[PoE] Project Manhattan - 14 Billion Discharge VS ToTA Boss - Stream Highlights

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  • Опубликовано: 29 сен 2024

Комментарии • 161

  • @Empyriangaming
    @Empyriangaming  11 месяцев назад +88

    Real POB number is actually 17 billion but poe ninja showed "only" 14 billion so we went with the conservative number :)
    I was still playing the league as this was being set up so I wasn't part of the crafting / prep but I'm glad we got to showcase it. It worked at least once :D POBs in the description.
    Next project that I was fully involved in is happening today on stream.
    Thanks for watching!

    • @gragaszdeprecha8425
      @gragaszdeprecha8425 11 месяцев назад

      lul

    • @KeldonSlayer
      @KeldonSlayer 11 месяцев назад +1

      I hope it goes core so you can bring Project Bob to TOTA

    • @laurianodaquiado
      @laurianodaquiado 8 месяцев назад

      Sir can't you help me with standards luggage sir build don't have items 😢😢😢😢😢 help

  • @bakhtiarmansul3458
    @bakhtiarmansul3458 11 месяцев назад +223

    3.23 :
    Discharge deal 50% less damage
    molten strike deal 90% less damage

    • @petrjara7559
      @petrjara7559 11 месяцев назад +5

      Would be cool they rather nerfed partying finally.

    • @meruril2309
      @meruril2309 11 месяцев назад +1

      nerf progenesis as well

    • @nathanielnizard2163
      @nathanielnizard2163 11 месяцев назад

      @@petrjara7559 they already did few leagues ago. Partying is fine, 98%+ of the player base is unable to play in party. It requires lots of game knowledge, high consistency(that most players are unable to bring) and soft skills, the soft skill part is ridiculous as PoE players are mostly autistic jerks.

  • @Hlidskialf
    @Hlidskialf 11 месяцев назад +2

    BRAZUKATANK SEMPRE NA ORDEM E PROGRESSO

  • @rawrproductions5963
    @rawrproductions5963 11 месяцев назад

    with that amount of div you actually could rebuilt manhattan in wraeclast

  • @stefanalexandrumarius5267
    @stefanalexandrumarius5267 11 месяцев назад

    ngl i am curious to know if ggg waits for end league projects like yours cause this is hella fun stuff and to see the min max-ing you guys do while having fun is a pleasure to watch.

    • @HeavyClaw
      @HeavyClaw 11 месяцев назад +2

      I don't like the idea of making the game/mechanic around a streamer, in a way ggg expect that streamer will approach it. But I honestly wouldn't be surprised if that were the case, while it's fun to watch, it leaves a pretty shady precedent for anyone who isn't exactly that streamer.

  • @lamalicker1896
    @lamalicker1896 11 месяцев назад +1

    Empyheimen

  • @noobmaster17
    @noobmaster17 11 месяцев назад

    Next league progenesis will kill you upon use

  • @mattbas-vi7750
    @mattbas-vi7750 11 месяцев назад +94

    Please re-record with Bazuuka acting as if he was Dr. Manhattan

  • @boomchickn
    @boomchickn 11 месяцев назад +50

    These meme projects are always some of your best content. What you do with you and Markus and Bazukatank and others is just peak enjoyment. I always look forward to these!

  • @GrimnirLaguz28
    @GrimnirLaguz28 11 месяцев назад +30

    "I am perplexed" - still me, after playing PoE for 16k hours.

  • @ArnoldsKtm
    @ArnoldsKtm 11 месяцев назад +25

    I feel like there is some overflow or block stuff happening. With my measely 200m TS character it wasn't that problematic to get them down. Wasn't instant, but didn't take ages either. One thing I did notice though, is that they have different tankinesses. E.g. the water tide chick(Rakiata?) died almost instantly while beefier ones like Kaom took a few seconds.

    • @chicomanara
      @chicomanara 11 месяцев назад +2

      Pretty sure the bow one has way less HP than the others, with de cold sorcerer (because she hás a skill that instant fill ES) and the slam dude being the thankier.

  • @souls6151
    @souls6151 11 месяцев назад +16

    The random results suggest to me you might be seeing overflow/wrap around bug, leading to some 'negative' damage rolls

  • @yeah5874
    @yeah5874 11 месяцев назад +16

    A few days ago a guy in the ssf global was saying that it's ok that this is how tota is balanced because "you're not supposed to do it with zdps characters"
    If trade league mirror tier bullshit struggles to do tota without cheesing, I'm sorry but my guardian SRS with 4.5k HP and a little bit of block should not be forced to suffer, with no options to reduce ranks without wasting hours and hours of time

    • @wtfwasthat16
      @wtfwasthat16 11 месяцев назад +1

      Then be free and don't do the boring ass tota mechanic

    • @ArnoldsKtm
      @ArnoldsKtm 11 месяцев назад +1

      I'm doing tota with a TS deadeye just fine, what are you going on about?

    • @dairiskuznecovs7233
      @dairiskuznecovs7233 11 месяцев назад

      the fact that this mechanic is so horribly balanced is the only reason why its even profitable to do it
      cause getting out of 600 is basicly impossible without bullshit mechanic abuse which they nerfed

  • @TheofilosMouratidis
    @TheofilosMouratidis 11 месяцев назад +15

    Those tota mobs must have the "You may take damage" modifier

  • @disp4362
    @disp4362 11 месяцев назад +19

    Damage overflow theory is pretty plausible, if you think about it - when Bazuka didn't kill Kaom it's because he dealt overkill damage to him, basically if max hit it 2 billions and you deal 17billions the damage will overflow 8 times and deal 1 billion damage. So when he killed him on full HP that actually means he rolled high overkill damage, but than could be 17.9b or 15.9b.
    In that one explosion Kaom probably died 8 times over.

    • @criticalmass8328
      @criticalmass8328 11 месяцев назад +2

      There could be a damage reduction for those dudes, we can't know

  • @lordofdestruck
    @lordofdestruck 11 месяцев назад +1

    if 2.1b damage is the maximum you can do in a signle hit and we all know that damage reduce never can go to actual 0 , so even a 10 dmg hit would be still 1 dmg with 99% reduce it is time to go the other way around and makes 2.1b hits
    i call spell cast loop poision inflict can beat this boss in under 1 sec BUT everyone will crash in under 1 frame KEKW

  • @ragganmore6113
    @ragganmore6113 11 месяцев назад +2

    My 100mil dps (not hit, dps) BloodSac Scion rips out ~8% of TotA Boss HP at 2k Rating per Hit. Having a 14bil hit build not oneshot it consistently seems completly fucked.

  • @KioskaraTTV
    @KioskaraTTV 11 месяцев назад +92

    And my friends were telling me I was crazy when I said the big dudes in tota were insanely tanky. Really killed the league for me.

    • @admiraltonydawning3847
      @admiraltonydawning3847 11 месяцев назад +9

      But didn't kill the boss.

    • @martinsvilands7334
      @martinsvilands7334 11 месяцев назад +11

      I quit Tota after seeing that not only are they insanely tanky, they flat out cheat in the game mechanic where they deal fixed % damage to your totems even if you are hitting them when they start channeling.
      I'd lose totems just because the opposing fighters just zerg rush them and always deal 2% damage, even when I deal 100k damage per hit to them and hit 4 times a second.
      Tota could have been a nice mechanic too, if only GGG didn't do "numbers go brrt" as the difficulty scaling for it.

    • @quack3891
      @quack3891 11 месяцев назад +5

      @@martinsvilands7334 to be fair, they did the same with delve. But the difficulty with delve is at least negotiable, where you can just target farm at some ranks, whereas tota sets you up to keep going up.

    • @martinsvilands7334
      @martinsvilands7334 11 месяцев назад

      @@quack3891 deep delving was rewarding because rewards scaled too. It didn't force you to deep delve though and almost all rewards were available before you went 300 depth if I recall correctly.
      Tota not only limits rewards you can get before you're fighting mobs with obscene DR, it also invalidates a whole bunch of playstyles (anything that doesn't rely on hit damage requires multiple hits to knock chars out of the animation and stun them), it also forces you into higher and higher rank as you win matches, basically creating a necessity to lose matches unless you're able to scale infinitely.
      Also, of course, players team has way, way less DR and hp, to the point our allied units are paper thin and the player ends up the only defensive unit that's barely reliable.
      Also, Delve is a bad comparison because it was skill reliant. If you managed your flares and know the maps, you were always rewarded, even when you'd fail a run you'd have a fossil or two to show for it. Tota has no such mechanic. Losing a match means you get absolutely nothing, while winning one is only sometimes rewarded with decent loot, with major lot reserved to final match of the tournament, so you have to winstreak.

    • @korkibuchek3313
      @korkibuchek3313 11 месяцев назад

      @martinsvilands7334 just play those 1hp tota runner

  • @daftheck1439
    @daftheck1439 11 месяцев назад +8

    0:11 0:15 for bazuka's build summury

  • @andywhitedondi7744
    @andywhitedondi7744 11 месяцев назад +3

    As far as I know overflowing integer doesn't cause the final number to be negative and I'm talking about the real damage number, not what is displaying in UI. The effect of overflowing integer is inconsistent so that's probably why you see such different results from no damage to high damage. So you should try to aim for the number as close to maxint as possible. That's of course just a speculation.

  • @petrjara7559
    @petrjara7559 11 месяцев назад +16

    It's probably just about the damage roll. If he gets negative, it doesn't do any damage and then the positive gap is just so big he can do anything from 10% to oneshoting the boss

    • @Intestine_Ballin-ism
      @Intestine_Ballin-ism 11 месяцев назад

      or it feels like he's hitting a time based damage cap. Like an anti-burst mechanic

    • @petrjara7559
      @petrjara7559 11 месяцев назад +2

      @@Intestine_Ballin-ism They even allow players to skip most of boss phases by bursting bosses fast enough. It would be weird if 2000 rating tota suddenly had an antiburst mechanic when there's nothing like that in lower ratings and "general" mechanic doesn't make sense either because 1B hits works fine and up to this point there wasn't anything in the game you wouldn't kill with 1B damage so artificially capping damage somewhere above 1B just doesn't make any sense.

  • @1990erre
    @1990erre 11 месяцев назад +1

    I feel like the game gets all kinds of fucked when you overflow numbers.

  • @mustdy7177
    @mustdy7177 11 месяцев назад +1

    Is it possible that due to dmg numbers overflowing the int limit he does negative damage instead, which does not do anything/even heals? And only when he rolls specific numbers, it actually does dmg?

  • @arska5875
    @arska5875 11 месяцев назад +1

    How about 1k+ delve boss ?

  • @chicomanara
    @chicomanara 11 месяцев назад +2

    As for watching the kaom fight, I was thinking if it was implemented a timed DR, like we know we got on ubers. Because the oneshot happens after a while he was alive, but after he spawn you only deal a small percentage of that damage.

  • @tripl3xx
    @tripl3xx 11 месяцев назад +1

    My league start project was to make a Heavy Strike character that invested as much as possible into Stun Duration, Stun Threshold Reduction and single hit damage to hopefully be able to stun TotA bosses for the entire duration of the fight, while still having a character that could do well at normal gameplay by swapping Stun Support for a damage gem. Sadly as this shows, it didn't bode well for TotA (although at low ranks it was great). Thankfully it was still good for reaching T16's and getting 2 voidstones. Permastunning map bosses was fun!

  • @Malao558
    @Malao558 11 месяцев назад

    I’m pretty sure the “opposite of exponential” scaling is called logarithmic scaling, but I’m not some big math nerd, I’m just a guy.

  • @PauloVictor-tz9bg
    @PauloVictor-tz9bg 11 месяцев назад +1

    I made a discharge build for tota, 300mil hit damage is enough until you reach 1800 rank, after that you'll need arround 500mil hit damage and you're good. Pretty much speed running tota

  • @ijga
    @ijga 11 месяцев назад

    I watched this at 1:30 in the morning and now I can’t sleep trying to understand wtf just happened

  • @HarDarkable
    @HarDarkable 11 месяцев назад

    Project Manhattan, from the name Manhattan Project... Thanks for clarifying!

  • @TheGabrielbowater
    @TheGabrielbowater 11 месяцев назад

    Proof discharge isn't actually broken and doesn't need nerfs. Pls 😅

  • @any2ndliferstryingtowinrpw456
    @any2ndliferstryingtowinrpw456 11 месяцев назад

    What nerf GGG going to brick builds next. Take away the fun

  • @mortenlaursen6354
    @mortenlaursen6354 11 месяцев назад

    BazukaTank just wanna know GGG ... please enlighten him :)

  • @funkiefresh
    @funkiefresh 9 месяцев назад

    Conclusion TOTA bosses also use Progenesis and sometimes it fall off xD

  • @eniolabreu1944
    @eniolabreu1944 11 месяцев назад

    Thats funny. I killed Markus with my Str stacker.

  • @lightboom6140
    @lightboom6140 11 месяцев назад +1

    What's the effect/mtx of Bazooka's discharge? Sometimes it looks like celestial, other times like black hole/some ice orb explosion.

    • @sisterofadoom13
      @sisterofadoom13 11 месяцев назад +3

      It's celestial discharge, the reason it changes is because discharge does a different type of explosion based on which type of charge you had the most of

  • @KingKaom
    @KingKaom 11 месяцев назад +1

    Weaklings!

  • @stirfryed9912
    @stirfryed9912 11 месяцев назад +1

    "So now we know everything"
    Intro was pure gold.

  • @SimonBreadLoaf999
    @SimonBreadLoaf999 10 месяцев назад

    I wanted to do this build but the pain of trying to kill merveil again was too much 💀 slayer leveling feels disgusting I just used bows physical is trash gave up in act 4

    • @m01t4123
      @m01t4123 10 месяцев назад

      i leveled with elemental bow . tooke me 3 hrs (with ok leveling items)

  • @sanjayaabeysinghe91
    @sanjayaabeysinghe91 11 месяцев назад +1

    is that guy a professor? hes a genius

  • @alZiiHardstylez
    @alZiiHardstylez 11 месяцев назад +1

    Gotta bump that up to 20b.

  • @xTimx2002
    @xTimx2002 11 месяцев назад

    seems like to me that GGG used GGnoobs for their Tota bosses!

  • @lukasbrauneruv
    @lukasbrauneruv 11 месяцев назад

    i mean this is 2nd league in a row where league mechanic was just pure dmg reduction which makes builds worthlese and force people to exploit... seriously stop giving pure dmg reduction to every new league mechanic

  • @lowkey_Ioki
    @lowkey_Ioki 11 месяцев назад

    "Progenesis is out riiiiight... n-"
    _death noise_

  • @DGraze
    @DGraze 11 месяцев назад

    GGG made monster to scale more than player ...

  • @Pharmacopium
    @Pharmacopium 11 месяцев назад

    Isn’t there an attack per second cap around 30 APS?
    So per hit cap is 2.14 billion damage, and 30 APS = ~64 billion DPS is game limit max

  • @bcsxyz
    @bcsxyz 11 месяцев назад

    After every markusz and bazookatank POE brainstorming discussion I feel like the game is just not for me

  • @BloodyN1nja
    @BloodyN1nja 11 месяцев назад

    How to tell when a mechanic is poorly done: nuking doesn't help in the slightest. Literally need a CC build to do it effectively

  • @adolffranz9502
    @adolffranz9502 11 месяцев назад

    community: damn progenesis is kinda broken
    meanwhile GGG
    hmmm... lets add another link support gem

  • @XavierShade
    @XavierShade 11 месяцев назад

    That's why I just stopped doing ToTa about halfway through the league. Way easier and less frustrating to just buy tattoos and what not.

  • @areyouseriousholmes
    @areyouseriousholmes 11 месяцев назад

    is there a guide for your tornado shot ? i am always stuck i cant get fast attacks unless im using headhunter which is so expensive, idk how ppl get so rich but i did finally get a headhunter

  • @pavelenzo5411
    @pavelenzo5411 11 месяцев назад

    Try to kill Bloodbound Warrior on ratings 2K+, he just immortal if he can hit something.

  • @robbebol10
    @robbebol10 11 месяцев назад

    @Empyriangaming next project: make character that survives a full blown dps party

  • @ce2341
    @ce2341 11 месяцев назад

    This just goes to show ggg really does be just throwing random scaling on shit and hoping noone ever gets to the point where they see shit like this.

  • @sarvashaktimaan7106
    @sarvashaktimaan7106 11 месяцев назад

    Of course the ToTa bosses don't take damage. How would the game calculate it when their max hp is overflowed?

  • @rinaldskudlans7236
    @rinaldskudlans7236 11 месяцев назад

    when did they add respawn timer? I guess they were not fast enought so I dropped league before that xD

  • @okenan
    @okenan 11 месяцев назад

    I played a glasscannon occultist hexblaster that did about 1b dmg, i was spawnkilling bosses but couldnt do tota lol

  • @bubokiller92
    @bubokiller92 11 месяцев назад

    You should make a stack of mirrors so they do not fill in the currency tab

    • @Empyriangaming
      @Empyriangaming  11 месяцев назад

      You can store 75 000 in a currency tab.

  • @Buggolious
    @Buggolious 11 месяцев назад

    watching the tota fights without knowing the total damage would make someone think that you are doing way less damage than you are actually doing

  • @damelusevilus7553
    @damelusevilus7553 11 месяцев назад

    Anyone else curious whats the maximum possible light radius? 😮

  • @cserpir
    @cserpir 11 месяцев назад

    This may be a GGG internal requirement: "I don't want Empys team to oneshot the new boss!"

  • @wykettou
    @wykettou 11 месяцев назад

    Maybe when the range of damage is at the lowest, dps is positive and does damage
    But when range of damage is at the highest, dps is negative and does no damage?

  • @belnoth9641
    @belnoth9641 11 месяцев назад

    The frost "appearing" right in your path is awful. Lol Idaho.

  • @LittleRedRubberDuck
    @LittleRedRubberDuck 11 месяцев назад

    I'm amazed you keep coming up with fun stuff to do in the game, thanks for all the entertainment! :)

  • @benfox8609
    @benfox8609 11 месяцев назад

    Activation complete. boom.

  • @Veefaran1991
    @Veefaran1991 11 месяцев назад

    Can we have rota boss vs Bob?

  • @maxwelljohnson5431
    @maxwelljohnson5431 11 месяцев назад

    Very understandable numbers

  • @princecuddle
    @princecuddle 11 месяцев назад

    It seems like your issue is getting past those defensive layers instead of just pure mitigation
    They seem to maybe have ss block and maybe dodge

  • @asdfghjsdfgg1841
    @asdfghjsdfgg1841 11 месяцев назад

    hey, I watched this on youtube earlier, now I'm watching it again

  • @el6487
    @el6487 11 месяцев назад

    bazukatank is the best.

  • @radpanda27
    @radpanda27 11 месяцев назад

    Oh no. Discharge nerf incoming after this vid.

  • @panda93247
    @panda93247 10 месяцев назад

    Finally a game mechanic where everyone can be on Quinn's level.

  • @cserpir
    @cserpir 11 месяцев назад

    Cyclone AoE: Fuck it, we'll do it melee!

  • @_RIPLI
    @_RIPLI 11 месяцев назад

    Activation Complete should be a new sub sound

  • @lala97849
    @lala97849 11 месяцев назад

    I hope they'll add the improved GGnoobs also to HoGM

  • @StereoxAS
    @StereoxAS 11 месяцев назад

    Maybe tota are using PvP scaling or similar scaling

  • @megadeth116
    @megadeth116 11 месяцев назад

    In ele reflect map he'd die so hard he'd respawn in standard

  • @areyouseriousholmes
    @areyouseriousholmes 11 месяцев назад

    I feel like ToTa dies the same speed no matter ur dmg

  • @anba9499
    @anba9499 11 месяцев назад

    tts numbers

  • @daddytrog2304
    @daddytrog2304 11 месяцев назад

    This man is moving like Oppenheimer out here

  • @burnzones6139
    @burnzones6139 11 месяцев назад

    This make me realize that my Chaos ts was a monster

  • @metachigx
    @metachigx 11 месяцев назад

    pepegaTanking

  • @stae5213
    @stae5213 11 месяцев назад

    шоукейc билдов нефентуса :D

  • @remusik21
    @remusik21 11 месяцев назад

    My personal theory is that this is a test for proportional damage, similar to the system in Last Epoch, so the more damage your character does the less the monster takes. They are on the record saying that they hate characters one shotting their shiny new bosses every league, but also they're probably tired of just manually upping life and rez numbers to values that prevent regular players from even attempting some fights. Just speculation though, and probably the test is for PoE 2 and would never go in 1, but who knows...

    • @dairiskuznecovs7233
      @dairiskuznecovs7233 11 месяцев назад +1

      ngl that is the shitiest system ever thought off

    • @kingkiller14000
      @kingkiller14000 11 месяцев назад +2

      Except in LE and other games that use the system that's not how it works at all. You still do more damage the more damage you get and that never changes. Resistance just has a scaling attenuation to it to help even out the difference between nothing and everything. No matter what you will ALWAYS deal more damage as you gain more damage which isn't what is happening here.

  • @manbeerpig_7173
    @manbeerpig_7173 11 месяцев назад

    bazuka muted in the beginning again? :D

  • @BdubSwagnasty
    @BdubSwagnasty 11 месяцев назад

    Bazooka : "I am become death" lmaoo

  • @SaDa31337
    @SaDa31337 11 месяцев назад

    @Empyriangaming
    Did you guys try Bob vs ToTA boss?:)

    • @wtfwasthat16
      @wtfwasthat16 11 месяцев назад

      The build that's in standard right now?

  • @SoggyBee
    @SoggyBee 11 месяцев назад

    Maybe even GGG doesn't know 15:18

  • @Cracks094
    @Cracks094 11 месяцев назад

    A build supported by 2 other players, dealing more damage in a single hit than all the builds i played in the last 3 seasons combined, not being able to kill a Tota mob. Great League.

    • @alexanderfriedrichs2645
      @alexanderfriedrichs2645 11 месяцев назад

      they are trying to 1-shot, not just to kill. thats a huge difference

    • @Cracks094
      @Cracks094 11 месяцев назад

      but you did notice that like 6 out of 7 hits didn't deal any damage at all? like absolutely none?

    • @alexanderfriedrichs2645
      @alexanderfriedrichs2645 11 месяцев назад

      maybe you dont understand, but the mechanic is probably not designed for players to one tap the big bosses. Taking out "not being able to kill a tota mob" of that video seems very limited in my eyes@@Cracks094

  • @imr4npat3l
    @imr4npat3l 11 месяцев назад

    I was one shoting other mobs and killing 2000 rank bosses in 2 to 3 sec with my minmaxed cold wardloop (hatred)

    • @Empyriangaming
      @Empyriangaming  11 месяцев назад

      Minions are easy to 1 shot. Bosses on the other hand… i think the best is fast attacking / casting high dmg characters, things that hit hard AND frequently.

    • @m01t4123
      @m01t4123 11 месяцев назад

      Sama. My discharge solo was also 3 shoting the tota bosses with 70-75 mil hits. No idea how i dint kill them with more then 100x times my normal damage, Pepegatank i gess

  • @justinhowe3878
    @justinhowe3878 11 месяцев назад

    i was hoping project big would be character size lol

  • @erosphilautia
    @erosphilautia 11 месяцев назад

    Bazoka is brazilian?

  • @portport9139
    @portport9139 11 месяцев назад

    A lovely video as always, thanks!

  • @sprinkles_17
    @sprinkles_17 11 месяцев назад

    I love to see clever usage of intended game mechanics !

  • @workman3407
    @workman3407 11 месяцев назад

    Great content! I laughed too many times!

  • @ideaslnw
    @ideaslnw 11 месяцев назад

    Bob vs tota

  • @pTk91
    @pTk91 11 месяцев назад

    Dang yo

  • @larslnskog7580
    @larslnskog7580 11 месяцев назад +1

    After watching this im feeling abit better at struggeling abit while playing a fairly non-cheese HoA-champ :) The random oneshots are annoying, and the fact some mobs take minutes to kill are frustrating, but so far the payoffs have been the best in any league so far while playing solo and not being punished for the occasional death is a breath of fresh air.

  • @FlyingOrangeTree
    @FlyingOrangeTree 11 месяцев назад

    is the GGnoobs character in HoG yet?

    • @TheSacredMaster
      @TheSacredMaster 11 месяцев назад

      yes it is, but not this progenesis variant shown in the video

    • @FlyingOrangeTree
      @FlyingOrangeTree 11 месяцев назад

      @@TheSacredMaster ya just didnt know if ggg had actually updated the map itself

  • @junk3996
    @junk3996 11 месяцев назад +1

    Bazuuka, if you've been playing this game for 10 years, than you damn well should know that GGG do not know the numbers, lol
    this type of stuff happens by accident all the time, and its hilarious! so thank you for the content.