Each pack has 8 ClawMates, 1x 10cmx10cm thin adhesive, 1x 10cmx10cm thick adhesive, 6 alcohol wipes and a card with links to instructions/trips and tricks.@@davidbennett2082
“Don’t leave it up to autopilot” has gotta be one of the most difficult factors of aiming for me personally, I really struggle to remain focused on my target 😢
A tip for this is to always look at your crosshair when fighting/clearing in Tactical FPS (Valorant, CSGO) so that you train yourself to clear angles with your crosshair instead of your eyes. idk abt other shooters like apex or overwatch tho but id do the same
The timing of your video couldn't be more perfect for me! Just yesterday I was experimenting in the practice range of The Finals to be able to reliably one clip heavy from a distance with the MP5. I tried aiming at the body but hitting every bullet will leave the target at 10 hp. I tried aiming at the head but it's hard to perfectly control the recoil and end up doing usually less dmg than when body aiming. I then tried aiming at the neck and you guessed it, it was by far the most reliable technique to one clip. So yeah, I defo agree with your theory. Thank you for going so deep into thinking about these things!
depends on your aiming level, if you have a basic grasp on how to aim correctly yeah, you two gotta talk. But if for example, you didn't play a lot of shooters and you're pretty much new to those, aiming at the body is a good tip, get used to it, and then some time later you swap to the head. Though, even if that's the case, I would recommend the chest rather than the whole body
I love your videos bro, i think the same way about my aim, it's all a conscious process and the best way to improve is through intentional action rather than autopilotting and hoping you passively improve, your videos are always like additional confirmation for my own internal aim journey and journey of being conscious in every area of my life including gaming
Aiming at the neck has not been proven worthwile in my experience. Getting used at aiming at the neck will eventually make flicks move towards the neck as well. I've had so many times where I thought I hit a guy in the head, but I hit him in the neck instead which counts as a bodyshot. To me, training yourself to distinguish shots between the head and the body are much more valuable than aiming for a middleground where it'll be unsure what bodypart you ended up hitting
Hi Struth. I'm going to comment this again, just in case you didn't see it on your previous video... I would like to hear your take on monitor coefficient. I have seen almost all of your videos explaining aiming techniques and finding your sensitivity, but I don't think I've ever heard you diving into the correlation between Hipfire and ADS sens, and how it affects muscle memory. Definitely a video I would watch!
Apologies for missing your last comment, it's a topic i'm really interested and have wanted to tackle for awhile. I subscribe to the idea that 0% coefficient feels best for ads/scoped sensitivities. When I play new games blind without looking up how their ADS sens works, I tend to end up exactly on what 0%mm would be or at least very close to it. Where it breaks down for me is in converting sensitivities between games (mainly between FOVs). If it works for ADS/scope, surely it should work for converting to a new hipfire FOV? But what I've found is that a focal length conversion to a lower FOV always feels too slow, and a conversion to a higher FOV feels too fast. And to further put things into context, directly converting cm/360 does the opposite, so converting to a lower FOV feels too fast and to a higher FOV feels too slow. My 'ideal' sensitivity tends to sit somewhere between the two methods. For example, when I was playing a lot of Apex my best sens was 36.8cm on 119 HFOV (105 in-game). And in that same time period my best OW (103 HFOV) sens was 43cm (and not just best, it 'felt' the same as Apex in the sense that one didn't feel faster or slower than the other, despite being totally different games on totally different FOVs). If I were to 0%mm convert my Apex to OW my sens would be 49.7cm (too slow). If I were to directly convert cm/360 it would also be 36.8 (too fast). A 1x scope in Apex for me puts me at 105 HFOV, and if I were always scoped in it would feel too slow for general gameplay and looking around, but works great when you're already looking in their direction thanks to the faster hipfire. That comparison explains away most of the discrepancy in how it feels to convert between games like OW but that doesn't mean i'm happy about it :). I think the reason I haven't made a video on it yet is that I don't have a concrete solution to package up.
I always aim for the head, I'll be trying this instead. I've noticed tracking is one of my weakest things in overwatch as you said, its hard to correct perfect tracking on a strafing target.
Imo the ttk of the game really matters. If it's sth like cs where headshot with ak is an insta kill, it matters so much more to try to land a headshot.
try splitting the movement from mouse, to also strafe, then you dont have to only rely on mouse movement. which will result in less movement to catch up, with your mouse..
I have a video on it in the works. A quick thing to try is to avoid falling into the trap of reaction to each change in direction with a big flick which ends up having you flicking back and forth over and over instead of tracking. Work on having a smoother transition when you change directions. And reading movement, you don't always have to react and can often predict their strafe cadence and move your crosshair accordingly before you're technically aware of their change in direction.
Would love to see a video about that, I still struggle with that but I'll bare in mind what you said and try to practice, thanks for the tip❤❤❤@@StruthGaming
Your scientific approach to aiming is really impressive. Maybe you can give me some tips with my problem. I would like to play more FPS-games, but after ~50 min, my left shoulder and middle back start to hurt. I try to sit straight, and my mouse hand is right, so I can't understand, why my left (keyboard arm) starts to hurt. I also try to move more and do stretches in between rounds, but this doesn't really help.
It's really just the cue to aim at the base of the head/between the top of the shoulders. You're totally right that you can hardly ever actually see a neck.
@@StruthGaming I usually aim between the shoulders and slightly down the chest, depending on range but yea, usually the 2nd or 3rd shot will hit the head and that's all you need in some games, otherwise you just try to keep it there. Works best with battlefield I find.
I'm from Taiwan, and I want to get ClawMate to further improve my aiming skills. However, the shipping cost is too expensive for me, almost double the price. Your work and videos have been really helpful for me, and I would like to support you. Is there any way to reduce the shipping cost?
I probably need help with the dpi and edpi mouse cause I really don't get all that stuff is coming from. I have question for you where do you actually look through your mouse edpi in your desktop setting and how would you see that number how much EDPI or DPI that you have on in your games cause I really don't get it at all I wanna play pro game like everyone else
If your mouse has software, eg. a Logitech mouse has 'Logitech G Hub' you can check your DPI there. If it doesn't, the default DPI is typically 800, and if it's adjustable, it's usually in steps like 400 > 800 > 1600 > 3200. Your EDPI is your mouse DPI (so something like 800, multiplied by your in-game sensitivity). So in Overwatch 2, 800 DPI and 5 in-game sens = 4000 EDPI. Personally not a huge fan of measuring sensitivity in EDPI as it changes between games as they rarely use the same in-game sensitivity which is why cm/360 is more popular. It's the real life mouse movement it takes to rotate 360 degrees in-game. You can use tools like aiming.pro/mouse-sensitivity-calculator to find your cm/360. Don't worry about the right side. Just choose your game, enter your sens, enter your mouse DPI and click 'show advanced'. Hopefully that helped!
"it's hard to do" yet 40% of players in any given fps game can hit headshots all day everyday. The point I am making, is that it is hard, but cheating is such a problem, that statistically, it's not that hard.
Yeah i'm still using it for the rotation setting. Still not bannable in any popular FPS games that I know of. Their FAQ page has more info on why that's the case.
@@mistyfaderia it's just a weird and badly worded question. "I'm having trouble deciding" obv you always try to shoot to the head, but there are situations where you shouldn't do that.
Yeah it's probably not the best bet in tac-fps. Tac-fps would fall under the 'headshots being so valuable that you are strongly incentivized to go for them' umbrella (like the bolt action sniper example in the video).
Are a large portion of headshots accidents? Yeah, especially if we include the casual players, but saying MOST headshots are on accident? I think is misleading at best. I honestly doubt that aiming for the neck is a better idea. In a game like Overwatch and the reaper example we saw? Sure it's "bigger", but for most games where the enemies are humans and the head hitbox is bigger than the neck. If you're arguing for games where there IS no neck hitbox-- honestly I still disagree. Why would you not aim for the lower part of the head instead? If you're actually god awful, MAYBE just MAYBE this advice would be useful. Otherwise, I see no strong merit to this argument.
As for the argument for higher average dps. Higher average dps is not necessarily good. Half damage on 2 people is not equal to 1 dead person. Depending on the game the value differs (for Valorant that 1 dead person is 10x more valuable) but for games where it leans towards the other one, it still favors 1 dead person. Look at any game and try to convince me otherwise. To put it to an extreme, 10 people with 10hp each or 1 person with 100hp? Fairly obvious.
It's probably not the best bet in tac-fps. Tac-fps would fall under the 'headshots being so valuable that you are strongly incentivized to go for them' umbrella (like the bolt action sniper example in the video).
🎯 Check out the ClawMate mouse mod here - struthgaminggear.com/
You should try the razor viper v2 people see if you like it
Is 1 just 1 or is 1 just 1 set of 3?
@@davidbennett2082 8 individually so 2 and a half sets
Each pack has 8 ClawMates, 1x 10cmx10cm thin adhesive, 1x 10cmx10cm thick adhesive, 6 alcohol wipes and a card with links to instructions/trips and tricks.@@davidbennett2082
@@StruthGaming thank you
“Don’t leave it up to autopilot” has gotta be one of the most difficult factors of aiming for me personally, I really struggle to remain focused on my target 😢
fr
Bad attention span? Or just don't want focus?
That's why Respawn is never going to touch aim assist 😂
A tip for this is to always look at your crosshair when fighting/clearing in Tactical FPS (Valorant, CSGO) so that you train yourself to clear angles with your crosshair instead of your eyes. idk abt other shooters like apex or overwatch tho but id do the same
Play with an dpi randomizer for 10 mins bf
The timing of your video couldn't be more perfect for me!
Just yesterday I was experimenting in the practice range of The Finals to be able to reliably one clip heavy from a distance with the MP5. I tried aiming at the body but hitting every bullet will leave the target at 10 hp. I tried aiming at the head but it's hard to perfectly control the recoil and end up doing usually less dmg than when body aiming. I then tried aiming at the neck and you guessed it, it was by far the most reliable technique to one clip.
So yeah, I defo agree with your theory. Thank you for going so deep into thinking about these things!
Most underrated channel for fps games on YT.
2x headshot multipler is way higher than most modern games. In Apex it can be as low as 1.3-1.4x with max helmet.
bro visualizing the neck helped me so much when using widow, i did this a year ago. i never mained widow though
Just realised Reyna in Valorant has a voice line about this: "Aim for the neck. Easy kill"
I guess my friend who recently coached me and told me to aim at the body gotta talk...
depends on your aiming level, if you have a basic grasp on how to aim correctly yeah, you two gotta talk. But if for example, you didn't play a lot of shooters and you're pretty much new to those, aiming at the body is a good tip, get used to it, and then some time later you swap to the head.
Though, even if that's the case, I would recommend the chest rather than the whole body
I love your videos bro, i think the same way about my aim, it's all a conscious process and the best way to improve is through intentional action rather than autopilotting and hoping you passively improve, your videos are always like additional confirmation for my own internal aim journey and journey of being conscious in every area of my life including gaming
Props for counting thousands of pixels just for a video.
Fortunately Photoshop can show the number of pixels in a selection :)
And in some games the recoil moves up the bullets and/or the crosshair, so more chances of a headshot while having great balance on body shots
Also in cs2 the neck counts as part of the head. In valorant it doesn’t. Just ordered the clawmate mod excited to try it on my maya.
I cannot believe I originally learned this from a minecraft pvp tutorial. Glad to see me doing it is still useful in other games
Aiming at the neck has not been proven worthwile in my experience. Getting used at aiming at the neck will eventually make flicks move towards the neck as well. I've had so many times where I thought I hit a guy in the head, but I hit him in the neck instead which counts as a bodyshot. To me, training yourself to distinguish shots between the head and the body are much more valuable than aiming for a middleground where it'll be unsure what bodypart you ended up hitting
Imagine if the video was like Struth leaning over to use his neck to aim, instead of aiming for the neck.
bro, start streaming on twitch, it's very interesting how you shoot without clips and in general how you play
Hi Struth. I'm going to comment this again, just in case you didn't see it on your previous video...
I would like to hear your take on monitor coefficient. I have seen almost all of your videos explaining aiming techniques and finding your sensitivity, but I don't think I've ever heard you diving into the correlation between Hipfire and ADS sens, and how it affects muscle memory.
Definitely a video I would watch!
Apologies for missing your last comment, it's a topic i'm really interested and have wanted to tackle for awhile. I subscribe to the idea that 0% coefficient feels best for ads/scoped sensitivities. When I play new games blind without looking up how their ADS sens works, I tend to end up exactly on what 0%mm would be or at least very close to it.
Where it breaks down for me is in converting sensitivities between games (mainly between FOVs). If it works for ADS/scope, surely it should work for converting to a new hipfire FOV? But what I've found is that a focal length conversion to a lower FOV always feels too slow, and a conversion to a higher FOV feels too fast. And to further put things into context, directly converting cm/360 does the opposite, so converting to a lower FOV feels too fast and to a higher FOV feels too slow.
My 'ideal' sensitivity tends to sit somewhere between the two methods. For example, when I was playing a lot of Apex my best sens was 36.8cm on 119 HFOV (105 in-game). And in that same time period my best OW (103 HFOV) sens was 43cm (and not just best, it 'felt' the same as Apex in the sense that one didn't feel faster or slower than the other, despite being totally different games on totally different FOVs).
If I were to 0%mm convert my Apex to OW my sens would be 49.7cm (too slow). If I were to directly convert cm/360 it would also be 36.8 (too fast).
A 1x scope in Apex for me puts me at 105 HFOV, and if I were always scoped in it would feel too slow for general gameplay and looking around, but works great when you're already looking in their direction thanks to the faster hipfire. That comparison explains away most of the discrepancy in how it feels to convert between games like OW but that doesn't mean i'm happy about it :).
I think the reason I haven't made a video on it yet is that I don't have a concrete solution to package up.
Awesome video!
1:14 Apex players barely reacts to track
I always aim for the head, I'll be trying this instead. I've noticed tracking is one of my weakest things in overwatch as you said, its hard to correct perfect tracking on a strafing target.
I ordered one of your clawmates i'm just waiting for it to be delivered, I'm looking forward to having it
“We are not robots”
Apex players with Aim Assist:……
Imo the ttk of the game really matters. If it's sth like cs where headshot with ak is an insta kill, it matters so much more to try to land a headshot.
i dont want to sound like a snob, but i have been a neck aimer since my father bought me a pc in 2005. my NECK GAME is CRAZY
Hey man can you give tips on aiming on targets who are zigzaging? I super struggle with that🥺🥺🥺
try splitting the movement from mouse, to also strafe, then you dont have to only rely on mouse movement. which will result in less movement to catch up, with your mouse..
@@onlinecheatersexposed8491What do you mean by splitting the movement?🤔🤔🤔
I have a video on it in the works. A quick thing to try is to avoid falling into the trap of reaction to each change in direction with a big flick which ends up having you flicking back and forth over and over instead of tracking. Work on having a smoother transition when you change directions.
And reading movement, you don't always have to react and can often predict their strafe cadence and move your crosshair accordingly before you're technically aware of their change in direction.
Practice being aware of the body language while you aim.
Would love to see a video about that, I still struggle with that but I'll bare in mind what you said and try to practice, thanks for the tip❤❤❤@@StruthGaming
Your scientific approach to aiming is really impressive. Maybe you can give me some tips with my problem. I would like to play more FPS-games, but after ~50 min, my left shoulder and middle back start to hurt. I try to sit straight, and my mouse hand is right, so I can't understand, why my left (keyboard arm) starts to hurt. I also try to move more and do stretches in between rounds, but this doesn't really help.
YOOOO A NEW VID , LESGOOOOOOO
You can't see the neck in most games
It's really just the cue to aim at the base of the head/between the top of the shoulders. You're totally right that you can hardly ever actually see a neck.
@@StruthGaming I usually aim between the shoulders and slightly down the chest, depending on range but yea, usually the 2nd or 3rd shot will hit the head and that's all you need in some games, otherwise you just try to keep it there. Works best with battlefield I find.
In overwatch with the recent changes to hitboxes its better to aim for healthbar above their head lol
Ayy LFG!
I'm from Taiwan, and I want to get ClawMate to further improve my aiming skills. However, the shipping cost is too expensive for me, almost double the price. Your work and videos have been really helpful for me, and I would like to support you. Is there any way to reduce the shipping cost?
I'm definitely willing to spend $526.00 NTD, but not $968 (which is 180%).
tough man, but you dont need some silly device to make you aim better. Get an artisan from japan and a viper v2 pro and you'll be fine
What's the game @0:16 called? , sorry for bad English.
Darktide
Been aiming there since CS1.6
what cm do u use in overwatch? if I may ask
42.7cm for the majority of the footage in the video.
what DPI, cm/360, and mousepad do you personally use
CM/360 depends on the game and FOV, but usually around 40cm/360. Been on 42.7cm in OW lately and about 37cm or so in Apex/Finals.
Yeah, sry team, i was aiming at the big toe on their foot.
thought you meant you use your kneck to aim
I probably need help with the dpi and edpi mouse cause I really don't get all that stuff is coming from. I have question for you where do you actually look through your mouse edpi in your desktop setting and how would you see that number how much EDPI or DPI that you have on in your games cause I really don't get it at all I wanna play pro game like everyone else
If your mouse has software, eg. a Logitech mouse has 'Logitech G Hub' you can check your DPI there. If it doesn't, the default DPI is typically 800, and if it's adjustable, it's usually in steps like 400 > 800 > 1600 > 3200.
Your EDPI is your mouse DPI (so something like 800, multiplied by your in-game sensitivity). So in Overwatch 2, 800 DPI and 5 in-game sens = 4000 EDPI.
Personally not a huge fan of measuring sensitivity in EDPI as it changes between games as they rarely use the same in-game sensitivity which is why cm/360 is more popular. It's the real life mouse movement it takes to rotate 360 degrees in-game.
You can use tools like aiming.pro/mouse-sensitivity-calculator to find your cm/360. Don't worry about the right side. Just choose your game, enter your sens, enter your mouse DPI and click 'show advanced'.
Hopefully that helped!
@@StruthGaming Thank you and I do have pc and everything back in america but I don't have it now I will try it the website and practice a lot
"it's hard to do" yet 40% of players in any given fps game can hit headshots all day everyday. The point I am making, is that it is hard, but cheating is such a problem, that statistically, it's not that hard.
Yeah and the SBMM throws all of the good players into unwinnable rage games. That system can't work when cheating is so prolific
Are you still using rawaccel? Im worried of beeing bannd
Non bannable afaik, but I personally don’t see the appeal
Yeah i'm still using it for the rotation setting. Still not bannable in any popular FPS games that I know of. Their FAQ page has more info on why that's the case.
Would this apply to Valorant? I'm having trouble deciding
Dude what?? Ofc you try to aim to the head, it's a one shot kill
@@TheACTIONZThere are lots of people in low elo who are crouch spraying, that's whu he asked.
@@mistyfaderia it's just a weird and badly worded question. "I'm having trouble deciding" obv you always try to shoot to the head, but there are situations where you shouldn't do that.
No
For the love of god no don't follow this advice
ah yes, the hackers sweet spot
But not in cod
this doesnt work in valorant js.
Yeah it's probably not the best bet in tac-fps. Tac-fps would fall under the 'headshots being so valuable that you are strongly incentivized to go for them' umbrella (like the bolt action sniper example in the video).
Are a large portion of headshots accidents? Yeah, especially if we include the casual players, but saying MOST headshots are on accident? I think is misleading at best. I honestly doubt that aiming for the neck is a better idea. In a game like Overwatch and the reaper example we saw? Sure it's "bigger", but for most games where the enemies are humans and the head hitbox is bigger than the neck. If you're arguing for games where there IS no neck hitbox-- honestly I still disagree. Why would you not aim for the lower part of the head instead? If you're actually god awful, MAYBE just MAYBE this advice would be useful. Otherwise, I see no strong merit to this argument.
As for the argument for higher average dps. Higher average dps is not necessarily good. Half damage on 2 people is not equal to 1 dead person. Depending on the game the value differs (for Valorant that 1 dead person is 10x more valuable) but for games where it leans towards the other one, it still favors 1 dead person. Look at any game and try to convince me otherwise. To put it to an extreme, 10 people with 10hp each or 1 person with 100hp? Fairly obvious.
Can I pay you to teach me lol
Aim for the center of mass = headshot = CS (shitgame)
What aboit valorant players
It's probably not the best bet in tac-fps. Tac-fps would fall under the 'headshots being so valuable that you are strongly incentivized to go for them' umbrella (like the bolt action sniper example in the video).
@@StruthGaming agree, 80% of the time you want a headshot
Not a fan of the use of ai generated content for the thumbnail. It makes the vid feel cheap and not worth watching
True, wasn't too happy with how the thumbnail turned out honestly. Might give it another crack, thanks for the insight.
@@StruthGaming it wasent that bad
U are making a bad habit
Common StruthGaming W.