
The Minutemen ending is the 2nd most likeable ending in my eye’s, if you have a high enough position in the brotherhood (presuming you don’t shoot them out of the sky.)The Railroad and minutemen don’t have that much friction, I imagine, the minutemen would still quiver in the face of the brotherhood, so that’s debatable.
The Institute ending (preferably with the minutemen on and about) is the best, it would see prosperity and technology flourish between ghouls and humans alike (the institute is a very utilitarian faction so it must have no problem with ghouls) in a couple of generations you could bring peace and more importantly, stability, to the commonwealth with the minutemen and reform the institute to recruit from the outside, be more humanitarian, humanistic and open minded (which would be better for the institute, giving it more resources, manpower and opportunities scientifically and open up its decreasing gene pool) and eventually merge with the government, so, from a pragmatic point of view, the Institute-Minutemen Ending is the best.
It’s interesting that Preston sorta gives the institute the benefit of the doubt. Or at least he believes you have your reasons for siding with them, and he trusts your judgement.
What if this ending automatically triggered piper's crisis scene? I mean she definitely seems upset enough
I honestly think it should have.
@ Jeff B
Yeah that never say right with me. It totally reeks of her being replaced by an infiltrator. I know it’s probably not the case but it does seem like a weird 180 for Piper. I mean She’s one of the most anti-Institute people in the commonwealth. I’m actually surprised the Institute hasn’t tried too get rid of her already.
@@sabergreen2010 Hmm, didn't really seem that way from reading it. Its pretty anti-old-Institute, and sounds like her. It sounds more to me like she's also trying to convince herself, and placing her hopes in you, while still admitting the Institute themselves are shitty people.
But I actually agree with her assessment, IMO if the sole survivor can curtail the more ridiculous choices of the institute (they can't release any more mutants as Virgil destroyed the FEV labs, and you can make moves in the SRB to replace the hothead with a loyal supporter who doesn't hate Synths) AND remains general of yje minutemen, I honestly think the institute ending is the golden ending.
@Jeff B That’s a pretty big if though imo. The board does have the power too push back any decisions you make too reform the Institute. Plus if you go through the Institute ending are you really the type too try and change them. It seems more like accepting them with how they are imo.
@@sabergreen2010 eh, you get to give a whole "dawn of a new Era" speech that talks about doing better and being less horrible. Also 2 or 3 out of the 5 department heads (depending on if you successfully change the head of SRB) are pretty sympathetic to changing things, and especially if you get SRB and Advanced Systems (Dr. Li, who seems very moral) are on your side, the others basically can't do much to you.
Cmon, Nick, Institute can give you a new body so you wont have to look like a walking toaster anymore.[Speech 100]
pipers was the best
It felt more real than the rest
Pipers and nick both were pissed off at ya
Dgaming XLX why can't you just tell them that you are the director of the institute
I agree 100% with Piper and Nick. Humanity's Best Hope For The Future, My Ass.
+This channel is only for commenting on videos and subscribing to channels Because the institute is Garbage, the institute is rosponsible for the super mutants in Boston / Commonwealth, the institute sent a troop of syinthetic destroy an entire settlement ( University Point ) because a woman refused to be kidnapped. And Synths are institute property.
Piper sounds genuinely upset, and that makes my heart hurt for some reason.
I read on wiki that piper supports the institute if you side with them and have a high affinity with her
I had a high affinity with her and she was still pissed at me
@@theherotaxidriver2487 it is reflected in her newspaper article she publishes if you have passed her quest.
Curie: I hope you use this opportunity wisely!"
EVerything explodes in the Commonwealth.
piper doesn't seem to grasp the concept of the institute side of things. The sole survivor is the leader of the institute now. he or she now rules it all! No more people being snatched in the middle of the night, no more neighbours turning on each other. The commonwealth finally has peace now.
Since clearly I didn't have a say in this video, allow me to conduct my thoughts and opinions on this catastrophe that you've caused.
Sure the Brotherhood cast me out on my own, and swore to kill me on sight, but to see that air ship come down in flames breaks me to think of what you have just done to the Commonwealth. You have let science of technology go too far, and without the Brotherhood who is to stop this menace from taking over your kind, and turning them in to synths. This was a battle for the human race, and it looks like they've lost, thanks to you.
And I was proud to help the Institute and Id do it again! All for my son.
+Croc Gator Shaun: Bunker Hill did not go well for us, can you explain why this happened?
Jason: I made choice. I let the syinths go free.
Shaun: Why? Why would you do something so... so stupid?
Jason: They, were afraid. They didn't want to come back here.
Shaun: Afraid? They're are machines, artificial! They're incapable of being afraid! This is such a simple task, I just don't understand. I know you're capable of handling yourself. How can i expect you to represent the institute if this sort of thing continues?
Jason: What if i don't want represent the institute? Have you thought about that?
Shaun: To be quiet honest, no i hadn't considered that, it would be such a Poor decision on your part, i had not given it much thought.
Jason: You May actually be completely crazy!
Shaun: Well, i suppose that make your position quiet clear, doesn't it? I had hoped we could be something like a family again, i hope you shared our vision for the future. I'm afraid there's no room for sentimentaty father. If you are not with us, then you are against us. What ever you do going forward, do not interfere with the institute plans. I hope...I hope you can find some amount of Peace.
Jason: I dreamed with you as an Adult for so long. Here you are... I'm so dissappointed.
Shaun: Goodbye, Father.
@@crocgator653 Shawn is dead
There is only Father now
Sided with the Brotherhood because for the Emperor
Nick really said it for himself, it really describes how he feels for the institute
Basically Nick and Piper are most pissed off because of this outcome
I pick the institute on my 1st playthrough well one is I can't abandon family Shawn is my son I'll support him. The other was bcuz the institute is more of a gray faction their interest for humanity is good but the process to preserve humanity is messed up but the sole survivor being the director you could change it and not have anyone kidnap and replace people. Also if you need to experiment with human why not use the gen 3 synths could be a good reason why they don't but the option is there. But overall You know what say can't make a omelette without breaking a few eggs.
The Institute is definitely not grey, they're one of the more inherently evil factions in gaming.
FOR THE INSTITUTE
FOR UNIVERSITY POINT!
Croc Gator for the empire...oh wait I'm on the wrong fandom
Humanity, Redefined.
Awe true to caeser
I played the game as the General of the Minutemen with max affinity with all my companions, I need a vid like this to see what the other side was like.
Institute Meeting Day 1 after this
Director : So how's the people reacting to this?
Sole Survivor : They afraid of being kidnapped and turned to synths or be used as test subjects
Directors : I supposed they still hate us
Sole Survivor : Why not just kidnap Raiders for your experiments? Everyone hates them
Directors : ...
Directors:sure why not?
SS: So there's this place called Nuka World, supposedly it's full of Raiders. Maybe someone should scope it out. Infiltrate the place, get some synths in charge and see if we can bring it under Institute control.
Directorate: Hmm, yes, someone should get right on that.
SS:
Directorate:
SS: You mean me, don't you.
Directorate: Excellent idea, Director! We'll assign a Courser for your protection.
SS: *sigh* I am so sick of being randomly put in charge of things and then bossed around like some bellboy. Maybe Nuka World will make a nice change...
@@chasm671 yeah but do you agree with what I said
@@jonmcinnis1645 Sure why not?
@@chasm671 thanks by the way I made this what if Idea: what if the institute took the spouse instead of Shaun
I sided with institute because of shaun since he is your son and I couldn't kill my own son
Arturo Seturino I shot him in the face the second I saw him personally but that’s just me
Siding with the institute is no doubt the best option to recover society. As their new leader you would need to make drastic changes though.
Interaction with the surface, dialoge with major players and factions of the commonwealth. Imagine setting up a above-ground base aided by the railroad in exchange for acknowledging synth rights, or setting up a peace embasy in diamond city. They could also be more transparent by using gen 1 or 2 synths for their labour missions while reserving gen 3 for other things. Could be repopulation, could be for basically brain transplantation (think giving a cripple a new healthy body), concensual of course. It would take a long time for the commonwealth to trust the institut, but it's too much of an oppertunity to pass up
I expected to be told by preston..".btw theres anouther settlement that needs your help" lol
The way nick turned his back was just...😢the gods forbade such words
Is this really the world you want to live in? Yeah sure I can just teleport into where I live and have a nice night's rest.
3:21 "Wastelander PTSD for helping settlements kicks in"
Hey a settlement needs your help, I'll mark it on your map.
This is why I'm always hesitant with the Institute. I love all my companions and I hate being hated by them
Piper's voice actor did really good)
I just couldn't stop laughing because of those explosions in background. (and shootery)
You almost commit social suicide when you ally with the institute
Love how he's wearing Brotherhood Armor
Already knew Piper was gonna be pissed off
You monster. You broke Piper’s heart.
These dweebs all forget that WE are in charge of the Institute now. Snatchings and so on need no longer happen.
It always bugged me that you can’t tell Nick and Piper why you did it, really. Both of them seemed pretty invested in you finding your son, and when you do you straight up don’t tell them at all. Why aren’t there lines you can say telling them that you found your son, that he turned out to be the leader of the Institute, and that you didn’t want to lose the one part of your family you had left? How much more powerful would that have been? Could have shut down their “Oh no what have you done, you did the evil thing,” spiel pretty quick if you threw that bombshell on them. It was so central to the plot and the different companion’s interest in you the player and you tell NO ONE.
Yet if you have max affinity with Piper, she writes an article suggesting that maybe the Institute will be better under your leadership. So Bethesda acknowledged the possibility, they just never let you say anything of the sort. Best guess, they ran out of budget for voice acting.
Remember when the ending of a Fallout game made any damn sense? Obsidian remembers.
FINALLY SOMETHING THAT STRONG LIKES
Seeing trees, life, clean and modern accommodations and brand new technology in the wasteland makes you realize the institute is humanities best hope, the bos and others can’t compare scientifically. and not to mention the protags son being there so it makes the most sense to join
I would never make Piper that unhappy on purpose.
That's why you'll never save humanity
Disclaimer : Deacon is not here due to being dead
Kate is so chill about it
Some of these people can't understand what's best for the future of man kind. I feel sorry for them, I really do. Well, in the future it will all be worth it. We will all be in one big institute
The institute Mod which makes an alliance possible and as director you actually can order and cease activities which effect the game
No more absolutes
In my game I was defacto President of the Common Wealth with only the Enclave as my enemy…which do attack
Nick: So, you gonna tell me why ya did it? Why you sided with those boogeymen?
SS: It was the best hope for the future of the Commonwealth, Nick.
Nick: The 'best hope?!' Hope for what?! For a group of mad scientists to keep plundering the Commonwealth to their hearts' content? Is that truly the world you want to live in?
SS: I never expected you to understand. But you've seen the state this place is in. I lived most of my life in an uneasy peace. War was inevitable sure, but at least there were standards. You didn't have raider bands brutalizing civilians at the first opportunity, or monstrous green behemoths snatching people right off the road-side. That's the state the Commonwealth was in...And not a damn one of these factions thought of anything more than how to one-up the others.
Nick: And who lasted this long without solving those issues themselves? The ones who had the means and the tech to make a difference, but instead fostered the very same 'uneasy peace' you talk about?
SS: I never said they were perfect...Truth be told, if my son hadn't been so inexorably linked to the Institute, I doubt I'd have given a damn at first...
Nick: Your son? Wait...What are you talking about?
SS: Long story...Don't know why I haven't told you sooner. But now, the Institute really CAN make a difference for the better...I've seen the best and worst of both worlds, pre-and-post war.
Nick: Look...I get what you're trying to say in some respects, but what makes you think you know what the Commonwealth needs?
SS: Maybe I don't...That's why the Brotherhood and Railroad had to go. They were well-meaning, but you saw how destructive their effects on the Commonwealth were. The Minutemen as well, but..well...I'm sure you know by now _their_ stability issues. Two-hundred years, and this place is nothing more than one big battlefield for the biggest kids on the playground. ...At least it was. But now there's only one.
Nick: ...Do you really think this kind of peace was worth all those lives?
SS: Only time can tell at this point. Maybe a fresh perspective is what the world needs. It's what they're gonna _get_ after all...My son made sure of that.
Nick: Let's hope his faith wasn't misplaced...Or you've got a lot of lives to answer for.
*AD VICTORIAM BROTHERS AND SISTERS* I'm crying inside
Also nick: * doesn’t care when railroad takes out the brotherhood*
Virgin Nick Valentine: NOOO WHY DID U DESTROY BOS AND RAILROAD
Chad Strong: Ha! Strong knew building couldn't fly forever))0)
Damn Nick and Piper make you feel bad for making this decision
Hancock's line makes me wish we could have seen the brotherhood do more 'cleanings' like imagine if part of the brotherhoods questline involved destroying good neighbour