If you need any help don't esitate to write below, i'll answer all the video related questions here in the comment section, if you need further help you reach me out on my community discord: discord.com/invite/pzRDBKXMZu
I did not understand well. Please answer. Is this video related to picking up things and putting them in the back bag and dropping them if the player wants?
This is an advanced tutorial, for people who already have that kind of system or are currently working on one, it works as a base for doing an Inventory (Bag) and move with a controller inside of it, you can later add options like drop, and you can easily make a pickup system to update the Inventory Array
@@rangerforceproject4182 You need to expose your widgets wih the is Variable checkbox in the UMG to have them in blueprints, as for the other problem, i'm not sure why they don't show
do you know how steering wheel controller works ? for racing game, 1. steering wheel, 2 brake pressure, 3 throttle pressure, 4. up shift gear, 5 down shift gear, 1,2,3, is an on going input, maybe the game will be picking up those input 50 times per seconds?
If you need any help don't esitate to write below, i'll answer all the video related questions here in the comment section, if you need further help you reach me out on my community discord: discord.com/invite/pzRDBKXMZu
Great tutorial! I'm sure this will help a lot of people make their gamepad/keyboard inventory. Thanks for sharing your knowledge!
I did not understand well. Please answer. Is this video related to picking up things and putting them in the back bag and dropping them if the player wants?
This is an advanced tutorial, for people who already have that kind of system or are currently working on one, it works as a base for doing an Inventory (Bag) and move with a controller inside of it, you can later add options like drop, and you can easily make a pickup system to update the Inventory Array
Not sure if I missed or not, but the blue variables were not explained how to get for all of the inventory slots.
Do you mean the inventory slots?
@@cibe yep
@@cibe and they input keys wont show when trying to put in keybord and gamepad input in widget event graph
@@rangerforceproject4182 You need to expose your widgets wih the is Variable checkbox in the UMG to have them in blueprints, as for the other problem, i'm not sure why they don't show
do you know how steering wheel controller works ? for racing game, 1. steering wheel, 2 brake pressure, 3 throttle pressure, 4. up shift gear, 5 down shift gear, 1,2,3, is an on going input, maybe the game will be picking up those input 50 times per seconds?
Never tried with one fo those sorry