Dodonpachi Daifukkatsu Ver.1.5 - Ura 2-ALL Clear - 282 Billion
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- Опубликовано: 29 авг 2024
- First Ura clear from 3 and a half months ago. Turn on subtitles for some extra comments.
I did plan on improving this but I never really got around to it, so I'll upload this for the time being.
Dodonpachi Daifukkatsu, also known as Dodonpachi Resurrection, is the fourth game in the Dodonpachi series.
Like all Dodonpachi games, it has chaining. Killing enemies raises the vertical meter in the top left and not killing anything lowers it. If the meter fully empties, then you break the chain. Lasering big enemies or lasers makes the meter remain filled at a tiny amount. The meter gets filled with different amounts depending on whether you killed the enemy with shot or laser. Like every Dodonpachi game (except for the first), chaining is more lenient in the 2nd loop. It's important to mention that the chain only immediately gets reset to 0 if you break it while having a full hyper meter, otherwise it will rapidly decrease. Bombs and autobombs immediately reset it to 0 regardless.
Like Daioujou, this game has hypers. When the horizontal meter in the top-left gets full, you can use a hyper. You fill it naturally by killing and lasering enemies, but the more important ways to raise it are by pointblanking and picking up green bees.
Hypers in this game drastically increase your firepower but can also cancel bullets for Hits. However the bullets will get harder to cancel for each consecutive hyper you use. This is because of the Hyper Rank. It starts at level 1 and maxes at level 5. Using a hyper increases it by 1 and dying and manual bombing lowers it by 1. Autobombs do not decrease the Hyper Rank. Furthermore, more Danger lasers will spawn at higher ranks. Like any laser in the game, you have to push these back by using your own laser.
In the 1st loop Hyper Rank gets reset to 1 at the start of every stage. You can circumvent this by killing the boss with a level 5 hyper and carrying that into the next stage, since you'll get more Hits that way.
The Ura loop however locks you into Hyper Rank 5 at the start of every stage. This is absolutely devastating in the loop so you really want to lower it and carry a level 1 into the next stage.
For scoring you want to jack up the Hit count with hypers as much as possible at the start of a stage and then chain the rest of the stage outside of hyper. The Hit counter only serves as a hidden multiplier at certain ground marks. These are:
500 Hit - x2
1000 Hit - x3
5000 Hit - x5
10000 Hit - x7
Once you reach 10k Hits you don't really need to increase it any further.
YOU ONLY GET SCORE IF YOU'RE OUTSIDE OF HYPER AND HAVE A FULL HYPER METER.
This is probably the most important thing to remember.
Killed enemies get added to the Get Point value of the chain so you really want to kill valuable enemies outside of hyper with a full hyper meter.
Conditions to enter the Ura loop are:
- Collect all 45 hidden bees.
- Don't bomb more than twice (this includes autobombs).
- Don't die more than once (this only applies to Power Style).
You uncover hidden bees by lasering them. They cycle between green and orange. Green bees give you 33% hyper meter, orange bees give you a negligible score bonus and you get both if the bee is flashing.
In order to get all the bees, you need to go through the Ura route of the 1st loop. You do this destroying all the silos at the start of the game before the big tanks run over them. The Ura route takes you to alternate parts of the stages with more bees and all the midbosses are replaced by the bosses from the first Dodonpachi.
The biggest change in the loop is that cancelled bullets with the hyper now shoot suicide bullets at you. It gets extremely overwhelming at higher Hyper Ranks. At the boss of a stage you really want to bomb/suicide your Hyper Rank back to level 1.
Pointblanking doesn't nearly raise the hyper meter as much as it does in the 1st loop either.
Buy the game here:
store.steampowe...
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/ jaimersstg
/ jaimersstg
Thanks for the details about 1.5's mechanics! And someone remind me to never try to figure out SHMUPs on my own again, because *holy shit*. I was missing so many critical elements about 1.5 before watching this. Now I'm a bit scared to find out all the stuff I don't know about BL and BLA.
I am a simple man. When I see Jaimers fight the TLB of a game, I must click the video.
loop 1 laser wheels 17:54
posting this for easy reference
Thank you so much for putting annotation commentary on this.
Directed by Michael Bay.
just played this game today on steam, died a lot, didn't understand scoring neither how to survive, kept playing just for the sheer amount of goofy ridiculousness level this game reaches, especially the last phase of the last boss.
final verdict: I don't even know what was happening on screen lmao nice bullet hell.
I feel you.
Mind blown! Thank you for the annotations also! I understand a little more now, I think.....
Man this game rips so hard. Cave poured every ounce of talent and insanity into this game and DFK:BL. This game and BL also really highlight the strengths of the CV1000 hardware with the high sprite density and judicious use of alpha blend modes.
Damn, that controller must have a super high quality dpad. His movements are so smooth and precise. Me i press the dpad and the ship moves a meter uncontrollably. lol
At the first part of stage 5, you could simply destroy the 3rd laser turret right after your hyper ends, it gives a lot more bonus points than the tank.
At the TLB part, you just graze and graze and if I will be play it and get to the TLB (I have this game in my PC btw), I would be immediately dead before the TLB, or the second loop. Nice gameplay BTW. Yeah I play danmaku, mostly Touhou and some Cave shmups like Mushihimesama, but I still can’t get up on the easiest difficulty.
wow, Steam replays are actually working for someone! o.o
I have played this game. But that is like saying I have played chopsticks on the same piano that Rachmaninov played. :)
Dodonpachi Daifukkatsu Have Plot Twists We Mission To Defeat Rampage Of Elemental Daughters And Actualy Colonel Is Mastermind Of This War
Why Cave Give Dodonpachi And Dodonpachi Daifukkatsu An Plot Twist ?
your recording is so smooth and crystal clear. what do you use to capture and/or edit?
To record I use Dxtory with the Lagarith lossless codec. I then upscale it to 1440p in Megui with the x264 encoder on a slow preset.
Jaimers91 awesome thanks! I'll check those out.
-Now do it with Marisa-
Oh man this is going to take a mega kek load of time for me to learn.
Which marisa shot type? Marisa A or B? 😂
@@okuu_utsuho yes
It's so easy for the hit count to drop out, unlike Black Label version.
Though you don't need to fulfill the TLB requirements which this was optional as the ending you'll get are the same whether you beat the TLB or not except the case for DonPachi and DoDonPachi
6:03 Stage 3 Start!!
Did you have any issues watching replays? Most replays I've watched in-game (my own replays & online leaderboards) very often desync. However, Black Label Arrange replays don't desync for some strange reason.
All of the 1.5 replays I've downloaded of the leaderboard desync at the 2-4 midboss. Own replays always work though.
Impressive run!
Im trying to figure out how this game works though: What is going on around 2:39, that makes the Hyper Laser pump so much into the Hyper meter this fast?
Can't even see the enemies
it has been a month
wonder what insane thing jaimers' doing
51:11 Eplipsy Warning!
god i have been denying myself a huge amount of satisfaction by ignoring the scoring in cave games its delicious
any tips for not breaking your hit streak when holding onto hypers ? i always break them after long , it seems like theres no way to consistently keep your streak if you want to hold onto a hyper for longer than a few seconds
That's basically the trick. Increase the HIT number as high as you can using hyper, and then keep the chain going withoit using hyper. You get most points when you have a high chain with full (unused) hyper.
@@usernameRika yeah !! but its so hard to keep it from breaking aaaa
ive been learning to toggle from the spread shot to the laser shot cause i THINK last time i checked the spread shot increases the combo gauge more than the laser shot ?? im not 100% but damn am i having a good time figuring it out
I’m just curious, do you know how to get the hidden routes at this point in time? If so, I’d be interested to know that since I’m trying to get them.
You should look them up on a Shum’ups forum. Since each is different
Epilepsia mode
not human
@jaimers91 you need to unlock strong style or its free ? because i have only bomb style and power style !
And I thought amazing giant sentient fish ships were weird, given burst is how I heard about this. What's the story here?
@Chiafade now Update, Yeah, in the previous game apparently one of the waifu doll bots got corrupted by the bee robot monster and now she's the villain of this game. I'd say that's a decent plot. Better waifu on the cover that you play in this game anyways
I have this for switch i absolutely love it that is until Akai Katana Shin comes to the eshop worldwide i been dying to play that game i don't have a computer i had an xbox 360 but sold it like an idiot i only have an android 64gb all the mame roms i found do not work so my only hope is that it hits the eshop like resurrection did
Is there any reason to ever choose bomb style? It seems like objectively worse strong style...
함선이 산산조각났다! 48:10
how do you make the star / medal things appear?
Is it worth getting the steam port is it still bugged?
It's worth it. Standard mode, 1.5, is the most stable one. The devs fixed the [absence of] slowdown in Black Label Arrange (Ketsuipachi) and the other arrange mode, so most gamemodes are okay now.
Thanks for the info.
At 48:58 How could you recharge your Hyper so fast? This can't be pointblanking alone.
All the little drones give you hyper meter if you pointblank them and you pointblank like 30 of them at once there.
@@JaimersSTG Thanks for the information. I will give it a try.
fucking zatzuza. this ladies and gentlemen, is how you create lag and frame rate problems in a Xbox 360
zatzuza is black label
what you are seeing is Hibachi, a little-bit-easier true last boss.
is this game playable on US Xbox360?
Yes, Dodonpachi Deluxe Edition is free region, is playable
51:00
I still too plebian to play this strategically ;_;
Hahahahhahahahaha 14980 HITS... WHO'S COUNTING!!!
In bl arrange mode some people get 200.000 hits
I don't understand this game
For me the only thing I don't understand is the story, dariusburst brought me here out of curiosity, all I'm trying to find out is who the person on the cover is and what the plot is. I'm pretty sure they're all robots or whatever or cyborgs
@@gaminggoof1542 trying to figure out the story of a shmup lul
@@kartewii826 Some have pretty good ones, this one like the rest of them is depressing though (the series). At least the one before had some happy endings
8878
You will need a decahexcore PC processor to run this game,you had a brutal fps fall on the run
the game purposely decreases fps to emulate the arcade machines and make certain patterns doable
This game (as well as all others made by the same developers) is developed arround the slowdown. Its difficult scoring mechanics and dense bullet patterns go hand in hand with the slowdown.