[PoE] Project Bonk - Longest stun duration - Stream Highlights

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  • Опубликовано: 9 июл 2024
  • Stream: / empyriangaming
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    Timestamps:
    00:00 Intro/explanation
    05:43 Stunning Uber Exarch
    09:08 Stunning Map boss
    15:38 Returning to Uber Exarch
    17:38 PvP theorycrafting
    20:48 PvP bonk
    24:28 Shoutouts
    25:13 Outro
    The Forbidden Trove discord:
    / discord
    Outro music:
    Waeys - Objection (Simula Remix)
    overview.fanlink.to/OVR069-Ob...
  • ИгрыИгры

Комментарии • 210

  • @Empyriangaming
    @Empyriangaming  Год назад +137

    Bonk. Kinda long. Weird project. ¯\_(ツ)_/¯
    Thanks for watching!

    • @JoshuaH94
      @JoshuaH94 Год назад

      Weird empy bonking, my kind of bonking.

    • @nici1063
      @nici1063 Год назад +1

      Yeeee happy bonk

    • @steffen231
      @steffen231 Год назад

      i guess someone outplayed u..
      ruclips.net/video/V_pg1d6yNJI/видео.html

    • @illyabohatkov4080
      @illyabohatkov4080 Год назад

      could it be the that whole gamebar presence writer thing you have to close on the task manager? i swear leap slam is one of the worst skills to use when you leave that running, it just desyncs and rubber bands like crazy

    • @itube899
      @itube899 Год назад

      This was known since last league, a guy was testing a very similar setup and came to very similar conclusions. (Vid below) It seems like you can cut your duration to nothing like how negative projectile speed used to affect fireball by making it instant.
      ruclips.net/video/V_pg1d6yNJI/видео.html

  • @lainothefirst
    @lainothefirst Год назад +355

    If we consider this video as playtesting of mechanics at their limits, it would be so funny if GGG finds out that stuns dont work properly and need to be fixed because of this

    • @magamagabovich1604
      @magamagabovich1604 Год назад +42

      yeah, melee sucks last 21 patches, so yeas, many melee mechanics sucks

    • @ce2341
      @ce2341 Год назад +24

      @@magamagabovich1604 what if this whole time its not that melee sucked but a ton of melee based mechanics arent working properly 😭

    • @Exvil
      @Exvil Год назад +9

      I wonder how many broken mechanics we have in PoE that cant be tested/proved/no one cares bugged.

    • @berloga03
      @berloga03 Год назад

      Stun is lower chance when boss has es

    • @mikelibby990
      @mikelibby990 Год назад +4

      sometimes you need to take things to the extreme to find out whats wrong with it

  • @shankS0
    @shankS0 Год назад +188

    Empyrian literally got stun overflow

  • @megadeth116
    @megadeth116 Год назад +56

    You stunned the boss for longer than me losing 6 portals in a map

  • @justinhowe3878
    @justinhowe3878 Год назад +28

    my favorite thing about these projects is always the hilariously specific support characters that cost 2.5 mirrors just for the sake of making the numbers as big as possible

  • @thefool7256
    @thefool7256 Год назад +115

    I remember seeing a video about someone’s build that can stun the uber exarch for minutes. Then, that person will change to another character to finish him off.

    • @aBait.
      @aBait. Год назад

      ruclips.net/video/V_pg1d6yNJI/видео.html

    • @Evil_Arthas
      @Evil_Arthas Год назад +9

      Leap Slam | Stun duration stacking
      Yes, he is. His time is 50s as he write in Desc.

    • @regisle
      @regisle Год назад +14

      note that when he leaves the zone the boss is unloaded and so the stun doesnt tick down, so you can stay out of the zone as long as you like (until the map disappears) and it will be as if no time has passed (so they will still be stunned)

    • @Bling92
      @Bling92 Год назад +1

      That's funny as 😂😂

    • @brutalspeedster8090
      @brutalspeedster8090 Год назад +2

      The guy that did it a couple of months ago was "Three Eight" ( ruclips.net/video/V_pg1d6yNJI/видео.html )
      I copied his build in that season to do the same, it was working 100%, and I had a friend of mine bringing a pure dps character to melt the bosses after the stun. It was quite fun.

  • @menpower1
    @menpower1 Год назад +127

    I can see this as a pretty funny TFT bossing service: instead of killing the boss for you, I will stun the boss so that you can pretend to kill the boss yourself

    • @HDJess
      @HDJess Год назад +1

      except you need an entire party for that with peculiar gear.

    • @old_danuwa
      @old_danuwa Год назад +8

      @@HDJess you dont

    • @EdgeOfEclipse
      @EdgeOfEclipse Год назад

      @@HDJess no u dont, 1 or 2 leagues ago someone already made long stun solo

  • @Dorgrident
    @Dorgrident Год назад +15

    This is like watching curling :D so exiting seeing nothing happening! gj everyone.

  • @RichHeart89
    @RichHeart89 Год назад +8

    The stun swirl probably has it's own duration that is just like a set percent+minimum duration longer than the stun duration just to make it more visible as usually you wouldn't even notice the stun without it.

  • @xZipkan
    @xZipkan Год назад +5

    I love these projects where you push 1 stat to the extreme

  • @noneatallatanytime
    @noneatallatanytime Год назад +3

    This looks like a buffer overflow problem, where the stun duration exceed the memory limit. It was surprisingly exciting to see nothing happening.

  • @SpudNug69
    @SpudNug69 Год назад +15

    Hope the bugs gets fixed for my next 0dps league start

  • @bunsout533
    @bunsout533 Год назад +11

    "We may not stun the boss but we definitely gonna stun the devs."
    Literally can't stop laughing over this comment as I tried a stun build this league and had equally confusing results.

  • @james14294
    @james14294 Год назад +7

    Would love to see GGG's feedback on this kinda thing

  • @sulfuryos
    @sulfuryos Год назад +1

    Honestly, blessing in disguise, imagine actually waiting hours of stuns to do the timing for each variation of builds.

  • @Checkem
    @Checkem Год назад +3

    Limit testing obscure mechanics, thanks for these end league projects! Always entertaining

  • @simdecog
    @simdecog Год назад +14

    kinda hyped about this, although i feel like stun is the most forgotten about mechanic in the game

    • @semih4827
      @semih4827 Год назад +8

      It is because it's unreliable and have no benefit on offscreen mobs

    • @Evil_Arthas
      @Evil_Arthas Год назад +4

      It's because GGG nerf the whole shit our of it so its no longer an option for bossing. We used to stunlock Shaper for million hours, not last for long then.

    • @admiraltonydawning3847
      @admiraltonydawning3847 Год назад

      Nah, feels like pvp in with bandits is the most forgotten one.

  • @Sanlezz
    @Sanlezz Год назад +3

    I wish that I could see how big AoE the Boneshatter would become with all the multipliers

  • @tykobray4132
    @tykobray4132 Год назад +6

    Another 'stunning' video. keep it up

  • @dionw889
    @dionw889 Год назад +5

    Don't worry Empy, I think its common. I always say my bonks can last forever but they always end up only lasting 2 minutes as well. I think they maybe 'hard' capped.

  • @BrentJacobAlanKerr
    @BrentJacobAlanKerr Год назад +1

    Could it be that the amount of time spent on the stun is capped around the amount of frames the stun animation has?

  • @Rickwhyy
    @Rickwhyy Год назад

    The way that video ended with the DnB was so good

  • @SephirothsBIade
    @SephirothsBIade Год назад +3

    DOTA 2's 7.33 global stun duration changes were so bonkers they they impacted PoE

  • @justinhowe3878
    @justinhowe3878 Год назад +1

    bonus project that just comes packaged along with this one: making a character with the maximum number of abyss jewels, lmao

  • @seedmole
    @seedmole Год назад

    Hmm, any chance an unset ring could get the Abyss socket mod through that node?

  • @noknownthrone2487
    @noknownthrone2487 Год назад +1

    Stun gladiator use to be my favorite build, right before they changed how stun worked way back in the day. This is honestly one of my very favorite things in the game

  • @evilpugg6866
    @evilpugg6866 Год назад

    This video was bonkerz!

  • @PreferredAxe
    @PreferredAxe Год назад +4

    Did you file a bug report in each instance of stuns not landing 😏?

  • @Sinister01264
    @Sinister01264 Год назад +2

    FINALLY SOMEONE WENT BACK TO POE! LOGIN DUDE!!!!

  • @SpecShadow
    @SpecShadow Год назад

    Squad trying to not react reminds me old gaming machines that took minutes to load and people around were ordered to not move, so they don't cause problems...

  • @Saiperia
    @Saiperia Год назад

    dont you get more stun duration with Craghead+ the quiver amplyfying bow?

  • @kowy_m
    @kowy_m Год назад

    what happens if a boss enters mechanic phase? will he be stunned or new mechanic will be applied ?

  • @CritPower
    @CritPower Год назад

    I think half of bugs in team backlog contains link to Empyrian videos in "Steps to reproduce" section.

  • @panda93247
    @panda93247 Год назад +1

    I wonder if there is a hidden stun duration ceiling built onto each character/monster to prevent what Empy is trying to do.

  • @alpozcvk6146
    @alpozcvk6146 Год назад +1

    POG VIDEO

  • @will968
    @will968 Год назад

    i learned things from this video!

  • @sober667
    @sober667 Год назад

    Valyrium with agnostic on player would help to increse it? or just make easier to stun?

    • @malcolmmorris3947
      @malcolmmorris3947 Год назад +1

      Wouldn't increase the time, it just changes what it checks stun chance against.

  • @mrdorak
    @mrdorak Год назад +1

    WAIT is that the Guild Wars 1 OST "Autumn in Ascalon" followed by "Mhenlo's Theme" followed by "Over The Shiverpeaks" I'm hearing at 13:05 ?

  • @Crabunderscore
    @Crabunderscore Год назад

    could it be that at fist you miscounted the jumps for ruthless? where does one check if the next hit is going to be ruthless?

    • @Empyriangaming
      @Empyriangaming  Год назад

      Nope, we had a reliable was of resetting it.

  • @dkozel
    @dkozel Год назад +2

    Ever since that update they did to freezing/stunning bosses ~3 years ago, bosses have done very screwy shit after being stunned and during

  • @wrektar8991
    @wrektar8991 Год назад

    Is it possible that similar to old DoT damage, there is a buffer overflow for the max stun that GGG has set to be allowed on Uber Bosses so because you the Bonker are "stunning for so long" it just doesnt stun it instead?

  • @jakubmucha6629
    @jakubmucha6629 Год назад

    As it was explained in the meme Bonk build - Enemies energry shield are overwriting the rule of "100% chance to stun when on full life"

  • @Biodominator
    @Biodominator Год назад

    24 minutes of pure despair? nope, 25 minutes.
    upgrades, people! upgrades!

  • @Kakiboby
    @Kakiboby Год назад +3

    This is no longer a stun, this is a coma

  • @ToiletofGold
    @ToiletofGold Год назад +1

    I like the bricked mbs. It almost rivals my museum =p

  • @Riokaii
    @Riokaii Год назад

    def gotta be an stored value overflow somewhere

  • @DaJodad
    @DaJodad Год назад +1

    Perhaps the value for stun duration is stored in a low-bit float value, not allowing it to go above a certain limit before being modulated down to a lower stun duration. Perhaps the server see's the very large stun duration and dumps the value, perhaps code that checks if something is gone wrong is being triggered and remoting the stun. Who knows!

  • @geronimo5515
    @geronimo5515 Год назад

    12:55 LIVE! Poggers!

  • @MatteBlacke
    @MatteBlacke Год назад +1

    So fun. I don’t know why but this is kinda mu favourite project so far.

  • @MrTheswip
    @MrTheswip Год назад

    At 40 something seconds you pass the maximum value of ULONG_MAX on windows which causes an overflow to some few nanoseconds

  • @Sherudons
    @Sherudons Год назад

    It's actually good fun to stack stun on certain things, downside is you usually have to lose damage to get those 10 second or longer stuns to a point of why stun what you just kill.
    Oh and not to mention currency a single causal player will only dream of.

  • @brandonkruse6412
    @brandonkruse6412 Год назад

    Just when I think you’ve exhausted all possible ideas.

  • @Elunvira
    @Elunvira Год назад

    So the issue I think they are having is that the base stun duration is cucking them being at .35s along with requiring a hit (that they did fix later) but also dealing like 0 dmg resulting in a higher chance of a missed stun.
    There might also be a relation with dmg and based stun duration.
    After adding the support that gave a min of .8s stun they had long stun duration's, as such if they increased the dmg of leap slam they might end up with a higher stun duration even on uber bosses
    GGG might have added a stun threshold for players or npc's so you can't stun for forever, but I'm leading towards players and that the based stun timer is to low for bosses to be in the hours, let along pass 4-5m stuns.

  • @youtubeSuckssNow
    @youtubeSuckssNow Год назад +7

    The community owes y'all so much for figuring out just how broken stuff is, not always in a good way lol

  • @catedoge3206
    @catedoge3206 10 месяцев назад

    nice

  • @_D-9341
    @_D-9341 Год назад

    Litterally nothing happens, and yet it is fascinating. Does it means that you can permastun exarch if you bonk again before it stops?

    • @ra2enjoyer708
      @ra2enjoyer708 Год назад

      Depends on what you mean by "permastun". There is always a grace period in which the boss can move but cannot be stunned again, as per the swirl. But it does technically mean it is stunned throughout.

  • @SidiaDev
    @SidiaDev Год назад +1

    Damaging enemies always stuns -> did the energy shield on exarch block the stun?

    • @starstreamheartlocke652
      @starstreamheartlocke652 Год назад

      It is possible, but it is statistically improbable for it to avoid being stunned so many times in a row.

    • @jakubmucha6629
      @jakubmucha6629 Год назад

      ​@@starstreamheartlocke652it is not statistically impossible as long as there is sth that reset the "stun trial" counter each time your stun misses.

    • @starstreamheartlocke652
      @starstreamheartlocke652 Год назад

      @@jakubmucha6629 I didn't say it was impossible, but if what you think is a 50/50 lands on the same result so many times, it becomes unreasonable to assume it's just up to luck without knowing for a fact what is going on in the process.

    • @jakubmucha6629
      @jakubmucha6629 Год назад

      @@starstreamheartlocke652 rly bad RNG is also possible, although very unlikely

    • @starstreamheartlocke652
      @starstreamheartlocke652 Год назад +1

      @@jakubmucha6629 I literally never said it was impossible.

  • @HarDarkable
    @HarDarkable Год назад +1

    Bonkai, Senbonkzakura Kagebonki

  • @philippklanschek1148
    @philippklanschek1148 Год назад +1

    we are stunning the devs- yes every project thats whats truly happening

  • @ethannelson5000
    @ethannelson5000 Год назад

    When POE says they have QA teams, they mean Empy projects.

  • @FormationFaceroll
    @FormationFaceroll Год назад

    I'm just spitballing here but after you've shown the PvP test I came up with this hypothesis:
    Stun is a debuff that forces you into an animation. What the "stun" debuff does is reduce action speed so the animation lasts a certain amount of time. The animation however is (probably for safety reasons) coded to advance for at least one frame each couple of server ticks.
    This would mean that, at the values you're at, the actual stun duration is not gated by the effect of the stun debuff, which I assume is scaled by stun stats, but by the total length of a given animation.
    I'd have to rewatch the video on slowmotion to confirm this or you do some testing but is it possible that units have different stun animations?
    What I could imagine is that units have different animations that, baseline, last for a certain amount of time and internally the stun debuff is changed accordingly. However since you reached the cap of the stun debuff's effectiveness you're solely gated by the actual animations length. This would also explain why units start moving while still stunned. The animation is over but the calculated duration of the debuff is way longer than the animation could ever be.
    Again, I'm completely spitballing here, I can't code to safe my life, I'm probably wrong but you know how it is, I may be right and I'm willing to pull that lever.

  • @laurafalcon7145
    @laurafalcon7145 Год назад

    Amazing how we get so excited for seeing them do nothing I loved it

  • @lyaika69
    @lyaika69 Год назад

    👏

  • @Gusativo
    @Gusativo Год назад

    are stuns refreshable?

  • @rtc2323
    @rtc2323 Год назад

    Empy be like:
    "When you were creating your Ruthless PoB, I was creating my 21 23 Ruthless gems"

  • @flamebeard10339
    @flamebeard10339 Год назад

    I wonder if poe uses caps how long an animation will take, and checks to unstun a character when the stun animation completes. Might explain why the spinny stun icono takes longer to fall off then the actual motion.

  • @JanneAuer
    @JanneAuer Год назад +1

    could you ask a dev explaining what is happening with stuns and explaining to it for all us great poe players, would be interesting to hear

  • @gorghor
    @gorghor Год назад +1

    Actual spaghetti code.

  • @adamtennant4936
    @adamtennant4936 Год назад

    Peak content.

  • @Viper4975
    @Viper4975 Год назад

    “I’M BONKING”

  • @Zenneth23
    @Zenneth23 Год назад +1

    Pretty sure Quin69 is around here somewhere taking notes for hes next MEGA RAMPING zdps

  • @Nstromzz
    @Nstromzz Год назад

    enough stun to roll over the max and end up at 0 again

  • @yottanuclei
    @yottanuclei Год назад

    love the name

  • @KingfisherMC
    @KingfisherMC Год назад

    Bazooka might be boosting your already insanely high stun duration to a level that causes the numbers to overflow, making you deal anti stuns instead?

  • @FreddieBM
    @FreddieBM Год назад +4

    some poor dev at GGG is gonna have a loong weekend over this

  • @jakubmucha6629
    @jakubmucha6629 Год назад

    Now guys, try to repeat that test by reaching 100% stun chance using different way

  • @ArnoldsKtm
    @ArnoldsKtm Год назад +1

    Stun seems like such a wonky mechanic

  • @DeanGuitarist
    @DeanGuitarist Год назад

    Quin need to watch this XD

  • @hruthgardahne822
    @hruthgardahne822 7 месяцев назад

    Undiscovered teritory, stun mechanic seems to be broken in some parts, ggg should investigate!

  • @sweatter8213
    @sweatter8213 Год назад

    no way you hit some kinda integer overflow in 2023 lol

  • @jaran8072
    @jaran8072 Год назад

    what about heavy strike?

  • @ColBanana
    @ColBanana Год назад

    We look at cursed items at the end of the league, I wonder what the most cursed character would look like?

  • @icariusinius8239
    @icariusinius8239 Год назад

    i am kinda surprised that this did not use craghead + widowhail interaction (maybe damage was a problem there or smth)

    • @90DatteRo
      @90DatteRo Год назад

      Can't leap slam with a bow

  • @zach11241
    @zach11241 Год назад

    Take one bonk. I’ll check back with you in two hours.
    An Exile. Probably.

  • @FoolishNori
    @FoolishNori Год назад

    You get a Sub for that.

  • @joelcuerrier4833
    @joelcuerrier4833 Год назад

    When I see "stun duration" on jewels, I know that's going to be big money. The mod people always search for all the time. Basically, life and stun duration on enemies is all everybody ever want. Rest is just bonus.

  • @voidphoenix2991
    @voidphoenix2991 Год назад

    stun support in next 6 man next league?

  • @haagenti1972
    @haagenti1972 Год назад +1

    Empy back to POE 2 weeks after D4 tells a lot on the depth of that Game..

    • @Empyriangaming
      @Empyriangaming  Год назад

      I’m not back, this was recorded before diablo launch. I’m not even close to done and I only played 1 class lmao

    • @Empyriangaming
      @Empyriangaming  Год назад

      @@ItsRayful I will continue to publish videos of games I play, labeled accurately so people can skip them if it's a game they are not interested in. I've been having a blast so far, looking forwards to season 1.

  • @HavelockBanana
    @HavelockBanana Год назад

    1,2, bonk

  • @baconlord7556
    @baconlord7556 Год назад

    do bosses have stun resistance?

    • @jakubmucha6629
      @jakubmucha6629 Год назад

      Yes, 4s window when the previous stun ended

  • @froggystrap1232
    @froggystrap1232 Год назад

    Most interesting 25 min of my life

  • @drunkenwoodelf
    @drunkenwoodelf Год назад

    I started playing hardcore PoE after taking a break since 2016, I feel like I'm re-learning the entire game, struggling with the basics, and you're here casually fucking with bosses like it's nothing lol.

  • @voodooman_russia
    @voodooman_russia Год назад +2

    The "not bonks effect" happens when character does not have a vision. It's just not bonks that way. We're sorry 😢

  • @gor.
    @gor. Год назад

    What if it's integer overflow (like it always is KEKW) and animation duration and stun duration have different integer sizes (this explains why whirl is still on when entity is active).
    We can dig into this rabbit hole even deeper: what if all variables which involved in this formulas combinations also have different sizes.

  • @DommHavai
    @DommHavai Год назад

    Is it possible that someone accidentally dealt chaos damage to exarch and thus dropped him from full hp?

  • @Asdayasman
    @Asdayasman Год назад

    I checked and didn't see a bug report on the forums - is this like the Circle Out of Which You Must Not Step, and it got insta-yeeted because it's such a big deal, or are y'all still writing it up?

    • @ra2enjoyer708
      @ra2enjoyer708 Год назад

      Well there has to be at least 1(ONE) player who cares about this mechanics this late into the league in order to write a bug report. Otherwise it will just get stuck on "need repro" step.

  • @aldontrimble896
    @aldontrimble896 Год назад

    Stun would make melee slams so much better if they were more dependable

  • @Deucely
    @Deucely Год назад

    I effing love swirlies.

  • @dudlecore7358
    @dudlecore7358 Год назад

    I think your mistake is in using leapslam.. something seems to be fiddling with the stunsource on that spell tbh

  • @sandguyman
    @sandguyman Год назад +2

    its odd how stun duration is such a meaningless stat that it just gets away with being inconsistent