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Very helpful, thank you!
Great video
Thx m8
🔥💕👍
Would love to see how this addon improves.
It is already and will continue to improve :-)
Great Video. Do you know how i can Join a mirrored object to an another mirrored object without the one side vanished?
👍
Yoo dude this j sculpt add on is it good for retopology?
Primitive mode gives errors in Belender 4.0Error codePython: Traceback (most recent call last):File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\fc_primitive_mode_op.py", line 58, in initself.shape = Polyline_Shape()File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\types\shape.py", line 42, in initself._vertex_ctr = VertexContainer()File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\types\vertex_container.py", line 10, in initself._shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')ValueError: expected a string in ('FLAT_COLOR', 'IMAGE', 'IMAGE_COLOR', 'SMOOTH_COLOR', 'UNIFORM_COLOR', 'POLYLINE_FLAT_COLOR', 'POLYLINE_SMOOTH_COLOR', 'POLYLINE_UNIFORM_COLOR'), got '3D_UNIFORM_COLOR'
Very helpful, thank you!
Great video
Thx m8
🔥💕👍
Would love to see how this addon improves.
It is already and will continue to improve :-)
Great Video. Do you know how i can Join a mirrored object to an another mirrored object without the one side vanished?
👍
👍
Yoo dude this j sculpt add on is it good for retopology?
Primitive mode gives errors in Belender 4.0
Error code
Python: Traceback (most recent call last):
File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\fc_primitive_mode_op.py", line 58, in init
self.shape = Polyline_Shape()
File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\types\shape.py", line 42, in init
self._vertex_ctr = VertexContainer()
File "C:\Users\dirim\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\jmesh-tools-master\types\vertex_container.py", line 10, in init
self._shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
ValueError: expected a string in ('FLAT_COLOR', 'IMAGE', 'IMAGE_COLOR', 'SMOOTH_COLOR', 'UNIFORM_COLOR', 'POLYLINE_FLAT_COLOR', 'POLYLINE_SMOOTH_COLOR', 'POLYLINE_UNIFORM_COLOR'), got '3D_UNIFORM_COLOR'