How I Would Fix World of Warcraft (A Response to Asmongold)

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  • Опубликовано: 1 июн 2024
  • How I Would Fix World of Warcraft. Recently, Asmongold shared his three ideas on how he would "fix" WoW as a game. Or rather, additions / removals to World of Warcraft that he felt would improve the MMO overall. And in this video, Nixxiom is also here to make three suggestions to what he thinks could improve WoW tremendously as a game. From overhauling the early game to end game content, these three ideas build upon the ideas from the previous response video to Asmongold.
    CHAPTERS
    0:00 This Video Explained
    1:48 Fixing Early Game
    6:04 Additions to End Game
    12:03 Little Changes Big Results
    15:46 Outro
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Комментарии • 864

  • @NixxiomOnYouTube
    @NixxiomOnYouTube  Месяц назад +34

    If you make your own video, I'd encourage you all to try and stick to three ideas as well! There's no wrong answers. Just what do you think would be a cool addition (or what would be good to remove) that would benefit World of Warcraft in the long run?
    Also, I'd encourage anyone watching this to watch my response video to Asmongold's initial thoughts first. If you don't, you might be a bit confused why I'm not maybe addressing class changes, end game raiding, etc - I do all that in the first video. Anyway, enjoy!

    • @MayronDev
      @MayronDev Месяц назад

      I had a meeting with someone at Blizzard and I asked him directly how player housing could work (very similar to how you described it in the video) and why it would be a great idea, but he strugged the idea off thinking it was impossible or stupid, or both, for some reason. So I highly doubt they'll do it.

    • @WarsunGames
      @WarsunGames Месяц назад

      Sounds like Sons of the Forest. You should check out some videos on that.

    • @jairzeuske9885
      @jairzeuske9885 Месяц назад

      I would genuinely love for you to make a 20 minute long video just listing RPG elements you'd want in WoW. Every single one you throw out is fantastic

    • @bobhammer8993
      @bobhammer8993 Месяц назад

      I can level a character from 1 to 60 in about 14 hours. How much faster do you need character leveling to be? They've already said that there will be changes made on WW to make leveling to 80 easier as well.

    • @phoenixomega3641
      @phoenixomega3641 Месяц назад

      On your second idea, I think they should take your garrison , and have it placed like that and expanded upon. Concerning your third idea, I think they should also add a notepad that you could have just to write down the things you want to do in WoW.
      I would like to add that they should remove the maximum ilevel for enchants as remove the maximum level that items can work. I think they should just lose effectiveness after a certain level, but not become completely useless. I would also like for the farms to be able to be updated with the produce of the newest expansion.

  • @ObsidianHawk
    @ObsidianHawk Месяц назад +354

    You and Asmon need to team up with a few others and have a round table discussion.

  • @madcat789
    @madcat789 Месяц назад +98

    I would like it if they focused on The World of Warcraft, like the old world. Update it from Cataclysm but give an option to explore Cata Zones if one wishes.

    • @erickmejia1643
      @erickmejia1643 Месяц назад +2

      that is what the war within is about?

    • @iris-xo
      @iris-xo Месяц назад +3

      Aren’t they about to do that?

    • @Frosthowl93
      @Frosthowl93 Месяц назад

      @erickmejia1643 Post War-Within. Apparently Nightfall will be in Quel'Thalas/Lordaeron IIRC?

    • @MrCarlWax
      @MrCarlWax Месяц назад +4

      @@Frosthowl93 Midnight but yeah you're right. Quel'Thalas we know at least

    • @louiscoollol
      @louiscoollol Месяц назад

      ​@@MrCarlWax Well given the current size of Quel'thalas (eversong woods and Ghostlands) its not all that big to base an expansion in, just think back when TBC released QT was only a part of the new zones not even including OUTLAND of all places, So for blizzard to make something worthwhile of QT they would need to massively increase its size to accommodate for Dynamic flying (dragonriding) and even then its only one massive zone, given the track record, wow expensions have always had diversity in their zones so that leaves the question are they going to add new zones to quelthalas, like make the isle of queldanas much bigger, or simply just creat new zones ? OR will they expand that revamp to most of northern EK including Easter/western plaguelands, trisisfal glades, hinterlands etc ? And that also leaves the questiopn if they will update those zones lorewise and basically cure the zones of the plague and undead.. ?

  • @apostleoffate2028
    @apostleoffate2028 Месяц назад +204

    The lore needs some fixing imo

    • @NixxiomOnYouTube
      @NixxiomOnYouTube  Месяц назад +98

      I actually want to make a whole video on this topic. Coming soon.

    • @Eyawork
      @Eyawork Месяц назад +7

      Time trave to azeroth past l and save arthas soul that first and fix sylvanas lore as well

    • @Eyawork
      @Eyawork Месяц назад +1

      ​@@NixxiomOnRUclips and Reaching a completely different apocalypse future where Azeroth is divided into areas between the scourge and the old gods and there are still settlements of the Alliance and Horde that still survive and then we will explore this infected world

    • @Frosthowl93
      @Frosthowl93 Месяц назад +5

      Bandage retcon after bandage retcon have left the lore completely illegible.

    • @grog159
      @grog159 Месяц назад +10

      The game canonically ended at the end of Legion when Sargeras stuck his sword into the planet. It destroyed the planet.

  • @DiamondOrPoor78
    @DiamondOrPoor78 Месяц назад +10

    For me it would be the following:
    1. Make leveling fun again, add an emphasis on it, reverse it back to how it was before legion where every zone had level ranges and you have to progress through the zones and really get to feel the journey.
    2. Revamp old world and make it a continuous story, this helps with part 1 and make this the main new player story as opposed to BFA and really just give it your all, give all the back story to wow, give all the Warcraft 3 lore, lore from previous expansions, everything. Honestly, just make an expansion purely focused on this and no endgame because this MATTERS!!
    3. Make endgame content easy (with a hardmode alternative THAT DOESN'T FEEL MANDATORY, JUST PURELY FOR COSMETIC REWARD), make raids more about the story rather than about getting the loot, but also make it to where you get loot from every boss and make it to where the loot builds itself on every raid, like how it was in vanilla.
    Extra bit I just thought off, make old raids part of leveling!
    Those are just some things that came to mind before I watched the video.

  • @the_neon_dog
    @the_neon_dog Месяц назад +74

    The housing system could also be tied to your warband. You would log into the game with your entire warband, and be able to switch between those characters without logging out. Maybe even take them to a dungeon as bots.

    • @bluemyst42
      @bluemyst42 Месяц назад +4

      I definitely dont hate this idea. You could drag your Warband into dungeons to have them slowly build XP, or send them on missions like WoD mission table. At bare minimum Id love to be able to customize the bots for the bot dungeons.

    • @ethanwilliams1880
      @ethanwilliams1880 Месяц назад +7

      At some point, just make a single player game. Player housing is a terrible idea for an mmo, and I'll die on that hill. Hell, warbands are a terrible idea, that's what the other players are supposed to do. Make other players matter less, and eventually people won't play the game, because single-player games don't have the same replay value. Being able to solo queue/do things solo is different. There has to be a line, and I think that line belongs WAY before player housing and the like. Also, FK mission tables, if I never see one again it will be too soon.

    • @the_neon_dog
      @the_neon_dog Месяц назад +1

      @@ethanwilliams1880
      You’re not talking about housing, you’re talking about garrisons.

    • @ethanwilliams1880
      @ethanwilliams1880 Месяц назад

      @@the_neon_dog No, I'm talking about player housing. I've played plenty of games where it exists, and it's basically a huge detriment to mmos, especially if it has ANYTHING to do/upkeep at all, because then people just... well they just LIVE there and only venture out from their base on special occasions. Fastest way to empty out a world. Now, in single player games, I love em, I'm a base builder guy.

    • @josejuanandrade4439
      @josejuanandrade4439 Месяц назад

      @@ethanwilliams1880 Thaaaaaaaaaaaaank You Sir. FUCK PLAYER HOUSING. If i wanna sit inside a virtual room and do NOTHING, i can do NOTHING already... I'll sit inside the Inn and do nothing.

  • @lilsilas
    @lilsilas Месяц назад +62

    The 'Chromie leveling' sytstem sounds like a really good idea, Nixxiom!

    • @terrypankhurst7601
      @terrypankhurst7601 Месяц назад +5

      Not an hour to level up though maybe up to an hour per timeline.

    • @schoenbaum
      @schoenbaum Месяц назад +2

      i like the idea of pre cata then post cata instead of ohh yea your late to the game the world is nearly destroyed by this bbd... big black dragon

    • @SlaughtingIdiots
      @SlaughtingIdiots Месяц назад

      Lol no, its a workaround for an insanely fked system.
      Workarounds are never the answer by design.

    • @lordyasha5944
      @lordyasha5944 Месяц назад

      Its a horrible idea only good for old players who want multiple characters and cope thinking that its good for newbies. Rushing to end game will only make newbies quit after 2 to 4 months

    • @ethanwilliams1880
      @ethanwilliams1880 Месяц назад

      @@lordyasha5944 I think chromie time was a lazy mistake. The way to fix the game for new players would be to make a main story quest that takes you through all the story beats from vanilla to current, with BfA quest levels of voicing, coherency, and interaction. Have it take maybe slightly longer than the current leveling systems, and have the players go so far as to run through all the raids on the way (watered down maybe as 5-man dungeons or something). Keep the quests brief enough that they only cover the main plots and developments, but long enough to get a feel for each xpac. Basically what Nixxiom was saying is a good idea, but it's much better if it has more content and is more connected with the game world.
      It would also let the player stop and explore the zones on their way, maybe give them some incentives to do so, but don't make it mandatory, and make sure that the leveling progression doesn't have them at max level before they reach the end. The old zones could also use some attention and a facelift. I think one of WoW's biggest problems is that there is too much focus on endgame, and not enough on the leveling experience, and that's basically the only advantage Classic has over retail, and it's more than enough.

  • @madcat789
    @madcat789 Месяц назад +16

    I also wouldnt mind more plain, boring, realistic armor. Like how it used to be in Vanilla.

  • @sninctbur3726
    @sninctbur3726 Месяц назад +13

    I was guiding some newbie friends through the Horde BfA questline, and when Rastakhan said "I'm letting you stay here in our city since you rescued my daughter," they asked "wait what, we did???" I had to explain to them that there is a different quest that is supposed to play out before the Zuldazar intro, but we didn't go through it for some reason. If I wasn't there, they'd be completely lost.

  • @Jonathan_10_15
    @Jonathan_10_15 Месяц назад +6

    I would love player housing, but I don't like the attack part. Blizzard would definitely add rewards for successfully defending your house, and then it just becomes a thing that's necessary to do.
    I just don't want my house to be destroyed and lose everything I collected. :c

  • @BattleF08
    @BattleF08 Месяц назад +6

    1. *Warhalls*. Player Housing is one thing. But the Warband is becoming a big evergreen feature soon. I think we can combine warbands with another feature: Guild Halls. Because people without guild can use the same tech to house their Warband instead.
    2. *A RP Dev*. Roleplayers are very loyal players, but Blizzard has been very blind to them since the very start. They squander a lot of opportunities to throw them a bone. Like, Horde lacks a good hub now. Blizz keeps putting new disruptive NPCs in RP hubs. Crossfaction guildies can understand each other in /s but not in /e, which is very RP-important. RP-addon cross-server support, etc.
    3. *Fix cosmetic bloat*. Mounts, Toys, Pets are wonderful. But there's so many now that without knowing the name, finding the one you seek in the list is almost impossible. Why not sort all kodos together? Why aren't all hearthstones one entry? Why aren't all dragon whelps a united group? It would make things a ton easier. Heck, make hunter pets work like Warlocks do now. Where you have one "Cat" pet and tame different cats out in the world to unlock variants of it.

  • @jani14jani
    @jani14jani Месяц назад +48

    I understand why some players want player housing, but the current way retail is. It would just make the world feel even more empty than it already is because it would have to be instanced.
    E.g. instead of players hanging out in the current expansions capital. Players would hang out in their house alone.

    • @bluemyst42
      @bluemyst42 Месяц назад +19

      Thank you. This is exactly how Warlords of Draenor felt. For someone like Nixxiom it sounds great because all of his viewers can visit his Garrison and its all fun and games, but for most other players it all just feels empty.

    • @kyleellis1825
      @kyleellis1825 Месяц назад +4

      They need to build instanced naighbor hoods or do do guild housing.

    • @terrypankhurst7601
      @terrypankhurst7601 Месяц назад +3

      He added too much to it, make it a town house in a capital city you can decorate have armour racks trophy stands and shit, add a carpenter tradeskill for furniture making, and tons of shit in the open world dungeons and raids to collect, could even be different size townhouses, and a guild hall, all in the same spot because they are instanced when you enter, even have a setting to set it to private or public. Have them dotted around all the main towns and cities.

    • @gorilla30100
      @gorilla30100 Месяц назад +9

      Easy solution. Make reasons for players to go into the capital cities (and out in the worlds, but that's mostly solved by now). Don't let people have the AH/Banks/Crafting stations in their houses, have the weekly quests/etc that they have in the main cities, etc.
      It's a best of both worlds imo, and such a highly requested/beloved in every game feature shouldn't be done away with just because of this minor issue. It's not the end of the world if there's less people in a capital city, most people don't actually care about that.

    • @Breensprout17
      @Breensprout17 Месяц назад

      @@bluemyst42for anyone this would be great. Imagine guild meetings in a hall you all can share. Hell so many mmos have player housing that’s actually really well done. If you want more people in capital cities, give them more to do there. Simple.

  • @albertmassingo4249
    @albertmassingo4249 Месяц назад +24

    What everybody seems to forget, is that a lot of people don't want to rush to the end and they don't want it to be easy. They already have the classic realms why not have a third option where they can play through the game like we did originally.

    • @SlaughtingIdiots
      @SlaughtingIdiots Месяц назад

      No one wants tonplay through 14 yrs of FILTH.

    • @erjikkzon
      @erjikkzon Месяц назад +2

      World of Current Isle

    • @chrispauldupre
      @chrispauldupre 29 дней назад

      perfect !
      i agree 100% !

    • @frophix3880
      @frophix3880 28 дней назад

      Full experience is not challenge, its chore

  • @tails230
    @tails230 29 дней назад +2

    I think the housing Build would also be a good idea for Guilds. There should be a 'Guild Hall.'
    It would be a Team effort of a Guild to fund and build a Hall for their entire Guild. You can Teleport with a Guild Portal in Capitols or a Hearthstone.
    There's different types of rooms you can have build
    Main Rooms- These are rooms for things like Main Entrance, Meeting Hall, Trophy Room, A Stable and a Tavern room that functions like any other Tavern with the ability to set your Hearthstone there.
    Profession Rooms- Rooms dedicated for things for professions, like a Blacksmith, Tailoring room, Alchemy and Enchanting room, etc.
    Misc/Decorating Rooms- Rooms like a Lounge, Resting Quarter, Guild Leader's Office.
    I can imagine that Guild Members can all meet up in the Meeting Hall to Group up and discuss plans, such as preparing for a Raid and such.

  • @alfredosarmiento7576
    @alfredosarmiento7576 Месяц назад +4

    I have and idea for a player Shops. I know we have the auction house. But imagine you have to go afk. And you set up a mini shop in a capital city or open world where you character can provide services automatically. Like let’s say enchanting. Someone comes up to your mini shop clicks on it , it will bring up list of available enchantment your character has based on the materials you have as the shop owner and it will also show the cost per enchantment with mats. The shopper will also have the option to bring his own mats for the service at a smaller cost based on what the shop owner has it set for the service. And also this will passively increase the shop owner profession level. This is just and example for a shop for professional. But maybe your someone that wants to sell BoE’s or quest items or crafted goods you could do that too! While afk.

    • @DoctorJohn_MD
      @DoctorJohn_MD 29 дней назад +1

      This has been done in many other MMOs in the Asian market, and invariably what happens is the main area of the city becomes an enormous cluster fuck that drops your frame rate to 10% because everyone and their mother is parked there. It essentially incentivized people to never, ever log off, which was also a huge strain on the servers.

  • @Anpeo
    @Anpeo Месяц назад +20

    Chromie revamp sounds great and we really need that if we want to encourage more new players to try WoW. Housing sounds awesome too and I'd love to have my own piece of land and say a little farm like in MoP and it should have been added a long time ago (garrisons were not it) but I don't see how that would help with modern version of WoW. We have so many other problems to focus on (overcomplicated class design, overwhelming and weak narration, endgame stagnation, overabundance of mounts, items, currencies etc) that adding a new system on top of that doesn't sound like a solution we really need. I really think we need some kind of reset of everything aka "guys, we fucked up, let's try again."

  • @CrabCrow
    @CrabCrow Месяц назад +4

    I suggested in the past continual zone specific conditions. That make questing in some zones more interesting. Stuff that happens outside of towns like Kobolds bursting up from the mines to attack you in Elwyn Forest, or a lantern mechanic in Duskwood where you have to collect an oil buff from guards along the road or your light goes out and the enemies get harder.
    I'd love an overhaul to the dungeon journal that shows everything available to do currently and has lore descriptions. Like, just something to remind me that I could go do the big dig or the soup event. Once you do the intro quest for such an ongoing event, it'd add it to your journal along with a tab for achievements you can earn and your currencies for that specific event.
    BRING BACK THE TOGGLE FOR TAKING YOUR HELMET ON AND OFF. While you're at it, add a toggle for true night/day and weather cycles. I don't know who thought it would be more convenient to drink a potion or summon an NPC to do these things but please just put it in the options menu. You added an option just for arachnophobia, I know you have the resources to add 3 buttons to the settings menu.

    • @HarbingerofHyol940
      @HarbingerofHyol940 Месяц назад +1

      Also another random thing I miss; the NIGHT/DAY cycle! Do you also remember when platemail/mail clinked and made sounds when you ran/walked? I think in Cata it was removed! But in Classic it's there, and I miss it very much!

    • @CrabCrow
      @CrabCrow Месяц назад

      @@HarbingerofHyol940 That's one of those subtle things that adds so much and could easily be in the audio options!

    • @Oxolot1337
      @Oxolot1337 Месяц назад

      I think next expansion is doing somethin with zone wide events where quest town hubs get attacked, spawning mobs and changing the zone

  • @wookietoots5179
    @wookietoots5179 Месяц назад +8

    Great ideas....really. my wish list would include size and height sway bars for your toons to create even more separation from everyone else's same races. Why not add the races that everyone wants as well, npcs that have current character frames. I want Jinyu for alliance and sethrak for horde

    • @bluemyst42
      @bluemyst42 Месяц назад +1

      Yeah, Blizz seems to really like their allied races, but not adding "new" playable races. The models exist, it wouldnt be a hard thing to do. I was screaming since the end of Cata that we should have had dragonkin as a playable race after the aspects lost their powers.

  • @Sistik123
    @Sistik123 Месяц назад +8

    What you are talking about mobs attacking your *Base/home* is essentially Valheim

    • @nethri1
      @nethri1 Месяц назад

      Add valheim inspired building system, then go with what nix explained.
      I have 1600 hours into valheim, probably only 400 of it not building lol

  • @botsnkats
    @botsnkats Месяц назад +32

    As a player who watched nobbel and read the books but never played the game until last month. The games story is the reason i wanted to play it and now is the reason i want to stop. They told an amazing story (up until legion) but then were scared to tell the players about that story, starting my first character i was sent to do bfa so I can unlock chromie time the moment i got 60. Then i played through tbc, wrath and now finishing mop. The story is so unconnected and all over the place with scenes like the bombing of theramore not shown in the game, when you start mop the air commander says this one is for theramore and I was like oh that happened? I was so excited to play that questline before I started mop and then realized I never get to experience that. It's like they are scared of showing the only good parts about the modern day game and instead filling it with horrible expansions like bfa and shadowlands.
    Imo the best thing they could do to fix the early game experience is to reforge classic and then put that IN wow retail and experience the original lore, then when you get to level 60 you can choose whether you want to continue the story or just play for the raids, pvp etc. Choosing to continue the story means going through tbc up into shadowlands. With the story and the game, quests etc being reforged to be less grindy and make lore sense.

    • @HarbingerofHyol940
      @HarbingerofHyol940 Месяц назад +1

      More like Vanilla-->Shadowlands, but yes exactly this! ^_^

    • @ninjatvlv6101
      @ninjatvlv6101 Месяц назад

      theramore sadly was a pre xpac event

    • @ethanwilliams1880
      @ethanwilliams1880 Месяц назад +3

      The rest of the game deserves the BfA quest treatment, where everything was coherent and voiced, but that's probably not gonna happen. It would make the lore a lot more coherent and make the story more interesting. WoW had the potential to have a MUCH better story than FF14, but they threw it away at almost every turn for "gameplay" and laziness. That ship has sailed, though, unless they find a way to invalidate EVERYTHING that happened in SL.

    • @kyubeycoobie3568
      @kyubeycoobie3568 Месяц назад

      Do the fall of theramore scenario
      That's how blizzard told the story in game, I still remember it from pandaria

  • @robertguchereau1412
    @robertguchereau1412 Месяц назад +3

    I like the Player Housing ideas you had, and I would like to add our current crafting system into the mix. We have Blacksmithing (build me some furniture or a shed), Tailoring ( I need curtains, rugs, and bedsheets), Herbing (I need a garden outside and pretty flower beds under the windows, and Leatherworking (uh... I need a leather couch).. I dunno. I'm just throwing out some brainstorming. We could integrate our crafts into our housing agenda.

  • @ChocolateVGZ
    @ChocolateVGZ Месяц назад +3

    Lore onboarding needs work. Definitely agree. It sounds tough to condense 20 years of lore into an easily digestible experience. (And that's not counting lore from WC1-3 at all) If they manage to pull that off I am going to be impressed.
    My ideas:
    1. Bring back removed scenarios and events like battle of undercity and bombing of theramore, but make them a single player experience (use the follower dungeon tech if need be). The examples I mentioned are very important pieces of the story that are missing from old content and it stinks. I think if the team wants us to take the story and lore seriously, then we need to address all the missing pieces.
    2. You could also add brief cutscenes to address important bits of the story that occurred in novels or other media not in game such as War Crimes. Obviously we don't need to spoil the whole book, but we need some bullet points between "Garrosh is in custody awaiting trial" and "Garrosh is in an alternate timeline and he wants you dead."
    3. Introduce something to replace the glyph system or redesign it. It's really obtuse and weird these days. Being able to more easily choose between simple colorations and spell graphics options or even character weapon animations would be amazing.

  • @biornr.4031
    @biornr.4031 Месяц назад +3

    I can definitely see your early game idea. If you come in with no idea of the story, then nothing makes any sense. The progression of narrative time from zone to zone can also be rather confusing, and if things are confusing, people are less inclined to go on (that was what happened to me with FF14, and I dropped it due to lack of time and lack of knowledge as to wtf was going on)
    I think SWTOR did player housing really well with getting flats on different planets and then having larger baes as social spaces for guilds, which then prevents the isolation of the garrisons. But I think invasions should be entirely toggleable. I think some players would get very upset, if the hideout they have made to just vibe and do some cooking and fishing in all of a sudden gets zerg-rushed by murlocs or whatever, especially if they can actually break things. But I think it could make for some great pvp stories with guilds raiding each other. Maybe have like a safe-mode, but then have incentives like loot and rewards for venturing out of the bubble, but still leaving it as the player's choice in the end

  • @XrystalBelle
    @XrystalBelle Месяц назад +3

    Not a video response but what I have always wished was….
    1. Quests to teach all new abilities learned. Either as an in the world quest or solo mini dungeon quest.
    2. If your spec is not a primary damage dealer then provide quests that allow you to choose the healing route to level with rather than kill everything in sight.
    3. Allow people to craft their way up . The ‘craft’ part of Warcraft.

    • @Griever114
      @Griever114 Месяц назад

      2 of the 3 things you mentioned are in GW2. I love that game and I'm not trying to be a spokesman for it, but it came to mind when I read this

    • @XrystalBelle
      @XrystalBelle Месяц назад

      @@Griever114 if you mean guild wars 2 - I tried guild wars 1 way back but didn’t like it. It was decades ago so not sure what the issue is but I’m not generally a fighting game person so games that have other options where they fit of course would be great. Like in Star Wars galaxies i levelled solely as a droid engineer and trader.

    • @Griever114
      @Griever114 Месяц назад +1

      @@XrystalBelle Yes, Guild Wars 2. I never played the first one, but from what I've been told they're two completely different games. I understand the whole non-fighting game person, but wanted you to know that it was a possibility for ya

    • @XrystalBelle
      @XrystalBelle Месяц назад

      @@Griever114 thanks. I’m committed to wow via addons - and the time I’ve spent on the characters rofl

  • @theoutlander1411
    @theoutlander1411 Месяц назад

    I like all of your points and to expand upon the first one, they could have tutorial levels take place in old raid instances with quests and enemies scaled down with separate objectives that help tell the story. For example, when you get to the WOTLK story, one of the quest hubs will have you acquire KT's Phylactery in Naxx. The next would be inside Ulduar collecting lore pieces, (which both take place after adventurers already went through) and ending that expansion with a modified version of the Halls of Reflection dungeon with bots that leads you to the top of ICC where you can see Tirion defeat Arthas and the cutscene before heading into the Cata era.

  • @starwalk3r
    @starwalk3r Месяц назад +2

    When in the character selection screen (upcoming Warband edition), I want the option of having my warband characters sitting, eating, laughing, playing an instrument, sleeping, chatting with other warband characters, sparring with a dummy in the background, etc. PLEASE don't let them just stand around like we normally see them when choosing a character to log in with!

  • @masavant
    @masavant Месяц назад +1

    The one big thing I would fix is the base game, the base of the game been access to the Eastern Kingdoms and Kalimdor needs major updates with Outland and Northrend not far behind. In terms of graphics it needs to be updated to be on the same level as War Within, next is getting people out into this world and I know there are those who do want to preserve the parts of the game where they are unaltered (which we do have a feature already in game with Darkshore and the Blasted Lands) which I can understand and what I am wanting to point out is that it is a big world and most people are playing only in the Dragon Isles and there is a easy way to get people playing back in these areas.
    To get people back in the world we should have all mobs operate with the same level system as that found in Dragon Flight where despite the max level for an expansion the mobs will always scale to the player's level, next is giving the base game world quests, faction rep rewards, it's own Mythic + and Awakened Raiding seasons (separate to the current expansion) and to keep this part of the game always relevant having faction and adventure guild story and quest lines to keep people invested in these areas. It frustrates me when there are major events that happen when a expansion is launched we are told of events and signs that lead to a conflict involving key characters and the movement of armies and all of these things happen in a novel that we have to pay an addition price for and that novel does break any continuality within the game.
    To end this fix, I want current expansion's content to be a separate from the base game, the way expansions work now is the same model as Call of Duty, Battlefield, any of the 2K sports titles where the base mechanics of the game is there and content has been replaced by a new theme or updated teams. It does frustrate me that the current games market forget what expansion content is and replace current content with a new theme, we should have both if what we are given is an expansion and it is why I want the old world to be very much part of current world, otherwise we are going to get gimmicks Plunderstorm and MoP remix.

  • @joekeith2819
    @joekeith2819 Месяц назад

    Since the PVE end game tends to revolve around repeating the same dungeons and raids to gear, this can feel a bit stale after a while. Not to mention, when a new season drops, you're just restarting the process on some level, until the xpac is over and it all repeats. I think it would be awesome to have some minor, but still tangible cross-expansion progression. One option might be something like the achievement system, which is already in effect. Achievement points, or something like them, could be converted into a sort of prestige-rank. Your "rank" could display next to all of your characters level on mouse-over, being account bound. Also, similar to the "badass rank" system from borderlands, this rank could confer small permanent stat bonuses which all characters share. Borderlands used a short list where you roll for a small selection of stats to upgrade (5 options out of the number of total options), and you pick one to boost permanently (1.5%-0.5%)

  • @Vezill
    @Vezill Месяц назад

    Thanks for the video eh, some great ideas. I would love to see your first idea implemented as such:
    - all characters start as warriors, hunters or mages
    - go through the tutorial island but made more generic instead of class specific
    - when you arrive at your faction city, you’re given an overview of all the classes (they already have buildings for this now)
    - you select which class you want to play and are sent to the class hall to get immersed in the lore and learn more about important figures and their roles in the world
    - after some basic class play tutorial quests you’re sent to see chromie to travel through the expansions as you mention, maybe 1 expansion every 5 levels with the most important lore quests and some class tutorial quests tied to your class hall in some way
    - finish in the starting zone of the newest expansion as you mentioned
    I’d love this as a way to learn about classes and the lore as a whole, and maybe as a reason to allow changing your class like ffxiv does.

  • @mrdevs4661
    @mrdevs4661 Месяц назад

    For the challenge content of Garrison 2.0, it could be designed where the finer you craft your items defending your home or worked hard to get your home gets a ilvl. Encounters you could que to defend your home would be based on the ilvl required to protect.

  • @doryg90
    @doryg90 Месяц назад

    the 3rd idea (rpg): could be an item that could be equipped next to the weapon slot in the character profile, and every item could do a different emote while in idle animation (or clicked to activate).
    So the thing you mentioned...like walking your mount could be a reins item. there could be different spells, and weapons to interact with (dagger to flip, your main hand sword to sharpen, your bow to pull the string on) and it could go as far as glasses to clean, cigar to smoke, coin to flip, ring to admire, book to read, letter to write, bottle to drink from, mage bun to eat, stool to sit and ponder on, map to look confused at, etc. it would be cool to have class/race themed items, profession themed items, and event themed.
    it would be changed at the transmog just like a piece of gear too, making it account-bound.
    as for the housing I would like alts to be placed in the area...I wish the follower dungeons could have your own alt skins instead of random npcs too.

  • @diginomnom2719
    @diginomnom2719 Месяц назад +1

    In regards to fixing the early game, with the new MoP Remix coming out, my friends and I had an idea: what if each and every expansion was "remixed" like that for the leveling experience. Like, when you create a character the chromie-time screen immediately pops up and you select which expansion you wanna level through. Timerunning sounds like a neat idea for the early game as a permanent addition. I'm tired of the limited-time event kind of stuff, especially when it's THAT good.

  • @andrewmatheson238
    @andrewmatheson238 Месяц назад +4

    I like the idea of chromie leveling giving recap on the whole story, but the issue is they would be throwing so much info at the player it can be overwhelming.
    The whole new player introduction right into the previous expac, like dragonflight, makes more sense. That way they are caught up on the recent story rather then all of it

    • @emmadilemma4177
      @emmadilemma4177 Месяц назад

      yeah when he was mentioning the introudcing new players on a lore catch up i would imagine a new player could do bite-sized content for each expansion so their not stuck in the old expansions for a long time and can go back to them if they want to on a alt if that makes sense

    • @threeormorechar
      @threeormorechar Месяц назад

      My idea of his explanation was that it would have been a more in depth version of the nightfae intro play quest, i dont think that would be super overwhelming, but personaly id like to see it last a bit longer than an hour, 4 to 8 maybe?, there are a lot of abilities and getting accomstemed to those should take a little bit of time

    • @AnubisBobert
      @AnubisBobert Месяц назад

      I think there should absolutely be some piece of evergreen content in the game that accomplishes this kind of story re-cap, maybe even stretching back to Warcraft 1, but you can't shove 3 decades of backstory in new players' faces right off the bat and lock the rest of the game behind it. I don't understand where this urge to mess with the starting experiences comes from; the way it is in Classic/SoD works perfectly well and I've watched first-hand how Exile's Reach drives new players away in comparison. I think people underestimate how much charm and character comes with getting to spend your first ten levels exploring the home of your chosen race and gradually absorbing their culture and story. It's that sort of character identity (class quests contribute to this too, one of the reasons why I think Legion was so successful) that actually enhances the RPG experience, not the miscellaneous cosmetic items Nixxiom was listing by the end of the video.

    • @andrewmatheson238
      @andrewmatheson238 Месяц назад +1

      @RealEuropeanPatriot because most players still want to play through it. And for new players if they want to learn more about the world they can go back and play it.
      I do agree they should overhaul the leveling experience a bit, but they need to make it more focused on the current story

    • @emmadilemma4177
      @emmadilemma4177 Месяц назад

      @andrewmatheson238 dont listen to people like them its just white noise and they have Classic wow now anyways whats there to complain.
      but yeah part of me still feels like there's always something new that i hadn't seen yet before and so I'm open to replaying the game and its expacs on new alts o/

  • @SplatastictheRealOne
    @SplatastictheRealOne Месяц назад

    So, I dunno if someone mentioned a particular thing that was introduced in WoD (yippee) But a method of being able to restore professions at any time or transfer that to another character like account wide progress for professions, if not being able to learn more than two since a majority is cosmetic or gathering with production, like potions.
    or return the 280% speed and that replaces the 150% instead so that flying is still nice and swift, One more thing I would say that should be part of a feeling is more transmog options and not to be tied to plate, cloth, leather, or mail since it's a cosmetic thing and doesn't change much, since a lot of gear looks well on characters and classes I would like to goof around with like the t2 recolor paladin to just throw spells or gunsling, as my main few ideas. or an idea to change your class not on the fly within limitations like most rpgs had, to be able to have a unique history with the character, like a priest becomes a "necromancer"(DK) with some unique quests. (speaking of they need to give more options for the Deathknight eyes kinda tired of being stuck with the Frozen gaze.)

  • @samoclese6435
    @samoclese6435 Месяц назад

    I like what you're going for with the player housing idea, I think with the PvE mode you were on about there should probably be some kinda currency to repairing your structures, whether that be them making it a gold sink to counteract inflation or they create some other currency for the mode. Permanent destruction I can see being a massive turn off for the mode. I can already see the rage posts from someone's super rare stronghold decoration that dropped from mythic argus getting destroyed by some wolf in a house attack encounter and now they have to go roll the dice with the loot tables again to maybe get that decoration back. That PvP mode sounds super fun though and might actually be the kinda thing that could get me trying out PvP in this game again.

  • @glaiv6366
    @glaiv6366 Месяц назад

    I really like the first suggestion with chrome lead questing through the expansions. To add onto that, now that we have follower dungeons, the ending of each expansion should be the last raid boss with follower enabled NPC’s to introduce some challenge towards progressing through the story. It would also help with teaching the history of how end game boss mechanics ramped up over each expansion. Obviously there’s many ways to make this viable, but a light bulb went off when you brought this idea up and I wanted to share!

  • @MrFrete-mi9yf
    @MrFrete-mi9yf Месяц назад

    1.) backgrounds - to be able to choose bonuses similair to bg3, like a cook or a medic that give you bonuses to cooking and healing 2)when you release and expansion make it parallel with the base game / make it a 60 cap or 80 similar to ffxiv. 3) more female and male body types for every race and extra body slider like how eso has that triangle.

  • @guga5708156
    @guga5708156 Месяц назад +2

    I think every expansion should be kinda self enclosing and have a summary of what you need for the expansion.
    Every expansion should have a new levelling option related to the expansion, with the option to do old missions if the areas conlide.
    Having to level every alt the same way is boring so you dont make that many alts. Options for levelling would be best. Endgame relliance has proven to be bad since content is finite (delve might be a solution, at least is a good idea) but having tools for custom dungeons even without reward, and at the end of each week or month a new CHOSEN DUNGEON chosen by then or the community actually gives you some random goods after doing it, would solve the problem.
    More modes or random minigames (some are crazy for pet battle, things like that would be great, like actual heartstone inside taverns, being able to throw darts, or something like that).
    GW 2 has shown that jumping puzzles might be fun.
    Some sort or racing game could be fun.
    More options when making equipments, let us make some good looking shit, reduce the amount needed to level up and make drops to create then rarer.
    Stuff like class quests, rogues making venoms, is fun.
    Being able to make music would be cool.

    • @bluemyst42
      @bluemyst42 Месяц назад +1

      The problem is that all the stuff you brought up sounds fun for "casuals," but casuals dont go to E-Sports tournaments for "World First" races or Arena PvP matches. Blizz is trying so hard to get WoW to be a competitive e-sport because they think thats where the money is.

    • @guga5708156
      @guga5708156 Месяц назад

      @@bluemyst42 Yeah, although I think its wrong, no mmo should be an e-sport, people pay for it montly and for skins because they care and feel immersed, not because they want to rush world first. They need to learn that more than 90% of the people who play it are casuals, and those are ways to add competitive stuff that people might want to go back to, and thus, pay more months.

    • @kyleellis1825
      @kyleellis1825 Месяц назад +1

      The vanilla world quests should be ever green and not tied to cata. It should be 30-40 mostly unconnected stories.

  • @viprkings4418
    @viprkings4418 Месяц назад +1

    I would love a Classic wow where they update the graphics to retail and update the outdated armor. I would really love to see how that plays and feels

  • @jesskyrnitszke
    @jesskyrnitszke Месяц назад +1

    i dont have 3 ideas and im not much of a raider or pvper im just a collector of mounts pets tmog and titles! and the one thing i would really love is a way to add titles to your Tmog sets you create i know its not that big of a dral for allot of people but i feel like for me i hate having to change to my firelord title every time i use my fire gear or my Winter's Envoy title when i wear a frost set its nothing that fancy but just being able to make customizing your character alittle bit easier would be nice!

  • @ElekktrOde
    @ElekktrOde Месяц назад +2

    point #2 is not what he said. his idea is making raids 40 man and easier, and add a Hard mode like Ulduar

  • @RAZORlukic
    @RAZORlukic Месяц назад

    Perfect Starter game experience IMO.
    Them just having chromie guide you through like the few most important lore drops, and you have to do like 3-4 quests, like 1 quest could be discovering that the LK is on the move, 2nd quest could be the storming of Northrand, 3rd could be the wrath gate, and 4th could be the actual LK fight and ending.
    All the in between stuff, chromie can summarize while you do these main quests.
    The idea to make people want to the REPLAY these expansions on their own is also perfect...
    Truly I wish blizzard would see this.

  • @barrettNZ
    @barrettNZ 27 дней назад

    I like what they did with Chromie and being able to level up in specific expansions, but it doesn’t do anything to get you up to speed with the rest of the game as you mentioned. I’m an old player returning and I just did 40-60 in WOTLK and it was fun and nostalgic, especially being able to do those dungeons again (all still extremely easy, unfortunately very little challenge which is something I’d prefer). I’m not sure if I’ll bother with the new expansion or dragon flight.

  • @SpewPuke
    @SpewPuke Месяц назад +1

    They need new intros for each race with a streamlined summary in quests of the history of that race. Exile's reach is ok, but you lose a lot of identity.
    Example, as a human, you should get an intro about the Stormwind reconstruction and the king missing in action and quests summing up the story of the Defias and the unmasking of Onyxia, phased quests, instances, cutscenes, whatever, but they need an intro like that, a singleplayer version, easy and fast.
    And then, an introduction of the options you have if you want to follow the story in chronological order or not.
    Chromie time was a good idea, but they need to be more clear with the order (Cataclysm should be third, after Outland and Northrend, as most of the Classic context is lost)
    It's 30 years of lore we're talking about. It's normal that it is multimedia (books, comics, games...).
    But currently, the new player gets an extremely generic intro and then gets shoved into a very complex world.

  • @MayronDev
    @MayronDev Месяц назад +9

    I thought the biggest problem with retail is that you can buy boosts to skip most of the levelling, which makes me feel like a smuck for levelling the normal way. I enjoy levelling but knowing that there's an easy way robs me of the joy of knowing I'm progressing.

    • @bluemyst42
      @bluemyst42 Месяц назад +1

      Thats a lot of the problems with retail is being able to just buy everything. Boosts, WoW Token/Gold, and cosmetics. And teleporting to dungeons/raids automatically with LFG/LFR, its all just TOO convenient.

    • @wowvain2989
      @wowvain2989 26 дней назад

      tbf thats not that big of an issue in reality. it takes me 12 hours to get to the latest expansion content when leveling a new character (or even less), without paying anything or using gold in any way. you should feel proud that you dont pay a full game's price of 60 dollars and instead just spend 12 hrs playing the game.

  • @HanMedSkjegget
    @HanMedSkjegget Месяц назад

    A full lore questline in the style of that nightfae theatre would be kinda cool. I agree all of this would be cool, but I would say that all of this could be added to what Asmon is saying, if anything, the player housing would make more sense if there was only one raid difficulty so that if you had all the cosmetic items you get from the raid has some meaning to them, not just entering LFR, afk, and get all the things. I would prefere if there was one raid difficulty that started somewhere between where normal and heroic is now and ended somewhere between heroic and mythic, with some bosses having Ulduar optional hardmodes making them full mythic difficulty

  • @jonburnett90
    @jonburnett90 Месяц назад

    I would change both slightly, as much as I agree on your first two suggestions.
    1) new players should be limited to one of 5 class/specs prot-war hol-prst ww-monk frst-mge bm-hnt.
    That way blizz can craft focused levelling experiences per class to introduce abilities slowly. They can better tune the experience in lower dungeons too.
    2. I think guild housing would be better. Player housing was tested in WoD and just felt so isolating (to me atleast). Guild banners and guards in guild tabard would really build on the team experience.

  • @cyanidematt
    @cyanidematt Месяц назад

    Love your ideas. Your house could be linked to the warband system and your alts could defend your fortress. Could unlock heritage decorations for leveling races or classes

  • @latham4575
    @latham4575 Месяц назад

    3 things that are new player focused: 1) every single achievement/mount in the game needs to be obtainable by a new player; 2) heirlooms should be gone as well as any kind of paid power in the leveling process; 3) the beginning stories of each race should be immersive and plant the player in their home land.
    There's much more than this, but those are 3 off the top of my head.

  • @devil711
    @devil711 Месяц назад

    My ideas
    1. Remove LFR and Normal raid difficulties
    2. Remove current gearing system. Go back to items having fixed ilvls
    3. Remove or revamp all mythic + affixes. Remove tyrannical and fortified completely.

  • @AdamSmith-ml4ji
    @AdamSmith-ml4ji Месяц назад

    I love all your ideas …. I think the player housing should be in instanced neibhorhoods ….. they will be similar to realms but each realm with have different instanced player neibhorhoods and there will be like a neighborhood portal in each zone … also making a new profession called construction or something to go along with building ….. engineers could make elevators and construction workers will have to install them …. Or something like that …… all I see is profession potential with player housing . Also I LOVEEE the idea of the player bio you were talking about it would help you be able to display your characters identity for everyone to see and what your goals and motives are .

  • @alex-suciu
    @alex-suciu Месяц назад

    really love the first idea.
    would love to be able to play to max lvl in whatever xpac I want to and not to be forced to lvl in the current xpac. doing the campaign once is fine, but for alts the only other option I know atm is dungeon grind

  • @iv9ry
    @iv9ry Месяц назад

    I like the idea of a main storyline, recapping the main events of the expansion. You could do an ending cinematic before transitioning into the next xpac, but I do feel like they'd have to slow down leveling to fit a lot of things in there and try not to give away a lot of future narratives, because when you look at expansions you see things like Illidan, Arthas, Deathwing. But the overarching narrative of Azeroth, Titans, and Old Gods is a majority of the time overlooked or ignored by the playerbase.

  • @BJ-on5dx
    @BJ-on5dx Месяц назад

    I couldn't agree more about the rpg elements. I think with the changes to m+, raids, the rated battlegrounds changes, and now delves-they have a really good base to work with moving forward for battle content. Working on things like player housing, making crafting and gathering more in depth, and adding things like a bard profession, will really help round out the game to make it a better overall experience.
    I would be surprised if they weren't working on some of that already with this new trajectory they seem to want to take with the game.

  • @apolegetics2023
    @apolegetics2023 Месяц назад

    Love the housing! Always loved housing in other mmos, it's damn good to have a base like in GW2, ESO, NW. People love to show off their houses and somewhere to hang out.
    Dyeing gear, other mmos do it too makes so much sense! same with music. All solid ideas

  • @Z3ROR
    @Z3ROR Месяц назад

    I agree on your first idea. I would even go further on that by not making an introductory questing experience a short one. Scrap current Chromie Time and make this the new Chromie Time. It's OK if it takes 6-8 hours to complete and then you're level 60 or 70. Use a storytelling method like Loremaster Cho in MoP, cause that was cool. To replace Chromie Time i would always scale the all the zones to the characters level with some restrictions so you have starter zones (1-10), easy zones (1-40), moderate zones(30-60), hard zones (50+) to give the player more freedom where to go, but also let the player know when it's time to move on or go back.

  • @vlads3283
    @vlads3283 Месяц назад

    My thoughts on it. I'm speaking as a WOTLK private server guy.
    -The Early game stuff. I would have the quest be much longer, not just a 1 hour stuff, but a minimum of two hours per expansion to get the new players invested into it.
    -Housing. That does not work in massive games, I would have it be like SWTOR in which housing is in it's own separate instance in a city or other settlements. Make it a player and a guild one too, giving people more stuff to play with. the rest of the stuff would be interesting to do, making Home defense a solo/group dungeon for friends or a guild experience.
    - RPG, dyes, awesome, cosmetics, meh, pet interaction *yees* . Bard I can see how ppl would just make everything an endless cacophony of noise. Text, some addons have this so it technically exists. Mount, meh.
    What I'd love to see is books, just make books, have them be long and make a library that can only hold books.

  • @SereneOrbitingSatellite-wg8nr
    @SereneOrbitingSatellite-wg8nr Месяц назад

    I like the 1st idea, i think your lvl should be 20 when you complete it, then you choose where to continue leveling up, maybe in the old zones, outland, northrend, pandaria or dreanor, maybe kul tiras or broken isles, idk even argus or smth, when you reach lvl 90 i think there should be a path to choose from pvp/achivements and tmog and mount/mythic+ or raiding/ idk some new idea for end game, ofc you can do other things but when you choose one of those they take you to a place when you find all of the vendors, like pvp vendors that sell potions that you can use in pvp, gear and maybe housing stuff like you said like medals that you can put in a wall, if you choose pve they take you to tmog vendor and they should separate pvp gear from pve gear, and add multiple vendors from different expansions and races, and the same for raids and mythic+, i think the game would be much easier to understand and more organized if it was this way, and add multiple bgs from all the old zones, like a bg in ghostlands/eversong woods or idk all the beautiful forgotten zones

  • @vivimymaster
    @vivimymaster Месяц назад

    I've been Gaming a tabletop Pathfinder game in the warcraft universe and it has been so much fun. One thing I'd love to see is a survival mode. Give us a mode where we need to bring food with us. Wear proper clothing while exploring. Set up camp when we log out of the game. It could be like plunderstorm where it's a new mode to play in rather than changing the game itself.😊 PS: I love feeding my pet in classic. Ya it's just an added thing but it's the little things that make a game immersive.

  • @Hexadeca
    @Hexadeca Месяц назад

    Flying disc or the wings is great, but to pick up a battle pet and cradle it would be great. Could even hold it up to show off the new little guy I collected.

  • @HonestPhil
    @HonestPhil Месяц назад

    if the base defense is optional then i think the housing is a good idea. like as you suggested initiating it by yourself.
    i think a guild house where you can mingle or play minigames together would be fun. just to bring a bit more of that guild feel back. its strange how wow never invest into that feature besides the passives.

  • @bigpoints101
    @bigpoints101 Месяц назад

    I think housing should be like dark age of Camelot. They have instanced zones with hundreds of houses and their setup as neighborhoods. Players can buy a housing plot and pick from a variety of houses. The larger the house, the more npc hook points, chests, and areas. You can decorate inside and out including your guild banner. Players can run around and see other players houses and you can have a place to hang out or have a guild meeting. Dark age of Camelot uses housing as their auction house, where you can setup a vendor at your house to sell your goods.

  • @Avatar_of_Chairness
    @Avatar_of_Chairness Месяц назад

    I love the Chromie idea of leveling. Have it go through the entire lore through some questing and scenarios based on raids. The scenarios would have companions as you went through them and have situations where you learn a boss mechanic or two to get you used to playing your class.

  • @shanaeverowe9626
    @shanaeverowe9626 Месяц назад

    I think the problem(for me anyways) is there is not enough time to do everything on more than 1 character. Leveling yourself,professions and doing pve and pvp content takes alot of free time that i dont have. I think non-gathering proffesions should have account wide recipe lists. So your main unlocks alchemy up to say 300 and you got some rando learned recipes besides the trainir ones. All those recipes are unlocked once you reach the proper skill on the alts.
    I know heirlooms exist, but that still requires you to play that character. If they had a small group of characters you had on the same server and faction as your main that gained a small fraction of the exp earned by your main, you would be breezing thru leveling alts.

  • @jamesdavis2359
    @jamesdavis2359 Месяц назад

    The housing idea would be pretty awesome. We also could use some really cool world events that take place at set times during the month. Something that rewards (nothing crazy) for participating. One thing I always thought of, because I enjoy PVP, was if there was a period in a month that, if your side (Horde or Alliance) competed and took full control of a zone, thinking of it being much larger than what took place in The Burning Crusade. Some sort of world control.

  • @dahboup
    @dahboup Месяц назад

    I like the idea of player housing but I like the way it was done in new world. I like how you can have your own housing and you can invite other to it but I think it some housing lots to lease or buy should be in major cities so when you walk out of your house you’re not alone in the world like in WoD how the world was kinda empty because everyone had their own house with their own vendors, AH, etc. nobody left their own housing in WoD. It would need to be done in a way that people would need to still interact together. Maybe in your housing instance you and your guildies can be neighbors and always see each other?

  • @Kerek77
    @Kerek77 Месяц назад

    To add to this, as a newer player, the leveling system seems to just push me as fast as possible to end game. I played vanilla wow through TBC and then quit. I remember when leveling took time and wasn’t so streamlined, every level felt like an accomplishment and new abilities felt earned. It’s so fast now that between the spells and talents I’m finding that I have very little character knowledge as I’m not allowed to let the new information soak in before more is thrust in my face.
    It would be cool if you could choose a slower more methodical leveling process and have it incentivized by some really cool reward like perhaps a mount or cool looking class specific transmog. On top of this, it almost feels like the AH is just one big transmog emporium. I’ve tried to gear through it but as you level so fast it’s not worth it and especially when you look at the cost of even simple green items being so expensive because of how they look. There’s little to no gear progression during the leveling process that has any tangible meaning and that was such a HUGE aspect of the game originally.
    You used to be able to invest in your character and have the time to really enjoy the process. Streamlining everything has made the game feel hollow and cheap. No longer do I get a sick piece of gear that will last me a long time and mean something to me. Perhaps it’s that way in end game raiding but the process to get there has me losing interest so quickly. WoW is missing the roleplaying aspect of RPG…

  • @tking6330
    @tking6330 Месяц назад

    For the housing he could've just said do what everquest 2 does for housing. It's almost spot on except for adding extra building construction.

  • @catcubus
    @catcubus Месяц назад

    1) Remove the cash shop. OR, severely limit the amount of items added to it quarterly. Trading post items will never appear in it either. They will either appear again as things are cycled through OR available for purchase with in-game gold. Having trading post items appear in a cash shop item is like punishing new players or current players for not purchasing that item because either they were saving tenders or didn't have enough. It's really obvious that Blizzard is banking on making sales through he cash shop and this is a HUGE turn off. Either reduce the amount of items that appear in it or cut the prices in half (if not more ).
    2) Player housing. I don't care if it's a small plot of land or something on the same scale of the garrison. Give us player housing already. Don't give the excuse "people aren't interested in it enough" -- I can assure you, there are A LOT of players who want this and have wanted it for years.
    3) Remember that roleplayers exist in your game. Redesign places like Orgrimmar and Stormwind to reflect current wow AND give us spots in it that players can use for roleplay. Also apply this to future cities and towns. Just give us more spots we can use and acknowledge the fact that we actually make up a good chunk of your player base.
    Bonus! Give us more character customizations. Not moggable items, more hairstyles, skin colors, tusks, horns, etc. If that's asking too much, make it so existing hairstyles can be used on different races ( within reason. I understand lore-wise certain things should be restricted to the races they were intended for ). And for the love of cheese, GIVE TROLLS GREEN SKINTONE ALREADY!!

  • @blablahuiful
    @blablahuiful Месяц назад

    for player housing and pvp is a soluten alredy there just look up gw1 guild battles its basicly. in gw1 you dont have a player housing like you think abput it but a guild house where you progess with other people of ur guild and can attack other guild halls. i belive this would be a nice addition to normal housing as well.

  • @sosusavage04
    @sosusavage04 Месяц назад

    I think the housing sounds pretty cool. I think it would be cool if you could bring people in your party as long as you’re the party leader into your house and they can interact and walk around and see your house. You can do a lot of role-playing with people coming over and eating dinner at your house or even interacting with that siege on your .house. One rule I would make is not to have any kind of vendors or gameplay NPC or people will have less excuse to go to towns just like mop

  • @izzyandcarrie
    @izzyandcarrie Месяц назад

    I don't know if this is possible yet
    Assign an AI (or preferably an actual developer) which can change the zone
    for example it can build up an army and attach west fall, creating new quest and situations for Players to deal with.
    or another example build up a small camp which might be full of refugees from some event across the world which can then start chain quest to figure out what's going on.
    but allow this system to continuously evolve and change. Don't just set up more standard quest. Do something like GW2 when the small village is overrun with Mobs and all the players have to go liberate the town so that questing can resume.

  • @kouvenom6740
    @kouvenom6740 Месяц назад

    My top 3.
    1. Player housing
    2. Gallywix casino. Fun activities to do solo and multiplayer. Pay gold to get coins to play games to collect currency to buy cosmetics. A activity could be tag, hide n seek, parkour, mini games like some of the WQ that are out there.
    3. Update all of the old content island expeditions, horrific visions, brawlers guild, torghast to max level content and add new cosmetics.

  • @barrettNZ
    @barrettNZ 27 дней назад

    I like the housing idea but I think it would be better suited as a guild hall, where your guild is tasked with protecting it so it’s more cooperative.

  • @samuelbanks8499
    @samuelbanks8499 Месяц назад

    This gave me an amusing idea for an RPG element: getting rested xp from playing music, or maybe even rp walking for a bit. Like the walking next to Mount idea, you rp walk with it and get rested quickly

  • @jrobertlysaght
    @jrobertlysaght Месяц назад

    I love your Chromie leveling idea. It solves the 2 biggest needs for a new player to play, and stay in WoW. 1. they get to, even if more briefly, to live through the lore like we did, and feel a part of the game world, and 2. they quickly get to current content, where presumably the friends that convinced them to try WoW, are playing.
    Your take on housing sounds good. 2 addendums, if I may. 1. Instead of NPCs, populate it with all your same faction alts.. 2. If you want people playing in the world, and not just Org and SW, put the housing in the lvl 5 town of your race. Razor Hill, Goldshire,, Bloodhoof village, Falconwing, etc.

  • @Osnof96
    @Osnof96 Месяц назад

    I don't like the first idea of "Chromi based leveling"
    I would do a revamp of kalimdor and eastern kingdoms making them a whole survival based leveling zone, feeling more like classic, obligating the new chars from a server to live that pathing. Then for the alters i would like that the final quests from important raids gives some coin called "medals of honour" or something like that to directly buy chars in some capital city with them. In addition I would add too that the new "wow remix" be able for leveling alters too without any payment so giving more fresh replay to the game

  • @Hypnotically_Caucasian
    @Hypnotically_Caucasian Месяц назад

    4. Slow down leveling speed back to how it was during Wrath
    5. Don't screw with my time walking campaigns
    6. Focus on making the game more challenging

  • @bluemyst42
    @bluemyst42 Месяц назад +1

    OK, hear me out. Beginner story introduction leveling. Alliance: you start as a guard in young Prince Anduins throne room when Onyxia is exposed and you have to help fend off dragonkin, blah blah blah. Chromie then sends you to witness the opening of the Dark Portal and you cross over and fight some demons in TBC, fast forward and you "support" a raid of adventurers defeating Illidan. And you get the idea, just have the player as a background character for the key elements of the game building up to them becoming the "Champion of Azeroth." Player gets to witness the key moments and meet some key characters without just being exposition dumped. Im not saying it perfect, its just a pitch.

  • @WunderWulfe
    @WunderWulfe Месяц назад

    the first thing they need to add is choosing visage form race and being able to wear cosmetic items on dracthyr

  • @huberteichson8304
    @huberteichson8304 Месяц назад

    Make each server unique with their own stories, just assign a GM to each server and make them able to create events. Make horde lose a city that they have to capture it again, or create a plague that has to be exterminated. Throw in a world boss in the middle on the city. Change gnomes into horde for an event or whatever. Then every sever gets to experience something unique and different making it so that you'll get more personalized memories of the game and your play time.

  • @Dani_Krossing
    @Dani_Krossing Месяц назад +4

    BIG yes to these ideas. They would do so much to the atmosphere of the game. 🙂

  • @argenis9518
    @argenis9518 Месяц назад

    I proposed this on reddit some time ago but everyone downvoted me:
    "Proposing some changes to Time Walking
    Over the years, the content from previous expansions has become almost irrelevant and merely anecdotal. It exists primarily for farming cosmetics and achievements.
    My proposal is to change the structure of the game, making each expansion its own meta, especially those with borrowed power. For instance, consider Warlords of Draenor, which lost much of its relevance after the release of Legion. Blizzard could re-add the quests they removed, introducing mythic+ and arena seasons for players at the maximum level, but exclusively within the WoD content. Additionally, they could introduce exclusive rewards. We can do it with Legion content, BFA, MoP and even Cata, Wotlk or TBC without the needing of moving to a classic era server.
    With this approach, we could breathe new life into old content such as raids and dungeons, utilizing old items (excluding skills or spells). What do you think?"
    :( i just wanna play old content without being trivial again, it may be fun.

  • @JackSmithey-tf5cm
    @JackSmithey-tf5cm Месяц назад

    I would like to see a specific class to specific race, like orc Barbarian or dwarf cleric or even night elf ranger or a warden, stuff like that...

  • @OmegaYoshi13
    @OmegaYoshi13 Месяц назад

    I've never played WoW before and I think the Chromie Time quest chain idea is a pretty good idea. If it ever came to consoles, having the option to get a lore recap/explaination from Chromie would be helpful for those wanting to get into the game and get a general feel/gist for the WoW lore/story.

  • @MarkusArkus5
    @MarkusArkus5 28 дней назад

    If they did housing, I would like to see recruits be the result of being exalted rep. Uses a pre-existing system and it kind of makes sense for someone to visit that you are friends with.

  • @SylvieMoon
    @SylvieMoon 28 дней назад

    Maybe for player housing if you are in a zone that has housing there could be a area that has neighborhoods kind of similar to final fantasy to make it feel less empty and alone ..there could be a communiry tavern of the sort in the center of it all where everyone can just talk and hang out in and ive been wanting to be a bard for years ;-; i wanna play music for players

  • @Ebodrac
    @Ebodrac Месяц назад +1

    I love the first idea, but i would change one thing. I wouldnt use Chromie. I would set it in a new portion of the Caverns of Time and have different characters from their respective stories/expansions narrorate their own storylines that you play through in a quite manner. This would let people be more connected to the characters and not just use Chromie who just feels a little overused at this point. I love chromie but thatd just be too much for me

  • @AkiRa22084
    @AkiRa22084 Месяц назад

    While I did like Mage Tower Challenge, Torghast, and Island Expeditions,
    I preferred Horrific Visions and Withered Army Training, since you could gear up.
    So I'm very happy for Delves.

  • @bogdanrotaru6101
    @bogdanrotaru6101 Месяц назад

    i remember sitting in front of the target dummy spamming spells as a boomie, going thorugh the eclipse rotation, and it was so addictive. It kept me there for hours. Man, you don't need content to make players get sucked in your game and waste hours. You only need a simple thing: good game play rotation, weather that is combat, exploring, crafting, or whatever you invent as a developer. Make a good gameplay, not necessarily good content.

  • @nickputney605
    @nickputney605 Месяц назад

    The return of Garrisons and personal home setup could work fantastic with Warbands! Get a recrtuitable NPCs from reputations that you have exalted. A small farm from like Pandaria. Little Brawlers Arena to build if you get a good rank in the Brawlers Guild.
    (Keep the Bank and Auction House out of the Garrison. Otherwise no one would leave their homes... again...)
    Maybe get occasional radiant quests to help the NPCs you recruited.

  • @lordvolland1930
    @lordvolland1930 Месяц назад

    I like housing thing. But I would make:
    -Personal house is more like place to chill with your friends, maybe minigames
    -Guildhalls with pvp sieges amd monsters raids
    It would add more mmo elements and motivate players to communicate with each other
    Also, like ideas with personalization. I want to be bard and doing some funny songs

  • @supaRogue
    @supaRogue Месяц назад

    Guild Housing, Have it so guild GM's Officers or however they want to set it up, can choose a pre set location say like 2-3 per continent / world out of the map, and create from the ground up a guild compound, with guild only access, I think this would help engage social activity at least within a guild better, make guilds relevant again in wow, these compounds could have maybe like a training dummy section, dueling area, maybe internal guild brawlers guild section, internal guild markets, stables, Inn's profession tables, The worlds cities already mostly feel empty due to how many there is, that won't even get fixed, they can at least make being in a guild feel like a team and a home again. then who knows maybe down the road there could be some guild on guild raid's as world pvp events

  • @maximilianmeier1441
    @maximilianmeier1441 Месяц назад

    0:58 easy:
    1: Make the hardest difficulty have cosmetic rewards only.
    2: "Great Reset": Have everyone start fresh and remove all the clutter and bloat in the game.
    3: Remove all addons. Features that are really necessary should be in the base UI.

  • @jeffreyhammack3557
    @jeffreyhammack3557 Месяц назад

    Agree with Asmon Removing all add ons is a must. No new player wants to face managing countless add ons to stay competitive

  • @eltroopa
    @eltroopa 28 дней назад

    I like the third idea for RPG elements. Having multiple different small factions your character could join and be apart of, no player power, just reputation and titles, cosmetics. And not simply one small faction for x class only. Have multiple different paths. You play with one rogue that’s apart of the defias brotherhood, you run into another that’s part of MI 7. Similar to class order halls, but maybe not as big. Your character is apart of something you think fits your character, and tells small compact stories across the entirety of Azeroth. A paladin could join the scarlet crusade and work through their ranks, or the lightforged from legion. I think stuff like that is cool, and it’s nice to play the game and have content where you can relax.

  • @badbabybearbots8968
    @badbabybearbots8968 Месяц назад

    1. When you log out, your character can become an NPC and can give out quests and people can pay for whatever your skilled at. So you can man a store/shop or like what you said build your own home/shop. This can also passively earn experience (not as much compared to logged in) and money while your away.
    2. Delegated quests. You can get a quest to distribute quests to other people. for example kill 1000 boars, then give a quest kill 10 boars to 100 people. This is kind of inline when you mentioned DND (this also would work with point 1.)
    3. AI (like GPT) generated lands and quests. So no more exansions. The world will be decided using GPT :D. That way Blizzard can blame GPT if anything sux.
    4. Extra Credit: Would be cool to take your character out of the game and into overwatch, rumble or diablo (yes like an NFT).

  • @TheBruceGday
    @TheBruceGday Месяц назад

    World quest dailies at end game in all zones, not just the latest expansion zones. Give us good reasons to go back to Westfall, Desolace, Thousand Needles, Wetlands…especially if our personal housing/garrisons are around the world.

  • @TheTraderStan
    @TheTraderStan Месяц назад

    There are 3 things that could easily help with the game. Idk if it would fix it our right but it would help imo.
    1.) Enhance early game leveling, a complete overhaul similar to a Cata revamp. Things need to be changed and stories need to be finished.
    2.) Remove the option to do Chromie leveling until you have a maxed level character on that current realm
    3.) Bring back Class quests and, in a similar note, RPG elements
    Honorable mention: Removing layers

    • @bluemyst42
      @bluemyst42 Месяц назад

      Layers are only needed during big expansions when population BOOMS, but I agree they need to go after population dies down.

  • @rowancabbit5512
    @rowancabbit5512 Месяц назад

    nice paint rack! glad to see you're keeping up with the mini painting